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4
.gitignore
vendored
4
.gitignore
vendored
@@ -4,6 +4,7 @@
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Ww]iki/
|
||||
/[Mm]isc/
|
||||
|
||||
# Autogenerated VS/MD solution and project files
|
||||
*.csproj
|
||||
@@ -24,3 +25,6 @@ sysinfo.txt
|
||||
|
||||
# Others
|
||||
.DS_Store
|
||||
/Assets/AssetStoreTools*
|
||||
/Assets/Extensions*
|
||||
/uDesktopDuplication.log
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48b92326b146fa848beec6f35365b1f4
|
||||
guid: 022a80d652ef0304e84e9d6ac689e21f
|
||||
folderAsset: yes
|
||||
timeCreated: 1477555207
|
||||
timeCreated: 1478353382
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
|
Before Width: | Height: | Size: 967 B After Width: | Height: | Size: 967 B |
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[CustomEditor(typeof(Texture))]
|
||||
public class TextureEditor : Editor
|
||||
{
|
||||
Texture texture
|
||||
{
|
||||
get { return target as Texture; }
|
||||
}
|
||||
|
||||
Monitor monitor
|
||||
{
|
||||
get { return texture.monitor; }
|
||||
}
|
||||
|
||||
bool isAvailable
|
||||
{
|
||||
get { return monitor == null || !Application.isPlaying; }
|
||||
}
|
||||
|
||||
bool basicsFolded_ = true;
|
||||
bool invertFolded_ = true;
|
||||
bool clipFolded_ = true;
|
||||
bool matFolded_ = true;
|
||||
|
||||
SerializedProperty invertX_;
|
||||
SerializedProperty invertY_;
|
||||
SerializedProperty useClip_;
|
||||
SerializedProperty clipPos_;
|
||||
SerializedProperty clipScale_;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
invertX_ = serializedObject.FindProperty("invertX_");
|
||||
invertY_ = serializedObject.FindProperty("invertY_");
|
||||
useClip_ = serializedObject.FindProperty("useClip_");
|
||||
clipPos_ = serializedObject.FindProperty("clipPos");
|
||||
clipScale_ = serializedObject.FindProperty("clipScale");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
DrawMonitor();
|
||||
DrawInvert();
|
||||
DrawClip();
|
||||
DrawMaterial();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void Fold(string name, ref bool folded, System.Action func)
|
||||
{
|
||||
folded = Utils.Foldout(name, folded);
|
||||
if (folded) {
|
||||
++EditorGUI.indentLevel;
|
||||
func();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMonitor()
|
||||
{
|
||||
Fold("Monitor", ref basicsFolded_, () => {
|
||||
if (isAvailable) {
|
||||
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
|
||||
if (id != monitor.id) { texture.monitorId = id; }
|
||||
EditorGUILayout.IntField("ID", monitor.id);
|
||||
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
|
||||
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
|
||||
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
|
||||
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
|
||||
});
|
||||
}
|
||||
|
||||
void DrawInvert()
|
||||
{
|
||||
Fold("Invert", ref invertFolded_, () => {
|
||||
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
|
||||
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawClip()
|
||||
{
|
||||
Fold("Clip", ref clipFolded_, () => {
|
||||
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
|
||||
EditorGUILayout.PropertyField(clipPos_);
|
||||
EditorGUILayout.PropertyField(clipScale_);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawMaterial()
|
||||
{
|
||||
Fold("Material", ref matFolded_, () => {
|
||||
if (!Application.isPlaying) {
|
||||
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
|
||||
}
|
||||
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
|
||||
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
|
||||
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
|
||||
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
|
||||
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
|
||||
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/TextureEditor.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/TextureEditor.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1202a4540abf0ad4781c025339772c4a
|
||||
timeCreated: 1480758898
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
public static bool Foldout(string title, bool display)
|
||||
{
|
||||
var style = new GUIStyle("ShurikenModuleTitle");
|
||||
style.font = new GUIStyle(EditorStyles.label).font;
|
||||
style.border = new RectOffset(15, 7, 4, 4);
|
||||
style.fixedHeight = 22;
|
||||
style.contentOffset = new Vector2(20f, -2f);
|
||||
|
||||
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
|
||||
GUI.Box(rect, title, style);
|
||||
|
||||
var e = Event.current;
|
||||
|
||||
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
|
||||
if (e.type == EventType.Repaint) {
|
||||
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
|
||||
}
|
||||
|
||||
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
|
||||
display = !display;
|
||||
e.Use();
|
||||
}
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
public static void ReadOnlyTextField(string label, string text)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
|
||||
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 278117152a6252546a219a17ef6f21f4
|
||||
timeCreated: 1480759393
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/uDesktopDuplication/Examples/Prefabs.meta
Normal file
9
Assets/uDesktopDuplication/Examples/Prefabs.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 678e1de5e6de7914baed516a78940503
|
||||
folderAsset: yes
|
||||
timeCreated: 1477643728
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Prefabs/Monitor Board.prefab
Normal file
BIN
Assets/uDesktopDuplication/Examples/Prefabs/Monitor Board.prefab
Normal file
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 033e0db89e0ca1d46a399c953629f67d
|
||||
timeCreated: 1477555367
|
||||
guid: de6f36e446e5e8a48bf61fe198985bb4
|
||||
timeCreated: 1477643732
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57d4a6e606848364c9880f2adec16d90
|
||||
timeCreated: 1480074774
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 42d6b6dbae38a384e882c2c907915139
|
||||
timeCreated: 1478889784
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/uDesktopDuplication/Examples/Scenes.meta
Normal file
9
Assets/uDesktopDuplication/Examples/Scenes.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a3456d4b2f59e84f969e31deca4016d
|
||||
folderAsset: yes
|
||||
timeCreated: 1477643596
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Scenes/Displacement.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Displacement.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e1efec2c71c5b94e8522880dd9636c8
|
||||
timeCreated: 1480074355
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Scenes/GetPixels.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/GetPixels.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38a5db360d5147c46ae925104162b881
|
||||
timeCreated: 1480420198
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Scenes/Meta Data.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Meta Data.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aac40d1b58f3f8940be815779d89b5a4
|
||||
timeCreated: 1479544409
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bae91f55031b98488c9e668031f7387
|
||||
timeCreated: 1478610618
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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||||
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licenseType: Pro
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||||
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BIN
Assets/uDesktopDuplication/Examples/Scenes/Primary Monitor.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Primary Monitor.unity
Normal file
Binary file not shown.
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
Binary file not shown.
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||||
fileFormatVersion: 2
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Assets/uDesktopDuplication/Examples/Scenes/Shaders.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Shaders.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f66b67cb0e751dc4ca0251b38bc8638d
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||||
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||||
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||||
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Assets/uDesktopDuplication/Examples/Scenes/Switch Scenes.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Switch Scenes.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ce9467b01f36d647ace156faef9cb9f
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fileFormatVersion: 2
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||||
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Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3d41026babadc241b9d0852b0831584
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timeCreated: 1478436298
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licenseType: Pro
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/uDesktopDuplication/Examples/Scripts.meta
Normal file
9
Assets/uDesktopDuplication/Examples/Scripts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71921882396f0f345aa8a66e2fcb0b6c
|
||||
folderAsset: yes
|
||||
timeCreated: 1477643608
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class DisplacementMapping : MonoBehaviour
|
||||
{
|
||||
public enum TargetMonitor
|
||||
{
|
||||
Self,
|
||||
Next,
|
||||
Prev,
|
||||
}
|
||||
public TargetMonitor target = TargetMonitor.Self;
|
||||
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
int dispTexId_;
|
||||
int dispFactorId_;
|
||||
int tessMinDistId_;
|
||||
int tessMaxDistId_;
|
||||
int tessFactorId_;
|
||||
|
||||
[Range(0.0f, 10f)] public float displacementFactor = 0.1f;
|
||||
[Range(0.1f, 10f)] public float tessellationMinDist = 0.5f;
|
||||
[Range(1.0f, 50f)] public float tessellationMaxDist = 25f;
|
||||
[Range(1.0f, 50f)] public float tessellationFactor = 25f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
Assert.IsNotNull(uddTexture_);
|
||||
|
||||
dispTexId_ = Shader.PropertyToID("_DispTex");
|
||||
dispFactorId_ = Shader.PropertyToID("_DispFactor");
|
||||
tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
|
||||
tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
|
||||
tessFactorId_ = Shader.PropertyToID("_TessFactor");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var id = uddTexture_.monitor.id;
|
||||
switch (target) {
|
||||
case TargetMonitor.Self: break;
|
||||
case TargetMonitor.Next: ++id; break;
|
||||
case TargetMonitor.Prev: --id; break;
|
||||
}
|
||||
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
|
||||
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
|
||||
monitor.shouldBeUpdated = true;
|
||||
|
||||
uddTexture_.material.SetTexture(dispTexId_, monitor.texture);
|
||||
uddTexture_.material.SetFloat(dispFactorId_, displacementFactor);
|
||||
uddTexture_.material.SetFloat(tessMinDistId_, tessellationMinDist);
|
||||
uddTexture_.material.SetFloat(tessMaxDistId_, tessellationMaxDist);
|
||||
uddTexture_.material.SetFloat(tessFactorId_, tessellationFactor);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 859a2446b86e55c43932212872c82748
|
||||
timeCreated: 1480146517
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class GazePointAnalyzer : MonoBehaviour
|
||||
{
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
[Tooltip("This needs a small calculation cost.")]
|
||||
public bool calcAveragePos = true;
|
||||
|
||||
private Vector2 averageCoord_ = Vector2.zero;
|
||||
private Vector2 averageCoordVelocity_ = Vector2.zero;
|
||||
public Vector3 averagePos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
|
||||
}
|
||||
|
||||
public Vector3 cursorPos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord(uddTexture_.monitor.cursorX, uddTexture_.monitor.cursorY); }
|
||||
}
|
||||
private Vector2 preCursorCoord_ = Vector2.zero;
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
public bool drawAveragePos;
|
||||
public bool drawCursorPos;
|
||||
public bool drawMoveRects;
|
||||
public bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
return uddTexture_.GetWorldPositionFromCoord(u, v);
|
||||
}
|
||||
|
||||
void CalcAveragePos()
|
||||
{
|
||||
if (!calcAveragePos) return;
|
||||
|
||||
var coord = Vector2.zero;
|
||||
var monitor = uddTexture_.monitor;
|
||||
var cursorCoord = new Vector2(monitor.cursorX, monitor.cursorY);
|
||||
var filter = 0f;
|
||||
|
||||
// move rect
|
||||
if (monitor.moveRectCount > 0) {
|
||||
foreach (var rects in monitor.moveRects) {
|
||||
var rect = rects.destination;
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
coord += center;
|
||||
}
|
||||
coord /= monitor.moveRectCount;
|
||||
filter = moveRectFilter;
|
||||
}
|
||||
// mouse
|
||||
else if (
|
||||
monitor.isCursorVisible &&
|
||||
cursorCoord != preCursorCoord_ &&
|
||||
(cursorCoord - preCursorCoord_).magnitude > 5 &&
|
||||
monitor.cursorX >= 0 &&
|
||||
monitor.cursorY >= 0)
|
||||
{
|
||||
coord = cursorCoord;
|
||||
filter = mouseFilter;
|
||||
}
|
||||
// dirty rect
|
||||
else if (monitor.dirtyRectCount > 0) {
|
||||
var totalWeights = 0f;
|
||||
foreach (var rect in monitor.dirtyRects) {
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
var weight = 1f / Mathf.Sqrt((rect.right - rect.left) * (rect.bottom - rect.top));
|
||||
coord += center * weight;
|
||||
totalWeights += weight;
|
||||
}
|
||||
coord /= totalWeights;
|
||||
filter = dirtyRectFilter;
|
||||
}
|
||||
// no event
|
||||
else {
|
||||
coord = new Vector2(monitor.width / 2, monitor.height / 2);
|
||||
filter = noEventFilter;
|
||||
}
|
||||
|
||||
var cf = (filter / ((1f / 60) / Time.deltaTime));
|
||||
var vf = (velocityFilter / ((1f / 60) / Time.deltaTime));
|
||||
var targetCoord = averageCoord_ + (coord - averageCoord_) * cf;
|
||||
var targetVelocity = targetCoord - averageCoord_;
|
||||
|
||||
if (float.IsNaN(targetCoord.x) || float.IsNaN(targetCoord.y)) return;
|
||||
if (float.IsNaN(targetVelocity.x) || float.IsNaN(targetVelocity.y)) return;
|
||||
|
||||
averageCoordVelocity_ += (targetVelocity - averageCoordVelocity_) * vf;
|
||||
averageCoord_ += averageCoordVelocity_;
|
||||
averageCoord_.x = Mathf.Clamp(averageCoord_.x, 0, monitor.width);
|
||||
averageCoord_.y = Mathf.Clamp(averageCoord_.y, 0, monitor.height);
|
||||
|
||||
preCursorCoord_ = cursorCoord;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
CalcAveragePos();
|
||||
DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
if (drawAveragePos) DrawAveragePos();
|
||||
if (drawCursorPos) DrawCursorPos();
|
||||
if (drawDirtyRects) DrawDirtyRects();
|
||||
if (drawMoveRects) DrawMoveRects();
|
||||
}
|
||||
|
||||
void DrawRect(uDesktopDuplication.RECT rect, Color color)
|
||||
{
|
||||
var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
|
||||
var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
|
||||
var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
|
||||
var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
|
||||
|
||||
Debug.DrawLine(p0, p1, color);
|
||||
Debug.DrawLine(p1, p2, color);
|
||||
Debug.DrawLine(p2, p3, color);
|
||||
Debug.DrawLine(p3, p0, color);
|
||||
}
|
||||
|
||||
void DrawAveragePos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, averagePos, Color.yellow);
|
||||
}
|
||||
|
||||
void DrawCursorPos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, cursorPos, Color.grey);
|
||||
}
|
||||
|
||||
void DrawMoveRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.moveRects) {
|
||||
DrawRect(rect.source, Color.blue);
|
||||
DrawRect(rect.destination, Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDirtyRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.dirtyRects) {
|
||||
DrawRect(rect, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52d402bdca823cc42925c9d65993ee59
|
||||
timeCreated: 1479546123
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
const int width = 64;
|
||||
const int height = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors = new Color32[width * height];
|
||||
|
||||
void Start()
|
||||
{
|
||||
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, width, height)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd3f838ff57152e44a1810274a9df49b
|
||||
timeCreated: 1480420430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
50
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
Normal file
50
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class Loupe : MonoBehaviour
|
||||
{
|
||||
private uDesktopDuplication.Texture uddTexture_;
|
||||
public float zoom = 3f;
|
||||
public float aspect = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
uddTexture_.useClip = true;
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
CheckVariables();
|
||||
|
||||
if (uDesktopDuplication.Manager.cursorMonitorId < 0) return;
|
||||
uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
|
||||
// To get other monitor textures, set dirty flag.
|
||||
foreach (var target in uDesktopDuplication.Manager.monitors) {
|
||||
target.CreateTextureIfNeeded();
|
||||
target.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
var monitor = uddTexture_.monitor;
|
||||
var x = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorX / monitor.width :
|
||||
(float)monitor.systemCursorX / monitor.width;
|
||||
var y = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorY / monitor.height :
|
||||
(float)monitor.systemCursorY / monitor.height;
|
||||
var w = 1f / zoom;
|
||||
var h = w / aspect * monitor.aspect;
|
||||
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
|
||||
y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
|
||||
uddTexture_.clipPos = new Vector2(x, y);
|
||||
uddTexture_.clipScale = new Vector2(w, h);
|
||||
}
|
||||
|
||||
void CheckVariables()
|
||||
{
|
||||
if (zoom < 1f) zoom = 1f;
|
||||
if (aspect < 0.01f) aspect = 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
Normal file
12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: efd9499cdb931b945947a2cd47909676
|
||||
timeCreated: 1478438457
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
{
|
||||
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
for (int i = 0; i < creator_.monitors.Count; ++i) {
|
||||
var info = creator_.monitors[i];
|
||||
var analyzer =
|
||||
info.gameObject.GetComponent<GazePointAnalyzer>() ??
|
||||
info.gameObject.AddComponent<GazePointAnalyzer>();
|
||||
UpdateAnalyzer(analyzer);
|
||||
if (info.uddTexture.monitorId == cursorMonitorId) {
|
||||
gazePoint = analyzer.averagePos;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
{
|
||||
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
{
|
||||
analyzer.moveRectFilter = moveRectFilter;
|
||||
analyzer.mouseFilter = mouseFilter;
|
||||
analyzer.dirtyRectFilter = dirtyRectFilter;
|
||||
analyzer.noEventFilter = noEventFilter;
|
||||
analyzer.velocityFilter = velocityFilter;
|
||||
analyzer.drawAveragePos = drawAveragePos;
|
||||
analyzer.drawMoveRects = drawMoveRects;
|
||||
analyzer.drawDirtyRects = drawDirtyRects;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbdfccef47068644b81b671bb4e6e166
|
||||
timeCreated: 1479620455
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,203 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
using MonitorState = uDesktopDuplication.MonitorState;
|
||||
|
||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Create monitors using this prefab.")]
|
||||
public GameObject monitorPrefab;
|
||||
|
||||
public enum ScaleMode
|
||||
{
|
||||
Real,
|
||||
Fixed,
|
||||
Pixel,
|
||||
}
|
||||
|
||||
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
|
||||
public ScaleMode scaleMode = ScaleMode.Fixed;
|
||||
|
||||
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
|
||||
public float scale = 0.5f;
|
||||
|
||||
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
|
||||
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public bool removeIfUnsupported = true;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public float removeWaitDuration = 5f;
|
||||
|
||||
[Tooltip("Remove all childrens (for debug).")]
|
||||
public bool removeChildrenWhenClear = true;
|
||||
|
||||
bool hasMonitorUnsupportStateChecked_ = false;
|
||||
float removeWaitTimer_ = 0f;
|
||||
|
||||
public class MonitorInfo
|
||||
{
|
||||
public GameObject gameObject { get; set; }
|
||||
public Quaternion originalRotation { get; set; }
|
||||
public Vector3 originalLocalScale { get; set; }
|
||||
public uDesktopDuplication.Texture uddTexture { get; set; }
|
||||
public Mesh mesh { get; set; }
|
||||
}
|
||||
|
||||
private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
|
||||
public List<MonitorInfo> monitors { get { return monitors_; } }
|
||||
|
||||
public class SavedMonitorInfo
|
||||
{
|
||||
public float widthScale = 1f;
|
||||
public float heightScale = 1f;
|
||||
}
|
||||
|
||||
private List<SavedMonitorInfo> savedInfoList_ = new List<SavedMonitorInfo>();
|
||||
public List<SavedMonitorInfo> savedInfoList { get { return savedInfoList_; } }
|
||||
|
||||
void Start()
|
||||
{
|
||||
uDesktopDuplication.Manager.CreateInstance();
|
||||
Create();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (removeIfUnsupported) {
|
||||
RemoveUnsupportedDisplayAfterRemoveTimer();
|
||||
}
|
||||
|
||||
if (uDesktopDuplication.Manager.monitorCount != monitors.Count) {
|
||||
Recreate();
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized += Recreate;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
uDesktopDuplication.Manager.onReinitialized -= Recreate;
|
||||
}
|
||||
|
||||
void RemoveUnsupportedDisplayAfterRemoveTimer()
|
||||
{
|
||||
if (!hasMonitorUnsupportStateChecked_) {
|
||||
removeWaitTimer_ += Time.deltaTime;
|
||||
if (removeWaitTimer_ > removeWaitDuration) {
|
||||
hasMonitorUnsupportStateChecked_ = true;
|
||||
foreach (var info in monitors) {
|
||||
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
}
|
||||
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResetRemoveTimer()
|
||||
{
|
||||
hasMonitorUnsupportStateChecked_ = false;
|
||||
removeWaitTimer_ = 0f;
|
||||
}
|
||||
|
||||
void Create()
|
||||
{
|
||||
ResetRemoveTimer();
|
||||
|
||||
// Create monitors
|
||||
var n = uDesktopDuplication.Manager.monitors.Count;
|
||||
for (int i = 0; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = uDesktopDuplication.Manager.monitors[i].name;
|
||||
|
||||
// Saved infomation
|
||||
if (savedInfoList.Count == i) {
|
||||
savedInfoList.Add(new SavedMonitorInfo());
|
||||
Assert.AreEqual(i, savedInfoList.Count - 1);
|
||||
}
|
||||
var savedInfo = savedInfoList[i];
|
||||
|
||||
// Expand AABB
|
||||
var mesh = go.GetComponent<MeshFilter>().mesh; // clone
|
||||
var aabbScale = mesh.bounds.size;
|
||||
aabbScale.y = Mathf.Max(aabbScale.y, aabbScale.x);
|
||||
aabbScale.z = Mathf.Max(aabbScale.z, aabbScale.x);
|
||||
mesh.bounds = new Bounds(mesh.bounds.center, aabbScale);
|
||||
|
||||
// Assign monitor
|
||||
var texture = go.GetComponent<uDesktopDuplication.Texture>();
|
||||
texture.monitorId = i;
|
||||
var monitor = texture.monitor;
|
||||
|
||||
// Set width / height
|
||||
float width = 1f, height = 1f;
|
||||
switch (scaleMode) {
|
||||
case ScaleMode.Real:
|
||||
width = monitor.widthMeter;
|
||||
height = monitor.heightMeter;
|
||||
break;
|
||||
case ScaleMode.Fixed:
|
||||
width = scale * (monitor.isHorizontal ? monitor.aspect : 1f);
|
||||
height = scale * (monitor.isHorizontal ? 1f : 1f / monitor.aspect);
|
||||
break;
|
||||
case ScaleMode.Pixel:
|
||||
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect) * ((float)monitor.width / 1920);
|
||||
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f) * ((float)monitor.width / 1920);
|
||||
break;
|
||||
}
|
||||
|
||||
width *= savedInfo.widthScale;
|
||||
height *= savedInfo.heightScale;
|
||||
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
go.transform.localScale = new Vector3(width, go.transform.localScale.y, height);
|
||||
} else {
|
||||
go.transform.localScale = new Vector3(width, height, go.transform.localScale.z);
|
||||
}
|
||||
|
||||
// Set parent as this object
|
||||
go.transform.SetParent(transform);
|
||||
|
||||
// Save
|
||||
var info = new MonitorInfo();
|
||||
info.gameObject = go;
|
||||
info.originalRotation = go.transform.rotation;
|
||||
info.originalLocalScale = go.transform.localScale;
|
||||
info.uddTexture = texture;
|
||||
info.mesh = mesh;
|
||||
monitors.Add(info);
|
||||
}
|
||||
|
||||
// Sort monitors in coordinate order
|
||||
monitors.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
foreach (var info in monitors) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
if (removeChildrenWhenClear) {
|
||||
for (int i = 0; i < transform.childCount; ++i) {
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
monitors.Clear();
|
||||
}
|
||||
|
||||
[ContextMenu("Recreate")]
|
||||
public void Recreate()
|
||||
{
|
||||
Clear();
|
||||
Create();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb22986017201f74aa864dcbf0cab751
|
||||
timeCreated: 1477643778
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorLayouter : MonoBehaviour
|
||||
{
|
||||
protected MultipleMonitorCreator creator_;
|
||||
public bool updateEveryFrame = true;
|
||||
public float margin = 0.1f;
|
||||
[Range(0f, 10f)] public float thickness = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
Layout();
|
||||
}
|
||||
|
||||
protected virtual void Update()
|
||||
{
|
||||
margin = Mathf.Max(margin, 0f);
|
||||
|
||||
if (updateEveryFrame) {
|
||||
Layout();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Layout()
|
||||
{
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
var x = -totalWidth / 2;
|
||||
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x;
|
||||
x += (width * info.mesh.bounds.extents.x);
|
||||
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
|
||||
info.gameObject.transform.localRotation = info.originalRotation;
|
||||
x += (width * info.mesh.bounds.extents.x) + margin;
|
||||
}
|
||||
|
||||
foreach (var info in monitors) {
|
||||
info.uddTexture.thickness = thickness;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0db1dcac2dedc724194c423ee75b3bf4
|
||||
timeCreated: 1478608632
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,102 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
{
|
||||
[SerializeField] bool debugDraw = true;
|
||||
|
||||
public float radius = 10f;
|
||||
public Vector3 offsetAngle = Vector3.zero;
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
foreach (var info in creator_.monitors) {
|
||||
info.uddTexture.bend = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Layout()
|
||||
{
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
// Keep the local scale z of monitors as 1 to bend them correctly.
|
||||
// And save width / height to use same values after reinitialization.
|
||||
for (int i = 0; i < n; ++i) {
|
||||
var info = monitors[i];
|
||||
var savedInfo = creator_.savedInfoList[i];
|
||||
var scale = info.gameObject.transform.localScale;
|
||||
if (creator_.meshForwardDirection == MeshForwardDirection.Y) {
|
||||
scale.y = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.z / info.originalLocalScale.z;
|
||||
} else {
|
||||
scale.z = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.y / info.originalLocalScale.y;
|
||||
}
|
||||
info.gameObject.transform.localScale = scale;
|
||||
}
|
||||
|
||||
// keep thicness plus value.
|
||||
thickness = Mathf.Max(thickness, 0f);
|
||||
|
||||
// calculate total width
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
// expand radius if total width is larger than the circumference.
|
||||
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
|
||||
|
||||
// total angle of monitors
|
||||
var totalAngle = totalWidth / radius;
|
||||
|
||||
// layout
|
||||
float angle = -totalAngle / 2;
|
||||
var offsetRot = Quaternion.Euler(offsetAngle);
|
||||
foreach (var info in monitors) {
|
||||
var uddTex = info.uddTexture;
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
|
||||
angle += (width / radius) * 0.5f;
|
||||
var pos = radius * new Vector3(Mathf.Sin(angle), 0f, Mathf.Cos(angle) - 1f);
|
||||
pos += radius * Vector3.forward;
|
||||
pos = offsetRot * pos;
|
||||
pos -= radius * Vector3.forward;
|
||||
uddTex.transform.localPosition = pos;
|
||||
uddTex.transform.localRotation = offsetRot * Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.up) * info.originalRotation;
|
||||
angle += (width * 0.5f + margin) / radius;
|
||||
|
||||
uddTex.bend = true;
|
||||
uddTex.meshForwardDirection = creator_.meshForwardDirection;
|
||||
uddTex.radius = radius;
|
||||
uddTex.thickness = thickness;
|
||||
uddTex.width = uddTex.transform.localScale.x;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (debugDraw) DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
// draw the circumference in the scene view.
|
||||
var scale = transform.localScale.x;
|
||||
var center = transform.position - Vector3.forward * radius * scale;
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
var a0 = 2 * Mathf.PI * i / 100;
|
||||
var a1 = 2 * Mathf.PI * (i + 1) / 100;
|
||||
var p0 = center + radius * scale * new Vector3(Mathf.Cos(a0), 0f, Mathf.Sin(a0));
|
||||
var p1 = center + radius * scale * new Vector3(Mathf.Cos(a1), 0f, Mathf.Sin(a1));
|
||||
Debug.DrawLine(p0, p1, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a31b05fdfa301f14e88365e64622b43a
|
||||
timeCreated: 1478524060
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RaycastTest : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!from || !to) return;
|
||||
|
||||
Debug.DrawLine(from.position, to.position, Color.red);
|
||||
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from.position, to.position - from.position);
|
||||
if (result.hit) {
|
||||
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
|
||||
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 810a4ad59c7d8d34e9b6014e8191fffe
|
||||
timeCreated: 1481722966
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ToggleMonitors : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Tab)) {
|
||||
var texture = GetComponent<uDesktopDuplication.Texture>();
|
||||
var id = texture.monitorId;
|
||||
var n = uDesktopDuplication.Manager.monitorCount;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
|
||||
texture.monitorId = (id - 1 < 0) ? 0 : (id - 1);
|
||||
} else {
|
||||
texture.monitorId = (id + 1 >= n) ? (n - 1) : (id + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 602d3a9bed585d14eaf21e0528d24d54
|
||||
timeCreated: 1477650268
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
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using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class UddSceneManager : MonoBehaviour
|
||||
{
|
||||
public static UddSceneManager instance { get; set; }
|
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[SerializeField] string[] scenes;
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[SerializeField] int sceneNo = 0;
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void Awake()
|
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{
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if (!instance) {
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instance = this;
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} else {
|
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Destroy(gameObject);
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}
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}
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void Start()
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{
|
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DontDestroyOnLoad(gameObject);
|
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Load();
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.RightArrow)) {
|
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Next();
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} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
|
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Prev();
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}
|
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||||
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
|
||||
uDesktopDuplication.Manager.instance.Reinitialize();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
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void Next()
|
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{
|
||||
sceneNo = (sceneNo + 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
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void Prev()
|
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{
|
||||
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
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void Load()
|
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{
|
||||
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
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}
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Normal file
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settings:
|
||||
CPU: None
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
239
Assets/uDesktopDuplication/Scripts/Lib.cs
Normal file
239
Assets/uDesktopDuplication/Scripts/Lib.cs
Normal file
@@ -0,0 +1,239 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#pragma warning disable 114, 465
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public enum Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
TextureSizeChanged = 1,
|
||||
}
|
||||
|
||||
public enum CursorShapeType
|
||||
{
|
||||
Unspecified = 0,
|
||||
MonoChrome = 1,
|
||||
Color = 2,
|
||||
MaskedColor = 4,
|
||||
}
|
||||
|
||||
public enum MonitorRotation
|
||||
{
|
||||
Unspecified = 0,
|
||||
Identity = 1,
|
||||
Rotate90 = 2,
|
||||
Rotate180 = 3,
|
||||
Rotate270 = 4
|
||||
}
|
||||
|
||||
public enum MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
TextureSizeInconsistent = 7,
|
||||
Unknown = 999,
|
||||
}
|
||||
|
||||
public enum DebugMode
|
||||
{
|
||||
None = 0,
|
||||
File = 1,
|
||||
UnityLog = 2, /* currently has bug when app exits. */
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int left;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int top;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int right;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DXGI_OUTDUPL_MOVE_RECT
|
||||
{
|
||||
public RECT source;
|
||||
public RECT destination;
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
public delegate void MessageHandler(Message message);
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
public delegate void DebugLogDelegate(string str);
|
||||
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsInitialized();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Initialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Finalize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Update();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern Message PopMessage();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void EnableDebug();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void DisableDebug();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetDebugMode(DebugMode mode);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetLogFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetErrorFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasMonitorCountChanged();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorMonitorId();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetTimeout(int timeout);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetRenderEventFunc();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetId(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorState GetState(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetName(int id, StringBuilder buf, int len);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetLeft(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetRight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTop(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetBottom(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetWidth(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetHeight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiX(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiY(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorRotation GetRotation(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsPrimary(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsCursorVisible(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorY();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapePitch();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMoveRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
|
||||
private static extern IntPtr GetMoveRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDirtyRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
|
||||
private static extern IntPtr GetDirtyRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
|
||||
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasBeenUpdated(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool UseGetPixels(int id, bool use);
|
||||
|
||||
public static string GetName(int id)
|
||||
{
|
||||
var buf = new StringBuilder(32);
|
||||
GetName(id, buf, buf.Capacity);
|
||||
return buf.ToString();
|
||||
}
|
||||
|
||||
public static DXGI_OUTDUPL_MOVE_RECT[] GetMoveRects(int id)
|
||||
{
|
||||
var count = GetMoveRectCount(id);
|
||||
var rects = new DXGI_OUTDUPL_MOVE_RECT[count];
|
||||
var ptr = GetMoveRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (DXGI_OUTDUPL_MOVE_RECT)Marshal.PtrToStructure(data, typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static RECT[] GetDirtyRects(int id)
|
||||
{
|
||||
var count = GetDirtyRectCount(id);
|
||||
var rects = new RECT[count];
|
||||
var ptr = GetDirtyRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (RECT)Marshal.PtrToStructure(data, typeof(RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static Color32[] GetPixels(int id, int x, int y, int width, int height)
|
||||
{
|
||||
var color = new Color32[width * height];
|
||||
GetPixels(id, color, x, y, width, height);
|
||||
return color;
|
||||
}
|
||||
|
||||
public static bool GetPixels(int id, Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (colors.Length < width * height) {
|
||||
Debug.LogErrorFormat("colors is small.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
var handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
|
||||
var ptr = handle.AddrOfPinnedObject();
|
||||
if (!GetPixels_Internal(id, ptr, x, y, width, height)) {
|
||||
Debug.LogErrorFormat("GetPixels({0}, {1}, {2}, {3}, {4}) failed.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
handle.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Color32 GetPixel(int id, int x, int y)
|
||||
{
|
||||
return GetPixels(id, x, y, 1, 1)[0];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2d9e4ca459ecb44da8815bafe9655c5
|
||||
timeCreated: 1477559806
|
||||
guid: cb02196c3e766c14ba398dc130e443e8
|
||||
timeCreated: 1477643164
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
258
Assets/uDesktopDuplication/Scripts/Manager.cs
Normal file
258
Assets/uDesktopDuplication/Scripts/Manager.cs
Normal file
@@ -0,0 +1,258 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public class Manager : MonoBehaviour
|
||||
{
|
||||
private static Manager instance_;
|
||||
public static Manager instance
|
||||
{
|
||||
get { return CreateInstance(); }
|
||||
}
|
||||
|
||||
public static Manager CreateInstance()
|
||||
{
|
||||
if (instance_ != null) return instance_;
|
||||
|
||||
var manager = FindObjectOfType<Manager>();
|
||||
if (manager) {
|
||||
instance_ = manager;
|
||||
return manager;
|
||||
}
|
||||
|
||||
var go = new GameObject("uDesktopDuplicationManager");
|
||||
instance_ = go.AddComponent<Manager>();
|
||||
return instance_;
|
||||
}
|
||||
|
||||
private List<Monitor> monitors_ = new List<Monitor>();
|
||||
static public List<Monitor> monitors
|
||||
{
|
||||
get { return instance.monitors_; }
|
||||
}
|
||||
|
||||
static public int monitorCount
|
||||
{
|
||||
get { return Lib.GetMonitorCount(); }
|
||||
}
|
||||
|
||||
static public int cursorMonitorId
|
||||
{
|
||||
get { return Lib.GetCursorMonitorId(); }
|
||||
}
|
||||
|
||||
static public Monitor primary
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance.monitors_.Find(monitor => monitor.isPrimary);
|
||||
}
|
||||
}
|
||||
|
||||
[Tooltip("Debug mode is not applied while running.")]
|
||||
[SerializeField] DebugMode debugMode = DebugMode.File;
|
||||
|
||||
[SerializeField] int desktopDuplicationApiTimeout = 0;
|
||||
[SerializeField] float retryReinitializationDuration = 1f;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
private bool shouldReinitialize_ = false;
|
||||
private float reinitializationTimer_ = 0f;
|
||||
private bool isFirstFrame_ = true;
|
||||
|
||||
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
public static Monitor GetMonitor(int id)
|
||||
{
|
||||
if (id < 0 || id >= Manager.monitors.Count) {
|
||||
Debug.LogErrorFormat("[uDD::Error] there is no monitor whose id is {0}.", id);
|
||||
return Manager.primary;
|
||||
}
|
||||
return monitors[Mathf.Clamp(id, 0, Manager.monitorCount - 1)];
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
// for simple singleton
|
||||
|
||||
if (instance_ == this) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (instance_ != null && instance_ != this) {
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
instance_ = this;
|
||||
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
Lib.SetErrorFunc(onDebugErr);
|
||||
|
||||
Lib.SetTimeout(desktopDuplicationApiTimeout);
|
||||
Lib.Initialize();
|
||||
|
||||
CreateMonitors();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
Lib.Finalize();
|
||||
DestroyMonitors();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
renderCoroutine_ = StartCoroutine(OnRender());
|
||||
if (!isFirstFrame_) {
|
||||
Reinitialize();
|
||||
}
|
||||
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
if (renderCoroutine_ != null) {
|
||||
StopCoroutine(renderCoroutine_);
|
||||
renderCoroutine_ = null;
|
||||
}
|
||||
|
||||
Lib.SetLogFunc(null);
|
||||
Lib.SetErrorFunc(null);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Lib.Update();
|
||||
ReinitializeIfNeeded();
|
||||
UpdateMessage();
|
||||
isFirstFrame_ = false;
|
||||
}
|
||||
|
||||
[ContextMenu("Reinitialize")]
|
||||
public void Reinitialize()
|
||||
{
|
||||
Debug.Log("[uDD] Reinitialize");
|
||||
Lib.Reinitialize();
|
||||
CreateMonitors();
|
||||
if (onReinitialized != null) {
|
||||
onReinitialized();
|
||||
}
|
||||
}
|
||||
|
||||
void ReinitializeIfNeeded()
|
||||
{
|
||||
bool reinitializeNeeded = false;
|
||||
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
var monitor = monitors[i];
|
||||
var state = monitor.state;
|
||||
if (
|
||||
state == MonitorState.NotSet ||
|
||||
state == MonitorState.AccessLost ||
|
||||
state == MonitorState.AccessDenied ||
|
||||
state == MonitorState.SessionDisconnected ||
|
||||
state == MonitorState.Unknown
|
||||
) {
|
||||
reinitializeNeeded = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Lib.HasMonitorCountChanged()) {
|
||||
reinitializeNeeded = true;
|
||||
}
|
||||
|
||||
if (!shouldReinitialize_ && reinitializeNeeded) {
|
||||
shouldReinitialize_ = true;
|
||||
reinitializationTimer_ = 0f;
|
||||
}
|
||||
|
||||
if (shouldReinitialize_) {
|
||||
if (reinitializationTimer_ > retryReinitializationDuration) {
|
||||
Reinitialize();
|
||||
shouldReinitialize_ = false;
|
||||
}
|
||||
reinitializationTimer_ += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMessage()
|
||||
{
|
||||
var message = Lib.PopMessage();
|
||||
while (message != Message.None) {
|
||||
Debug.Log("[uDD] " + message);
|
||||
switch (message) {
|
||||
case Message.Reinitialized:
|
||||
ReinitializeMonitors();
|
||||
break;
|
||||
case Message.TextureSizeChanged:
|
||||
RecreateTextures();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
message = Lib.PopMessage();
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator OnRender()
|
||||
{
|
||||
for (;;) {
|
||||
yield return new WaitForEndOfFrame();
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
var monitor = monitors[i];
|
||||
if (monitor.shouldBeUpdated) {
|
||||
monitor.Render();
|
||||
}
|
||||
monitor.shouldBeUpdated = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreateMonitors()
|
||||
{
|
||||
DestroyMonitors();
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
monitors.Add(new Monitor(i));
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
monitors[i].DestroyTexture();
|
||||
}
|
||||
monitors.Clear();
|
||||
}
|
||||
|
||||
void ReinitializeMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
if (i == monitors.Count) {
|
||||
monitors.Add(new Monitor(i));
|
||||
} else {
|
||||
monitors[i].Reinitialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RecreateTextures()
|
||||
{
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
monitors[i].CreateTextureIfNeeded();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Scripts/Manager.cs.meta
Normal file
12
Assets/uDesktopDuplication/Scripts/Manager.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dccb434f55ebee4f91bfb9935092bbf
|
||||
timeCreated: 1477643174
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
367
Assets/uDesktopDuplication/Scripts/Monitor.cs
Normal file
367
Assets/uDesktopDuplication/Scripts/Monitor.cs
Normal file
@@ -0,0 +1,367 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public class Monitor
|
||||
{
|
||||
public Monitor(int id)
|
||||
{
|
||||
this.id = id;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MonitorState.Available:
|
||||
break;
|
||||
case MonitorState.InvalidArg:
|
||||
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
|
||||
break;
|
||||
case MonitorState.AccessDenied:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
|
||||
break;
|
||||
case MonitorState.Unsupported:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
|
||||
break;
|
||||
case MonitorState.SessionDisconnected:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
|
||||
break;
|
||||
case MonitorState.NotSet:
|
||||
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
|
||||
break;
|
||||
default:
|
||||
Debug.LogErrorFormat("[uDD] {0}:{1} => Unknown error.", id, name);
|
||||
break;
|
||||
}
|
||||
|
||||
if (dpiX == 0 || dpiY == 0) {
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Could not get DPI", id, name);
|
||||
}
|
||||
}
|
||||
|
||||
~Monitor()
|
||||
{
|
||||
}
|
||||
|
||||
public int id
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public bool exists
|
||||
{
|
||||
get { return id < Manager.monitorCount; }
|
||||
}
|
||||
|
||||
public MonitorState state
|
||||
{
|
||||
get { return Lib.GetState(id); }
|
||||
}
|
||||
|
||||
public bool available
|
||||
{
|
||||
get { return state == MonitorState.Available; }
|
||||
}
|
||||
|
||||
public string name
|
||||
{
|
||||
get { return Lib.GetName(id); }
|
||||
}
|
||||
|
||||
public bool isPrimary
|
||||
{
|
||||
get { return Lib.IsPrimary(id); }
|
||||
}
|
||||
|
||||
public int left
|
||||
{
|
||||
get { return Lib.GetLeft(id); }
|
||||
}
|
||||
|
||||
public int right
|
||||
{
|
||||
get { return Lib.GetRight(id); }
|
||||
}
|
||||
|
||||
public int top
|
||||
{
|
||||
get { return Lib.GetTop(id); }
|
||||
}
|
||||
|
||||
public int bottom
|
||||
{
|
||||
get { return Lib.GetBottom(id); }
|
||||
}
|
||||
|
||||
public int width
|
||||
{
|
||||
get { return Lib.GetWidth(id); }
|
||||
}
|
||||
|
||||
public int height
|
||||
{
|
||||
get { return Lib.GetHeight(id); }
|
||||
}
|
||||
|
||||
public int dpiX
|
||||
{
|
||||
get
|
||||
{
|
||||
var dpi = Lib.GetDpiX(id);
|
||||
if (dpi == 0) dpi = 100; // when monitors are duplicated
|
||||
return dpi;
|
||||
}
|
||||
}
|
||||
|
||||
public int dpiY
|
||||
{
|
||||
get
|
||||
{
|
||||
var dpi = Lib.GetDpiY(id);
|
||||
if (dpi == 0) dpi = 100; // when monitors are duplicated
|
||||
return dpi;
|
||||
}
|
||||
}
|
||||
|
||||
public float widthMeter
|
||||
{
|
||||
get { return width / dpiX * 0.0254f; }
|
||||
}
|
||||
|
||||
public float heightMeter
|
||||
{
|
||||
get { return height / dpiY * 0.0254f; }
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get { return Lib.GetRotation(id); }
|
||||
}
|
||||
|
||||
public float aspect
|
||||
{
|
||||
get { return (float)width / height; }
|
||||
}
|
||||
|
||||
public bool isHorizontal
|
||||
{
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Identity) ||
|
||||
(rotation == MonitorRotation.Rotate180);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isVertical
|
||||
{
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Rotate90) ||
|
||||
(rotation == MonitorRotation.Rotate270);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isCursorVisible
|
||||
{
|
||||
get { return Lib.IsCursorVisible(id); }
|
||||
}
|
||||
|
||||
public int cursorX
|
||||
{
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorX() : -1; }
|
||||
}
|
||||
|
||||
public int cursorY
|
||||
{
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorY() : -1; }
|
||||
}
|
||||
|
||||
public int systemCursorX
|
||||
{
|
||||
get
|
||||
{
|
||||
var p = Utility.GetCursorPos();
|
||||
return p.x - left;
|
||||
}
|
||||
}
|
||||
|
||||
public int systemCursorY
|
||||
{
|
||||
get
|
||||
{
|
||||
var p = Utility.GetCursorPos();
|
||||
return p.y - top;
|
||||
}
|
||||
}
|
||||
|
||||
public int cursorShapeWidth
|
||||
{
|
||||
get { return Lib.GetCursorShapeWidth(); }
|
||||
}
|
||||
|
||||
public int cursorShapeHeight
|
||||
{
|
||||
get { return Lib.GetCursorShapeHeight(); }
|
||||
}
|
||||
|
||||
public CursorShapeType cursorShapeType
|
||||
{
|
||||
get { return Lib.GetCursorShapeType(); }
|
||||
}
|
||||
|
||||
public int moveRectCount
|
||||
{
|
||||
get { return Lib.GetMoveRectCount(id); }
|
||||
}
|
||||
|
||||
public DXGI_OUTDUPL_MOVE_RECT[] moveRects
|
||||
{
|
||||
get { return Lib.GetMoveRects(id); }
|
||||
}
|
||||
|
||||
public int dirtyRectCount
|
||||
{
|
||||
get { return Lib.GetDirtyRectCount(id); }
|
||||
}
|
||||
|
||||
public RECT[] dirtyRects
|
||||
{
|
||||
get { return Lib.GetDirtyRects(id); }
|
||||
}
|
||||
|
||||
public bool hasBeenUpdated
|
||||
{
|
||||
get { return Lib.HasBeenUpdated(id); }
|
||||
}
|
||||
|
||||
bool useGetPixels_ = false;
|
||||
public bool useGetPixels
|
||||
{
|
||||
get
|
||||
{
|
||||
return useGetPixels_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useGetPixels_ = value;
|
||||
Lib.UseGetPixels(id, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool shouldBeUpdated
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
private static Texture2D errorTexture_;
|
||||
private static readonly string errorTexturePath = "uDesktopDuplication/Textures/NotAvailable";
|
||||
private Texture2D errorTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return errorTexture_ ??
|
||||
(errorTexture_ = Resources.Load<Texture2D>(errorTexturePath));
|
||||
}
|
||||
}
|
||||
|
||||
private Texture2D texture_;
|
||||
private System.IntPtr texturePtr_;
|
||||
public Texture2D texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!available) return errorTexture;
|
||||
if (texture_ == null) CreateTextureIfNeeded();
|
||||
return texture_;
|
||||
}
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
if (texture_ && available && texturePtr_ != System.IntPtr.Zero) {
|
||||
Lib.SetTexturePtr(id, texturePtr_);
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
}
|
||||
}
|
||||
|
||||
public void GetCursorTexture(System.IntPtr ptr)
|
||||
{
|
||||
Lib.GetCursorTexture(id, ptr);
|
||||
}
|
||||
|
||||
public void CreateTextureIfNeeded()
|
||||
{
|
||||
if (!available) return;
|
||||
|
||||
var w = isHorizontal ? width : height;
|
||||
var h = isHorizontal ? height : width;
|
||||
bool shouldCreate = true;
|
||||
|
||||
if (texture_ && texture_.width == w && texture_.height == h) {
|
||||
shouldCreate = false;
|
||||
}
|
||||
|
||||
if (w <= 0 || h <= 0) {
|
||||
shouldCreate = false;
|
||||
}
|
||||
|
||||
if (shouldCreate) {
|
||||
CreateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTexture()
|
||||
{
|
||||
DestroyTexture();
|
||||
var w = isHorizontal ? width : height;
|
||||
var h = isHorizontal ? height : width;
|
||||
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texturePtr_ = texture_.GetNativeTexturePtr();
|
||||
}
|
||||
|
||||
public void DestroyTexture()
|
||||
{
|
||||
if (texture_) {
|
||||
Object.Destroy(texture_);
|
||||
texture_ = null;
|
||||
texturePtr_ = System.IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reinitialize()
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
}
|
||||
|
||||
public Color32[] GetPixels(int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return null;
|
||||
}
|
||||
return Lib.GetPixels(id, x, y, width, height);
|
||||
}
|
||||
|
||||
public bool GetPixels(Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return false;
|
||||
}
|
||||
return Lib.GetPixels(id, colors, x, y, width, height);
|
||||
}
|
||||
|
||||
public Color32 GetPixel(int x, int y)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return Color.black;
|
||||
}
|
||||
return Lib.GetPixel(id, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Scripts/Monitor.cs.meta
Normal file
12
Assets/uDesktopDuplication/Scripts/Monitor.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 310590b113d909b43b4ea19702904ac3
|
||||
timeCreated: 1477643181
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication))]
|
||||
public class MouseDrawer : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Transform cursor;
|
||||
[SerializeField]
|
||||
Vector2 modelScale = Vector2.one;
|
||||
[SerializeField]
|
||||
Vector2 offset = new Vector2(0.5f, 0.5f);
|
||||
|
||||
uDesktopDuplication udd_;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
udd_ = GetComponent<uDesktopDuplication>();
|
||||
udd_.onMouseMove += OnMouseMove;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
udd_.onMouseMove -= OnMouseMove;
|
||||
}
|
||||
|
||||
void OnMouseMove(Vector2 pos)
|
||||
{
|
||||
var x = pos.x * modelScale.x * 0.5f;
|
||||
var y = pos.y * modelScale.y * 0.5f;
|
||||
var iy = udd_.invertY ? +1 : -1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
|
||||
var worldPos = transform.TransformPoint(localPos);
|
||||
worldPos += cursor.right * offset.x * cursor.localScale.x;
|
||||
worldPos += -cursor.up * offset.y * cursor.localScale.y;
|
||||
|
||||
cursor.position = worldPos;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
431
Assets/uDesktopDuplication/Scripts/Texture.cs
Normal file
431
Assets/uDesktopDuplication/Scripts/Texture.cs
Normal file
@@ -0,0 +1,431 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[AddComponentMenu("uDesktopDuplication/Texture")]
|
||||
public class Texture : MonoBehaviour
|
||||
{
|
||||
Monitor monitor_;
|
||||
public Monitor monitor
|
||||
{
|
||||
get { return monitor_; }
|
||||
set
|
||||
{
|
||||
monitor_ = value;
|
||||
if (monitor_ != null) {
|
||||
material.mainTexture = monitor_.texture;
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
invertX = invertX_;
|
||||
invertY = invertY_;
|
||||
useClip = useClip_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int lastMonitorId_ = 0;
|
||||
public int monitorId
|
||||
{
|
||||
get { return monitor.id; }
|
||||
set { monitor = Manager.GetMonitor(value); }
|
||||
}
|
||||
|
||||
[SerializeField] bool invertX_ = false;
|
||||
public bool invertX
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertX_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertX_ = value;
|
||||
if (invertX_) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] bool invertY_ = false;
|
||||
public bool invertY
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertY_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertY_ = value;
|
||||
if (invertY_) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return monitor.rotation;
|
||||
}
|
||||
private set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] bool useClip_ = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
public bool useClip
|
||||
{
|
||||
get
|
||||
{
|
||||
return useClip_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useClip_ = value;
|
||||
if (useClip_) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool bend
|
||||
{
|
||||
get
|
||||
{
|
||||
return material.GetInt("_Bend") != 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value) {
|
||||
material.EnableKeyword("BEND_ON");
|
||||
material.SetInt("_Bend", 1);
|
||||
} else {
|
||||
material.DisableKeyword("BEND_ON");
|
||||
material.SetInt("_Bend", 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum MeshForwardDirection
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
}
|
||||
public MeshForwardDirection meshForwardDirection
|
||||
{
|
||||
get
|
||||
{
|
||||
return (MeshForwardDirection)material.GetInt("_Forward");
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value) {
|
||||
case MeshForwardDirection.Y:
|
||||
material.SetInt("_Forward", 0);
|
||||
material.EnableKeyword("_FORWARD_Y");
|
||||
material.DisableKeyword("_FORWARD_Z");
|
||||
break;
|
||||
case MeshForwardDirection.Z:
|
||||
material.SetInt("_Forward", 1);
|
||||
material.DisableKeyword("_FORWARD_Y");
|
||||
material.EnableKeyword("_FORWARD_Z");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum Culling
|
||||
{
|
||||
Off = 0,
|
||||
Front = 1,
|
||||
Back = 2,
|
||||
}
|
||||
public Culling culling
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Culling)material.GetInt("_Cull");
|
||||
}
|
||||
set
|
||||
{
|
||||
material.SetInt("_Cull", (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public float radius
|
||||
{
|
||||
get { return material.GetFloat("_Radius"); }
|
||||
set { material.SetFloat("_Radius", value); }
|
||||
}
|
||||
|
||||
public float width
|
||||
{
|
||||
get { return material.GetFloat("_Width"); }
|
||||
set { material.SetFloat("_Width", value); }
|
||||
}
|
||||
|
||||
public float thickness
|
||||
{
|
||||
get { return material.GetFloat("_Thickness"); }
|
||||
set { material.SetFloat("_Thickness", value); }
|
||||
}
|
||||
|
||||
Material material_;
|
||||
public Material material
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Application.isPlaying) {
|
||||
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
|
||||
} else {
|
||||
return GetComponent<Renderer>().sharedMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Mesh mesh
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetComponent<MeshFilter>().sharedMesh;
|
||||
}
|
||||
}
|
||||
public float worldWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
}
|
||||
}
|
||||
public float worldHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (monitor == null) {
|
||||
monitor = Manager.primary;
|
||||
}
|
||||
Manager.onReinitialized += Reinitialize;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
Manager.onReinitialized -= Reinitialize;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
KeepMonitor();
|
||||
RequireUpdate();
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void KeepMonitor()
|
||||
{
|
||||
if (monitor == null) {
|
||||
Reinitialize();
|
||||
} else {
|
||||
lastMonitorId_ = monitorId;
|
||||
}
|
||||
}
|
||||
|
||||
void RequireUpdate()
|
||||
{
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
{
|
||||
// Monitor instance is released here when initialized.
|
||||
monitor = Manager.GetMonitor(lastMonitorId_);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
|
||||
{
|
||||
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
// Local position (scale included).
|
||||
var x = (float)(u - monitor.width / 2) / monitor.width;
|
||||
var y = -(float)(v - monitor.height / 2) / monitor.height;
|
||||
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
|
||||
|
||||
// Bending
|
||||
if (bend) {
|
||||
var angle = localPos.x / radius;
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
localPos.y -= radius * (1f - Mathf.Cos(angle));
|
||||
} else {
|
||||
localPos.z -= radius * (1f - Mathf.Cos(angle));
|
||||
}
|
||||
localPos.x = radius * Mathf.Sin(angle);
|
||||
}
|
||||
|
||||
// To world position
|
||||
return transform.position + (transform.rotation * localPos);
|
||||
}
|
||||
|
||||
public struct RayCastResult
|
||||
{
|
||||
public bool hit;
|
||||
public Texture texture;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
public Vector2 coords;
|
||||
public Vector2 desktopCoord;
|
||||
}
|
||||
|
||||
static readonly RayCastResult raycastFailedResult = new RayCastResult {
|
||||
hit = false,
|
||||
texture = null,
|
||||
position = Vector3.zero,
|
||||
normal = Vector3.forward,
|
||||
coords = Vector2.zero,
|
||||
desktopCoord = Vector2.zero,
|
||||
};
|
||||
|
||||
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
|
||||
public RayCastResult RayCast(Vector3 from, Vector3 dir)
|
||||
{
|
||||
var r = radius;
|
||||
var center = transform.position - transform.forward * r;
|
||||
|
||||
// Localize the start point of the ray and the direction.
|
||||
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
|
||||
var invTrs = trs.inverse;
|
||||
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
|
||||
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
|
||||
|
||||
// Calculate the intersection points of circle and line on the X-Z plane.
|
||||
var a = localDir.z / localDir.x;
|
||||
var b = localFrom.z - a * localFrom.x;
|
||||
|
||||
var aa = a * a;
|
||||
var bb = b * b;
|
||||
var ab = a * b;
|
||||
var rr = r * r;
|
||||
|
||||
var s = aa * rr - bb + rr;
|
||||
if (s < 0f) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
s = Mathf.Sqrt(s);
|
||||
|
||||
var t = aa + 1;
|
||||
|
||||
var lx0 = (-s - ab) / t;
|
||||
var lz0 = (b - a * s) / t;
|
||||
var to0 = new Vector3(lx0, 0f, lz0);
|
||||
|
||||
var lx1 = (s - ab) / t;
|
||||
var lz1 = (a * s + b) / t;
|
||||
var to1 = new Vector3(lx1, 0f, lz1);
|
||||
|
||||
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
|
||||
|
||||
// Check if the point is inner angle of mesh width.
|
||||
var toAngle = Mathf.Atan2(to.x, to.z);
|
||||
var halfWidthAngle = (worldWidth / radius) * 0.5f;
|
||||
if (Mathf.Abs(toAngle) > halfWidthAngle) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate the intersection points on XZ-Y plane.
|
||||
var v = to - localFrom;
|
||||
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
|
||||
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
|
||||
|
||||
// Check if the point is inner mesh height.
|
||||
var halfHeight = worldHeight * 0.5f;
|
||||
if (Mathf.Abs(ly) > halfHeight) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Check hit position is in the range of the ray.
|
||||
to.y = ly;
|
||||
var hitPos = trs.MultiplyPoint(to);
|
||||
|
||||
if ((hitPos - from).magnitude > dir.magnitude) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
// Calculate normal.
|
||||
var normal = new Vector3(-to.x, 0f, -to.z);
|
||||
|
||||
// Result
|
||||
return new RayCastResult {
|
||||
hit = true,
|
||||
texture = this,
|
||||
position = trs.MultiplyPoint(to),
|
||||
normal = trs.MultiplyVector(normal).normalized,
|
||||
coords = new Vector2(coordX, coordY),
|
||||
desktopCoord = new Vector2(desktopX, desktopY)
|
||||
};
|
||||
}
|
||||
|
||||
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
|
||||
{
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from, dir);
|
||||
if (result.hit) return result;
|
||||
}
|
||||
return raycastFailedResult;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user