Compare commits
241 Commits
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7
.gitignore
vendored
7
.gitignore
vendored
@@ -4,6 +4,9 @@
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Ww]iki/
|
||||
/[Mm]isc/
|
||||
/UnityPackageManager
|
||||
/Packages
|
||||
|
||||
# Autogenerated VS/MD solution and project files
|
||||
*.csproj
|
||||
@@ -24,3 +27,7 @@ sysinfo.txt
|
||||
|
||||
# Others
|
||||
.DS_Store
|
||||
/Assets/AssetStoreTools*
|
||||
/Assets/Extensions*
|
||||
/uDesktopDuplication.log
|
||||
.vs
|
||||
|
||||
9
Assets/uDesktopDuplication/Editor.meta
Normal file
9
Assets/uDesktopDuplication/Editor.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 022a80d652ef0304e84e9d6ac689e21f
|
||||
folderAsset: yes
|
||||
timeCreated: 1478353382
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/uDesktopDuplication/Editor/Resources.meta
Normal file
9
Assets/uDesktopDuplication/Editor/Resources.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e15bc51aada81042a909c808e25c176
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/uDesktopDuplication/Editor/Resources/Images.meta
Normal file
9
Assets/uDesktopDuplication/Editor/Resources/Images.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a615a0cde495b914d95b9d2d53182305
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 967 B |
@@ -0,0 +1,59 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89616e59e1cccb346bd4e959257990ca
|
||||
timeCreated: 1477555207
|
||||
licenseType: Pro
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 7
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
allowsAlphaSplitting: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[CustomEditor(typeof(Texture))]
|
||||
public class TextureEditor : Editor
|
||||
{
|
||||
Texture texture
|
||||
{
|
||||
get { return target as Texture; }
|
||||
}
|
||||
|
||||
Monitor monitor
|
||||
{
|
||||
get { return texture.monitor; }
|
||||
}
|
||||
|
||||
bool isAvailable
|
||||
{
|
||||
get { return monitor == null || !Application.isPlaying; }
|
||||
}
|
||||
|
||||
bool basicsFolded_ = true;
|
||||
bool invertFolded_ = true;
|
||||
bool clipFolded_ = true;
|
||||
bool matFolded_ = true;
|
||||
|
||||
SerializedProperty invertX_;
|
||||
SerializedProperty invertY_;
|
||||
SerializedProperty useClip_;
|
||||
SerializedProperty clipPos_;
|
||||
SerializedProperty clipScale_;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
invertX_ = serializedObject.FindProperty("invertX_");
|
||||
invertY_ = serializedObject.FindProperty("invertY_");
|
||||
useClip_ = serializedObject.FindProperty("useClip_");
|
||||
clipPos_ = serializedObject.FindProperty("clipPos");
|
||||
clipScale_ = serializedObject.FindProperty("clipScale");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
DrawMonitor();
|
||||
DrawInvert();
|
||||
DrawClip();
|
||||
DrawMaterial();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void Fold(string name, ref bool folded, System.Action func)
|
||||
{
|
||||
folded = Utils.Foldout(name, folded);
|
||||
if (folded) {
|
||||
++EditorGUI.indentLevel;
|
||||
func();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMonitor()
|
||||
{
|
||||
Fold("Monitor", ref basicsFolded_, () => {
|
||||
if (isAvailable) {
|
||||
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
|
||||
if (id != monitor.id) { texture.monitorId = id; }
|
||||
EditorGUILayout.IntField("ID", monitor.id);
|
||||
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
|
||||
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
|
||||
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
|
||||
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
|
||||
});
|
||||
}
|
||||
|
||||
void DrawInvert()
|
||||
{
|
||||
Fold("Invert", ref invertFolded_, () => {
|
||||
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
|
||||
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawClip()
|
||||
{
|
||||
Fold("Clip", ref clipFolded_, () => {
|
||||
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
|
||||
EditorGUILayout.PropertyField(clipPos_);
|
||||
EditorGUILayout.PropertyField(clipScale_);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawMaterial()
|
||||
{
|
||||
Fold("Material", ref matFolded_, () => {
|
||||
if (!Application.isPlaying) {
|
||||
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
|
||||
}
|
||||
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
|
||||
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
|
||||
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
|
||||
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
|
||||
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
|
||||
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb54a34570e4747429b1c5b66c69d356
|
||||
timeCreated: 1452445649
|
||||
guid: 1202a4540abf0ad4781c025339772c4a
|
||||
timeCreated: 1480758898
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
public static bool Foldout(string title, bool display)
|
||||
{
|
||||
var style = new GUIStyle("ShurikenModuleTitle");
|
||||
style.font = new GUIStyle(EditorStyles.label).font;
|
||||
style.border = new RectOffset(15, 7, 4, 4);
|
||||
style.fixedHeight = 22;
|
||||
style.contentOffset = new Vector2(20f, -2f);
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var rect = GUILayoutUtility.GetRect(16f, 22f, style);
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GUI.Box(rect, title, style);
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var e = Event.current;
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var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
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if (e.type == EventType.Repaint) {
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if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
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e.Use();
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}
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return display;
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}
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public static void ReadOnlyTextField(string label, string text)
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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9
Assets/uDesktopDuplication/Examples/Scripts.meta
Normal file
9
Assets/uDesktopDuplication/Examples/Scripts.meta
Normal file
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fileFormatVersion: 2
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72
Assets/uDesktopDuplication/Examples/Scripts/BufferExample.cs
Normal file
72
Assets/uDesktopDuplication/Examples/Scripts/BufferExample.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class BufferExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
Texture2D texture_;
|
||||
Color32[] pixels_;
|
||||
GCHandle handle_;
|
||||
IntPtr ptr_ = IntPtr.Zero;
|
||||
|
||||
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
|
||||
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (!uddTexture) return;
|
||||
|
||||
uddTexture.monitor.useGetPixels = true;
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (ptr_ != IntPtr.Zero) {
|
||||
handle_.Free();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!uddTexture) return;
|
||||
|
||||
if (uddTexture.monitor.width != texture_.width ||
|
||||
uddTexture.monitor.height != texture_.height) {
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
CopyTexture();
|
||||
}
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var width = uddTexture.monitor.width;
|
||||
var height = uddTexture.monitor.height;
|
||||
|
||||
// TextureFormat.BGRA32 should be set but it causes an error now.
|
||||
texture_ = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||
texture_.filterMode = FilterMode.Bilinear;
|
||||
pixels_ = texture_.GetPixels32();
|
||||
handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
|
||||
ptr_ = handle_.AddrOfPinnedObject();
|
||||
|
||||
GetComponent<Renderer>().material.mainTexture = texture_;
|
||||
}
|
||||
|
||||
void CopyTexture()
|
||||
{
|
||||
var buffer = uddTexture.monitor.buffer;
|
||||
if (buffer == IntPtr.Zero) return;
|
||||
|
||||
var width = uddTexture.monitor.width;
|
||||
var height = uddTexture.monitor.height;
|
||||
memcpy(ptr_, buffer, width * height * sizeof(Byte) * 4);
|
||||
|
||||
texture_.SetPixels32(pixels_);
|
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texture_.Apply();
|
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}
|
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2bbc456c8248acd46976392616f32f8c
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class DisplacementMapping : MonoBehaviour
|
||||
{
|
||||
public enum TargetMonitor
|
||||
{
|
||||
Self,
|
||||
Next,
|
||||
Prev,
|
||||
}
|
||||
public TargetMonitor target = TargetMonitor.Self;
|
||||
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
int dispTexId_;
|
||||
int dispFactorId_;
|
||||
int tessMinDistId_;
|
||||
int tessMaxDistId_;
|
||||
int tessFactorId_;
|
||||
|
||||
[Range(0.0f, 10f)] public float displacementFactor = 0.1f;
|
||||
[Range(0.1f, 10f)] public float tessellationMinDist = 0.5f;
|
||||
[Range(1.0f, 50f)] public float tessellationMaxDist = 25f;
|
||||
[Range(1.0f, 50f)] public float tessellationFactor = 25f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
Assert.IsNotNull(uddTexture_);
|
||||
|
||||
dispTexId_ = Shader.PropertyToID("_DispTex");
|
||||
dispFactorId_ = Shader.PropertyToID("_DispFactor");
|
||||
tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
|
||||
tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
|
||||
tessFactorId_ = Shader.PropertyToID("_TessFactor");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var id = uddTexture_.monitor.id;
|
||||
switch (target) {
|
||||
case TargetMonitor.Self: break;
|
||||
case TargetMonitor.Next: ++id; break;
|
||||
case TargetMonitor.Prev: --id; break;
|
||||
}
|
||||
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
|
||||
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
|
||||
monitor.shouldBeUpdated = true;
|
||||
|
||||
uddTexture_.material.SetTexture(dispTexId_, monitor.texture);
|
||||
uddTexture_.material.SetFloat(dispFactorId_, displacementFactor);
|
||||
uddTexture_.material.SetFloat(tessMinDistId_, tessellationMinDist);
|
||||
uddTexture_.material.SetFloat(tessMaxDistId_, tessellationMaxDist);
|
||||
uddTexture_.material.SetFloat(tessFactorId_, tessellationFactor);
|
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}
|
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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timeCreated: 1480146517
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licenseType: Pro
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168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class GazePointAnalyzer : MonoBehaviour
|
||||
{
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
[Tooltip("This needs a small calculation cost.")]
|
||||
public bool calcAveragePos = true;
|
||||
|
||||
private Vector2 averageCoord_ = Vector2.zero;
|
||||
private Vector2 averageCoordVelocity_ = Vector2.zero;
|
||||
public Vector3 averagePos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
|
||||
}
|
||||
|
||||
public Vector3 cursorPos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord(uddTexture_.monitor.cursorX, uddTexture_.monitor.cursorY); }
|
||||
}
|
||||
private Vector2 preCursorCoord_ = Vector2.zero;
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
public bool drawAveragePos;
|
||||
public bool drawCursorPos;
|
||||
public bool drawMoveRects;
|
||||
public bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
return uddTexture_.GetWorldPositionFromCoord(u, v);
|
||||
}
|
||||
|
||||
void CalcAveragePos()
|
||||
{
|
||||
if (!calcAveragePos) return;
|
||||
|
||||
var coord = Vector2.zero;
|
||||
var monitor = uddTexture_.monitor;
|
||||
var cursorCoord = new Vector2(monitor.cursorX, monitor.cursorY);
|
||||
var filter = 0f;
|
||||
|
||||
// move rect
|
||||
if (monitor.moveRectCount > 0) {
|
||||
foreach (var rects in monitor.moveRects) {
|
||||
var rect = rects.destination;
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
coord += center;
|
||||
}
|
||||
coord /= monitor.moveRectCount;
|
||||
filter = moveRectFilter;
|
||||
}
|
||||
// mouse
|
||||
else if (
|
||||
monitor.isCursorVisible &&
|
||||
cursorCoord != preCursorCoord_ &&
|
||||
(cursorCoord - preCursorCoord_).magnitude > 5 &&
|
||||
monitor.cursorX >= 0 &&
|
||||
monitor.cursorY >= 0)
|
||||
{
|
||||
coord = cursorCoord;
|
||||
filter = mouseFilter;
|
||||
}
|
||||
// dirty rect
|
||||
else if (monitor.dirtyRectCount > 0) {
|
||||
var totalWeights = 0f;
|
||||
foreach (var rect in monitor.dirtyRects) {
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
var weight = 1f / Mathf.Sqrt((rect.right - rect.left) * (rect.bottom - rect.top));
|
||||
coord += center * weight;
|
||||
totalWeights += weight;
|
||||
}
|
||||
coord /= totalWeights;
|
||||
filter = dirtyRectFilter;
|
||||
}
|
||||
// no event
|
||||
else {
|
||||
coord = new Vector2(monitor.width / 2, monitor.height / 2);
|
||||
filter = noEventFilter;
|
||||
}
|
||||
|
||||
var cf = (filter / ((1f / 60) / Time.deltaTime));
|
||||
var vf = (velocityFilter / ((1f / 60) / Time.deltaTime));
|
||||
var targetCoord = averageCoord_ + (coord - averageCoord_) * cf;
|
||||
var targetVelocity = targetCoord - averageCoord_;
|
||||
|
||||
if (float.IsNaN(targetCoord.x) || float.IsNaN(targetCoord.y)) return;
|
||||
if (float.IsNaN(targetVelocity.x) || float.IsNaN(targetVelocity.y)) return;
|
||||
|
||||
averageCoordVelocity_ += (targetVelocity - averageCoordVelocity_) * vf;
|
||||
averageCoord_ += averageCoordVelocity_;
|
||||
averageCoord_.x = Mathf.Clamp(averageCoord_.x, 0, monitor.width);
|
||||
averageCoord_.y = Mathf.Clamp(averageCoord_.y, 0, monitor.height);
|
||||
|
||||
preCursorCoord_ = cursorCoord;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
CalcAveragePos();
|
||||
DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
if (drawAveragePos) DrawAveragePos();
|
||||
if (drawCursorPos) DrawCursorPos();
|
||||
if (drawDirtyRects) DrawDirtyRects();
|
||||
if (drawMoveRects) DrawMoveRects();
|
||||
}
|
||||
|
||||
void DrawRect(uDesktopDuplication.RECT rect, Color color)
|
||||
{
|
||||
var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
|
||||
var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
|
||||
var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
|
||||
var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
|
||||
|
||||
Debug.DrawLine(p0, p1, color);
|
||||
Debug.DrawLine(p1, p2, color);
|
||||
Debug.DrawLine(p2, p3, color);
|
||||
Debug.DrawLine(p3, p0, color);
|
||||
}
|
||||
|
||||
void DrawAveragePos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, averagePos, Color.yellow);
|
||||
}
|
||||
|
||||
void DrawCursorPos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, cursorPos, Color.grey);
|
||||
}
|
||||
|
||||
void DrawMoveRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.moveRects) {
|
||||
DrawRect(rect.source, Color.blue);
|
||||
DrawRect(rect.destination, Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDirtyRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.dirtyRects) {
|
||||
DrawRect(rect, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52d402bdca823cc42925c9d65993ee59
|
||||
timeCreated: 1479546123
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,47 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
[SerializeField] int w = 64;
|
||||
[SerializeField] int h = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors;
|
||||
|
||||
void CreateTextureIfNeeded()
|
||||
{
|
||||
if (!texture || texture.width != w || texture.height != h)
|
||||
{
|
||||
colors = new Color32[w * h];
|
||||
texture = new Texture2D(w, h, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, w, h)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd3f838ff57152e44a1810274a9df49b
|
||||
timeCreated: 1480420430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
50
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
Normal file
50
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class Loupe : MonoBehaviour
|
||||
{
|
||||
private uDesktopDuplication.Texture uddTexture_;
|
||||
public float zoom = 3f;
|
||||
public float aspect = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
uddTexture_.useClip = true;
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
CheckVariables();
|
||||
|
||||
if (uDesktopDuplication.Manager.cursorMonitorId < 0) return;
|
||||
uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
|
||||
// To get other monitor textures, set dirty flag.
|
||||
foreach (var target in uDesktopDuplication.Manager.monitors) {
|
||||
target.CreateTextureIfNeeded();
|
||||
target.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
var monitor = uddTexture_.monitor;
|
||||
var x = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorX / monitor.width :
|
||||
(float)monitor.systemCursorX / monitor.width;
|
||||
var y = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorY / monitor.height :
|
||||
(float)monitor.systemCursorY / monitor.height;
|
||||
var w = 1f / zoom;
|
||||
var h = w / aspect * monitor.aspect;
|
||||
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
|
||||
y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
|
||||
uddTexture_.clipPos = new Vector2(x, y);
|
||||
uddTexture_.clipScale = new Vector2(w, h);
|
||||
}
|
||||
|
||||
void CheckVariables()
|
||||
{
|
||||
if (zoom < 1f) zoom = 1f;
|
||||
if (aspect < 0.01f) aspect = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
Normal file
12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efd9499cdb931b945947a2cd47909676
|
||||
timeCreated: 1478438457
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
{
|
||||
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
for (int i = 0; i < creator_.monitors.Count; ++i) {
|
||||
var info = creator_.monitors[i];
|
||||
var analyzer =
|
||||
info.gameObject.GetComponent<GazePointAnalyzer>() ??
|
||||
info.gameObject.AddComponent<GazePointAnalyzer>();
|
||||
UpdateAnalyzer(analyzer);
|
||||
if (info.uddTexture.monitorId == cursorMonitorId) {
|
||||
gazePoint = analyzer.averagePos;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
{
|
||||
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
{
|
||||
analyzer.moveRectFilter = moveRectFilter;
|
||||
analyzer.mouseFilter = mouseFilter;
|
||||
analyzer.dirtyRectFilter = dirtyRectFilter;
|
||||
analyzer.noEventFilter = noEventFilter;
|
||||
analyzer.velocityFilter = velocityFilter;
|
||||
analyzer.drawAveragePos = drawAveragePos;
|
||||
analyzer.drawMoveRects = drawMoveRects;
|
||||
analyzer.drawDirtyRects = drawDirtyRects;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbdfccef47068644b81b671bb4e6e166
|
||||
timeCreated: 1479620455
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,203 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
using DuplicatorState = uDesktopDuplication.DuplicatorState;
|
||||
|
||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Create monitors using this prefab.")]
|
||||
public GameObject monitorPrefab;
|
||||
|
||||
public enum ScaleMode
|
||||
{
|
||||
Real,
|
||||
Fixed,
|
||||
Pixel,
|
||||
}
|
||||
|
||||
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
|
||||
public ScaleMode scaleMode = ScaleMode.Fixed;
|
||||
|
||||
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
|
||||
public float scale = 0.5f;
|
||||
|
||||
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
|
||||
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public bool removeIfUnsupported = true;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public float removeWaitDuration = 5f;
|
||||
|
||||
[Tooltip("Remove all childrens (for debug).")]
|
||||
public bool removeChildrenWhenClear = true;
|
||||
|
||||
bool hasMonitorUnsupportStateChecked_ = false;
|
||||
float removeWaitTimer_ = 0f;
|
||||
|
||||
public class MonitorInfo
|
||||
{
|
||||
public GameObject gameObject { get; set; }
|
||||
public Quaternion originalRotation { get; set; }
|
||||
public Vector3 originalLocalScale { get; set; }
|
||||
public uDesktopDuplication.Texture uddTexture { get; set; }
|
||||
public Mesh mesh { get; set; }
|
||||
}
|
||||
|
||||
private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
|
||||
public List<MonitorInfo> monitors { get { return monitors_; } }
|
||||
|
||||
public class SavedMonitorInfo
|
||||
{
|
||||
public float widthScale = 1f;
|
||||
public float heightScale = 1f;
|
||||
}
|
||||
|
||||
private List<SavedMonitorInfo> savedInfoList_ = new List<SavedMonitorInfo>();
|
||||
public List<SavedMonitorInfo> savedInfoList { get { return savedInfoList_; } }
|
||||
|
||||
void Start()
|
||||
{
|
||||
uDesktopDuplication.Manager.CreateInstance();
|
||||
Create();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (removeIfUnsupported) {
|
||||
RemoveUnsupportedDisplayAfterRemoveTimer();
|
||||
}
|
||||
|
||||
if (uDesktopDuplication.Manager.monitorCount != monitors.Count) {
|
||||
Recreate();
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized += Recreate;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized -= Recreate;
|
||||
}
|
||||
|
||||
void RemoveUnsupportedDisplayAfterRemoveTimer()
|
||||
{
|
||||
if (!hasMonitorUnsupportStateChecked_) {
|
||||
removeWaitTimer_ += Time.deltaTime;
|
||||
if (removeWaitTimer_ > removeWaitDuration) {
|
||||
hasMonitorUnsupportStateChecked_ = true;
|
||||
foreach (var info in monitors) {
|
||||
if (info.uddTexture.monitor.state == DuplicatorState.Unsupported) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
}
|
||||
monitors.RemoveAll(info => info.uddTexture.monitor.state == DuplicatorState.Unsupported);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResetRemoveTimer()
|
||||
{
|
||||
hasMonitorUnsupportStateChecked_ = false;
|
||||
removeWaitTimer_ = 0f;
|
||||
}
|
||||
|
||||
void Create()
|
||||
{
|
||||
ResetRemoveTimer();
|
||||
|
||||
// Create monitors
|
||||
var n = uDesktopDuplication.Manager.monitors.Count;
|
||||
for (int i = 0; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = uDesktopDuplication.Manager.monitors[i].name;
|
||||
|
||||
// Saved infomation
|
||||
if (savedInfoList.Count == i) {
|
||||
savedInfoList.Add(new SavedMonitorInfo());
|
||||
Assert.AreEqual(i, savedInfoList.Count - 1);
|
||||
}
|
||||
var savedInfo = savedInfoList[i];
|
||||
|
||||
// Expand AABB
|
||||
var mesh = go.GetComponent<MeshFilter>().mesh; // clone
|
||||
var aabbScale = mesh.bounds.size;
|
||||
aabbScale.y = Mathf.Max(aabbScale.y, aabbScale.x);
|
||||
aabbScale.z = Mathf.Max(aabbScale.z, aabbScale.x);
|
||||
mesh.bounds = new Bounds(mesh.bounds.center, aabbScale);
|
||||
|
||||
// Assign monitor
|
||||
var texture = go.GetComponent<uDesktopDuplication.Texture>();
|
||||
texture.monitorId = i;
|
||||
var monitor = texture.monitor;
|
||||
|
||||
// Set width / height
|
||||
float width = 1f, height = 1f;
|
||||
switch (scaleMode) {
|
||||
case ScaleMode.Real:
|
||||
width = monitor.widthMeter;
|
||||
height = monitor.heightMeter;
|
||||
break;
|
||||
case ScaleMode.Fixed:
|
||||
width = scale * (monitor.isHorizontal ? monitor.aspect : 1f);
|
||||
height = scale * (monitor.isHorizontal ? 1f : 1f / monitor.aspect);
|
||||
break;
|
||||
case ScaleMode.Pixel:
|
||||
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect) * ((float)monitor.width / 1920);
|
||||
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f) * ((float)monitor.width / 1920);
|
||||
break;
|
||||
}
|
||||
|
||||
width *= savedInfo.widthScale;
|
||||
height *= savedInfo.heightScale;
|
||||
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
go.transform.localScale = new Vector3(width, go.transform.localScale.y, height);
|
||||
} else {
|
||||
go.transform.localScale = new Vector3(width, height, go.transform.localScale.z);
|
||||
}
|
||||
|
||||
// Set parent as this object
|
||||
go.transform.SetParent(transform);
|
||||
|
||||
// Save
|
||||
var info = new MonitorInfo();
|
||||
info.gameObject = go;
|
||||
info.originalRotation = go.transform.rotation;
|
||||
info.originalLocalScale = go.transform.localScale;
|
||||
info.uddTexture = texture;
|
||||
info.mesh = mesh;
|
||||
monitors.Add(info);
|
||||
}
|
||||
|
||||
// Sort monitors in coordinate order
|
||||
monitors.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
foreach (var info in monitors) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
if (removeChildrenWhenClear) {
|
||||
for (int i = 0; i < transform.childCount; ++i) {
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
monitors.Clear();
|
||||
}
|
||||
|
||||
[ContextMenu("Recreate")]
|
||||
public void Recreate()
|
||||
{
|
||||
Clear();
|
||||
Create();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb22986017201f74aa864dcbf0cab751
|
||||
timeCreated: 1477643778
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorLayouter : MonoBehaviour
|
||||
{
|
||||
protected MultipleMonitorCreator creator_;
|
||||
public bool updateEveryFrame = true;
|
||||
public float margin = 0.1f;
|
||||
[Range(0f, 10f)] public float thickness = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
Layout();
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
margin = Mathf.Max(margin, 0f);
|
||||
|
||||
if (updateEveryFrame) {
|
||||
Layout();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Layout()
|
||||
{
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
var x = -totalWidth / 2;
|
||||
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x;
|
||||
x += (width * info.mesh.bounds.extents.x);
|
||||
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
|
||||
info.gameObject.transform.localRotation = info.originalRotation;
|
||||
x += (width * info.mesh.bounds.extents.x) + margin;
|
||||
}
|
||||
|
||||
foreach (var info in monitors) {
|
||||
info.uddTexture.thickness = thickness;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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|
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 0db1dcac2dedc724194c423ee75b3bf4
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timeCreated: 1478608632
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,102 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
{
|
||||
[SerializeField] bool debugDraw = true;
|
||||
|
||||
public float radius = 10f;
|
||||
public Vector3 offsetAngle = Vector3.zero;
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
foreach (var info in creator_.monitors) {
|
||||
info.uddTexture.bend = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Layout()
|
||||
{
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
// Keep the local scale z of monitors as 1 to bend them correctly.
|
||||
// And save width / height to use same values after reinitialization.
|
||||
for (int i = 0; i < n; ++i) {
|
||||
var info = monitors[i];
|
||||
var savedInfo = creator_.savedInfoList[i];
|
||||
var scale = info.gameObject.transform.localScale;
|
||||
if (creator_.meshForwardDirection == MeshForwardDirection.Y) {
|
||||
scale.y = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.z / info.originalLocalScale.z;
|
||||
} else {
|
||||
scale.z = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.y / info.originalLocalScale.y;
|
||||
}
|
||||
info.gameObject.transform.localScale = scale;
|
||||
}
|
||||
|
||||
// keep thicness plus value.
|
||||
thickness = Mathf.Max(thickness, 0f);
|
||||
|
||||
// calculate total width
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
// expand radius if total width is larger than the circumference.
|
||||
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
|
||||
|
||||
// total angle of monitors
|
||||
var totalAngle = totalWidth / radius;
|
||||
|
||||
// layout
|
||||
float angle = -totalAngle / 2;
|
||||
var offsetRot = Quaternion.Euler(offsetAngle);
|
||||
foreach (var info in monitors) {
|
||||
var uddTex = info.uddTexture;
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
|
||||
angle += (width / radius) * 0.5f;
|
||||
var pos = radius * new Vector3(Mathf.Sin(angle), 0f, Mathf.Cos(angle) - 1f);
|
||||
pos += radius * Vector3.forward;
|
||||
pos = offsetRot * pos;
|
||||
pos -= radius * Vector3.forward;
|
||||
uddTex.transform.localPosition = pos;
|
||||
uddTex.transform.localRotation = offsetRot * Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.up) * info.originalRotation;
|
||||
angle += (width * 0.5f + margin) / radius;
|
||||
|
||||
uddTex.bend = true;
|
||||
uddTex.meshForwardDirection = creator_.meshForwardDirection;
|
||||
uddTex.radius = radius;
|
||||
uddTex.thickness = thickness;
|
||||
uddTex.width = uddTex.transform.localScale.x;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (debugDraw) DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
// draw the circumference in the scene view.
|
||||
var scale = transform.localScale.x;
|
||||
var center = transform.position - Vector3.forward * radius * scale;
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
var a0 = 2 * Mathf.PI * i / 100;
|
||||
var a1 = 2 * Mathf.PI * (i + 1) / 100;
|
||||
var p0 = center + radius * scale * new Vector3(Mathf.Cos(a0), 0f, Mathf.Sin(a0));
|
||||
var p1 = center + radius * scale * new Vector3(Mathf.Cos(a1), 0f, Mathf.Sin(a1));
|
||||
Debug.DrawLine(p0, p1, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a31b05fdfa301f14e88365e64622b43a
|
||||
timeCreated: 1478524060
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class RaycastExample : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!from || !to) return;
|
||||
|
||||
Debug.DrawLine(from.position, to.position, Color.red);
|
||||
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from.position, to.position - from.position);
|
||||
if (result.hit) {
|
||||
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
|
||||
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
|
||||
}
|
||||
}
|
||||
}
|
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 810a4ad59c7d8d34e9b6014e8191fffe
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timeCreated: 1481722966
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licenseType: Pro
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ToggleMonitors : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Tab)) {
|
||||
var texture = GetComponent<uDesktopDuplication.Texture>();
|
||||
var id = texture.monitorId;
|
||||
var n = uDesktopDuplication.Manager.monitorCount;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
|
||||
texture.monitorId = (id - 1 < 0) ? 0 : (id - 1);
|
||||
} else {
|
||||
texture.monitorId = (id + 1 >= n) ? (n - 1) : (id + 1);
|
||||
}
|
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}
|
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}
|
||||
}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 602d3a9bed585d14eaf21e0528d24d54
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timeCreated: 1477650268
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class UddSceneManager : MonoBehaviour
|
||||
{
|
||||
public static UddSceneManager instance { get; set; }
|
||||
[SerializeField] string[] scenes;
|
||||
[SerializeField] int sceneNo = 0;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (!instance) {
|
||||
instance = this;
|
||||
} else {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
Load();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow)) {
|
||||
Next();
|
||||
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
|
||||
Prev();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
|
||||
uDesktopDuplication.Manager.instance.Reinitialize();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
void Next()
|
||||
{
|
||||
sceneNo = (sceneNo + 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
||||
void Prev()
|
||||
{
|
||||
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
|
||||
}
|
||||
}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 426ff762e9c02b0499e1453018ecdc94
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timeCreated: 1478927673
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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86
Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat
Normal file
86
Assets/uDesktopDuplication/Materials/uDD_Screen_Standard.mat
Normal file
@@ -0,0 +1,86 @@
|
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%YAML 1.1
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m_Name: uDD_Screen_Standard
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m_Shader: {fileID: 4800000, guid: 1428bebbde173ab4ab509941809d6aec, type: 3}
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m_ShaderKeywords: INVERT_X _CULL_BACK _EMISSION _FORWARD_Y
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m_LightmapFlags: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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58
Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat
Normal file
58
Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat
Normal file
@@ -0,0 +1,58 @@
|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: uDD_Screen_Unlit
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m_Shader: {fileID: 4800000, guid: 2ca7b38c676bddd439a77a646a279a54, type: 3}
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m_ShaderKeywords: _CULL_BACK _EMISSION _FORWARD_Y _USEBEND_ON
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- first:
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second: 0
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second: 30
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second: 1
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name: _Color
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@@ -0,0 +1,86 @@
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%YAML 1.1
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: uDD_Screen_Unlit_BlackMask
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m_Shader: {fileID: 4800000, guid: 8d8bed8b85c7bb844a44481b2feb53ca, type: 3}
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||||
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9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
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fileFormatVersion: 2
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guid: a3ded3542f0e6b74ea0ff9ea58aea2f2
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licenseType: Pro
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BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
Binary file not shown.
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fileFormatVersion: 2
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9
Assets/uDesktopDuplication/Plugins/x86_64.meta
Normal file
9
Assets/uDesktopDuplication/Plugins/x86_64.meta
Normal file
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 99257566ccd0582439a44abad90e65d4
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folderAsset: yes
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timeCreated: 1503505907
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licenseType: Pro
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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platformData:
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Binary file not shown.
242
Assets/uDesktopDuplication/Scripts/Lib.cs
Normal file
242
Assets/uDesktopDuplication/Scripts/Lib.cs
Normal file
@@ -0,0 +1,242 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#pragma warning disable 114, 465
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public enum Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
TextureSizeChanged = 1,
|
||||
}
|
||||
|
||||
public enum CursorShapeType
|
||||
{
|
||||
Unspecified = 0,
|
||||
MonoChrome = 1,
|
||||
Color = 2,
|
||||
MaskedColor = 4,
|
||||
}
|
||||
|
||||
public enum MonitorRotation
|
||||
{
|
||||
Unspecified = 0,
|
||||
Identity = 1,
|
||||
Rotate90 = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate270 = 4
|
||||
}
|
||||
|
||||
public enum DuplicatorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Ready = 0,
|
||||
Running = 1,
|
||||
InvalidArg = 2,
|
||||
AccessDenied = 3,
|
||||
Unsupported = 4,
|
||||
CurrentlyNotAvailable = 5,
|
||||
SessionDisconnected = 6,
|
||||
AccessLost = 7,
|
||||
TextureSizeInconsistent = 8,
|
||||
Unknown = 999,
|
||||
}
|
||||
|
||||
public enum DebugMode
|
||||
{
|
||||
None = 0,
|
||||
File = 1,
|
||||
UnityLog = 2, /* currently has bug when app exits. */
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int left;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int top;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int right;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DXGI_OUTDUPL_MOVE_RECT
|
||||
{
|
||||
public RECT source;
|
||||
public RECT destination;
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
public delegate void MessageHandler(Message message);
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void DebugLogDelegate(string str);
|
||||
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsInitialized();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Initialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Finalize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Update();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern Message PopMessage();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void EnableDebug();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void DisableDebug();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetDebugMode(DebugMode mode);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetLogFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetErrorFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasMonitorCountChanged();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorMonitorId();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetRenderEventFunc();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetId(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern DuplicatorState GetState(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetName(int id, StringBuilder buf, int len);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetLeft(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetRight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTop(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetBottom(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetWidth(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetHeight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiX(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiY(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorRotation GetRotation(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsPrimary(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsCursorVisible(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorY();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapePitch();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMoveRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
|
||||
private static extern IntPtr GetMoveRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDirtyRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
|
||||
private static extern IntPtr GetDirtyRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
|
||||
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetBuffer(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasBeenUpdated(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool UseGetPixels(int id, bool use);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetFrameRate(uint frameRate);
|
||||
|
||||
public static string GetName(int id)
|
||||
{
|
||||
var buf = new StringBuilder(32);
|
||||
GetName(id, buf, buf.Capacity);
|
||||
return buf.ToString();
|
||||
}
|
||||
|
||||
public static DXGI_OUTDUPL_MOVE_RECT[] GetMoveRects(int id)
|
||||
{
|
||||
var count = GetMoveRectCount(id);
|
||||
var rects = new DXGI_OUTDUPL_MOVE_RECT[count];
|
||||
var ptr = GetMoveRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (DXGI_OUTDUPL_MOVE_RECT)Marshal.PtrToStructure(data, typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static RECT[] GetDirtyRects(int id)
|
||||
{
|
||||
var count = GetDirtyRectCount(id);
|
||||
var rects = new RECT[count];
|
||||
var ptr = GetDirtyRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (RECT)Marshal.PtrToStructure(data, typeof(RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static Color32[] GetPixels(int id, int x, int y, int width, int height)
|
||||
{
|
||||
var color = new Color32[width * height];
|
||||
GetPixels(id, color, x, y, width, height);
|
||||
return color;
|
||||
}
|
||||
|
||||
public static bool GetPixels(int id, Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (colors.Length < width * height) {
|
||||
Debug.LogErrorFormat("colors is small.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
var handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
|
||||
var ptr = handle.AddrOfPinnedObject();
|
||||
if (!GetPixels_Internal(id, ptr, x, y, width, height)) {
|
||||
Debug.LogErrorFormat("GetPixels({0}, {1}, {2}, {3}, {4}) failed.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
handle.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Color32 GetPixel(int id, int x, int y)
|
||||
{
|
||||
return GetPixels(id, x, y, 1, 1)[0];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Scripts/Lib.cs.meta
Normal file
12
Assets/uDesktopDuplication/Scripts/Lib.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb02196c3e766c14ba398dc130e443e8
|
||||
timeCreated: 1477643164
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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Reference in New Issue
Block a user