Compare commits

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168 Commits

Author SHA1 Message Date
hecomi
e6407d1c3b modify raycast. 2016-12-18 14:57:31 +09:00
hecomi
620a0f3150 calculate coordinates of raycast hit point. 2016-12-15 22:17:12 +09:00
hecomi
d519dba120 add raycast api. 2016-12-15 02:30:04 +09:00
hecomi
295b41f57b fix standard shader normal bug. 2016-12-04 11:59:08 +09:00
hecomi
6a8bd86d2b fix thickness bug. 2016-12-03 23:27:31 +09:00
hecomi
22bc306732 fix zoom bug. 2016-12-03 23:15:37 +09:00
hecomi
3ed37d1436 tweak scenes. 2016-12-03 23:15:32 +09:00
hecomi
03419f2918 make monitor rotation setter private. 2016-12-03 22:34:49 +09:00
hecomi
2ee8ba35b7 add monitor rotation to editor. 2016-12-03 21:24:32 +09:00
hecomi
2a536ce018 fix scene loop bug. 2016-12-03 21:22:01 +09:00
hecomi
54531a90f3 add texture editor. 2016-12-03 21:18:12 +09:00
hecomi
ae8323fe29 add 32-bit dll. 2016-12-03 01:05:45 +09:00
hecomi
d23fe2fc3d fix indent. 2016-12-01 22:42:17 +09:00
hecomi
81bc23d0bc fix bug that destroyed texture in non-main thread. 2016-12-01 22:34:35 +09:00
hecomi
583af4ff46 Change the way to get pixels and finish the implementation of the APIs 🎉 2016-12-01 22:29:52 +09:00
hecomi
7e3df8ec2e add GetPixels() and GetPixel() APIs (wip). 2016-11-30 02:40:16 +09:00
hecomi
32adf6c2d0 fix out-of-area bug. 2016-11-29 20:10:05 +09:00
hecomi
a24472bd92 fix cursor capture area bug. 2016-11-29 20:02:02 +09:00
hecomi
cfee22832a fix indent. 2016-11-28 02:31:55 +09:00
hecomi
9c467a0e6f fix indent. 2016-11-28 02:31:17 +09:00
hecomi
87557ed5ff refactoring. 2016-11-28 02:30:09 +09:00
hecomi
67c90073d9 fix unity log call from native. 2016-11-27 16:22:03 +09:00
hecomi
ce9c148282 remove unused code and fix minor bug. 2016-11-27 15:48:09 +09:00
hecomi
8201a22523 move cursor owner from monitor to manager. 2016-11-27 14:44:23 +09:00
hecomi
5cfbd70e0b output monitor orientation in log. 2016-11-27 13:54:42 +09:00
hecomi
f2b6a99af3 modify the mothod to check monitor orientation. 2016-11-26 18:11:02 +09:00
hecomi
c48bf7fecf add displacement mapping example. 2016-11-26 17:50:03 +09:00
hecomi
6673734b9c remove Cursor-related codes because they were handled directly in the native code. 2016-11-26 16:31:34 +09:00
hecomi
3364c19adf add displacement shader. 2016-11-26 16:14:00 +09:00
hecomi
f7eba2434f fix bug #2 that causes crash after returning from UAC. 2016-11-24 23:38:07 +09:00
hecomi
ddbfad6e95 upload cursor texture in native plugin. 2016-11-20 22:35:52 +09:00
hecomi
49aef432e7 improve performance. 2016-11-20 15:59:06 +09:00
hecomi
fc81892917 cache cursor texture pointer to improve performance. 2016-11-20 15:41:47 +09:00
hecomi
306a656c4e add gaze point analyzer for multiple monitors. 2016-11-20 15:15:19 +09:00
hecomi
faf65b4200 support hot-reload. 2016-11-20 14:32:31 +09:00
hecomi
ab25af516e do not loop generation of monitors in creator. 2016-11-20 12:38:24 +09:00
hecomi
45b0ab2cd8 save scale even after reinitialization. 2016-11-20 03:27:16 +09:00
hecomi
68227e9af6 remove unused debug log. 2016-11-20 03:03:40 +09:00
hecomi
be9871ba92 fix thickness bug. 2016-11-20 02:57:31 +09:00
hecomi
110d5d7bda fix boudary condition of cursor texture. 2016-11-20 02:54:38 +09:00
hecomi
533a4c9f28 add gaze point analyzer. 2016-11-20 02:49:58 +09:00
hecomi
88e8342d7a tweak scenes. 2016-11-19 21:55:25 +09:00
hecomi
72376b9e91 implement dirty rects and move rects. 2016-11-19 21:45:32 +09:00
hecomi
a10d5aa5c1 add buffer class. 2016-11-19 15:37:35 +09:00
hecomi
306185a1e9 add badges. 2016-11-19 13:56:16 +09:00
hecomi
60889d53f4 modify layouter to fix height. 2016-11-19 13:49:38 +09:00
hecomi
f207e65952 do not stop initialization even when getting dpi has error. 2016-11-19 13:09:50 +09:00
hecomi
aea8d112c6 fix indent. 2016-11-18 02:33:24 +09:00
hecomi
9f6971dd45 register callbacks. 2016-11-18 02:28:27 +09:00
hecomi
1be698af63 keep local scale of monitors as 1. 2016-11-18 00:19:22 +09:00
hecomi
064db9f137 modify access rights of layouter. 2016-11-17 23:31:39 +09:00
hecomi
166d172db2 modify access rights. 2016-11-17 23:23:22 +09:00
hecomi
95f8099392 capture cursor mask taking monitor rotation into consideration. 2016-11-17 23:19:46 +09:00
hecomi
9c62157c0c fix typo. 2016-11-16 02:27:57 +09:00
hecomi
be79e52135 fix cursor buffer bug. 2016-11-16 02:24:49 +09:00
hecomi
e9c8b4e571 modify component requirements. 2016-11-16 02:07:57 +09:00
hecomi
77c95ab1bb fix indent 2016-11-16 02:04:13 +09:00
hecomi
7b3990107d fix bugs. 2016-11-15 22:29:36 +09:00
hecomi
5c21b65afe reinitialize texture. 2016-11-15 22:02:00 +09:00
hecomi
e83f43d7fd fix crash bugs and memory leaks. 2016-11-15 21:50:35 +09:00
hecomi
58e14d76d8 make code more stable (still has crash bug). 2016-11-15 03:06:55 +09:00
hecomi
f8d8e64e46 modify codes. 2016-11-15 02:29:38 +09:00
hecomi
0a39e37659 add logs. 2016-11-15 01:00:26 +09:00
hecomi
931ff6b2db modify field order. 2016-11-14 00:04:43 +09:00
hecomi
75819f0a7d fix uv. 2016-11-13 23:43:05 +09:00
hecomi
d6ce41f9b6 remove version information from readme. 2016-11-13 23:28:03 +09:00
hecomi
9f8a026c24 add offset angle xyz. 2016-11-13 23:25:53 +09:00
hecomi
dc702c6e1d support option to choise real / fixed scale. 2016-11-13 23:18:00 +09:00
hecomi
5a3af11d08 add thickness control. 2016-11-13 22:58:14 +09:00
hecomi
0646621f73 modify utility icon. 2016-11-13 22:22:57 +09:00
hecomi
c9d6d3ad6a check texture sizes. 2016-11-13 22:22:33 +09:00
hecomi
78ee75a875 improve detection for monitor state change. 2016-11-13 22:15:22 +09:00
hecomi
c83ce50468 improve log. 2016-11-13 21:59:22 +09:00
hecomi
3567182a4d add dpi warning. 2016-11-13 11:12:45 +09:00
hecomi
e466aa65db add offset angle of roundly layouter. 2016-11-13 11:09:39 +09:00
hecomi
a0edc1a439 use system cursor position for zoom when cursor is invisible (e.g. dragging). 2016-11-12 16:28:33 +09:00
hecomi
1eb821b34d add unknown error. 2016-11-12 16:04:37 +09:00
hecomi
212d8ccb9b check zoom values. 2016-11-12 15:22:53 +09:00
hecomi
fac8fe1ea7 fix dpi zero bug. 2016-11-12 15:22:39 +09:00
hecomi
f90178f1db use inline. 2016-11-12 14:46:22 +09:00
hecomi
74e25f2bd7 add scene manager. 2016-11-12 14:38:13 +09:00
hecomi
70c126be6c fix monitor reinitialization bug. 2016-11-12 13:16:00 +09:00
hecomi
f74221bf75 update board. 2016-11-12 04:27:28 +09:00
hecomi
3a705732d1 improve bending. 2016-11-12 04:25:12 +09:00
hecomi
804bfb96bd add board-style screen. 2016-11-12 03:56:46 +09:00
hecomi
63d8f6936d use ComPtr for resources instead of standard smart pointers. 2016-11-12 02:44:20 +09:00
hecomi
e4e4917bcb fix manager non-initialization bug. 2016-11-12 02:05:09 +09:00
hecomi
0e205ecef7 fix zoom bug. 2016-11-12 02:00:04 +09:00
hecomi
cda8024b17 fix break in error image. 2016-11-12 00:40:11 +09:00
hecomi
05085f7d24 fix bug caused when releasing duplication output. 2016-11-10 23:33:19 +09:00
hecomi
52eafbe919 change unsupported texture. 2016-11-10 23:21:04 +09:00
hecomi
be1e0c25bb expand aabb to avoid culling. 2016-11-10 23:06:24 +09:00
hecomi
372e44d8c1 output logs. 2016-11-10 22:35:46 +09:00
hecomi
d79eb91333 fix freeze bug caused by masked cursor boundary conditions. 2016-11-10 02:50:59 +09:00
hecomi
f654df7f5b add debug logs and use safer code. 2016-11-09 21:58:00 +09:00
hecomi
620762dba7 add logging and use smart pointers for buffers. 2016-11-09 19:40:05 +09:00
hecomi
43ba445623 Merge branch 'master' of github.com:hecomi/uDesktopDuplication 2016-11-09 02:55:32 +09:00
hecomi
c7c12de730 move dll location. 2016-11-09 02:55:26 +09:00
hecomi
1086595d6b fix bug that did not remove unsupported monitor element in list. 2016-11-09 02:54:49 +09:00
hecomi
f69fb6a7bb remove monitor if unsupported. 2016-11-09 00:50:57 +09:00
hecomi
b661b4a93f modify zoom scene. 2016-11-09 00:23:25 +09:00
hecomi
8d9ef71829 update monitor id of loupe. 2016-11-09 00:18:52 +09:00
hecomi
fb7bcbfa5b change texture cache key. 2016-11-09 00:13:55 +09:00
hecomi
9ed8bb8d5b fix mouse cursor mono mask bug. 2016-11-09 00:02:43 +09:00
hecomi
fab67bbc61 add null check. 2016-11-08 23:28:37 +09:00
hecomi
5fa9f03a0e separate multiple monitors examples. 2016-11-08 22:10:47 +09:00
hecomi
941bb2da91 add round layout example. 2016-11-08 22:09:55 +09:00
hecomi
d423e0d1db remove collider from prefab. 2016-11-06 23:29:19 +09:00
hecomi
33a55d95bd add clipping function and the example. 2016-11-06 23:28:33 +09:00
hecomi
8e2d8d3218 fix cursor visibility bug. 2016-11-06 21:16:35 +09:00
hecomi
6ac1a5ee60 get dpi of monitor and calculate actual size of it. 2016-11-06 12:17:29 +09:00
hecomi
15a98cd774 fix singleton bug. 2016-11-06 11:55:01 +09:00
hecomi
06bb971a42 support display setting change in realtime. 2016-11-06 04:04:23 +09:00
hecomi
217e63d40c fix indent. 2016-11-06 03:33:21 +09:00
hecomi
9e42fb0abf there is only one cursor in screens. 2016-11-06 03:30:21 +09:00
hecomi
9de5064fbe do reinitialization from unity. 2016-11-06 00:39:07 +09:00
hecomi
2b108bd4b1 fix available getter bug. 2016-11-05 23:25:22 +09:00
hecomi
f9f8b14f46 show not-available texture when display is not available. 2016-11-05 23:15:57 +09:00
hecomi
7774290e71 fix text orientation. 2016-11-05 22:56:22 +09:00
hecomi
a3a7754fb0 remove unused cursor material and move icon to editor dir. 2016-11-05 22:44:17 +09:00
hecomi
0accebb657 add not-available texture. 2016-11-05 22:42:45 +09:00
hecomi
0a38eda14f update files. 2016-11-05 22:36:08 +09:00
hecomi
720f74e6f6 check unsupported display. 2016-11-05 22:34:11 +09:00
hecomi
80fa39f4eb remove unused debug.log. 2016-11-05 02:14:19 +09:00
hecomi
22b21ae3f4 check texture size before recreating it. 2016-11-05 01:44:26 +09:00
hecomi
43153266a0 rename members named pointer to cursor. 2016-11-05 01:40:20 +09:00
hecomi
dc4fe44342 support rotation 90/180/270 degs. 2016-11-05 01:33:29 +09:00
hecomi
6bb9846510 remove unnecessary debug.log. 2016-11-05 00:11:54 +09:00
hecomi
90b811cd31 add function to fetch left/right/top/bottom/rotation. 2016-11-05 00:09:04 +09:00
hecomi
1d7b7e8650 add bending test. 2016-11-04 23:29:40 +09:00
hecomi
6f784860e5 make shaders simpler. 2016-11-04 22:58:19 +09:00
hecomi
690dba23cc make shader one pass. 2016-11-04 22:45:57 +09:00
hecomi
908988dcaa tweak multiple monitors example. 2016-11-04 21:37:08 +09:00
hecomi
0f72396540 rename initialize/finalize to suppress warning. 2016-11-04 21:35:34 +09:00
hecomi
8f7659d7c2 build with release mode. 2016-11-04 19:28:47 +09:00
hecomi
2e763d994d prevent screen lost after admin screen. 2016-11-04 19:11:17 +09:00
hecomi
2c61fcd470 refactoring. 2016-11-04 15:45:35 +09:00
hecomi
f2cad8bf73 check cursor texture size. 2016-11-02 14:59:15 +09:00
hecomi
ad4b49c177 add scenes in build. 2016-11-02 14:13:04 +09:00
hecomi
92b926bcde remove cursor GameObject from Monitor.prefab. 2016-11-02 14:12:56 +09:00
hecomi
3e90889266 add culling option and fix cursor problem on transparent material. 2016-11-02 11:25:43 +09:00
hecomi
6531fe1dd6 create class for duplication. 2016-11-02 02:57:27 +09:00
hecomi
0b62376ac5 fix shader position. 2016-11-02 02:57:08 +09:00
hecomi
9f611d5d34 use release build. 2016-11-01 09:26:45 +09:00
hecomi
dd4e27030d remove unused file. 2016-11-01 02:37:05 +09:00
hecomi
4350ac3953 cache pointer texture. 2016-11-01 02:20:46 +09:00
hecomi
6ba381f5d4 fetch cursor texture. 2016-11-01 02:15:25 +09:00
hecomi
9287ef2f2d simplify duplication code. 2016-10-30 21:20:31 +09:00
hecomi
dc6b8bc204 fix vertical screen bug. 2016-10-30 19:56:22 +09:00
hecomi
14cd67e0c6 check if monitor is vertical or not. 2016-10-30 19:35:23 +09:00
hecomi
73018f671a add error code getter. 2016-10-30 19:35:00 +09:00
hecomi
7a27d86eff consider aspect ratio in Multiple Monitor scene. 2016-10-30 19:03:25 +09:00
hecomi
99e1774388 add Monitor.aspect. 2016-10-30 19:03:06 +09:00
hecomi
e0408d4749 fix line endings. 2016-10-30 18:42:16 +09:00
hecomi
23ceef6502 modify invert method. 2016-10-30 18:41:43 +09:00
hecomi
4317fc06e3 update .gitignore. 2016-10-30 18:41:30 +09:00
hecomi
f8cb71b472 fix typo. 2016-10-28 20:15:10 +09:00
hecomi
f1a7c302bd update .gitignore. 2016-10-28 20:15:03 +09:00
hecomi
ec82c49d7f fix toggle scene. 2016-10-28 19:41:44 +09:00
hecomi
f8146c15bd update readme. 2016-10-28 19:33:45 +09:00
hecomi
d5a9827b4d add toggle example. 2016-10-28 19:33:37 +09:00
hecomi
4b499a96de update readme. 2016-10-28 19:23:10 +09:00
hecomi
583326c333 add license. 2016-10-28 19:09:42 +09:00
hecomi
c3ec17dd7b add shader example. 2016-10-28 19:08:08 +09:00
hecomi
6f375e2e5b change class names. / add multiple screen example. / performance tuning. 2016-10-28 18:48:53 +09:00
hecomi
d9f83cf89e implement multiple screen. 2016-10-28 17:28:22 +09:00
hecomi
ba5ebe8094 update readme. 2016-10-27 19:19:45 +09:00
hecomi
1e2ac40507 support linear color. 2016-10-27 19:18:44 +09:00
135 changed files with 5782 additions and 425 deletions

4
.gitignore vendored
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@@ -4,6 +4,7 @@
/[Oo]bj/
/[Bb]uild/
/[Ww]iki/
/[Mm]isc/
# Autogenerated VS/MD solution and project files
*.csproj
@@ -24,3 +25,6 @@ sysinfo.txt
# Others
.DS_Store
/Assets/AssetStoreTools*
/Assets/Extensions*
/uDesktopDuplication.log

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@@ -1,7 +1,7 @@
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timeCreated: 1478353382
licenseType: Pro
DefaultImporter:
userData:

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@@ -0,0 +1,119 @@
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace uDesktopDuplication
{
[CustomEditor(typeof(Texture))]
public class TextureEditor : Editor
{
Texture texture
{
get { return target as Texture; }
}
Monitor monitor
{
get { return texture.monitor; }
}
bool isAvailable
{
get { return monitor == null || !Application.isPlaying; }
}
bool basicsFolded_ = true;
bool invertFolded_ = true;
bool clipFolded_ = true;
bool matFolded_ = true;
SerializedProperty invertX_;
SerializedProperty invertY_;
SerializedProperty useClip_;
SerializedProperty clipPos_;
SerializedProperty clipScale_;
void OnEnable()
{
invertX_ = serializedObject.FindProperty("invertX_");
invertY_ = serializedObject.FindProperty("invertY_");
useClip_ = serializedObject.FindProperty("useClip_");
clipPos_ = serializedObject.FindProperty("clipPos");
clipScale_ = serializedObject.FindProperty("clipScale");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.Space();
DrawMonitor();
DrawInvert();
DrawClip();
DrawMaterial();
serializedObject.ApplyModifiedProperties();
}
void Fold(string name, ref bool folded, System.Action func)
{
folded = Utils.Foldout(name, folded);
if (folded) {
++EditorGUI.indentLevel;
func();
--EditorGUI.indentLevel;
}
}
void DrawMonitor()
{
Fold("Monitor", ref basicsFolded_, () => {
if (isAvailable) {
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
return;
}
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
if (id != monitor.id) { texture.monitorId = id; }
EditorGUILayout.IntField("ID", monitor.id);
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
});
}
void DrawInvert()
{
Fold("Invert", ref invertFolded_, () => {
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
});
}
void DrawClip()
{
Fold("Clip", ref clipFolded_, () => {
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
EditorGUILayout.PropertyField(clipPos_);
EditorGUILayout.PropertyField(clipScale_);
});
}
void DrawMaterial()
{
Fold("Material", ref matFolded_, () => {
if (!Application.isPlaying) {
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
}
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
});
}
}
}

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@@ -0,0 +1,12 @@
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licenseType: Pro
MonoImporter:
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executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@@ -0,0 +1,46 @@
using UnityEngine;
using UnityEditor;
namespace uDesktopDuplication
{
public static class Utils
{
public static bool Foldout(string title, bool display)
{
var style = new GUIStyle("ShurikenModuleTitle");
style.font = new GUIStyle(EditorStyles.label).font;
style.border = new RectOffset(15, 7, 4, 4);
style.fixedHeight = 22;
style.contentOffset = new Vector2(20f, -2f);
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
GUI.Box(rect, title, style);
var e = Event.current;
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
if (e.type == EventType.Repaint) {
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
}
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
display = !display;
e.Use();
}
return display;
}
public static void ReadOnlyTextField(string label, string text)
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
}
EditorGUILayout.EndHorizontal();
}
}
}

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using UnityEngine;
using UnityEngine.Assertions;
[RequireComponent(typeof(uDesktopDuplication.Texture))]
public class DisplacementMapping : MonoBehaviour
{
public enum TargetMonitor
{
Self,
Next,
Prev,
}
public TargetMonitor target = TargetMonitor.Self;
uDesktopDuplication.Texture uddTexture_;
int dispTexId_;
int dispFactorId_;
int tessMinDistId_;
int tessMaxDistId_;
int tessFactorId_;
[Range(0.0f, 10f)] public float displacementFactor = 0.1f;
[Range(0.1f, 10f)] public float tessellationMinDist = 0.5f;
[Range(1.0f, 50f)] public float tessellationMaxDist = 25f;
[Range(1.0f, 50f)] public float tessellationFactor = 25f;
void Start()
{
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
Assert.IsNotNull(uddTexture_);
dispTexId_ = Shader.PropertyToID("_DispTex");
dispFactorId_ = Shader.PropertyToID("_DispFactor");
tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
tessFactorId_ = Shader.PropertyToID("_TessFactor");
}
void Update()
{
var id = uddTexture_.monitor.id;
switch (target) {
case TargetMonitor.Self: break;
case TargetMonitor.Next: ++id; break;
case TargetMonitor.Prev: --id; break;
}
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
monitor.shouldBeUpdated = true;
uddTexture_.material.SetTexture(dispTexId_, monitor.texture);
uddTexture_.material.SetFloat(dispFactorId_, displacementFactor);
uddTexture_.material.SetFloat(tessMinDistId_, tessellationMinDist);
uddTexture_.material.SetFloat(tessMaxDistId_, tessellationMaxDist);
uddTexture_.material.SetFloat(tessFactorId_, tessellationFactor);
}
}

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using UnityEngine;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
[RequireComponent(typeof(uDesktopDuplication.Texture))]
public class GazePointAnalyzer : MonoBehaviour
{
uDesktopDuplication.Texture uddTexture_;
[Tooltip("This needs a small calculation cost.")]
public bool calcAveragePos = true;
private Vector2 averageCoord_ = Vector2.zero;
private Vector2 averageCoordVelocity_ = Vector2.zero;
public Vector3 averagePos
{
get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
}
public Vector3 cursorPos
{
get { return GetWorldPositionFromCoord(uddTexture_.monitor.cursorX, uddTexture_.monitor.cursorY); }
}
private Vector2 preCursorCoord_ = Vector2.zero;
[Header("Filters")]
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
[Range(0f, 1f)] public float mouseFilter = 0.05f;
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
[Range(0f, 1f)] public float noEventFilter = 0.01f;
[Range(0f, 1f)] public float velocityFilter = 0.1f;
[Header("Debug")]
public bool drawAveragePos;
public bool drawCursorPos;
public bool drawMoveRects;
public bool drawDirtyRects;
void Start()
{
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
}
public Vector3 GetWorldPositionFromCoord(int u, int v)
{
return uddTexture_.GetWorldPositionFromCoord(u, v);
}
void CalcAveragePos()
{
if (!calcAveragePos) return;
var coord = Vector2.zero;
var monitor = uddTexture_.monitor;
var cursorCoord = new Vector2(monitor.cursorX, monitor.cursorY);
var filter = 0f;
// move rect
if (monitor.moveRectCount > 0) {
foreach (var rects in monitor.moveRects) {
var rect = rects.destination;
var center = new Vector2(
(rect.right + rect.left) / 2,
(rect.bottom + rect.top) / 2);
coord += center;
}
coord /= monitor.moveRectCount;
filter = moveRectFilter;
}
// mouse
else if (
monitor.isCursorVisible &&
cursorCoord != preCursorCoord_ &&
(cursorCoord - preCursorCoord_).magnitude > 5 &&
monitor.cursorX >= 0 &&
monitor.cursorY >= 0)
{
coord = cursorCoord;
filter = mouseFilter;
}
// dirty rect
else if (monitor.dirtyRectCount > 0) {
var totalWeights = 0f;
foreach (var rect in monitor.dirtyRects) {
var center = new Vector2(
(rect.right + rect.left) / 2,
(rect.bottom + rect.top) / 2);
var weight = 1f / Mathf.Sqrt((rect.right - rect.left) * (rect.bottom - rect.top));
coord += center * weight;
totalWeights += weight;
}
coord /= totalWeights;
filter = dirtyRectFilter;
}
// no event
else {
coord = new Vector2(monitor.width / 2, monitor.height / 2);
filter = noEventFilter;
}
var cf = (filter / ((1f / 60) / Time.deltaTime));
var vf = (velocityFilter / ((1f / 60) / Time.deltaTime));
var targetCoord = averageCoord_ + (coord - averageCoord_) * cf;
var targetVelocity = targetCoord - averageCoord_;
if (float.IsNaN(targetCoord.x) || float.IsNaN(targetCoord.y)) return;
if (float.IsNaN(targetVelocity.x) || float.IsNaN(targetVelocity.y)) return;
averageCoordVelocity_ += (targetVelocity - averageCoordVelocity_) * vf;
averageCoord_ += averageCoordVelocity_;
averageCoord_.x = Mathf.Clamp(averageCoord_.x, 0, monitor.width);
averageCoord_.y = Mathf.Clamp(averageCoord_.y, 0, monitor.height);
preCursorCoord_ = cursorCoord;
}
void Update()
{
CalcAveragePos();
DebugDraw();
}
void DebugDraw()
{
if (drawAveragePos) DrawAveragePos();
if (drawCursorPos) DrawCursorPos();
if (drawDirtyRects) DrawDirtyRects();
if (drawMoveRects) DrawMoveRects();
}
void DrawRect(uDesktopDuplication.RECT rect, Color color)
{
var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
Debug.DrawLine(p0, p1, color);
Debug.DrawLine(p1, p2, color);
Debug.DrawLine(p2, p3, color);
Debug.DrawLine(p3, p0, color);
}
void DrawAveragePos()
{
Debug.DrawLine(transform.position, averagePos, Color.yellow);
}
void DrawCursorPos()
{
Debug.DrawLine(transform.position, cursorPos, Color.grey);
}
void DrawMoveRects()
{
foreach (var rect in uddTexture_.monitor.moveRects) {
DrawRect(rect.source, Color.blue);
DrawRect(rect.destination, Color.green);
}
}
void DrawDirtyRects()
{
foreach (var rect in uddTexture_.monitor.dirtyRects) {
DrawRect(rect, Color.red);
}
}
}

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using UnityEngine;
public class GetPixelsExample : MonoBehaviour
{
[SerializeField] uDesktopDuplication.Texture uddTexture;
[SerializeField] int x = 100;
[SerializeField] int y = 100;
const int width = 64;
const int height = 32;
public Texture2D texture;
Color32[] colors = new Color32[width * height];
void Start()
{
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
GetComponent<Renderer>().material.mainTexture = texture;
}
void Update()
{
// must be called (performance will be slightly down).
uDesktopDuplication.Manager.primary.useGetPixels = true;
var monitor = uddTexture.monitor;
if (!monitor.hasBeenUpdated) return;
if (monitor.GetPixels(colors, x, y, width, height)) {
texture.SetPixels32(colors);
texture.Apply();
}
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
}
}

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using UnityEngine;
[RequireComponent(typeof(uDesktopDuplication.Texture))]
public class Loupe : MonoBehaviour
{
private uDesktopDuplication.Texture uddTexture_;
public float zoom = 3f;
public float aspect = 1f;
void Start()
{
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
uddTexture_.useClip = true;
}
void LateUpdate()
{
CheckVariables();
if (uDesktopDuplication.Manager.cursorMonitorId < 0) return;
uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
// To get other monitor textures, set dirty flag.
foreach (var target in uDesktopDuplication.Manager.monitors) {
target.CreateTextureIfNeeded();
target.shouldBeUpdated = true;
}
var monitor = uddTexture_.monitor;
var x = monitor.isCursorVisible ?
(float)monitor.cursorX / monitor.width :
(float)monitor.systemCursorX / monitor.width;
var y = monitor.isCursorVisible ?
(float)monitor.cursorY / monitor.height :
(float)monitor.systemCursorY / monitor.height;
var w = 1f / zoom;
var h = w / aspect * monitor.aspect;
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
uddTexture_.clipPos = new Vector2(x, y);
uddTexture_.clipScale = new Vector2(w, h);
}
void CheckVariables()
{
if (zoom < 1f) zoom = 1f;
if (aspect < 0.01f) aspect = 0.01f;
}
}

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using UnityEngine;
[RequireComponent(typeof(MultipleMonitorCreator))]
public class MultipleMonitorAnalyzer : MonoBehaviour
{
MultipleMonitorCreator creator_;
Vector3 gazePoint_ = Vector3.zero;
public Vector3 gazePoint
{
get { return gazePoint_; }
private set
{
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
}
}
[Header("Filters")]
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
[Range(0f, 1f)] public float mouseFilter = 0.05f;
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
[Range(0f, 1f)] public float noEventFilter = 0.01f;
[Range(0f, 1f)] public float velocityFilter = 0.1f;
[Header("Debug")]
[SerializeField] bool drawGazePoint;
[SerializeField] bool drawAveragePos;
[SerializeField] bool drawMoveRects;
[SerializeField] bool drawDirtyRects;
void Start()
{
creator_ = GetComponent<MultipleMonitorCreator>();
}
void Update()
{
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
for (int i = 0; i < creator_.monitors.Count; ++i) {
var info = creator_.monitors[i];
var analyzer =
info.gameObject.GetComponent<GazePointAnalyzer>() ??
info.gameObject.AddComponent<GazePointAnalyzer>();
UpdateAnalyzer(analyzer);
if (info.uddTexture.monitorId == cursorMonitorId) {
gazePoint = analyzer.averagePos;
}
}
if (drawGazePoint) DrawGazePoint();
}
void DrawGazePoint()
{
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
}
void UpdateAnalyzer(GazePointAnalyzer analyzer)
{
analyzer.moveRectFilter = moveRectFilter;
analyzer.mouseFilter = mouseFilter;
analyzer.dirtyRectFilter = dirtyRectFilter;
analyzer.noEventFilter = noEventFilter;
analyzer.velocityFilter = velocityFilter;
analyzer.drawAveragePos = drawAveragePos;
analyzer.drawMoveRects = drawMoveRects;
analyzer.drawDirtyRects = drawDirtyRects;
}
}

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using UnityEngine;
using UnityEngine.Assertions;
using System.Collections.Generic;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
using MonitorState = uDesktopDuplication.MonitorState;
public class MultipleMonitorCreator : MonoBehaviour
{
[Tooltip("Create monitors using this prefab.")]
public GameObject monitorPrefab;
public enum ScaleMode
{
Real,
Fixed,
Pixel,
}
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
public ScaleMode scaleMode = ScaleMode.Fixed;
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
public float scale = 0.5f;
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
public bool removeIfUnsupported = true;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
public float removeWaitDuration = 5f;
[Tooltip("Remove all childrens (for debug).")]
public bool removeChildrenWhenClear = true;
bool hasMonitorUnsupportStateChecked_ = false;
float removeWaitTimer_ = 0f;
public class MonitorInfo
{
public GameObject gameObject { get; set; }
public Quaternion originalRotation { get; set; }
public Vector3 originalLocalScale { get; set; }
public uDesktopDuplication.Texture uddTexture { get; set; }
public Mesh mesh { get; set; }
}
private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
public List<MonitorInfo> monitors { get { return monitors_; } }
public class SavedMonitorInfo
{
public float widthScale = 1f;
public float heightScale = 1f;
}
private List<SavedMonitorInfo> savedInfoList_ = new List<SavedMonitorInfo>();
public List<SavedMonitorInfo> savedInfoList { get { return savedInfoList_; } }
void Start()
{
uDesktopDuplication.Manager.CreateInstance();
Create();
}
void Update()
{
if (removeIfUnsupported) {
RemoveUnsupportedDisplayAfterRemoveTimer();
}
if (uDesktopDuplication.Manager.monitorCount != monitors.Count) {
Recreate();
}
}
void OnEnable()
{
uDesktopDuplication.Manager.onReinitialized += Recreate;
}
void OnDisable()
{
uDesktopDuplication.Manager.onReinitialized -= Recreate;
}
void RemoveUnsupportedDisplayAfterRemoveTimer()
{
if (!hasMonitorUnsupportStateChecked_) {
removeWaitTimer_ += Time.deltaTime;
if (removeWaitTimer_ > removeWaitDuration) {
hasMonitorUnsupportStateChecked_ = true;
foreach (var info in monitors) {
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
Destroy(info.gameObject);
}
}
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
}
}
}
void ResetRemoveTimer()
{
hasMonitorUnsupportStateChecked_ = false;
removeWaitTimer_ = 0f;
}
void Create()
{
ResetRemoveTimer();
// Create monitors
var n = uDesktopDuplication.Manager.monitors.Count;
for (int i = 0; i < n; ++i) {
// Create monitor obeject
var go = Instantiate(monitorPrefab);
go.name = uDesktopDuplication.Manager.monitors[i].name;
// Saved infomation
if (savedInfoList.Count == i) {
savedInfoList.Add(new SavedMonitorInfo());
Assert.AreEqual(i, savedInfoList.Count - 1);
}
var savedInfo = savedInfoList[i];
// Expand AABB
var mesh = go.GetComponent<MeshFilter>().mesh; // clone
var aabbScale = mesh.bounds.size;
aabbScale.y = Mathf.Max(aabbScale.y, aabbScale.x);
aabbScale.z = Mathf.Max(aabbScale.z, aabbScale.x);
mesh.bounds = new Bounds(mesh.bounds.center, aabbScale);
// Assign monitor
var texture = go.GetComponent<uDesktopDuplication.Texture>();
texture.monitorId = i;
var monitor = texture.monitor;
// Set width / height
float width = 1f, height = 1f;
switch (scaleMode) {
case ScaleMode.Real:
width = monitor.widthMeter;
height = monitor.heightMeter;
break;
case ScaleMode.Fixed:
width = scale * (monitor.isHorizontal ? monitor.aspect : 1f);
height = scale * (monitor.isHorizontal ? 1f : 1f / monitor.aspect);
break;
case ScaleMode.Pixel:
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect) * ((float)monitor.width / 1920);
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f) * ((float)monitor.width / 1920);
break;
}
width *= savedInfo.widthScale;
height *= savedInfo.heightScale;
if (meshForwardDirection == MeshForwardDirection.Y) {
go.transform.localScale = new Vector3(width, go.transform.localScale.y, height);
} else {
go.transform.localScale = new Vector3(width, height, go.transform.localScale.z);
}
// Set parent as this object
go.transform.SetParent(transform);
// Save
var info = new MonitorInfo();
info.gameObject = go;
info.originalRotation = go.transform.rotation;
info.originalLocalScale = go.transform.localScale;
info.uddTexture = texture;
info.mesh = mesh;
monitors.Add(info);
}
// Sort monitors in coordinate order
monitors.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
}
void Clear()
{
foreach (var info in monitors) {
Destroy(info.gameObject);
}
if (removeChildrenWhenClear) {
for (int i = 0; i < transform.childCount; ++i) {
Destroy(transform.GetChild(i).gameObject);
}
}
monitors.Clear();
}
[ContextMenu("Recreate")]
public void Recreate()
{
Clear();
Create();
}
}

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using UnityEngine;
[RequireComponent(typeof(MultipleMonitorCreator))]
public class MultipleMonitorLayouter : MonoBehaviour
{
protected MultipleMonitorCreator creator_;
public bool updateEveryFrame = true;
public float margin = 0.1f;
[Range(0f, 10f)] public float thickness = 1f;
void Start()
{
creator_ = GetComponent<MultipleMonitorCreator>();
Layout();
}
protected virtual void Update()
{
margin = Mathf.Max(margin, 0f);
if (updateEveryFrame) {
Layout();
}
}
protected virtual void Layout()
{
var monitors = creator_.monitors;
var n = monitors.Count;
var totalWidth = 0f;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
totalWidth += width;
}
totalWidth += margin * (n - 1);
var x = -totalWidth / 2;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x;
x += (width * info.mesh.bounds.extents.x);
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
info.gameObject.transform.localRotation = info.originalRotation;
x += (width * info.mesh.bounds.extents.x) + margin;
}
foreach (var info in monitors) {
info.uddTexture.thickness = thickness;
}
}
}

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using UnityEngine;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
{
[SerializeField] bool debugDraw = true;
public float radius = 10f;
public Vector3 offsetAngle = Vector3.zero;
void OnDisable()
{
foreach (var info in creator_.monitors) {
info.uddTexture.bend = false;
}
}
protected override void Layout()
{
var monitors = creator_.monitors;
var n = monitors.Count;
// Keep the local scale z of monitors as 1 to bend them correctly.
// And save width / height to use same values after reinitialization.
for (int i = 0; i < n; ++i) {
var info = monitors[i];
var savedInfo = creator_.savedInfoList[i];
var scale = info.gameObject.transform.localScale;
if (creator_.meshForwardDirection == MeshForwardDirection.Y) {
scale.y = 1f;
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
savedInfo.heightScale = scale.z / info.originalLocalScale.z;
} else {
scale.z = 1f;
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
savedInfo.heightScale = scale.y / info.originalLocalScale.y;
}
info.gameObject.transform.localScale = scale;
}
// keep thicness plus value.
thickness = Mathf.Max(thickness, 0f);
// calculate total width
var totalWidth = 0f;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
totalWidth += width;
}
totalWidth += margin * (n - 1);
// expand radius if total width is larger than the circumference.
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
// total angle of monitors
var totalAngle = totalWidth / radius;
// layout
float angle = -totalAngle / 2;
var offsetRot = Quaternion.Euler(offsetAngle);
foreach (var info in monitors) {
var uddTex = info.uddTexture;
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
angle += (width / radius) * 0.5f;
var pos = radius * new Vector3(Mathf.Sin(angle), 0f, Mathf.Cos(angle) - 1f);
pos += radius * Vector3.forward;
pos = offsetRot * pos;
pos -= radius * Vector3.forward;
uddTex.transform.localPosition = pos;
uddTex.transform.localRotation = offsetRot * Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.up) * info.originalRotation;
angle += (width * 0.5f + margin) / radius;
uddTex.bend = true;
uddTex.meshForwardDirection = creator_.meshForwardDirection;
uddTex.radius = radius;
uddTex.thickness = thickness;
uddTex.width = uddTex.transform.localScale.x;
}
}
protected override void Update()
{
base.Update();
if (debugDraw) DebugDraw();
}
void DebugDraw()
{
// draw the circumference in the scene view.
var scale = transform.localScale.x;
var center = transform.position - Vector3.forward * radius * scale;
for (int i = 0; i < 100; ++i) {
var a0 = 2 * Mathf.PI * i / 100;
var a1 = 2 * Mathf.PI * (i + 1) / 100;
var p0 = center + radius * scale * new Vector3(Mathf.Cos(a0), 0f, Mathf.Sin(a0));
var p1 = center + radius * scale * new Vector3(Mathf.Cos(a1), 0f, Mathf.Sin(a1));
Debug.DrawLine(p0, p1, Color.red);
}
}
}

View File

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@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
public class RaycastTest : MonoBehaviour
{
public Transform from;
public Transform to;
void Update()
{
if (!from || !to) return;
Debug.DrawLine(from.position, to.position, Color.red);
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from.position, to.position - from.position);
if (result.hit) {
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
}
}
}
}

View File

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@@ -0,0 +1,19 @@
using UnityEngine;
public class ToggleMonitors : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab)) {
var texture = GetComponent<uDesktopDuplication.Texture>();
var id = texture.monitorId;
var n = uDesktopDuplication.Manager.monitorCount;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
texture.monitorId = (id - 1 < 0) ? 0 : (id - 1);
} else {
texture.monitorId = (id + 1 >= n) ? (n - 1) : (id + 1);
}
}
}
}

View File

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@@ -0,0 +1,58 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class UddSceneManager : MonoBehaviour
{
public static UddSceneManager instance { get; set; }
[SerializeField] string[] scenes;
[SerializeField] int sceneNo = 0;
void Awake()
{
if (!instance) {
instance = this;
} else {
Destroy(gameObject);
}
}
void Start()
{
DontDestroyOnLoad(gameObject);
Load();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow)) {
Next();
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
Prev();
}
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
uDesktopDuplication.Manager.instance.Reinitialize();
}
if (Input.GetKeyDown(KeyCode.Escape)) {
Application.Quit();
}
}
void Next()
{
sceneNo = (sceneNo + 1) % scenes.Length;
Load();
}
void Prev()
{
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
Load();
}
void Load()
{
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
}
}

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using UnityEngine;
using System;
using System.Text;
using System.Runtime.InteropServices;
#pragma warning disable 114, 465
namespace uDesktopDuplication
{
public enum Message
{
None = -1,
Reinitialized = 0,
TextureSizeChanged = 1,
}
public enum CursorShapeType
{
Unspecified = 0,
MonoChrome = 1,
Color = 2,
MaskedColor = 4,
}
public enum MonitorRotation
{
Unspecified = 0,
Identity = 1,
Rotate90 = 2,
Rotate180 = 3,
Rotate270 = 4
}
public enum MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,
}
public enum DebugMode
{
None = 0,
File = 1,
UnityLog = 2, /* currently has bug when app exits. */
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
[MarshalAs(UnmanagedType.I4)]
public int left;
[MarshalAs(UnmanagedType.I4)]
public int top;
[MarshalAs(UnmanagedType.I4)]
public int right;
[MarshalAs(UnmanagedType.I4)]
public int bottom;
}
[StructLayout(LayoutKind.Sequential)]
public struct DXGI_OUTDUPL_MOVE_RECT
{
public RECT source;
public RECT destination;
}
public static class Lib
{
public delegate void MessageHandler(Message message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DebugLogDelegate(string str);
[DllImport("uDesktopDuplication")]
public static extern bool IsInitialized();
[DllImport("uDesktopDuplication")]
public static extern void Initialize();
[DllImport("uDesktopDuplication")]
public static extern void Finalize();
[DllImport("uDesktopDuplication")]
public static extern void Reinitialize();
[DllImport("uDesktopDuplication")]
public static extern void Update();
[DllImport("uDesktopDuplication")]
public static extern Message PopMessage();
[DllImport("uDesktopDuplication")]
public static extern void EnableDebug();
[DllImport("uDesktopDuplication")]
public static extern void DisableDebug();
[DllImport("uDesktopDuplication")]
public static extern void SetDebugMode(DebugMode mode);
[DllImport("uDesktopDuplication")]
public static extern void SetLogFunc(DebugLogDelegate func);
[DllImport("uDesktopDuplication")]
public static extern void SetErrorFunc(DebugLogDelegate func);
[DllImport("uDesktopDuplication")]
public static extern int GetMonitorCount();
[DllImport("uDesktopDuplication")]
public static extern bool HasMonitorCountChanged();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorMonitorId();
[DllImport("uDesktopDuplication")]
public static extern int GetTotalWidth();
[DllImport("uDesktopDuplication")]
public static extern int GetTotalHeight();
[DllImport("uDesktopDuplication")]
public static extern void SetTimeout(int timeout);
[DllImport("uDesktopDuplication")]
public static extern IntPtr GetRenderEventFunc();
[DllImport("uDesktopDuplication")]
public static extern int GetId(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorState GetState(int id);
[DllImport("uDesktopDuplication")]
public static extern void GetName(int id, StringBuilder buf, int len);
[DllImport("uDesktopDuplication")]
public static extern int GetLeft(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetRight(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetTop(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetBottom(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetWidth(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetHeight(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetDpiX(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetDpiY(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorRotation GetRotation(int id);
[DllImport("uDesktopDuplication")]
public static extern bool IsPrimary(int id);
[DllImport("uDesktopDuplication")]
public static extern bool IsCursorVisible(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorX();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorY();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapeWidth();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapeHeight();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapePitch();
[DllImport("uDesktopDuplication")]
public static extern CursorShapeType GetCursorShapeType();
[DllImport("uDesktopDuplication")]
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
[DllImport("uDesktopDuplication")]
public static extern int SetTexturePtr(int id, IntPtr ptr);
[DllImport("uDesktopDuplication")]
public static extern int GetMoveRectCount(int id);
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
private static extern IntPtr GetMoveRects_Internal(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetDirtyRectCount(int id);
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
private static extern IntPtr GetDirtyRects_Internal(int id);
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
[DllImport("uDesktopDuplication")]
public static extern bool HasBeenUpdated(int id);
[DllImport("uDesktopDuplication")]
public static extern bool UseGetPixels(int id, bool use);
public static string GetName(int id)
{
var buf = new StringBuilder(32);
GetName(id, buf, buf.Capacity);
return buf.ToString();
}
public static DXGI_OUTDUPL_MOVE_RECT[] GetMoveRects(int id)
{
var count = GetMoveRectCount(id);
var rects = new DXGI_OUTDUPL_MOVE_RECT[count];
var ptr = GetMoveRects_Internal(id);
var size = Marshal.SizeOf(typeof(DXGI_OUTDUPL_MOVE_RECT));
for (int i = 0; i < count; ++i) {
var data = new IntPtr(ptr.ToInt64() + size * i);
rects[i] = (DXGI_OUTDUPL_MOVE_RECT)Marshal.PtrToStructure(data, typeof(DXGI_OUTDUPL_MOVE_RECT));
}
return rects;
}
public static RECT[] GetDirtyRects(int id)
{
var count = GetDirtyRectCount(id);
var rects = new RECT[count];
var ptr = GetDirtyRects_Internal(id);
var size = Marshal.SizeOf(typeof(RECT));
for (int i = 0; i < count; ++i) {
var data = new IntPtr(ptr.ToInt64() + size * i);
rects[i] = (RECT)Marshal.PtrToStructure(data, typeof(RECT));
}
return rects;
}
public static Color32[] GetPixels(int id, int x, int y, int width, int height)
{
var color = new Color32[width * height];
GetPixels(id, color, x, y, width, height);
return color;
}
public static bool GetPixels(int id, Color32[] colors, int x, int y, int width, int height)
{
if (colors.Length < width * height) {
Debug.LogErrorFormat("colors is small.", id, x, y, width, height);
return false;
}
var handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
var ptr = handle.AddrOfPinnedObject();
if (!GetPixels_Internal(id, ptr, x, y, width, height)) {
Debug.LogErrorFormat("GetPixels({0}, {1}, {2}, {3}, {4}) failed.", id, x, y, width, height);
return false;
}
handle.Free();
return true;
}
public static Color32 GetPixel(int id, int x, int y)
{
return GetPixels(id, x, y, 1, 1)[0];
}
}
}

View File

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@@ -0,0 +1,258 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace uDesktopDuplication
{
public class Manager : MonoBehaviour
{
private static Manager instance_;
public static Manager instance
{
get { return CreateInstance(); }
}
public static Manager CreateInstance()
{
if (instance_ != null) return instance_;
var manager = FindObjectOfType<Manager>();
if (manager) {
instance_ = manager;
return manager;
}
var go = new GameObject("uDesktopDuplicationManager");
instance_ = go.AddComponent<Manager>();
return instance_;
}
private List<Monitor> monitors_ = new List<Monitor>();
static public List<Monitor> monitors
{
get { return instance.monitors_; }
}
static public int monitorCount
{
get { return Lib.GetMonitorCount(); }
}
static public int cursorMonitorId
{
get { return Lib.GetCursorMonitorId(); }
}
static public Monitor primary
{
get
{
return instance.monitors_.Find(monitor => monitor.isPrimary);
}
}
[Tooltip("Debug mode is not applied while running.")]
[SerializeField] DebugMode debugMode = DebugMode.File;
[SerializeField] int desktopDuplicationApiTimeout = 0;
[SerializeField] float retryReinitializationDuration = 1f;
private Coroutine renderCoroutine_ = null;
private bool shouldReinitialize_ = false;
private float reinitializationTimer_ = 0f;
private bool isFirstFrame_ = true;
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
public delegate void ReinitializeHandler();
public static event ReinitializeHandler onReinitialized;
public static Monitor GetMonitor(int id)
{
if (id < 0 || id >= Manager.monitors.Count) {
Debug.LogErrorFormat("[uDD::Error] there is no monitor whose id is {0}.", id);
return Manager.primary;
}
return monitors[Mathf.Clamp(id, 0, Manager.monitorCount - 1)];
}
void Awake()
{
// for simple singleton
if (instance_ == this) {
return;
}
if (instance_ != null && instance_ != this) {
Destroy(gameObject);
return;
}
instance_ = this;
Lib.SetDebugMode(debugMode);
Lib.SetLogFunc(onDebugLog);
Lib.SetErrorFunc(onDebugErr);
Lib.SetTimeout(desktopDuplicationApiTimeout);
Lib.Initialize();
CreateMonitors();
}
void OnApplicationQuit()
{
Lib.Finalize();
DestroyMonitors();
}
void OnEnable()
{
renderCoroutine_ = StartCoroutine(OnRender());
if (!isFirstFrame_) {
Reinitialize();
}
Lib.SetDebugMode(debugMode);
Lib.SetLogFunc(onDebugLog);
}
void OnDisable()
{
if (renderCoroutine_ != null) {
StopCoroutine(renderCoroutine_);
renderCoroutine_ = null;
}
Lib.SetLogFunc(null);
Lib.SetErrorFunc(null);
}
void Update()
{
Lib.Update();
ReinitializeIfNeeded();
UpdateMessage();
isFirstFrame_ = false;
}
[ContextMenu("Reinitialize")]
public void Reinitialize()
{
Debug.Log("[uDD] Reinitialize");
Lib.Reinitialize();
CreateMonitors();
if (onReinitialized != null) {
onReinitialized();
}
}
void ReinitializeIfNeeded()
{
bool reinitializeNeeded = false;
for (int i = 0; i < monitors.Count; ++i) {
var monitor = monitors[i];
var state = monitor.state;
if (
state == MonitorState.NotSet ||
state == MonitorState.AccessLost ||
state == MonitorState.AccessDenied ||
state == MonitorState.SessionDisconnected ||
state == MonitorState.Unknown
) {
reinitializeNeeded = true;
break;
}
}
if (Lib.HasMonitorCountChanged()) {
reinitializeNeeded = true;
}
if (!shouldReinitialize_ && reinitializeNeeded) {
shouldReinitialize_ = true;
reinitializationTimer_ = 0f;
}
if (shouldReinitialize_) {
if (reinitializationTimer_ > retryReinitializationDuration) {
Reinitialize();
shouldReinitialize_ = false;
}
reinitializationTimer_ += Time.deltaTime;
}
}
void UpdateMessage()
{
var message = Lib.PopMessage();
while (message != Message.None) {
Debug.Log("[uDD] " + message);
switch (message) {
case Message.Reinitialized:
ReinitializeMonitors();
break;
case Message.TextureSizeChanged:
RecreateTextures();
break;
default:
break;
}
message = Lib.PopMessage();
}
}
IEnumerator OnRender()
{
for (;;) {
yield return new WaitForEndOfFrame();
for (int i = 0; i < monitors.Count; ++i) {
var monitor = monitors[i];
if (monitor.shouldBeUpdated) {
monitor.Render();
}
monitor.shouldBeUpdated = false;
}
}
}
void CreateMonitors()
{
DestroyMonitors();
for (int i = 0; i < monitorCount; ++i) {
monitors.Add(new Monitor(i));
}
}
void DestroyMonitors()
{
for (int i = 0; i < monitors.Count; ++i) {
monitors[i].DestroyTexture();
}
monitors.Clear();
}
void ReinitializeMonitors()
{
for (int i = 0; i < monitorCount; ++i) {
if (i == monitors.Count) {
monitors.Add(new Monitor(i));
} else {
monitors[i].Reinitialize();
}
}
}
void RecreateTextures()
{
for (int i = 0; i < monitorCount; ++i) {
monitors[i].CreateTextureIfNeeded();
}
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4dccb434f55ebee4f91bfb9935092bbf
timeCreated: 1477643174
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,367 @@
using UnityEngine;
namespace uDesktopDuplication
{
public class Monitor
{
public Monitor(int id)
{
this.id = id;
switch (state)
{
case MonitorState.Available:
break;
case MonitorState.InvalidArg:
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
break;
case MonitorState.AccessDenied:
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
break;
case MonitorState.Unsupported:
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
break;
case MonitorState.SessionDisconnected:
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
break;
case MonitorState.NotSet:
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
break;
default:
Debug.LogErrorFormat("[uDD] {0}:{1} => Unknown error.", id, name);
break;
}
if (dpiX == 0 || dpiY == 0) {
Debug.LogWarningFormat("[uDD] {0}:{1} => Could not get DPI", id, name);
}
}
~Monitor()
{
}
public int id
{
get;
private set;
}
public bool exists
{
get { return id < Manager.monitorCount; }
}
public MonitorState state
{
get { return Lib.GetState(id); }
}
public bool available
{
get { return state == MonitorState.Available; }
}
public string name
{
get { return Lib.GetName(id); }
}
public bool isPrimary
{
get { return Lib.IsPrimary(id); }
}
public int left
{
get { return Lib.GetLeft(id); }
}
public int right
{
get { return Lib.GetRight(id); }
}
public int top
{
get { return Lib.GetTop(id); }
}
public int bottom
{
get { return Lib.GetBottom(id); }
}
public int width
{
get { return Lib.GetWidth(id); }
}
public int height
{
get { return Lib.GetHeight(id); }
}
public int dpiX
{
get
{
var dpi = Lib.GetDpiX(id);
if (dpi == 0) dpi = 100; // when monitors are duplicated
return dpi;
}
}
public int dpiY
{
get
{
var dpi = Lib.GetDpiY(id);
if (dpi == 0) dpi = 100; // when monitors are duplicated
return dpi;
}
}
public float widthMeter
{
get { return width / dpiX * 0.0254f; }
}
public float heightMeter
{
get { return height / dpiY * 0.0254f; }
}
public MonitorRotation rotation
{
get { return Lib.GetRotation(id); }
}
public float aspect
{
get { return (float)width / height; }
}
public bool isHorizontal
{
get
{
return
(rotation == MonitorRotation.Identity) ||
(rotation == MonitorRotation.Rotate180);
}
}
public bool isVertical
{
get
{
return
(rotation == MonitorRotation.Rotate90) ||
(rotation == MonitorRotation.Rotate270);
}
}
public bool isCursorVisible
{
get { return Lib.IsCursorVisible(id); }
}
public int cursorX
{
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorX() : -1; }
}
public int cursorY
{
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorY() : -1; }
}
public int systemCursorX
{
get
{
var p = Utility.GetCursorPos();
return p.x - left;
}
}
public int systemCursorY
{
get
{
var p = Utility.GetCursorPos();
return p.y - top;
}
}
public int cursorShapeWidth
{
get { return Lib.GetCursorShapeWidth(); }
}
public int cursorShapeHeight
{
get { return Lib.GetCursorShapeHeight(); }
}
public CursorShapeType cursorShapeType
{
get { return Lib.GetCursorShapeType(); }
}
public int moveRectCount
{
get { return Lib.GetMoveRectCount(id); }
}
public DXGI_OUTDUPL_MOVE_RECT[] moveRects
{
get { return Lib.GetMoveRects(id); }
}
public int dirtyRectCount
{
get { return Lib.GetDirtyRectCount(id); }
}
public RECT[] dirtyRects
{
get { return Lib.GetDirtyRects(id); }
}
public bool hasBeenUpdated
{
get { return Lib.HasBeenUpdated(id); }
}
bool useGetPixels_ = false;
public bool useGetPixels
{
get
{
return useGetPixels_;
}
set
{
useGetPixels_ = value;
Lib.UseGetPixels(id, value);
}
}
public bool shouldBeUpdated
{
get;
set;
}
private static Texture2D errorTexture_;
private static readonly string errorTexturePath = "uDesktopDuplication/Textures/NotAvailable";
private Texture2D errorTexture
{
get
{
return errorTexture_ ??
(errorTexture_ = Resources.Load<Texture2D>(errorTexturePath));
}
}
private Texture2D texture_;
private System.IntPtr texturePtr_;
public Texture2D texture
{
get
{
if (!available) return errorTexture;
if (texture_ == null) CreateTextureIfNeeded();
return texture_;
}
}
public void Render()
{
if (texture_ && available && texturePtr_ != System.IntPtr.Zero) {
Lib.SetTexturePtr(id, texturePtr_);
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
}
}
public void GetCursorTexture(System.IntPtr ptr)
{
Lib.GetCursorTexture(id, ptr);
}
public void CreateTextureIfNeeded()
{
if (!available) return;
var w = isHorizontal ? width : height;
var h = isHorizontal ? height : width;
bool shouldCreate = true;
if (texture_ && texture_.width == w && texture_.height == h) {
shouldCreate = false;
}
if (w <= 0 || h <= 0) {
shouldCreate = false;
}
if (shouldCreate) {
CreateTexture();
}
}
void CreateTexture()
{
DestroyTexture();
var w = isHorizontal ? width : height;
var h = isHorizontal ? height : width;
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
texturePtr_ = texture_.GetNativeTexturePtr();
}
public void DestroyTexture()
{
if (texture_) {
Object.Destroy(texture_);
texture_ = null;
texturePtr_ = System.IntPtr.Zero;
}
}
public void Reinitialize()
{
CreateTextureIfNeeded();
}
public Color32[] GetPixels(int x, int y, int width, int height)
{
if (!useGetPixels_) {
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
return null;
}
return Lib.GetPixels(id, x, y, width, height);
}
public bool GetPixels(Color32[] colors, int x, int y, int width, int height)
{
if (!useGetPixels_) {
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
return false;
}
return Lib.GetPixels(id, colors, x, y, width, height);
}
public Color32 GetPixel(int x, int y)
{
if (!useGetPixels_) {
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
return Color.black;
}
return Lib.GetPixel(id, x, y);
}
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 310590b113d909b43b4ea19702904ac3
timeCreated: 1477643181
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,44 +0,0 @@
using UnityEngine;
namespace uDesktopDuplication
{
[RequireComponent(typeof(uDesktopDuplication))]
public class MouseDrawer : MonoBehaviour
{
[SerializeField]
Transform cursor;
[SerializeField]
Vector2 modelScale = Vector2.one;
[SerializeField]
Vector2 offset = new Vector2(0.5f, 0.5f);
uDesktopDuplication udd_;
void OnEnable()
{
udd_ = GetComponent<uDesktopDuplication>();
udd_.onMouseMove += OnMouseMove;
}
void OnDisable()
{
udd_.onMouseMove -= OnMouseMove;
}
void OnMouseMove(Vector2 pos)
{
var x = pos.x * modelScale.x * 0.5f;
var y = pos.y * modelScale.y * 0.5f;
var iy = udd_.invertY ? +1 : -1;
var localPos = transform.right * x + iy * transform.up * y;
var worldPos = transform.TransformPoint(localPos);
worldPos += cursor.right * offset.x * cursor.localScale.x;
worldPos += -cursor.up * offset.y * cursor.localScale.y;
cursor.position = worldPos;
}
}
}

View File

@@ -0,0 +1,431 @@
using UnityEngine;
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Texture")]
public class Texture : MonoBehaviour
{
Monitor monitor_;
public Monitor monitor
{
get { return monitor_; }
set
{
monitor_ = value;
if (monitor_ != null) {
material.mainTexture = monitor_.texture;
width = transform.localScale.x;
rotation = monitor.rotation;
invertX = invertX_;
invertY = invertY_;
useClip = useClip_;
}
}
}
int lastMonitorId_ = 0;
public int monitorId
{
get { return monitor.id; }
set { monitor = Manager.GetMonitor(value); }
}
[SerializeField] bool invertX_ = false;
public bool invertX
{
get
{
return invertX_;
}
set
{
invertX_ = value;
if (invertX_) {
material.EnableKeyword("INVERT_X");
} else {
material.DisableKeyword("INVERT_X");
}
}
}
[SerializeField] bool invertY_ = false;
public bool invertY
{
get
{
return invertY_;
}
set
{
invertY_ = value;
if (invertY_) {
material.EnableKeyword("INVERT_Y");
} else {
material.DisableKeyword("INVERT_Y");
}
}
}
public MonitorRotation rotation
{
get
{
return monitor.rotation;
}
private set
{
switch (value)
{
case MonitorRotation.Identity:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate90:
material.EnableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate180:
material.DisableKeyword("ROTATE90");
material.EnableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate270:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.EnableKeyword("ROTATE270");
break;
default:
break;
}
}
}
[SerializeField] bool useClip_ = false;
public Vector2 clipPos = Vector2.zero;
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
public bool useClip
{
get
{
return useClip_;
}
set
{
useClip_ = value;
if (useClip_) {
material.EnableKeyword("USE_CLIP");
} else {
material.DisableKeyword("USE_CLIP");
}
}
}
public bool bend
{
get
{
return material.GetInt("_Bend") != 0;
}
set
{
if (value) {
material.EnableKeyword("BEND_ON");
material.SetInt("_Bend", 1);
} else {
material.DisableKeyword("BEND_ON");
material.SetInt("_Bend", 0);
}
}
}
public enum MeshForwardDirection
{
Y = 0,
Z = 1,
}
public MeshForwardDirection meshForwardDirection
{
get
{
return (MeshForwardDirection)material.GetInt("_Forward");
}
set
{
switch (value) {
case MeshForwardDirection.Y:
material.SetInt("_Forward", 0);
material.EnableKeyword("_FORWARD_Y");
material.DisableKeyword("_FORWARD_Z");
break;
case MeshForwardDirection.Z:
material.SetInt("_Forward", 1);
material.DisableKeyword("_FORWARD_Y");
material.EnableKeyword("_FORWARD_Z");
break;
}
}
}
public enum Culling
{
Off = 0,
Front = 1,
Back = 2,
}
public Culling culling
{
get
{
return (Culling)material.GetInt("_Cull");
}
set
{
material.SetInt("_Cull", (int)value);
}
}
public float radius
{
get { return material.GetFloat("_Radius"); }
set { material.SetFloat("_Radius", value); }
}
public float width
{
get { return material.GetFloat("_Width"); }
set { material.SetFloat("_Width", value); }
}
public float thickness
{
get { return material.GetFloat("_Thickness"); }
set { material.SetFloat("_Thickness", value); }
}
Material material_;
public Material material
{
get
{
if (Application.isPlaying) {
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
} else {
return GetComponent<Renderer>().sharedMaterial;
}
}
}
Mesh mesh
{
get
{
return GetComponent<MeshFilter>().sharedMesh;
}
}
public float worldWidth
{
get
{
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
}
}
public float worldHeight
{
get
{
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
}
}
void OnEnable()
{
if (monitor == null) {
monitor = Manager.primary;
}
Manager.onReinitialized += Reinitialize;
}
void OnDisable()
{
Manager.onReinitialized -= Reinitialize;
}
void Update()
{
KeepMonitor();
RequireUpdate();
UpdateMaterial();
}
void KeepMonitor()
{
if (monitor == null) {
Reinitialize();
} else {
lastMonitorId_ = monitorId;
}
}
void RequireUpdate()
{
monitor.shouldBeUpdated = true;
}
void Reinitialize()
{
// Monitor instance is released here when initialized.
monitor = Manager.GetMonitor(lastMonitorId_);
}
void UpdateMaterial()
{
width = transform.localScale.x;
rotation = monitor.rotation;
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
}
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
{
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
}
public Vector3 GetWorldPositionFromCoord(int u, int v)
{
// Local position (scale included).
var x = (float)(u - monitor.width / 2) / monitor.width;
var y = -(float)(v - monitor.height / 2) / monitor.height;
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
// Bending
if (bend) {
var angle = localPos.x / radius;
if (meshForwardDirection == MeshForwardDirection.Y) {
localPos.y -= radius * (1f - Mathf.Cos(angle));
} else {
localPos.z -= radius * (1f - Mathf.Cos(angle));
}
localPos.x = radius * Mathf.Sin(angle);
}
// To world position
return transform.position + (transform.rotation * localPos);
}
public struct RayCastResult
{
public bool hit;
public Texture texture;
public Vector3 position;
public Vector3 normal;
public Vector2 coords;
public Vector2 desktopCoord;
}
static readonly RayCastResult raycastFailedResult = new RayCastResult {
hit = false,
texture = null,
position = Vector3.zero,
normal = Vector3.forward,
coords = Vector2.zero,
desktopCoord = Vector2.zero,
};
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
public RayCastResult RayCast(Vector3 from, Vector3 dir)
{
var r = radius;
var center = transform.position - transform.forward * r;
// Localize the start point of the ray and the direction.
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
var invTrs = trs.inverse;
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
// Calculate the intersection points of circle and line on the X-Z plane.
var a = localDir.z / localDir.x;
var b = localFrom.z - a * localFrom.x;
var aa = a * a;
var bb = b * b;
var ab = a * b;
var rr = r * r;
var s = aa * rr - bb + rr;
if (s < 0f) {
return raycastFailedResult;
}
s = Mathf.Sqrt(s);
var t = aa + 1;
var lx0 = (-s - ab) / t;
var lz0 = (b - a * s) / t;
var to0 = new Vector3(lx0, 0f, lz0);
var lx1 = (s - ab) / t;
var lz1 = (a * s + b) / t;
var to1 = new Vector3(lx1, 0f, lz1);
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
// Check if the point is inner angle of mesh width.
var toAngle = Mathf.Atan2(to.x, to.z);
var halfWidthAngle = (worldWidth / radius) * 0.5f;
if (Mathf.Abs(toAngle) > halfWidthAngle) {
return raycastFailedResult;
}
// Calculate the intersection points on XZ-Y plane.
var v = to - localFrom;
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
// Check if the point is inner mesh height.
var halfHeight = worldHeight * 0.5f;
if (Mathf.Abs(ly) > halfHeight) {
return raycastFailedResult;
}
// Check hit position is in the range of the ray.
to.y = ly;
var hitPos = trs.MultiplyPoint(to);
if ((hitPos - from).magnitude > dir.magnitude) {
return raycastFailedResult;
}
// Calculate coordinates.
var coordX = toAngle / halfWidthAngle * 0.5f;
var coordY = ly / halfHeight * 0.5f;
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
// Calculate normal.
var normal = new Vector3(-to.x, 0f, -to.z);
// Result
return new RayCastResult {
hit = true,
texture = this,
position = trs.MultiplyPoint(to),
normal = trs.MultiplyVector(normal).normalized,
coords = new Vector2(coordX, coordY),
desktopCoord = new Vector2(desktopX, desktopY)
};
}
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
{
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from, dir);
if (result.hit) return result;
}
return raycastFailedResult;
}
}
}

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