Compare commits

...

92 Commits

Author SHA1 Message Date
hecomi
1b0fd94fcb add asmdefs. 2020-03-16 00:29:48 +09:00
hecomi
7bf645f500 add emissive and color scale. 2020-03-15 23:58:44 +09:00
hecomi
9dc63e7c9c fix cursor capture bug #33. 2020-03-15 02:51:49 +09:00
hecomi
b4135c317f fix initializations. 2020-03-14 19:19:35 +09:00
hecomi
cfdfb1f50e use shared texture. 2019-09-21 02:21:53 +09:00
hecomi
20589c23b9 make some flags shader_feature to reduce the number of shader variants. 2019-01-08 21:38:43 +09:00
hecomi
b836c1dc03 update unity version to 2018.2.20f1. 2019-01-08 20:56:32 +09:00
hecomi
4ba7caf792 consider hotspot of cursor for better loupe movement. 2019-01-07 22:32:24 +09:00
hecomi
0329eef501 check cursor visibility before drawing it. 2019-01-04 21:41:51 +09:00
hecomi
bcce6d5749 fix line endings. 2019-01-04 21:41:30 +09:00
hecomi
650ce296ce fix indent. 2018-12-29 00:13:25 +09:00
hecomi
74c51e7072 tweak script name. 2018-12-29 00:05:06 +09:00
hecomi
267b286765 add 'buffer' property to Monitor to access the buffer pointer directly. 2018-12-29 00:02:19 +09:00
hecomi
f060ffbfba fix GetPixels() bug #27. 2018-12-23 15:10:40 +09:00
hecomi
467fa86f59 add function-scope timer for debug. 2018-12-08 13:36:16 +09:00
hecomi
608509aa22 output os version and graphics information. 2018-12-08 11:06:07 +09:00
hecomi
9aa488e100 code cleanups. 2018-12-02 23:52:30 +09:00
hecomi
4c225c21c9 rebuild DLLs. 2018-11-16 01:13:02 +09:00
hecomi
b8b4238b5f update unity version to Unity 2018.2.15f1. 2018-11-16 01:09:01 +09:00
hecomi
4d2766ce3f fix Shader.PropertyToID error on Unity 5.x #26 2018-11-13 00:16:55 +09:00
hecomi
f4096ec9fb fix crash bug caused by Windows sleep. 2018-09-12 21:40:57 +09:00
hecomi
0f43788650 add solution file. 2018-09-12 20:54:58 +09:00
hecomi
1c1381a7ba consider clipPos and clipScale for raycast #23. 2018-09-12 00:04:33 +09:00
hecomi
08903cd27a fix orientation of monitor object in Zoom scene. 2018-09-12 00:03:36 +09:00
hecomi
d840983829 update Unity version to 2018.2.7f1. 2018-09-12 00:03:01 +09:00
hecomi
8a6cee9c2d Merge pull request #24 from dj-kusuha/fix_il2cpp_runtime_error
fixed a runtime error when using the IL2CPP scripting backend
2018-09-11 21:36:08 +09:00
dj-kusuha
f7798f752f fixed a runtime error when using the IL2CPP scripting backend 2018-09-11 11:27:43 +09:00
hecomi
70cfad90a9 fix bug that caused darker screen #22. 2018-08-05 00:20:03 +09:00
hecomi
c926127e49 update Unity version to 2018.1. 2018-08-05 00:19:07 +09:00
hecomi
03469ce429 remove unnecessary line break. 2018-08-05 00:18:42 +09:00
hecomi
f63e573f04 remove unnecessary logs. 2018-05-20 15:53:30 +09:00
hecomi
682553a5a2 tweak code. 2018-05-20 02:08:18 +09:00
hecomi
b5fd483d6a call ReleaseFrame() just before AcquireNextFrame() #18. 2018-05-20 01:11:03 +09:00
hecomi
0d2c0e02f0 update Visual Studio version to 2017. 2018-05-20 00:53:36 +09:00
hecomi
6f876f65ed update Unity version to 2017.4. 2018-05-19 21:49:24 +09:00
hecomi
8434d803bb remove build status. 2017-08-24 01:38:00 +09:00
hecomi
1c332ebca7 fix bugs that caused x86 build problem. 2017-08-24 01:34:53 +09:00
hecomi
340e2d5194 remove unnecessary shared flag from cursor texture. 2017-01-09 17:07:26 +09:00
hecomi
e397f5eb84 fix typo. 2017-01-08 01:01:05 +09:00
hecomi
c20c09e275 fix bug that drew cursor on all monitors. 2017-01-08 00:38:01 +09:00
hecomi
a0ca46630e fix perf macro bug. 2017-01-08 00:32:14 +09:00
hecomi
5b5995d7d0 remove unnecessary perf. 2017-01-08 00:29:04 +09:00
hecomi
808a71ed6d remove unnecessary codes. 2017-01-08 00:09:24 +09:00
hecomi
da072aa9f3 draw cursor texture to unity texture instead of cached texture. 2017-01-08 00:02:41 +09:00
hecomi
7237d283ef add error messages. 2017-01-07 23:10:13 +09:00
hecomi
4a28b5f341 tweak shared texture. 2017-01-07 23:02:48 +09:00
hecomi
10091be4b3 lock shared texture. 2017-01-07 15:28:13 +09:00
hecomi
c41fe42aa3 check frame id. 2017-01-07 13:48:38 +09:00
hecomi
c0e1967e2e modify duplicator state handling. 2017-01-07 13:26:28 +09:00
hecomi
f5a8a83c7e change member name. 2017-01-07 13:18:11 +09:00
hecomi
c251de3a30 add debug timer macro. 2017-01-07 01:15:33 +09:00
hecomi
b0877a49ed tweak code. 2017-01-07 00:53:37 +09:00
hecomi
68d9e30816 allow buffer copy. 2017-01-06 18:44:43 +09:00
hecomi
b8ae1d6c4a remove unused code. 2017-01-06 18:11:18 +09:00
hecomi
15624dc0f4 add frame rate setter and calc more accurate sleep duration. 2017-01-06 18:07:35 +09:00
hecomi
06d4edbcb0 add timeout to avoid unnecessarily high cpu usage. 2017-01-06 17:53:16 +09:00
hecomi
9ee2d35175 replace code to copy texture with old one #11 2017-01-06 17:32:10 +09:00
hecomi
0634993bb0 prepare multiple texture buffer for each device to avoid flickering cursor #11 2017-01-06 17:29:09 +09:00
hecomi
6bd892bc4b remove unused code. 2017-01-06 16:34:02 +09:00
hecomi
2a631a0a89 add mutex for debug logs. 2017-01-06 16:17:08 +09:00
hecomi
0833b965e9 rename GetFrame() to GetLastFrame(). 2017-01-06 16:14:10 +09:00
hecomi
12726d85dc fix cursor bugs #11 2017-01-06 13:52:23 +09:00
hecomi
29920b6b94 fix bug that blocked stopping scene #12 2017-01-06 04:02:24 +09:00
hecomi
4de8f0ba51 remove unused code. 2017-01-06 03:47:48 +09:00
hecomi
476be8243a remove unused code. 2017-01-06 03:42:48 +09:00
hecomi
c681e43d65 Merge branch 'ousttrue-AcquireNextFrame_on_thread' 2017-01-05 21:21:32 +09:00
hecomi
ed24ca2fb2 add x86 dll and remove pdb file #10 2017-01-05 21:20:35 +09:00
hecomi
791fa42478 fix crash bug when stopping scene #10 2017-01-05 21:13:25 +09:00
hecomi
11dbb7be57 update cursor in each thread #10 2017-01-05 19:38:30 +09:00
hecomi
9ed24dd3b1 modify timing to fetch metadata and add it to frame data #10 2017-01-05 19:03:29 +09:00
hecomi
cfbd218374 fix styles. 2017-01-05 19:03:28 +09:00
hecomi
bf7174f406 initialize at first #10 2017-01-05 19:03:28 +09:00
hecomi
4a761a06f3 remove const_cast #10 2017-01-05 19:03:28 +09:00
hecomi
1effd65aeb add Duplicator class to modularize duplication function #10 2017-01-05 19:03:28 +09:00
hecomi
46cc789be5 spearate IsolatedD3D11Device into different files #10 2017-01-05 19:03:28 +09:00
hecomi
1053b30d7e remove ThreadedDesktopDuplicator.cpp #10 2017-01-05 19:03:28 +09:00
hecomi
d58855ff8a check ReleaseFrame result #10 2017-01-05 19:03:18 +09:00
hecomi
741e2c0bc1 remove useThread flag #10 2017-01-05 12:14:03 +09:00
ousttrue
f6ce875463 call AcquireNextFrame on isolated thread 2016-12-28 02:12:03 +09:00
hecomi
e6407d1c3b modify raycast. 2016-12-18 14:57:31 +09:00
hecomi
620a0f3150 calculate coordinates of raycast hit point. 2016-12-15 22:17:12 +09:00
hecomi
d519dba120 add raycast api. 2016-12-15 02:30:04 +09:00
hecomi
295b41f57b fix standard shader normal bug. 2016-12-04 11:59:08 +09:00
hecomi
6a8bd86d2b fix thickness bug. 2016-12-03 23:27:31 +09:00
hecomi
22bc306732 fix zoom bug. 2016-12-03 23:15:37 +09:00
hecomi
3ed37d1436 tweak scenes. 2016-12-03 23:15:32 +09:00
hecomi
03419f2918 make monitor rotation setter private. 2016-12-03 22:34:49 +09:00
hecomi
2ee8ba35b7 add monitor rotation to editor. 2016-12-03 21:24:32 +09:00
hecomi
2a536ce018 fix scene loop bug. 2016-12-03 21:22:01 +09:00
hecomi
54531a90f3 add texture editor. 2016-12-03 21:18:12 +09:00
hecomi
ae8323fe29 add 32-bit dll. 2016-12-03 01:05:45 +09:00
hecomi
d23fe2fc3d fix indent. 2016-12-01 22:42:17 +09:00
100 changed files with 3663 additions and 803 deletions

4
.gitignore vendored
View File

@@ -2,9 +2,12 @@
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Ll]ogs/
/[Bb]uild/
/[Ww]iki/
/[Mm]isc/
/UnityPackageManager
/Packages
# Autogenerated VS/MD solution and project files
*.csproj
@@ -28,3 +31,4 @@ sysinfo.txt
/Assets/AssetStoreTools*
/Assets/Extensions*
/uDesktopDuplication.log
.vs

View File

@@ -1,17 +1,18 @@
fileFormatVersion: 2
guid: 89616e59e1cccb346bd4e959257990ca
timeCreated: 1477555207
licenseType: Pro
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
@@ -20,40 +21,71 @@ TextureImporter:
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 0
generateCubemap: 6
cubemapConvolution: 0
cubemapConvolutionSteps: 7
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapMode: 1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
allowsAlphaSplitting: 0
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
buildTargetSettings: []
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,119 @@
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace uDesktopDuplication
{
[CustomEditor(typeof(Texture))]
public class TextureEditor : Editor
{
Texture texture
{
get { return target as Texture; }
}
Monitor monitor
{
get { return texture.monitor; }
}
bool isAvailable
{
get { return monitor == null || !Application.isPlaying; }
}
bool basicsFolded_ = true;
bool invertFolded_ = true;
bool clipFolded_ = true;
bool matFolded_ = true;
SerializedProperty invertX_;
SerializedProperty invertY_;
SerializedProperty useClip_;
SerializedProperty clipPos_;
SerializedProperty clipScale_;
void OnEnable()
{
invertX_ = serializedObject.FindProperty("invertX_");
invertY_ = serializedObject.FindProperty("invertY_");
useClip_ = serializedObject.FindProperty("useClip_");
clipPos_ = serializedObject.FindProperty("clipPos");
clipScale_ = serializedObject.FindProperty("clipScale");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.Space();
DrawMonitor();
DrawInvert();
DrawClip();
DrawMaterial();
serializedObject.ApplyModifiedProperties();
}
void Fold(string name, ref bool folded, System.Action func)
{
folded = Utils.Foldout(name, folded);
if (folded) {
++EditorGUI.indentLevel;
func();
--EditorGUI.indentLevel;
}
}
void DrawMonitor()
{
Fold("Monitor", ref basicsFolded_, () => {
if (isAvailable) {
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
return;
}
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
if (id != monitor.id) { texture.monitorId = id; }
EditorGUILayout.IntField("ID", monitor.id);
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
});
}
void DrawInvert()
{
Fold("Invert", ref invertFolded_, () => {
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
});
}
void DrawClip()
{
Fold("Clip", ref clipFolded_, () => {
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
EditorGUILayout.PropertyField(clipPos_);
EditorGUILayout.PropertyField(clipScale_);
});
}
void DrawMaterial()
{
Fold("Material", ref matFolded_, () => {
if (!Application.isPlaying) {
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
}
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
});
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1202a4540abf0ad4781c025339772c4a
timeCreated: 1480758898
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,46 @@
using UnityEngine;
using UnityEditor;
namespace uDesktopDuplication
{
public static class Utils
{
public static bool Foldout(string title, bool display)
{
var style = new GUIStyle("ShurikenModuleTitle");
style.font = new GUIStyle(EditorStyles.label).font;
style.border = new RectOffset(15, 7, 4, 4);
style.fixedHeight = 22;
style.contentOffset = new Vector2(20f, -2f);
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
GUI.Box(rect, title, style);
var e = Event.current;
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
if (e.type == EventType.Repaint) {
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
}
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
display = !display;
e.Use();
}
return display;
}
public static void ReadOnlyTextField(string label, string text)
{
EditorGUILayout.BeginHorizontal();
{
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
}
EditorGUILayout.EndHorizontal();
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 278117152a6252546a219a17ef6f21f4
timeCreated: 1480759393
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
{
"name": "uDD-Editor",
"references": [
"GUID:7547219be89abee4ba3cf7f48b516b7b"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fdd0fabca6c1f06439b59586bbe3a4dd
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,420 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 10
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &15787040
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 15787043}
- component: {fileID: 15787042}
- component: {fileID: 15787041}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &15787041
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 15787040}
m_Enabled: 1
--- !u!20 &15787042
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 15787040}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &15787043
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 15787040}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &24328793 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
m_PrefabInternal: {fileID: 930860461}
m_Script: {fileID: 11500000, guid: bb54a34570e4747429b1c5b66c69d356, type: 3}
--- !u!1001 &86016649
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.x
value: 5
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.z
value: 10
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_RootOrder
value: 3
objectReference: {fileID: 0}
- target: {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: invertX_
value: 0
objectReference: {fileID: 0}
- target: {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: useClip_
value: 0
objectReference: {fileID: 0}
- target: {fileID: 23000011974915108, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: c181d333a7bee7a44b94c0f4e02c4bd4, type: 2}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalScale.x
value: 0.96
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalScale.y
value: 0.54
objectReference: {fileID: 0}
- target: {fileID: 1000012642892690, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_Name
value: Monitor Board Dst
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
m_SourcePrefab: {fileID: 100100000, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
m_IsPrefabAsset: 0
--- !u!1 &423308485
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 423308487}
- component: {fileID: 423308486}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &423308486
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 423308485}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &423308487
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 423308485}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1001 &930860461
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.x
value: -5
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalPosition.z
value: 10
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_RootOrder
value: 2
objectReference: {fileID: 0}
- target: {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: invertX_
value: 0
objectReference: {fileID: 0}
- target: {fileID: 114000012274256594, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: useClip_
value: 0
objectReference: {fileID: 0}
- target: {fileID: 23000011974915108, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: c181d333a7bee7a44b94c0f4e02c4bd4, type: 2}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalScale.x
value: 0.96
objectReference: {fileID: 0}
- target: {fileID: 4000011474108562, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_LocalScale.y
value: 0.54
objectReference: {fileID: 0}
- target: {fileID: 1000012642892690, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
propertyPath: m_Name
value: Monitor Board Src
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: de6f36e446e5e8a48bf61fe198985bb4, type: 2}
m_IsPrefabAsset: 0
--- !u!1 &1159532891 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 1000012642892690, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
m_PrefabInternal: {fileID: 86016649}
--- !u!114 &1159532892
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1159532891}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2bbc456c8248acd46976392616f32f8c, type: 3}
m_Name:
m_EditorClassIdentifier:
uddTexture: {fileID: 24328793}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 36c8d626679d64b46b75b9f1a2923647
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,462 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
m_GIWorkflowMode: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_LightmapEditorSettings:
serializedVersion: 10
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 0
m_CompAOExponentDirect: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2
m_MixedBakeMode: 1
m_BakeBackend: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 0
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &79264388
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 79264393}
- component: {fileID: 79264392}
- component: {fileID: 79264391}
- component: {fileID: 79264390}
- component: {fileID: 79264389}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &79264389
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 79264388}
m_Enabled: 1
--- !u!124 &79264390
Behaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 79264388}
m_Enabled: 1
--- !u!92 &79264391
Behaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 79264388}
m_Enabled: 1
--- !u!20 &79264392
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 79264388}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 0
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &79264393
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 79264388}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -6}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &400296148
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 400296150}
- component: {fileID: 400296149}
- component: {fileID: 400296151}
- component: {fileID: 400296152}
m_Layer: 0
m_Name: Multiple Monitor Creator
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &400296149
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 400296148}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fb22986017201f74aa864dcbf0cab751, type: 3}
m_Name:
m_EditorClassIdentifier:
monitorPrefab: {fileID: 1000012642892690, guid: de6f36e446e5e8a48bf61fe198985bb4,
type: 2}
scaleMode: 1
scale: 0.3
meshForwardDirection: 1
removeIfUnsupported: 1
removeWaitDuration: 15
removeChildrenWhenClear: 1
--- !u!4 &400296150
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 400296148}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 3}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &400296151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 400296148}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a31b05fdfa301f14e88365e64622b43a, type: 3}
m_Name:
m_EditorClassIdentifier:
updateEveryFrame: 1
margin: 0.1
thickness: 1
debugDraw: 1
radius: 5
offsetAngle: {x: 0, y: 0, z: 0}
--- !u!114 &400296152
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 400296148}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dbdfccef47068644b81b671bb4e6e166, type: 3}
m_Name:
m_EditorClassIdentifier:
gazePointFilter: 0.03
moveRectFilter: 0.05
mouseFilter: 0.05
dirtyRectFilter: 0.01
noEventFilter: 0.01
velocityFilter: 0.1
drawGazePoint: 1
drawAveragePos: 1
drawMoveRects: 1
drawDirtyRects: 1
--- !u!1 &1070915829
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1070915830}
m_Layer: 0
m_Name: To
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1070915830
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1070915829}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -2.41, y: 0, z: 3.36}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1470035823}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1470035821
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1470035823}
- component: {fileID: 1470035822}
m_Layer: 0
m_Name: Ray
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1470035822
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1470035821}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 810a4ad59c7d8d34e9b6014e8191fffe, type: 3}
m_Name:
m_EditorClassIdentifier:
from: {fileID: 1976533531}
to: {fileID: 1070915830}
--- !u!4 &1470035823
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1470035821}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.27}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1976533531}
- {fileID: 1070915830}
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1738296145
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1738296147}
- component: {fileID: 1738296146}
m_Layer: 0
m_Name: Directional Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!108 &1738296146
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1738296145}
m_Enabled: 1
serializedVersion: 8
m_Type: 1
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_CookieSize: 10
m_Shadows:
m_Type: 2
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &1738296147
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1738296145}
m_LocalRotation: {x: 0.40821794, y: -0.23456973, z: 0.109381676, w: 0.87542605}
m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1976533530
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1976533531}
m_Layer: 0
m_Name: From
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1976533531
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1976533530}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.89, y: 0, z: -4.58}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1470035823}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f68bd0626da87264cb4daca57d3c1594
timeCreated: 1481736541
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,72 @@
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class BufferExample : MonoBehaviour
{
[SerializeField]
uDesktopDuplication.Texture uddTexture;
Texture2D texture_;
Color32[] pixels_;
GCHandle handle_;
IntPtr ptr_ = IntPtr.Zero;
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
void Start()
{
if (!uddTexture) return;
uddTexture.monitor.useGetPixels = true;
UpdateTexture();
}
void OnDestroy()
{
if (ptr_ != IntPtr.Zero) {
handle_.Free();
}
}
void Update()
{
if (!uddTexture) return;
if (uddTexture.monitor.width != texture_.width ||
uddTexture.monitor.height != texture_.height) {
UpdateTexture();
}
CopyTexture();
}
void UpdateTexture()
{
var width = uddTexture.monitor.width;
var height = uddTexture.monitor.height;
// TextureFormat.BGRA32 should be set but it causes an error now.
texture_ = new Texture2D(width, height, TextureFormat.RGBA32, false);
texture_.filterMode = FilterMode.Bilinear;
pixels_ = texture_.GetPixels32();
handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
ptr_ = handle_.AddrOfPinnedObject();
GetComponent<Renderer>().material.mainTexture = texture_;
}
void CopyTexture()
{
var buffer = uddTexture.monitor.buffer;
if (buffer == IntPtr.Zero) return;
var width = uddTexture.monitor.width;
var height = uddTexture.monitor.height;
memcpy(ptr_, buffer, width * height * sizeof(Byte) * 4);
texture_.SetPixels32(pixels_);
texture_.Apply();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2bbc456c8248acd46976392616f32f8c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,5 +1,4 @@
using UnityEngine;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
[RequireComponent(typeof(uDesktopDuplication.Texture))]
public class GazePointAnalyzer : MonoBehaviour

View File

@@ -1,36 +1,47 @@
using UnityEngine;
public class GetPixelsExample : MonoBehaviour
{
[SerializeField] uDesktopDuplication.Texture uddTexture;
[SerializeField] int x = 100;
[SerializeField] int y = 100;
const int width = 64;
const int height = 32;
public Texture2D texture;
Color32[] colors = new Color32[width * height];
void Start()
{
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
GetComponent<Renderer>().material.mainTexture = texture;
}
void Update()
{
// must be called (performance will be slightly down).
uDesktopDuplication.Manager.primary.useGetPixels = true;
var monitor = uddTexture.monitor;
if (!monitor.hasBeenUpdated) return;
if (monitor.GetPixels(colors, x, y, width, height)) {
texture.SetPixels32(colors);
texture.Apply();
}
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
}
}
using UnityEngine;
public class GetPixelsExample : MonoBehaviour
{
[SerializeField] uDesktopDuplication.Texture uddTexture;
[SerializeField] int x = 100;
[SerializeField] int y = 100;
[SerializeField] int w = 64;
[SerializeField] int h = 32;
public Texture2D texture;
Color32[] colors;
void CreateTextureIfNeeded()
{
if (!texture || texture.width != w || texture.height != h)
{
colors = new Color32[w * h];
texture = new Texture2D(w, h, TextureFormat.ARGB32, false);
GetComponent<Renderer>().material.mainTexture = texture;
}
}
void Start()
{
CreateTextureIfNeeded();
}
void Update()
{
CreateTextureIfNeeded();
// must be called (performance will be slightly down).
uDesktopDuplication.Manager.primary.useGetPixels = true;
var monitor = uddTexture.monitor;
if (!monitor.hasBeenUpdated) return;
if (monitor.GetPixels(colors, x, y, w, h)) {
texture.SetPixels32(colors);
texture.Apply();
}
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
}
}

View File

@@ -27,11 +27,13 @@ public class Loupe : MonoBehaviour
}
var monitor = uddTexture_.monitor;
var hotspotX = uDesktopDuplication.Lib.GetCursorHotSpotX();
var hotspotY = uDesktopDuplication.Lib.GetCursorHotSpotY();
var x = monitor.isCursorVisible ?
(float)monitor.cursorX / monitor.width :
(float)(monitor.cursorX + hotspotX) / monitor.width :
(float)monitor.systemCursorX / monitor.width;
var y = monitor.isCursorVisible ?
(float)monitor.cursorY / monitor.height :
(float)(monitor.cursorY + hotspotY) / monitor.height :
(float)monitor.systemCursorY / monitor.height;
var w = 1f / zoom;
var h = w / aspect * monitor.aspect;

View File

@@ -1,41 +1,41 @@
using UnityEngine;
[RequireComponent(typeof(MultipleMonitorCreator))]
public class MultipleMonitorAnalyzer : MonoBehaviour
{
MultipleMonitorCreator creator_;
Vector3 gazePoint_ = Vector3.zero;
public Vector3 gazePoint
{
get { return gazePoint_; }
private set
using UnityEngine;
[RequireComponent(typeof(MultipleMonitorCreator))]
public class MultipleMonitorAnalyzer : MonoBehaviour
{
MultipleMonitorCreator creator_;
Vector3 gazePoint_ = Vector3.zero;
public Vector3 gazePoint
{
get { return gazePoint_; }
private set
{
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
}
}
[Header("Filters")]
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
[Range(0f, 1f)] public float mouseFilter = 0.05f;
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
[Range(0f, 1f)] public float noEventFilter = 0.01f;
[Range(0f, 1f)] public float velocityFilter = 0.1f;
[Header("Debug")]
[SerializeField] bool drawGazePoint;
[SerializeField] bool drawAveragePos;
[SerializeField] bool drawMoveRects;
[SerializeField] bool drawDirtyRects;
void Start()
}
}
[Header("Filters")]
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
[Range(0f, 1f)] public float mouseFilter = 0.05f;
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
[Range(0f, 1f)] public float noEventFilter = 0.01f;
[Range(0f, 1f)] public float velocityFilter = 0.1f;
[Header("Debug")]
[SerializeField] bool drawGazePoint;
[SerializeField] bool drawAveragePos;
[SerializeField] bool drawMoveRects;
[SerializeField] bool drawDirtyRects;
void Start()
{
creator_ = GetComponent<MultipleMonitorCreator>();
}
void Update()
{
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
}
void Update()
{
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
for (int i = 0; i < creator_.monitors.Count; ++i) {
var info = creator_.monitors[i];
var analyzer =
@@ -44,18 +44,18 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
UpdateAnalyzer(analyzer);
if (info.uddTexture.monitorId == cursorMonitorId) {
gazePoint = analyzer.averagePos;
}
}
if (drawGazePoint) DrawGazePoint();
}
void DrawGazePoint()
}
}
if (drawGazePoint) DrawGazePoint();
}
void DrawGazePoint()
{
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
}
void UpdateAnalyzer(GazePointAnalyzer analyzer)
}
void UpdateAnalyzer(GazePointAnalyzer analyzer)
{
analyzer.moveRectFilter = moveRectFilter;
analyzer.mouseFilter = mouseFilter;
@@ -65,5 +65,5 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
analyzer.drawAveragePos = drawAveragePos;
analyzer.drawMoveRects = drawMoveRects;
analyzer.drawDirtyRects = drawDirtyRects;
}
}
}
}

View File

@@ -2,7 +2,7 @@
using UnityEngine.Assertions;
using System.Collections.Generic;
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
using MonitorState = uDesktopDuplication.MonitorState;
using DuplicatorState = uDesktopDuplication.DuplicatorState;
public class MultipleMonitorCreator : MonoBehaviour
{
@@ -92,11 +92,11 @@ public class MultipleMonitorCreator : MonoBehaviour
if (removeWaitTimer_ > removeWaitDuration) {
hasMonitorUnsupportStateChecked_ = true;
foreach (var info in monitors) {
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
if (info.uddTexture.monitor.state == DuplicatorState.Unsupported) {
Destroy(info.gameObject);
}
}
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
monitors.RemoveAll(info => info.uddTexture.monitor.state == DuplicatorState.Unsupported);
}
}
}
@@ -116,7 +116,7 @@ public class MultipleMonitorCreator : MonoBehaviour
for (int i = 0; i < n; ++i) {
// Create monitor obeject
var go = Instantiate(monitorPrefab);
go.name = "Monitor " + i;
go.name = uDesktopDuplication.Manager.monitors[i].name;
// Saved infomation
if (savedInfoList.Count == i) {

View File

@@ -0,0 +1,22 @@
using UnityEngine;
public class RaycastExample : MonoBehaviour
{
public Transform from;
public Transform to;
void Update()
{
if (!from || !to) return;
Debug.DrawLine(from.position, to.position, Color.red);
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from.position, to.position - from.position);
if (result.hit) {
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
}
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 810a4ad59c7d8d34e9b6014e8191fffe
timeCreated: 1481722966
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -47,7 +47,7 @@ public class UddSceneManager : MonoBehaviour
void Prev()
{
sceneNo = (sceneNo - 1) % scenes.Length;
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
Load();
}

View File

@@ -0,0 +1,19 @@
{
"name": "uDD-Examples",
"references": [
"GUID:7547219be89abee4ba3cf7f48b516b7b"
],
"includePlatforms": [
"Editor",
"WindowsStandalone32",
"WindowsStandalone64"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a44103adabd9b3b40a8492e3feb17958
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: a3ded3542f0e6b74ea0ff9ea58aea2f2
folderAsset: yes
timeCreated: 1480693928
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,150 @@
fileFormatVersion: 2
guid: d3ab0ac3a3d6bb643af0a464a93be957
timeCreated: 1503496900
licenseType: Pro
PluginImporter:
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
data:
first:
'': Any
second:
enabled: 0
settings:
Exclude Android: 0
Exclude Editor: 0
Exclude Linux: 0
Exclude Linux64: 0
Exclude LinuxUniversal: 0
Exclude OSXIntel: 0
Exclude OSXIntel64: 0
Exclude OSXUniversal: 0
Exclude Win: 0
Exclude Win64: 1
data:
first:
'': data
second:
enabled: 0
settings: {}
data:
first:
Android: Android
second:
enabled: 1
settings:
CPU: ARMv7
data:
first:
Any:
second:
enabled: 1
settings:
Exclude Editor: 0
Exclude Linux: 0
Exclude Linux64: 0
Exclude LinuxUniversal: 0
Exclude OSXIntel: 0
Exclude OSXIntel64: 0
Exclude OSXUniversal: 0
Exclude WebGL: 0
Exclude Win: 0
Exclude Win64: 1
data:
first:
Editor: Editor
second:
enabled: 1
settings:
CPU: x86
DefaultValueInitialized: true
OS: AnyOS
data:
first:
Facebook: WebGL
second:
enabled: 1
settings: {}
data:
first:
Facebook: Win
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Facebook: Win64
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Linux
second:
enabled: 1
settings:
CPU: x86
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: None
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXIntel
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: None
data:
first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Win
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Win64
second:
enabled: 0
settings:
CPU: None
data:
first:
WebGL: WebGL
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,20 +1,150 @@
fileFormatVersion: 2
guid: 02fc121822cf2ea4e82e16c4a28bf711
timeCreated: 1477546714
guid: 7cb91c9ae744dc5429005b20e11f4f37
timeCreated: 1503505907
licenseType: Pro
PluginImporter:
serializedVersion: 1
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
Any:
enabled: 1
settings: {}
Editor:
enabled: 0
settings:
DefaultValueInitialized: true
data:
first:
'': Any
second:
enabled: 0
settings:
Exclude Android: 0
Exclude Editor: 0
Exclude Linux: 0
Exclude Linux64: 0
Exclude LinuxUniversal: 0
Exclude OSXIntel: 0
Exclude OSXIntel64: 0
Exclude OSXUniversal: 0
Exclude Win: 1
Exclude Win64: 0
data:
first:
'': data
second:
enabled: 0
settings: {}
data:
first:
Android: Android
second:
enabled: 1
settings:
CPU: ARMv7
data:
first:
Any:
second:
enabled: 1
settings:
Exclude Editor: 0
Exclude Linux: 0
Exclude Linux64: 0
Exclude LinuxUniversal: 0
Exclude OSXIntel: 0
Exclude OSXIntel64: 0
Exclude OSXUniversal: 0
Exclude WebGL: 0
Exclude Win: 1
Exclude Win64: 0
data:
first:
Editor: Editor
second:
enabled: 1
settings:
CPU: x86_64
DefaultValueInitialized: true
OS: AnyOS
data:
first:
Facebook: WebGL
second:
enabled: 1
settings: {}
data:
first:
Facebook: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Facebook: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Linux
second:
enabled: 1
settings:
CPU: None
data:
first:
Standalone: Linux64
second:
enabled: 1
settings:
CPU: x86_64
data:
first:
Standalone: LinuxUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXIntel
second:
enabled: 1
settings:
CPU: None
data:
first:
Standalone: OSXIntel64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: OSXUniversal
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
Standalone: Win
second:
enabled: 0
settings:
CPU: None
data:
first:
Standalone: Win64
second:
enabled: 1
settings:
CPU: AnyCPU
data:
first:
WebGL: WebGL
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -32,17 +32,18 @@ public enum MonitorRotation
Rotate270 = 4
}
public enum MonitorState
public enum DuplicatorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Ready = 0,
Running = 1,
InvalidArg = 2,
AccessDenied = 3,
Unsupported = 4,
CurrentlyNotAvailable = 5,
SessionDisconnected = 6,
AccessLost = 7,
TextureSizeInconsistent = 8,
Unknown = 999,
}
@@ -112,13 +113,11 @@ public static class Lib
[DllImport("uDesktopDuplication")]
public static extern int GetTotalHeight();
[DllImport("uDesktopDuplication")]
public static extern void SetTimeout(int timeout);
[DllImport("uDesktopDuplication")]
public static extern IntPtr GetRenderEventFunc();
[DllImport("uDesktopDuplication")]
public static extern int GetId(int id);
[DllImport("uDesktopDuplication")]
public static extern MonitorState GetState(int id);
public static extern DuplicatorState GetState(int id);
[DllImport("uDesktopDuplication")]
public static extern void GetName(int id, StringBuilder buf, int len);
[DllImport("uDesktopDuplication")]
@@ -142,7 +141,7 @@ public static class Lib
[DllImport("uDesktopDuplication")]
public static extern bool IsPrimary(int id);
[DllImport("uDesktopDuplication")]
public static extern bool IsCursorVisible(int id);
public static extern bool IsCursorVisible();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorX();
[DllImport("uDesktopDuplication")]
@@ -156,10 +155,16 @@ public static class Lib
[DllImport("uDesktopDuplication")]
public static extern CursorShapeType GetCursorShapeType();
[DllImport("uDesktopDuplication")]
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
public static extern void GetCursorTexture(IntPtr ptr);
[DllImport("uDesktopDuplication")]
public static extern int GetCursorHotSpotX();
[DllImport("uDesktopDuplication")]
public static extern int GetCursorHotSpotY();
[DllImport("uDesktopDuplication")]
public static extern int SetTexturePtr(int id, IntPtr ptr);
[DllImport("uDesktopDuplication")]
public static extern IntPtr GetSharedTextureHandle(int id);
[DllImport("uDesktopDuplication")]
public static extern int GetMoveRectCount(int id);
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
private static extern IntPtr GetMoveRects_Internal(int id);
@@ -168,11 +173,15 @@ public static class Lib
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
private static extern IntPtr GetDirtyRects_Internal(int id);
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
private static extern bool GetPixels_Internal(int id, IntPtr ptr, int x, int y, int width, int height);
[DllImport("uDesktopDuplication")]
public static extern IntPtr GetBuffer(int id);
[DllImport("uDesktopDuplication")]
public static extern bool HasBeenUpdated(int id);
[DllImport("uDesktopDuplication")]
public static extern bool UseGetPixels(int id, bool use);
[DllImport("uDesktopDuplication")]
public static extern void SetFrameRate(uint frameRate);
public static string GetName(int id)
{

View File

@@ -55,7 +55,6 @@ public class Manager : MonoBehaviour
[Tooltip("Debug mode is not applied while running.")]
[SerializeField] DebugMode debugMode = DebugMode.File;
[SerializeField] int desktopDuplicationApiTimeout = 0;
[SerializeField] float retryReinitializationDuration = 1f;
private Coroutine renderCoroutine_ = null;
@@ -63,8 +62,13 @@ public class Manager : MonoBehaviour
private float reinitializationTimer_ = 0f;
private bool isFirstFrame_ = true;
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
public static event Lib.DebugLogDelegate onDebugLog = OnDebugLog;
public static event Lib.DebugLogDelegate onDebugErr = OnDebugErr;
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
private static void OnDebugLog(string msg) { Debug.Log(msg); }
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
private static void OnDebugErr(string msg) { Debug.LogError(msg); }
public delegate void ReinitializeHandler();
public static event ReinitializeHandler onReinitialized;
@@ -97,10 +101,15 @@ public class Manager : MonoBehaviour
Lib.SetLogFunc(onDebugLog);
Lib.SetErrorFunc(onDebugErr);
Lib.SetTimeout(desktopDuplicationApiTimeout);
Lib.Initialize();
CreateMonitors();
#if UNITY_2018_1_OR_NEWER
Shader.DisableKeyword("USE_GAMMA_TO_LINEAR_SPACE");
#else
Shader.EnableKeyword("USE_GAMMA_TO_LINEAR_SPACE");
#endif
}
void OnApplicationQuit()
@@ -158,11 +167,11 @@ public class Manager : MonoBehaviour
var monitor = monitors[i];
var state = monitor.state;
if (
state == MonitorState.NotSet ||
state == MonitorState.AccessLost ||
state == MonitorState.AccessDenied ||
state == MonitorState.SessionDisconnected ||
state == MonitorState.Unknown
state == DuplicatorState.NotSet ||
state == DuplicatorState.AccessLost ||
state == DuplicatorState.AccessDenied ||
state == DuplicatorState.SessionDisconnected ||
state == DuplicatorState.Unknown
) {
reinitializeNeeded = true;
break;

View File

@@ -11,21 +11,23 @@ public class Monitor
switch (state)
{
case MonitorState.Available:
case DuplicatorState.Ready:
break;
case MonitorState.InvalidArg:
case DuplicatorState.Running:
break;
case DuplicatorState.InvalidArg:
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
break;
case MonitorState.AccessDenied:
case DuplicatorState.AccessDenied:
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
break;
case MonitorState.Unsupported:
case DuplicatorState.Unsupported:
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
break;
case MonitorState.SessionDisconnected:
case DuplicatorState.SessionDisconnected:
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
break;
case MonitorState.NotSet:
case DuplicatorState.NotSet:
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
break;
default:
@@ -53,14 +55,19 @@ public class Monitor
get { return id < Manager.monitorCount; }
}
public MonitorState state
public DuplicatorState state
{
get { return Lib.GetState(id); }
}
public bool available
{
get { return state == MonitorState.Available; }
get
{
return
state == DuplicatorState.Ready ||
state == DuplicatorState.Running;
}
}
public string name
@@ -165,7 +172,7 @@ public class Monitor
public bool isCursorVisible
{
get { return Lib.IsCursorVisible(id); }
get { return Lib.IsCursorVisible(); }
}
public int cursorX
@@ -231,6 +238,11 @@ public class Monitor
get { return Lib.GetDirtyRects(id); }
}
public System.IntPtr buffer
{
get { return Lib.GetBuffer(id); }
}
public bool hasBeenUpdated
{
get { return Lib.HasBeenUpdated(id); }
@@ -289,7 +301,7 @@ public class Monitor
public void GetCursorTexture(System.IntPtr ptr)
{
Lib.GetCursorTexture(id, ptr);
Lib.GetCursorTexture(ptr);
}
public void CreateTextureIfNeeded()

View File

@@ -3,10 +3,11 @@
namespace uDesktopDuplication
{
[RequireComponent(typeof(Renderer))]
[AddComponentMenu("uDesktopDuplication/Texture")]
public class Texture : MonoBehaviour
{
private Monitor monitor_;
Monitor monitor_;
public Monitor monitor
{
get { return monitor_; }
@@ -14,33 +15,113 @@ public class Texture : MonoBehaviour
{
monitor_ = value;
if (monitor_ != null) {
material = GetComponent<Renderer>().material; // clone
material.mainTexture = monitor_.texture;
material.SetFloat("_Width", transform.localScale.x);
width = transform.localScale.x;
rotation = monitor.rotation;
invertX = invertX_;
invertY = invertY_;
useClip = useClip_;
}
}
}
private int lastMonitorId_ = 0;
int lastMonitorId_ = 0;
public int monitorId
{
get { return monitor.id; }
set { monitor = Manager.GetMonitor(value); }
}
[Header("Invert UVs")]
public bool invertX = false;
public bool invertY = false;
[SerializeField] bool invertX_ = false;
public bool invertX
{
get
{
return invertX_;
}
set
{
invertX_ = value;
if (invertX_) {
material.EnableKeyword("INVERT_X");
} else {
material.DisableKeyword("INVERT_X");
}
}
}
[Header("Clip")]
public bool useClip = false;
[SerializeField] bool invertY_ = false;
public bool invertY
{
get
{
return invertY_;
}
set
{
invertY_ = value;
if (invertY_) {
material.EnableKeyword("INVERT_Y");
} else {
material.DisableKeyword("INVERT_Y");
}
}
}
public MonitorRotation rotation
{
get
{
return monitor.rotation;
}
private set
{
switch (value)
{
case MonitorRotation.Identity:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate90:
material.EnableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate180:
material.DisableKeyword("ROTATE90");
material.EnableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate270:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.EnableKeyword("ROTATE270");
break;
default:
break;
}
}
}
[SerializeField] bool useClip_ = false;
public Vector2 clipPos = Vector2.zero;
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
public enum MeshForwardDirection
public bool useClip
{
Y = 0,
Z = 1,
get
{
return useClip_;
}
set
{
useClip_ = value;
if (useClip_) {
material.EnableKeyword("USE_CLIP");
} else {
material.DisableKeyword("USE_CLIP");
}
}
}
public bool bend
@@ -61,6 +142,11 @@ public class Texture : MonoBehaviour
}
}
public enum MeshForwardDirection
{
Y = 0,
Z = 1,
}
public MeshForwardDirection meshForwardDirection
{
get
@@ -84,6 +170,24 @@ public class Texture : MonoBehaviour
}
}
public enum Culling
{
Off = 0,
Front = 1,
Back = 2,
}
public Culling culling
{
get
{
return (Culling)material.GetInt("_Cull");
}
set
{
material.SetInt("_Cull", (int)value);
}
}
public float radius
{
get { return material.GetFloat("_Radius"); }
@@ -102,10 +206,46 @@ public class Texture : MonoBehaviour
set { material.SetFloat("_Thickness", value); }
}
Material material_;
public Material material
{
get;
private set;
get
{
if (Application.isPlaying) {
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
} else {
return GetComponent<Renderer>().sharedMaterial;
}
}
}
Mesh mesh
{
get
{
return GetComponent<MeshFilter>().sharedMesh;
}
}
public float worldWidth
{
get
{
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
}
}
public float worldHeight
{
get
{
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
}
}
int clipPositionScaleKey_;
void Awake()
{
clipPositionScaleKey_ = Shader.PropertyToID("_ClipPositionScale");
}
void OnEnable()
@@ -124,7 +264,7 @@ public class Texture : MonoBehaviour
void Update()
{
KeepMonitor();
monitor.shouldBeUpdated = true;
RequireUpdate();
UpdateMaterial();
}
@@ -137,6 +277,13 @@ public class Texture : MonoBehaviour
}
}
void RequireUpdate()
{
if (monitor != null) {
monitor.shouldBeUpdated = true;
}
}
void Reinitialize()
{
// Monitor instance is released here when initialized.
@@ -145,76 +292,26 @@ public class Texture : MonoBehaviour
void UpdateMaterial()
{
Invert();
Rotate();
Clip();
width = transform.localScale.x;
if (monitor != null) {
rotation = monitor.rotation;
}
material.SetVector(clipPositionScaleKey_, new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
}
void Invert()
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
{
if (invertX) {
material.EnableKeyword("INVERT_X");
} else {
material.DisableKeyword("INVERT_X");
}
if (invertY) {
material.EnableKeyword("INVERT_Y");
} else {
material.DisableKeyword("INVERT_Y");
}
}
void Rotate()
{
switch (monitor.rotation)
{
case MonitorRotation.Identity:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate90:
material.EnableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate180:
material.DisableKeyword("ROTATE90");
material.EnableKeyword("ROTATE180");
material.DisableKeyword("ROTATE270");
break;
case MonitorRotation.Rotate270:
material.DisableKeyword("ROTATE90");
material.DisableKeyword("ROTATE180");
material.EnableKeyword("ROTATE270");
break;
default:
break;
}
}
void Clip()
{
if (useClip) {
material.EnableKeyword("USE_CLIP");
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
} else {
material.DisableKeyword("USE_CLIP");
}
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
}
public Vector3 GetWorldPositionFromCoord(int u, int v)
{
// Mesh & Scale information
var mesh = GetComponent<MeshFilter>().sharedMesh;
var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
// Local position (scale included).
var x = (float)(u - monitor.width / 2) / monitor.width;
var y = -(float)(v - monitor.height / 2) / monitor.height;
var localPos = new Vector3(width * x, height * y, 0f);
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
// Bending
if (bend) {
@@ -230,6 +327,132 @@ public class Texture : MonoBehaviour
// To world position
return transform.position + (transform.rotation * localPos);
}
public struct RayCastResult
{
public bool hit;
public Texture texture;
public Vector3 position;
public Vector3 normal;
public Vector2 coords;
public Vector2 desktopCoord;
}
static readonly RayCastResult raycastFailedResult = new RayCastResult {
hit = false,
texture = null,
position = Vector3.zero,
normal = Vector3.forward,
coords = Vector2.zero,
desktopCoord = Vector2.zero,
};
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
public RayCastResult RayCast(Vector3 from, Vector3 dir)
{
var r = radius;
var center = transform.position - transform.forward * r;
// Localize the start point of the ray and the direction.
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
var invTrs = trs.inverse;
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
// Calculate the intersection points of circle and line on the X-Z plane.
var a = localDir.z / localDir.x;
var b = localFrom.z - a * localFrom.x;
var aa = a * a;
var bb = b * b;
var ab = a * b;
var rr = r * r;
var s = aa * rr - bb + rr;
if (s < 0f) {
return raycastFailedResult;
}
s = Mathf.Sqrt(s);
var t = aa + 1;
var lx0 = (-s - ab) / t;
var lz0 = (b - a * s) / t;
var to0 = new Vector3(lx0, 0f, lz0);
var lx1 = (s - ab) / t;
var lz1 = (a * s + b) / t;
var to1 = new Vector3(lx1, 0f, lz1);
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
// Check if the point is inner angle of mesh width.
var toAngle = Mathf.Atan2(to.x, to.z);
var halfWidthAngle = (worldWidth / radius) * 0.5f;
if (Mathf.Abs(toAngle) > halfWidthAngle) {
return raycastFailedResult;
}
// Calculate the intersection points on XZ-Y plane.
var v = to - localFrom;
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
// Check if the point is inner mesh height.
var halfHeight = worldHeight * 0.5f;
if (Mathf.Abs(ly) > halfHeight) {
return raycastFailedResult;
}
// Check hit position is in the range of the ray.
to.y = ly;
var hitPos = trs.MultiplyPoint(to);
if ((hitPos - from).magnitude > dir.magnitude) {
return raycastFailedResult;
}
// Calculate coordinates.
var coordX = toAngle / halfWidthAngle * 0.5f;
var coordY = ly / halfHeight * 0.5f;
// Zoom
if (useClip) {
coordX = clipPos.x + (0.5f + coordX) * clipScale.x;
coordX -= Mathf.Floor(coordX);
coordX -= 0.5f;
coordY = (1f - clipPos.y) + (coordY - 0.5f) * clipScale.y;
coordY -= Mathf.Floor(coordY);
coordY -= 0.5f;
}
// Desktop position
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
// Calculate normal.
var normal = new Vector3(-to.x, 0f, -to.z);
// Result
return new RayCastResult {
hit = true,
texture = this,
position = trs.MultiplyPoint(to),
normal = trs.MultiplyVector(normal).normalized,
coords = new Vector2(coordX, coordY),
desktopCoord = new Vector2(desktopX, desktopY)
};
}
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
{
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from, dir);
if (result.hit) return result;
}
return raycastFailedResult;
}
}
}

View File

@@ -0,0 +1,17 @@
{
"name": "uDD-Scripts",
"references": [],
"includePlatforms": [
"Editor",
"WindowsStandalone32",
"WindowsStandalone64"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7547219be89abee4ba3cf7f48b516b7b
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -58,9 +58,11 @@ inline float2 uddClipUV(float2 uv)
inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
{
#ifdef USE_GAMMA_TO_LINEAR_SPACE
if (!IsGammaSpace()) {
rgb = GammaToLinearSpace(rgb);
}
#endif
}
inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
@@ -95,9 +97,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes
v.x = radius * sin(angle) / width;
#else
#ifdef _FORWARD_Z
v.y *= thickness;
#elif _FORWARD_Y
v.z *= thickness;
#elif _FORWARD_Y
v.y *= thickness;
#endif
#endif
}

View File

@@ -2,8 +2,11 @@
#define UDD_PARAMS_CGINC
sampler2D _MainTex;
fixed4 _Color;
sampler2D _CursorTex;
half4 _Color;
half _ColorScale;
half _Radius;
half _Width;
half _Thickness;
half4 _CursorPositionScale;
#define _CursorX _CursorPositionScale.x

View File

@@ -7,6 +7,12 @@ Properties
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
_Metallic ("Metallic", Range(0, 1)) = 0.0
_Emissive ("Emissive", Range(0, 10)) = 0.0
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
_Width("Width", Range(0.0, 10.0)) = 1.0
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
}
@@ -19,18 +25,27 @@ SubShader
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard fullforwardshadows
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma surface surf Standard fullforwardshadows vertex:vert
#pragma shader_feature ___ INVERT_X
#pragma shader_feature ___ INVERT_Y
#pragma shader_feature _FORWARD_Y _FORWARD_Z
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile ___ BEND_ON
#define SURFACE_SHADER
#include "./uDD_Common.cginc"
half _Glossiness;
half _Metallic;
half _Emissive;
void vert(inout appdata_full v)
{
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
}
void surf(Input IN, inout SurfaceOutputStandard o)
{
@@ -39,6 +54,7 @@ SubShader
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
o.Emission = c.rgb * _Emissive;
}
ENDCG

View File

@@ -4,6 +4,7 @@
Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
_MainTex ("Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
@@ -24,10 +25,6 @@ CGINCLUDE
#include "./uDD_Common.cginc"
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
v2f o;
@@ -39,7 +36,7 @@ v2f vert(appdata v)
fixed4 frag(v2f i) : SV_Target
{
return uddGetScreenTexture(i.uv);
return uddGetScreenTexture(i.uv) * _Color * _ColorScale;
}
ENDCG
@@ -49,12 +46,13 @@ Pass
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma shader_feature ___ INVERT_X
#pragma shader_feature ___ INVERT_Y
#pragma shader_feature _FORWARD_Y _FORWARD_Z
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile ___ BEND_ON
#pragma multi_compile _FORWARD_Y _FORWARD_Z
ENDCG
}

View File

@@ -4,6 +4,7 @@
Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
_MainTex ("Texture", 2D) = "white" {}
_Mask ("Mask", Range(0, 1)) = 0.1
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
@@ -28,9 +29,6 @@ CGINCLUDE
#include "./uDD_Common.cginc"
fixed _Mask;
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
@@ -45,7 +43,7 @@ fixed4 frag(v2f i) : SV_Target
{
fixed4 tex = uddGetScreenTexture(i.uv);
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
return fixed4(tex.rgb * _Color.rgb * _ColorScale, alpha * _Color.a);
}
ENDCG
@@ -55,12 +53,13 @@ Pass
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma shader_feature ___ INVERT_X
#pragma shader_feature ___ INVERT_Y
#pragma shader_feature _FORWARD_Y _FORWARD_Z
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
#pragma multi_compile ___ BEND_ON
ENDCG
}

View File

@@ -4,6 +4,7 @@
Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
_MainTex ("Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
@@ -30,9 +31,6 @@ CGINCLUDE
#include "./uDD_Common.cginc"
#include "Tessellation.cginc"
half _Radius;
half _Width;
half _Thickness;
Texture2D _DispTex;
SamplerState sampler_DispTex;
half _DispFactor;
@@ -142,7 +140,7 @@ DsOutput domain(
float disp = length(_DispTex.SampleLevel(sampler_DispTex, o.f2TexCoord, 0)) * _DispFactor;
f3Position.xyz += f3Normal * disp;
o.f4Position = mul(UNITY_MATRIX_MVP, float4(f3Position.xyz, 1.0));
o.f4Position = UnityObjectToClipPos(float4(f3Position.xyz, 1.0));
return o;
}
@@ -150,7 +148,7 @@ DsOutput domain(
fixed4 frag(DsOutput i) : SV_Target
{
return uddGetScreenTexture(i.f2TexCoord);
return uddGetScreenTexture(i.f2TexCoord) * _Color * _ColorScale;
}
ENDCG
@@ -162,12 +160,13 @@ Pass
#pragma fragment frag
#pragma hull hull
#pragma domain domain
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma shader_feature ___ INVERT_X
#pragma shader_feature ___ INVERT_Y
#pragma shader_feature _FORWARD_Y _FORWARD_Z
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile ___ BEND_ON
#pragma multi_compile _FORWARD_Y _FORWARD_Z
ENDCG
}

View File

@@ -4,6 +4,7 @@
Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
_MainTex ("Texture", 2D) = "white" {}
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
@@ -26,10 +27,6 @@ CGINCLUDE
#include "./uDD_Common.cginc"
half _Radius;
half _Width;
half _Thickness;
v2f vert(appdata v)
{
v2f o;
@@ -41,7 +38,7 @@ v2f vert(appdata v)
fixed4 frag(v2f i) : SV_Target
{
return fixed4(uddGetScreenTexture(i.uv).rgb, 1.0) * _Color;
return fixed4(uddGetScreenTexture(i.uv).rgb * _ColorScale, 1.0) * _Color;
}
ENDCG
@@ -51,12 +48,13 @@ Pass
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile ___ INVERT_X
#pragma multi_compile ___ INVERT_Y
#pragma shader_feature ___ INVERT_X
#pragma shader_feature ___ INVERT_Y
#pragma shader_feature _FORWARD_Y _FORWARD_Z
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
#pragma multi_compile ___ USE_BEND
#pragma multi_compile ___ USE_CLIP
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
#pragma multi_compile ___ BEND_ON
ENDCG
}

View File

@@ -0,0 +1,5 @@
LIBRARY
EXPORTS
UnityPluginLoad
UnityPluginUnload

View File

@@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uDesktopDuplication", "uDesktopDuplication\uDesktopDuplication.vcxproj", "{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Win32 = Release|Win32
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.ActiveCfg = Debug|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.Build.0 = Debug|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.ActiveCfg = Debug|x64
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.Build.0 = Debug|x64
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.ActiveCfg = Debug|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.Build.0 = Debug|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.ActiveCfg = Release|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.Build.0 = Release|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.ActiveCfg = Release|x64
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.Build.0 = Release|x64
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.ActiveCfg = Release|Win32
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -6,22 +6,47 @@
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
using namespace Microsoft::WRL;
extern IUnityInterfaces* g_unity;
extern std::unique_ptr<MonitorManager> g_manager;
extern std::queue<Message> g_messages;
void OutputWindowsInformation()
{
const auto hModule = ::LoadLibrary(TEXT("ntdll.dll"));
if (!hModule) return;
ScopedReleaser freeModule([&] { ::FreeLibrary(hModule); });
if (const auto address = ::GetProcAddress(hModule, "RtlGetVersion"))
{
using RtlGetVersionType = NTSTATUS(WINAPI *)(OSVERSIONINFOEXW*);
const auto RtlGetVersion = reinterpret_cast<RtlGetVersionType>(address);
OSVERSIONINFOEXW os = { sizeof(os) };
if (!FAILED(RtlGetVersion(&os)))
{
Debug::Log("OS Version : ", os.dwMajorVersion, ".", os.dwMinorVersion);
Debug::Log("Build Number : ", os.dwBuildNumber);
Debug::Log("Service Pack : ", os.szCSDVersion);
}
}
}
IUnityInterfaces* GetUnity()
{
return g_unity;
}
ComPtr<ID3D11Device> GetDevice()
ComPtr<ID3D11Device> GetUnityDevice()
{
return GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
}
@@ -33,7 +58,47 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
}
LUID GetUnityAdapterLuid()
{
UDD_FUNCTION_SCOPE_TIMER
const auto device = GetUnityDevice();
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
Debug::Error("QueryInterface from IUnityGraphicsD3D11 to IDXGIDevice1 failed.");
return LUID();
}
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
Debug::Error("QueryInterface from IDXGIDevice1 to IDXGIAdapter failed.");
return LUID();
}
DXGI_ADAPTER_DESC adapterDesc;
dxgiAdapter->GetDesc(&adapterDesc);
return adapterDesc.AdapterLuid;
}
void SendMessageToUnity(Message message)
{
g_messages.push(message);
}
ScopedTimer::ScopedTimer(TimerFuncType&& func)
: func_(func)
, start_(std::chrono::high_resolution_clock::now())
{
}
ScopedTimer::~ScopedTimer()
{
const auto end = std::chrono::high_resolution_clock::now();
const auto time = std::chrono::duration_cast<microseconds>(end - start_);
func_(time);
}

View File

@@ -1,21 +1,61 @@
#pragma once
#include <functional>
#include <memory>
#include <chrono>
#include <wrl/client.h>
// Unity interface and ID3D11Device getters
// Output windows version
void OutputWindowsInformation();
// Unity interface getter
struct IUnityInterfaces;
IUnityInterfaces* GetUnity();
// ID3D11Device (in Unity) getter
struct ID3D11Device;
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
Microsoft::WRL::ComPtr<ID3D11Device> GetUnityDevice();
// Manager getter
class MonitorManager;
const std::unique_ptr<MonitorManager>& GetMonitorManager();
// Get adapter LUID to check the adapter of the monitor is same as Unity one.
LUID GetUnityAdapterLuid();
// Releaser
class ScopedReleaser
{
public:
using ReleaseFuncType = std::function<void()>;
ScopedReleaser(ReleaseFuncType&& func) : func_(func) {}
virtual ~ScopedReleaser() { func_(); }
private:
const ReleaseFuncType func_;
};
// Timer
class ScopedTimer
{
public:
using microseconds = std::chrono::microseconds;
using TimerFuncType = std::function<void(microseconds)>;
ScopedTimer(TimerFuncType&& func);
virtual ~ScopedTimer();
private:
const TimerFuncType func_;
const std::chrono::time_point<std::chrono::steady_clock> start_;
};
// Message is pooled and fetch from Unity.
enum class Message
@@ -28,13 +68,44 @@ enum class Message
void SendMessageToUnity(Message message);
// Buffer
template <class T>
class Buffer
class Buffer final
{
public:
Buffer() {}
~Buffer() {}
Buffer()
{
}
Buffer(const Buffer& other)
{
value_.reset();
size_ = 0;
ExpandIfNeeded(other.size_);
memcpy_s(value_.get(), size_, other.value_.get(), other.size_);
}
Buffer<T>& operator=(const Buffer& other)
{
if (&other == this) return *this;
value_.reset();
size_ = 0;
ExpandIfNeeded(other.size_);
memcpy_s(value_.get(), size_, other.value_.get(), other.size_);
return *this;
}
~Buffer()
{
}
bool Empty() const
{
return !value_;
}
void ExpandIfNeeded(UINT size)
{

View File

@@ -1,13 +1,14 @@
#include <d3d11.h>
#include <wrl/client.h>
#include "Debug.h"
#include "MonitorManager.h"
#include "Monitor.h"
#include "Cursor.h"
#include "Debug.h"
#include "Monitor.h"
#include "Duplicator.h"
using namespace Microsoft::WRL;
Cursor::Cursor()
{
}
@@ -18,19 +19,16 @@ Cursor::~Cursor()
}
void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
void Cursor::UpdateBuffer(Duplicator* duplicator, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
UDD_FUNCTION_SCOPE_TIMER
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
{
return;
}
isVisible_ = frameInfo.PointerPosition.Visible != 0;
if (isVisible_)
{
GetMonitorManager()->SetCursorMonitorId(monitor->GetId());
}
x_ = frameInfo.PointerPosition.Position.x;
y_ = frameInfo.PointerPosition.Position.y;
timestamp_ = frameInfo.LastMouseUpdateTime;
@@ -49,7 +47,7 @@ void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frame
// Get mouse pointer information
UINT bufferSize;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
const auto hr = monitor->GetDeskDupl()->GetFramePointerShape(
const auto hr = duplicator->GetDuplication()->GetFramePointerShape(
buffer_.Size(),
buffer_.Get(),
&bufferSize,
@@ -66,12 +64,18 @@ void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frame
}
void Cursor::Draw(Monitor* monitor)
void Cursor::UpdateTexture(
Duplicator* duplicator,
const ComPtr<ID3D11Texture2D>& desktopTexture)
{
UDD_FUNCTION_SCOPE_TIMER
auto monitor = duplicator->GetMonitor();
// Check desktop texure
if (monitor->GetUnityTexture() == nullptr)
if (desktopTexture == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
return;
}
@@ -95,8 +99,9 @@ void Cursor::Draw(Monitor* monitor)
bgraBuffer_.ExpandIfNeeded(bgraBufferSize);
// Check buffers
if (!bgraBuffer_ || !buffer_)
if (!bgraBuffer_ || !buffer_)
{
Debug::Error("Cursor::UpdateTexture() => no buffer.");
return;
}
@@ -156,7 +161,7 @@ void Cursor::Draw(Monitor* monitor)
if (capturedImageRight >= desktopImageWidth)
{
capturedImageWidth -= capturedImageRight - desktopImageWidth;
capturedImageWidth -= capturedImageRight - desktopImageWidth + 1;
capturedImageRight = desktopImageWidth - 1;
}
@@ -169,7 +174,7 @@ void Cursor::Draw(Monitor* monitor)
if (capturedImageBottom >= desktopImageHeight)
{
capturedImageHeight -= capturedImageBottom - desktopImageHeight;
capturedImageHeight -= capturedImageBottom - desktopImageHeight + 1;
capturedImageBottom = desktopImageHeight - 1;
}
@@ -188,12 +193,7 @@ void Cursor::Draw(Monitor* monitor)
return;
}
if (capturedImageWidth == 0 || capturedImageHeight == 0)
{
return;
}
D3D11_BOX capturedImageArea
capturedImageArea_ =
{
static_cast<UINT>(capturedImageLeft),
static_cast<UINT>(capturedImageTop),
@@ -203,12 +203,17 @@ void Cursor::Draw(Monitor* monitor)
1
};
if (capturedImageWidth == 0 || capturedImageHeight == 0)
{
return;
}
// Create texture for capturing desktop image
ComPtr<ID3D11Texture2D> texture;
{
D3D11_TEXTURE2D_DESC desc;
desc.Width = capturedImageWidth;
desc.Height = capturedImageHeight;
desc.Width = cursorImageWidth;
desc.Height = cursorImageHeight;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
@@ -219,7 +224,7 @@ void Cursor::Draw(Monitor* monitor)
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
if (FAILED(duplicator->GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
{
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
return;
@@ -229,8 +234,8 @@ void Cursor::Draw(Monitor* monitor)
// Copy desktop image to the texture
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor->GetUnityTexture(), 0, &capturedImageArea);
duplicator->GetDevice()->GetImmediateContext(&context);
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, desktopTexture.Get(), 0, &capturedImageArea_);
}
// Get mapped surface to access pixels in CPU
@@ -252,10 +257,6 @@ void Cursor::Draw(Monitor* monitor)
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
// Rotate cursor image to match the monitor orientation
Buffer<BYTE> rotatedBuffer_;
rotatedBuffer_.ExpandIfNeeded(buffer_.Size());
for (int y = 0; y < capturedImageHeight; ++y)
{
for (int x = 0; x < capturedImageWidth; ++x)
@@ -358,12 +359,6 @@ void Cursor::Draw(Monitor* monitor)
}
}
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->UpdateSubresource(monitor->GetUnityTexture(), 0, &capturedImageArea, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
}
if (FAILED(surface->Unmap()))
{
Debug::Error("Cursor::UpdateTexture() => surface->Unmap() failed.");
@@ -372,8 +367,29 @@ void Cursor::Draw(Monitor* monitor)
}
void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
{
UDD_FUNCTION_SCOPE_TIMER
if (texture == nullptr)
{
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
return;
}
const auto capturedImageWidth = capturedImageArea_.right - capturedImageArea_.left;
if (capturedImageWidth == 0) return;
ComPtr<ID3D11DeviceContext> context;
GetUnityDevice()->GetImmediateContext(&context);
context->UpdateSubresource(texture.Get(), 0, &capturedImageArea_, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
}
void Cursor::GetTexture(ID3D11Texture2D* texture)
{
UDD_FUNCTION_SCOPE_TIMER
if (!bgraBuffer_)
{
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
@@ -400,7 +416,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
}
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
GetUnityDevice()->GetImmediateContext(&context);
context->UpdateSubresource(texture, 0, nullptr, bgraBuffer_.Get(), GetWidth() * 4, 0);
}
@@ -446,4 +462,16 @@ int Cursor::GetPitch() const
int Cursor::GetType() const
{
return shapeInfo_.Type;
}
int Cursor::GetHotSpotX() const
{
return shapeInfo_.HotSpot.x;
}
int Cursor::GetHotSpotY() const
{
return shapeInfo_.HotSpot.y;
}

View File

@@ -2,18 +2,25 @@
#include <d3d11.h>
#include <dxgi1_2.h>
#include <wrl/client.h>
#include <memory>
#include "Common.h"
class Monitor;
class Duplicator;
class Cursor
class Cursor final
{
public:
explicit Cursor();
~Cursor();
void UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void Draw(Monitor* monitor);
void UpdateBuffer(
Duplicator* duplicator,
const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateTexture(
Duplicator* duplicator,
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& desktopTexture);
void Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture);
void GetTexture(ID3D11Texture2D* texture);
bool IsVisible() const;
@@ -23,6 +30,8 @@ public:
int GetHeight() const;
int GetPitch() const;
int GetType() const;
int GetHotSpotX() const;
int GetHotSpotY() const;
private:
bool isVisible_ = false;
@@ -30,6 +39,7 @@ private:
int y_ = -1;
Buffer<BYTE> buffer_;
Buffer<BYTE> bgraBuffer_;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
LARGE_INTEGER timestamp_;
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_ = {};
LARGE_INTEGER timestamp_ = {};
D3D11_BOX capturedImageArea_ = {};
};

View File

@@ -4,12 +4,14 @@
#include "Debug.h"
decltype(Debug::isInitialized_) Debug::isInitialized_ = false;
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
decltype(Debug::fs_) Debug::fs_;
decltype(Debug::ss_) Debug::ss_;
decltype(Debug::mutex_) Debug::mutex_;
void Debug::Initialize()
@@ -37,4 +39,18 @@ void Debug::Finalize()
}
Debug::SetLogFunc(nullptr);
Debug::SetErrorFunc(nullptr);
}
decltype(DebugFunctionScopedTimer::currentId) DebugFunctionScopedTimer::currentId = 0;
DebugFunctionScopedTimer::DebugFunctionScopedTimer(const char* name)
: ScopedTimer([this](std::chrono::microseconds us) {
Debug::Log("<< [", id_, "]", name_, " : ", us.count(), "[us]");
})
, name_(name)
, id_(currentId++)
{
Debug::Log(">> [", id_, "]", name_);
}

View File

@@ -1,9 +1,20 @@
#pragma once
#include <time.h>
#include <fstream>
#include <sstream>
#include <mutex>
#include "Common.h"
#include "IUnityInterface.h"
// Debug flag
#ifdef _DEBUG
#define UDD_DEBUG_ON
#endif
// Logging
class Debug
{
@@ -31,12 +42,24 @@ private:
};
template <class T>
static void Output(T&& arg)
static void Output(const T& arg)
{
if (mode_ == Mode::None) return;
if (ss_.good())
{
ss_ << std::forward<T>(arg);
ss_ << arg;
}
}
static void Output(const WCHAR* arg)
{
if (mode_ == Mode::None) return;
if (ss_.good())
{
char buf[256];
size_t size;
wcstombs_s(&size, buf, arg, 256);
ss_ << buf;
}
}
@@ -80,10 +103,10 @@ private:
}
template <class Arg, class... RestArgs>
static void _Log(Level level, Arg&& arg, RestArgs&&... restArgs)
static void _Log(Level level, const Arg& arg, const RestArgs&... restArgs)
{
Output(std::forward<Arg>(arg));
_Log(level, std::forward<RestArgs>(restArgs)...);
Output(arg);
_Log(level, restArgs...);
}
static void _Log(Level level)
@@ -107,6 +130,7 @@ public:
template <class Arg, class... RestArgs>
static void Log(Arg&& arg, RestArgs&&... restArgs)
{
std::lock_guard<std::mutex> lock(mutex_);
Output("[uDD::Log]");
OutputTime();
Output(" ");
@@ -116,6 +140,7 @@ public:
template <class Arg, class... RestArgs>
static void Error(Arg&& arg, RestArgs&&... restArgs)
{
std::lock_guard<std::mutex> lock(mutex_);
Output("[uDD::Err]");
OutputTime();
Output(" ");
@@ -129,4 +154,31 @@ private:
static std::ostringstream ss_;
static DebugLogFuncPtr logFunc_;
static DebugLogFuncPtr errFunc_;
};
static std::mutex mutex_;
};
class DebugFunctionScopedTimer : public ScopedTimer
{
public:
explicit DebugFunctionScopedTimer(const char* name);
private:
static unsigned int currentId;
const char* const name_;
const unsigned int id_;
};
#ifdef UDD_DEBUG_ON
#define UDD_FUNCTION_SCOPE_TIMER \
DebugFunctionScopedTimer _timer_##__COUNTER__(__FUNCTION__);
#define UDD_SCOPE_TIMER(Name) \
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
{ \
Debug::Log(#Name, " : ", us.count(), " [us]"); \
});
#else
#define UDD_FUNCTION_SCOPE_TIMER
#define UDD_SCOPE_TIMER(Name)
#endif

View File

@@ -0,0 +1,101 @@
#pragma once
#include <queue>
#include <d3d11.h>
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
#include "Device.h"
#include "Debug.h"
#include "Common.h"
#pragma comment(lib, "d3d11.lib")
using namespace Microsoft::WRL;
IsolatedD3D11Device::IsolatedD3D11Device()
{
}
IsolatedD3D11Device::~IsolatedD3D11Device()
{
}
HRESULT IsolatedD3D11Device::Create(const ComPtr<IDXGIAdapter>& adapter)
{
UDD_FUNCTION_SCOPE_TIMER
const auto driverType = adapter ?
D3D_DRIVER_TYPE_UNKNOWN :
D3D_DRIVER_TYPE_HARDWARE;
const auto flags =
D3D11_CREATE_DEVICE_BGRA_SUPPORT; // D2D Compatible
// | D3D11_CREATE_DEVICE_VIDEO_SUPPORT // MediaFoundation
const D3D_FEATURE_LEVEL featureLevelsRequested[] =
{
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
const UINT numLevelsRequested = sizeof(featureLevelsRequested) / sizeof(D3D_FEATURE_LEVEL);
D3D_FEATURE_LEVEL featureLevelsSupported;
return D3D11CreateDevice(
adapter.Get(),
driverType,
nullptr,
flags,
featureLevelsRequested,
numLevelsRequested,
D3D11_SDK_VERSION,
&device_,
&featureLevelsSupported,
nullptr);
}
ComPtr<ID3D11Device> IsolatedD3D11Device::GetDevice()
{
return device_;
}
Microsoft::WRL::ComPtr<ID3D11Texture2D> IsolatedD3D11Device::GetCompatibleSharedTexture(
const ComPtr<ID3D11Texture2D>& src)
{
UDD_FUNCTION_SCOPE_TIMER
D3D11_TEXTURE2D_DESC srcDesc;
src->GetDesc(&srcDesc);
// check if the format and size of the current texture are same as the source one
if (cachedSharedTexture_)
{
D3D11_TEXTURE2D_DESC targetDesc;
cachedSharedTexture_->GetDesc(&targetDesc);
if (targetDesc.Format == srcDesc.Format &&
targetDesc.Width == srcDesc.Width &&
targetDesc.Height == srcDesc.Height)
{
return cachedSharedTexture_;
}
}
// for sharing this texture with unity device
srcDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
if (FAILED(device_->CreateTexture2D(&srcDesc, nullptr, &cachedSharedTexture_)))
{
Debug::Error("IsolatedD3D11Device::GetCompatibleSharedTexture() => Creating shared texture failed.");
return nullptr;
}
return cachedSharedTexture_;
}

View File

@@ -0,0 +1,25 @@
#pragma once
#include <atomic>
#include <vector>
#include <memory>
#include <d3d11.h>
#include <wrl/client.h>
// Thraed safe self created ID3D11Device from specified adapter
class IsolatedD3D11Device final
{
public:
IsolatedD3D11Device();
~IsolatedD3D11Device();
HRESULT Create(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter);
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
Microsoft::WRL::ComPtr<ID3D11Texture2D> GetCompatibleSharedTexture(
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& src);
private:
Microsoft::WRL::ComPtr<ID3D11Device> device_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> cachedSharedTexture_;
};

View File

@@ -0,0 +1,491 @@
#pragma once
#include <chrono>
#include "Duplicator.h"
#include "Monitor.h"
#include "MonitorManager.h"
#include "Cursor.h"
#include "Device.h"
#include "Debug.h"
#include "IUnityInterface.h"
#include "IUnityGraphicsD3D11.h"
using namespace Microsoft::WRL;
Duplicator::Duplicator(Monitor* monitor)
: monitor_(monitor)
{
InitializeDevice();
InitializeDuplication();
CheckUnityAdapter();
}
Duplicator::~Duplicator()
{
Stop();
}
void Duplicator::InitializeDevice()
{
UDD_FUNCTION_SCOPE_TIMER
device_ = std::make_shared<IsolatedD3D11Device>();
if (FAILED(device_->Create(monitor_->GetAdapter())))
{
Debug::Error("Monitor::Initialize() => IsolatedD3D11Device::Create() failed.");
state_ = State::Unknown;
}
}
void Duplicator::InitializeDuplication()
{
UDD_FUNCTION_SCOPE_TIMER
ComPtr<IDXGIOutput1> output1;
if (FAILED(monitor_->GetOutput().As(&output1)))
{
return;
}
auto hr = output1->DuplicateOutput(device_->GetDevice().Get(), &dupl_);
switch (hr)
{
case S_OK:
{
state_ = State::Ready;
Debug::Log("Duplicator::Initialize() => OK.");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Duplicator::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Duplicator::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Duplicator::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Duplicator::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
state_ = State::SessionDisconnected;
Debug::Error("Duplicator::Initialize() => Session disconnected.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Render() => Unknown Error.");
break;
}
}
}
void Duplicator::CheckUnityAdapter()
{
UDD_FUNCTION_SCOPE_TIMER
DXGI_ADAPTER_DESC desc;
monitor_->GetAdapter()->GetDesc(&desc);
const auto unityAdapterLuid = GetUnityAdapterLuid();
const auto isUnityAdapter =
(desc.AdapterLuid.LowPart == unityAdapterLuid.LowPart) &&
(desc.AdapterLuid.HighPart == unityAdapterLuid.HighPart);
if (!isUnityAdapter)
{
Debug::Error("Duplicator::CheckUnityAdapter() => The adapter is not same as Unity, and now this case is not supported.");
state_ = State::Unsupported;
}
}
void Duplicator::Start()
{
UDD_FUNCTION_SCOPE_TIMER
if (state_ != State::Ready) return;
Stop();
thread_ = std::thread([this]
{
using namespace std::chrono;
state_ = State::Running;
shouldRun_ = true;
while (shouldRun_)
{
const auto frameRate = GetMonitorManager()->GetFrameRate();
const UINT frameMicroSeconds = 1000000 / frameRate;
const UINT frameMilliSeconds = 1000 / frameRate;
ScopedTimer timer([frameMicroSeconds] (microseconds us)
{
const auto waitTime = microseconds(frameMicroSeconds) - us;
if (waitTime > microseconds::zero())
{
std::this_thread::sleep_for(waitTime);
}
});
const auto timeout = static_cast<UINT>(frameMilliSeconds);
Duplicate(timeout);
if (state_ != State::Running)
{
break;
}
}
if (state_ == State::Running)
{
state_ = State::Ready;
}
});
}
void Duplicator::Stop()
{
UDD_FUNCTION_SCOPE_TIMER
shouldRun_ = false;
if (thread_.joinable())
{
thread_.join();
}
}
bool Duplicator::IsRunning() const
{
return state_ == State::Running;
}
bool Duplicator::IsError() const
{
return
state_ != State::Ready &&
state_ != State::Running;
}
Duplicator::State Duplicator::GetState() const
{
return state_;
}
Monitor* Duplicator::GetMonitor() const
{
return monitor_;
}
Microsoft::WRL::ComPtr<ID3D11Device> Duplicator::GetDevice()
{
return device_->GetDevice();
}
ComPtr<IDXGIOutputDuplication> Duplicator::GetDuplication()
{
return dupl_;
}
const Duplicator::Frame& Duplicator::GetLastFrame() const
{
std::lock_guard<std::mutex> lock(mutex_);
return lastFrame_;
}
void Duplicator::Duplicate(UINT timeout)
{
UDD_FUNCTION_SCOPE_TIMER
if (!dupl_ || !device_) return;
Release();
ComPtr<IDXGIResource> resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
const auto hr = dupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::Duplicate() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
break;
}
}
return;
}
isFrameAcquired_ = true;
ComPtr<ID3D11Texture2D> texture;
if (FAILED(resource.As(&texture)))
{
Debug::Error("Duplicator::Duplicate() => IDXGIResource could not be converted to ID3D11Texture2D.");
return;
}
auto sharedTexture = device_->GetCompatibleSharedTexture(texture);
if (!sharedTexture)
{
Debug::Error("Duplicator::Duplicate() => Shared texture is null.");
return;
}
{
ComPtr<ID3D11DeviceContext> context;
device_->GetDevice()->GetImmediateContext(&context);
context->CopyResource(sharedTexture.Get(), texture.Get());
}
HANDLE sharedHandle;
ComPtr<IDXGIResource> dxgiResource;
sharedTexture.As(&dxgiResource);
if (FAILED(dxgiResource->GetSharedHandle(&sharedHandle)))
{
Debug::Error("Duplicator::Duplicate() => Failed to get shared handle.");
return;
}
UpdateCursor(sharedTexture, frameInfo);
UpdateMetadata(frameInfo.TotalMetadataBufferSize);
{
std::lock_guard<std::mutex> lock(mutex_);
lastFrame_ = Frame
{
lastFrameId_++,
sharedTexture,
sharedHandle,
frameInfo,
metaData_
};
}
}
void Duplicator::Release()
{
UDD_FUNCTION_SCOPE_TIMER
if (!isFrameAcquired_) return;
const auto hr = dupl_->ReleaseFrame();
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
break;
}
}
}
isFrameAcquired_ = false;
}
void Duplicator::UpdateCursor(
const ComPtr<ID3D11Texture2D>& texture,
const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
UDD_FUNCTION_SCOPE_TIMER
auto& manager = GetMonitorManager();
if (frameInfo.PointerPosition.Visible)
{
manager->SetCursorMonitorId(monitor_->GetId());
}
if (monitor_->GetId() == manager->GetCursorMonitorId())
{
auto cursor = manager->GetCursor();
cursor->UpdateBuffer(this, frameInfo);
cursor->UpdateTexture(this, texture);
}
}
void Duplicator::UpdateMetadata(UINT totalBufferSize)
{
UDD_FUNCTION_SCOPE_TIMER
metaData_.buffer.ExpandIfNeeded(totalBufferSize);
if (!metaData_.buffer.Empty())
{
UpdateMoveRects();
UpdateDirtyRects();
}
}
void Duplicator::UpdateMoveRects()
{
UDD_FUNCTION_SCOPE_TIMER
const auto hr = dupl_->GetFrameMoveRects(
metaData_.buffer.Size(),
metaData_.buffer.As<DXGI_OUTDUPL_MOVE_RECT>(),
&metaData_.moveRectSize);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::UpdateMoveRects() => DXGI_ERROR_ACCESS_LOST.");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_MORE_DATA.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::UpdateMoveRects() => E_INVALIDARG.");
break;
}
default:
{
Debug::Error("Duplicator::UpdateMoveRects() => Unknown Error.");
break;
}
}
return;
}
}
void Duplicator::UpdateDirtyRects()
{
UDD_FUNCTION_SCOPE_TIMER
const auto hr = dupl_->GetFrameDirtyRects(
metaData_.buffer.Size() - metaData_.moveRectSize,
metaData_.buffer.As<RECT>(metaData_.moveRectSize /* offset */),
&metaData_.dirtyRectSize);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Duplicator::UpdateDirtyRects() => DXGI_ERROR_ACCESS_LOST.");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_MORE_DATA.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Duplicator::UpdateDirtyRects() => E_INVALIDARG.");
break;
}
default:
{
Debug::Error("Duplicator::UpdateDirtyRects() => Unknown Error.");
break;
}
}
return;
}
}

View File

@@ -0,0 +1,95 @@
#pragma once
#include <d3d11.h>
#include <dxgi1_2.h>
#include <memory>
#include <atomic>
#include <thread>
#include <mutex>
#include <wrl/client.h>
#include "Common.h"
class Monitor;
enum class DuplicatorState
{
NotSet = -1,
Ready = 0,
Running = 1,
InvalidArg = 2,
AccessDenied = 3,
Unsupported = 4,
CurrentlyNotAvailable = 5,
SessionDisconnected = 6,
AccessLost = 7,
TextureSizeInconsistent = 8,
Unknown = 999,
};
class Duplicator final
{
public:
using State = DuplicatorState;
struct Metadata
{
Buffer<BYTE> buffer;
UINT moveRectSize = 0;
UINT dirtyRectSize = 0;
};
struct Frame
{
UINT id = 0;
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture = nullptr;
HANDLE textureHandle = nullptr;
DXGI_OUTDUPL_FRAME_INFO info;
Metadata metaData;
};
explicit Duplicator(Monitor* monitor);
~Duplicator();
void Start();
void Stop();
bool IsRunning() const;
bool IsError() const;
State GetState() const;
Monitor* GetMonitor() const;
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDuplication();
const Frame& GetLastFrame() const;
private:
void InitializeDevice();
void InitializeDuplication();
void CheckUnityAdapter();
void Duplicate(UINT timeout);
void Release();
void UpdateCursor(
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture,
const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMetadata(UINT totalBufferSize);
void UpdateMoveRects();
void UpdateDirtyRects();
Monitor* const monitor_ = nullptr;
std::atomic<State> state_ = State::Ready;
std::shared_ptr<class IsolatedD3D11Device> device_;
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> dupl_;
Frame lastFrame_ = {};
UINT lastFrameId_ = 0;
bool isFrameAcquired_ = false;
volatile bool shouldRun_ = false;
std::thread thread_;
mutable std::mutex mutex_;
Metadata metaData_ = {};
};

View File

@@ -1,348 +1,174 @@
#include <d3d11.h>
#include <ShellScalingAPI.h>
#include <queue>
#include "Monitor.h"
#include "Duplicator.h"
#include "Debug.h"
#include "Cursor.h"
#include "MonitorManager.h"
#include "Monitor.h"
#include "Device.h"
using namespace Microsoft::WRL;
Monitor::Monitor(int id)
: id_(id)
{
ZeroMemory(&monitorInfo_, sizeof(monitorInfo_));
}
Monitor::~Monitor()
{
if (deskDupl_)
{
deskDupl_->Release();
deskDupl_ = nullptr;
}
}
void Monitor::Initialize(IDXGIOutput* output)
void Monitor::Initialize(
const ComPtr<IDXGIAdapter> &adapter,
const ComPtr<IDXGIOutput> &output
)
{
if (FAILED(output->GetDesc(&outputDesc_)))
UDD_FUNCTION_SCOPE_TIMER
adapter_ = adapter;
output_ = output;
if (FAILED(output->GetDesc(&outputDesc_)))
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
// DPI is set as -1, so the application has to use the appropriate value.
}
const auto rot = outputDesc_.Rotation;
Debug::Log("Monitor::Initialized() =>");
Debug::Log(" ID : ", id_);
Debug::Log(" Size : (", width_, ", ", height_, ")");
Debug::Log(" DPI : (", dpiX_, ", ", dpiY_, ")");
Debug::Log(" Rot : ",
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
"Unspecified");
duplicator_ = std::make_shared<Duplicator>(this);
}
void Monitor::Finalize()
{
UDD_FUNCTION_SCOPE_TIMER
StopCapture();
}
void Monitor::Render()
{
UDD_FUNCTION_SCOPE_TIMER
const auto& frame = duplicator_->GetLastFrame();
if (frame.id == lastFrameId_) return;
lastFrameId_ = frame.id;
if (unityTexture_ == nullptr)
{
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
Debug::Error("Monitor::Render() => Target texture has not been set yet.");
return;
}
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
if (!frame.texture)
{
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
Debug::Error("Monitor::Render() => frame doesn't have texture.");
return;
}
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
frame.texture->GetDesc(&srcDesc);
unityTexture_->GetDesc(&dstDesc);
if (srcDesc.Width != dstDesc.Width ||
srcDesc.Height != dstDesc.Height)
{
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
return;
}
else
{
const auto rect = monitorInfo_.rcMonitor;
width_ = rect.right - rect.left;
height_ = rect.bottom - rect.top;
ComPtr<ID3D11Texture2D> desktopTexture;
if (FAILED(GetUnityDevice()->OpenSharedResource(
frame.textureHandle,
__uuidof(ID3D11Texture2D),
&desktopTexture)))
{
Debug::Error("Monitor::Render() => Failed to open shared resource.");
return;
}
ComPtr<ID3D11DeviceContext> context;
GetUnityDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, desktopTexture.Get());
auto& manager = GetMonitorManager();
if (id_ == manager->GetCursorMonitorId())
{
if (auto cursor = manager->GetCursor())
{
if (cursor->IsVisible())
{
cursor->Draw(unityTexture_);
}
}
}
}
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
{
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
// DPI is set as -1, so the application has to use the appropriate value.
}
if (UseGetPixels())
{
CopyTextureFromGpuToCpu(unityTexture_);
}
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
hasBeenUpdated_ = true;
}
void Monitor::StartCapture()
{
UDD_FUNCTION_SCOPE_TIMER
if (duplicator_->GetState() == DuplicatorState::Ready)
{
case S_OK:
{
state_ = State::Available;
const auto rot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
Debug::Log("Monitor::Initialize() => OK.");
Debug::Log(" ID : ", GetId());
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
Debug::Log(" Rot : ",
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
"Unspecified");
break;
}
case E_INVALIDARG:
{
state_ = State::InvalidArg;
Debug::Error("Monitor::Initialize() => Invalid arguments.");
break;
}
case E_ACCESSDENIED:
{
// For example, when the user presses Ctrl + Alt + Delete and the screen
// switches to admin screen, this error occurs.
state_ = State::AccessDenied;
Debug::Error("Monitor::Initialize() => Access denied.");
break;
}
case DXGI_ERROR_UNSUPPORTED:
{
// If the display adapter on the computer is running under the Microsoft Hybrid system,
// this error occurs.
state_ = State::Unsupported;
Debug::Error("Monitor::Initialize() => Unsupported display.");
break;
}
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
{
// When other application use Desktop Duplication API, this error occurs.
state_ = State::CurrentlyNotAvailable;
Debug::Error("Monitor::Initialize() => Currently not available.");
break;
}
case DXGI_ERROR_SESSION_DISCONNECTED:
{
state_ = State::SessionDisconnected;
Debug::Error("Monitor::Initialize() => Session disconnected.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
duplicator_->Start();
}
}
void Monitor::Render(UINT timeout)
void Monitor::StopCapture()
{
if (!deskDupl_) return;
UDD_FUNCTION_SCOPE_TIMER
HRESULT hr;
ComPtr<IDXGIResource> resource;
DXGI_OUTDUPL_FRAME_INFO frameInfo;
hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
// If any monitor setting has changed (e.g. monitor size has changed),
// it is necessary to re-initialize monitors.
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_WAIT_TIMEOUT:
{
// This often occurs when timeout value is small and it is not problem.
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
ID3D11Texture2D* texture;
if (FAILED(resource.CopyTo(&texture)))
{
Debug::Error("Monitor::Render() => resource.As() failed.");
return;
}
// Get texture
if (unityTexture_)
{
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
texture->GetDesc(&srcDesc);
unityTexture_->GetDesc(&dstDesc);
if (srcDesc.Width != dstDesc.Width ||
srcDesc.Height != dstDesc.Height)
{
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
//width_ = srcDesc.Width;
//height_ = srcDesc.Height;
state_ = MonitorState::TextureSizeInconsistent;
//SendMessageToUnity(Message::TextureSizeChanged);
}
else
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
context->CopyResource(unityTexture_, texture);
}
}
UpdateMetadata(frameInfo);
if (frameInfo.PointerPosition.Visible)
{
GetMonitorManager()->SetCursorMonitorId(id_);
}
if (GetMonitorManager()->GetCursorMonitorId() == id_)
{
UpdateCursor(frameInfo);
}
if (UseGetPixels())
{
CopyTextureFromGpuToCpu(texture);
}
hr = deskDupl_->ReleaseFrame();
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
state_ = State::AccessLost;
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
break;
}
default:
{
state_ = State::Unknown;
Debug::Error("Monitor::Render() => Unknown Error.");
break;
}
}
return;
}
hasBeenUpdated_ = true;
}
void Monitor::UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
auto cursor_ = GetMonitorManager()->GetCursor();
cursor_->UpdateBuffer(this, frameInfo);
cursor_->Draw(this);
}
void Monitor::UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
metaData_.ExpandIfNeeded(frameInfo.TotalMetadataBufferSize);
UpdateMoveRects(frameInfo);
UpdateDirtyRects(frameInfo);
}
void Monitor::UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
moveRectSize_ = metaData_.Size();
const auto hr = deskDupl_->GetFrameMoveRects(
moveRectSize_,
metaData_.As<DXGI_OUTDUPL_MOVE_RECT>(),
&moveRectSize_);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameMoveRects()).");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameMoveRects()).");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameMoveRects()).");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameMoveRects()).");
break;
}
default:
{
Debug::Error("Monitor::Render() => Unknown Error (GetFrameMoveRects()).");
break;
}
}
return;
}
}
void Monitor::UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
{
dirtyRectSize_ = metaData_.Size() - moveRectSize_;
const auto hr = deskDupl_->GetFrameDirtyRects(
dirtyRectSize_,
metaData_.As<RECT>(moveRectSize_ /* offset */),
&dirtyRectSize_);
if (FAILED(hr))
{
switch (hr)
{
case DXGI_ERROR_ACCESS_LOST:
{
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameDirtyRects()).");
break;
}
case DXGI_ERROR_MORE_DATA:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameDirtyRects()).");
break;
}
case DXGI_ERROR_INVALID_CALL:
{
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameDirtyRects()).");
break;
}
case E_INVALIDARG:
{
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameDirtyRects()).");
break;
}
default:
{
Debug::Error("Monitor::Render() => Unknown Error (GetFrameDirtyRects()).");
break;
}
}
return;
}
duplicator_->Stop();
}
@@ -352,9 +178,21 @@ int Monitor::GetId() const
}
MonitorState Monitor::GetState() const
ComPtr<struct IDXGIAdapter> Monitor::GetAdapter()
{
return state_;
return adapter_;
}
ComPtr<struct IDXGIOutput> Monitor::GetOutput()
{
return output_;
}
DuplicatorState Monitor::GetDuplicatorState() const
{
return duplicator_->GetState();
}
@@ -370,9 +208,18 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
}
IDXGIOutputDuplication* Monitor::GetDeskDupl()
HANDLE Monitor::GetSharedTextureHandle() const
{
UDD_FUNCTION_SCOPE_TIMER
const auto& frame = duplicator_->GetLastFrame();
return frame.textureHandle;
}
ComPtr<IDXGIOutputDuplication> Monitor::GetDeskDupl()
{
return deskDupl_;
return duplicator_->GetDuplication();
}
@@ -450,25 +297,29 @@ int Monitor::GetHeight() const
int Monitor::GetMoveRectCount() const
{
return moveRectSize_ / sizeof(DXGI_OUTDUPL_MOVE_RECT);
const auto& metaData = duplicator_->GetLastFrame().metaData;
return metaData.moveRectSize / sizeof(DXGI_OUTDUPL_MOVE_RECT);
}
DXGI_OUTDUPL_MOVE_RECT* Monitor::GetMoveRects() const
{
return metaData_.As<DXGI_OUTDUPL_MOVE_RECT>();
const auto& metaData = duplicator_->GetLastFrame().metaData;
return metaData.buffer.As<DXGI_OUTDUPL_MOVE_RECT>();
}
int Monitor::GetDirtyRectCount() const
{
return dirtyRectSize_ / sizeof(RECT);
const auto& metaData = duplicator_->GetLastFrame().metaData;
return metaData.dirtyRectSize / sizeof(RECT);
}
RECT* Monitor::GetDirtyRects() const
{
return metaData_.As<RECT>(moveRectSize_);
const auto& metaData = duplicator_->GetLastFrame().metaData;
return metaData.buffer.As<RECT>(metaData.moveRectSize);
}
@@ -486,6 +337,8 @@ bool Monitor::UseGetPixels() const
void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
{
UDD_FUNCTION_SCOPE_TIMER
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
const auto monitorWidth = GetWidth();
const auto monitorHeight = GetHeight();
@@ -510,7 +363,7 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
if (FAILED(GetUnityDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
{
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => GetDevice()->CreateTexture2D() failed.");
return;
@@ -519,7 +372,7 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
{
ComPtr<ID3D11DeviceContext> context;
GetDevice()->GetImmediateContext(&context);
GetUnityDevice()->GetImmediateContext(&context);
context->CopyResource(textureForGetPixels_.Get(), texture);
}
@@ -551,6 +404,8 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
{
UDD_FUNCTION_SCOPE_TIMER
if (!UseGetPixels())
{
Debug::Error("Monitor::GetPixels() => UseGetPixels(true) must have been called when you want to use GetPixels().");
@@ -581,24 +436,24 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
{
left = y;
top = monitorWidth - x - width;
right = y + width;
bottom = monitorWidth - x;
right = y + width - 1;
bottom = monitorWidth - x - 1;
break;
}
case DXGI_MODE_ROTATION_ROTATE180:
{
left = monitorWidth - x - width;
top = monitorHeight - y - height;
right = monitorWidth - x;
bottom = monitorHeight - y;
right = monitorWidth - x - 1;
bottom = monitorHeight - y - 1;
break;
}
case DXGI_MODE_ROTATION_ROTATE270:
{
left = monitorHeight - y - height;
top = x;
right = monitorHeight - y;
bottom = x + width;
right = monitorHeight - y - 1;
bottom = x + width - 1;
break;
}
case DXGI_MODE_ROTATION_IDENTITY:
@@ -607,8 +462,8 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
{
left = x;
top = y;
right = x + width;
bottom = y + height;
right = x + width - 1;
bottom = y + height - 1;
break;
}
}
@@ -659,7 +514,6 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
const auto outCol = col;
const auto outIndex = 4 * (outRow * width + outCol);
// BGRA -> RGBA
output[outIndex + 0] = bufferForGetPixels_[inIndex + 2];
output[outIndex + 1] = bufferForGetPixels_[inIndex + 1];
@@ -670,3 +524,14 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
return true;
}
BYTE* Monitor::GetBuffer() const
{
if (!bufferForGetPixels_)
{
Debug::Error("Monitor::GetBuffer() => CopyTextureFromGpuToCpu() has not been called yet.");
return nullptr;
}
return bufferForGetPixels_.Get();
}

View File

@@ -5,37 +5,35 @@
#include <wrl/client.h>
#include <memory>
#include <mutex>
#include <thread>
#include "Common.h"
enum class MonitorState
{
NotSet = -1,
Available = 0,
InvalidArg = 1,
AccessDenied = 2,
Unsupported = 3,
CurrentlyNotAvailable = 4,
SessionDisconnected = 5,
AccessLost = 6,
TextureSizeInconsistent = 7,
Unknown = 999,
};
class Monitor
class MonitorManager;
enum class DuplicatorState;
class Monitor final
{
public:
using State = MonitorState;
explicit Monitor(int id);
~Monitor();
void Initialize(IDXGIOutput* output);
void Render(UINT timeout = 0);
void Initialize(
const Microsoft::WRL::ComPtr<struct IDXGIAdapter> &adapter,
const Microsoft::WRL::ComPtr<struct IDXGIOutput> &output);
void Finalize();
void Render();
void StartCapture();
void StopCapture();
public:
int GetId() const;
State GetState() const;
Microsoft::WRL::ComPtr<struct IDXGIAdapter> GetAdapter();
Microsoft::WRL::ComPtr<struct IDXGIOutput> GetOutput();
DuplicatorState GetDuplicatorState() const;
void SetUnityTexture(ID3D11Texture2D* texture);
ID3D11Texture2D* GetUnityTexture() const;
HANDLE GetSharedTextureHandle() const;
void GetName(char* buf, int len) const;
bool IsPrimary() const;
bool HasBeenUpdated() const;
@@ -48,35 +46,35 @@ public:
int GetRotation() const;
int GetDpiX() const;
int GetDpiY() const;
IDXGIOutputDuplication* GetDeskDupl();
int GetMoveRectCount() const;
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
int GetDirtyRectCount() const;
RECT* GetDirtyRects() const;
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDeskDupl();
int GetMoveRectCount() const;
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
int GetDirtyRectCount() const;
RECT* GetDirtyRects() const;
void UseGetPixels(bool use);
bool UseGetPixels() const;
bool GetPixels(BYTE* output, int x, int y, int width, int height);
BYTE* GetBuffer() const;
private:
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
int id_ = -1;
MonitorManager* manager_ = nullptr;
const int id_;
UINT dpiX_ = -1, dpiY_ = -1;
int width_ = -1, height_ = -1;
bool hasBeenUpdated_ = false;
bool useGetPixels_ = false;
State state_ = State::NotSet;
IDXGIOutputDuplication* deskDupl_ = nullptr;
Microsoft::WRL::ComPtr<IDXGIOutput> output_;
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter_;
DXGI_OUTPUT_DESC outputDesc_ = {};
MONITORINFOEX monitorInfo_ = {};
std::shared_ptr<class Duplicator> duplicator_;
UINT lastFrameId_ = -1;
ID3D11Texture2D* unityTexture_ = nullptr;
DXGI_OUTPUT_DESC outputDesc_;
MONITORINFOEX monitorInfo_;
Buffer<BYTE> metaData_;
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
Buffer<BYTE> bufferForGetPixels_;
UINT moveRectSize_ = 0;
UINT dirtyRectSize_ = 0;;
};
Buffer<BYTE> bufferForGetPixels_;
};

View File

@@ -17,23 +17,21 @@
using namespace Microsoft::WRL;
MonitorManager::MonitorManager()
{
Initialize();
}
MonitorManager::~MonitorManager()
{
Finalize();
}
void MonitorManager::Initialize()
{
Finalize();
UDD_FUNCTION_SCOPE_TIMER
// Get factory
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
@@ -41,38 +39,74 @@ void MonitorManager::Initialize()
return;
}
// Check all display adapters
int id = 0;
std::vector<std::pair<ComPtr<IDXGIAdapter1>, ComPtr<IDXGIOutput>>> outputs;
ComPtr<IDXGIAdapter1> adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
// Search the main monitor from all outputs
DXGI_ADAPTER_DESC desc;
if (FAILED(adapter->GetDesc(&desc))) continue;
Debug::Log("Graphics Card [", i, "] : ", desc.Description);
ComPtr<IDXGIOutput> output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
{
auto monitor = std::make_shared<Monitor>(id++);
monitor->Initialize(output.Get());
monitors_.push_back(monitor);
DXGI_OUTPUT_DESC desc;
if (FAILED(output->GetDesc(&desc))) continue;
Debug::Log(" > Monitor[", j, "] : ", desc.DeviceName);
outputs.emplace_back(adapter, output);
}
}
for (int id = 0; id < static_cast<int>(outputs.size()); ++id)
{
const auto& pair = outputs.at(id);
auto monitor = std::make_shared<Monitor>(id);
monitor->Initialize(pair.first, pair.second);
monitor->StartCapture();
monitors_.push_back(monitor);
}
}
void MonitorManager::Finalize()
{
UDD_FUNCTION_SCOPE_TIMER
for (const auto& monitor : monitors_)
{
monitor->Finalize();
}
monitors_.clear();
}
void MonitorManager::Update()
{
UDD_FUNCTION_SCOPE_TIMER
if (isReinitializationRequired_)
{
Reinitialize();
isReinitializationRequired_ = false;
}
}
void MonitorManager::RequireReinitilization()
{
Debug::Log("MonitorManager::Reinitialize() was required.");
isReinitializationRequired_ = true;
}
void MonitorManager::Reinitialize()
{
UDD_FUNCTION_SCOPE_TIMER
Debug::Log("MonitorManager::Reinitialize()");
Finalize();
Initialize();
SendMessageToUnity(Message::Reinitialized);
}
@@ -80,6 +114,8 @@ void MonitorManager::Reinitialize()
bool MonitorManager::HasMonitorCountChanged() const
{
UDD_FUNCTION_SCOPE_TIMER
ComPtr<IDXGIFactory1> factory;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
{
@@ -104,7 +140,7 @@ bool MonitorManager::HasMonitorCountChanged() const
std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
{
if (id >= 0 && id < monitors_.size())
if (id >= 0 && id < static_cast<int>(monitors_.size()))
{
return monitors_[id];
}
@@ -118,28 +154,6 @@ std::shared_ptr<Cursor> MonitorManager::GetCursor() const
}
void MonitorManager::Update()
{
if (isReinitializationRequired_)
{
Reinitialize();
isReinitializationRequired_ = false;
}
}
void MonitorManager::SetTimeout(int timeout)
{
timeout_ = timeout;
}
int MonitorManager::GetTimeout() const
{
return timeout_;
}
int MonitorManager::GetMonitorCount() const
{
return static_cast<int>(monitors_.size());
@@ -171,4 +185,16 @@ int MonitorManager::GetTotalHeight() const
const auto minTop = *std::min_element(tops.begin(), tops.end());
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
return maxBottom - minTop;
}
}
void MonitorManager::SetFrameRate(UINT frameRate)
{
frameRate_ = frameRate;
}
UINT MonitorManager::GetFrameRate() const
{
return frameRate_;
}

View File

@@ -10,40 +10,34 @@ struct IUnityInterfaces;
class Monitor;
class Cursor;
class MonitorManager
class MonitorManager final
{
public:
explicit MonitorManager();
MonitorManager();
~MonitorManager();
void Initialize();
void Finalize();
void Reinitialize();
void Update();
bool HasMonitorCountChanged() const;
void RequireReinitilization();
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
int GetCursorMonitorId() const { return cursorMonitorId_; }
std::shared_ptr<Monitor> GetMonitor(int id) const;
std::shared_ptr<Cursor> GetCursor() const;
void SetFrameRate(UINT frameRate);
UINT GetFrameRate() const;
private:
void Initialize();
void Finalize();
// Setters from Unity
public:
void Update();
void SetTimeout(int timeout);
int GetTimeout() const;
// Getters from Unity
public:
int GetMonitorCount() const;
int GetTotalWidth() const;
int GetTotalHeight() const;
private:
int timeout_ = 10;
UINT frameRate_ = 60;
bool enableTextureCopyFromGpuToCpu_ = false;
std::vector<std::shared_ptr<Monitor>> monitors_;
std::shared_ptr<Cursor> cursor_ = std::make_shared<Cursor>();
int cursorMonitorId_ = -1;
bool isReinitializationRequired_ = false;
};
};

View File

@@ -7,10 +7,12 @@
#include "IUnityInterface.h"
#include "IUnityGraphics.h"
#include "include/IUnityGraphicsD3D11.h"
#include "Common.h"
#include "Debug.h"
#include "Monitor.h"
#include "Duplicator.h"
#include "Cursor.h"
#include "MonitorManager.h"
@@ -21,7 +23,6 @@
IUnityInterfaces* g_unity = nullptr;
std::unique_ptr<MonitorManager> g_manager;
std::queue<Message> g_messages;
ID3D11DeviceContext* g_deviceContextForMainThread = nullptr;
extern "C"
@@ -33,17 +34,24 @@ extern "C"
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
{
if (g_unity && !g_manager)
if (!g_unity) return;
if (!g_manager)
{
Debug::Initialize();
OutputWindowsInformation();
g_manager = std::make_unique<MonitorManager>();
g_manager->Initialize();
}
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
{
if (!g_manager) return;
g_manager.reset();
if (g_manager)
{
g_manager->Finalize();
g_manager.reset();
}
std::queue<Message> empty;
g_messages.swap(empty);
@@ -87,7 +95,7 @@ extern "C"
if (!g_manager) return;
if (auto monitor = g_manager->GetMonitor(id))
{
monitor->Render(g_manager->GetTimeout());
monitor->Render();
}
}
@@ -162,12 +170,6 @@ extern "C"
return g_manager->GetTotalHeight();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
{
if (!g_manager) return;
g_manager->SetTimeout(timeout);
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetId(int id)
{
if (!g_manager) return;
@@ -177,14 +179,14 @@ extern "C"
}
}
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
UNITY_INTERFACE_EXPORT DuplicatorState UNITY_INTERFACE_API GetState(int id)
{
if (!g_manager) return MonitorState::NotSet;
if (!g_manager) return DuplicatorState::NotSet;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetState();
return monitor->GetDuplicatorState();
}
return MonitorState::NotSet;
return DuplicatorState::NotSet;
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
@@ -338,6 +340,18 @@ extern "C"
return g_manager->GetCursor()->GetType();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorHotSpotX()
{
if (!g_manager) return -1;
return g_manager->GetCursor()->GetHotSpotX();
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorHotSpotY()
{
if (!g_manager) return -1;
return g_manager->GetCursor()->GetHotSpotY();
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(ID3D11Texture2D* texture)
{
if (!g_manager) return;
@@ -354,6 +368,16 @@ extern "C"
}
}
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetSharedTextureHandle(int id)
{
if (!g_manager) return nullptr;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetSharedTextureHandle();
}
return nullptr;
}
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetMoveRectCount(int id)
{
if (!g_manager) return -1;
@@ -364,7 +388,7 @@ extern "C"
return 0;
}
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetMoveRects(int id)
UNITY_INTERFACE_EXPORT DXGI_OUTDUPL_MOVE_RECT* UNITY_INTERFACE_API GetMoveRects(int id)
{
if (!g_manager) return nullptr;
if (auto monitor = g_manager->GetMonitor(id))
@@ -384,7 +408,7 @@ extern "C"
return 0;
}
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetDirtyRects(int id)
UNITY_INTERFACE_EXPORT RECT* UNITY_INTERFACE_API GetDirtyRects(int id)
{
if (!g_manager) return nullptr;
if (auto monitor = g_manager->GetMonitor(id))
@@ -396,7 +420,7 @@ extern "C"
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API GetPixels(int id, BYTE* output, int x, int y, int width, int height)
{
if (!g_manager) return nullptr;
if (!g_manager) return false;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetPixels(output, x, y, width, height);
@@ -404,6 +428,16 @@ extern "C"
return false;
}
UNITY_INTERFACE_EXPORT BYTE* UNITY_INTERFACE_API GetBuffer(int id)
{
if (!g_manager) return nullptr;
if (auto monitor = g_manager->GetMonitor(id))
{
return monitor->GetBuffer();
}
return nullptr;
}
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasBeenUpdated(int id)
{
if (!g_manager) return nullptr;
@@ -422,4 +456,10 @@ extern "C"
return monitor->UseGetPixels(use);
}
}
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetFrameRate(UINT frameRate)
{
if (!g_manager) return;
g_manager->SetFrameRate(frameRate);
}
}

View File

@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -21,33 +21,33 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}</ProjectGuid>
<RootNamespace>uDesktopDuplication</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>uDesktopDuplication</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -56,58 +56,63 @@
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
</PostBuildEvent>
<Link>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<Optimization>Disabled</Optimization>
<SDLCheck>false</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>
</Command>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
</PostBuildEvent>
<Link>
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -115,20 +120,44 @@
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<SDLCheck>false</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>false</SDLCheck>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="Device.cpp" />
<ClCompile Include="Duplicator.cpp" />
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="Monitor.cpp" />
@@ -137,6 +166,8 @@
<ItemGroup>
<ClInclude Include="Common.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="Device.h" />
<ClInclude Include="Duplicator.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="include\IUnityGraphics.h" />
<ClInclude Include="include\IUnityGraphicsD3D11.h" />

View File

@@ -20,6 +20,8 @@
<ClInclude Include="Common.h" />
<ClInclude Include="MonitorManager.h" />
<ClInclude Include="Debug.h" />
<ClInclude Include="Device.h" />
<ClInclude Include="Duplicator.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Monitor.cpp" />
@@ -28,5 +30,7 @@
<ClCompile Include="MonitorManager.cpp" />
<ClCompile Include="Common.cpp" />
<ClCompile Include="Debug.cpp" />
<ClCompile Include="Device.cpp" />
<ClCompile Include="Duplicator.cpp" />
</ItemGroup>
</Project>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
m_DefaultList: []

View File

@@ -1,2 +1,2 @@
m_EditorVersion: 5.4.2f2
m_StandardAssetsVersion: 0
m_EditorVersion: 2019.3.1f1
m_EditorVersionWithRevision: 2019.3.1f1 (89d6087839c2)

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,12 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05

View File

@@ -0,0 +1,10 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@@ -2,7 +2,6 @@ uDesktopDuplication
===================
![MIT License](http://img.shields.io/badge/license-MIT-blue.svg?style=flat)
![Build Status](http://unitybuildbadge.azurewebsites.net/api/status/7566d616-2916-4c99-bb14-e7ab9501cf7e)
**uDesktopDuplication** is an Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API.
@@ -28,7 +27,7 @@ Usage
Attach `uDesktopDuplication/Texture` component to the target object, then its main texture will be replaced with the captured screen. Please see example scenes for more details.
Lisence
License
-------
The MIT License (MIT)