remove unused file.

This commit is contained in:
hecomi
2016-11-01 02:37:05 +09:00
parent 4350ac3953
commit dd4e27030d
-405
View File
@@ -1,405 +0,0 @@
#include <d3d11.h>
#include <dxgi1_2.h>
#include <vector>
#include <string>
#include "IUnityInterface.h"
#include "IUnityGraphics.h"
#include "IUnityGraphicsD3D11.h"
#pragma comment(lib, "dxgi.lib")
namespace
{
struct Monitor
{
IDXGIOutputDuplication* deskDupl = nullptr;
ID3D11Texture2D* texture = nullptr;
DXGI_OUTPUT_DESC outputDesc;
MONITORINFOEX monitorInfo;
struct Pointer
{
bool isVisible = false;
int x = -1;
int y = -1;
BYTE* apiBuffer = nullptr;
UINT apiBufferSize = 0;
BYTE* bgra32Buffer = nullptr;
UINT bgra32BufferSize = 0;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
};
Pointer pointer;
};
IUnityInterfaces* g_unity = nullptr;
int g_timeout = 10;
HRESULT g_errorCode = 0;
std::string g_errorMessage = "";
std::vector<Monitor> g_monitors;
}
extern "C"
{
void FinalizeDuplication()
{
for (auto& monitor : g_monitors)
{
monitor.deskDupl->Release();
}
g_monitors.clear();
}
void InitializeDuplication()
{
FinalizeDuplication();
IDXGIFactory1* factory;
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
// Check all display adapters.
IDXGIAdapter1* adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
// Search the main monitor from all outputs.
IDXGIOutput* output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
Monitor monitor;
output->GetDesc(&monitor.outputDesc);
monitor.monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(monitor.outputDesc.Monitor, &monitor.monitorInfo);
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
output1->DuplicateOutput(device, &monitor.deskDupl);
output->Release();
g_monitors.push_back(monitor);
}
adapter->Release();
}
factory->Release();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
g_unity = unityInterfaces;
InitializeDuplication();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
{
g_unity = nullptr;
FinalizeDuplication();
}
bool IsValidMonitorId(int id)
{
return id >= 0 && id < g_monitors.size();
}
bool UpdateMouse(const DXGI_OUTDUPL_FRAME_INFO& frameInfo, Monitor& monitor)
{
auto& pointer = monitor.pointer;
pointer.isVisible = frameInfo.PointerPosition.Visible != 0;
pointer.x = frameInfo.PointerPosition.Position.x;
pointer.y = frameInfo.PointerPosition.Position.y;
if (frameInfo.PointerShapeBufferSize != 0)
{
if (frameInfo.PointerShapeBufferSize > pointer.apiBufferSize)
{
if (pointer.apiBuffer) delete[] pointer.apiBuffer;
pointer.apiBuffer = new BYTE[frameInfo.PointerShapeBufferSize];
pointer.apiBufferSize = frameInfo.PointerShapeBufferSize;
}
if (pointer.apiBuffer)
{
UINT bufferSize;
monitor.deskDupl->GetFramePointerShape(
frameInfo.PointerShapeBufferSize,
reinterpret_cast<void*>(pointer.apiBuffer),
&bufferSize,
&pointer.shapeInfo);
}
// Convert buffer give by API into BGRA32
const auto bgraBufferSize = pointer.shapeInfo.Width * pointer.shapeInfo.Height * 4;
if (bgraBufferSize > pointer.bgra32BufferSize)
{
if (pointer.bgra32Buffer) delete[] pointer.bgra32Buffer;
pointer.bgra32Buffer = new BYTE[bgraBufferSize];
pointer.bgra32BufferSize = bgraBufferSize;
}
if (pointer.bgra32Buffer)
{
const auto w = pointer.shapeInfo.Width;
const auto h = pointer.shapeInfo.Height;
const auto p = pointer.shapeInfo.Pitch;
// If masked, copy the desktop image and merge it with masked image.
const bool isMasked =
pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME ||
pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
if (isMasked)
{
HRESULT hr;
D3D11_TEXTURE2D_DESC desc;
desc.Width = w;
desc.Height = h;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
ID3D11DeviceContext* context;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
device->GetImmediateContext(&context);
ID3D11Texture2D* texture = nullptr;
hr = device->CreateTexture2D(&desc, nullptr, &texture);
if (FAILED(hr))
{
return false;
}
D3D11_BOX box;
box.left = pointer.x;
box.top = pointer.y;
box.right = pointer.x + w;
box.bottom = pointer.y + h;
context->CopySubresourceRegion(texture, 0, 0, 0, 0, monitor.texture, 0, &box);
IDXGISurface* surface = nullptr;
hr = texture->QueryInterface(__uuidof(IDXGISurface), (void**)&surface);
texture->Release();
if (FAILED(hr))
{
return false;
}
DXGI_MAPPED_RECT mappedSurface;
hr = surface->Map(&mappedSurface, DXGI_MAP_READ);
if (FAILED(hr))
{
surface->Release();
return false;
}
// Finally, get the texture behind the mouse pointer.
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
const auto desktopPitch = mappedSurface.Pitch / sizeof(UINT);
// Access RGBA values at the same time
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
if (pointer.shapeInfo.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME)
{
for (UINT row = 0; row < h; ++row)
{
for (UINT col = 0; col < w; ++col)
{
const int i = row * w + col;
const UINT mask = 0b10000000 >> (i % 8);
const BYTE andMask = pointer.apiBuffer[col / 8 + row * p] & mask;
const BYTE xorMask = pointer.apiBuffer[col / 8 + (row + h / 2) * p] & mask;
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
}
}
}
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
{
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
for (UINT row = 0; row < h; ++row)
{
for (UINT col = 0; col < w; ++col)
{
const int i = row * w + col;
const int j = row * p / sizeof(UINT) + col;
UINT MaskVal = 0xFF000000 & buffer32[j];
const UINT mask = 0xFF000000 & buffer[j];
if (mask) {
output[i] = 0xFF000000 ^ buffer[j];
} else {
output[i] = 0x00000000;
}
}
}
}
hr = surface->Unmap();
surface->Release();
if (FAILED(hr))
{
return false;
}
}
}
}
return true;
}
void UNITY_INTERFACE_API OnRenderEvent(int id)
{
if (!IsValidMonitorId(id)) return;
auto& monitor = g_monitors[id];
if (monitor.deskDupl == nullptr || monitor.texture == nullptr) return;
IDXGIResource* resource = nullptr;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
g_errorCode = monitor.deskDupl->AcquireNextFrame(g_timeout, &frameInfo, &resource);
if (FAILED(g_errorCode))
{
if (g_errorCode == DXGI_ERROR_ACCESS_LOST)
{
InitializeDuplication();
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Access lost.";
}
else
{
g_errorMessage = "[IDXGIOutputDuplication::AcquireNextFrame()] Unknown error.";
}
return;
}
ID3D11Texture2D* texture;
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
ID3D11DeviceContext* context;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
device->GetImmediateContext(&context);
context->CopyResource(monitor.texture, texture);
if (!UpdateMouse(frameInfo, monitor))
{
g_errorCode = -999;
g_errorMessage = "[UpdateMouse()] failed.";
}
resource->Release();
monitor.deskDupl->ReleaseFrame();
}
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
{
return OnRenderEvent;
}
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
{
return g_monitors.size();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
{
g_timeout = timeout;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
{
if (!IsValidMonitorId(id)) return;
strcpy_s(buf, len, g_monitors[id].monitorInfo.szDevice);
}
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
{
if (!IsValidMonitorId(id)) return false;
return g_monitors[id].monitorInfo.dwFlags == MONITORINFOF_PRIMARY;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
{
if (!IsValidMonitorId(id)) return -1;
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
return rect.right - rect.left;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
{
if (!IsValidMonitorId(id)) return -1;
const auto rect = g_monitors[id].monitorInfo.rcMonitor;
return rect.bottom - rect.top;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API IsPointerVisible(int id)
{
if (!IsValidMonitorId(id)) return false;
return g_monitors[id].pointer.isVisible;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerX(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.x;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerY(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.y;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeWidth(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.shapeInfo.Width;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeHeight(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.shapeInfo.Height;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapePitch(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.shapeInfo.Pitch;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeType(int id)
{
if (!IsValidMonitorId(id)) return -1;
return g_monitors[id].pointer.shapeInfo.Type;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdatePointerTexture(int id, ID3D11Texture2D* ptr)
{
if (!IsValidMonitorId(id)) return;
const auto& pointer = g_monitors[id].pointer;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
ID3D11DeviceContext* context;
device->GetImmediateContext(&context);
context->UpdateSubresource(ptr, 0, nullptr, pointer.bgra32Buffer, pointer.shapeInfo.Pitch, 0);
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
{
if (!IsValidMonitorId(id)) return;
g_monitors[id].texture = reinterpret_cast<ID3D11Texture2D*>(texture);
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetErrorCode()
{
return static_cast<int>(g_errorCode);
}
}