check cursor visibility before drawing it.
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@@ -124,7 +124,13 @@ void Monitor::Render()
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auto& manager = GetMonitorManager();
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if (id_ == manager->GetCursorMonitorId())
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{
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manager->GetCursor()->Draw(unityTexture_);
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if (auto cursor = manager->GetCursor())
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{
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if (cursor->IsVisible())
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{
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cursor->Draw(unityTexture_);
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}
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}
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}
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}
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