add shader example.
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@@ -32,6 +32,7 @@ public class Cursor : MonoBehaviour
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var worldPos = transform.TransformPoint(localPos);
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worldPos += cursor.right * offset.x * cursor.localScale.x;
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worldPos += -cursor.up * offset.y * cursor.localScale.y;
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worldPos += -cursor.forward * 0.001f;
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cursor.position = worldPos;
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}
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}
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