48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using UnityEngine;
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public class GetPixelsExample : MonoBehaviour
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{
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[SerializeField] uDesktopDuplication.Texture uddTexture;
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[SerializeField] int x = 100;
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[SerializeField] int y = 100;
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[SerializeField] int w = 64;
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[SerializeField] int h = 32;
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public Texture2D texture;
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Color32[] colors;
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void CreateTextureIfNeeded()
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{
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if (!texture || texture.width != w || texture.height != h)
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{
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colors = new Color32[w * h];
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texture = new Texture2D(w, h, TextureFormat.ARGB32, false);
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GetComponent<Renderer>().material.mainTexture = texture;
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}
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}
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void Start()
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{
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CreateTextureIfNeeded();
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}
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void Update()
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{
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CreateTextureIfNeeded();
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// must be called (performance will be slightly down).
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uDesktopDuplication.Manager.primary.useGetPixels = true;
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var monitor = uddTexture.monitor;
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if (!monitor.hasBeenUpdated) return;
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if (monitor.GetPixels(colors, x, y, w, h)) {
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texture.SetPixels32(colors);
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texture.Apply();
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}
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Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
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}
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}
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