call AcquireNextFrame on isolated thread
This commit is contained in:
@@ -45,6 +45,10 @@ public class DisplacementMapping : MonoBehaviour
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case TargetMonitor.Next: ++id; break;
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case TargetMonitor.Prev: --id; break;
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}
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if (uDesktopDuplication.Manager.monitorCount == 0)
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{
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return;
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}
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id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
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var monitor = uDesktopDuplication.Manager.GetMonitor(id);
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monitor.shouldBeUpdated = true;
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Binary file not shown.
@@ -86,7 +86,7 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern void Finalize();
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[DllImport("uDesktopDuplication")]
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public static extern void Reinitialize();
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public static extern void Reinitialize(bool useThread);
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[DllImport("uDesktopDuplication")]
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public static extern void Update();
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[DllImport("uDesktopDuplication")]
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@@ -57,6 +57,8 @@ public class Manager : MonoBehaviour
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[SerializeField] int desktopDuplicationApiTimeout = 0;
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[SerializeField] float retryReinitializationDuration = 1f;
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[SerializeField]
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bool useThread = false;
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private Coroutine renderCoroutine_ = null;
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private bool shouldReinitialize_ = false;
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@@ -143,7 +145,7 @@ public class Manager : MonoBehaviour
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public void Reinitialize()
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{
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Debug.Log("[uDD] Reinitialize");
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Lib.Reinitialize();
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Lib.Reinitialize(useThread);
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CreateMonitors();
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if (onReinitialized != null) {
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onReinitialized();
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@@ -11,16 +11,23 @@ using namespace Microsoft::WRL;
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Monitor::Monitor(int id)
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: id_(id)
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{
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ZeroMemory(&monitorInfo_, sizeof(monitorInfo_));
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}
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Monitor::~Monitor()
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{
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m_stopLoop = true;
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if (deskDupl_)
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{
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deskDupl_->Release();
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deskDupl_ = nullptr;
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}
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if (m_desktopDuplicationThread.joinable()) {
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m_desktopDuplicationThread.join();
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}
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}
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@@ -5,6 +5,7 @@
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#include <wrl/client.h>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include "Common.h"
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enum class MonitorState
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@@ -23,6 +24,8 @@ enum class MonitorState
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class Monitor
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{
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class ThreadedDesktopDuplicator *m_threaded = nullptr;
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public:
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using State = MonitorState;
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@@ -57,6 +60,19 @@ public:
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bool UseGetPixels() const;
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bool GetPixels(BYTE* output, int x, int y, int width, int height);
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public:
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void InitializeThreaded(const Microsoft::WRL::ComPtr<struct IDXGIAdapter> &adapter
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, bool isUnityDeviceAdapter
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, const Microsoft::WRL::ComPtr<struct IDXGIOutput> &output);
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void CopyTextureFromThread();
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private:
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void DuplicateAndCopyLoop();
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void DuplicateAndMapLoop();
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std::shared_ptr<class IsolatedD3D11Device> m_pIsolated;
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std::thread m_desktopDuplicationThread;
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volatile bool m_stopLoop = false;
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std::shared_ptr<class TextureQueue> m_textureQueue;
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private:
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void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
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@@ -79,4 +95,4 @@ private:
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Buffer<BYTE> bufferForGetPixels_;
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UINT moveRectSize_ = 0;
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UINT dirtyRectSize_ = 0;;
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};
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};
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@@ -17,9 +17,9 @@
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using namespace Microsoft::WRL;
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MonitorManager::MonitorManager()
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MonitorManager::MonitorManager(LUID unityAdapterLuid)
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: unityAdapterLuid_(unityAdapterLuid)
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{
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Initialize();
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}
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@@ -29,7 +29,7 @@ MonitorManager::~MonitorManager()
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}
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void MonitorManager::Initialize()
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void MonitorManager::Initialize(LUID unityAdapterLuid, bool useThread)
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{
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Finalize();
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@@ -46,12 +46,23 @@ void MonitorManager::Initialize()
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ComPtr<IDXGIAdapter1> adapter;
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for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
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{
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DXGI_ADAPTER_DESC desc;
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adapter->GetDesc(&desc);
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// Search the main monitor from all outputs
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ComPtr<IDXGIOutput> output;
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for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
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{
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auto monitor = std::make_shared<Monitor>(id++);
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monitor->Initialize(output.Get());
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if (useThread) {
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monitor->InitializeThreaded(adapter
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, desc.AdapterLuid.HighPart == unityAdapterLuid.HighPart
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&& desc.AdapterLuid.LowPart == unityAdapterLuid.LowPart
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, output);
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}
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else {
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monitor->Initialize(output.Get());
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}
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monitors_.push_back(monitor);
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}
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}
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@@ -70,8 +81,9 @@ void MonitorManager::RequireReinitilization()
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}
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void MonitorManager::Reinitialize()
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void MonitorManager::Reinitialize(bool useThread)
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{
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useThread_ = useThread;
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Debug::Log("MonitorManager::Reinitialize()");
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Initialize();
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SendMessageToUnity(Message::Reinitialized);
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@@ -104,6 +116,9 @@ bool MonitorManager::HasMonitorCountChanged() const
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std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
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{
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if(monitors_.empty()) {
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const_cast<MonitorManager*>(this)->Initialize();
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}
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if (id >= 0 && id < static_cast<int>(monitors_.size()))
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{
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return monitors_[id];
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@@ -122,7 +137,7 @@ void MonitorManager::Update()
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{
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if (isReinitializationRequired_)
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{
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Reinitialize();
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Reinitialize(useThread_);
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isReinitializationRequired_ = false;
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}
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}
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@@ -142,6 +157,9 @@ int MonitorManager::GetTimeout() const
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int MonitorManager::GetMonitorCount() const
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{
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if (monitors_.empty()) {
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const_cast<MonitorManager*>(this)->Initialize();
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}
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return static_cast<int>(monitors_.size());
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}
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@@ -171,4 +189,4 @@ int MonitorManager::GetTotalHeight() const
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const auto minTop = *std::min_element(tops.begin(), tops.end());
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const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
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return maxBottom - minTop;
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}
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}
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@@ -13,9 +13,9 @@ class Cursor;
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class MonitorManager
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{
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public:
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explicit MonitorManager();
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explicit MonitorManager(LUID unityAdapterLuid_);
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~MonitorManager();
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void Reinitialize();
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void Reinitialize(bool useThread);
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bool HasMonitorCountChanged() const;
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void RequireReinitilization();
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void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
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@@ -24,7 +24,8 @@ public:
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std::shared_ptr<Cursor> GetCursor() const;
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private:
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void Initialize();
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void Initialize(){ Initialize(unityAdapterLuid_, useThread_); }
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void Initialize(LUID unityAdapterLuid, bool useThread);
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void Finalize();
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// Setters from Unity
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@@ -38,12 +39,16 @@ public:
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int GetMonitorCount() const;
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int GetTotalWidth() const;
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int GetTotalHeight() const;
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bool UseThread()const { return useThread_; }
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private:
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LUID unityAdapterLuid_;
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bool useThread_ = false;
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int timeout_ = 10;
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bool enableTextureCopyFromGpuToCpu_ = false;
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std::vector<std::shared_ptr<Monitor>> monitors_;
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std::shared_ptr<Cursor> cursor_ = std::make_shared<Cursor>();
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int cursorMonitorId_ = -1;
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bool isReinitializationRequired_ = false;
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};
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};
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@@ -0,0 +1,386 @@
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#include "Monitor.h"
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#include "MonitorManager.h"
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#include "Debug.h"
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#include <ShellScalingApi.h>
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#include <queue>
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#pragma comment(lib, "d3d11.lib")
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using namespace Microsoft::WRL;
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///
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/// Thraed safe self created ID3D11Device from specified adapter
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///
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class IsolatedD3D11Device
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{
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ComPtr<ID3D11Device> m_device;
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ComPtr<ID3D11Texture2D> m_copyTarget;
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public:
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ComPtr<ID3D11Device> GetDevice()const { return m_device; }
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bool CreateDevice(const ComPtr<IDXGIAdapter> &adapter)
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{
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UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT // D2D Compatible
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//| D3D11_CREATE_DEVICE_SINGLETHREADED
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//| D3D11_CREATE_DEVICE_VIDEO_SUPPORT // MediaFoundation
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;
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D3D_FEATURE_LEVEL FeatureLevelsRequested[6] = {
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D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1 };
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UINT numLevelsRequested = sizeof(FeatureLevelsRequested) / sizeof(D3D_FEATURE_LEVEL);
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D3D_FEATURE_LEVEL FeatureLevelsSupported;
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if (FAILED(D3D11CreateDevice(adapter.Get()
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, adapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, nullptr
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, flags
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, FeatureLevelsRequested, numLevelsRequested
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, D3D11_SDK_VERSION
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, &m_device
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, &FeatureLevelsSupported
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, nullptr
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))) {
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return false;
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}
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return true;
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}
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ComPtr<ID3D11Texture2D> CreateCopyTargetWithSharedFlag(const ComPtr<ID3D11Texture2D> &src)
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{
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D3D11_TEXTURE2D_DESC desc;
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src->GetDesc(&desc);
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if (m_copyTarget) {
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D3D11_TEXTURE2D_DESC target_desc;
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m_copyTarget->GetDesc(&target_desc);
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if (
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target_desc.Format == desc.Format
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&& target_desc.Width == desc.Width
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&& target_desc.Height == desc.Height
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) {
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// already created
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return m_copyTarget;
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}
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}
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//desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED; // for share texture with unity device
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if (FAILED(m_device->CreateTexture2D(&desc, NULL, &m_copyTarget)))
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{
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return nullptr;
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}
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return m_copyTarget;
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}
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};
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// RAII helper
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class ReleaseGuard
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{
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ComPtr<IDXGIOutputDuplication> m_dd;
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ReleaseGuard(const ReleaseGuard &)=delete;
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ReleaseGuard& operator=(const ReleaseGuard &)=delete;
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public:
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ReleaseGuard(const ComPtr<IDXGIOutputDuplication> &dd)
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: m_dd(dd)
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{}
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~ReleaseGuard()
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{
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m_dd->ReleaseFrame();
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}
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};
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struct QueueItem
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{
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ComPtr<ID3D11Texture2D> Texture;
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DXGI_OUTDUPL_FRAME_INFO Info;
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QueueItem()
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{}
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QueueItem(const ComPtr<ID3D11Texture2D> &texture
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, const DXGI_OUTDUPL_FRAME_INFO &info
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)
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: Texture(texture), Info(info)
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{}
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};
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class TextureQueue
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{
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std::queue<QueueItem> m_queue;
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std::mutex m_mutex;
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public:
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void Enqueue(const QueueItem &item)
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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m_queue.push(item);
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}
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QueueItem Dequeue()
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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if (m_queue.empty()) {
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return QueueItem();
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}
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auto front = m_queue.front();
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m_queue.pop();
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return front;
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}
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};
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void Monitor::InitializeThreaded(
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const ComPtr<IDXGIAdapter> &adapter
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, bool isUnityDeviceAdapter
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, const ComPtr<IDXGIOutput> &output
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)
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{
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m_pIsolated = std::make_shared<IsolatedD3D11Device>();
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m_textureQueue = std::make_shared<TextureQueue>();
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if (!m_pIsolated->CreateDevice(adapter)) {
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return;
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}
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if (FAILED(output->GetDesc(&outputDesc_)))
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{
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Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
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return;
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}
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monitorInfo_.cbSize = sizeof(MONITORINFOEX);
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if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
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{
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Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
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return;
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}
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else
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{
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const auto rect = monitorInfo_.rcMonitor;
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width_ = rect.right - rect.left;
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height_ = rect.bottom - rect.top;
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}
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if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
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{
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Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
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// DPI is set as -1, so the application has to use the appropriate value.
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}
|
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|
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ComPtr<IDXGIOutput1> output1;
|
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if (FAILED(output.As(&output1))) {
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return;
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}
|
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|
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// use self created device
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auto hr = output1->DuplicateOutput(m_pIsolated->GetDevice().Get(), &deskDupl_);
|
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switch (hr)
|
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{
|
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case S_OK:
|
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{
|
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state_ = State::Available;
|
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const auto rot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
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Debug::Log("Monitor::Initialize() => OK.");
|
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Debug::Log(" ID : ", GetId());
|
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Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
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Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
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Debug::Log(" Rot : ",
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rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
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rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
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rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
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rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
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"Unspecified");
|
||||
break;
|
||||
}
|
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case E_INVALIDARG:
|
||||
{
|
||||
state_ = State::InvalidArg;
|
||||
Debug::Error("Monitor::Initialize() => Invalid arguments.");
|
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break;
|
||||
}
|
||||
case E_ACCESSDENIED:
|
||||
{
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
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// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
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Debug::Error("Monitor::Initialize() => Access denied.");
|
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break;
|
||||
}
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
{
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
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// this error occurs.
|
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state_ = State::Unsupported;
|
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Debug::Error("Monitor::Initialize() => Unsupported display.");
|
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break;
|
||||
}
|
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case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
{
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
Debug::Error("Monitor::Initialize() => Currently not available.");
|
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break;
|
||||
}
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
{
|
||||
state_ = State::SessionDisconnected;
|
||||
Debug::Error("Monitor::Initialize() => Session disconnected.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// start desktop duplication thread
|
||||
m_stopLoop = false;
|
||||
if (isUnityDeviceAdapter) {
|
||||
m_desktopDuplicationThread = std::thread(std::bind(&Monitor::DuplicateAndCopyLoop, this));
|
||||
}
|
||||
else {
|
||||
m_desktopDuplicationThread = std::thread(std::bind(&Monitor::DuplicateAndMapLoop, this));
|
||||
}
|
||||
}
|
||||
|
||||
void Monitor::CopyTextureFromThread()
|
||||
{
|
||||
QueueItem item;
|
||||
if (m_textureQueue) {
|
||||
item=m_textureQueue->Dequeue();
|
||||
}
|
||||
auto texture = item.Texture;
|
||||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
auto &frameInfo = item.Info;
|
||||
|
||||
// Get texture
|
||||
if (unityTexture_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
texture->GetDesc(&srcDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
|
||||
//width_ = srcDesc.Width;
|
||||
//height_ = srcDesc.Height;
|
||||
state_ = MonitorState::TextureSizeInconsistent;
|
||||
//SendMessageToUnity(Message::TextureSizeChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture.Get());
|
||||
}
|
||||
}
|
||||
|
||||
UpdateMetadata(frameInfo);
|
||||
|
||||
if (frameInfo.PointerPosition.Visible)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(id_);
|
||||
}
|
||||
|
||||
if (GetMonitorManager()->GetCursorMonitorId() == id_)
|
||||
{
|
||||
UpdateCursor(frameInfo);
|
||||
}
|
||||
|
||||
if (UseGetPixels())
|
||||
{
|
||||
CopyTextureFromGpuToCpu(texture.Get());
|
||||
}
|
||||
|
||||
hasBeenUpdated_ = true;
|
||||
}
|
||||
|
||||
void Monitor::DuplicateAndCopyLoop()
|
||||
{
|
||||
if (!deskDupl_)return;
|
||||
|
||||
while (!m_stopLoop)
|
||||
{
|
||||
ComPtr<IDXGIResource> resource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
auto hr = deskDupl_->AcquireNextFrame(INFINITE, &frameInfo, &resource);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
//Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
{
|
||||
// This often occurs when timeout value is small and it is not problem.
|
||||
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
//Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
//Debug::Error("Monitor::Render() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
//Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ReleaseGuard guard(deskDupl_);
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
if (FAILED(resource.As(&texture))) {
|
||||
return;
|
||||
}
|
||||
|
||||
// copy target
|
||||
auto copyTarget = m_pIsolated->CreateCopyTargetWithSharedFlag(texture);
|
||||
if (!copyTarget) {
|
||||
return;
|
||||
}
|
||||
|
||||
// copy
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
m_pIsolated->GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(copyTarget.Get(), texture.Get());
|
||||
|
||||
m_textureQueue->Enqueue(QueueItem(copyTarget, frameInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Monitor::DuplicateAndMapLoop()
|
||||
{
|
||||
// not implemented;
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphics.h"
|
||||
#include "include/IUnityGraphicsD3D11.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Debug.h"
|
||||
@@ -36,7 +37,25 @@ extern "C"
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
Debug::Initialize();
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
dxgiAdapter->GetDesc(&desc);
|
||||
|
||||
g_manager = std::make_unique<MonitorManager>(desc.AdapterLuid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -87,7 +106,12 @@ extern "C"
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->Render(g_manager->GetTimeout());
|
||||
if (g_manager->UseThread()) {
|
||||
monitor->CopyTextureFromThread();
|
||||
}
|
||||
else {
|
||||
monitor->Render(g_manager->GetTimeout());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,10 +120,10 @@ extern "C"
|
||||
return OnRenderEvent;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Reinitialize()
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Reinitialize(int useThread)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
return g_manager->Reinitialize();
|
||||
return g_manager->Reinitialize(useThread);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
|
||||
|
||||
@@ -90,7 +90,8 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"
|
||||
copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetName).pdb" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
@@ -144,6 +145,7 @@
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Monitor.cpp" />
|
||||
<ClCompile Include="Cursor.cpp" />
|
||||
<ClCompile Include="ThreadedDesktopDuplicator.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Common.h" />
|
||||
|
||||
@@ -28,5 +28,6 @@
|
||||
<ClCompile Include="MonitorManager.cpp" />
|
||||
<ClCompile Include="Common.cpp" />
|
||||
<ClCompile Include="Debug.cpp" />
|
||||
<ClCompile Include="ThreadedDesktopDuplicator.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user