add buffer class.
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@@ -36,4 +36,4 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
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void SendMessageToUnity(Message message)
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{
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g_messages.push(message);
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}
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}
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@@ -17,17 +17,6 @@ class MonitorManager;
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const std::unique_ptr<MonitorManager>& GetMonitorManager();
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template <class T>
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auto MakeUniqueWithReleaser(T* ptr)
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{
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const auto deleter = [](T* ptr)
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{
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if (ptr != nullptr) ptr->Release();
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};
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return std::unique_ptr<T, decltype(deleter)>(ptr, deleter);
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}
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// Message is pooled and fetch from Unity.
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enum class Message
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{
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@@ -36,4 +25,58 @@ enum class Message
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TextureSizeChanged = 1,
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};
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void SendMessageToUnity(Message message);
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void SendMessageToUnity(Message message);
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// Buffer
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template <class T>
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class Buffer
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{
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public:
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Buffer() {}
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~Buffer() {}
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void ExpandIfNeeded(UINT size)
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{
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if (size > size_)
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{
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size_ = size;
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value_ = std::make_unique<T[]>(size);
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}
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}
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void Reset()
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{
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value_.reset();
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size_ = 0;
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}
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UINT Size() const
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{
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return size_;
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}
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T* Get() const
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{
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return value_.get();
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}
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operator bool() const
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{
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return value_ != nullptr;
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}
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T operator [](UINT index) const
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{
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if (index >= size_)
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{
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Debug::Error("Array index out of range: ", index, size_);
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return T(0);
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}
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return value_[index];
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}
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private:
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std::unique_ptr<T[]> value_;
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UINT size_ = 0;
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};
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@@ -1,6 +1,5 @@
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#include <d3d11.h>
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#include <wrl/client.h>
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#include "Common.h"
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#include "Debug.h"
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#include "MonitorManager.h"
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#include "Monitor.h"
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@@ -47,13 +46,7 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
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return;
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}
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// Increase the buffer size if needed
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if (frameInfo.PointerShapeBufferSize > apiBufferSize_)
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{
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apiBufferSize_ = frameInfo.PointerShapeBufferSize;
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apiBuffer_ = std::make_unique<BYTE[]>(apiBufferSize_);
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}
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apiBuffer_.ExpandIfNeeded(frameInfo.PointerShapeBufferSize);
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if (!apiBuffer_)
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{
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return;
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@@ -63,16 +56,15 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
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UINT bufferSize;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
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const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
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apiBufferSize_,
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apiBuffer_.get(),
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apiBuffer_.Size(),
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apiBuffer_.Get(),
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&bufferSize,
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&shapeInfo);
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if (FAILED(hr))
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{
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Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
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apiBuffer_.reset();
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apiBufferSize_ = 0;
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apiBuffer_.Reset();
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return;
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}
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@@ -100,11 +92,7 @@ void Cursor::UpdateTexture()
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// Convert the buffer given by API into BGRA32
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const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
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if (bgraBufferSize > bgra32BufferSize_)
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{
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bgra32BufferSize_ = bgraBufferSize;
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bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
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}
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bgra32Buffer_.ExpandIfNeeded(bgraBufferSize);
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// Check buffers
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if (!bgra32Buffer_ || !apiBuffer_)
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@@ -281,7 +269,7 @@ void Cursor::UpdateTexture()
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};
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// Access RGBA values at the same time
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
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if (isMono)
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{
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@@ -300,7 +288,7 @@ void Cursor::UpdateTexture()
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}
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else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
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{
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const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
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const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
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for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
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{
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@@ -329,8 +317,8 @@ void Cursor::UpdateTexture()
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}
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else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
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{
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
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const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
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auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
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const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
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for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
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{
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output32[i] = buffer32[i];
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@@ -341,7 +329,7 @@ void Cursor::UpdateTexture()
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void Cursor::GetTexture(ID3D11Texture2D* texture)
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{
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if (bgra32Buffer_ == nullptr)
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if (!bgra32Buffer_)
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{
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Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
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return;
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@@ -368,7 +356,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
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ComPtr<ID3D11DeviceContext> context;
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GetDevice()->GetImmediateContext(&context);
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context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.get(), GetWidth() * 4, 0);
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context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.Get(), GetWidth() * 4, 0);
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}
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@@ -3,6 +3,7 @@
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <memory>
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#include "Common.h"
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class Monitor;
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@@ -30,10 +31,8 @@ private:
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bool isVisible_ = false;
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int x_ = -1;
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int y_ = -1;
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std::unique_ptr<BYTE[]> apiBuffer_ = nullptr;
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UINT apiBufferSize_ = 0;
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std::unique_ptr<BYTE[]> bgra32Buffer_ = nullptr;
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UINT bgra32BufferSize_ = 0;
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Buffer<BYTE> apiBuffer_;
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Buffer<BYTE> bgra32Buffer_;
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DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
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LARGE_INTEGER timestamp_;
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};
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@@ -156,6 +156,7 @@ void Monitor::Render(UINT timeout)
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return;
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}
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// Get texture
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if (unityTexture_)
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{
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ID3D11Texture2D* texture;
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