fix indent.
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@@ -49,19 +49,19 @@ public:
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int GetDpiX() const;
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int GetDpiY() const;
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IDXGIOutputDuplication* GetDeskDupl();
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int GetMoveRectCount() const;
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DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
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int GetDirtyRectCount() const;
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RECT* GetDirtyRects() const;
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int GetMoveRectCount() const;
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DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
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int GetDirtyRectCount() const;
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RECT* GetDirtyRects() const;
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void UseGetPixels(bool use);
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bool UseGetPixels() const;
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bool GetPixels(BYTE* output, int x, int y, int width, int height);
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private:
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void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
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int id_ = -1;
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@@ -74,9 +74,9 @@ private:
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ID3D11Texture2D* unityTexture_ = nullptr;
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DXGI_OUTPUT_DESC outputDesc_;
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MONITORINFOEX monitorInfo_;
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Buffer<BYTE> metaData_;
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Buffer<BYTE> metaData_;
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Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
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Buffer<BYTE> bufferForGetPixels_;
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UINT moveRectSize_ = 0;
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UINT dirtyRectSize_ = 0;;
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Buffer<BYTE> bufferForGetPixels_;
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UINT moveRectSize_ = 0;
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UINT dirtyRectSize_ = 0;;
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};
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