Merge branch 'ousttrue-AcquireNextFrame_on_thread'

This commit is contained in:
hecomi
2017-01-05 21:21:32 +09:00
25 changed files with 964 additions and 419 deletions
@@ -45,6 +45,10 @@ public class DisplacementMapping : MonoBehaviour
case TargetMonitor.Next: ++id; break;
case TargetMonitor.Prev: --id; break;
}
if (uDesktopDuplication.Manager.monitorCount == 0)
{
return;
}
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
monitor.shouldBeUpdated = true;
@@ -2,7 +2,7 @@
using UnityEngine.Assertions;
using System.Collections.Generic;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
using MonitorState = uDesktopDuplication.MonitorState;
using DuplicatorState = uDesktopDuplication.DuplicatorState;
public class MultipleMonitorCreator : MonoBehaviour
{
@@ -92,11 +92,11 @@ public class MultipleMonitorCreator : MonoBehaviour
if (removeWaitTimer_ > removeWaitDuration) {
hasMonitorUnsupportStateChecked_ = true;
foreach (var info in monitors) {
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
if (info.uddTexture.monitor.state == DuplicatorState.Unsupported) {
Destroy(info.gameObject);
}
}
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
monitors.RemoveAll(info => info.uddTexture.monitor.state == DuplicatorState.Unsupported);
}
}
}
+12 -11
View File
@@ -32,17 +32,18 @@ public enum MonitorRotation
Rotate270 = 4
}
public enum MonitorState
public enum DuplicatorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Ready = 0,
Running = 1,
InvalidArg = 2,
AccessDenied = 3,
Unsupported = 4,
CurrentlyNotAvailable = 5,
SessionDisconnected = 6,
AccessLost = 7,
TextureSizeInconsistent = 8,
Unknown = 999,
}
@@ -86,7 +87,7 @@ public static class Lib
[DllImport("uDesktopDuplication")]
public static extern void Finalize();
[DllImport("uDesktopDuplication")]
public static extern void Reinitialize();
public static extern void Reinitialize(bool useThread);
[DllImport("uDesktopDuplication")]
public static extern void Update();
[DllImport("uDesktopDuplication")]
@@ -118,7 +119,7 @@ public static class Lib
[DllImport("uDesktopDuplication")]
public static extern int GetId(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorState GetState(int id);
public static extern DuplicatorState GetState(int id);
[DllImport("uDesktopDuplication")]
public static extern void GetName(int id, StringBuilder buf, int len);
[DllImport("uDesktopDuplication")]
@@ -57,6 +57,8 @@ public class Manager : MonoBehaviour
[SerializeField] int desktopDuplicationApiTimeout = 0;
[SerializeField] float retryReinitializationDuration = 1f;
[SerializeField]
bool useThread = false;
private Coroutine renderCoroutine_ = null;
private bool shouldReinitialize_ = false;
@@ -143,7 +145,7 @@ public class Manager : MonoBehaviour
public void Reinitialize()
{
Debug.Log("[uDD] Reinitialize");
Lib.Reinitialize();
Lib.Reinitialize(useThread);
CreateMonitors();
if (onReinitialized != null) {
onReinitialized();
@@ -158,11 +160,11 @@ public class Manager : MonoBehaviour
var monitor = monitors[i];
var state = monitor.state;
if (
state == MonitorState.NotSet ||
state == MonitorState.AccessLost ||
state == MonitorState.AccessDenied ||
state == MonitorState.SessionDisconnected ||
state == MonitorState.Unknown
state == DuplicatorState.NotSet ||
state == DuplicatorState.AccessLost ||
state == DuplicatorState.AccessDenied ||
state == DuplicatorState.SessionDisconnected ||
state == DuplicatorState.Unknown
) {
reinitializeNeeded = true;
break;
+15 -8
View File
@@ -11,21 +11,23 @@ public class Monitor
switch (state)
{
case MonitorState.Available:
case DuplicatorState.Ready:
break;
case MonitorState.InvalidArg:
case DuplicatorState.Running:
break;
case DuplicatorState.InvalidArg:
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
break;
case MonitorState.AccessDenied:
case DuplicatorState.AccessDenied:
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
break;
case MonitorState.Unsupported:
case DuplicatorState.Unsupported:
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
break;
case MonitorState.SessionDisconnected:
case DuplicatorState.SessionDisconnected:
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
break;
case MonitorState.NotSet:
case DuplicatorState.NotSet:
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
break;
default:
@@ -53,14 +55,19 @@ public class Monitor
get { return id < Manager.monitorCount; }
}
public MonitorState state
public DuplicatorState state
{
get { return Lib.GetState(id); }
}
public bool available
{
get { return state == MonitorState.Available; }
get
{
return
state == DuplicatorState.Ready ||
state == DuplicatorState.Running;
}
}
public string name
@@ -6,10 +6,12 @@
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
using namespace Microsoft::WRL;
extern IUnityInterfaces* g_unity;
extern std::unique_ptr<MonitorManager> g_manager;
extern std::queue<Message> g_messages;
@@ -33,6 +35,29 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
}
LUID GetUnityAdapterLuid()
{
const auto device = GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
Debug::Error("QueryInterface from IUnityGraphicsD3D11 to IDXGIDevice1 failed.");
return LUID();
}
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
Debug::Error("QueryInterface from IDXGIDevice1 to IDXGIAdapter failed.");
return LUID();
}
DXGI_ADAPTER_DESC adapterDesc;
dxgiAdapter->GetDesc(&adapterDesc);
return adapterDesc.AdapterLuid;
}
void SendMessageToUnity(Message message)
{
g_messages.push(message);
@@ -1,21 +1,41 @@
#pragma once
#include <functional>
#include <memory>
#include <wrl/client.h>
// Unity interface and ID3D11Device getters
// Unity interface getter
struct IUnityInterfaces;
IUnityInterfaces* GetUnity();
// ID3D11Device (in Unity) getter
struct ID3D11Device;
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
// Manager getter
class MonitorManager;
const std::unique_ptr<MonitorManager>& GetMonitorManager();
// Get adapter LUID to check the adapter of the monitor is same as Unity one.
LUID GetUnityAdapterLuid();
// Releaser
class ScopedReleaser
{
public:
using ReleaseFuncType = std::function<void()>;
ScopedReleaser(ReleaseFuncType&& func) : func_(func) {}
~ScopedReleaser() { func_(); }
private:
ReleaseFuncType func_;
};
// Message is pooled and fetch from Unity.
enum class Message
@@ -28,13 +48,36 @@ enum class Message
void SendMessageToUnity(Message message);
// Buffer
template <class T>
class Buffer
{
public:
Buffer() {}
~Buffer() {}
Buffer()
{
}
Buffer<T>& operator=(const Buffer& other)
{
if (&other == this) return *this;
value_.reset();
size_ = 0;
ExpandIfNeeded(other.size_);
memcpy_s(value_.get(), size_, other.value_.get(), other.size_);
return *this;
}
~Buffer()
{
}
bool Empty() const
{
return !value_;
}
void ExpandIfNeeded(UINT size)
{
@@ -1,13 +1,15 @@
#include <d3d11.h>
#include <wrl/client.h>
#include "Debug.h"
#include "MonitorManager.h"
#include "Monitor.h"
#include "Cursor.h"
#include "Debug.h"
#include "Monitor.h"
#include "Duplicator.h"
using namespace Microsoft::WRL;
Cursor::Cursor()
{
}
@@ -18,19 +20,17 @@ Cursor::~Cursor()
}
void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
void Cursor::UpdateBuffer(Duplicator* duplicator)
{
auto monitor = duplicator->GetMonitor();
const auto& frameInfo = duplicator->GetFrame().info;
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
{
return;
}
isVisible_ = frameInfo.PointerPosition.Visible != 0;
if (isVisible_)
{
GetMonitorManager()->SetCursorMonitorId(monitor->GetId());
}
x_ = frameInfo.PointerPosition.Position.x;
y_ = frameInfo.PointerPosition.Position.y;
timestamp_ = frameInfo.LastMouseUpdateTime;
@@ -49,7 +49,7 @@ void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frame
// Get mouse pointer information
UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
const auto hr = monitor->GetDeskDupl()->GetFramePointerShape(
const auto hr = duplicator->GetDuplication()->GetFramePointerShape(
buffer_.Size(),
buffer_.Get(),
&bufferSize,
@@ -66,12 +66,15 @@ void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frame
}
void Cursor::Draw(Monitor* monitor)
void Cursor::Draw(Duplicator* duplicator)
{
auto monitor = duplicator->GetMonitor();
const auto& frame = duplicator->GetFrame();
// Check desktop texure
if (monitor->GetUnityTexture() == nullptr)
if (frame.texture == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
Debug::Error("Cursor::UpdateTexture() => texture is null.");
return;
}
@@ -219,7 +222,7 @@ void Cursor::Draw(Monitor* monitor)
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
if (FAILED(duplicator->GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
{
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
return;
@@ -229,8 +232,8 @@ void Cursor::Draw(Monitor* monitor)
// Copy desktop image to the texture
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor->GetUnityTexture(), 0, &capturedImageArea);
duplicator->GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, frame.texture.Get(), 0, &capturedImageArea);
}
// Get mapped surface to access pixels in CPU
@@ -360,8 +363,8 @@ void Cursor::Draw(Monitor* monitor)
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(monitor->GetUnityTexture(), 0, &capturedImageArea, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
duplicator->GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(frame.texture.Get(), 0, &capturedImageArea, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
}
if (FAILED(surface->Unmap()))
@@ -5,15 +5,15 @@
#include <memory>
#include "Common.h"
class Monitor;
class Duplicator;
class Cursor
{
public:
explicit Cursor();
~Cursor();
void UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void Draw(Monitor* monitor);
void UpdateBuffer(Duplicator* duplicator);
void Draw(Duplicator* duplicator);
void GetTexture(ID3D11Texture2D* texture);
bool IsVisible() const;
@@ -4,6 +4,7 @@
#include "Debug.h"
decltype(Debug::isInitialized_) Debug::isInitialized_ = false;
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
@@ -0,0 +1,96 @@
#pragma once
#include <queue>
#include <d3d11.h>
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Device.h"
#include "Debug.h"
#pragma comment(lib, "d3d11.lib")
using namespace Microsoft::WRL;
IsolatedD3D11Device::IsolatedD3D11Device()
{
}
IsolatedD3D11Device::~IsolatedD3D11Device()
{
}
HRESULT IsolatedD3D11Device::Create(const ComPtr<IDXGIAdapter>& adapter)
{
const auto driverType = adapter ?
D3D_DRIVER_TYPE_UNKNOWN :
D3D_DRIVER_TYPE_HARDWARE;
const auto flags =
D3D11_CREATE_DEVICE_BGRA_SUPPORT; // D2D Compatible
// | D3D11_CREATE_DEVICE_VIDEO_SUPPORT // MediaFoundation
const D3D_FEATURE_LEVEL featureLevelsRequested[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
const UINT numLevelsRequested = sizeof(featureLevelsRequested) / sizeof(D3D_FEATURE_LEVEL);
D3D_FEATURE_LEVEL featureLevelsSupported;
return D3D11CreateDevice(
adapter.Get(),
driverType,
nullptr,
flags,
featureLevelsRequested,
numLevelsRequested,
D3D11_SDK_VERSION,
&device_,
&featureLevelsSupported,
nullptr);
}
ComPtr<ID3D11Device> IsolatedD3D11Device::GetDevice()
{
return device_;
}
ComPtr<ID3D11Texture2D> IsolatedD3D11Device::GetCompatibleSharedTexture(const ComPtr<ID3D11Texture2D>& src)
{
D3D11_TEXTURE2D_DESC srcDesc;
src->GetDesc(&srcDesc);
// check if the format and size of the current texture are same as the source one
if (cachedTexture_)
{
D3D11_TEXTURE2D_DESC targetDesc;
cachedTexture_->GetDesc(&targetDesc);
if (targetDesc.Format == srcDesc.Format &&
targetDesc.Width == srcDesc.Width &&
targetDesc.Height == srcDesc.Height)
{
return cachedTexture_;
}
cachedTexture_ = nullptr;
}
// for sharing this texture with unity device
srcDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
if (FAILED(device_->CreateTexture2D(&srcDesc, nullptr, &cachedTexture_)))
{
Debug::Error("IsolatedD3D11Device::GetCompatibleSharedTexture() => Creating shared texture failed.");
return nullptr;
}
return cachedTexture_;
}
@@ -0,0 +1,22 @@
#pragma once
#include <d3d11.h>
#include <wrl/client.h>
// Thraed safe self created ID3D11Device from specified adapter
class IsolatedD3D11Device
{
public:
IsolatedD3D11Device();
~IsolatedD3D11Device();
HRESULT Create(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter);
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
Microsoft::WRL::ComPtr<ID3D11Texture2D> GetCompatibleSharedTexture(
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& src);
private:
Microsoft::WRL::ComPtr<ID3D11Device> device_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> cachedTexture_;
};
@@ -0,0 +1,436 @@
#pragma once
#include "Duplicator.h"
#include "Monitor.h"
#include "MonitorManager.h"
#include "Cursor.h"
#include "Device.h"
#include "Debug.h"
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
using namespace Microsoft::WRL;
Duplicator::Duplicator(Monitor* monitor)
: monitor_(monitor)
{
InitializeDevice();
InitializeDuplication();
CheckUnityAdapter();
}
Duplicator::~Duplicator()
{
Stop();
}
void Duplicator::InitializeDevice()
{
device_ = std::make_shared<IsolatedD3D11Device>();
if (FAILED(device_->Create(monitor_->GetAdapter())))
{
Debug::Error("Monitor::Initialize() => IsolatedD3D11Device::Create() failed.");
state_ = State::Unknown;
}
}
void Duplicator::InitializeDuplication()
{
ComPtr<IDXGIOutput1> output1;
if (FAILED(monitor_->GetOutput().As(&output1))) {
return;
}
auto hr = output1->DuplicateOutput(device_->GetDevice().Get(), &dupl_);
switch (hr)
{
case S_OK:
{
state_ = State::Ready;
const auto rot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
Debug::Log("Duplicator::Initialize() => OK.");
Debug::Log(" ID : ", monitor_->GetId());
Debug::Log(" Size : (", monitor_->GetWidth(), ", ", monitor_->GetHeight(), ")");
Debug::Log(" DPI : (", monitor_->GetDpiX(), ", ", monitor_->GetDpiY(), ")");
Debug::Log(" Rot : ",
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
"Unspecified");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Duplicator::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Duplicator::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Duplicator::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Duplicator::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
state_ = State::SessionDisconnected;
Debug::Error("Duplicator::Initialize() => Session disconnected.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Render() => Unknown Error.");
break;
}
}
}
void Duplicator::CheckUnityAdapter()
{
DXGI_ADAPTER_DESC desc;
monitor_->GetAdapter()->GetDesc(&desc);
const auto unityAdapterLuid = GetUnityAdapterLuid();
const auto isUnityAdapter =
(desc.AdapterLuid.LowPart == unityAdapterLuid.LowPart) &&
(desc.AdapterLuid.HighPart == unityAdapterLuid.HighPart);
if (!isUnityAdapter)
{
Debug::Error("Duplicator::CheckUnityAdapter() => The adapter is not same as Unity, and now this case is not supported.");
state_ = State::Unsupported;
}
}
void Duplicator::Start()
{
if (state_ != State::Ready) return;
Stop();
thread_ = std::thread([this]
{
state_ = State::Running;
shouldRun_ = true;
while (shouldRun_)
{
if (!Duplicate()) break;
}
if (state_ == State::Running)
{
state_ = State::Ready;
}
});
}
void Duplicator::Stop()
{
shouldRun_ = false;
if (thread_.joinable())
{
thread_.join();
}
}
bool Duplicator::IsRunning() const
{
return state_ == State::Running;
}
bool Duplicator::IsError() const
{
return
state_ != State::Ready &&
state_ != State::Running;
}
Duplicator::State Duplicator::GetState() const
{
return state_;
}
Monitor* Duplicator::GetMonitor() const
{
return monitor_;
}
Microsoft::WRL::ComPtr<ID3D11Device> Duplicator::GetDevice()
{
return device_->GetDevice();
}
ComPtr<IDXGIOutputDuplication> Duplicator::GetDuplication()
{
return dupl_;
}
const Duplicator::Frame& Duplicator::GetFrame() const
{
std::lock_guard<std::mutex> lock(mutex_);
return lastFrame_;
}
bool Duplicator::Duplicate()
{
if (!dupl_ || !device_) return false;
ComPtr<IDXGIResource> resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
const auto hr = dupl_->AcquireNextFrame(INFINITE, &frameInfo, &resource);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::Duplicate() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
break;
}
}
return false;
}
ScopedReleaser releaser([this]
{
const auto hr = dupl_->ReleaseFrame();
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
break;
}
}
}
});
ComPtr<ID3D11Texture2D> texture;
if (FAILED(resource.As(&texture)))
{
return false;
}
auto copyTarget = device_->GetCompatibleSharedTexture(texture);
if (!copyTarget)
{
return false;
}
ComPtr<ID3D11DeviceContext> context;
device_->GetDevice()->GetImmediateContext(&context);
context->CopyResource(copyTarget.Get(), texture.Get());
{
std::lock_guard<std::mutex> lock(mutex_);
lastFrame_.texture = copyTarget;
lastFrame_.info = frameInfo;
}
UpdateMetadata();
UpdateCursor();
return true;
}
void Duplicator::UpdateCursor()
{
auto& manager = GetMonitorManager();
if (!manager) return;
if (lastFrame_.info.PointerPosition.Visible)
{
manager->SetCursorMonitorId(monitor_->GetId());
}
if (monitor_->GetId() == manager->GetCursorMonitorId())
{
auto cursor = GetMonitorManager()->GetCursor();
cursor->UpdateBuffer(this);
cursor->Draw(this);
}
}
void Duplicator::UpdateMetadata()
{
metaData_.buffer.ExpandIfNeeded(lastFrame_.info.TotalMetadataBufferSize);
if (!metaData_.buffer.Empty())
{
UpdateMoveRects();
UpdateDirtyRects();
}
{
std::lock_guard<std::mutex> lock(mutex_);
lastFrame_.metaData = metaData_;
}
}
void Duplicator::UpdateMoveRects()
{
metaData_.moveRectSize = metaData_.buffer.Size();
const auto hr = dupl_->GetFrameMoveRects(
metaData_.moveRectSize,
metaData_.buffer.As<DXGI_OUTDUPL_MOVE_RECT>(),
&metaData_.moveRectSize);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::UpdateMoveRects() => DXGI_ERROR_ACCESS_LOST.");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_MORE_DATA.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::UpdateMoveRects() => E_INVALIDARG.");
break;
}
default:
{
Debug::Error("Duplicator::UpdateMoveRects() => Unknown Error.");
break;
}
}
return;
}
}
void Duplicator::UpdateDirtyRects()
{
metaData_.dirtyRectSize = metaData_.buffer.Size() - metaData_.moveRectSize;
const auto hr = dupl_->GetFrameDirtyRects(
metaData_.dirtyRectSize,
metaData_.buffer.As<RECT>(metaData_.moveRectSize /* offset */),
&metaData_.dirtyRectSize);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::UpdateDirtyRects() => DXGI_ERROR_ACCESS_LOST.");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_MORE_DATA.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::UpdateDirtyRects() => E_INVALIDARG.");
break;
}
default:
{
Debug::Error("Duplicator::UpdateDirtyRects() => Unknown Error.");
break;
}
}
return;
}
}
@@ -0,0 +1,87 @@
#pragma once
#include <d3d11.h>
#include <dxgi1_2.h>
#include <memory>
#include <thread>
#include <mutex>
#include <wrl/client.h>
#include "Common.h"
class Monitor;
enum class DuplicatorState
{
NotSet = -1,
Ready = 0,
Running = 1,
InvalidArg = 2,
AccessDenied = 3,
Unsupported = 4,
CurrentlyNotAvailable = 5,
SessionDisconnected = 6,
AccessLost = 7,
TextureSizeInconsistent = 8,
Unknown = 999,
};
class Duplicator
{
public:
using State = DuplicatorState;
struct Metadata
{
Buffer<BYTE> buffer;
UINT moveRectSize = 0;
UINT dirtyRectSize = 0;
};
struct Frame
{
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
DXGI_OUTDUPL_FRAME_INFO info;
Metadata metaData;
};
explicit Duplicator(Monitor* monitor);
~Duplicator();
void Start();
void Stop();
bool IsRunning() const;
bool IsError() const;
State GetState() const;
Monitor* GetMonitor() const;
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDuplication();
const Frame& GetFrame() const;
private:
void InitializeDevice();
void InitializeDuplication();
void CheckUnityAdapter();
bool Duplicate();
void UpdateCursor();
void UpdateMetadata();
void UpdateMoveRects();
void UpdateDirtyRects();
Monitor* monitor_ = nullptr;
State state_ = State::Ready;
std::shared_ptr<class IsolatedD3D11Device> device_;
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> dupl_;
Frame lastFrame_;
volatile bool shouldRun_ = false;
std::thread thread_;
mutable std::mutex mutex_;
Metadata metaData_;
};
@@ -1,348 +1,118 @@
#include <d3d11.h>
#include <ShellScalingAPI.h>
#include <queue>
#include "Monitor.h"
#include "Duplicator.h"
#include "Debug.h"
#include "Cursor.h"
#include "MonitorManager.h"
#include "Monitor.h"
#include "Device.h"
using namespace Microsoft::WRL;
Monitor::Monitor(int id)
: id_(id)
{
ZeroMemory(&monitorInfo_, sizeof(monitorInfo_));
}
Monitor::~Monitor()
{
if (deskDupl_)
duplicator_->Stop();
}
void Monitor::Initialize(
const ComPtr<IDXGIAdapter> &adapter,
const ComPtr<IDXGIOutput> &output
)
{
adapter_ = adapter;
output_ = output;
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
// DPI is set as -1, so the application has to use the appropriate value.
}
duplicator_ = std::make_shared<Duplicator>(this);
if (duplicator_->GetState() == DuplicatorState::Ready)
{
deskDupl_->Release();
deskDupl_ = nullptr;
duplicator_->Start();
}
}
void Monitor::Initialize(IDXGIOutput* output)
void Monitor::Finalize()
{
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
// DPI is set as -1, so the application has to use the appropriate value.
}
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
{
case S_OK:
{
state_ = State::Available;
const auto rot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
Debug::Log("Monitor::Initialize() => OK.");
Debug::Log(" ID : ", GetId());
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
Debug::Log(" Rot : ",
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
"Unspecified");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Monitor::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Monitor::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Monitor::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Monitor::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
state_ = State::SessionDisconnected;
Debug::Error("Monitor::Initialize() => Session disconnected.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
duplicator_->Stop();
}
void Monitor::Render(UINT timeout)
void Monitor::Render()
{
if (!deskDupl_) return;
const auto& frame = duplicator_->GetFrame();
const auto texture = frame.texture;
const auto& frameInfo = frame.info;
HRESULT hr;
ComPtr<IDXGIResource> resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
if (!texture) return;
hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
// Get texture
if (unityTexture_)
{
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
texture->GetDesc(&srcDesc);
unityTexture_->GetDesc(&dstDesc);
if (srcDesc.Width != dstDesc.Width ||
srcDesc.Height != dstDesc.Height)
{
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
//state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
return;
}
else
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, texture.Get());
}
}
ID3D11Texture2D* texture;
if (FAILED(resource.CopyTo(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
}
if (UseGetPixels())
{
CopyTextureFromGpuToCpu(unityTexture_);
}
// Get texture
if (unityTexture_)
{
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
texture->GetDesc(&srcDesc);
unityTexture_->GetDesc(&dstDesc);
if (srcDesc.Width != dstDesc.Width ||
srcDesc.Height != dstDesc.Height)
{
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
}
else
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, texture);
}
}
UpdateMetadata(frameInfo);
if (frameInfo.PointerPosition.Visible)
{
GetMonitorManager()->SetCursorMonitorId(id_);
}
if (GetMonitorManager()->GetCursorMonitorId() == id_)
{
UpdateCursor(frameInfo);
}
if (UseGetPixels())
{
CopyTextureFromGpuToCpu(texture);
}
hr = deskDupl_->ReleaseFrame();
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
hasBeenUpdated_ = true;
}
void Monitor::UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
auto cursor_ = GetMonitorManager()->GetCursor();
cursor_->UpdateBuffer(this, frameInfo);
cursor_->Draw(this);
}
void Monitor::UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
metaData_.ExpandIfNeeded(frameInfo.TotalMetadataBufferSize);
UpdateMoveRects(frameInfo);
UpdateDirtyRects(frameInfo);
}
void Monitor::UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
moveRectSize_ = metaData_.Size();
const auto hr = deskDupl_->GetFrameMoveRects(
moveRectSize_,
metaData_.As<DXGI_OUTDUPL_MOVE_RECT>(),
&moveRectSize_);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameMoveRects()).");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameMoveRects()).");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameMoveRects()).");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameMoveRects()).");
break;
}
default:
{
Debug::Error("Monitor::Render() => Unknown Error (GetFrameMoveRects()).");
break;
}
}
return;
}
}
void Monitor::UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
dirtyRectSize_ = metaData_.Size() - moveRectSize_;
const auto hr = deskDupl_->GetFrameDirtyRects(
dirtyRectSize_,
metaData_.As<RECT>(moveRectSize_ /* offset */),
&dirtyRectSize_);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameDirtyRects()).");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameDirtyRects()).");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameDirtyRects()).");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameDirtyRects()).");
break;
}
default:
{
Debug::Error("Monitor::Render() => Unknown Error (GetFrameDirtyRects()).");
break;
}
}
return;
}
hasBeenUpdated_ = true;
}
@@ -352,9 +122,21 @@ int Monitor::GetId() const
}
MonitorState Monitor::GetState() const
ComPtr<struct IDXGIAdapter> Monitor::GetAdapter()
{
return state_;
return adapter_;
}
ComPtr<struct IDXGIOutput> Monitor::GetOutput()
{
return output_;
}
DuplicatorState Monitor::GetDuplicatorState() const
{
return duplicator_->GetState();
}
@@ -370,9 +152,9 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
}
IDXGIOutputDuplication* Monitor::GetDeskDupl()
ComPtr<IDXGIOutputDuplication> Monitor::GetDeskDupl()
{
return deskDupl_;
return duplicator_->GetDuplication();
}
@@ -450,25 +232,29 @@ int Monitor::GetHeight() const
int Monitor::GetMoveRectCount() const
{
return moveRectSize_ / sizeof(DXGI_OUTDUPL_MOVE_RECT);
const auto& metaData = duplicator_->GetFrame().metaData;
return metaData.moveRectSize / sizeof(DXGI_OUTDUPL_MOVE_RECT);
}
DXGI_OUTDUPL_MOVE_RECT* Monitor::GetMoveRects() const
{
return metaData_.As<DXGI_OUTDUPL_MOVE_RECT>();
const auto& metaData = duplicator_->GetFrame().metaData;
return metaData.buffer.As<DXGI_OUTDUPL_MOVE_RECT>();
}
int Monitor::GetDirtyRectCount() const
{
return dirtyRectSize_ / sizeof(RECT);
const auto& metaData = duplicator_->GetFrame().metaData;
return metaData.dirtyRectSize / sizeof(RECT);
}
RECT* Monitor::GetDirtyRects() const
{
return metaData_.As<RECT>(moveRectSize_);
const auto& metaData = duplicator_->GetFrame().metaData;
return metaData.buffer.As<RECT>(metaData.moveRectSize);
}
@@ -5,35 +5,31 @@
#include <wrl/client.h>
#include <memory>
#include <mutex>
#include <thread>
#include "Common.h"
enum class MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,
};
enum class DuplicatorState;
class Monitor
{
public:
using State = MonitorState;
class ThreadedDesktopDuplicator *m_threaded = nullptr;
public:
explicit Monitor(int id);
~Monitor();
void Initialize(IDXGIOutput* output);
void Render(UINT timeout = 0);
void Initialize(
const Microsoft::WRL::ComPtr<struct IDXGIAdapter> &adapter,
const Microsoft::WRL::ComPtr<struct IDXGIOutput> &output);
void Finalize();
void Render();
public:
int GetId() const;
State GetState() const;
Microsoft::WRL::ComPtr<struct IDXGIAdapter> GetAdapter();
Microsoft::WRL::ComPtr<struct IDXGIOutput> GetOutput();
DuplicatorState GetDuplicatorState() const;
void SetUnityTexture(ID3D11Texture2D* texture);
ID3D11Texture2D* GetUnityTexture() const;
void GetName(char* buf, int len) const;
@@ -48,7 +44,7 @@ public:
int GetRotation() const;
int GetDpiX() const;
int GetDpiY() const;
IDXGIOutputDuplication* GetDeskDupl();
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDeskDupl();
int GetMoveRectCount() const;
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
int GetDirtyRectCount() const;
@@ -58,25 +54,24 @@ public:
bool GetPixels(BYTE* output, int x, int y, int width, int height);
private:
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
int id_ = -1;
UINT dpiX_ = -1, dpiY_ = -1;
int width_ = -1, height_ = -1;
bool hasBeenUpdated_ = false;
bool useGetPixels_ = false;
State state_ = State::NotSet;
IDXGIOutputDuplication* deskDupl_ = nullptr;
ID3D11Texture2D* unityTexture_ = nullptr;
Microsoft::WRL::ComPtr<IDXGIOutput> output_;
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter_;
DXGI_OUTPUT_DESC outputDesc_;
MONITORINFOEX monitorInfo_;
Buffer<BYTE> metaData_;
std::shared_ptr<class Duplicator> duplicator_;
ID3D11Texture2D* unityTexture_ = nullptr;
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
Buffer<BYTE> bufferForGetPixels_;
UINT moveRectSize_ = 0;
UINT dirtyRectSize_ = 0;;
};
};
@@ -17,7 +17,9 @@
using namespace Microsoft::WRL;
MonitorManager::MonitorManager()
MonitorManager::MonitorManager(LUID unityAdapterLuid)
: unityAdapterLuid_(unityAdapterLuid)
{
Initialize();
}
@@ -51,7 +53,8 @@ void MonitorManager::Initialize()
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
auto monitor = std::make_shared<Monitor>(id++);
monitor->Initialize(output.Get());
const auto unityAdapterLuid = GetUnityAdapterLuid();
monitor->Initialize(adapter, output);
monitors_.push_back(monitor);
}
}
@@ -60,6 +63,11 @@ void MonitorManager::Initialize()
void MonitorManager::Finalize()
{
for (const auto& monitor : monitors_)
{
monitor->Finalize();
}
monitors_.clear();
}
@@ -171,4 +179,4 @@ int MonitorManager::GetTotalHeight() const
const auto minTop = *std::min_element(tops.begin(), tops.end());
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
return maxBottom - minTop;
}
}
@@ -13,7 +13,7 @@ class Cursor;
class MonitorManager
{
public:
explicit MonitorManager();
explicit MonitorManager(LUID unityAdapterLuid_);
~MonitorManager();
void Reinitialize();
bool HasMonitorCountChanged() const;
@@ -24,7 +24,7 @@ public:
std::shared_ptr<Cursor> GetCursor() const;
private:
void Initialize();
void Initialize();
void Finalize();
// Setters from Unity
@@ -40,10 +40,12 @@ public:
int GetTotalHeight() const;
private:
LUID unityAdapterLuid_;
int timeout_ = 10;
bool enableTextureCopyFromGpuToCpu_ = false;
std::vector<std::shared_ptr<Monitor>> monitors_;
std::shared_ptr<Cursor> cursor_ = std::make_shared<Cursor>();
int cursorMonitorId_ = -1;
bool isReinitializationRequired_ = false;
};
};
@@ -7,10 +7,12 @@
#include "IUnityInterface.h"
#include "IUnityGraphics.h"
#include "include/IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
#include "Monitor.h"
#include "Duplicator.h"
#include "Cursor.h"
#include "MonitorManager.h"
@@ -36,7 +38,25 @@ extern "C"
if (g_unity && !g_manager)
{
Debug::Initialize();
g_manager = std::make_unique<MonitorManager>();
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
Debug::Error("fatal");
return;
}
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
Debug::Error("fatal");
return;
}
DXGI_ADAPTER_DESC desc;
dxgiAdapter->GetDesc(&desc);
g_manager = std::make_unique<MonitorManager>(desc.AdapterLuid);
}
}
@@ -87,7 +107,7 @@ extern "C"
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
monitor->Render(g_manager->GetTimeout());
monitor->Render();
}
}
@@ -177,14 +197,14 @@ extern "C"
}
}
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
UNITY_INTERFACE_EXPORT DuplicatorState UNITY_INTERFACE_API GetState(int id)
{
if (!g_manager) return MonitorState::NotSet;
if (!g_manager) return DuplicatorState::NotSet;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetState();
return monitor->GetDuplicatorState();
}
return MonitorState::NotSet;
return DuplicatorState::NotSet;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
@@ -140,6 +140,8 @@
<ItemGroup>
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="Device.cpp" />
<ClCompile Include="Duplicator.cpp" />
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Monitor.cpp" />
@@ -148,6 +150,8 @@
<ItemGroup>
<ClInclude Include="Common.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="Device.h" />
<ClInclude Include="Duplicator.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="include\IUnityGraphics.h" />
<ClInclude Include="include\IUnityGraphicsD3D11.h" />
@@ -20,6 +20,8 @@
<ClInclude Include="Common.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="Device.h" />
<ClInclude Include="Duplicator.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Monitor.cpp" />
@@ -28,5 +30,7 @@
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="Device.cpp" />
<ClCompile Include="Duplicator.cpp" />
</ItemGroup>
</Project>
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@@ -1,2 +1 @@
m_EditorVersion: 5.4.2f2
m_StandardAssetsVersion: 0
m_EditorVersion: 5.5.0f3