Commit Graph
57 Commits
Author SHA1 Message Date
hecomi 941bb2da91 add round layout example. 2016-11-08 22:09:55 +09:00
hecomi d423e0d1db remove collider from prefab. 2016-11-06 23:29:19 +09:00
hecomi 33a55d95bd add clipping function and the example. 2016-11-06 23:28:33 +09:00
hecomi 8e2d8d3218 fix cursor visibility bug. 2016-11-06 21:16:35 +09:00
hecomi 6ac1a5ee60 get dpi of monitor and calculate actual size of it. 2016-11-06 12:17:29 +09:00
hecomi 15a98cd774 fix singleton bug. 2016-11-06 11:55:01 +09:00
hecomi 06bb971a42 support display setting change in realtime. 2016-11-06 04:04:23 +09:00
hecomi 9e42fb0abf there is only one cursor in screens. 2016-11-06 03:30:21 +09:00
hecomi 9de5064fbe do reinitialization from unity. 2016-11-06 00:39:07 +09:00
hecomi 2b108bd4b1 fix available getter bug. 2016-11-05 23:25:22 +09:00
hecomi f9f8b14f46 show not-available texture when display is not available. 2016-11-05 23:15:57 +09:00
hecomi 7774290e71 fix text orientation. 2016-11-05 22:56:22 +09:00
hecomi a3a7754fb0 remove unused cursor material and move icon to editor dir. 2016-11-05 22:44:17 +09:00
hecomi 0accebb657 add not-available texture. 2016-11-05 22:42:45 +09:00
hecomi 720f74e6f6 check unsupported display. 2016-11-05 22:34:11 +09:00
hecomi 80fa39f4eb remove unused debug.log. 2016-11-05 02:14:19 +09:00
hecomi 22b21ae3f4 check texture size before recreating it. 2016-11-05 01:44:26 +09:00
hecomi 43153266a0 rename members named pointer to cursor. 2016-11-05 01:40:20 +09:00
hecomi dc4fe44342 support rotation 90/180/270 degs. 2016-11-05 01:33:29 +09:00
hecomi 6bb9846510 remove unnecessary debug.log. 2016-11-05 00:11:54 +09:00
hecomi 90b811cd31 add function to fetch left/right/top/bottom/rotation. 2016-11-05 00:09:04 +09:00
hecomi 1d7b7e8650 add bending test. 2016-11-04 23:29:40 +09:00
hecomi 6f784860e5 make shaders simpler. 2016-11-04 22:58:19 +09:00
hecomi 690dba23cc make shader one pass. 2016-11-04 22:45:57 +09:00
hecomi 908988dcaa tweak multiple monitors example. 2016-11-04 21:37:08 +09:00
hecomi 0f72396540 rename initialize/finalize to suppress warning. 2016-11-04 21:35:34 +09:00
hecomi 8f7659d7c2 build with release mode. 2016-11-04 19:28:47 +09:00
hecomi 2e763d994d prevent screen lost after admin screen. 2016-11-04 19:11:17 +09:00
hecomi 2c61fcd470 refactoring. 2016-11-04 15:45:35 +09:00
hecomi f2cad8bf73 check cursor texture size. 2016-11-02 14:59:15 +09:00
hecomi ad4b49c177 add scenes in build. 2016-11-02 14:13:04 +09:00
hecomi 92b926bcde remove cursor GameObject from Monitor.prefab. 2016-11-02 14:12:56 +09:00
hecomi 3e90889266 add culling option and fix cursor problem on transparent material. 2016-11-02 11:25:43 +09:00
hecomi 0b62376ac5 fix shader position. 2016-11-02 02:57:08 +09:00
hecomi 9f611d5d34 use release build. 2016-11-01 09:26:45 +09:00
hecomi 4350ac3953 cache pointer texture. 2016-11-01 02:20:46 +09:00
hecomi 6ba381f5d4 fetch cursor texture. 2016-11-01 02:15:25 +09:00
hecomi 9287ef2f2d simplify duplication code. 2016-10-30 21:20:31 +09:00
hecomi dc6b8bc204 fix vertical screen bug. 2016-10-30 19:56:22 +09:00
hecomi 14cd67e0c6 check if monitor is vertical or not. 2016-10-30 19:35:23 +09:00
hecomi 73018f671a add error code getter. 2016-10-30 19:35:00 +09:00
hecomi 7a27d86eff consider aspect ratio in Multiple Monitor scene. 2016-10-30 19:03:25 +09:00
hecomi 99e1774388 add Monitor.aspect. 2016-10-30 19:03:06 +09:00
hecomi e0408d4749 fix line endings. 2016-10-30 18:42:16 +09:00
hecomi 23ceef6502 modify invert method. 2016-10-30 18:41:43 +09:00
hecomi ec82c49d7f fix toggle scene. 2016-10-28 19:41:44 +09:00
hecomi d5a9827b4d add toggle example. 2016-10-28 19:33:37 +09:00
hecomi 4b499a96de update readme. 2016-10-28 19:23:10 +09:00
hecomi c3ec17dd7b add shader example. 2016-10-28 19:08:08 +09:00
hecomi 6f375e2e5b change class names. / add multiple screen example. / performance tuning. 2016-10-28 18:48:53 +09:00