fix manager non-initialization bug.
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@@ -22,6 +22,7 @@ public class MultipleMonitorCreator : MonoBehaviour
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void Start()
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{
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uDesktopDuplication.Manager.CreateInstance();
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Create();
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}
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@@ -68,6 +69,8 @@ public class MultipleMonitorCreator : MonoBehaviour
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{
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ResetRemoveTimer();
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Debug.Log(uDesktopDuplication.Manager.monitorCount);
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// Create monitors
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for (int i = 0; i < uDesktopDuplication.Manager.monitorCount; ++i) {
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// Create monitor obeject
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@@ -11,21 +11,7 @@ public class Manager : MonoBehaviour
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private static Manager instance_;
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public static Manager instance
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{
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get
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{
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if (instance_) {
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return instance_;
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}
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var manager = FindObjectOfType<Manager>();
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if (manager) {
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manager.Awake();
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return manager;
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}
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var go = new GameObject("uDesktopDuplicationManager");
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return go.AddComponent<Manager>();
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}
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get { return CreateInstance(); }
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}
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private List<Monitor> monitors_ = new List<Monitor>();
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@@ -63,6 +49,22 @@ public class Manager : MonoBehaviour
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public delegate void ReinitializeHandler();
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public static event ReinitializeHandler onReinitialized;
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public static Manager CreateInstance()
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{
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if (instance_) {
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return instance_;
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}
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var manager = FindObjectOfType<Manager>();
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if (manager) {
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manager.Awake();
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return manager;
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}
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var go = new GameObject("uDesktopDuplicationManager");
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return go.AddComponent<Manager>();
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}
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void Awake()
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{
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Lib.SetDebugMode(debugMode);
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