fix cursor capture bug #33.
This commit is contained in:
@@ -2,6 +2,7 @@
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Ll]ogs/
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/[Bb]uild/
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/[Ww]iki/
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/[Mm]isc/
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@@ -1,17 +1,18 @@
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mipMapFadeDistanceEnd: 3
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@@ -20,40 +21,71 @@ TextureImporter:
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cubemapConvolutionSteps: 7
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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Binary file not shown.
Binary file not shown.
@@ -161,7 +161,7 @@ void Cursor::UpdateTexture(
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if (capturedImageRight >= desktopImageWidth)
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{
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capturedImageWidth -= capturedImageRight - desktopImageWidth;
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capturedImageWidth -= capturedImageRight - desktopImageWidth + 1;
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capturedImageRight = desktopImageWidth - 1;
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}
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@@ -174,7 +174,7 @@ void Cursor::UpdateTexture(
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if (capturedImageBottom >= desktopImageHeight)
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{
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capturedImageHeight -= capturedImageBottom - desktopImageHeight;
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capturedImageHeight -= capturedImageBottom - desktopImageHeight + 1;
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capturedImageBottom = desktopImageHeight - 1;
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}
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@@ -193,12 +193,7 @@ void Cursor::UpdateTexture(
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return;
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}
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if (capturedImageWidth == 0 || capturedImageHeight == 0)
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{
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return;
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}
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capturedImageArea_ = D3D11_BOX
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capturedImageArea_ =
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{
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static_cast<UINT>(capturedImageLeft),
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static_cast<UINT>(capturedImageTop),
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@@ -208,12 +203,17 @@ void Cursor::UpdateTexture(
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1
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};
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if (capturedImageWidth == 0 || capturedImageHeight == 0)
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{
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return;
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}
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// Create texture for capturing desktop image
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ComPtr<ID3D11Texture2D> texture;
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{
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D3D11_TEXTURE2D_DESC desc;
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desc.Width = capturedImageWidth;
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desc.Height = capturedImageHeight;
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desc.Width = cursorImageWidth;
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desc.Height = cursorImageHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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@@ -257,10 +257,6 @@ void Cursor::UpdateTexture(
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const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
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const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
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// Rotate cursor image to match the monitor orientation
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Buffer<BYTE> rotatedBuffer_;
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rotatedBuffer_.ExpandIfNeeded(buffer_.Size());
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for (int y = 0; y < capturedImageHeight; ++y)
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{
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for (int x = 0; x < capturedImageWidth; ++x)
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@@ -382,6 +378,8 @@ void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
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}
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const auto capturedImageWidth = capturedImageArea_.right - capturedImageArea_.left;
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if (capturedImageWidth == 0) return;
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ComPtr<ID3D11DeviceContext> context;
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GetUnityDevice()->GetImmediateContext(&context);
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context->UpdateSubresource(texture.Get(), 0, &capturedImageArea_, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
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@@ -89,7 +89,8 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<PostBuildEvent>
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<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
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@@ -103,7 +104,8 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<PostBuildEvent>
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<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
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@@ -118,8 +120,9 @@
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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@@ -137,8 +140,9 @@
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<Optimization>Full</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<SDLCheck>false</SDLCheck>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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@@ -3,14 +3,33 @@
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--- !u!159 &1
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@@ -1 +1,2 @@
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m_EditorVersion: 2018.2.20f1
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m_EditorVersion: 2019.3.1f1
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m_EditorVersionWithRevision: 2019.3.1f1 (89d6087839c2)
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@@ -0,0 +1,12 @@
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%YAML 1.1
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