make shaders simpler.

This commit is contained in:
hecomi
2016-11-04 22:58:19 +09:00
parent 690dba23cc
commit 6f784860e5
8 changed files with 9 additions and 10 deletions
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 281e2991d4d33984fa180845e56cd3f3
timeCreated: 1477648643
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
+1 -2
View File
@@ -8,8 +8,6 @@ namespace uDesktopDuplication
RequireComponent(typeof(Texture))]
public class Cursor : MonoBehaviour
{
[SerializeField] Vector2 modelScale = Vector2.one;
Vector3 worldPosition { get; set; }
private Texture uddTexture_;
@@ -17,6 +15,7 @@ public class Cursor : MonoBehaviour
private Texture2D currentTexture_;
private Dictionary<Vector2, Texture2D> textures_ = new Dictionary<Vector2, Texture2D>();
[SerializeField] Vector2 modelScale = Vector2.one;
void Start()
{
@@ -33,6 +33,14 @@ public class Texture : MonoBehaviour
private set;
}
void Awake()
{
if (!GetComponent<Cursor>())
{
gameObject.AddComponent<Cursor>();
}
}
void OnEnable()
{
if (monitor == null) {