make code more stable (still has crash bug).

This commit is contained in:
hecomi
2016-11-15 03:06:55 +09:00
parent f8d8e64e46
commit 58e14d76d8
5 changed files with 40 additions and 21 deletions
@@ -17,6 +17,17 @@ class MonitorManager;
const std::unique_ptr<MonitorManager>& GetMonitorManager();
template <class T>
auto MakeUniqueWithReleaser(T* ptr)
{
const auto deleter = [](T* ptr)
{
if (ptr != nullptr) ptr->Release();
};
return std::unique_ptr<T, decltype(deleter)>(ptr, deleter);
}
// Message is pooled and fetch from Unity.
enum class Message
{
@@ -58,12 +58,12 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
// Get mouse pointer information
UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
if (FAILED(
monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_,
reinterpret_cast<void*>(apiBuffer_.get()),
&bufferSize,
&shapeInfo)))
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_,
reinterpret_cast<void*>(apiBuffer_.get()),
&bufferSize,
&shapeInfo);
if (FAILED(hr))
{
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
apiBuffer_.reset();
@@ -149,12 +149,13 @@ void Cursor::UpdateTexture()
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
ComPtr<ID3D11Texture2D> texture;
ID3D11Texture2D* texture;
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
{
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
return;
}
const auto textureReleaser = MakeUniqueWithReleaser(texture);
D3D11_BOX box;
box.front = 0;
@@ -170,16 +171,18 @@ void Cursor::UpdateTexture()
return;
}
ComPtr<ID3D11DeviceContext> context;
ID3D11DeviceContext* context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
context->CopySubresourceRegion(texture, 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
context->Release();
ComPtr<IDXGISurface> surface;
if (FAILED(texture.As<IDXGISurface>(&surface)))
IDXGISurface* surface;
if (FAILED(texture->QueryInterface<IDXGISurface>(&surface)))
{
Debug::Error("Cursor::UpdateTexture() => texture->QueryInterface() failed.");
return;
}
const auto surfaceReleaser = MakeUniqueWithReleaser(surface);
DXGI_MAPPED_RECT mappedSurface;
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
@@ -279,9 +282,10 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
return;
}
ComPtr<ID3D11DeviceContext> context;
ID3D11DeviceContext* context;
GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.get(), GetWidth() * 4, 0);
context->Release();
}
@@ -18,7 +18,10 @@ Monitor::Monitor(int id)
Monitor::~Monitor()
{
deskDupl_->Release();
if (deskDupl_)
{
deskDupl_->Release();
}
}
@@ -110,7 +113,7 @@ void Monitor::Render(UINT timeout)
{
if (!deskDupl_) return;
ComPtr<IDXGIResource> resource;
IDXGIResource* resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
const auto hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
@@ -154,8 +157,8 @@ void Monitor::Render(UINT timeout)
if (unityTexture_)
{
ComPtr<ID3D11Texture2D> texture;
if (FAILED(resource.As<ID3D11Texture2D>(&texture)))
ID3D11Texture2D* texture;
if (FAILED(resource->QueryInterface<ID3D11Texture2D>(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
@@ -178,9 +181,10 @@ void Monitor::Render(UINT timeout)
}
else
{
ComPtr<ID3D11DeviceContext> context;
ID3D11DeviceContext* context;
GetDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, texture.Get());
context->CopyResource(unityTexture_, texture);
context->Release();
}
}
@@ -218,7 +222,7 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
}
const ComPtr<IDXGIOutputDuplication>& Monitor::GetDeskDupl()
IDXGIOutputDuplication* Monitor::GetDeskDupl()
{
return deskDupl_;
}
@@ -48,7 +48,7 @@ public:
int GetRotation() const;
int GetDpiX() const;
int GetDpiY() const;
const Microsoft::WRL::ComPtr<IDXGIOutputDuplication>& GetDeskDupl();
IDXGIOutputDuplication* GetDeskDupl();
const std::unique_ptr<Cursor>& GetCursor();
private:
@@ -57,7 +57,7 @@ private:
int width_ = -1, height_ = -1;
State state_ = State::NotSet;
std::unique_ptr<Cursor> cursor_;
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDupl_;
IDXGIOutputDuplication* deskDupl_ = nullptr;
ID3D11Texture2D* unityTexture_ = nullptr;
DXGI_OUTPUT_DESC outputDesc_;
MONITORINFOEX monitorInfo_;