rename initialize/finalize to suppress warning.

This commit is contained in:
hecomi
2016-11-04 21:35:34 +09:00
parent 8f7659d7c2
commit 0f72396540
4 changed files with 8 additions and 16 deletions
+2 -2
View File
@@ -23,9 +23,9 @@ public static class Lib
public delegate void MessageHandler(Message message);
[DllImport("uDesktopDuplication")]
public static extern void Initialize();
public static extern void InitializeUDD();
[DllImport("uDesktopDuplication")]
public static extern void Finalize();
public static extern void FinalizeUDD();
[DllImport("uDesktopDuplication")]
public static extern void Update();
[DllImport("uDesktopDuplication")]
+2 -10
View File
@@ -41,11 +41,10 @@ public class Manager : MonoBehaviour
int timeout = 0;
private Coroutine renderCoroutine_ = null;
Message message_ = Message.None;
void Awake()
{
Lib.Initialize();
Lib.InitializeUDD();
if (instance_ != null) return;
instance_ = this;
@@ -57,7 +56,7 @@ public class Manager : MonoBehaviour
void OnApplicationQuit()
{
Lib.Finalize();
Lib.FinalizeUDD();
}
void OnEnable()
@@ -89,8 +88,6 @@ public class Manager : MonoBehaviour
}
message = Lib.PopMessage();
}
message_ = Message.None;
}
IEnumerator OnRender()
@@ -114,11 +111,6 @@ public class Manager : MonoBehaviour
}
}
void OnMessage(Message message)
{
message_ = message;
}
void Reinitialize()
{
for (int i = 0; i < monitorCount; ++i) {
@@ -49,7 +49,7 @@ void SendMessageToUnity(Message message)
extern "C"
{
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
{
if (g_unity && !g_manager)
{
@@ -57,7 +57,7 @@ extern "C"
}
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
{
g_manager.reset();
}
@@ -65,13 +65,13 @@ extern "C"
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
g_unity = unityInterfaces;
Initialize();
InitializeUDD();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
{
g_unity = nullptr;
Finalize();
FinalizeUDD();
}
void UNITY_INTERFACE_API OnRenderEvent(int id)