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27 Commits
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1
.gitignore
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1
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1874811380
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GameObject:
|
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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serializedVersion: 6
|
||||
m_Component:
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||||
- component: {fileID: 1874811385}
|
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- component: {fileID: 1874811384}
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@@ -489,34 +434,38 @@ GameObject:
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--- !u!81 &1874811381
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AudioListener:
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||||
m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1874811380}
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m_Enabled: 1
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--- !u!124 &1874811382
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Behaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1874811380}
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m_Enabled: 1
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--- !u!92 &1874811383
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Behaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
|
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m_GameObject: {fileID: 1874811380}
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||||
m_Enabled: 1
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--- !u!20 &1874811384
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1874811380}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
|
||||
m_projectionMatrixMode: 1
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
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m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
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||||
x: 0
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@@ -538,15 +487,15 @@ Camera:
|
||||
m_TargetEye: 3
|
||||
m_HDR: 0
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
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||||
m_StereoSeparation: 0.022
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||||
m_StereoMirrorMode: 0
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--- !u!4 &1874811385
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
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||||
m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
|
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m_GameObject: {fileID: 1874811380}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@@ -559,9 +508,9 @@ Transform:
|
||||
--- !u!1 &1895115489
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 5
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serializedVersion: 6
|
||||
m_Component:
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- component: {fileID: 1895115491}
|
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- component: {fileID: 1895115490}
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@@ -575,7 +524,7 @@ GameObject:
|
||||
--- !u!108 &1895115490
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||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1895115489}
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||||
m_Enabled: 1
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@@ -602,22 +551,9 @@ Light:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_FalloffTable:
|
||||
m_Table[0]: 0
|
||||
m_Table[1]: 0
|
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m_Table[2]: 0
|
||||
m_Table[3]: 0
|
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m_Table[4]: 0
|
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m_Table[5]: 0
|
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m_Table[6]: 0
|
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m_Table[7]: 0
|
||||
m_Table[8]: 0
|
||||
m_Table[9]: 0
|
||||
m_Table[10]: 0
|
||||
m_Table[11]: 0
|
||||
m_Table[12]: 0
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_ShadowRadius: 0
|
||||
@@ -625,7 +561,7 @@ Light:
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||||
--- !u!4 &1895115491
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 1895115489}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
|
||||
72
Assets/uDesktopDuplication/Examples/Scripts/BufferExample.cs
Normal file
72
Assets/uDesktopDuplication/Examples/Scripts/BufferExample.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class BufferExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
Texture2D texture_;
|
||||
Color32[] pixels_;
|
||||
GCHandle handle_;
|
||||
IntPtr ptr_ = IntPtr.Zero;
|
||||
|
||||
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
|
||||
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, int count);
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (!uddTexture) return;
|
||||
|
||||
uddTexture.monitor.useGetPixels = true;
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (ptr_ != IntPtr.Zero) {
|
||||
handle_.Free();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!uddTexture) return;
|
||||
|
||||
if (uddTexture.monitor.width != texture_.width ||
|
||||
uddTexture.monitor.height != texture_.height) {
|
||||
UpdateTexture();
|
||||
}
|
||||
|
||||
CopyTexture();
|
||||
}
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var width = uddTexture.monitor.width;
|
||||
var height = uddTexture.monitor.height;
|
||||
|
||||
// TextureFormat.BGRA32 should be set but it causes an error now.
|
||||
texture_ = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
||||
texture_.filterMode = FilterMode.Bilinear;
|
||||
pixels_ = texture_.GetPixels32();
|
||||
handle_ = GCHandle.Alloc(pixels_, GCHandleType.Pinned);
|
||||
ptr_ = handle_.AddrOfPinnedObject();
|
||||
|
||||
GetComponent<Renderer>().material.mainTexture = texture_;
|
||||
}
|
||||
|
||||
void CopyTexture()
|
||||
{
|
||||
var buffer = uddTexture.monitor.buffer;
|
||||
if (buffer == IntPtr.Zero) return;
|
||||
|
||||
var width = uddTexture.monitor.width;
|
||||
var height = uddTexture.monitor.height;
|
||||
memcpy(ptr_, buffer, width * height * sizeof(Byte) * 4);
|
||||
|
||||
texture_.SetPixels32(pixels_);
|
||||
texture_.Apply();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bbc456c8248acd46976392616f32f8c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,4 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class GazePointAnalyzer : MonoBehaviour
|
||||
|
||||
@@ -1,36 +1,47 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
const int width = 64;
|
||||
const int height = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors = new Color32[width * height];
|
||||
|
||||
void Start()
|
||||
{
|
||||
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, width, height)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
[SerializeField] int w = 64;
|
||||
[SerializeField] int h = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors;
|
||||
|
||||
void CreateTextureIfNeeded()
|
||||
{
|
||||
if (!texture || texture.width != w || texture.height != h)
|
||||
{
|
||||
colors = new Color32[w * h];
|
||||
texture = new Texture2D(w, h, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, w, h)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,11 +27,13 @@ public class Loupe : MonoBehaviour
|
||||
}
|
||||
|
||||
var monitor = uddTexture_.monitor;
|
||||
var hotspotX = uDesktopDuplication.Lib.GetCursorHotSpotX();
|
||||
var hotspotY = uDesktopDuplication.Lib.GetCursorHotSpotY();
|
||||
var x = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorX / monitor.width :
|
||||
(float)(monitor.cursorX + hotspotX) / monitor.width :
|
||||
(float)monitor.systemCursorX / monitor.width;
|
||||
var y = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorY / monitor.height :
|
||||
(float)(monitor.cursorY + hotspotY) / monitor.height :
|
||||
(float)monitor.systemCursorY / monitor.height;
|
||||
var w = 1f / zoom;
|
||||
var h = w / aspect * monitor.aspect;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RaycastTest : MonoBehaviour
|
||||
public class RaycastExample : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "uDD-Examples",
|
||||
"references": [
|
||||
"GUID:7547219be89abee4ba3cf7f48b516b7b"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor",
|
||||
"WindowsStandalone32",
|
||||
"WindowsStandalone64"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a44103adabd9b3b40a8492e3feb17958
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
@@ -141,7 +141,7 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsPrimary(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsCursorVisible(int id);
|
||||
public static extern bool IsCursorVisible();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -155,10 +155,16 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
public static extern void GetCursorTexture(IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorHotSpotX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorHotSpotY();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetSharedTextureHandle(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMoveRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
|
||||
private static extern IntPtr GetMoveRects_Internal(int id);
|
||||
@@ -167,7 +173,9 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
|
||||
private static extern IntPtr GetDirtyRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
|
||||
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
|
||||
private static extern bool GetPixels_Internal(int id, IntPtr ptr, int x, int y, int width, int height);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetBuffer(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasBeenUpdated(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
|
||||
@@ -62,8 +62,13 @@ public class Manager : MonoBehaviour
|
||||
private float reinitializationTimer_ = 0f;
|
||||
private bool isFirstFrame_ = true;
|
||||
|
||||
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugLog = OnDebugLog;
|
||||
public static event Lib.DebugLogDelegate onDebugErr = OnDebugErr;
|
||||
|
||||
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
|
||||
private static void OnDebugLog(string msg) { Debug.Log(msg); }
|
||||
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
|
||||
private static void OnDebugErr(string msg) { Debug.LogError(msg); }
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
@@ -172,7 +172,7 @@ public class Monitor
|
||||
|
||||
public bool isCursorVisible
|
||||
{
|
||||
get { return Lib.IsCursorVisible(id); }
|
||||
get { return Lib.IsCursorVisible(); }
|
||||
}
|
||||
|
||||
public int cursorX
|
||||
@@ -238,6 +238,11 @@ public class Monitor
|
||||
get { return Lib.GetDirtyRects(id); }
|
||||
}
|
||||
|
||||
public System.IntPtr buffer
|
||||
{
|
||||
get { return Lib.GetBuffer(id); }
|
||||
}
|
||||
|
||||
public bool hasBeenUpdated
|
||||
{
|
||||
get { return Lib.HasBeenUpdated(id); }
|
||||
@@ -296,7 +301,7 @@ public class Monitor
|
||||
|
||||
public void GetCursorTexture(System.IntPtr ptr)
|
||||
{
|
||||
Lib.GetCursorTexture(id, ptr);
|
||||
Lib.GetCursorTexture(ptr);
|
||||
}
|
||||
|
||||
public void CreateTextureIfNeeded()
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(Renderer))]
|
||||
[AddComponentMenu("uDesktopDuplication/Texture")]
|
||||
public class Texture : MonoBehaviour
|
||||
{
|
||||
@@ -240,6 +241,13 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
int clipPositionScaleKey_;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
clipPositionScaleKey_ = Shader.PropertyToID("_ClipPositionScale");
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (monitor == null) {
|
||||
@@ -271,8 +279,7 @@ public class Texture : MonoBehaviour
|
||||
|
||||
void RequireUpdate()
|
||||
{
|
||||
if (monitor != null)
|
||||
{
|
||||
if (monitor != null) {
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
}
|
||||
@@ -283,7 +290,6 @@ public class Texture : MonoBehaviour
|
||||
monitor = Manager.GetMonitor(lastMonitorId_);
|
||||
}
|
||||
|
||||
int clipPositionScaleKey_ = Shader.PropertyToID("_ClipPositionScale");
|
||||
void UpdateMaterial()
|
||||
{
|
||||
width = transform.localScale.x;
|
||||
@@ -409,6 +415,19 @@ public class Texture : MonoBehaviour
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
|
||||
// Zoom
|
||||
if (useClip) {
|
||||
coordX = clipPos.x + (0.5f + coordX) * clipScale.x;
|
||||
coordX -= Mathf.Floor(coordX);
|
||||
coordX -= 0.5f;
|
||||
|
||||
coordY = (1f - clipPos.y) + (coordY - 0.5f) * clipScale.y;
|
||||
coordY -= Mathf.Floor(coordY);
|
||||
coordY -= 0.5f;
|
||||
}
|
||||
|
||||
// Desktop position
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
|
||||
17
Assets/uDesktopDuplication/Scripts/uDD-Scripts.asmdef
Normal file
17
Assets/uDesktopDuplication/Scripts/uDD-Scripts.asmdef
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "uDD-Scripts",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor",
|
||||
"WindowsStandalone32",
|
||||
"WindowsStandalone64"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7547219be89abee4ba3cf7f48b516b7b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,8 +2,11 @@
|
||||
#define UDD_PARAMS_CGINC
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
sampler2D _CursorTex;
|
||||
half4 _Color;
|
||||
half _ColorScale;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
half4 _CursorPositionScale;
|
||||
#define _CursorX _CursorPositionScale.x
|
||||
|
||||
@@ -7,6 +7,7 @@ Properties
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0, 1)) = 0.0
|
||||
_Emissive ("Emissive", Range(0, 10)) = 0.0
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
@@ -25,22 +26,20 @@ SubShader
|
||||
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Standard fullforwardshadows vertex:vert
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma shader_feature ___ INVERT_X
|
||||
#pragma shader_feature ___ INVERT_Y
|
||||
#pragma shader_feature _FORWARD_Y _FORWARD_Z
|
||||
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
half _Emissive;
|
||||
|
||||
void vert(inout appdata_full v)
|
||||
{
|
||||
@@ -55,6 +54,7 @@ SubShader
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
o.Alpha = c.a;
|
||||
o.Emission = c.rgb * _Emissive;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
@@ -24,10 +25,6 @@ CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
@@ -39,7 +36,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTexture(i.uv);
|
||||
return uddGetScreenTexture(i.uv) * _Color * _ColorScale;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -49,13 +46,13 @@ Pass
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma shader_feature ___ INVERT_X
|
||||
#pragma shader_feature ___ INVERT_Y
|
||||
#pragma shader_feature _FORWARD_Y _FORWARD_Z
|
||||
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Mask ("Mask", Range(0, 1)) = 0.1
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
@@ -28,9 +29,6 @@ CGINCLUDE
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
fixed _Mask;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
@@ -45,7 +43,7 @@ fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 tex = uddGetScreenTexture(i.uv);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
return fixed4(tex.rgb * _Color.rgb * _ColorScale, alpha * _Color.a);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -55,13 +53,13 @@ Pass
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma shader_feature ___ INVERT_X
|
||||
#pragma shader_feature ___ INVERT_Y
|
||||
#pragma shader_feature _FORWARD_Y _FORWARD_Z
|
||||
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
@@ -30,9 +31,6 @@ CGINCLUDE
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "Tessellation.cginc"
|
||||
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
Texture2D _DispTex;
|
||||
SamplerState sampler_DispTex;
|
||||
half _DispFactor;
|
||||
@@ -150,7 +148,7 @@ DsOutput domain(
|
||||
|
||||
fixed4 frag(DsOutput i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTexture(i.f2TexCoord);
|
||||
return uddGetScreenTexture(i.f2TexCoord) * _Color * _ColorScale;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -162,13 +160,13 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma hull hull
|
||||
#pragma domain domain
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma shader_feature ___ INVERT_X
|
||||
#pragma shader_feature ___ INVERT_Y
|
||||
#pragma shader_feature _FORWARD_Y _FORWARD_Z
|
||||
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_ColorScale ("ColorScale", Range(0.0, 10.0)) = 1.0
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
@@ -26,10 +27,6 @@ CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
@@ -41,7 +38,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return fixed4(uddGetScreenTexture(i.uv).rgb, 1.0) * _Color;
|
||||
return fixed4(uddGetScreenTexture(i.uv).rgb * _ColorScale, 1.0) * _Color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -51,13 +48,13 @@ Pass
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma shader_feature ___ INVERT_X
|
||||
#pragma shader_feature ___ INVERT_Y
|
||||
#pragma shader_feature _FORWARD_Y _FORWARD_Z
|
||||
#pragma shader_feature ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
34
Plugins/uDesktopDuplication/uDesktopDuplication.sln
Normal file
34
Plugins/uDesktopDuplication/uDesktopDuplication.sln
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uDesktopDuplication", "uDesktopDuplication\uDesktopDuplication.vcxproj", "{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.Build.0 = Debug|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.Build.0 = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.ActiveCfg = Release|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.Build.0 = Release|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -17,13 +17,36 @@ extern std::unique_ptr<MonitorManager> g_manager;
|
||||
extern std::queue<Message> g_messages;
|
||||
|
||||
|
||||
void OutputWindowsInformation()
|
||||
{
|
||||
const auto hModule = ::LoadLibrary(TEXT("ntdll.dll"));
|
||||
if (!hModule) return;
|
||||
|
||||
ScopedReleaser freeModule([&] { ::FreeLibrary(hModule); });
|
||||
|
||||
if (const auto address = ::GetProcAddress(hModule, "RtlGetVersion"))
|
||||
{
|
||||
using RtlGetVersionType = NTSTATUS(WINAPI *)(OSVERSIONINFOEXW*);
|
||||
const auto RtlGetVersion = reinterpret_cast<RtlGetVersionType>(address);
|
||||
|
||||
OSVERSIONINFOEXW os = { sizeof(os) };
|
||||
if (!FAILED(RtlGetVersion(&os)))
|
||||
{
|
||||
Debug::Log("OS Version : ", os.dwMajorVersion, ".", os.dwMinorVersion);
|
||||
Debug::Log("Build Number : ", os.dwBuildNumber);
|
||||
Debug::Log("Service Pack : ", os.szCSDVersion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IUnityInterfaces* GetUnity()
|
||||
{
|
||||
return g_unity;
|
||||
}
|
||||
|
||||
|
||||
ComPtr<ID3D11Device> GetDevice()
|
||||
ComPtr<ID3D11Device> GetUnityDevice()
|
||||
{
|
||||
return GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
}
|
||||
@@ -37,7 +60,9 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
|
||||
LUID GetUnityAdapterLuid()
|
||||
{
|
||||
const auto device = GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto device = GetUnityDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
|
||||
@@ -7,13 +7,16 @@
|
||||
|
||||
|
||||
|
||||
// Output windows version
|
||||
void OutputWindowsInformation();
|
||||
|
||||
// Unity interface getter
|
||||
struct IUnityInterfaces;
|
||||
IUnityInterfaces* GetUnity();
|
||||
|
||||
// ID3D11Device (in Unity) getter
|
||||
struct ID3D11Device;
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetUnityDevice();
|
||||
|
||||
// Manager getter
|
||||
class MonitorManager;
|
||||
@@ -30,7 +33,7 @@ class ScopedReleaser
|
||||
public:
|
||||
using ReleaseFuncType = std::function<void()>;
|
||||
ScopedReleaser(ReleaseFuncType&& func) : func_(func) {}
|
||||
~ScopedReleaser() { func_(); }
|
||||
virtual ~ScopedReleaser() { func_(); }
|
||||
|
||||
private:
|
||||
const ReleaseFuncType func_;
|
||||
@@ -45,7 +48,7 @@ public:
|
||||
using microseconds = std::chrono::microseconds;
|
||||
using TimerFuncType = std::function<void(microseconds)>;
|
||||
ScopedTimer(TimerFuncType&& func);
|
||||
~ScopedTimer();
|
||||
virtual ~ScopedTimer();
|
||||
|
||||
private:
|
||||
const TimerFuncType func_;
|
||||
@@ -68,7 +71,7 @@ void SendMessageToUnity(Message message);
|
||||
|
||||
// Buffer
|
||||
template <class T>
|
||||
class Buffer
|
||||
class Buffer final
|
||||
{
|
||||
public:
|
||||
Buffer()
|
||||
|
||||
@@ -21,6 +21,8 @@ Cursor::~Cursor()
|
||||
|
||||
void Cursor::UpdateBuffer(Duplicator* duplicator, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
return;
|
||||
@@ -66,6 +68,8 @@ void Cursor::UpdateTexture(
|
||||
Duplicator* duplicator,
|
||||
const ComPtr<ID3D11Texture2D>& desktopTexture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
auto monitor = duplicator->GetMonitor();
|
||||
|
||||
// Check desktop texure
|
||||
@@ -95,7 +99,7 @@ void Cursor::UpdateTexture(
|
||||
bgraBuffer_.ExpandIfNeeded(bgraBufferSize);
|
||||
|
||||
// Check buffers
|
||||
if (!bgraBuffer_ || !buffer_)
|
||||
if (!bgraBuffer_ || !buffer_)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => no buffer.");
|
||||
return;
|
||||
@@ -157,7 +161,7 @@ void Cursor::UpdateTexture(
|
||||
|
||||
if (capturedImageRight >= desktopImageWidth)
|
||||
{
|
||||
capturedImageWidth -= capturedImageRight - desktopImageWidth;
|
||||
capturedImageWidth -= capturedImageRight - desktopImageWidth + 1;
|
||||
capturedImageRight = desktopImageWidth - 1;
|
||||
}
|
||||
|
||||
@@ -170,7 +174,7 @@ void Cursor::UpdateTexture(
|
||||
|
||||
if (capturedImageBottom >= desktopImageHeight)
|
||||
{
|
||||
capturedImageHeight -= capturedImageBottom - desktopImageHeight;
|
||||
capturedImageHeight -= capturedImageBottom - desktopImageHeight + 1;
|
||||
capturedImageBottom = desktopImageHeight - 1;
|
||||
}
|
||||
|
||||
@@ -189,12 +193,7 @@ void Cursor::UpdateTexture(
|
||||
return;
|
||||
}
|
||||
|
||||
if (capturedImageWidth == 0 || capturedImageHeight == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
capturedImageArea_ = D3D11_BOX
|
||||
capturedImageArea_ =
|
||||
{
|
||||
static_cast<UINT>(capturedImageLeft),
|
||||
static_cast<UINT>(capturedImageTop),
|
||||
@@ -204,12 +203,17 @@ void Cursor::UpdateTexture(
|
||||
1
|
||||
};
|
||||
|
||||
if (capturedImageWidth == 0 || capturedImageHeight == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Create texture for capturing desktop image
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = capturedImageWidth;
|
||||
desc.Height = capturedImageHeight;
|
||||
desc.Width = cursorImageWidth;
|
||||
desc.Height = cursorImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
@@ -253,10 +257,6 @@ void Cursor::UpdateTexture(
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Rotate cursor image to match the monitor orientation
|
||||
Buffer<BYTE> rotatedBuffer_;
|
||||
rotatedBuffer_.ExpandIfNeeded(buffer_.Size());
|
||||
|
||||
for (int y = 0; y < capturedImageHeight; ++y)
|
||||
{
|
||||
for (int x = 0; x < capturedImageWidth; ++x)
|
||||
@@ -369,6 +369,8 @@ void Cursor::UpdateTexture(
|
||||
|
||||
void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (texture == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
|
||||
@@ -376,14 +378,18 @@ void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
|
||||
}
|
||||
|
||||
const auto capturedImageWidth = capturedImageArea_.right - capturedImageArea_.left;
|
||||
if (capturedImageWidth == 0) return;
|
||||
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
GetUnityDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture.Get(), 0, &capturedImageArea_, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!bgraBuffer_)
|
||||
{
|
||||
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
|
||||
@@ -410,7 +416,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
}
|
||||
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
GetUnityDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgraBuffer_.Get(), GetWidth() * 4, 0);
|
||||
}
|
||||
|
||||
@@ -456,4 +462,16 @@ int Cursor::GetPitch() const
|
||||
int Cursor::GetType() const
|
||||
{
|
||||
return shapeInfo_.Type;
|
||||
}
|
||||
|
||||
|
||||
int Cursor::GetHotSpotX() const
|
||||
{
|
||||
return shapeInfo_.HotSpot.x;
|
||||
}
|
||||
|
||||
|
||||
int Cursor::GetHotSpotY() const
|
||||
{
|
||||
return shapeInfo_.HotSpot.y;
|
||||
}
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
class Duplicator;
|
||||
|
||||
class Cursor
|
||||
class Cursor final
|
||||
{
|
||||
public:
|
||||
explicit Cursor();
|
||||
@@ -30,6 +30,8 @@ public:
|
||||
int GetHeight() const;
|
||||
int GetPitch() const;
|
||||
int GetType() const;
|
||||
int GetHotSpotX() const;
|
||||
int GetHotSpotY() const;
|
||||
|
||||
private:
|
||||
bool isVisible_ = false;
|
||||
@@ -37,7 +39,7 @@ private:
|
||||
int y_ = -1;
|
||||
Buffer<BYTE> buffer_;
|
||||
Buffer<BYTE> bgraBuffer_;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
|
||||
LARGE_INTEGER timestamp_;
|
||||
D3D11_BOX capturedImageArea_;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_ = {};
|
||||
LARGE_INTEGER timestamp_ = {};
|
||||
D3D11_BOX capturedImageArea_ = {};
|
||||
};
|
||||
@@ -39,4 +39,18 @@ void Debug::Finalize()
|
||||
}
|
||||
Debug::SetLogFunc(nullptr);
|
||||
Debug::SetErrorFunc(nullptr);
|
||||
}
|
||||
|
||||
|
||||
decltype(DebugFunctionScopedTimer::currentId) DebugFunctionScopedTimer::currentId = 0;
|
||||
|
||||
|
||||
DebugFunctionScopedTimer::DebugFunctionScopedTimer(const char* name)
|
||||
: ScopedTimer([this](std::chrono::microseconds us) {
|
||||
Debug::Log("<< [", id_, "]", name_, " : ", us.count(), "[us]");
|
||||
})
|
||||
, name_(name)
|
||||
, id_(currentId++)
|
||||
{
|
||||
Debug::Log(">> [", id_, "]", name_);
|
||||
}
|
||||
@@ -10,7 +10,9 @@
|
||||
|
||||
|
||||
// Debug flag
|
||||
#ifdef _DEBUG
|
||||
#define UDD_DEBUG_ON
|
||||
#endif
|
||||
|
||||
|
||||
// Logging
|
||||
@@ -40,12 +42,24 @@ private:
|
||||
};
|
||||
|
||||
template <class T>
|
||||
static void Output(T&& arg)
|
||||
static void Output(const T& arg)
|
||||
{
|
||||
if (mode_ == Mode::None) return;
|
||||
if (ss_.good())
|
||||
{
|
||||
ss_ << std::forward<T>(arg);
|
||||
ss_ << arg;
|
||||
}
|
||||
}
|
||||
|
||||
static void Output(const WCHAR* arg)
|
||||
{
|
||||
if (mode_ == Mode::None) return;
|
||||
if (ss_.good())
|
||||
{
|
||||
char buf[256];
|
||||
size_t size;
|
||||
wcstombs_s(&size, buf, arg, 256);
|
||||
ss_ << buf;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,10 +103,10 @@ private:
|
||||
}
|
||||
|
||||
template <class Arg, class... RestArgs>
|
||||
static void _Log(Level level, Arg&& arg, RestArgs&&... restArgs)
|
||||
static void _Log(Level level, const Arg& arg, const RestArgs&... restArgs)
|
||||
{
|
||||
Output(std::forward<Arg>(arg));
|
||||
_Log(level, std::forward<RestArgs>(restArgs)...);
|
||||
Output(arg);
|
||||
_Log(level, restArgs...);
|
||||
}
|
||||
|
||||
static void _Log(Level level)
|
||||
@@ -144,16 +158,25 @@ private:
|
||||
};
|
||||
|
||||
|
||||
class DebugFunctionScopedTimer : public ScopedTimer
|
||||
{
|
||||
public:
|
||||
explicit DebugFunctionScopedTimer(const char* name);
|
||||
|
||||
private:
|
||||
static unsigned int currentId;
|
||||
const char* const name_;
|
||||
const unsigned int id_;
|
||||
};
|
||||
|
||||
|
||||
#ifdef UDD_DEBUG_ON
|
||||
#define UDD_FUNCTION_SCOPE_TIMER \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(__FUNCTION__, "@", __FILE__, ":", __LINE__, " => ", us.count(), " [us]"); \
|
||||
});
|
||||
DebugFunctionScopedTimer _timer_##__COUNTER__(__FUNCTION__);
|
||||
#define UDD_SCOPE_TIMER(Name) \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(#Name, " => ", us.count(), " [us]"); \
|
||||
Debug::Log(#Name, " : ", us.count(), " [us]"); \
|
||||
});
|
||||
#else
|
||||
#define UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
@@ -27,6 +27,8 @@ IsolatedD3D11Device::~IsolatedD3D11Device()
|
||||
|
||||
HRESULT IsolatedD3D11Device::Create(const ComPtr<IDXGIAdapter>& adapter)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto driverType = adapter ?
|
||||
D3D_DRIVER_TYPE_UNKNOWN :
|
||||
D3D_DRIVER_TYPE_HARDWARE;
|
||||
@@ -68,6 +70,8 @@ ComPtr<ID3D11Device> IsolatedD3D11Device::GetDevice()
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> IsolatedD3D11Device::GetCompatibleSharedTexture(
|
||||
const ComPtr<ID3D11Texture2D>& src)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc;
|
||||
src->GetDesc(&srcDesc);
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
|
||||
// Thraed safe self created ID3D11Device from specified adapter
|
||||
class IsolatedD3D11Device
|
||||
class IsolatedD3D11Device final
|
||||
{
|
||||
public:
|
||||
IsolatedD3D11Device();
|
||||
|
||||
@@ -33,6 +33,8 @@ Duplicator::~Duplicator()
|
||||
|
||||
void Duplicator::InitializeDevice()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
device_ = std::make_shared<IsolatedD3D11Device>();
|
||||
|
||||
if (FAILED(device_->Create(monitor_->GetAdapter())))
|
||||
@@ -45,6 +47,8 @@ void Duplicator::InitializeDevice()
|
||||
|
||||
void Duplicator::InitializeDuplication()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
ComPtr<IDXGIOutput1> output1;
|
||||
if (FAILED(monitor_->GetOutput().As(&output1)))
|
||||
{
|
||||
@@ -57,17 +61,7 @@ void Duplicator::InitializeDuplication()
|
||||
case S_OK:
|
||||
{
|
||||
state_ = State::Ready;
|
||||
const auto rot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
|
||||
Debug::Log("Duplicator::Initialize() => OK.");
|
||||
Debug::Log(" ID : ", monitor_->GetId());
|
||||
Debug::Log(" Size : (", monitor_->GetWidth(), ", ", monitor_->GetHeight(), ")");
|
||||
Debug::Log(" DPI : (", monitor_->GetDpiX(), ", ", monitor_->GetDpiY(), ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
@@ -117,6 +111,8 @@ void Duplicator::InitializeDuplication()
|
||||
|
||||
void Duplicator::CheckUnityAdapter()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
monitor_->GetAdapter()->GetDesc(&desc);
|
||||
|
||||
@@ -135,6 +131,8 @@ void Duplicator::CheckUnityAdapter()
|
||||
|
||||
void Duplicator::Start()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (state_ != State::Ready) return;
|
||||
|
||||
Stop();
|
||||
@@ -180,6 +178,8 @@ void Duplicator::Start()
|
||||
|
||||
void Duplicator::Stop()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
shouldRun_ = false;
|
||||
|
||||
if (thread_.joinable())
|
||||
@@ -236,6 +236,8 @@ const Duplicator::Frame& Duplicator::GetLastFrame() const
|
||||
|
||||
void Duplicator::Duplicate(UINT timeout)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!dupl_ || !device_) return;
|
||||
|
||||
Release();
|
||||
@@ -304,6 +306,16 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
context->CopyResource(sharedTexture.Get(), texture.Get());
|
||||
}
|
||||
|
||||
|
||||
HANDLE sharedHandle;
|
||||
ComPtr<IDXGIResource> dxgiResource;
|
||||
sharedTexture.As(&dxgiResource);
|
||||
if (FAILED(dxgiResource->GetSharedHandle(&sharedHandle)))
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => Failed to get shared handle.");
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateCursor(sharedTexture, frameInfo);
|
||||
UpdateMetadata(frameInfo.TotalMetadataBufferSize);
|
||||
|
||||
@@ -313,6 +325,7 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
{
|
||||
lastFrameId_++,
|
||||
sharedTexture,
|
||||
sharedHandle,
|
||||
frameInfo,
|
||||
metaData_
|
||||
};
|
||||
@@ -322,6 +335,8 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
|
||||
void Duplicator::Release()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!isFrameAcquired_) return;
|
||||
|
||||
const auto hr = dupl_->ReleaseFrame();
|
||||
@@ -357,6 +372,8 @@ void Duplicator::UpdateCursor(
|
||||
const ComPtr<ID3D11Texture2D>& texture,
|
||||
const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
auto& manager = GetMonitorManager();
|
||||
|
||||
if (frameInfo.PointerPosition.Visible)
|
||||
@@ -375,6 +392,8 @@ void Duplicator::UpdateCursor(
|
||||
|
||||
void Duplicator::UpdateMetadata(UINT totalBufferSize)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
metaData_.buffer.ExpandIfNeeded(totalBufferSize);
|
||||
if (!metaData_.buffer.Empty())
|
||||
{
|
||||
@@ -386,6 +405,8 @@ void Duplicator::UpdateMetadata(UINT totalBufferSize)
|
||||
|
||||
void Duplicator::UpdateMoveRects()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto hr = dupl_->GetFrameMoveRects(
|
||||
metaData_.buffer.Size(),
|
||||
metaData_.buffer.As<DXGI_OUTDUPL_MOVE_RECT>(),
|
||||
@@ -428,6 +449,8 @@ void Duplicator::UpdateMoveRects()
|
||||
|
||||
void Duplicator::UpdateDirtyRects()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto hr = dupl_->GetFrameDirtyRects(
|
||||
metaData_.buffer.Size() - metaData_.moveRectSize,
|
||||
metaData_.buffer.As<RECT>(metaData_.moveRectSize /* offset */),
|
||||
|
||||
@@ -30,7 +30,7 @@ enum class DuplicatorState
|
||||
};
|
||||
|
||||
|
||||
class Duplicator
|
||||
class Duplicator final
|
||||
{
|
||||
public:
|
||||
using State = DuplicatorState;
|
||||
@@ -44,8 +44,9 @@ public:
|
||||
|
||||
struct Frame
|
||||
{
|
||||
UINT id;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
|
||||
UINT id = 0;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture = nullptr;
|
||||
HANDLE textureHandle = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO info;
|
||||
Metadata metaData;
|
||||
};
|
||||
@@ -77,12 +78,12 @@ private:
|
||||
void UpdateMoveRects();
|
||||
void UpdateDirtyRects();
|
||||
|
||||
Monitor* monitor_ = nullptr;
|
||||
Monitor* const monitor_ = nullptr;
|
||||
std::atomic<State> state_ = State::Ready;
|
||||
|
||||
std::shared_ptr<class IsolatedD3D11Device> device_;
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> dupl_;
|
||||
Frame lastFrame_;
|
||||
Frame lastFrame_ = {};
|
||||
UINT lastFrameId_ = 0;
|
||||
bool isFrameAcquired_ = false;
|
||||
|
||||
@@ -90,5 +91,5 @@ private:
|
||||
std::thread thread_;
|
||||
mutable std::mutex mutex_;
|
||||
|
||||
Metadata metaData_;
|
||||
Metadata metaData_ = {};
|
||||
};
|
||||
|
||||
@@ -21,7 +21,6 @@ Monitor::Monitor(int id)
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +29,8 @@ void Monitor::Initialize(
|
||||
const ComPtr<IDXGIOutput> &output
|
||||
)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
adapter_ = adapter;
|
||||
output_ = output;
|
||||
|
||||
@@ -58,18 +59,34 @@ void Monitor::Initialize(
|
||||
// DPI is set as -1, so the application has to use the appropriate value.
|
||||
}
|
||||
|
||||
const auto rot = outputDesc_.Rotation;
|
||||
Debug::Log("Monitor::Initialized() =>");
|
||||
Debug::Log(" ID : ", id_);
|
||||
Debug::Log(" Size : (", width_, ", ", height_, ")");
|
||||
Debug::Log(" DPI : (", dpiX_, ", ", dpiY_, ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
|
||||
duplicator_ = std::make_shared<Duplicator>(this);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Finalize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
StopCapture();
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Render()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto& frame = duplicator_->GetLastFrame();
|
||||
|
||||
if (frame.id == lastFrameId_) return;
|
||||
@@ -77,7 +94,13 @@ void Monitor::Render()
|
||||
|
||||
if (unityTexture_ == nullptr)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Target texture has not been set yet..");
|
||||
Debug::Error("Monitor::Render() => Target texture has not been set yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!frame.texture)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => frame doesn't have texture.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -94,14 +117,30 @@ void Monitor::Render()
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11Texture2D> desktopTexture;
|
||||
if (FAILED(GetUnityDevice()->OpenSharedResource(
|
||||
frame.textureHandle,
|
||||
__uuidof(ID3D11Texture2D),
|
||||
&desktopTexture)))
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Failed to open shared resource.");
|
||||
return;
|
||||
}
|
||||
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, frame.texture.Get());
|
||||
GetUnityDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, desktopTexture.Get());
|
||||
|
||||
auto& manager = GetMonitorManager();
|
||||
if (id_ == manager->GetCursorMonitorId())
|
||||
{
|
||||
manager->GetCursor()->Draw(unityTexture_);
|
||||
if (auto cursor = manager->GetCursor())
|
||||
{
|
||||
if (cursor->IsVisible())
|
||||
{
|
||||
cursor->Draw(unityTexture_);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,6 +155,8 @@ void Monitor::Render()
|
||||
|
||||
void Monitor::StartCapture()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (duplicator_->GetState() == DuplicatorState::Ready)
|
||||
{
|
||||
duplicator_->Start();
|
||||
@@ -125,6 +166,8 @@ void Monitor::StartCapture()
|
||||
|
||||
void Monitor::StopCapture()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
@@ -165,6 +208,15 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
|
||||
}
|
||||
|
||||
|
||||
HANDLE Monitor::GetSharedTextureHandle() const
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto& frame = duplicator_->GetLastFrame();
|
||||
return frame.textureHandle;
|
||||
}
|
||||
|
||||
|
||||
ComPtr<IDXGIOutputDuplication> Monitor::GetDeskDupl()
|
||||
{
|
||||
return duplicator_->GetDuplication();
|
||||
@@ -285,6 +337,8 @@ bool Monitor::UseGetPixels() const
|
||||
|
||||
void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
@@ -309,7 +363,7 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
|
||||
if (FAILED(GetUnityDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => GetDevice()->CreateTexture2D() failed.");
|
||||
return;
|
||||
@@ -318,7 +372,7 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
GetUnityDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(textureForGetPixels_.Get(), texture);
|
||||
}
|
||||
|
||||
@@ -350,6 +404,8 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
|
||||
bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!UseGetPixels())
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => UseGetPixels(true) must have been called when you want to use GetPixels().");
|
||||
@@ -380,24 +436,24 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
left = y;
|
||||
top = monitorWidth - x - width;
|
||||
right = y + width;
|
||||
bottom = monitorWidth - x;
|
||||
right = y + width - 1;
|
||||
bottom = monitorWidth - x - 1;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
left = monitorWidth - x - width;
|
||||
top = monitorHeight - y - height;
|
||||
right = monitorWidth - x;
|
||||
bottom = monitorHeight - y;
|
||||
right = monitorWidth - x - 1;
|
||||
bottom = monitorHeight - y - 1;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
left = monitorHeight - y - height;
|
||||
top = x;
|
||||
right = monitorHeight - y;
|
||||
bottom = x + width;
|
||||
right = monitorHeight - y - 1;
|
||||
bottom = x + width - 1;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
@@ -406,8 +462,8 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
left = x;
|
||||
top = y;
|
||||
right = x + width;
|
||||
bottom = y + height;
|
||||
right = x + width - 1;
|
||||
bottom = y + height - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -468,3 +524,14 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
BYTE* Monitor::GetBuffer() const
|
||||
{
|
||||
if (!bufferForGetPixels_)
|
||||
{
|
||||
Debug::Error("Monitor::GetBuffer() => CopyTextureFromGpuToCpu() has not been called yet.");
|
||||
return nullptr;
|
||||
}
|
||||
return bufferForGetPixels_.Get();
|
||||
}
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
#include "Common.h"
|
||||
|
||||
|
||||
class MonitorManager;
|
||||
enum class DuplicatorState;
|
||||
|
||||
|
||||
class Monitor
|
||||
class Monitor final
|
||||
{
|
||||
public:
|
||||
explicit Monitor(int id);
|
||||
@@ -32,6 +33,7 @@ public:
|
||||
DuplicatorState GetDuplicatorState() const;
|
||||
void SetUnityTexture(ID3D11Texture2D* texture);
|
||||
ID3D11Texture2D* GetUnityTexture() const;
|
||||
HANDLE GetSharedTextureHandle() const;
|
||||
void GetName(char* buf, int len) const;
|
||||
bool IsPrimary() const;
|
||||
bool HasBeenUpdated() const;
|
||||
@@ -52,22 +54,22 @@ public:
|
||||
void UseGetPixels(bool use);
|
||||
bool UseGetPixels() const;
|
||||
bool GetPixels(BYTE* output, int x, int y, int width, int height);
|
||||
BYTE* GetBuffer() const;
|
||||
|
||||
private:
|
||||
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
|
||||
|
||||
int id_ = -1;
|
||||
|
||||
MonitorManager* manager_ = nullptr;
|
||||
const int id_;
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
int width_ = -1, height_ = -1;
|
||||
|
||||
bool hasBeenUpdated_ = false;
|
||||
bool useGetPixels_ = false;
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIOutput> output_;
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter_;
|
||||
DXGI_OUTPUT_DESC outputDesc_;
|
||||
MONITORINFOEX monitorInfo_;
|
||||
DXGI_OUTPUT_DESC outputDesc_ = {};
|
||||
MONITORINFOEX monitorInfo_ = {};
|
||||
|
||||
std::shared_ptr<class Duplicator> duplicator_;
|
||||
UINT lastFrameId_ = -1;
|
||||
|
||||
@@ -18,23 +18,20 @@ using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
MonitorManager::MonitorManager(LUID unityAdapterLuid)
|
||||
: unityAdapterLuid_(unityAdapterLuid)
|
||||
MonitorManager::MonitorManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
MonitorManager::~MonitorManager()
|
||||
{
|
||||
Finalize();
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Initialize()
|
||||
{
|
||||
Finalize();
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
// Get factory
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
@@ -42,27 +39,40 @@ void MonitorManager::Initialize()
|
||||
return;
|
||||
}
|
||||
|
||||
// Check all display adapters
|
||||
int id = 0;
|
||||
std::vector<std::pair<ComPtr<IDXGIAdapter1>, ComPtr<IDXGIOutput>>> outputs;
|
||||
|
||||
ComPtr<IDXGIAdapter1> adapter;
|
||||
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
|
||||
{
|
||||
// Search the main monitor from all outputs
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
if (FAILED(adapter->GetDesc(&desc))) continue;
|
||||
Debug::Log("Graphics Card [", i, "] : ", desc.Description);
|
||||
|
||||
ComPtr<IDXGIOutput> output;
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
auto monitor = std::make_shared<Monitor>(id++);
|
||||
const auto unityAdapterLuid = GetUnityAdapterLuid();
|
||||
monitor->Initialize(adapter, output);
|
||||
monitor->StartCapture();
|
||||
monitors_.push_back(monitor);
|
||||
DXGI_OUTPUT_DESC desc;
|
||||
if (FAILED(output->GetDesc(&desc))) continue;
|
||||
Debug::Log(" > Monitor[", j, "] : ", desc.DeviceName);
|
||||
outputs.emplace_back(adapter, output);
|
||||
}
|
||||
}
|
||||
|
||||
for (int id = 0; id < static_cast<int>(outputs.size()); ++id)
|
||||
{
|
||||
const auto& pair = outputs.at(id);
|
||||
auto monitor = std::make_shared<Monitor>(id);
|
||||
monitor->Initialize(pair.first, pair.second);
|
||||
monitor->StartCapture();
|
||||
monitors_.push_back(monitor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Finalize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
monitor->Finalize();
|
||||
@@ -74,6 +84,8 @@ void MonitorManager::Finalize()
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
@@ -91,7 +103,10 @@ void MonitorManager::RequireReinitilization()
|
||||
|
||||
void MonitorManager::Reinitialize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
Debug::Log("MonitorManager::Reinitialize()");
|
||||
Finalize();
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
}
|
||||
@@ -99,6 +114,8 @@ void MonitorManager::Reinitialize()
|
||||
|
||||
bool MonitorManager::HasMonitorCountChanged() const
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
|
||||
@@ -10,10 +10,10 @@ struct IUnityInterfaces;
|
||||
class Monitor;
|
||||
class Cursor;
|
||||
|
||||
class MonitorManager
|
||||
class MonitorManager final
|
||||
{
|
||||
public:
|
||||
explicit MonitorManager(LUID unityAdapterLuid_);
|
||||
MonitorManager();
|
||||
~MonitorManager();
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
@@ -34,7 +34,6 @@ public:
|
||||
int GetTotalHeight() const;
|
||||
|
||||
private:
|
||||
LUID unityAdapterLuid_;
|
||||
UINT frameRate_ = 60;
|
||||
bool enableTextureCopyFromGpuToCpu_ = false;
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
ID3D11DeviceContext* g_deviceContextForMainThread = nullptr;
|
||||
|
||||
|
||||
extern "C"
|
||||
@@ -35,40 +34,24 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
if (!g_unity) return;
|
||||
|
||||
if (!g_manager)
|
||||
{
|
||||
Debug::Initialize();
|
||||
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice))))
|
||||
{
|
||||
Debug::Error("Initialize() => device->QueryInterface() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter)))
|
||||
{
|
||||
Debug::Error("Initialize() => dxgiDevice->GetAdapter() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
dxgiAdapter->GetDesc(&desc);
|
||||
|
||||
g_manager = std::make_unique<MonitorManager>(desc.AdapterLuid);
|
||||
OutputWindowsInformation();
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
g_manager->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
|
||||
g_manager->Finalize();
|
||||
g_manager.reset();
|
||||
if (g_manager)
|
||||
{
|
||||
g_manager->Finalize();
|
||||
g_manager.reset();
|
||||
}
|
||||
|
||||
std::queue<Message> empty;
|
||||
g_messages.swap(empty);
|
||||
@@ -357,6 +340,18 @@ extern "C"
|
||||
return g_manager->GetCursor()->GetType();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorHotSpotX()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursor()->GetHotSpotX();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorHotSpotY()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursor()->GetHotSpotY();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
@@ -373,6 +368,16 @@ extern "C"
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetSharedTextureHandle(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetSharedTextureHandle();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetMoveRectCount(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
@@ -383,7 +388,7 @@ extern "C"
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetMoveRects(int id)
|
||||
UNITY_INTERFACE_EXPORT DXGI_OUTDUPL_MOVE_RECT* UNITY_INTERFACE_API GetMoveRects(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
@@ -403,7 +408,7 @@ extern "C"
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetDirtyRects(int id)
|
||||
UNITY_INTERFACE_EXPORT RECT* UNITY_INTERFACE_API GetDirtyRects(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
@@ -415,7 +420,7 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API GetPixels(int id, BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetPixels(output, x, y, width, height);
|
||||
@@ -423,6 +428,16 @@ extern "C"
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT BYTE* UNITY_INTERFACE_API GetBuffer(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetBuffer();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasBeenUpdated(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
|
||||
@@ -21,33 +21,33 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}</ProjectGuid>
|
||||
<RootNamespace>uDesktopDuplication</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>uDesktopDuplication</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
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<ClCompile>
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@@ -103,7 +104,8 @@
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<ClCompile>
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<PostBuildEvent>
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<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
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@@ -118,8 +120,9 @@
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<Link>
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@@ -137,8 +140,9 @@
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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@@ -3,14 +3,33 @@
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m_EtcTextureBestCompressor: 5
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
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m_CacheServerEnableUpload: 1
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@@ -3,7 +3,7 @@
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@@ -36,29 +36,28 @@ GraphicsSettings:
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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@@ -52,7 +52,6 @@ PlayerSettings:
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m_StackTraceTypes: 010000000100000001000000010000000100000001000000
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iosShowActivityIndicatorOnLoading: -1
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androidShowActivityIndicatorOnLoading: -1
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tizenShowActivityIndicatorOnLoading: -1
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iosAppInBackgroundBehavior: 0
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iosAllowHTTPDownload: 1
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@@ -111,6 +110,8 @@ PlayerSettings:
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psp2PowerMode: 0
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vulkanEnableSetSRGBWrite: 0
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4:3: 1
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5:4: 1
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xboxOneDisableKinectGpuReservation: 0
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xboxOneEnable7thCore: 0
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vrSettings:
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cardboard:
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hololens:
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oculus:
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m_ColorGamuts: 00000000
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appleEnableAutomaticSigning: 0
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iOSRequireARKit: 0
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appleEnableProMotion: 0
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vulkanEditorSupport: 0
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clonedFromGUID: 00000000000000000000000000000000
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templatePackageId:
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templateDefaultScene:
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androidSplashScreen: {fileID: 0}
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AndroidKeystoreName:
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AndroidKeyaliasName:
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AndroidBuildApkPerCpuArchitecture: 0
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AndroidTVCompatibility: 1
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AndroidIsGame: 1
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AndroidEnableTango: 0
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actionOnDotNetUnhandledException: 1
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tizenProductDescription:
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tizenProductURL:
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tizenSigningProfileName:
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tizenMicrophonePermissions: 0
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XboxOneGameOsOverridePath:
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XboxOnePackagingOverridePath:
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XboxOneAppManifestOverridePath:
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XboxOneVersion: 1.0.0.0
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XboxOnePackageEncryption: 0
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XboxOnePackageUpdateGranularity: 2
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XboxOneDescription:
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxFileIORequests: 1024
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streamingMipmapsRenderersPerFrame: 512
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iPhone: 2
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tvOS: 2
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--- !u!310 &1
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
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%YAML 1.1
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
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Reference in New Issue
Block a user