consider aspect ratio in Multiple Monitor scene.
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@@ -3,17 +3,35 @@
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public class MultipleMonitorCreator : MonoBehaviour
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{
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[SerializeField] GameObject monitorPrefab;
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[SerializeField] Vector3 margin = new Vector3(20f, 0f, 0f);
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[SerializeField] float scale = 10f;
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[SerializeField] float margin = 1f;
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[SerializeField] float ratio = 0.001f;
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void Start()
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{
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var monitors = uDesktopDuplication.Manager.monitors;
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var n = monitors.Count;
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var totalWidth = 0f;
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for (int i = 0 ; i < n; ++i) {
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var go = Instantiate(monitorPrefab);
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go.transform.position = transform.position + margin * (i - n / 2f + 0.5f);
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go.name = "Monitor " + i;
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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texture.monitorId = i;
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go.transform.localScale = new Vector3(texture.monitor.width * ratio, 1f, texture.monitor.height * ratio);
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go.transform.SetParent(transform);
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totalWidth += texture.monitor.width * ratio * scale;
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}
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totalWidth += margin * (n - 1);
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var x = -totalWidth / 2;
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for (int i = 0 ; i < n; ++i) {
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var go = transform.FindChild("Monitor " + i);
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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var halfWidth = texture.monitor.width * ratio * scale / 2;
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x += halfWidth;
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go.transform.position = new Vector3(x, 0f, 0f);
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x += halfWidth + margin;
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}
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}
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}
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