fetch cursor texture.
This commit is contained in:
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@@ -7,35 +7,93 @@ namespace uDesktopDuplication
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RequireComponent(typeof(Texture))]
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public class Cursor : MonoBehaviour
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{
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[SerializeField]
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Transform cursor;
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[SerializeField]
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Vector2 modelScale = Vector2.one;
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[SerializeField]
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Vector2 offset = new Vector2(0.5f, 0.5f);
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[SerializeField] Vector2 modelScale = Vector2.one;
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private Texture texture_;
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Vector3 worldPosition { get; set; }
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private Texture uddTexture_;
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private Monitor monitor { get { return uddTexture_.monitor; } }
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private Texture2D pointerTexture_;
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private Material cursorMaterial_;
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void OnEnable()
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{
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texture_ = GetComponent<Texture>();
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uddTexture_ = GetComponent<Texture>();
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}
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void Start()
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{
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var clone = new GameObject(name + " Cursor");
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clone.transform.SetParent(transform);
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clone.transform.localPosition = Vector3.zero;
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clone.transform.localRotation = Quaternion.identity;
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clone.transform.localScale = Vector3.one;
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var filter = clone.AddComponent<MeshFilter>();
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filter.mesh = GetComponent<MeshFilter>().sharedMesh;
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var renderer = clone.AddComponent<MeshRenderer>();
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var shader = Shader.Find("uDesktopDuplication/Cursor");
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cursorMaterial_ = new Material(shader);
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.motionVectors = false;
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renderer.material = cursorMaterial_;
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}
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void Update()
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{
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var monitor = texture_.monitor;
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if (monitor.isPointerVisible) {
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var x = (1f * monitor.pointerX / monitor.width - 0.5f) * modelScale.x;
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var y = (0.5f - 1f * monitor.pointerY / monitor.height) * modelScale.y;
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var iy = texture_.invertY ? +1 : -1;
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var localPos = transform.right * x + iy * transform.up * y;
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var worldPos = transform.TransformPoint(localPos);
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worldPos += cursor.right * offset.x * cursor.localScale.x;
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worldPos += -cursor.up * offset.y * cursor.localScale.y;
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worldPos += -cursor.forward * 0.001f;
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cursor.position = worldPos;
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UpdatePosition();
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UpdateTexture();
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UpdateMaterial();
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}
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}
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void UpdatePosition()
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{
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var x = (1f * monitor.pointerX / monitor.width - 0.5f) * modelScale.x;
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var y = (1f * monitor.pointerY / monitor.height - 0.5f) * modelScale.y;
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var iy = uddTexture_.invertY ? -1 : +1;
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var localPos = transform.right * x + iy * transform.up * y;
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worldPosition = transform.TransformPoint(localPos);
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}
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void UpdateTexture()
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{
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pointerTexture_ = new Texture2D(monitor.pointerShapeWidth, monitor.pointerShapeHeight, TextureFormat.BGRA32, false);
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pointerTexture_.wrapMode = TextureWrapMode.Clamp;
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monitor.UpdatePointerTexture(pointerTexture_.GetNativeTexturePtr());
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cursorMaterial_.SetTexture("_MainTex", pointerTexture_);
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}
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void UpdateMaterial()
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{
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if (uddTexture_.invertX) {
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cursorMaterial_.EnableKeyword("INVERT_X");
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} else {
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cursorMaterial_.DisableKeyword("INVERT_X");
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}
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if (uddTexture_.invertY) {
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cursorMaterial_.EnableKeyword("INVERT_Y");
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} else {
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cursorMaterial_.DisableKeyword("INVERT_Y");
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}
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if (monitor.isVertical) {
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cursorMaterial_.EnableKeyword("VERTICAL");
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} else {
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cursorMaterial_.DisableKeyword("VERTICAL");
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}
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var x = (float)monitor.pointerX / monitor.width;
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var y = (float)monitor.pointerY / monitor.height;
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var w = (float)monitor.pointerShapeWidth / monitor.width;
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var h = (float)monitor.pointerShapeHeight / monitor.height;
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cursorMaterial_.SetVector("_PositionScale", new Vector4(x, y, w, h));
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}
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}
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}
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@@ -5,6 +5,13 @@ using System.Runtime.InteropServices;
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namespace uDesktopDuplication
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{
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public enum PointerShapeType
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{
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MonoChrome = 1,
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Color = 2,
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MaskedColor = 4,
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}
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public static class Lib
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{
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[DllImport("uDesktopDuplication")]
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@@ -28,9 +35,21 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern int GetPointerY(int id);
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[DllImport("uDesktopDuplication")]
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public static extern int GetPointerShapeWidth(int id);
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[DllImport("uDesktopDuplication")]
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public static extern int GetPointerShapeHeight(int id);
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[DllImport("uDesktopDuplication")]
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public static extern int GetPointerShapePitch(int id);
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[DllImport("uDesktopDuplication")]
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public static extern PointerShapeType GetPointerShapeType(int id);
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[DllImport("uDesktopDuplication")]
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public static extern void UpdatePointerTexture(int id, System.IntPtr ptr);
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[DllImport("uDesktopDuplication")]
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public static extern int SetTexturePtr(int id, IntPtr ptr);
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[DllImport("uDesktopDuplication")]
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public static extern int GetErrorCode();
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[DllImport("uDesktopDuplication")]
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public static extern void GetErrorMessage(StringBuilder buf, int len);
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public static string GetName(int id)
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{
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@@ -38,6 +57,13 @@ public static class Lib
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GetName(id, buf, buf.Capacity);
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return buf.ToString();
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}
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public static string GetErrorMessage()
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{
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var buf = new StringBuilder(64);
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GetErrorMessage(buf, buf.Capacity);
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return buf.ToString();
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}
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}
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}
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@@ -40,6 +40,9 @@ public class Manager : MonoBehaviour
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[SerializeField, Tooltip("Set Desktop Duplication API timeout (milliseconds).")]
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int timeout = 0;
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[SerializeField, Tooltip("Output logs given by the plugin.")]
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bool outputDebugLog = false;
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private Coroutine renderCoroutine_ = null;
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void Awake()
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@@ -78,6 +81,10 @@ public class Manager : MonoBehaviour
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}
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monitor.shouldBeUpdated = false;
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}
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if (outputDebugLog && Lib.GetErrorCode() != 0)
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{
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Debug.Log(Lib.GetErrorMessage());
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}
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}
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}
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}
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@@ -66,6 +66,21 @@ public class Monitor
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get { return Lib.GetPointerY(id); }
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}
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public int pointerShapeWidth
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{
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get { return Lib.GetPointerShapeWidth(id); }
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}
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public int pointerShapeHeight
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{
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get { return Lib.GetPointerShapeHeight(id); }
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}
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public PointerShapeType pointerShapeType
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{
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get { return Lib.GetPointerShapeType(id); }
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}
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public bool shouldBeUpdated
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{
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get;
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@@ -91,6 +106,11 @@ public class Monitor
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{
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GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
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}
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public void UpdatePointerTexture(System.IntPtr ptr)
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{
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Lib.UpdatePointerTexture(id, ptr);
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}
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}
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}
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@@ -18,13 +18,18 @@ inline void uddInvertUV(inout float2 uv)
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#endif
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}
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inline void uddToLinearIfNeeded(inout float3 rgb)
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{
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if (!IsGammaSpace()) {
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rgb = GammaToLinearSpace(rgb);
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}
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}
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inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
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{
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uddInvertUV(uv);
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fixed4 c = tex2D(tex, uv);
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if (!IsGammaSpace()) {
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c.rgb = GammaToLinearSpace(c.rgb);
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}
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uddToLinearIfNeeded(c.rgb);
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return c;
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}
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@@ -0,0 +1,79 @@
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Shader "uDesktopDuplication/Cursor"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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ZWrite Off
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Offset -1, -1
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CGINCLUDE
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#include "UnityCG.cginc"
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#include "./uDD_Common.cginc"
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half4 _PositionScale;
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#define _PointerX _PositionScale.x
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#define _PointerY _PositionScale.y
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#define _PointerWidth _PositionScale.z
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#define _PointerHeight _PositionScale.w
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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uddInvertUV(i.uv);
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i.uv.x = (i.uv.x - _PointerX) / _PointerWidth;
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i.uv.y = (i.uv.y - _PointerY) / _PointerHeight;
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fixed4 color = tex2D(_MainTex, i.uv);
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color.a *= step(0, i.uv.x) * step(0, i.uv.y) * step(i.uv.x, 1) * step(i.uv.y, 1);
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clip(color.a - 0.01);
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uddToLinearIfNeeded(color.rgb);
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return color;
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}
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ENDCG
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile ___ INVERT_X
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#pragma multi_compile ___ INVERT_Y
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#pragma multi_compile ___ VERTICAL
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ENDCG
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}
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}
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Fallback "Unlit/Texture"
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: d224cadaa1bfa2d46a6224ce2a1443c7
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timeCreated: 1477847636
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licenseType: Pro
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,405 @@
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <vector>
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#include <string>
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#include "IUnityInterface.h"
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#include "IUnityGraphics.h"
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#include "IUnityGraphicsD3D11.h"
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#pragma comment(lib, "dxgi.lib")
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namespace
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{
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struct Monitor
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{
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IDXGIOutputDuplication* deskDupl = nullptr;
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ID3D11Texture2D* texture = nullptr;
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DXGI_OUTPUT_DESC outputDesc;
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MONITORINFOEX monitorInfo;
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struct Pointer
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{
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bool isVisible = false;
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int x = -1;
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int y = -1;
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BYTE* apiBuffer = nullptr;
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UINT apiBufferSize = 0;
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BYTE* bgra32Buffer = nullptr;
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UINT bgra32BufferSize = 0;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
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};
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Pointer pointer;
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};
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IUnityInterfaces* g_unity = nullptr;
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int g_timeout = 10;
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HRESULT g_errorCode = 0;
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std::string g_errorMessage = "";
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std::vector<Monitor> g_monitors;
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}
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extern "C"
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{
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void FinalizeDuplication()
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{
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for (auto& monitor : g_monitors)
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{
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monitor.deskDupl->Release();
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}
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g_monitors.clear();
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}
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void InitializeDuplication()
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{
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FinalizeDuplication();
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IDXGIFactory1* factory;
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CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
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// Check all display adapters.
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IDXGIAdapter1* adapter;
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for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
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{
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// Search the main monitor from all outputs.
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IDXGIOutput* output;
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for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
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{
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Monitor monitor;
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output->GetDesc(&monitor.outputDesc);
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monitor.monitorInfo.cbSize = sizeof(MONITORINFOEX);
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GetMonitorInfo(monitor.outputDesc.Monitor, &monitor.monitorInfo);
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auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
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auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
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output1->DuplicateOutput(device, &monitor.deskDupl);
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output->Release();
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g_monitors.push_back(monitor);
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}
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adapter->Release();
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}
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factory->Release();
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}
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UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
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{
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g_unity = unityInterfaces;
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InitializeDuplication();
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}
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UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
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{
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g_unity = nullptr;
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FinalizeDuplication();
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}
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bool IsValidMonitorId(int id)
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{
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return id >= 0 && id < g_monitors.size();
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}
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bool UpdateMouse(const DXGI_OUTDUPL_FRAME_INFO& frameInfo, Monitor& monitor)
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{
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auto& pointer = monitor.pointer;
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pointer.isVisible = frameInfo.PointerPosition.Visible != 0;
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pointer.x = frameInfo.PointerPosition.Position.x;
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pointer.y = frameInfo.PointerPosition.Position.y;
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if (frameInfo.PointerShapeBufferSize != 0)
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{
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if (frameInfo.PointerShapeBufferSize > pointer.apiBufferSize)
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{
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if (pointer.apiBuffer) delete[] pointer.apiBuffer;
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pointer.apiBuffer = new BYTE[frameInfo.PointerShapeBufferSize];
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pointer.apiBufferSize = frameInfo.PointerShapeBufferSize;
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}
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if (pointer.apiBuffer)
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{
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UINT bufferSize;
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monitor.deskDupl->GetFramePointerShape(
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frameInfo.PointerShapeBufferSize,
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reinterpret_cast<void*>(pointer.apiBuffer),
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&bufferSize,
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&pointer.shapeInfo);
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}
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// Convert buffer give by API into BGRA32
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const auto bgraBufferSize = pointer.shapeInfo.Width * pointer.shapeInfo.Height * 4;
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if (bgraBufferSize > pointer.bgra32BufferSize)
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{
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if (pointer.bgra32Buffer) delete[] pointer.bgra32Buffer;
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pointer.bgra32Buffer = new BYTE[bgraBufferSize];
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pointer.bgra32BufferSize = bgraBufferSize;
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}
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if (pointer.bgra32Buffer)
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{
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const auto w = pointer.shapeInfo.Width;
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const auto h = pointer.shapeInfo.Height;
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const auto p = pointer.shapeInfo.Pitch;
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// If masked, copy the desktop image and merge it with masked image.
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const bool isMasked =
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pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME ||
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pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
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if (isMasked)
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{
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HRESULT hr;
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = w;
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desc.Height = h;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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desc.MiscFlags = 0;
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ID3D11DeviceContext* context;
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auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
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device->GetImmediateContext(&context);
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ID3D11Texture2D* texture = nullptr;
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hr = device->CreateTexture2D(&desc, nullptr, &texture);
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if (FAILED(hr))
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{
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return false;
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}
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D3D11_BOX box;
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box.left = pointer.x;
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box.top = pointer.y;
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box.right = pointer.x + w;
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box.bottom = pointer.y + h;
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context->CopySubresourceRegion(texture, 0, 0, 0, 0, monitor.texture, 0, &box);
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IDXGISurface* surface = nullptr;
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hr = texture->QueryInterface(__uuidof(IDXGISurface), (void**)&surface);
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texture->Release();
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if (FAILED(hr))
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{
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return false;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
hr = surface->Map(&mappedSurface, DXGI_MAP_READ);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
surface->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Finally, get the texture behind the mouse pointer.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const auto desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Access RGBA values at the same time
|
||||
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
|
||||
|
||||
if (pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME)
|
||||
{
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const UINT mask = 0b10000000 >> (i % 8);
|
||||
const BYTE andMask = pointer.apiBuffer[col / 8 + row * p] & mask;
|
||||
const BYTE xorMask = pointer.apiBuffer[col / 8 + (row + h / 2) * p] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
|
||||
const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
|
||||
output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
|
||||
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const int j = row * p / sizeof(UINT) + col;
|
||||
|
||||
UINT MaskVal = 0xFF000000 & buffer32[j];
|
||||
|
||||
const UINT mask = 0xFF000000 & buffer[j];
|
||||
if (mask) {
|
||||
output[i] = 0xFF000000 ^ buffer[j];
|
||||
} else {
|
||||
output[i] = 0x00000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->Unmap();
|
||||
surface->Release();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnRenderEvent(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
auto& monitor = g_monitors[id];
|
||||
|
||||
if (monitor.deskDupl == nullptr || monitor.texture == nullptr) return;
|
||||
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
g_errorCode = monitor.deskDupl->AcquireNextFrame(g_timeout, &frameInfo, &resource);
|
||||
if (FAILED(g_errorCode))
|
||||
{
|
||||
if (g_errorCode == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
InitializeDuplication();
|
||||
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Access lost.";
|
||||
}
|
||||
else
|
||||
{
|
||||
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Unknown error.";
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
device->GetImmediateContext(&context);
|
||||
context->CopyResource(monitor.texture, texture);
|
||||
|
||||
if (!UpdateMouse(frameInfo, monitor))
|
||||
{
|
||||
g_errorCode = -999;
|
||||
g_errorMessage = "[UpdateMouse()] failed.";
|
||||
}
|
||||
|
||||
resource->Release();
|
||||
monitor.deskDupl->ReleaseFrame();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
|
||||
{
|
||||
return OnRenderEvent;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
|
||||
{
|
||||
return g_monitors.size();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
|
||||
{
|
||||
g_timeout = timeout;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
strcpy_s(buf, len, g_monitors[id].monitorInfo.szDevice);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return false;
|
||||
return g_monitors[id].monitorInfo.dwFlags == MONITORINFOF_PRIMARY;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
|
||||
return rect.right - rect.left;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
|
||||
return rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API IsPointerVisible(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return false;
|
||||
return g_monitors[id].pointer.isVisible;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerX(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.x;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerY(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.y;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeWidth(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Width;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeHeight(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Height;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapePitch(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Pitch;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeType(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Type;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdatePointerTexture(int id, ID3D11Texture2D* ptr)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
const auto& pointer = g_monitors[id].pointer;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
ID3D11DeviceContext* context;
|
||||
device->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(ptr, 0, nullptr, pointer.bgra32Buffer, pointer.shapeInfo.Pitch, 0);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
g_monitors[id].texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetErrorCode()
|
||||
{
|
||||
return static_cast<int>(g_errorCode);
|
||||
}
|
||||
}
|
||||
@@ -14,22 +14,31 @@ namespace
|
||||
{
|
||||
struct Monitor
|
||||
{
|
||||
IDXGIOutputDuplication* deskDupl = nullptr;
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
int id = -1;
|
||||
IDXGIOutputDuplication* deskDupl = nullptr;
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
DXGI_OUTPUT_DESC outputDesc;
|
||||
MONITORINFOEX monitorInfo;
|
||||
std::string name = "";
|
||||
bool isPrimary = false;
|
||||
bool isPointerVisible = false;
|
||||
int pointerX = -1;
|
||||
int pointerY = -1;
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
|
||||
struct Pointer
|
||||
{
|
||||
bool isVisible = false;
|
||||
int x = -1;
|
||||
int y = -1;
|
||||
BYTE* apiBuffer = nullptr;
|
||||
UINT apiBufferSize = 0;
|
||||
BYTE* bgra32Buffer = nullptr;
|
||||
UINT bgra32BufferSize = 0;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
|
||||
};
|
||||
Pointer pointer;
|
||||
};
|
||||
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
int g_timeout = 10;
|
||||
HRESULT g_errorCode = 0;
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
int g_mouseMonitor = 0;
|
||||
int g_timeout = 10;
|
||||
HRESULT g_errorCode = 0;
|
||||
std::string g_errorMessage = "";
|
||||
std::vector<Monitor> g_monitors;
|
||||
}
|
||||
|
||||
@@ -53,6 +62,7 @@ extern "C"
|
||||
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
|
||||
|
||||
// Check all display adapters.
|
||||
int id = 0;
|
||||
IDXGIAdapter1* adapter;
|
||||
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
|
||||
{
|
||||
@@ -61,6 +71,7 @@ extern "C"
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
Monitor monitor;
|
||||
monitor.id = id++;
|
||||
|
||||
output->GetDesc(&monitor.outputDesc);
|
||||
monitor.monitorInfo.cbSize = sizeof(MONITORINFOEX);
|
||||
@@ -92,14 +103,192 @@ extern "C"
|
||||
FinalizeDuplication();
|
||||
}
|
||||
|
||||
bool DoesMonitorExist(int id)
|
||||
bool IsValidMonitorId(int id)
|
||||
{
|
||||
return id >= 0 && id < g_monitors.size();
|
||||
}
|
||||
|
||||
bool UpdateMouse(const DXGI_OUTDUPL_FRAME_INFO& frameInfo, Monitor& monitor)
|
||||
{
|
||||
auto& pointer = monitor.pointer;
|
||||
pointer.isVisible = frameInfo.PointerPosition.Visible != 0;
|
||||
pointer.x = frameInfo.PointerPosition.Position.x;
|
||||
pointer.y = frameInfo.PointerPosition.Position.y;
|
||||
|
||||
// Pointer type
|
||||
const auto pointerType = pointer.shapeInfo.Type;
|
||||
const bool isMono = pointerType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = pointerType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
|
||||
if (pointer.isVisible)
|
||||
{
|
||||
g_mouseMonitor = monitor.id;
|
||||
}
|
||||
|
||||
if (g_mouseMonitor != monitor.id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Increase the buffer size if needed
|
||||
if (frameInfo.PointerShapeBufferSize > pointer.apiBufferSize)
|
||||
{
|
||||
if (pointer.apiBuffer) delete[] pointer.apiBuffer;
|
||||
pointer.apiBuffer = new BYTE[frameInfo.PointerShapeBufferSize];
|
||||
pointer.apiBufferSize = frameInfo.PointerShapeBufferSize;
|
||||
}
|
||||
if (!pointer.apiBuffer) return true;
|
||||
|
||||
// Get information about the mouse pointer if needed
|
||||
if (frameInfo.PointerShapeBufferSize != 0)
|
||||
{
|
||||
UINT bufferSize;
|
||||
monitor.deskDupl->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(pointer.apiBuffer),
|
||||
&bufferSize,
|
||||
&pointer.shapeInfo);
|
||||
}
|
||||
|
||||
// Size
|
||||
const auto w = pointer.shapeInfo.Width;
|
||||
const auto h = pointer.shapeInfo.Height / (isMono ? 2 : 1);
|
||||
const auto p = pointer.shapeInfo.Pitch;
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const auto bgraBufferSize = w * h * 4;
|
||||
if (bgraBufferSize > pointer.bgra32BufferSize)
|
||||
{
|
||||
if (pointer.bgra32Buffer) delete[] pointer.bgra32Buffer;
|
||||
pointer.bgra32Buffer = new BYTE[bgraBufferSize];
|
||||
pointer.bgra32BufferSize = bgraBufferSize;
|
||||
}
|
||||
if (!pointer.bgra32Buffer) return true;
|
||||
|
||||
// If masked, copy the desktop image and merge it with masked image.
|
||||
if (isMono || isColorMask)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = w;
|
||||
desc.Height = h;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
device->GetImmediateContext(&context);
|
||||
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
hr = device->CreateTexture2D(&desc, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
D3D11_BOX box;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
box.left = pointer.x;
|
||||
box.top = pointer.y;
|
||||
box.right = pointer.x + w;
|
||||
box.bottom = pointer.y + h;
|
||||
context->CopySubresourceRegion(texture, 0, 0, 0, 0, monitor.texture, 0, &box);
|
||||
|
||||
IDXGISurface* surface = nullptr;
|
||||
hr = texture->QueryInterface(__uuidof(IDXGISurface), (void**)&surface);
|
||||
texture->Release();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
hr = surface->Map(&mappedSurface, DXGI_MAP_READ);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
surface->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Finally, get the texture behind the mouse pointer.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Access RGBA values at the same time
|
||||
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
BYTE mask = 0x80;
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const BYTE andMask = pointer.apiBuffer[col / 8 + row * p] & mask;
|
||||
const BYTE xorMask = pointer.apiBuffer[col / 8 + (row + h) * p] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
|
||||
const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
|
||||
output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
|
||||
mask = (mask == 0x01) ? 0x80 : (mask >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
|
||||
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const int j = row * p / sizeof(UINT) + col;
|
||||
|
||||
UINT mask = 0xFF000000 & buffer32[j];
|
||||
if (mask)
|
||||
{
|
||||
output32[i] = (desktop32[row * desktopPitch + col] ^ buffer32[j]) | 0xFF000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
output32[i] = buffer32[j] | 0xFF000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->Unmap();
|
||||
surface->Release();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
|
||||
for (UINT i = 0; i < w * h; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnRenderEvent(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
auto& monitor = g_monitors[id];
|
||||
|
||||
if (monitor.deskDupl == nullptr || monitor.texture == nullptr) return;
|
||||
@@ -108,44 +297,35 @@ extern "C"
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
g_errorCode = monitor.deskDupl->AcquireNextFrame(g_timeout, &frameInfo, &resource);
|
||||
switch (g_errorCode)
|
||||
if (FAILED(g_errorCode))
|
||||
{
|
||||
case S_OK:
|
||||
if (g_errorCode == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
resource->Release();
|
||||
InitializeDuplication();
|
||||
return;
|
||||
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Access lost.";
|
||||
}
|
||||
default:
|
||||
else
|
||||
{
|
||||
return;
|
||||
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Maybe timeout.";
|
||||
}
|
||||
}
|
||||
|
||||
monitor.isPointerVisible = frameInfo.PointerPosition.Visible == TRUE;
|
||||
monitor.pointerX = frameInfo.PointerPosition.Position.x;
|
||||
monitor.pointerY = frameInfo.PointerPosition.Position.y;
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
g_errorCode = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
if (g_errorCode != S_OK)
|
||||
{
|
||||
resource->Release();
|
||||
monitor.deskDupl->ReleaseFrame();
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
device->GetImmediateContext(&context);
|
||||
context->CopyResource(monitor.texture, texture);
|
||||
|
||||
if (!UpdateMouse(frameInfo, monitor))
|
||||
{
|
||||
g_errorCode = -999;
|
||||
g_errorMessage = "[UpdateMouse()] failed.";
|
||||
}
|
||||
|
||||
resource->Release();
|
||||
texture->Release();
|
||||
monitor.deskDupl->ReleaseFrame();
|
||||
}
|
||||
|
||||
@@ -166,56 +346,102 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
strcpy_s(buf, len, g_monitors[id].monitorInfo.szDevice);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return false;
|
||||
if (!IsValidMonitorId(id)) return false;
|
||||
return g_monitors[id].monitorInfo.dwFlags == MONITORINFOF_PRIMARY;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
|
||||
return rect.right - rect.left;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
|
||||
return rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API IsPointerVisible(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return false;
|
||||
return g_monitors[id].isPointerVisible;
|
||||
if (!IsValidMonitorId(id)) return false;
|
||||
return g_monitors[id].pointer.isVisible;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerX(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].pointerX;
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.x;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerY(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].pointerY;
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.y;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeWidth(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Width;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeHeight(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
const auto& info = g_monitors[id].pointer.shapeInfo;
|
||||
return (info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) ? info.Height / 2 : info.Height;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapePitch(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Pitch;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeType(int id)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return -1;
|
||||
return g_monitors[id].pointer.shapeInfo.Type;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdatePointerTexture(int id, ID3D11Texture2D* ptr)
|
||||
{
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
const auto& pointer = g_monitors[id].pointer;
|
||||
if (!pointer.bgra32Buffer) return;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
ID3D11DeviceContext* context;
|
||||
device->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(ptr, 0, nullptr, pointer.bgra32Buffer, pointer.shapeInfo.Width * 4, 0);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
if (!IsValidMonitorId(id)) return;
|
||||
g_monitors[id].texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetErrorCode()
|
||||
{
|
||||
return static_cast<int>(g_errorCode);
|
||||
const auto code = g_errorCode;
|
||||
g_errorCode = 0;
|
||||
return static_cast<int>(code);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetErrorMessage(char* buf, int len)
|
||||
{
|
||||
const auto message = g_errorMessage;
|
||||
g_errorMessage = "";
|
||||
strcpy_s(buf, len, message.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user