Files
uDesktopDuplication/Assets/uDesktopDuplication/Examples/Scripts/UddSceneManager.cs
2016-12-03 21:22:01 +09:00

58 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class UddSceneManager : MonoBehaviour
{
public static UddSceneManager instance { get; set; }
[SerializeField] string[] scenes;
[SerializeField] int sceneNo = 0;
void Awake()
{
if (!instance) {
instance = this;
} else {
Destroy(gameObject);
}
}
void Start()
{
DontDestroyOnLoad(gameObject);
Load();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow)) {
Next();
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
Prev();
}
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
uDesktopDuplication.Manager.instance.Reinitialize();
}
if (Input.GetKeyDown(KeyCode.Escape)) {
Application.Quit();
}
}
void Next()
{
sceneNo = (sceneNo + 1) % scenes.Length;
Load();
}
void Prev()
{
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
Load();
}
void Load()
{
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
}
}