add scenes in build.
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@@ -30,7 +30,7 @@ public class MultipleMonitorCreator : MonoBehaviour
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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var halfWidth = texture.monitor.width * ratio * scale / 2;
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x += halfWidth;
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go.transform.position = new Vector3(x, 0f, 0f);
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go.transform.localPosition = new Vector3(x, 0f, 0f);
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x += halfWidth + margin;
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}
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}
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