Commit Graph

  • 57c48b0589 fix sample path in package.json. master v1.8.1 hecomi 2021-11-21 18:25:47 +09:00
  • 954734efc4 Create main.yml v1.8.0 hecomi 2021-11-21 18:17:06 +09:00
  • 0f77155f4e update readme. hecomi 2021-11-21 18:14:24 +09:00
  • 179966dcdc change directory structure for UPM. hecomi 2021-11-21 18:00:11 +09:00
  • ab8671fb84 add isHDR #46 hecomi 2020-12-20 22:38:27 +09:00
  • 18c5edf423 Merge pull request #41 from yutokun/single-pass-instanced hecomi 2020-08-23 19:07:26 +09:00
  • 4f1a274e6a support single pass instanced rendering. yutoVR 2020-07-13 21:41:09 +09:00
  • 1b0fd94fcb add asmdefs. v1.7.0 hecomi 2020-03-16 00:29:48 +09:00
  • 7bf645f500 add emissive and color scale. hecomi 2020-03-15 23:58:44 +09:00
  • 9dc63e7c9c fix cursor capture bug #33. hecomi 2020-03-15 02:51:49 +09:00
  • b4135c317f fix initializations. hecomi 2020-03-14 19:19:35 +09:00
  • cfdfb1f50e use shared texture. hecomi 2019-09-21 02:21:53 +09:00
  • 20589c23b9 make some flags shader_feature to reduce the number of shader variants. hecomi 2019-01-08 21:38:43 +09:00
  • b836c1dc03 update unity version to 2018.2.20f1. hecomi 2019-01-08 20:56:32 +09:00
  • 4ba7caf792 consider hotspot of cursor for better loupe movement. hecomi 2019-01-07 22:32:24 +09:00
  • 0329eef501 check cursor visibility before drawing it. hecomi 2019-01-04 21:41:51 +09:00
  • bcce6d5749 fix line endings. hecomi 2019-01-04 21:41:30 +09:00
  • 650ce296ce fix indent. hecomi 2018-12-29 00:13:25 +09:00
  • 74c51e7072 tweak script name. v1.6.0 hecomi 2018-12-29 00:05:06 +09:00
  • 267b286765 add 'buffer' property to Monitor to access the buffer pointer directly. hecomi 2018-12-29 00:02:19 +09:00
  • f060ffbfba fix GetPixels() bug #27. hecomi 2018-12-23 15:10:40 +09:00
  • 467fa86f59 add function-scope timer for debug. v1.5.7 hecomi 2018-12-08 13:36:16 +09:00
  • 608509aa22 output os version and graphics information. hecomi 2018-12-08 11:06:07 +09:00
  • 9aa488e100 code cleanups. hecomi 2018-12-02 23:52:30 +09:00
  • 4c225c21c9 rebuild DLLs. v1.5.6 hecomi 2018-11-16 01:13:02 +09:00
  • b8b4238b5f update unity version to Unity 2018.2.15f1. hecomi 2018-11-16 01:09:01 +09:00
  • 4d2766ce3f fix Shader.PropertyToID error on Unity 5.x #26 hecomi 2018-11-13 00:16:55 +09:00
  • f4096ec9fb fix crash bug caused by Windows sleep. v1.5.5 hecomi 2018-09-12 21:40:57 +09:00
  • 0f43788650 add solution file. hecomi 2018-09-12 20:54:58 +09:00
  • 1c1381a7ba consider clipPos and clipScale for raycast #23. v1.5.4 hecomi 2018-09-12 00:04:33 +09:00
  • 08903cd27a fix orientation of monitor object in Zoom scene. hecomi 2018-09-12 00:03:36 +09:00
  • d840983829 update Unity version to 2018.2.7f1. hecomi 2018-09-12 00:03:01 +09:00
  • 8a6cee9c2d Merge pull request #24 from dj-kusuha/fix_il2cpp_runtime_error hecomi 2018-09-11 21:36:08 +09:00
  • f7798f752f fixed a runtime error when using the IL2CPP scripting backend dj-kusuha 2018-09-11 11:27:43 +09:00
  • 70cfad90a9 fix bug that caused darker screen #22. v1.5.3 hecomi 2018-08-05 00:20:03 +09:00
  • c926127e49 update Unity version to 2018.1. hecomi 2018-08-05 00:19:07 +09:00
  • 03469ce429 remove unnecessary line break. hecomi 2018-08-05 00:18:42 +09:00
  • f63e573f04 remove unnecessary logs. hecomi 2018-05-20 15:53:30 +09:00
  • 682553a5a2 tweak code. hecomi 2018-05-20 02:08:18 +09:00
  • b5fd483d6a call ReleaseFrame() just before AcquireNextFrame() #18. hecomi 2018-05-20 01:10:09 +09:00
  • 0d2c0e02f0 update Visual Studio version to 2017. hecomi 2018-05-20 00:53:36 +09:00
  • 6f876f65ed update Unity version to 2017.4. hecomi 2018-05-19 21:49:24 +09:00
  • 8434d803bb remove build status. v1.5.2 hecomi 2017-08-24 01:38:00 +09:00
  • 1c332ebca7 fix bugs that caused x86 build problem. hecomi 2017-08-24 01:34:53 +09:00
  • 340e2d5194 remove unnecessary shared flag from cursor texture. hecomi 2017-01-09 17:07:26 +09:00
  • e397f5eb84 fix typo. hecomi 2017-01-08 01:01:05 +09:00
  • c20c09e275 fix bug that drew cursor on all monitors. hecomi 2017-01-08 00:38:01 +09:00
  • a0ca46630e fix perf macro bug. hecomi 2017-01-08 00:32:14 +09:00
  • 5b5995d7d0 remove unnecessary perf. hecomi 2017-01-08 00:29:04 +09:00
  • 808a71ed6d remove unnecessary codes. v1.5.1 hecomi 2017-01-08 00:09:24 +09:00
  • da072aa9f3 draw cursor texture to unity texture instead of cached texture. hecomi 2017-01-08 00:02:41 +09:00
  • 7237d283ef add error messages. hecomi 2017-01-07 23:10:13 +09:00
  • 4a28b5f341 tweak shared texture. hecomi 2017-01-07 23:02:48 +09:00
  • 10091be4b3 lock shared texture. hecomi 2017-01-07 15:28:13 +09:00
  • c41fe42aa3 check frame id. hecomi 2017-01-07 13:48:38 +09:00
  • c0e1967e2e modify duplicator state handling. hecomi 2017-01-07 13:26:28 +09:00
  • f5a8a83c7e change member name. hecomi 2017-01-07 13:17:57 +09:00
  • c251de3a30 add debug timer macro. hecomi 2017-01-07 01:15:33 +09:00
  • b0877a49ed tweak code. hecomi 2017-01-07 00:53:37 +09:00
  • 68d9e30816 allow buffer copy. v1.5.0 hecomi 2017-01-06 18:44:43 +09:00
  • b8ae1d6c4a remove unused code. hecomi 2017-01-06 18:11:18 +09:00
  • 15624dc0f4 add frame rate setter and calc more accurate sleep duration. hecomi 2017-01-06 18:07:35 +09:00
  • 06d4edbcb0 add timeout to avoid unnecessarily high cpu usage. hecomi 2017-01-06 17:53:16 +09:00
  • 9ee2d35175 replace code to copy texture with old one #11 hecomi 2017-01-06 17:31:58 +09:00
  • 0634993bb0 prepare multiple texture buffer for each device to avoid flickering cursor #11 hecomi 2017-01-06 17:29:09 +09:00
  • 6bd892bc4b remove unused code. hecomi 2017-01-06 16:34:02 +09:00
  • 2a631a0a89 add mutex for debug logs. hecomi 2017-01-06 16:17:08 +09:00
  • 0833b965e9 rename GetFrame() to GetLastFrame(). hecomi 2017-01-06 16:14:10 +09:00
  • 12726d85dc fix cursor bugs #11 hecomi 2017-01-06 13:52:23 +09:00
  • 29920b6b94 fix bug that blocked stopping scene #12 hecomi 2017-01-06 04:02:24 +09:00
  • 4de8f0ba51 remove unused code. hecomi 2017-01-06 03:47:48 +09:00
  • 476be8243a remove unused code. hecomi 2017-01-06 03:42:48 +09:00
  • c681e43d65 Merge branch 'ousttrue-AcquireNextFrame_on_thread' hecomi 2017-01-05 21:21:32 +09:00
  • ed24ca2fb2 add x86 dll and remove pdb file #10 hecomi 2017-01-05 21:20:23 +09:00
  • 791fa42478 fix crash bug when stopping scene #10 hecomi 2017-01-05 21:13:25 +09:00
  • 11dbb7be57 update cursor in each thread #10 hecomi 2017-01-05 19:38:01 +09:00
  • 9ed24dd3b1 modify timing to fetch metadata and add it to frame data #10 hecomi 2017-01-05 18:55:04 +09:00
  • cfbd218374 fix styles. hecomi 2017-01-05 18:03:06 +09:00
  • bf7174f406 initialize at first #10 hecomi 2017-01-05 18:00:56 +09:00
  • 4a761a06f3 remove const_cast #10 hecomi 2017-01-05 17:59:20 +09:00
  • 1effd65aeb add Duplicator class to modularize duplication function #10 hecomi 2017-01-05 15:16:28 +09:00
  • 46cc789be5 spearate IsolatedD3D11Device into different files #10 hecomi 2017-01-05 13:15:21 +09:00
  • 1053b30d7e remove ThreadedDesktopDuplicator.cpp #10 hecomi 2017-01-05 12:24:25 +09:00
  • d58855ff8a check ReleaseFrame result #10 hecomi 2017-01-05 12:15:25 +09:00
  • 741e2c0bc1 remove useThread flag #10 hecomi 2017-01-05 12:13:52 +09:00
  • f6ce875463 call AcquireNextFrame on isolated thread ousttrue 2016-12-28 02:12:03 +09:00
  • e6407d1c3b modify raycast. v1.4.2 hecomi 2016-12-18 14:57:31 +09:00
  • 620a0f3150 calculate coordinates of raycast hit point. hecomi 2016-12-15 22:17:12 +09:00
  • d519dba120 add raycast api. hecomi 2016-12-15 02:30:04 +09:00
  • 295b41f57b fix standard shader normal bug. hecomi 2016-12-04 11:59:08 +09:00
  • 6a8bd86d2b fix thickness bug. hecomi 2016-12-03 23:27:31 +09:00
  • 22bc306732 fix zoom bug. hecomi 2016-12-03 23:15:37 +09:00
  • 3ed37d1436 tweak scenes. hecomi 2016-12-03 23:15:32 +09:00
  • 03419f2918 make monitor rotation setter private. hecomi 2016-12-03 22:34:49 +09:00
  • 2ee8ba35b7 add monitor rotation to editor. v1.4.1 hecomi 2016-12-03 21:24:32 +09:00
  • 2a536ce018 fix scene loop bug. hecomi 2016-12-03 21:21:47 +09:00
  • 54531a90f3 add texture editor. hecomi 2016-12-03 21:18:12 +09:00
  • ae8323fe29 add 32-bit dll. hecomi 2016-12-03 01:05:45 +09:00
  • d23fe2fc3d fix indent. hecomi 2016-12-01 22:42:17 +09:00
  • 81bc23d0bc fix bug that destroyed texture in non-main thread. v1.4.0 hecomi 2016-12-01 22:34:35 +09:00