Compare commits

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123 Commits

Author SHA1 Message Date
hecomi
60889d53f4 modify layouter to fix height. 2016-11-19 13:49:38 +09:00
hecomi
f207e65952 do not stop initialization even when getting dpi has error. 2016-11-19 13:09:50 +09:00
hecomi
aea8d112c6 fix indent. 2016-11-18 02:33:24 +09:00
hecomi
9f6971dd45 register callbacks. 2016-11-18 02:28:27 +09:00
hecomi
1be698af63 keep local scale of monitors as 1. 2016-11-18 00:19:22 +09:00
hecomi
064db9f137 modify access rights of layouter. 2016-11-17 23:31:39 +09:00
hecomi
166d172db2 modify access rights. 2016-11-17 23:23:22 +09:00
hecomi
95f8099392 capture cursor mask taking monitor rotation into consideration. 2016-11-17 23:19:46 +09:00
hecomi
9c62157c0c fix typo. 2016-11-16 02:27:57 +09:00
hecomi
be79e52135 fix cursor buffer bug. 2016-11-16 02:24:49 +09:00
hecomi
e9c8b4e571 modify component requirements. 2016-11-16 02:07:57 +09:00
hecomi
77c95ab1bb fix indent 2016-11-16 02:04:13 +09:00
hecomi
7b3990107d fix bugs. 2016-11-15 22:29:36 +09:00
hecomi
5c21b65afe reinitialize texture. 2016-11-15 22:02:00 +09:00
hecomi
e83f43d7fd fix crash bugs and memory leaks. 2016-11-15 21:50:35 +09:00
hecomi
58e14d76d8 make code more stable (still has crash bug). 2016-11-15 03:06:55 +09:00
hecomi
f8d8e64e46 modify codes. 2016-11-15 02:29:38 +09:00
hecomi
0a39e37659 add logs. 2016-11-15 01:00:26 +09:00
hecomi
931ff6b2db modify field order. 2016-11-14 00:04:43 +09:00
hecomi
75819f0a7d fix uv. 2016-11-13 23:43:05 +09:00
hecomi
d6ce41f9b6 remove version information from readme. 2016-11-13 23:28:03 +09:00
hecomi
9f8a026c24 add offset angle xyz. 2016-11-13 23:25:53 +09:00
hecomi
dc702c6e1d support option to choise real / fixed scale. 2016-11-13 23:18:00 +09:00
hecomi
5a3af11d08 add thickness control. 2016-11-13 22:58:14 +09:00
hecomi
0646621f73 modify utility icon. 2016-11-13 22:22:57 +09:00
hecomi
c9d6d3ad6a check texture sizes. 2016-11-13 22:22:33 +09:00
hecomi
78ee75a875 improve detection for monitor state change. 2016-11-13 22:15:22 +09:00
hecomi
c83ce50468 improve log. 2016-11-13 21:59:22 +09:00
hecomi
3567182a4d add dpi warning. 2016-11-13 11:12:45 +09:00
hecomi
e466aa65db add offset angle of roundly layouter. 2016-11-13 11:09:39 +09:00
hecomi
a0edc1a439 use system cursor position for zoom when cursor is invisible (e.g. dragging). 2016-11-12 16:28:33 +09:00
hecomi
1eb821b34d add unknown error. 2016-11-12 16:04:37 +09:00
hecomi
212d8ccb9b check zoom values. 2016-11-12 15:22:53 +09:00
hecomi
fac8fe1ea7 fix dpi zero bug. 2016-11-12 15:22:39 +09:00
hecomi
f90178f1db use inline. 2016-11-12 14:46:22 +09:00
hecomi
74e25f2bd7 add scene manager. 2016-11-12 14:38:13 +09:00
hecomi
70c126be6c fix monitor reinitialization bug. 2016-11-12 13:16:00 +09:00
hecomi
f74221bf75 update board. 2016-11-12 04:27:28 +09:00
hecomi
3a705732d1 improve bending. 2016-11-12 04:25:12 +09:00
hecomi
804bfb96bd add board-style screen. 2016-11-12 03:56:46 +09:00
hecomi
63d8f6936d use ComPtr for resources instead of standard smart pointers. 2016-11-12 02:44:20 +09:00
hecomi
e4e4917bcb fix manager non-initialization bug. 2016-11-12 02:05:09 +09:00
hecomi
0e205ecef7 fix zoom bug. 2016-11-12 02:00:04 +09:00
hecomi
cda8024b17 fix break in error image. 2016-11-12 00:40:11 +09:00
hecomi
05085f7d24 fix bug caused when releasing duplication output. 2016-11-10 23:33:19 +09:00
hecomi
52eafbe919 change unsupported texture. 2016-11-10 23:21:04 +09:00
hecomi
be1e0c25bb expand aabb to avoid culling. 2016-11-10 23:06:24 +09:00
hecomi
372e44d8c1 output logs. 2016-11-10 22:35:46 +09:00
hecomi
d79eb91333 fix freeze bug caused by masked cursor boundary conditions. 2016-11-10 02:50:59 +09:00
hecomi
f654df7f5b add debug logs and use safer code. 2016-11-09 21:58:00 +09:00
hecomi
620762dba7 add logging and use smart pointers for buffers. 2016-11-09 19:40:05 +09:00
hecomi
43ba445623 Merge branch 'master' of github.com:hecomi/uDesktopDuplication 2016-11-09 02:55:32 +09:00
hecomi
c7c12de730 move dll location. 2016-11-09 02:55:26 +09:00
hecomi
1086595d6b fix bug that did not remove unsupported monitor element in list. 2016-11-09 02:54:49 +09:00
hecomi
f69fb6a7bb remove monitor if unsupported. 2016-11-09 00:50:57 +09:00
hecomi
b661b4a93f modify zoom scene. 2016-11-09 00:23:25 +09:00
hecomi
8d9ef71829 update monitor id of loupe. 2016-11-09 00:18:52 +09:00
hecomi
fb7bcbfa5b change texture cache key. 2016-11-09 00:13:55 +09:00
hecomi
9ed8bb8d5b fix mouse cursor mono mask bug. 2016-11-09 00:02:43 +09:00
hecomi
fab67bbc61 add null check. 2016-11-08 23:28:37 +09:00
hecomi
5fa9f03a0e separate multiple monitors examples. 2016-11-08 22:10:47 +09:00
hecomi
941bb2da91 add round layout example. 2016-11-08 22:09:55 +09:00
hecomi
d423e0d1db remove collider from prefab. 2016-11-06 23:29:19 +09:00
hecomi
33a55d95bd add clipping function and the example. 2016-11-06 23:28:33 +09:00
hecomi
8e2d8d3218 fix cursor visibility bug. 2016-11-06 21:16:35 +09:00
hecomi
6ac1a5ee60 get dpi of monitor and calculate actual size of it. 2016-11-06 12:17:29 +09:00
hecomi
15a98cd774 fix singleton bug. 2016-11-06 11:55:01 +09:00
hecomi
06bb971a42 support display setting change in realtime. 2016-11-06 04:04:23 +09:00
hecomi
217e63d40c fix indent. 2016-11-06 03:33:21 +09:00
hecomi
9e42fb0abf there is only one cursor in screens. 2016-11-06 03:30:21 +09:00
hecomi
9de5064fbe do reinitialization from unity. 2016-11-06 00:39:07 +09:00
hecomi
2b108bd4b1 fix available getter bug. 2016-11-05 23:25:22 +09:00
hecomi
f9f8b14f46 show not-available texture when display is not available. 2016-11-05 23:15:57 +09:00
hecomi
7774290e71 fix text orientation. 2016-11-05 22:56:22 +09:00
hecomi
a3a7754fb0 remove unused cursor material and move icon to editor dir. 2016-11-05 22:44:17 +09:00
hecomi
0accebb657 add not-available texture. 2016-11-05 22:42:45 +09:00
hecomi
0a38eda14f update files. 2016-11-05 22:36:08 +09:00
hecomi
720f74e6f6 check unsupported display. 2016-11-05 22:34:11 +09:00
hecomi
80fa39f4eb remove unused debug.log. 2016-11-05 02:14:19 +09:00
hecomi
22b21ae3f4 check texture size before recreating it. 2016-11-05 01:44:26 +09:00
hecomi
43153266a0 rename members named pointer to cursor. 2016-11-05 01:40:20 +09:00
hecomi
dc4fe44342 support rotation 90/180/270 degs. 2016-11-05 01:33:29 +09:00
hecomi
6bb9846510 remove unnecessary debug.log. 2016-11-05 00:11:54 +09:00
hecomi
90b811cd31 add function to fetch left/right/top/bottom/rotation. 2016-11-05 00:09:04 +09:00
hecomi
1d7b7e8650 add bending test. 2016-11-04 23:29:40 +09:00
hecomi
6f784860e5 make shaders simpler. 2016-11-04 22:58:19 +09:00
hecomi
690dba23cc make shader one pass. 2016-11-04 22:45:57 +09:00
hecomi
908988dcaa tweak multiple monitors example. 2016-11-04 21:37:08 +09:00
hecomi
0f72396540 rename initialize/finalize to suppress warning. 2016-11-04 21:35:34 +09:00
hecomi
8f7659d7c2 build with release mode. 2016-11-04 19:28:47 +09:00
hecomi
2e763d994d prevent screen lost after admin screen. 2016-11-04 19:11:17 +09:00
hecomi
2c61fcd470 refactoring. 2016-11-04 15:45:35 +09:00
hecomi
f2cad8bf73 check cursor texture size. 2016-11-02 14:59:15 +09:00
hecomi
ad4b49c177 add scenes in build. 2016-11-02 14:13:04 +09:00
hecomi
92b926bcde remove cursor GameObject from Monitor.prefab. 2016-11-02 14:12:56 +09:00
hecomi
3e90889266 add culling option and fix cursor problem on transparent material. 2016-11-02 11:25:43 +09:00
hecomi
6531fe1dd6 create class for duplication. 2016-11-02 02:57:27 +09:00
hecomi
0b62376ac5 fix shader position. 2016-11-02 02:57:08 +09:00
hecomi
9f611d5d34 use release build. 2016-11-01 09:26:45 +09:00
hecomi
dd4e27030d remove unused file. 2016-11-01 02:37:05 +09:00
hecomi
4350ac3953 cache pointer texture. 2016-11-01 02:20:46 +09:00
hecomi
6ba381f5d4 fetch cursor texture. 2016-11-01 02:15:25 +09:00
hecomi
9287ef2f2d simplify duplication code. 2016-10-30 21:20:31 +09:00
hecomi
dc6b8bc204 fix vertical screen bug. 2016-10-30 19:56:22 +09:00
hecomi
14cd67e0c6 check if monitor is vertical or not. 2016-10-30 19:35:23 +09:00
hecomi
73018f671a add error code getter. 2016-10-30 19:35:00 +09:00
hecomi
7a27d86eff consider aspect ratio in Multiple Monitor scene. 2016-10-30 19:03:25 +09:00
hecomi
99e1774388 add Monitor.aspect. 2016-10-30 19:03:06 +09:00
hecomi
e0408d4749 fix line endings. 2016-10-30 18:42:16 +09:00
hecomi
23ceef6502 modify invert method. 2016-10-30 18:41:43 +09:00
hecomi
4317fc06e3 update .gitignore. 2016-10-30 18:41:30 +09:00
hecomi
f8cb71b472 fix typo. 2016-10-28 20:15:10 +09:00
hecomi
f1a7c302bd update .gitignore. 2016-10-28 20:15:03 +09:00
hecomi
ec82c49d7f fix toggle scene. 2016-10-28 19:41:44 +09:00
hecomi
f8146c15bd update readme. 2016-10-28 19:33:45 +09:00
hecomi
d5a9827b4d add toggle example. 2016-10-28 19:33:37 +09:00
hecomi
4b499a96de update readme. 2016-10-28 19:23:10 +09:00
hecomi
583326c333 add license. 2016-10-28 19:09:42 +09:00
hecomi
c3ec17dd7b add shader example. 2016-10-28 19:08:08 +09:00
hecomi
6f375e2e5b change class names. / add multiple screen example. / performance tuning. 2016-10-28 18:48:53 +09:00
hecomi
d9f83cf89e implement multiple screen. 2016-10-28 17:28:22 +09:00
hecomi
ba5ebe8094 update readme. 2016-10-27 19:19:45 +09:00
hecomi
1e2ac40507 support linear color. 2016-10-27 19:18:44 +09:00
102 changed files with 3741 additions and 368 deletions

4
.gitignore vendored
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@@ -4,6 +4,7 @@
/[Oo]bj/
/[Bb]uild/
/[Ww]iki/
/[Mm]isc/
# Autogenerated VS/MD solution and project files
*.csproj
@@ -24,3 +25,6 @@ sysinfo.txt
# Others
.DS_Store
/Assets/AssetStoreTools*
/Assets/Extensions*
/uDesktopDuplication.log

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using UnityEngine;
public class Loupe : MonoBehaviour
{
private uDesktopDuplication.Texture uddTexture_;
public float zoom = 3f;
public float aspect = 1f;
void Start()
{
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
uddTexture_.useClip = true;
}
void Update()
{
CheckVariables();
if (uDesktopDuplication.Manager.cursorMonitorId < 0) return;
uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
// To get other monitor textures, set dirty flag.
foreach (var target in uDesktopDuplication.Manager.monitors) {
target.CreateTextureIfNeeded();
target.shouldBeUpdated = true;
}
var monitor = uddTexture_.monitor;
var cursorX = monitor.isCursorVisible ? monitor.cursorX : monitor.systemCursorX;
var cursorY = monitor.isCursorVisible ? monitor.cursorY : monitor.systemCursorY;
var x = (float)cursorX / monitor.width;
var y = (float)cursorY / monitor.height;
var w = 1f / zoom;
var h = w / aspect * monitor.aspect;
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
uddTexture_.clipPos = new Vector2(x, y);
uddTexture_.clipScale = new Vector2(w, h);
}
void CheckVariables()
{
if (zoom < 1f) zoom = 1f;
if (aspect < 0.01f) aspect = 0.01f;
}
}

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using UnityEngine;
using System.Collections.Generic;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
public class MultipleMonitorCreator : MonoBehaviour
{
[Tooltip("Create monitors using this prefab.")]
public GameObject monitorPrefab;
public enum ScaleMode
{
Real,
Fixed,
Pixel,
}
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
public ScaleMode scaleMode = ScaleMode.Fixed;
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
public float scale = 0.5f;
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
public bool removeIfUnsupported = true;
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
public float removeWaitDuration = 5f;
[Tooltip("Remove all childrens (for debug).")]
public bool removeChildrenWhenClear = true;
bool hasMonitorUnsupportStateChecked_ = false;
float removeWaitTimer_ = 0f;
public class MonitorInfo
{
public GameObject gameObject { get; set; }
public Quaternion originalRotation { get; set; }
public uDesktopDuplication.Texture uddTexture { get; set; }
public Mesh mesh { get; set; }
}
private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
public List<MonitorInfo> monitors { get { return monitors_; } }
void Start()
{
uDesktopDuplication.Manager.CreateInstance();
Create();
}
void Update()
{
if (removeIfUnsupported) {
RemoveUnsupportedDisplayAfterRemoveTimer();
}
if (uDesktopDuplication.Manager.monitorCount != monitors.Count) {
Recreate();
}
}
void OnEnable()
{
uDesktopDuplication.Manager.onReinitialized += Recreate;
}
void OnDisable()
{
uDesktopDuplication.Manager.onReinitialized -= Recreate;
}
void RemoveUnsupportedDisplayAfterRemoveTimer()
{
if (!hasMonitorUnsupportStateChecked_) {
removeWaitTimer_ += Time.deltaTime;
if (removeWaitTimer_ > removeWaitDuration) {
hasMonitorUnsupportStateChecked_ = true;
foreach (var info in monitors_) {
if (info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported) {
Destroy(info.gameObject);
}
}
monitors_.RemoveAll(info => info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported);
}
}
}
void ResetRemoveTimer()
{
hasMonitorUnsupportStateChecked_ = false;
removeWaitTimer_ = 0f;
}
void Create()
{
ResetRemoveTimer();
// Create monitors
for (int i = 0; i < uDesktopDuplication.Manager.monitorCount; ++i) {
// Create monitor obeject
var go = Instantiate(monitorPrefab);
go.name = "Monitor " + i;
// Expand AABB
var mesh = go.GetComponent<MeshFilter>().sharedMesh;
var aabbScale = mesh.bounds.size;
aabbScale.y = Mathf.Max(aabbScale.y, aabbScale.x);
aabbScale.z = Mathf.Max(aabbScale.z, aabbScale.x);
mesh.bounds = new Bounds(mesh.bounds.center, aabbScale);
// Assign monitor
var texture = go.GetComponent<uDesktopDuplication.Texture>();
texture.monitorId = i;
var monitor = texture.monitor;
// Set width / height
float width = 1f, height = 1f;
switch (scaleMode) {
case ScaleMode.Real:
width = monitor.widthMeter;
height = monitor.heightMeter;
break;
case ScaleMode.Fixed:
width = scale * (monitor.isHorizontal ? monitor.aspect : 1f);
height = scale * (monitor.isHorizontal ? 1f : 1f / monitor.aspect);
break;
case ScaleMode.Pixel:
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect) * ((float)monitor.width / 1920);
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f) * ((float)monitor.width / 1920);
break;
}
if (meshForwardDirection == MeshForwardDirection.Y) {
go.transform.localScale = new Vector3(width, go.transform.localScale.y, height);
} else {
go.transform.localScale = new Vector3(width, height, go.transform.localScale.z);
}
// Set parent as this object
go.transform.SetParent(transform);
// Save
var info = new MonitorInfo();
info.gameObject = go;
info.originalRotation = go.transform.rotation;
info.uddTexture = texture;
info.mesh = mesh;
monitors_.Add(info);
}
// Sort monitors in coordinate order
monitors_.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
}
void Clear()
{
foreach (var info in monitors_) {
Destroy(info.gameObject);
}
if (removeChildrenWhenClear) {
for (int i = 0; i < transform.childCount; ++i) {
Destroy(transform.GetChild(i).gameObject);
}
}
monitors_.Clear();
}
[ContextMenu("Recreate")]
public void Recreate()
{
Clear();
Create();
}
}

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using UnityEngine;
[RequireComponent(typeof(MultipleMonitorCreator))]
public class MultipleMonitorLayouter : MonoBehaviour
{
protected MultipleMonitorCreator creator_;
public bool updateEveryFrame = true;
public float margin = 0.1f;
[Range(0f, 10f)] public float thickness = 1f;
void Start()
{
creator_ = GetComponent<MultipleMonitorCreator>();
Layout();
}
protected virtual void Update()
{
margin = Mathf.Max(margin, 0f);
if (updateEveryFrame) {
Layout();
}
}
protected virtual void Layout()
{
var monitors = creator_.monitors;
var n = monitors.Count;
var totalWidth = 0f;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
totalWidth += width;
}
totalWidth += margin * (n - 1);
var x = -totalWidth / 2;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x;
x += (width * info.mesh.bounds.extents.x);
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
info.gameObject.transform.localRotation = info.originalRotation;
x += (width * info.mesh.bounds.extents.x) + margin;
}
foreach (var info in monitors) {
info.uddTexture.thickness = thickness;
}
}
}

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@@ -0,0 +1,88 @@
using UnityEngine;
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
{
public float radius = 10f;
public Vector3 offsetAngle = Vector3.zero;
void OnDisable()
{
foreach (var info in creator_.monitors) {
info.uddTexture.bend = false;
}
}
protected override void Layout()
{
var monitors = creator_.monitors;
var n = monitors.Count;
// keep the local scale z of monitors as 1 to bend them correctly.
foreach (var info in monitors) {
var scale = info.gameObject.transform.localScale;
scale.z = 1f;
info.gameObject.transform.localScale = scale;
}
// keep thicness plus value.
thickness = Mathf.Max(thickness, 0f);
// calculate total width
var totalWidth = 0f;
foreach (var info in monitors) {
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
totalWidth += width;
}
totalWidth += margin * (n - 1);
// expand radius if total width is larger than the circumference.
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
// total angle of monitors
var totalAngle = totalWidth / radius;
// layout
float angle = -totalAngle / 2;
var offsetRot = Quaternion.Euler(offsetAngle);
foreach (var info in monitors) {
var uddTex = info.uddTexture;
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
angle += (width / radius) * 0.5f;
var pos = radius * new Vector3(Mathf.Sin(angle), 0f, Mathf.Cos(angle) - 1f);
pos += radius * Vector3.forward;
pos = offsetRot * pos;
pos -= radius * Vector3.forward;
uddTex.transform.localPosition = pos;
uddTex.transform.localRotation = offsetRot * Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.up) * info.originalRotation;
angle += (width * 0.5f + margin) / radius;
uddTex.bend = true;
uddTex.meshForwardDirection = creator_.meshForwardDirection;
uddTex.radius = radius;
uddTex.thickness = thickness;
uddTex.width = uddTex.transform.localScale.x;
}
}
protected override void Update()
{
base.Update();
DebugDraw();
}
void DebugDraw()
{
// draw the circumference in the scene view.
var scale = transform.localScale.x;
var center = transform.position - Vector3.forward * radius * scale;
for (int i = 0; i < 100; ++i) {
var a0 = 2 * Mathf.PI * i / 100;
var a1 = 2 * Mathf.PI * (i + 1) / 100;
var p0 = center + radius * scale * new Vector3(Mathf.Cos(a0), 0f, Mathf.Sin(a0));
var p1 = center + radius * scale * new Vector3(Mathf.Cos(a1), 0f, Mathf.Sin(a1));
Debug.DrawLine(p0, p1, Color.red);
}
}
}

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using UnityEngine;
public class ToggleMonitors : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab)) {
var texture = GetComponent<uDesktopDuplication.Texture>();
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
texture.monitorId--;
} else {
texture.monitorId++;
}
}
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class UddSceneManager : MonoBehaviour
{
public static UddSceneManager instance { get; set; }
[SerializeField] string[] scenes;
[SerializeField] int sceneNo = 0;
void Awake()
{
if (!instance) {
instance = this;
} else {
Destroy(gameObject);
}
}
void Start()
{
DontDestroyOnLoad(gameObject);
Load();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow)) {
Next();
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
Prev();
}
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
uDesktopDuplication.Manager.instance.Reinitialize();
}
if (Input.GetKeyDown(KeyCode.Escape)) {
Application.Quit();
}
}
void Next()
{
sceneNo = (sceneNo + 1) % scenes.Length;
Load();
}
void Prev()
{
sceneNo = (sceneNo - 1) % scenes.Length;
Load();
}
void Load()
{
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
}
}

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using UnityEngine;
using UnityEngine.Assertions;
using System.Collections.Generic;
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Cursor"), RequireComponent(typeof(Texture))]
public class Cursor : MonoBehaviour
{
[SerializeField] Vector2 modelScale = Vector2.one;
Vector3 worldPosition { get; set; }
private Texture uddTexture_;
private Monitor monitor { get { return uddTexture_.monitor; } }
private Dictionary<int, Texture2D> textures_ = new Dictionary<int, Texture2D>();
void Start()
{
uddTexture_ = GetComponent<Texture>();
}
void Update()
{
if (monitor.isCursorVisible) {
UpdatePosition();
UpdateTexture();
}
UpdateMaterial();
}
void UpdatePosition()
{
var x = (1f * monitor.cursorX / monitor.width - 0.5f) * modelScale.x;
var y = (1f * monitor.cursorY / monitor.height - 0.5f) * modelScale.y;
var iy = uddTexture_.invertY ? -1 : +1;
var localPos = transform.right * x + iy * transform.up * y;
worldPosition = transform.TransformPoint(localPos);
}
void UpdateTexture()
{
var w = monitor.cursorShapeWidth;
var h = monitor.cursorShapeHeight;
if (w == 0 || h == 0) return;
var key = w + h * 100;
if (!textures_.ContainsKey(key)) {
var texture = new Texture2D(w, h, TextureFormat.BGRA32, false);
texture.wrapMode = TextureWrapMode.Clamp;
textures_.Add(key, texture);
}
var cursorTexture = textures_[key];
Assert.IsNotNull(cursorTexture);
monitor.GetCursorTexture(cursorTexture.GetNativeTexturePtr());
uddTexture_.material.SetTexture("_CursorTex", cursorTexture);
}
void UpdateMaterial()
{
var x = monitor.isCursorVisible ? (float)monitor.cursorX / monitor.width : -9999f;
var y = monitor.isCursorVisible ? (float)monitor.cursorY / monitor.height : -9999f;
var w = (float)monitor.cursorShapeWidth / monitor.width;
var h = (float)monitor.cursorShapeHeight / monitor.height;
uddTexture_.material.SetVector("_CursorPositionScale", new Vector4(x, y, w, h));
}
}
}

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@@ -1,6 +1,6 @@
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@@ -0,0 +1,146 @@
using System;
using System.Text;
using System.Runtime.InteropServices;
namespace uDesktopDuplication
{
public enum Message
{
None = -1,
Reinitialized = 0,
TextureSizeChanged = 1,
}
public enum CursorShapeType
{
Unspecified = 0,
MonoChrome = 1,
Color = 2,
MaskedColor = 4,
}
public enum MonitorRotation
{
Unspecified = 0,
Identity = 1,
Rotate90 = 2,
Rotate180 = 3,
Rotate270 = 4
}
public enum MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,
}
public enum DebugMode
{
None = 0,
File = 1,
UnityLog = 2, /* currently has bug when app exits. */
}
public static class Lib
{
public delegate void MessageHandler(Message message);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void DebugLogDelegate(string str);
[DllImport("uDesktopDuplication")]
public static extern void InitializeUDD();
[DllImport("uDesktopDuplication")]
public static extern void FinalizeUDD();
[DllImport("uDesktopDuplication")]
public static extern void Reinitialize();
[DllImport("uDesktopDuplication")]
public static extern void Update();
[DllImport("uDesktopDuplication")]
public static extern Message PopMessage();
[DllImport("uDesktopDuplication")]
public static extern void EnableDebug();
[DllImport("uDesktopDuplication")]
public static extern void DisableDebug();
[DllImport("uDesktopDuplication")]
public static extern void SetDebugMode(DebugMode mode);
[DllImport("uDesktopDuplication")]
public static extern void SetLogFunc(IntPtr func);
[DllImport("uDesktopDuplication")]
public static extern void SetErrorFunc(IntPtr func);
[DllImport("uDesktopDuplication")]
public static extern int GetMonitorCount();
[DllImport("uDesktopDuplication")]
public static extern bool HasMonitorCountChanged();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorMonitorId();
[DllImport("uDesktopDuplication")]
public static extern int GetTotalWidth();
[DllImport("uDesktopDuplication")]
public static extern int GetTotalHeight();
[DllImport("uDesktopDuplication")]
public static extern void SetTimeout(int timeout);
[DllImport("uDesktopDuplication")]
public static extern IntPtr GetRenderEventFunc();
[DllImport("uDesktopDuplication")]
public static extern int GetId(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorState GetState(int id);
[DllImport("uDesktopDuplication")]
public static extern void GetName(int id, StringBuilder buf, int len);
[DllImport("uDesktopDuplication")]
public static extern int GetLeft(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetRight(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetTop(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetBottom(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetWidth(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetHeight(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetDpiX(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetDpiY(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorRotation GetRotation(int id);
[DllImport("uDesktopDuplication")]
public static extern bool IsPrimary(int id);
[DllImport("uDesktopDuplication")]
public static extern bool IsCursorVisible(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorX(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorY(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapeWidth(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapeHeight(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorShapePitch(int id);
[DllImport("uDesktopDuplication")]
public static extern CursorShapeType GetCursorShapeType(int id);
[DllImport("uDesktopDuplication")]
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
[DllImport("uDesktopDuplication")]
public static extern int SetTexturePtr(int id, IntPtr ptr);
public static string GetName(int id)
{
var buf = new StringBuilder(32);
GetName(id, buf, buf.Capacity);
return buf.ToString();
}
}
}

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace uDesktopDuplication
{
public class Manager : MonoBehaviour
{
private static Manager instance_;
public static Manager instance
{
get { return CreateInstance(); }
}
public static Manager CreateInstance()
{
if (instance_) {
return instance_;
}
var manager = FindObjectOfType<Manager>();
if (manager) return manager;
var go = new GameObject("uDesktopDuplicationManager");
return go.AddComponent<Manager>();
}
private List<Monitor> monitors_ = new List<Monitor>();
static public List<Monitor> monitors
{
get { return instance.monitors_; }
}
static public int monitorCount
{
get { return Lib.GetMonitorCount(); }
}
static public int cursorMonitorId
{
get { return Lib.GetCursorMonitorId(); }
}
static public Monitor primary
{
get
{
return instance.monitors_.Find(monitor => monitor.isPrimary);
}
}
[SerializeField] DebugMode debugMode = DebugMode.File;
[SerializeField] int desktopDuplicationApiTimeout = 0;
[SerializeField] float retryReinitializationDuration = 1f;
private Coroutine renderCoroutine_ = null;
private bool shouldReinitialize_ = false;
private float reinitializationTimer_ = 0f;
public delegate void ReinitializeHandler();
public static event ReinitializeHandler onReinitialized;
public static Monitor GetMonitor(int id)
{
if (id < 0 || id >= Manager.monitors.Count) {
Debug.LogErrorFormat("[uDD::Error] there is no monitor whose id is {0}.", id);
return Manager.primary;
}
return monitors[Mathf.Clamp(id, 0, Manager.monitorCount - 1)];
}
void Awake()
{
Lib.SetDebugMode(debugMode);
Lib.SetTimeout(desktopDuplicationApiTimeout);
Lib.InitializeUDD();
if (instance_ != null) {
Destroy(gameObject);
return;
}
instance_ = this;
CreateMonitors();
}
void OnApplicationQuit()
{
Lib.FinalizeUDD();
DestroyMonitors();
}
void OnEnable()
{
renderCoroutine_ = StartCoroutine(OnRender());
}
void OnDisable()
{
if (renderCoroutine_ != null) {
StopCoroutine(renderCoroutine_);
renderCoroutine_ = null;
}
}
void Update()
{
Lib.Update();
ReinitializeIfNeeded();
UpdateMessage();
}
[ContextMenu("Reinitialize")]
public void Reinitialize()
{
Debug.Log("[uDD] Reinitialize");
Lib.Reinitialize();
CreateMonitors();
if (onReinitialized != null) {
onReinitialized();
}
}
void ReinitializeIfNeeded()
{
bool reinitializeNeeded = false;
for (int i = 0; i < monitors.Count; ++i) {
var monitor = monitors[i];
if (
monitor.state == MonitorState.NotSet ||
monitor.state == MonitorState.AccessLost ||
monitor.state == MonitorState.AccessDenied ||
monitor.state == MonitorState.SessionDisconnected
) {
reinitializeNeeded = true;
break;
}
}
if (Lib.HasMonitorCountChanged()) {
reinitializeNeeded = true;
}
if (!shouldReinitialize_ && reinitializeNeeded) {
shouldReinitialize_ = true;
reinitializationTimer_ = 0f;
}
if (shouldReinitialize_) {
if (reinitializationTimer_ > retryReinitializationDuration) {
Reinitialize();
shouldReinitialize_ = false;
}
reinitializationTimer_ += Time.deltaTime;
}
}
void UpdateMessage()
{
var message = Lib.PopMessage();
while (message != Message.None) {
Debug.Log("[uDD] " + message);
switch (message) {
case Message.Reinitialized:
ReinitializeMonitors();
break;
case Message.TextureSizeChanged:
RecreateTextures();
break;
default:
break;
}
message = Lib.PopMessage();
}
}
IEnumerator OnRender()
{
for (;;) {
yield return new WaitForEndOfFrame();
for (int i = 0; i < monitors.Count; ++i) {
var monitor = monitors[i];
if (monitor.shouldBeUpdated) {
monitor.Render();
}
monitor.shouldBeUpdated = false;
}
}
}
void CreateMonitors()
{
DestroyMonitors();
for (int i = 0; i < monitorCount; ++i) {
monitors.Add(new Monitor(i));
}
}
void DestroyMonitors()
{
for (int i = 0; i < monitors.Count; ++i) {
monitors[i].DestroyTexture();
}
monitors.Clear();
}
void ReinitializeMonitors()
{
for (int i = 0; i < monitorCount; ++i) {
if (i == monitors.Count) {
monitors.Add(new Monitor(i));
} else {
monitors[i].Reinitialize();
}
}
}
void RecreateTextures()
{
for (int i = 0; i < monitorCount; ++i) {
monitors[i].CreateTextureIfNeeded();
}
}
}
}

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using UnityEngine;
namespace uDesktopDuplication
{
public class Monitor
{
public Monitor(int id)
{
this.id = id;
switch (state)
{
case MonitorState.Available:
break;
case MonitorState.InvalidArg:
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
break;
case MonitorState.AccessDenied:
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
break;
case MonitorState.Unsupported:
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
break;
case MonitorState.SessionDisconnected:
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
break;
case MonitorState.NotSet:
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
break;
default:
Debug.LogErrorFormat("[uDD] {0}:{1} => Unknown error.", id, name);
break;
}
if (dpiX == 0 || dpiY == 0) {
Debug.LogWarningFormat("[uDD] {0}:{1} => Could not get DPI", id, name);
}
}
~Monitor()
{
DestroyTexture();
}
public int id
{
get;
private set;
}
public bool exists
{
get { return id < Manager.monitorCount; }
}
public MonitorState state
{
get { return Lib.GetState(id); }
}
public bool available
{
get { return state == MonitorState.Available; }
}
public string name
{
get { return Lib.GetName(id); }
}
public bool isPrimary
{
get { return Lib.IsPrimary(id); }
}
public int left
{
get { return Lib.GetLeft(id); }
}
public int right
{
get { return Lib.GetRight(id); }
}
public int top
{
get { return Lib.GetTop(id); }
}
public int bottom
{
get { return Lib.GetBottom(id); }
}
public int width
{
get { return Lib.GetWidth(id); }
}
public int height
{
get { return Lib.GetHeight(id); }
}
public int dpiX
{
get
{
var dpi = Lib.GetDpiX(id);
if (dpi == 0) dpi = 100; // when monitors are duplicated
return dpi;
}
}
public int dpiY
{
get
{
var dpi = Lib.GetDpiY(id);
if (dpi == 0) dpi = 100; // when monitors are duplicated
return dpi;
}
}
public float widthMeter
{
get { return width / dpiX * 0.0254f; }
}
public float heightMeter
{
get { return height / dpiY * 0.0254f; }
}
public MonitorRotation rotation
{
get { return Lib.GetRotation(id); }
}
public float aspect
{
get { return (float)width / height; }
}
public bool isHorizontal
{
get { return width > height; }
}
public bool isVertical
{
get { return height > width; }
}
public bool isCursorVisible
{
get { return Lib.IsCursorVisible(id); }
}
public int cursorX
{
get { return Lib.GetCursorX(id); }
}
public int cursorY
{
get { return Lib.GetCursorY(id); }
}
public int systemCursorX
{
get
{
var p = Utility.GetCursorPos();
return p.x - left;
}
}
public int systemCursorY
{
get
{
var p = Utility.GetCursorPos();
return p.y - top;
}
}
public int cursorShapeWidth
{
get { return Lib.GetCursorShapeWidth(id); }
}
public int cursorShapeHeight
{
get { return Lib.GetCursorShapeHeight(id); }
}
public CursorShapeType cursorShapeType
{
get { return Lib.GetCursorShapeType(id); }
}
public bool shouldBeUpdated
{
get;
set;
}
private static Texture2D errorTexture_;
private static readonly string errorTexturePath = "uDesktopDuplication/Textures/NotAvailable";
private Texture2D errorTexture
{
get
{
return errorTexture_ ??
(errorTexture_ = Resources.Load<Texture2D>(errorTexturePath));
}
}
private Texture2D texture_;
public Texture2D texture
{
get
{
if (!available) return errorTexture;
if (texture_ == null) CreateTextureIfNeeded();
return texture_;
}
}
public void Render()
{
if (texture_ && available) {
Lib.SetTexturePtr(id, texture_.GetNativeTexturePtr());
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
}
}
public void GetCursorTexture(System.IntPtr ptr)
{
Lib.GetCursorTexture(id, ptr);
}
public void CreateTextureIfNeeded()
{
if (!available) return;
var w = isHorizontal ? width : height;
var h = isHorizontal ? height : width;
bool shouldCreate = true;
if (texture_ && texture_.width == w && texture_.height == h) {
shouldCreate = false;
}
if (w <= 0 || h <= 0) {
shouldCreate = false;
}
if (shouldCreate) {
CreateTexture();
}
}
void CreateTexture()
{
DestroyTexture();
var w = isHorizontal ? width : height;
var h = isHorizontal ? height : width;
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
}
public void DestroyTexture()
{
if (texture_) {
Object.Destroy(texture_);
texture_ = null;
}
}
public void Reinitialize()
{
CreateTextureIfNeeded();
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 310590b113d909b43b4ea19702904ac3
timeCreated: 1477643181
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,44 +0,0 @@
using UnityEngine;
namespace uDesktopDuplication
{
[RequireComponent(typeof(uDesktopDuplication))]
public class MouseDrawer : MonoBehaviour
{
[SerializeField]
Transform cursor;
[SerializeField]
Vector2 modelScale = Vector2.one;
[SerializeField]
Vector2 offset = new Vector2(0.5f, 0.5f);
uDesktopDuplication udd_;
void OnEnable()
{
udd_ = GetComponent<uDesktopDuplication>();
udd_.onMouseMove += OnMouseMove;
}
void OnDisable()
{
udd_.onMouseMove -= OnMouseMove;
}
void OnMouseMove(Vector2 pos)
{
var x = pos.x * modelScale.x * 0.5f;
var y = pos.y * modelScale.y * 0.5f;
var iy = udd_.invertY ? +1 : -1;
var localPos = transform.right * x + iy * transform.up * y;
var worldPos = transform.TransformPoint(localPos);
worldPos += cursor.right * offset.x * cursor.localScale.x;
worldPos += -cursor.up * offset.y * cursor.localScale.y;
cursor.position = worldPos;
}
}
}

View File

@@ -0,0 +1,208 @@
using UnityEngine;
namespace uDesktopDuplication
{
[AddComponentMenu("uDesktopDuplication/Texture"), RequireComponent(typeof(Cursor))]
public class Texture : MonoBehaviour
{
private Monitor monitor_;
public Monitor monitor
{
get { return monitor_; }
set
{
monitor_ = value;
if (monitor_ != null) {
material = GetComponent<Renderer>().material; // clone
material.mainTexture = monitor_.texture;
material.SetFloat("_Width", transform.localScale.x);
}
}
}
public int monitorId
{
get { return monitor.id; }
set { monitor = Manager.GetMonitor(value); }
}
[Header("Invert UVs")]
public bool invertX = false;
public bool invertY = false;
[Header("Clip")]
public bool useClip = false;
public Vector2 clipPos = Vector2.zero;
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
public enum MeshForwardDirection
{
Y = 0,
Z = 1,
}
public bool bend
{
get
{
return material.GetInt("_Bend") != 0;
}
set
{
if (value) {
material.EnableKeyword("BEND_ON");
} else {
material.DisableKeyword("BEND_ON");
}
}
}
public MeshForwardDirection meshForwardDirection
{
get
{
return (MeshForwardDirection)material.GetInt("_Forward");
}
set
{
switch (value) {
case MeshForwardDirection.Y:
material.SetInt("_Forward", 0);
material.EnableKeyword("_BEND_Y");
material.DisableKeyword("_BEND_Z");
break;
case MeshForwardDirection.Z:
material.SetInt("_Forward", 1);
material.DisableKeyword("_BEND_Y");
material.EnableKeyword("_BEND_Z");
break;
}
}
}
public float radius
{
get { return material.GetFloat("_Radius"); }
set { material.SetFloat("_Radius", value); }
}
public float width
{
get { return material.GetFloat("_Width"); }
set { material.SetFloat("_Width", value); }
}
public float thickness
{
get { return material.GetFloat("_Thickness"); }
set { material.SetFloat("_Thickness", value); }
}
public Material material
{
get;
private set;
}
void Awake()
{
AddCursorIfNotAttached();
}
void OnEnable()
{
if (monitor == null) {
monitor = Manager.primary;
}
Manager.onReinitialized += Reinitialize;
}
void OnDisable()
{
Manager.onReinitialized -= Reinitialize;
}
void Update()
{
monitor.shouldBeUpdated = true;
UpdateMaterial();
}
void AddCursorIfNotAttached()
{
if (!GetComponent<Cursor>())
{
gameObject.AddComponent<Cursor>();
}
}
void Reinitialize()
{
// Monitor instance is released here when initialized.
monitor = Manager.GetMonitor(monitor.id);
}
void UpdateMaterial()
{
Invert();
Rotate();
Clip();
}
void Invert()
{
if (invertX) {
material.EnableKeyword("INVERT_X");
} else {
material.DisableKeyword("INVERT_X");
}
if (invertY) {
material.EnableKeyword("INVERT_Y");
} else {
material.DisableKeyword("INVERT_Y");
}
}
void Rotate()
{
switch (monitor.rotation)
{
case MonitorRotation.Identity:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate90:
material.EnableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate180:
material.DisableKeyword("ROTATE90");
material.EnableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate270:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.EnableKeyword("ROTATE270");
break;
default:
break;
}
}
void Clip()
{
if (useClip) {
material.EnableKeyword("USE_CLIP");
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
} else {
material.DisableKeyword("USE_CLIP");
}
}
}
}

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: bb54a34570e4747429b1c5b66c69d356
timeCreated: 1477559813
timeCreated: 1477635636
licenseType: Pro
MonoImporter:
serializedVersion: 2

View File

@@ -0,0 +1,42 @@
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
namespace uDesktopDuplication
{
public struct MousePoint
{
public int x;
public int y;
}
public static class Utility
{
[DllImport("user32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetCursorPos(out MousePoint point);
public static MousePoint GetCursorPos()
{
MousePoint p;
if (!GetCursorPos(out p)) {
p.x = -1;
p.y = -1;
}
return p;
}
public static void WaitThenDo(System.Action func, float sec)
{
Manager.instance.StartCoroutine(_WaitThenDo(func, sec));
}
public static IEnumerator _WaitThenDo(System.Action func, float sec)
{
yield return new WaitForSeconds(sec);
func();
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6c7e8da181b03ce4fb343ffa33cbb929
timeCreated: 1479043365
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,97 +0,0 @@
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
namespace uDesktopDuplication
{
public class uDesktopDuplication : MonoBehaviour
{
[DllImport("uDesktopDuplication")]
private static extern void Initialize();
[DllImport("uDesktopDuplication")]
private static extern int GetWidth();
[DllImport("uDesktopDuplication")]
private static extern int GetHeight();
[DllImport("uDesktopDuplication")]
private static extern bool IsPointerVisible();
[DllImport("uDesktopDuplication")]
private static extern int GetPointerX();
[DllImport("uDesktopDuplication")]
private static extern int GetPointerY();
[DllImport("uDesktopDuplication")]
private static extern int SetTexturePtr(IntPtr ptr);
[DllImport("uDesktopDuplication")]
private static extern IntPtr GetRenderEventFunc();
private Material material_;
public bool invertX = false;
public bool invertY = false;
public delegate void MouseMoveEventHandler(Vector2 pos);
public MouseMoveEventHandler onMouseMove { get; set; }
private Coroutine renderCoroutine_ = null;
void OnEnable()
{
var tex = new Texture2D(GetWidth(), GetHeight(), TextureFormat.BGRA32, false);
material_ = GetComponent<Renderer>().material;
material_.mainTexture = tex;
SetTexturePtr(tex.GetNativeTexturePtr());
renderCoroutine_ = StartCoroutine(OnRender());
}
void OnDisable()
{
if (renderCoroutine_ != null) {
StopCoroutine(renderCoroutine_);
renderCoroutine_ = null;
}
}
void Update()
{
UpdateMouseEvent();
UpdateMaterial();
}
void UpdateMouseEvent()
{
var isVisible = IsPointerVisible();
if (isVisible && onMouseMove != null) {
var x = GetPointerX();
var y = GetPointerY();
var w = GetWidth();
var h = GetHeight();
onMouseMove(new Vector2(2f * x / w - 1f, 1f - 2f * y / h));
}
}
void UpdateMaterial()
{
if (invertX) {
material_.EnableKeyword("INVERT_X");
} else {
material_.DisableKeyword("INVERT_X");
}
if (invertY) {
material_.EnableKeyword("INVERT_Y");
} else {
material_.DisableKeyword("INVERT_Y");
}
}
IEnumerator OnRender()
{
for (;;) {
yield return new WaitForEndOfFrame();
GL.IssuePluginEvent(GetRenderEventFunc(), 0);
}
}
}
}

View File

@@ -1,13 +1,117 @@
#ifndef UDD_COMMON_CGINC
#define UDD_COMMON_CGINC
inline void uddInvertUV(inout float2 uv)
#include "UnityCG.cginc"
#include "./uDD_Params.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
struct Input
{
float2 uv_MainTex;
};
inline float2 uddInvertUV(float2 uv)
{
#ifdef INVERT_X
uv.x *= -1.0;
uv.x = 1.0 - uv.x;
#endif
#ifdef INVERT_Y
uv.y *= -1.0;
uv.y = 1.0 - uv.y;
#endif
return uv;
}
inline float2 uddRotateUV(float2 uv)
{
#ifdef ROTATE90
float2 tmp = uv;
uv.x = tmp.y;
uv.y = 1.0 - tmp.x;
#elif ROTATE180
uv.x = 1.0 - uv.x;
uv.y = 1.0 - uv.y;
#elif ROTATE270
float2 tmp = uv;
uv.x = 1.0 - tmp.y;
uv.y = tmp.x;
#endif
return uv;
}
inline float2 uddClipUV(float2 uv)
{
uv.x = _ClipX + uv.x * _ClipWidth;
uv.y = _ClipY + uv.y * _ClipHeight;
return uv;
}
inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
{
if (!IsGammaSpace()) {
rgb = GammaToLinearSpace(rgb);
}
}
inline fixed4 uddGetScreenTexture(float2 uv)
{
fixed4 c = tex2D(_MainTex, uv);
return c;
}
inline fixed4 uddGetCursorTexture(float2 uv)
{
uv.x = (uv.x - _CursorX) / _CursorWidth;
uv.y = (uv.y - _CursorY) / _CursorHeight;
fixed4 c = tex2D(_CursorTex, uv);
fixed a = step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
c.a *= step(0.01, a);
return c;
}
inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
{
uv = uddInvertUV(uv);
#ifdef USE_CLIP
uv = uddClipUV(uv);
#endif
fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
fixed4 cursor = uddGetCursorTexture(uv);
fixed4 color = lerp(screen, cursor, cursor.a);
uddConvertToLinearIfNeeded(color.rgb);
return color;
}
inline void uddBendVertex(inout float4 v, half radius, half width, half thickness)
{
#ifdef BEND_ON
half angle = width * v.x / radius;
#ifdef _FORWARD_Z
v.y *= thickness;
radius -= v.y;
v.y += radius * (1 - cos(angle));
#elif _FORWARD_Y
v.z *= thickness;
radius -= v.z;
v.z += radius * (1 - cos(angle));
#endif
v.x = radius * sin(angle) / width;
#else
#ifdef _FORWARD_Z
v.y *= thickness;
#elif _FORWARD_Y
v.z *= thickness;
#endif
#endif
}

View File

@@ -0,0 +1,24 @@
#ifndef UDD_PARAMS_CGINC
#define UDD_PARAMS_CGINC
sampler2D _MainTex;
fixed4 _Color;
sampler2D _CursorTex;
half4 _CursorPositionScale;
#define _CursorX _CursorPositionScale.x
#define _CursorY _CursorPositionScale.y
#define _CursorWidth _CursorPositionScale.z
#define _CursorHeight _CursorPositionScale.w
half4 _ClipPositionScale;
#define _ClipX _ClipPositionScale.x
#define _ClipY _ClipPositionScale.y
#define _ClipWidth _ClipPositionScale.z
#define _ClipHeight _ClipPositionScale.w
#ifndef SURFACE_SHADER
float4 _MainTex_ST;
#endif
#endif

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 54044418ab4785c4a84dd4be507db6c2
timeCreated: 1478266678
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,11 +7,14 @@ Properties
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
_Metallic ("Metallic", Range(0, 1)) = 0.0
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
}
SubShader
{
Tags { "RenderType"="Opaque" }
Cull [_Cull]
CGPROGRAM
@@ -19,24 +22,19 @@ SubShader
#pragma surface surf Standard fullforwardshadows
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#define SURFACE_SHADER
#include "./uDD_Common.cginc"
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
void surf(Input IN, inout SurfaceOutputStandard o)
{
uddInvertUV(IN.uv_MainTex);
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;

View File

@@ -5,6 +5,12 @@ Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" {}
_CursorTex ("Cursor Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
}
SubShader
@@ -12,30 +18,20 @@ SubShader
Tags { "RenderType"="Opaque" }
Cull [_Cull]
CGINCLUDE
#include "UnityCG.cginc"
#include "./uDD_Common.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
v2f o;
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
@@ -43,8 +39,7 @@ v2f vert(appdata v)
fixed4 frag(v2f i) : SV_Target
{
uddInvertUV(i.uv);
return tex2D(_MainTex, i.uv) * _Color;
return uddGetScreenTextureWithCursor(i.uv);
}
ENDCG
@@ -56,6 +51,10 @@ Pass
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile ___ BEND_ON
#pragma multi_compile _FORWARD_Y _FORWARD_Z
ENDCG
}
@@ -63,4 +62,4 @@ Pass
Fallback "Unlit/Texture"
}
}

View File

@@ -6,6 +6,12 @@ Properties
_Color ("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" {}
_Mask ("Mask", Range(0, 1)) = 0.1
_CursorTex ("Cursor Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
}
SubShader
@@ -13,34 +19,23 @@ SubShader
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
ZWrite Off
Cull [_Cull]
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
CGINCLUDE
#include "UnityCG.cginc"
#include "./uDD_Common.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
fixed _Mask;
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
v2f o;
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
@@ -48,10 +43,9 @@ v2f vert(appdata v)
fixed4 frag(v2f i) : SV_Target
{
uddInvertUV(i.uv);
fixed4 tex = tex2D(_MainTex, i.uv);
fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
return fixed4(tex.rgb * _Color.rgb, alpha);
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
}
ENDCG
@@ -63,6 +57,10 @@ Pass
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
ENDCG
}

View File

@@ -5,6 +5,12 @@ Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" {}
_CursorTex ("Cursor Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
}
SubShader
@@ -12,33 +18,22 @@ SubShader
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
ZWrite Off
Cull [_Cull]
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
CGINCLUDE
#include "UnityCG.cginc"
#include "./uDD_Common.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
v2f o;
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
@@ -46,8 +41,7 @@ v2f vert(appdata v)
fixed4 frag(v2f i) : SV_Target
{
uddInvertUV(i.uv);
return fixed4(tex2D(_MainTex, i.uv).rgb, 1.0) * _Color;
return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
}
ENDCG
@@ -59,6 +53,10 @@ Pass
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
ENDCG
}

View File

@@ -0,0 +1,39 @@
#pragma once
#include <queue>
#include <d3d11.h>
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Common.h"
using namespace Microsoft::WRL;
extern IUnityInterfaces* g_unity;
extern std::unique_ptr<MonitorManager> g_manager;
extern std::queue<Message> g_messages;
IUnityInterfaces* GetUnity()
{
return g_unity;
}
ComPtr<ID3D11Device> GetDevice()
{
return GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
}
const std::unique_ptr<MonitorManager>& GetMonitorManager()
{
return g_manager;
}
void SendMessageToUnity(Message message)
{
g_messages.push(message);
}

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#pragma once
#include <memory>
#include <wrl/client.h>
// Unity interface and ID3D11Device getters
struct IUnityInterfaces;
IUnityInterfaces* GetUnity();
struct ID3D11Device;
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
// Manager getter
class MonitorManager;
const std::unique_ptr<MonitorManager>& GetMonitorManager();
template <class T>
auto MakeUniqueWithReleaser(T* ptr)
{
const auto deleter = [](T* ptr)
{
if (ptr != nullptr) ptr->Release();
};
return std::unique_ptr<T, decltype(deleter)>(ptr, deleter);
}
// Message is pooled and fetch from Unity.
enum class Message
{
None = -1,
Reinitialized = 0,
TextureSizeChanged = 1,
};
void SendMessageToUnity(Message message);

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#include <d3d11.h>
#include <wrl/client.h>
#include "Common.h"
#include "Debug.h"
#include "MonitorManager.h"
#include "Monitor.h"
#include "Cursor.h"
using namespace Microsoft::WRL;
Cursor::Cursor(Monitor* monitor)
: monitor_(monitor)
{
}
Cursor::~Cursor()
{
}
void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
{
return;
}
isVisible_ = frameInfo.PointerPosition.Visible != 0;
if (isVisible_)
{
GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
}
x_ = frameInfo.PointerPosition.Position.x;
y_ = frameInfo.PointerPosition.Position.y;
timestamp_ = frameInfo.LastMouseUpdateTime;
if (!IsCursorOnParentMonitor())
{
return;
}
if (frameInfo.PointerShapeBufferSize == 0)
{
return;
}
// Increase the buffer size if needed
if (frameInfo.PointerShapeBufferSize > apiBufferSize_)
{
apiBufferSize_ = frameInfo.PointerShapeBufferSize;
apiBuffer_ = std::make_unique<BYTE[]>(apiBufferSize_);
}
if (!apiBuffer_)
{
return;
}
// Get mouse pointer information
UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
apiBufferSize_,
apiBuffer_.get(),
&bufferSize,
&shapeInfo);
if (FAILED(hr))
{
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
apiBuffer_.reset();
apiBufferSize_ = 0;
return;
}
shapeInfo_ = shapeInfo;
}
void Cursor::UpdateTexture()
{
if (!IsCursorOnParentMonitor())
{
return;
}
// Cursor information
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
const auto cursorImageWidth = GetWidth();
const auto cursorImageHeight = GetHeight();
const auto cursorImagePitch = GetPitch();
// Captured area
auto capturedImageWidth = cursorImageWidth;
auto capturedImageHeight = cursorImageHeight;
// Convert the buffer given by API into BGRA32
const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
if (bgraBufferSize > bgra32BufferSize_)
{
bgra32BufferSize_ = bgraBufferSize;
bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
}
// Check buffers
if (!bgra32Buffer_ || !apiBuffer_)
{
return;
}
// If masked, copy the desktop image and merge it with masked image.
if (isMono || isColorMask)
{
const auto monitorWidth = monitor_->GetWidth();
const auto monitorHeight = monitor_->GetHeight();
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
const auto isVertical =
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
auto x = x_;
auto y = y_;
auto colMin = 0;
auto colMax = cursorImageWidth;
auto rowMin = 0;
auto rowMax = cursorImageHeight;
if (x < 0)
{
x = 0;
capturedImageWidth = cursorImageWidth + x_;
colMin = cursorImageWidth - capturedImageWidth;
}
if (x + capturedImageWidth >= monitorWidth)
{
capturedImageWidth = monitorWidth - x_;
colMax = capturedImageWidth;
}
if (y < 0)
{
y = 0;
capturedImageHeight = cursorImageHeight + y_;
rowMin = cursorImageHeight - capturedImageHeight;
}
if (y + capturedImageHeight >= monitorHeight)
{
capturedImageHeight = monitorHeight - y_;
rowMax = capturedImageHeight;
}
D3D11_BOX box;
box.front = 0;
box.back = 1;
switch (monitorRot)
{
case DXGI_MODE_ROTATION_ROTATE90:
{
box.left = y;
box.top = monitorWidth - x - capturedImageWidth;
box.right = y + capturedImageWidth;
box.bottom = monitorWidth - x;
break;
}
case DXGI_MODE_ROTATION_ROTATE180:
{
box.left = monitorWidth - x - capturedImageWidth;
box.top = monitorHeight - y - capturedImageHeight;
box.right = monitorWidth - x;
box.bottom = monitorHeight - y;
break;
}
case DXGI_MODE_ROTATION_ROTATE270:
{
box.left = monitorHeight - y - capturedImageHeight;
box.top = x;
box.right = monitorHeight - y;
box.bottom = x + capturedImageWidth;
break;
}
case DXGI_MODE_ROTATION_IDENTITY:
case DXGI_MODE_ROTATION_UNSPECIFIED:
{
box.left = x;
box.top = y;
box.right = x + capturedImageWidth;
box.bottom = y + capturedImageHeight;
break;
}
}
if (box.left < 0 ||
box.top < 0 ||
box.right >= static_cast<UINT>(desktopImageWidth) ||
box.bottom >= static_cast<UINT>(desktopImageHeight))
{
Debug::Error("Cursor::UpdateTexture() => box is out of area.");
Debug::Error(
" ",
"(", box.left, ", ", box.top, ")",
" ~ (", box.right, ", ", box.bottom, ") > ",
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
return;
}
if (monitor_->GetUnityTexture() == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
return;
}
D3D11_TEXTURE2D_DESC desc;
desc.Width = capturedImageWidth;
desc.Height = capturedImageHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
ComPtr<ID3D11Texture2D> texture;
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
{
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
return;
}
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
}
ComPtr<IDXGISurface> surface;
if (FAILED(texture.As(&surface)))
{
Debug::Error("Cursor::UpdateTexture() => texture->QueryInterface() failed.");
return;
}
DXGI_MAPPED_RECT mappedSurface;
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
{
Debug::Error("Cursor::UpdateTexture() => surface->Map() failed.");
return;
}
// Finally, get the texture behind the mouse cursor.
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
// Take the monitor orientation into consideration.
const auto getDesktop32 = [&](int col, int row)
{
switch (monitorRot)
{
case DXGI_MODE_ROTATION_ROTATE90:
return desktop32[(capturedImageWidth - 1 - col) * desktopPitch + row];
break;
case DXGI_MODE_ROTATION_ROTATE180:
return desktop32[(capturedImageHeight - 1 - row) * desktopPitch + (capturedImageWidth - 1 - col)];
break;
case DXGI_MODE_ROTATION_ROTATE270:
return desktop32[col * desktopPitch + (capturedImageHeight - 1 - row)];
break;
case DXGI_MODE_ROTATION_IDENTITY:
case DXGI_MODE_ROTATION_UNSPECIFIED:
return desktop32[row * desktopPitch + col];
break;
}
};
// Access RGBA values at the same time
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
if (isMono)
{
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
{
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
{
BYTE mask = 0b10000000 >> (col % 8);
const BYTE andMask = apiBuffer_[col / 8 + row * cursorImagePitch] & mask;
const BYTE xorMask = apiBuffer_[col / 8 + (row + capturedImageHeight) * cursorImagePitch] & mask;
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
output32[row * cursorImageWidth + col] = (getDesktop32(x, y) & andMask32) ^ xorMask32;
}
}
}
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
{
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
{
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
{
const int i = col + row * cursorImageWidth;
const int j = col + row * cursorImagePitch / sizeof(UINT);
UINT mask = 0xFF000000 & buffer32[j];
if (mask)
{
output32[i] = (getDesktop32(x, y) ^ buffer32[j]) | 0xFF000000;
}
else
{
output32[i] = buffer32[j] | 0xFF000000;
}
}
}
}
if (FAILED(surface->Unmap()))
{
return;
}
}
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
{
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
{
output32[i] = buffer32[i];
}
}
}
void Cursor::GetTexture(ID3D11Texture2D* texture)
{
if (bgra32Buffer_ == nullptr)
{
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
return;
}
if (texture == nullptr)
{
Debug::Error("Cursor::GetTexture() => The given texture is null.");
return;
}
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
if ((int)desc.Width < GetWidth() || (int)desc.Height < GetHeight())
{
char buf[256];
sprintf_s(buf, 256,
"Cursor::GetTexture() => The given texture has smaller width / height.\n"
"Given => (%d, %d) Buffer => (%d, %d)",
desc.Width, desc.Height, GetWidth(), GetHeight());
Debug::Error(buf);
return;
}
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.get(), GetWidth() * 4, 0);
}
bool Cursor::IsVisible() const
{
return isVisible_;
}
int Cursor::GetX() const
{
return x_;
}
int Cursor::GetY() const
{
return y_;
}
int Cursor::GetWidth() const
{
return shapeInfo_.Width;
}
int Cursor::GetHeight() const
{
return (shapeInfo_.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) ?
shapeInfo_.Height / 2 :
shapeInfo_.Height;
}
int Cursor::GetPitch() const
{
return shapeInfo_.Pitch;
}
int Cursor::GetType() const
{
return shapeInfo_.Type;
}
bool Cursor::IsCursorOnParentMonitor() const
{
return GetMonitorManager()->GetCursorMonitorId() == monitor_->GetId();
}

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#pragma once
#include <d3d11.h>
#include <dxgi1_2.h>
#include <memory>
class Monitor;
class Cursor
{
public:
explicit Cursor(Monitor* monitor);
~Cursor();
void UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateTexture();
void GetTexture(ID3D11Texture2D* texture);
bool IsVisible() const;
int GetX() const;
int GetY() const;
int GetWidth() const;
int GetHeight() const;
int GetPitch() const;
int GetType() const;
private:
bool IsCursorOnParentMonitor() const;
Monitor* monitor_;
bool isVisible_ = false;
int x_ = -1;
int y_ = -1;
std::unique_ptr<BYTE[]> apiBuffer_ = nullptr;
UINT apiBufferSize_ = 0;
std::unique_ptr<BYTE[]> bgra32Buffer_ = nullptr;
UINT bgra32BufferSize_ = 0;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
LARGE_INTEGER timestamp_;
};

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#pragma once
#include <cstdio>
#include "Debug.h"
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
decltype(Debug::fs_) Debug::fs_;
decltype(Debug::ss_) Debug::ss_;
void Debug::Initialize()
{
if (mode_ == Mode::File)
{
fs_.open("uDesktopDuplication.log");
Debug::Log("Start");
}
}
void Debug::Finalize()
{
if (mode_ == Mode::File)
{
Debug::Log("Stop");
fs_.close();
}
Debug::SetLogFunc(nullptr);
Debug::SetErrorFunc(nullptr);
}

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#pragma once
#include <time.h>
#include <fstream>
#include <sstream>
#include "IUnityInterface.h"
// Logging
class Debug
{
public:
enum class Mode
{
None = 0,
File = 1,
UnityLog = 2,
};
using DebugLogFuncPtr = void(UNITY_INTERFACE_API *)(const char*);
static void SetMode(Mode mode) { mode_ = mode; }
static void Initialize();
static void Finalize();
static void SetLogFunc(DebugLogFuncPtr func) { logFunc_ = func; }
static void SetErrorFunc(DebugLogFuncPtr func) { errFunc_ = func; }
private:
enum class Level
{
Log,
Error
};
template <class T>
static void Output(T&& arg)
{
if (mode_ == Mode::None) return;
if (ss_.good())
{
ss_ << std::forward<T>(arg);
}
}
static void Flush(Level level)
{
switch (mode_)
{
case Mode::None:
{
return;
}
case Mode::File:
{
if (fs_.good() && ss_.good())
{
const auto str = ss_.str();
fs_ << str << std::endl;
fs_.flush();
}
break;
}
case Mode::UnityLog:
{
if (ss_.good())
{
switch (level)
{
case Level::Log : logFunc_(ss_.str().c_str()); break;
case Level::Error : errFunc_(ss_.str().c_str()); break;
}
}
break;
}
}
ss_.str("");
ss_.clear(std::stringstream::goodbit);
}
template <class Arg, class... RestArgs>
static void _Log(Level level, Arg&& arg, RestArgs&&... restArgs)
{
Output(std::forward<Arg>(arg));
_Log(level, std::forward<RestArgs>(restArgs)...);
}
static void _Log(Level level)
{
Flush(level);
}
static void OutputTime()
{
auto t = time(nullptr);
tm tm;
localtime_s(&tm, &t);
char buf[64];
strftime(buf, 64, "%F %T", &tm);
Output("[");;
Output(buf);
Output("]");
}
public:
template <class Arg, class... RestArgs>
static void Log(Arg&& arg, RestArgs&&... restArgs)
{
Output("[uDD::Log]");
OutputTime();
Output(" ");
_Log(Level::Log, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
}
template <class Arg, class... RestArgs>
static void Error(Arg&& arg, RestArgs&&... restArgs)
{
Output("[uDD::Err]");
OutputTime();
Output(" ");
_Log(Level::Error, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
}
private:
static Mode mode_;
static std::ofstream fs_;
static std::ostringstream ss_;
static DebugLogFuncPtr logFunc_;
static DebugLogFuncPtr errFunc_;
};

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#include <d3d11.h>
#include <ShellScalingAPI.h>
#include "Common.h"
#include "Debug.h"
#include "Cursor.h"
#include "MonitorManager.h"
#include "Monitor.h"
using namespace Microsoft::WRL;
Monitor::Monitor(int id)
: id_(id)
, cursor_(std::make_unique<Cursor>(this))
{
}
Monitor::~Monitor()
{
if (deskDupl_)
{
deskDupl_->Release();
deskDupl_ = nullptr;
}
}
void Monitor::Initialize(IDXGIOutput* output)
{
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
// DPI is set as -1, so the application has to use the appropriate value.
}
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
{
case S_OK:
{
state_ = State::Available;
Debug::Log("Monitor::Initialize() => OK.");
Debug::Log(" ID : ", GetId());
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Monitor::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Monitor::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Monitor::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Monitor::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
state_ = State::SessionDisconnected;
Debug::Error("Monitor::Initialize() => Session disconnected.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
}
void Monitor::Render(UINT timeout)
{
if (!deskDupl_) return;
ComPtr<IDXGIResource> resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
const auto hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
if (unityTexture_)
{
ID3D11Texture2D* texture;
if (FAILED(resource.CopyTo(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
}
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
texture->GetDesc(&srcDesc);
unityTexture_->GetDesc(&dstDesc);
if (srcDesc.Width != dstDesc.Width ||
srcDesc.Height != dstDesc.Height)
{
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
}
else
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, texture);
}
}
cursor_->UpdateBuffer(frameInfo);
cursor_->UpdateTexture();
if (FAILED(deskDupl_->ReleaseFrame()))
{
Debug::Error("Monitor::Render() => ReleaseFrame() failed.");
}
}
int Monitor::GetId() const
{
return id_;
}
MonitorState Monitor::GetState() const
{
return state_;
}
void Monitor::SetUnityTexture(ID3D11Texture2D* texture)
{
unityTexture_ = texture;
}
ID3D11Texture2D* Monitor::GetUnityTexture() const
{
return unityTexture_;
}
IDXGIOutputDuplication* Monitor::GetDeskDupl()
{
return deskDupl_;
}
const std::unique_ptr<Cursor>& Monitor::GetCursor()
{
return cursor_;
}
void Monitor::GetCursorTexture(ID3D11Texture2D* texture)
{
cursor_->GetTexture(texture);
}
void Monitor::GetName(char* buf, int len) const
{
strcpy_s(buf, len, monitorInfo_.szDevice);
}
bool Monitor::IsPrimary() const
{
return monitorInfo_.dwFlags == MONITORINFOF_PRIMARY;
}
int Monitor::GetLeft() const
{
return static_cast<int>(outputDesc_.DesktopCoordinates.left);
}
int Monitor::GetRight() const
{
return static_cast<int>(outputDesc_.DesktopCoordinates.right);
}
int Monitor::GetTop() const
{
return static_cast<int>(outputDesc_.DesktopCoordinates.top);
}
int Monitor::GetBottom() const
{
return static_cast<int>(outputDesc_.DesktopCoordinates.bottom);
}
int Monitor::GetRotation() const
{
return static_cast<int>(outputDesc_.Rotation);
}
int Monitor::GetDpiX() const
{
return static_cast<int>(dpiX_);
}
int Monitor::GetDpiY() const
{
return static_cast<int>(dpiY_);
}
int Monitor::GetWidth() const
{
return width_;
}
int Monitor::GetHeight() const
{
return height_;
}

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#pragma once
#include <d3d11.h>
#include <dxgi1_2.h>
#include <wrl/client.h>
#include <memory>
class Cursor;
enum class MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,
};
class Monitor
{
public:
using State = MonitorState;
explicit Monitor(int id);
~Monitor();
void Initialize(IDXGIOutput* output);
void Render(UINT timeout = 0);
void GetCursorTexture(ID3D11Texture2D* texture);
public:
int GetId() const;
State GetState() const;
void SetUnityTexture(ID3D11Texture2D* texture);
ID3D11Texture2D* GetUnityTexture() const;
void GetName(char* buf, int len) const;
bool IsPrimary() const;
int GetLeft() const;
int GetRight() const;
int GetTop() const;
int GetBottom() const;
int GetWidth() const;
int GetHeight() const;
int GetRotation() const;
int GetDpiX() const;
int GetDpiY() const;
IDXGIOutputDuplication* GetDeskDupl();
const std::unique_ptr<Cursor>& GetCursor();
private:
int id_ = -1;
UINT dpiX_ = -1, dpiY_ = -1;
int width_ = -1, height_ = -1;
State state_ = State::NotSet;
std::unique_ptr<Cursor> cursor_;
IDXGIOutputDuplication* deskDupl_ = nullptr;
ID3D11Texture2D* unityTexture_ = nullptr;
DXGI_OUTPUT_DESC outputDesc_;
MONITORINFOEX monitorInfo_;
};

View File

@@ -0,0 +1,168 @@
#include <d3d11.h>
#include <dxgi1_2.h>
#include <wrl/client.h>
#include <vector>
#include <string>
#include <algorithm>
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
#include "Monitor.h"
#include "Cursor.h"
#include "MonitorManager.h"
using namespace Microsoft::WRL;
MonitorManager::MonitorManager()
{
Initialize();
}
MonitorManager::~MonitorManager()
{
Finalize();
}
void MonitorManager::Initialize()
{
Finalize();
// Get factory
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::Initialize() => CreateDXGIFactory1() failed.");
return;
}
// Check all display adapters
int id = 0;
ComPtr<IDXGIAdapter1> adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
// Search the main monitor from all outputs
ComPtr<IDXGIOutput> output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
auto monitor = std::make_shared<Monitor>(id++);
monitor->Initialize(output.Get());
monitors_.push_back(monitor);
}
}
}
void MonitorManager::Finalize()
{
monitors_.clear();
}
void MonitorManager::RequireReinitilization()
{
isReinitializationRequired_ = true;
}
void MonitorManager::Reinitialize()
{
Debug::Log("MonitorManager::Reinitialize()");
Initialize();
SendMessageToUnity(Message::Reinitialized);
}
bool MonitorManager::HasMonitorCountChanged() const
{
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
Debug::Error("MonitorManager::CheckMonitorConnection() => CreateDXGIFactory1() failed.");
return false;
}
int id = 0;
ComPtr<IDXGIAdapter1> adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
ComPtr<IDXGIOutput> output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
id++;
}
}
return monitors_.size() != id;
}
std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
{
if (id >= 0 && id < monitors_.size())
{
return monitors_[id];
}
return nullptr;
}
void MonitorManager::Update()
{
if (isReinitializationRequired_)
{
Reinitialize();
isReinitializationRequired_ = false;
}
}
void MonitorManager::SetTimeout(int timeout)
{
timeout_ = timeout;
}
int MonitorManager::GetTimeout() const
{
return timeout_;
}
int MonitorManager::GetMonitorCount() const
{
return static_cast<int>(monitors_.size());
}
int MonitorManager::GetTotalWidth() const
{
std::vector<int> lefts, rights;
for (const auto& monitor : monitors_)
{
lefts.push_back(monitor->GetLeft());
rights.push_back(monitor->GetRight());
}
const auto minLeft = *std::min_element(lefts.begin(), lefts.end());
const auto maxRight = *std::max_element(rights.begin(), rights.end());
return maxRight - minLeft;
}
int MonitorManager::GetTotalHeight() const
{
std::vector<int> tops, bottoms;
for (const auto& monitor : monitors_)
{
tops.push_back(monitor->GetTop());
bottoms.push_back(monitor->GetBottom());
}
const auto minTop = *std::min_element(tops.begin(), tops.end());
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
return maxBottom - minTop;
}

View File

@@ -0,0 +1,47 @@
#pragma once
#include <d3d11.h>
#include <dxgi1_2.h>
#include <vector>
#include <string>
#include <memory>
struct IUnityInterfaces;
class Monitor;
class Cursor;
class MonitorManager
{
public:
explicit MonitorManager();
~MonitorManager();
void Reinitialize();
bool HasMonitorCountChanged() const;
void RequireReinitilization();
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
int GetCursorMonitorId() const { return cursorMonitorId_; }
std::shared_ptr<Monitor> GetMonitor(int id) const;
private:
void Initialize();
void Finalize();
// Setters from Unity
public:
void Update();
void SetTimeout(int timeout);
int GetTimeout() const;
// Getters from Unity
public:
int GetMonitorCount() const;
int GetTotalWidth() const;
int GetTotalHeight() const;
private:
int timeout_ = 10;
std::vector<std::shared_ptr<Monitor>> monitors_;
std::shared_ptr<Cursor> cursor_;
int cursorMonitorId_ = -1;
bool isReinitializationRequired_ = false;
};

View File

@@ -1,145 +1,93 @@
#include <d3d11.h>
#include <dxgi1_2.h>
#include <vector>
#include <string>
#include <memory>
#include <queue>
#include "IUnityInterface.h"
#include "IUnityGraphics.h"
#include "IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
#include "Monitor.h"
#include "Cursor.h"
#include "MonitorManager.h"
#pragma comment(lib, "dxgi.lib")
#pragma comment(lib, "Shcore.lib")
namespace
{
IUnityInterfaces* g_unity = nullptr;
IDXGIOutputDuplication* g_deskDupl = nullptr;
ID3D11Texture2D* g_texture = nullptr;
bool g_isPointerVisible = -1;
int g_pointerX = -1;
int g_pointerY = -1;
int g_width = -1;
int g_height = -1;
}
IUnityInterfaces* g_unity = nullptr;
std::unique_ptr<MonitorManager> g_manager;
std::queue<Message> g_messages;
extern "C"
{
void InitializeDuplication()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
{
IDXGIFactory1* factory;
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
// Check all display adapters.
IDXGIAdapter1* adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
if (g_unity && !g_manager)
{
// Search the main monitor from all outputs.
IDXGIOutput* output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
DXGI_OUTPUT_DESC outputDesc;
output->GetDesc(&outputDesc);
MONITORINFOEX monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(outputDesc.Monitor, &monitorInfo);
if (monitorInfo.dwFlags == MONITORINFOF_PRIMARY)
{
g_width = monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left;
g_height = monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
IDXGIOutput1* output1;
output1 = reinterpret_cast<IDXGIOutput1*>(output);
output1->DuplicateOutput(device, &g_deskDupl);
output->Release();
adapter->Release();
factory->Release();
return;
}
output->Release();
}
adapter->Release();
Debug::Initialize();
g_manager = std::make_unique<MonitorManager>();
}
factory->Release();
}
void FinalizeDuplication()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
{
g_deskDupl->Release();
g_deskDupl = nullptr;
if (!g_manager) return;
g_manager.reset();
std::queue<Message> empty;
g_messages.swap(empty);
Debug::Finalize();
}
void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType event)
{
switch (event)
{
case kUnityGfxDeviceEventInitialize:
{
InitializeUDD();
break;
}
case kUnityGfxDeviceEventShutdown:
{
FinalizeUDD();
break;
}
}
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
{
g_unity = unityInterfaces;
InitializeDuplication();
InitializeUDD();
auto unityGraphics = g_unity->Get<IUnityGraphics>();
unityGraphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
{
auto unityGraphics = g_unity->Get<IUnityGraphics>();
unityGraphics->UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
FinalizeUDD();
g_unity = nullptr;
g_texture = nullptr;
g_width = -1;
g_height = -1;
g_pointerX = -1;
g_pointerY = -1;
FinalizeDuplication();
}
void UNITY_INTERFACE_API OnRenderEvent(int eventId)
void UNITY_INTERFACE_API OnRenderEvent(int id)
{
if (g_deskDupl == nullptr || g_texture == nullptr) return;
HRESULT hr;
IDXGIResource* resource = nullptr;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
const UINT timeout = 100; // ms
hr = g_deskDupl->AcquireNextFrame(timeout, &frameInfo, &resource);
switch (hr)
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
case S_OK:
{
break;
}
case DXGI_ERROR_ACCESS_LOST:
{
FinalizeDuplication();
InitializeDuplication();
return;
}
default:
{
return;
}
monitor->Render(g_manager->GetTimeout());
}
g_isPointerVisible = frameInfo.PointerPosition.Visible;
g_pointerX = frameInfo.PointerPosition.Position.x;
g_pointerY = frameInfo.PointerPosition.Position.y;
ID3D11Texture2D* texture;
hr = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
if (hr != S_OK)
{
resource->Release();
return;
}
resource->Release();
ID3D11DeviceContext* context;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
device->GetImmediateContext(&context);
context->CopyResource(g_texture, texture);
g_deskDupl->ReleaseFrame();
}
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
@@ -147,33 +95,292 @@ extern "C"
return OnRenderEvent;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Reinitialize()
{
return g_width;
if (!g_manager) return;
return g_manager->Reinitialize();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
{
return g_height;
if (!g_manager) return;
g_manager->Update();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API IsPointerVisible()
UNITY_INTERFACE_EXPORT Message UNITY_INTERFACE_API PopMessage()
{
return g_isPointerVisible;
if (g_messages.empty()) return Message::None;
const auto message = g_messages.front();
g_messages.pop();
return message;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerX()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetDebugMode(Debug::Mode mode)
{
return g_pointerX;
Debug::SetMode(mode);
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerY()
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetLogFunc(Debug::DebugLogFuncPtr func)
{
return g_pointerY;
Debug::SetLogFunc(func);
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(void* texture)
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetErrorFunc(Debug::DebugLogFuncPtr func)
{
g_texture = reinterpret_cast<ID3D11Texture2D*>(texture);
Debug::SetErrorFunc(func);
}
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
{
if (!g_manager) return 0;
return g_manager->GetMonitorCount();
}
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasMonitorCountChanged()
{
if (!g_manager) return false;
return g_manager->HasMonitorCountChanged();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorMonitorId()
{
if (!g_manager) return -1;
return g_manager->GetCursorMonitorId();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalWidth()
{
if (!g_manager) return 0;
return g_manager->GetTotalWidth();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalHeight()
{
if (!g_manager) return 0;
return g_manager->GetTotalHeight();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
{
if (!g_manager) return;
g_manager->SetTimeout(timeout);
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetId(int id)
{
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
monitor->GetId();
}
}
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
{
if (!g_manager) return MonitorState::NotSet;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetState();
}
return MonitorState::NotSet;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
{
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
monitor->GetName(buf, len);
}
}
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
{
if (!g_manager) return false;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->IsPrimary();
}
return false;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetLeft(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetLeft();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetRight(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetRight();
}
return 0;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTop(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetTop();
}
return 0;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetBottom(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetBottom();
}
return 0;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetWidth();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetHeight();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetRotation(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetRotation();
}
return DXGI_MODE_ROTATION_UNSPECIFIED;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiX(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetDpiX();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiY(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetDpiY();
}
return -1;
}
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible(int id)
{
if (!g_manager) return false;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->IsVisible();
}
return false;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetX();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetY();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetWidth();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetHeight();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetPitch();
}
return -1;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType(int id)
{
if (!g_manager) return -1;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetCursor()->GetType();
}
return -1;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(int id, ID3D11Texture2D* texture)
{
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
monitor->GetCursorTexture(texture);
}
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
{
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
auto d3d11Texture = reinterpret_cast<ID3D11Texture2D*>(texture);
monitor->SetUnityTexture(d3d11Texture);
}
}
}

View File

@@ -69,8 +69,12 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -85,7 +89,7 @@
<SDLCheck>true</SDLCheck>
</ClCompile>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins"</Command>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -118,16 +122,26 @@
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins"</Command>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Monitor.cpp" />
<ClCompile Include="Cursor.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="IUnityGraphics.h" />
<ClInclude Include="IUnityGraphicsD3D11.h" />
<ClInclude Include="IUnityInterface.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="include\IUnityGraphics.h" />
<ClInclude Include="include\IUnityGraphicsD3D11.h" />
<ClInclude Include="include\IUnityInterface.h" />
<ClInclude Include="Monitor.h" />
<ClInclude Include="Cursor.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Include">
<UniqueIdentifier>{a820eab3-2c2a-4d56-9670-064198e6a1cf}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\IUnityInterface.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="include\IUnityGraphics.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="include\IUnityGraphicsD3D11.h">
<Filter>Include</Filter>
</ClInclude>
<ClInclude Include="Monitor.h" />
<ClInclude Include="Cursor.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="Debug.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Monitor.cpp" />
<ClCompile Include="Cursor.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
</ItemGroup>
</Project>

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