fix mouse cursor mono mask bug.
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@@ -8,14 +8,13 @@ namespace uDesktopDuplication
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RequireComponent(typeof(Texture))]
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public class Cursor : MonoBehaviour
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{
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[SerializeField] Vector2 modelScale = Vector2.one;
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Vector3 worldPosition { get; set; }
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private Texture uddTexture_;
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private Monitor monitor { get { return uddTexture_.monitor; } }
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private Texture2D currentTexture_;
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private Dictionary<Vector2, Texture2D> textures_ = new Dictionary<Vector2, Texture2D>();
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[SerializeField] Vector2 modelScale = Vector2.one;
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void Start()
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{
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@@ -74,8 +74,8 @@ inline fixed4 uddGetCursorTexture(float2 uv)
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uv.x = (uv.x - _CursorX) / _CursorWidth;
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uv.y = (uv.y - _CursorY) / _CursorHeight;
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fixed4 c = tex2D(_CursorTex, uv);
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fixed a = c.a * step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
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c *= step(0.01, a);
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fixed a = step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
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c.a *= step(0.01, a);
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return c;
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}
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@@ -5,6 +5,7 @@ Properties
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{
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_Color ("Color", Color) = (1, 1, 1, 1)
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_MainTex ("Texture", 2D) = "white" {}
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_CursorTex ("Cursor Texture", 2D) = "white" {}
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[KeywordEnum(Off, Y, Z)] _Bend("Bending", Int) = 0
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[PowerSlider(10.0)]_Radius ("Radius", Range(1, 100)) = 30
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[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
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@@ -165,8 +165,8 @@ void Cursor::UpdateTexture()
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const int i = row * w + col;
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const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
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const BYTE xorMask = apiBuffer_[col / 8 + (row + h) * p] & mask;
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const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
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const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
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const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
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const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
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output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
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mask = (mask == 0x01) ? 0x80 : (mask >> 1);
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}
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