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119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using UnityEngine;
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||||
using UnityEditor;
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||||
using System.Linq;
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||||
|
||||
namespace uDesktopDuplication
|
||||
{
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||||
|
||||
[CustomEditor(typeof(Texture))]
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||||
public class TextureEditor : Editor
|
||||
{
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||||
Texture texture
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||||
{
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||||
get { return target as Texture; }
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||||
}
|
||||
|
||||
Monitor monitor
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||||
{
|
||||
get { return texture.monitor; }
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||||
}
|
||||
|
||||
bool isAvailable
|
||||
{
|
||||
get { return monitor == null || !Application.isPlaying; }
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||||
}
|
||||
|
||||
bool basicsFolded_ = true;
|
||||
bool invertFolded_ = true;
|
||||
bool clipFolded_ = true;
|
||||
bool matFolded_ = true;
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||||
|
||||
SerializedProperty invertX_;
|
||||
SerializedProperty invertY_;
|
||||
SerializedProperty useClip_;
|
||||
SerializedProperty clipPos_;
|
||||
SerializedProperty clipScale_;
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||||
|
||||
void OnEnable()
|
||||
{
|
||||
invertX_ = serializedObject.FindProperty("invertX_");
|
||||
invertY_ = serializedObject.FindProperty("invertY_");
|
||||
useClip_ = serializedObject.FindProperty("useClip_");
|
||||
clipPos_ = serializedObject.FindProperty("clipPos");
|
||||
clipScale_ = serializedObject.FindProperty("clipScale");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
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||||
{
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||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
DrawMonitor();
|
||||
DrawInvert();
|
||||
DrawClip();
|
||||
DrawMaterial();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void Fold(string name, ref bool folded, System.Action func)
|
||||
{
|
||||
folded = Utils.Foldout(name, folded);
|
||||
if (folded) {
|
||||
++EditorGUI.indentLevel;
|
||||
func();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMonitor()
|
||||
{
|
||||
Fold("Monitor", ref basicsFolded_, () => {
|
||||
if (isAvailable) {
|
||||
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
|
||||
if (id != monitor.id) { texture.monitorId = id; }
|
||||
EditorGUILayout.IntField("ID", monitor.id);
|
||||
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
|
||||
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
|
||||
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
|
||||
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
|
||||
});
|
||||
}
|
||||
|
||||
void DrawInvert()
|
||||
{
|
||||
Fold("Invert", ref invertFolded_, () => {
|
||||
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
|
||||
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawClip()
|
||||
{
|
||||
Fold("Clip", ref clipFolded_, () => {
|
||||
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
|
||||
EditorGUILayout.PropertyField(clipPos_);
|
||||
EditorGUILayout.PropertyField(clipScale_);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawMaterial()
|
||||
{
|
||||
Fold("Material", ref matFolded_, () => {
|
||||
if (!Application.isPlaying) {
|
||||
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
|
||||
}
|
||||
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
|
||||
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
|
||||
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
|
||||
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
|
||||
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
|
||||
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
fileFormatVersion: 2
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guid: d2d9e4ca459ecb44da8815bafe9655c5
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timeCreated: 1477635630
|
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guid: 1202a4540abf0ad4781c025339772c4a
|
||||
timeCreated: 1480758898
|
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licenseType: Pro
|
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
public static bool Foldout(string title, bool display)
|
||||
{
|
||||
var style = new GUIStyle("ShurikenModuleTitle");
|
||||
style.font = new GUIStyle(EditorStyles.label).font;
|
||||
style.border = new RectOffset(15, 7, 4, 4);
|
||||
style.fixedHeight = 22;
|
||||
style.contentOffset = new Vector2(20f, -2f);
|
||||
|
||||
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
|
||||
GUI.Box(rect, title, style);
|
||||
|
||||
var e = Event.current;
|
||||
|
||||
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
|
||||
if (e.type == EventType.Repaint) {
|
||||
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
|
||||
}
|
||||
|
||||
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
|
||||
display = !display;
|
||||
e.Use();
|
||||
}
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
public static void ReadOnlyTextField(string label, string text)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
|
||||
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 278117152a6252546a219a17ef6f21f4
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,58 @@
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using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class DisplacementMapping : MonoBehaviour
|
||||
{
|
||||
public enum TargetMonitor
|
||||
{
|
||||
Self,
|
||||
Next,
|
||||
Prev,
|
||||
}
|
||||
public TargetMonitor target = TargetMonitor.Self;
|
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uDesktopDuplication.Texture uddTexture_;
|
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int dispTexId_;
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int dispFactorId_;
|
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int tessMinDistId_;
|
||||
int tessMaxDistId_;
|
||||
int tessFactorId_;
|
||||
|
||||
[Range(0.0f, 10f)] public float displacementFactor = 0.1f;
|
||||
[Range(0.1f, 10f)] public float tessellationMinDist = 0.5f;
|
||||
[Range(1.0f, 50f)] public float tessellationMaxDist = 25f;
|
||||
[Range(1.0f, 50f)] public float tessellationFactor = 25f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
Assert.IsNotNull(uddTexture_);
|
||||
|
||||
dispTexId_ = Shader.PropertyToID("_DispTex");
|
||||
dispFactorId_ = Shader.PropertyToID("_DispFactor");
|
||||
tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
|
||||
tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
|
||||
tessFactorId_ = Shader.PropertyToID("_TessFactor");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var id = uddTexture_.monitor.id;
|
||||
switch (target) {
|
||||
case TargetMonitor.Self: break;
|
||||
case TargetMonitor.Next: ++id; break;
|
||||
case TargetMonitor.Prev: --id; break;
|
||||
}
|
||||
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
|
||||
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
|
||||
monitor.shouldBeUpdated = true;
|
||||
|
||||
uddTexture_.material.SetTexture(dispTexId_, monitor.texture);
|
||||
uddTexture_.material.SetFloat(dispFactorId_, displacementFactor);
|
||||
uddTexture_.material.SetFloat(tessMinDistId_, tessellationMinDist);
|
||||
uddTexture_.material.SetFloat(tessMaxDistId_, tessellationMaxDist);
|
||||
uddTexture_.material.SetFloat(tessFactorId_, tessellationFactor);
|
||||
}
|
||||
}
|
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 859a2446b86e55c43932212872c82748
|
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timeCreated: 1480146517
|
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -15,6 +15,11 @@ public class GazePointAnalyzer : MonoBehaviour
|
||||
{
|
||||
get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
|
||||
}
|
||||
|
||||
public Vector3 cursorPos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord(uddTexture_.monitor.cursorX, uddTexture_.monitor.cursorY); }
|
||||
}
|
||||
private Vector2 preCursorCoord_ = Vector2.zero;
|
||||
|
||||
[Header("Filters")]
|
||||
@@ -26,6 +31,7 @@ public class GazePointAnalyzer : MonoBehaviour
|
||||
|
||||
[Header("Debug")]
|
||||
public bool drawAveragePos;
|
||||
public bool drawCursorPos;
|
||||
public bool drawMoveRects;
|
||||
public bool drawDirtyRects;
|
||||
|
||||
@@ -37,32 +43,7 @@ public class GazePointAnalyzer : MonoBehaviour
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
var monitor = uddTexture_.monitor;
|
||||
|
||||
// Mesh & Scale information
|
||||
var mesh = GetComponent<MeshFilter>().sharedMesh;
|
||||
var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
|
||||
// Local position (scale included).
|
||||
var x = (float)(u - monitor.width / 2) / monitor.width;
|
||||
var y = -(float)(v - monitor.height / 2) / monitor.height;
|
||||
var localPos = new Vector3(width * x, height * y, 0f);
|
||||
|
||||
// Bending
|
||||
if (uddTexture_.bend) {
|
||||
var radius = uddTexture_.radius;
|
||||
var angle = localPos.x / radius;
|
||||
if (uddTexture_.meshForwardDirection == MeshForwardDirection.Y) {
|
||||
localPos.y -= radius * (1f - Mathf.Cos(angle));
|
||||
} else {
|
||||
localPos.z -= radius * (1f - Mathf.Cos(angle));
|
||||
}
|
||||
localPos.x = radius * Mathf.Sin(angle);
|
||||
}
|
||||
|
||||
// To world position
|
||||
return transform.position + (transform.rotation * localPos);
|
||||
return uddTexture_.GetWorldPositionFromCoord(u, v);
|
||||
}
|
||||
|
||||
void CalcAveragePos()
|
||||
@@ -142,6 +123,7 @@ public class GazePointAnalyzer : MonoBehaviour
|
||||
void DebugDraw()
|
||||
{
|
||||
if (drawAveragePos) DrawAveragePos();
|
||||
if (drawCursorPos) DrawCursorPos();
|
||||
if (drawDirtyRects) DrawDirtyRects();
|
||||
if (drawMoveRects) DrawMoveRects();
|
||||
}
|
||||
@@ -164,6 +146,11 @@ public class GazePointAnalyzer : MonoBehaviour
|
||||
Debug.DrawLine(transform.position, averagePos, Color.yellow);
|
||||
}
|
||||
|
||||
void DrawCursorPos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, cursorPos, Color.grey);
|
||||
}
|
||||
|
||||
void DrawMoveRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.moveRects) {
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
const int width = 64;
|
||||
const int height = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors = new Color32[width * height];
|
||||
|
||||
void Start()
|
||||
{
|
||||
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, width, height)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd3f838ff57152e44a1810274a9df49b
|
||||
timeCreated: 1480420430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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@@ -1,18 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture)),
|
||||
RequireComponent(typeof(uDesktopDuplication.Cursor))]
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class Loupe : MonoBehaviour
|
||||
{
|
||||
private uDesktopDuplication.Texture uddTexture_;
|
||||
private uDesktopDuplication.Cursor uddCursor_;
|
||||
public float zoom = 3f;
|
||||
public float aspect = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
uddCursor_ = GetComponent<uDesktopDuplication.Cursor>();
|
||||
uddTexture_.useClip = true;
|
||||
}
|
||||
|
||||
@@ -31,10 +28,10 @@ public class Loupe : MonoBehaviour
|
||||
|
||||
var monitor = uddTexture_.monitor;
|
||||
var x = monitor.isCursorVisible ?
|
||||
uddCursor_.coord.x :
|
||||
(float)monitor.cursorX / monitor.width :
|
||||
(float)monitor.systemCursorX / monitor.width;
|
||||
var y = monitor.isCursorVisible ?
|
||||
uddCursor_.coord.y :
|
||||
(float)monitor.cursorY / monitor.height :
|
||||
(float)monitor.systemCursorY / monitor.height;
|
||||
var w = 1f / zoom;
|
||||
var h = w / aspect * monitor.aspect;
|
||||
|
||||
@@ -1,41 +1,41 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
{
|
||||
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
for (int i = 0; i < creator_.monitors.Count; ++i) {
|
||||
var info = creator_.monitors[i];
|
||||
var analyzer =
|
||||
@@ -44,18 +44,18 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
UpdateAnalyzer(analyzer);
|
||||
if (info.uddTexture.monitorId == cursorMonitorId) {
|
||||
gazePoint = analyzer.averagePos;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
{
|
||||
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
{
|
||||
analyzer.moveRectFilter = moveRectFilter;
|
||||
analyzer.mouseFilter = mouseFilter;
|
||||
@@ -65,5 +65,5 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
analyzer.drawAveragePos = drawAveragePos;
|
||||
analyzer.drawMoveRects = drawMoveRects;
|
||||
analyzer.drawDirtyRects = drawDirtyRects;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
using MonitorState = uDesktopDuplication.MonitorState;
|
||||
using DuplicatorState = uDesktopDuplication.DuplicatorState;
|
||||
|
||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
|
||||
@@ -92,11 +92,11 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
if (removeWaitTimer_ > removeWaitDuration) {
|
||||
hasMonitorUnsupportStateChecked_ = true;
|
||||
foreach (var info in monitors) {
|
||||
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
|
||||
if (info.uddTexture.monitor.state == DuplicatorState.Unsupported) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
}
|
||||
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
|
||||
monitors.RemoveAll(info => info.uddTexture.monitor.state == DuplicatorState.Unsupported);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,7 +116,7 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
for (int i = 0; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = "Monitor " + i;
|
||||
go.name = uDesktopDuplication.Manager.monitors[i].name;
|
||||
|
||||
// Saved infomation
|
||||
if (savedInfoList.Count == i) {
|
||||
|
||||
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RaycastTest : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!from || !to) return;
|
||||
|
||||
Debug.DrawLine(from.position, to.position, Color.red);
|
||||
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from.position, to.position - from.position);
|
||||
if (result.hit) {
|
||||
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
|
||||
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
|
||||
}
|
||||
}
|
||||
}
|
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}
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -47,7 +47,7 @@ public class UddSceneManager : MonoBehaviour
|
||||
|
||||
void Prev()
|
||||
{
|
||||
sceneNo = (sceneNo - 1) % scenes.Length;
|
||||
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
|
||||
Load();
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}
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9
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9
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Normal file
BIN
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@@ -1,85 +0,0 @@
|
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using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[AddComponentMenu("uDesktopDuplication/Cursor"), RequireComponent(typeof(Texture))]
|
||||
public class Cursor : MonoBehaviour
|
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{
|
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[SerializeField] Vector2 modelScale = Vector2.one;
|
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|
||||
public Vector3 worldPosition { get; set; }
|
||||
public Vector2 coord { get; set; }
|
||||
|
||||
private Texture uddTexture_;
|
||||
private Monitor monitor { get { return uddTexture_.monitor; } }
|
||||
|
||||
struct TextureInfo
|
||||
{
|
||||
public Texture2D texture;
|
||||
public System.IntPtr ptr;
|
||||
public TextureInfo(Texture2D texture)
|
||||
{
|
||||
this.texture = texture;
|
||||
this.ptr = texture.GetNativeTexturePtr();
|
||||
}
|
||||
}
|
||||
private Dictionary<int, TextureInfo> textures_ = new Dictionary<int, TextureInfo>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<Texture>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (monitor.isCursorVisible) {
|
||||
UpdatePosition();
|
||||
UpdateTexture();
|
||||
}
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void UpdatePosition()
|
||||
{
|
||||
var x = (1f * monitor.cursorX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (1f * monitor.cursorY / monitor.height - 0.5f) * modelScale.y;
|
||||
var iy = uddTexture_.invertY ? -1 : +1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
worldPosition = transform.TransformPoint(localPos);
|
||||
}
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var w = monitor.cursorShapeWidth;
|
||||
var h = monitor.cursorShapeHeight;
|
||||
if (w == 0 || h == 0) return;
|
||||
|
||||
var key = w + h * 100;
|
||||
if (!textures_.ContainsKey(key)) {
|
||||
var texture = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texture.wrapMode = TextureWrapMode.Clamp;
|
||||
textures_.Add(key, new TextureInfo(texture));
|
||||
}
|
||||
|
||||
var cursorTexture = textures_[key];
|
||||
Assert.IsNotNull(cursorTexture.texture);
|
||||
monitor.GetCursorTexture(cursorTexture.ptr);
|
||||
uddTexture_.material.SetTexture("_CursorTex", cursorTexture.texture);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
var x = monitor.isCursorVisible ? (float)monitor.cursorX / monitor.width : -9999f;
|
||||
var y = monitor.isCursorVisible ? (float)monitor.cursorY / monitor.height : -9999f;
|
||||
var w = (float)monitor.cursorShapeWidth / monitor.width;
|
||||
var h = (float)monitor.cursorShapeHeight / monitor.height;
|
||||
uddTexture_.material.SetVector("_CursorPositionScale", new Vector4(x, y, w, h));
|
||||
|
||||
coord = new Vector2(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#pragma warning disable 114, 465
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
@@ -29,17 +32,18 @@ public enum MonitorRotation
|
||||
Rotate270 = 4
|
||||
}
|
||||
|
||||
public enum MonitorState
|
||||
public enum DuplicatorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
TextureSizeInconsistent = 7,
|
||||
Ready = 0,
|
||||
Running = 1,
|
||||
InvalidArg = 2,
|
||||
AccessDenied = 3,
|
||||
Unsupported = 4,
|
||||
CurrentlyNotAvailable = 5,
|
||||
SessionDisconnected = 6,
|
||||
AccessLost = 7,
|
||||
TextureSizeInconsistent = 8,
|
||||
Unknown = 999,
|
||||
}
|
||||
|
||||
@@ -77,9 +81,11 @@ public static class Lib
|
||||
public delegate void DebugLogDelegate(string str);
|
||||
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void InitializeUDD();
|
||||
public static extern bool IsInitialized();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void FinalizeUDD();
|
||||
public static extern void Initialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Finalize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -93,9 +99,9 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetDebugMode(DebugMode mode);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetLogFunc(IntPtr func);
|
||||
public static extern void SetLogFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetErrorFunc(IntPtr func);
|
||||
public static extern void SetErrorFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -107,13 +113,11 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetTimeout(int timeout);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetRenderEventFunc();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetId(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorState GetState(int id);
|
||||
public static extern DuplicatorState GetState(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetName(int id, StringBuilder buf, int len);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -139,17 +143,17 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsCursorVisible(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorX(int id);
|
||||
public static extern int GetCursorX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorY(int id);
|
||||
public static extern int GetCursorY();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeWidth(int id);
|
||||
public static extern int GetCursorShapeWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeHeight(int id);
|
||||
public static extern int GetCursorShapeHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapePitch(int id);
|
||||
public static extern int GetCursorShapePitch();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType(int id);
|
||||
public static extern CursorShapeType GetCursorShapeType();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -162,6 +166,14 @@ public static class Lib
|
||||
public static extern int GetDirtyRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
|
||||
private static extern IntPtr GetDirtyRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
|
||||
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasBeenUpdated(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool UseGetPixels(int id, bool use);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetFrameRate(uint frameRate);
|
||||
|
||||
public static string GetName(int id)
|
||||
{
|
||||
@@ -195,6 +207,34 @@ public static class Lib
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static Color32[] GetPixels(int id, int x, int y, int width, int height)
|
||||
{
|
||||
var color = new Color32[width * height];
|
||||
GetPixels(id, color, x, y, width, height);
|
||||
return color;
|
||||
}
|
||||
|
||||
public static bool GetPixels(int id, Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (colors.Length < width * height) {
|
||||
Debug.LogErrorFormat("colors is small.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
var handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
|
||||
var ptr = handle.AddrOfPinnedObject();
|
||||
if (!GetPixels_Internal(id, ptr, x, y, width, height)) {
|
||||
Debug.LogErrorFormat("GetPixels({0}, {1}, {2}, {3}, {4}) failed.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
handle.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Color32 GetPixel(int id, int x, int y)
|
||||
{
|
||||
return GetPixels(id, x, y, 1, 1)[0];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -52,8 +52,9 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[Tooltip("Debug mode is not applied while running.")]
|
||||
[SerializeField] DebugMode debugMode = DebugMode.File;
|
||||
[SerializeField] int desktopDuplicationApiTimeout = 0;
|
||||
|
||||
[SerializeField] float retryReinitializationDuration = 1f;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
@@ -61,6 +62,9 @@ public class Manager : MonoBehaviour
|
||||
private float reinitializationTimer_ = 0f;
|
||||
private bool isFirstFrame_ = true;
|
||||
|
||||
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
@@ -89,15 +93,17 @@ public class Manager : MonoBehaviour
|
||||
instance_ = this;
|
||||
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetTimeout(desktopDuplicationApiTimeout);
|
||||
Lib.InitializeUDD();
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
Lib.SetErrorFunc(onDebugErr);
|
||||
|
||||
Lib.Initialize();
|
||||
|
||||
CreateMonitors();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
Lib.FinalizeUDD();
|
||||
Lib.Finalize();
|
||||
DestroyMonitors();
|
||||
}
|
||||
|
||||
@@ -107,6 +113,9 @@ public class Manager : MonoBehaviour
|
||||
if (!isFirstFrame_) {
|
||||
Reinitialize();
|
||||
}
|
||||
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
@@ -115,6 +124,9 @@ public class Manager : MonoBehaviour
|
||||
StopCoroutine(renderCoroutine_);
|
||||
renderCoroutine_ = null;
|
||||
}
|
||||
|
||||
Lib.SetLogFunc(null);
|
||||
Lib.SetErrorFunc(null);
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -144,10 +156,11 @@ public class Manager : MonoBehaviour
|
||||
var monitor = monitors[i];
|
||||
var state = monitor.state;
|
||||
if (
|
||||
state == MonitorState.NotSet ||
|
||||
state == MonitorState.AccessLost ||
|
||||
state == MonitorState.AccessDenied ||
|
||||
state == MonitorState.SessionDisconnected
|
||||
state == DuplicatorState.NotSet ||
|
||||
state == DuplicatorState.AccessLost ||
|
||||
state == DuplicatorState.AccessDenied ||
|
||||
state == DuplicatorState.SessionDisconnected ||
|
||||
state == DuplicatorState.Unknown
|
||||
) {
|
||||
reinitializeNeeded = true;
|
||||
break;
|
||||
|
||||
@@ -11,21 +11,23 @@ public class Monitor
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MonitorState.Available:
|
||||
case DuplicatorState.Ready:
|
||||
break;
|
||||
case MonitorState.InvalidArg:
|
||||
case DuplicatorState.Running:
|
||||
break;
|
||||
case DuplicatorState.InvalidArg:
|
||||
Debug.LogErrorFormat("[uDD] {0}:{1} => Invalid.", id, name);
|
||||
break;
|
||||
case MonitorState.AccessDenied:
|
||||
case DuplicatorState.AccessDenied:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Access Denied.", id, name);
|
||||
break;
|
||||
case MonitorState.Unsupported:
|
||||
case DuplicatorState.Unsupported:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Unsupported.", id, name);
|
||||
break;
|
||||
case MonitorState.SessionDisconnected:
|
||||
case DuplicatorState.SessionDisconnected:
|
||||
Debug.LogWarningFormat("[uDD] {0}:{1} => Disconnected.", id, name);
|
||||
break;
|
||||
case MonitorState.NotSet:
|
||||
case DuplicatorState.NotSet:
|
||||
Debug.LogErrorFormat("[uDD] {0}:{1} => Something wrong.", id, name);
|
||||
break;
|
||||
default:
|
||||
@@ -40,7 +42,6 @@ public class Monitor
|
||||
|
||||
~Monitor()
|
||||
{
|
||||
DestroyTexture();
|
||||
}
|
||||
|
||||
public int id
|
||||
@@ -54,14 +55,19 @@ public class Monitor
|
||||
get { return id < Manager.monitorCount; }
|
||||
}
|
||||
|
||||
public MonitorState state
|
||||
public DuplicatorState state
|
||||
{
|
||||
get { return Lib.GetState(id); }
|
||||
}
|
||||
|
||||
public bool available
|
||||
{
|
||||
get { return state == MonitorState.Available; }
|
||||
get
|
||||
{
|
||||
return
|
||||
state == DuplicatorState.Ready ||
|
||||
state == DuplicatorState.Running;
|
||||
}
|
||||
}
|
||||
|
||||
public string name
|
||||
@@ -146,12 +152,22 @@ public class Monitor
|
||||
|
||||
public bool isHorizontal
|
||||
{
|
||||
get { return width > height; }
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Identity) ||
|
||||
(rotation == MonitorRotation.Rotate180);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isVertical
|
||||
{
|
||||
get { return height > width; }
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Rotate90) ||
|
||||
(rotation == MonitorRotation.Rotate270);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isCursorVisible
|
||||
@@ -161,12 +177,12 @@ public class Monitor
|
||||
|
||||
public int cursorX
|
||||
{
|
||||
get { return Lib.GetCursorX(id); }
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorX() : -1; }
|
||||
}
|
||||
|
||||
public int cursorY
|
||||
{
|
||||
get { return Lib.GetCursorY(id); }
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorY() : -1; }
|
||||
}
|
||||
|
||||
public int systemCursorX
|
||||
@@ -189,17 +205,17 @@ public class Monitor
|
||||
|
||||
public int cursorShapeWidth
|
||||
{
|
||||
get { return Lib.GetCursorShapeWidth(id); }
|
||||
get { return Lib.GetCursorShapeWidth(); }
|
||||
}
|
||||
|
||||
public int cursorShapeHeight
|
||||
{
|
||||
get { return Lib.GetCursorShapeHeight(id); }
|
||||
get { return Lib.GetCursorShapeHeight(); }
|
||||
}
|
||||
|
||||
public CursorShapeType cursorShapeType
|
||||
{
|
||||
get { return Lib.GetCursorShapeType(id); }
|
||||
get { return Lib.GetCursorShapeType(); }
|
||||
}
|
||||
|
||||
public int moveRectCount
|
||||
@@ -222,6 +238,25 @@ public class Monitor
|
||||
get { return Lib.GetDirtyRects(id); }
|
||||
}
|
||||
|
||||
public bool hasBeenUpdated
|
||||
{
|
||||
get { return Lib.HasBeenUpdated(id); }
|
||||
}
|
||||
|
||||
bool useGetPixels_ = false;
|
||||
public bool useGetPixels
|
||||
{
|
||||
get
|
||||
{
|
||||
return useGetPixels_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useGetPixels_ = value;
|
||||
Lib.UseGetPixels(id, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool shouldBeUpdated
|
||||
{
|
||||
get;
|
||||
@@ -253,7 +288,7 @@ public class Monitor
|
||||
|
||||
public void Render()
|
||||
{
|
||||
if (texture_ && available) {
|
||||
if (texture_ && available && texturePtr_ != System.IntPtr.Zero) {
|
||||
Lib.SetTexturePtr(id, texturePtr_);
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
}
|
||||
@@ -307,6 +342,33 @@ public class Monitor
|
||||
{
|
||||
CreateTextureIfNeeded();
|
||||
}
|
||||
|
||||
public Color32[] GetPixels(int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return null;
|
||||
}
|
||||
return Lib.GetPixels(id, x, y, width, height);
|
||||
}
|
||||
|
||||
public bool GetPixels(Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return false;
|
||||
}
|
||||
return Lib.GetPixels(id, colors, x, y, width, height);
|
||||
}
|
||||
|
||||
public Color32 GetPixel(int x, int y)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return Color.black;
|
||||
}
|
||||
return Lib.GetPixel(id, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,10 +3,10 @@
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[AddComponentMenu("uDesktopDuplication/Texture"), RequireComponent(typeof(Cursor))]
|
||||
[AddComponentMenu("uDesktopDuplication/Texture")]
|
||||
public class Texture : MonoBehaviour
|
||||
{
|
||||
private Monitor monitor_;
|
||||
Monitor monitor_;
|
||||
public Monitor monitor
|
||||
{
|
||||
get { return monitor_; }
|
||||
@@ -14,33 +14,113 @@ public class Texture : MonoBehaviour
|
||||
{
|
||||
monitor_ = value;
|
||||
if (monitor_ != null) {
|
||||
material = GetComponent<Renderer>().material; // clone
|
||||
material.mainTexture = monitor_.texture;
|
||||
material.SetFloat("_Width", transform.localScale.x);
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
invertX = invertX_;
|
||||
invertY = invertY_;
|
||||
useClip = useClip_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int lastMonitorId_ = 0;
|
||||
int lastMonitorId_ = 0;
|
||||
public int monitorId
|
||||
{
|
||||
get { return monitor.id; }
|
||||
set { monitor = Manager.GetMonitor(value); }
|
||||
}
|
||||
|
||||
[Header("Invert UVs")]
|
||||
public bool invertX = false;
|
||||
public bool invertY = false;
|
||||
[SerializeField] bool invertX_ = false;
|
||||
public bool invertX
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertX_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertX_ = value;
|
||||
if (invertX_) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Clip")]
|
||||
public bool useClip = false;
|
||||
[SerializeField] bool invertY_ = false;
|
||||
public bool invertY
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertY_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertY_ = value;
|
||||
if (invertY_) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return monitor.rotation;
|
||||
}
|
||||
private set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] bool useClip_ = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
|
||||
public enum MeshForwardDirection
|
||||
public bool useClip
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
get
|
||||
{
|
||||
return useClip_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useClip_ = value;
|
||||
if (useClip_) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool bend
|
||||
@@ -61,6 +141,11 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public enum MeshForwardDirection
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
}
|
||||
public MeshForwardDirection meshForwardDirection
|
||||
{
|
||||
get
|
||||
@@ -84,6 +169,24 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public enum Culling
|
||||
{
|
||||
Off = 0,
|
||||
Front = 1,
|
||||
Back = 2,
|
||||
}
|
||||
public Culling culling
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Culling)material.GetInt("_Cull");
|
||||
}
|
||||
set
|
||||
{
|
||||
material.SetInt("_Cull", (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public float radius
|
||||
{
|
||||
get { return material.GetFloat("_Radius"); }
|
||||
@@ -102,15 +205,39 @@ public class Texture : MonoBehaviour
|
||||
set { material.SetFloat("_Thickness", value); }
|
||||
}
|
||||
|
||||
Material material_;
|
||||
public Material material
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
get
|
||||
{
|
||||
if (Application.isPlaying) {
|
||||
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
|
||||
} else {
|
||||
return GetComponent<Renderer>().sharedMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
Mesh mesh
|
||||
{
|
||||
AddCursorIfNotAttached();
|
||||
get
|
||||
{
|
||||
return GetComponent<MeshFilter>().sharedMesh;
|
||||
}
|
||||
}
|
||||
public float worldWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
}
|
||||
}
|
||||
public float worldHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
@@ -129,7 +256,7 @@ public class Texture : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
KeepMonitor();
|
||||
monitor.shouldBeUpdated = true;
|
||||
RequireUpdate();
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
@@ -142,11 +269,11 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void AddCursorIfNotAttached()
|
||||
void RequireUpdate()
|
||||
{
|
||||
if (!GetComponent<Cursor>())
|
||||
if (monitor != null)
|
||||
{
|
||||
gameObject.AddComponent<Cursor>();
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,63 +285,151 @@ public class Texture : MonoBehaviour
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
Invert();
|
||||
Rotate();
|
||||
Clip();
|
||||
width = transform.localScale.x;
|
||||
if (monitor != null) {
|
||||
rotation = monitor.rotation;
|
||||
}
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
}
|
||||
|
||||
void Invert()
|
||||
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
|
||||
{
|
||||
if (invertX) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
|
||||
if (invertY) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
switch (monitor.rotation)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
// Local position (scale included).
|
||||
var x = (float)(u - monitor.width / 2) / monitor.width;
|
||||
var y = -(float)(v - monitor.height / 2) / monitor.height;
|
||||
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
|
||||
|
||||
// Bending
|
||||
if (bend) {
|
||||
var angle = localPos.x / radius;
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
localPos.y -= radius * (1f - Mathf.Cos(angle));
|
||||
} else {
|
||||
localPos.z -= radius * (1f - Mathf.Cos(angle));
|
||||
}
|
||||
localPos.x = radius * Mathf.Sin(angle);
|
||||
}
|
||||
|
||||
// To world position
|
||||
return transform.position + (transform.rotation * localPos);
|
||||
}
|
||||
|
||||
void Clip()
|
||||
public struct RayCastResult
|
||||
{
|
||||
if (useClip) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
public bool hit;
|
||||
public Texture texture;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
public Vector2 coords;
|
||||
public Vector2 desktopCoord;
|
||||
}
|
||||
|
||||
static readonly RayCastResult raycastFailedResult = new RayCastResult {
|
||||
hit = false,
|
||||
texture = null,
|
||||
position = Vector3.zero,
|
||||
normal = Vector3.forward,
|
||||
coords = Vector2.zero,
|
||||
desktopCoord = Vector2.zero,
|
||||
};
|
||||
|
||||
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
|
||||
public RayCastResult RayCast(Vector3 from, Vector3 dir)
|
||||
{
|
||||
var r = radius;
|
||||
var center = transform.position - transform.forward * r;
|
||||
|
||||
// Localize the start point of the ray and the direction.
|
||||
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
|
||||
var invTrs = trs.inverse;
|
||||
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
|
||||
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
|
||||
|
||||
// Calculate the intersection points of circle and line on the X-Z plane.
|
||||
var a = localDir.z / localDir.x;
|
||||
var b = localFrom.z - a * localFrom.x;
|
||||
|
||||
var aa = a * a;
|
||||
var bb = b * b;
|
||||
var ab = a * b;
|
||||
var rr = r * r;
|
||||
|
||||
var s = aa * rr - bb + rr;
|
||||
if (s < 0f) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
s = Mathf.Sqrt(s);
|
||||
|
||||
var t = aa + 1;
|
||||
|
||||
var lx0 = (-s - ab) / t;
|
||||
var lz0 = (b - a * s) / t;
|
||||
var to0 = new Vector3(lx0, 0f, lz0);
|
||||
|
||||
var lx1 = (s - ab) / t;
|
||||
var lz1 = (a * s + b) / t;
|
||||
var to1 = new Vector3(lx1, 0f, lz1);
|
||||
|
||||
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
|
||||
|
||||
// Check if the point is inner angle of mesh width.
|
||||
var toAngle = Mathf.Atan2(to.x, to.z);
|
||||
var halfWidthAngle = (worldWidth / radius) * 0.5f;
|
||||
if (Mathf.Abs(toAngle) > halfWidthAngle) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate the intersection points on XZ-Y plane.
|
||||
var v = to - localFrom;
|
||||
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
|
||||
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
|
||||
|
||||
// Check if the point is inner mesh height.
|
||||
var halfHeight = worldHeight * 0.5f;
|
||||
if (Mathf.Abs(ly) > halfHeight) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Check hit position is in the range of the ray.
|
||||
to.y = ly;
|
||||
var hitPos = trs.MultiplyPoint(to);
|
||||
|
||||
if ((hitPos - from).magnitude > dir.magnitude) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
// Calculate normal.
|
||||
var normal = new Vector3(-to.x, 0f, -to.z);
|
||||
|
||||
// Result
|
||||
return new RayCastResult {
|
||||
hit = true,
|
||||
texture = this,
|
||||
position = trs.MultiplyPoint(to),
|
||||
normal = trs.MultiplyVector(normal).normalized,
|
||||
coords = new Vector2(coordX, coordY),
|
||||
desktopCoord = new Vector2(desktopX, desktopY)
|
||||
};
|
||||
}
|
||||
|
||||
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
|
||||
{
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from, dir);
|
||||
if (result.hit) return result;
|
||||
}
|
||||
return raycastFailedResult;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,36 +63,23 @@ inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
}
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
fixed4 c = tex2D(_MainTex, uv);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetCursorTexture(float2 uv)
|
||||
{
|
||||
uv.x = (uv.x - _CursorX) / _CursorWidth;
|
||||
uv.y = (uv.y - _CursorY) / _CursorHeight;
|
||||
fixed4 c = tex2D(_CursorTex, uv);
|
||||
fixed a = step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c.a *= step(0.01, a);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
|
||||
inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
|
||||
{
|
||||
uv = uddInvertUV(uv);
|
||||
#ifdef USE_CLIP
|
||||
uv = uddClipUV(uv);
|
||||
#endif
|
||||
fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(uv);
|
||||
fixed4 color = lerp(screen, cursor, cursor.a);
|
||||
uddConvertToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
fixed4 c = tex2D(tex, uddRotateUV(uv));
|
||||
uddConvertToLinearIfNeeded(c.rgb);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline void uddBendVertex(inout float4 v, half radius, half width, half thickness)
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
return uddGetTexture(_MainTex, uv);
|
||||
}
|
||||
|
||||
inline void uddBendVertex(inout float3 v, half radius, half width, half thickness)
|
||||
{
|
||||
#ifdef BEND_ON
|
||||
half angle = width * v.x / radius;
|
||||
@@ -108,9 +95,35 @@ inline void uddBendVertex(inout float4 v, half radius, half width, half thicknes
|
||||
v.x = radius * sin(angle) / width;
|
||||
#else
|
||||
#ifdef _FORWARD_Z
|
||||
v.y *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.z *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.y *= thickness;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
inline float3 uddRotateY(float3 n, float angle)
|
||||
{
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
return float3(c * n.x - s * n.z, n.y, s * n.x + c * n.z);
|
||||
}
|
||||
|
||||
inline float3 uddRotateX(float3 n, float angle)
|
||||
{
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
return float3(n.x, c * n.y + s * n.z, -s * n.y + c * n.z);
|
||||
}
|
||||
|
||||
inline void uddBendNormal(float4 x, inout float3 n, half radius, half width)
|
||||
{
|
||||
#ifdef BEND_ON
|
||||
half angle = width * x / radius;
|
||||
#ifdef _FORWARD_Z
|
||||
n = uddRotateY(n, -angle);
|
||||
#elif _FORWARD_Y
|
||||
n = uddRotateX(n, -angle);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7,6 +7,11 @@ Properties
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0, 1)) = 0.0
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -19,22 +24,32 @@ SubShader
|
||||
CGPROGRAM
|
||||
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma surface surf Standard fullforwardshadows vertex:vert
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
void vert(inout appdata_full v)
|
||||
{
|
||||
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
|
||||
fixed4 c = uddGetScreenTexture(IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
|
||||
@@ -5,11 +5,11 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -39,7 +39,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTextureWithCursor(i.uv);
|
||||
return uddGetScreenTexture(i.uv);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
@@ -6,11 +6,11 @@ Properties
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Mask ("Mask", Range(0, 1)) = 0.1
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -43,7 +43,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
|
||||
fixed4 tex = uddGetScreenTexture(i.uv);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
}
|
||||
@@ -58,9 +58,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
178
Assets/uDesktopDuplication/Shaders/uDD_Unlit_Displacement.shader
Normal file
178
Assets/uDesktopDuplication/Shaders/uDD_Unlit_Displacement.shader
Normal file
@@ -0,0 +1,178 @@
|
||||
Shader "uDesktopDuplication/Unlit_Displacement"
|
||||
{
|
||||
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
_Width ("Width", Range(0.0, 10.0)) = 1.92
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
_DispTex ("Displacement Map", 2D) = "black" {}
|
||||
_DispFactor("Displacement Factor", Range(0, 5.0)) = 1
|
||||
_TessMinDist("Tessellation Min Distance", Range(0.1, 100.0)) = 1.0
|
||||
_TessMaxDist("Tessellation Max Distance", Range(0.1, 100.0)) = 5.0
|
||||
_TessFactor("Tessellation Factor", Range(0.1, 50.0)) = 10.0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
Tags { "RenderType"="Opaque" }
|
||||
|
||||
Cull [_Cull]
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "Tessellation.cginc"
|
||||
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
Texture2D _DispTex;
|
||||
SamplerState sampler_DispTex;
|
||||
half _DispFactor;
|
||||
half _TessMinDist;
|
||||
half _TessMaxDist;
|
||||
half _TessFactor;
|
||||
|
||||
struct VsInput
|
||||
{
|
||||
float3 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct HsInput
|
||||
{
|
||||
float4 f4Position : POS;
|
||||
float3 f3Normal : NORMAL;
|
||||
float2 f2TexCoord : TEXCOORD;
|
||||
};
|
||||
|
||||
struct HsControlPointOutput
|
||||
{
|
||||
float3 f3Position : POS;
|
||||
float3 f3Normal : NORMAL;
|
||||
float2 f2TexCoord : TEXCOORD;
|
||||
};
|
||||
|
||||
struct HsConstantOutput
|
||||
{
|
||||
float fTessFactor[3] : SV_TessFactor;
|
||||
float fInsideTessFactor : SV_InsideTessFactor;
|
||||
};
|
||||
|
||||
struct DsOutput
|
||||
{
|
||||
float4 f4Position : SV_Position;
|
||||
float2 f2TexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
HsInput vert(VsInput i)
|
||||
{
|
||||
HsInput o;
|
||||
o.f4Position = float4(i.vertex, 1.0);
|
||||
o.f3Normal = i.normal;
|
||||
o.f2TexCoord = i.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
[domain("tri")]
|
||||
[partitioning("integer")]
|
||||
[outputtopology("triangle_cw")]
|
||||
[patchconstantfunc("hullConst")]
|
||||
[outputcontrolpoints(3)]
|
||||
HsControlPointOutput hull(InputPatch<HsInput, 3> i, uint id : SV_OutputControlPointID)
|
||||
{
|
||||
HsControlPointOutput o = (HsControlPointOutput)0;
|
||||
o.f3Position = i[id].f4Position.xyz;
|
||||
o.f3Normal = i[id].f3Normal;
|
||||
o.f2TexCoord = i[id].f2TexCoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
HsConstantOutput hullConst(InputPatch<HsInput, 3> i)
|
||||
{
|
||||
HsConstantOutput o = (HsConstantOutput)0;
|
||||
|
||||
float4 p0 = i[0].f4Position;
|
||||
float4 p1 = i[1].f4Position;
|
||||
float4 p2 = i[2].f4Position;
|
||||
float4 tessFactor = UnityDistanceBasedTess(p0, p1, p2, _TessMinDist, _TessMaxDist, _TessFactor);
|
||||
|
||||
o.fTessFactor[0] = tessFactor.x;
|
||||
o.fTessFactor[1] = tessFactor.y;
|
||||
o.fTessFactor[2] = tessFactor.z;
|
||||
o.fInsideTessFactor = tessFactor.w;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
[domain("tri")]
|
||||
DsOutput domain(
|
||||
HsConstantOutput hsConst,
|
||||
const OutputPatch<HsControlPointOutput, 3> i,
|
||||
float3 bary : SV_DomainLocation)
|
||||
{
|
||||
DsOutput o = (DsOutput)0;
|
||||
|
||||
float3 f3Position =
|
||||
bary.x * i[0].f3Position +
|
||||
bary.y * i[1].f3Position +
|
||||
bary.z * i[2].f3Position;
|
||||
|
||||
float3 f3Normal = normalize(
|
||||
bary.x * i[0].f3Normal +
|
||||
bary.y * i[1].f3Normal +
|
||||
bary.z * i[2].f3Normal);
|
||||
|
||||
o.f2TexCoord =
|
||||
bary.x * i[0].f2TexCoord +
|
||||
bary.y * i[1].f2TexCoord +
|
||||
bary.z * i[2].f2TexCoord;
|
||||
|
||||
uddBendNormal(f3Position.x, f3Normal, _Radius, _Width);
|
||||
uddBendVertex(f3Position, _Radius, _Width, _Thickness);
|
||||
|
||||
float disp = length(_DispTex.SampleLevel(sampler_DispTex, o.f2TexCoord, 0)) * _DispFactor;
|
||||
f3Position.xyz += f3Normal * disp;
|
||||
|
||||
o.f4Position = UnityObjectToClipPos(float4(f3Position.xyz, 1.0));
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
fixed4 frag(DsOutput i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTexture(i.f2TexCoord);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma hull hull
|
||||
#pragma domain domain
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Fallback "Unlit/Texture"
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05df46eb51b13c84eabbdf4c53cc8db7
|
||||
timeCreated: 1480072905
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,11 +5,11 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -41,7 +41,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
|
||||
return fixed4(uddGetScreenTexture(i.uv).rgb, 1.0) * _Color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -54,9 +54,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
5
Plugins/uDesktopDuplication/uDesktopDuplication.def
Normal file
5
Plugins/uDesktopDuplication/uDesktopDuplication.def
Normal file
@@ -0,0 +1,5 @@
|
||||
LIBRARY
|
||||
|
||||
EXPORTS
|
||||
UnityPluginLoad
|
||||
UnityPluginUnload
|
||||
@@ -6,10 +6,12 @@
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
#include "Common.h"
|
||||
#include "Debug.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
extern IUnityInterfaces* g_unity;
|
||||
extern std::unique_ptr<MonitorManager> g_manager;
|
||||
extern std::queue<Message> g_messages;
|
||||
@@ -33,7 +35,45 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
}
|
||||
|
||||
|
||||
LUID GetUnityAdapterLuid()
|
||||
{
|
||||
const auto device = GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
Debug::Error("QueryInterface from IUnityGraphicsD3D11 to IDXGIDevice1 failed.");
|
||||
return LUID();
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
|
||||
Debug::Error("QueryInterface from IDXGIDevice1 to IDXGIAdapter failed.");
|
||||
return LUID();
|
||||
}
|
||||
|
||||
DXGI_ADAPTER_DESC adapterDesc;
|
||||
dxgiAdapter->GetDesc(&adapterDesc);
|
||||
|
||||
return adapterDesc.AdapterLuid;
|
||||
}
|
||||
|
||||
|
||||
void SendMessageToUnity(Message message)
|
||||
{
|
||||
g_messages.push(message);
|
||||
}
|
||||
|
||||
|
||||
ScopedTimer::ScopedTimer(TimerFuncType&& func)
|
||||
: func_(func)
|
||||
, start_(std::chrono::high_resolution_clock::now())
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
ScopedTimer::~ScopedTimer()
|
||||
{
|
||||
const auto end = std::chrono::high_resolution_clock::now();
|
||||
const auto time = std::chrono::duration_cast<microseconds>(end - start_);
|
||||
func_(time);
|
||||
}
|
||||
|
||||
@@ -1,21 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <chrono>
|
||||
#include <wrl/client.h>
|
||||
|
||||
|
||||
// Unity interface and ID3D11Device getters
|
||||
|
||||
// Unity interface getter
|
||||
struct IUnityInterfaces;
|
||||
IUnityInterfaces* GetUnity();
|
||||
|
||||
// ID3D11Device (in Unity) getter
|
||||
struct ID3D11Device;
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
|
||||
|
||||
|
||||
// Manager getter
|
||||
class MonitorManager;
|
||||
const std::unique_ptr<MonitorManager>& GetMonitorManager();
|
||||
|
||||
// Get adapter LUID to check the adapter of the monitor is same as Unity one.
|
||||
LUID GetUnityAdapterLuid();
|
||||
|
||||
|
||||
|
||||
// Releaser
|
||||
class ScopedReleaser
|
||||
{
|
||||
public:
|
||||
using ReleaseFuncType = std::function<void()>;
|
||||
ScopedReleaser(ReleaseFuncType&& func) : func_(func) {}
|
||||
~ScopedReleaser() { func_(); }
|
||||
|
||||
private:
|
||||
const ReleaseFuncType func_;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Timer
|
||||
class ScopedTimer
|
||||
{
|
||||
public:
|
||||
using microseconds = std::chrono::microseconds;
|
||||
using TimerFuncType = std::function<void(microseconds)>;
|
||||
ScopedTimer(TimerFuncType&& func);
|
||||
~ScopedTimer();
|
||||
|
||||
private:
|
||||
const TimerFuncType func_;
|
||||
const std::chrono::time_point<std::chrono::steady_clock> start_;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Message is pooled and fetch from Unity.
|
||||
enum class Message
|
||||
@@ -28,13 +65,44 @@ enum class Message
|
||||
void SendMessageToUnity(Message message);
|
||||
|
||||
|
||||
|
||||
// Buffer
|
||||
template <class T>
|
||||
class Buffer
|
||||
{
|
||||
public:
|
||||
Buffer() {}
|
||||
~Buffer() {}
|
||||
Buffer()
|
||||
{
|
||||
}
|
||||
|
||||
Buffer(const Buffer& other)
|
||||
{
|
||||
value_.reset();
|
||||
size_ = 0;
|
||||
ExpandIfNeeded(other.size_);
|
||||
memcpy_s(value_.get(), size_, other.value_.get(), other.size_);
|
||||
}
|
||||
|
||||
Buffer<T>& operator=(const Buffer& other)
|
||||
{
|
||||
if (&other == this) return *this;
|
||||
|
||||
value_.reset();
|
||||
size_ = 0;
|
||||
ExpandIfNeeded(other.size_);
|
||||
memcpy_s(value_.get(), size_, other.value_.get(), other.size_);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Buffer()
|
||||
{
|
||||
}
|
||||
|
||||
bool Empty() const
|
||||
{
|
||||
return !value_;
|
||||
}
|
||||
|
||||
void ExpandIfNeeded(UINT size)
|
||||
{
|
||||
@@ -83,7 +151,7 @@ public:
|
||||
return value_ != nullptr;
|
||||
}
|
||||
|
||||
T operator [](UINT index) const
|
||||
const T operator [](UINT index) const
|
||||
{
|
||||
if (index >= size_)
|
||||
{
|
||||
@@ -93,6 +161,16 @@ public:
|
||||
return value_[index];
|
||||
}
|
||||
|
||||
T& operator [](UINT index)
|
||||
{
|
||||
if (index >= size_)
|
||||
{
|
||||
Debug::Error("Array index out of range: ", index, size_);
|
||||
return value_[0];
|
||||
}
|
||||
return value_[index];
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<T[]> value_;
|
||||
UINT size_ = 0;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include <d3d11.h>
|
||||
#include <wrl/client.h>
|
||||
#include "Debug.h"
|
||||
#include "MonitorManager.h"
|
||||
#include "Monitor.h"
|
||||
|
||||
#include "Cursor.h"
|
||||
#include "Debug.h"
|
||||
#include "Monitor.h"
|
||||
#include "Duplicator.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
Cursor::Cursor(Monitor* monitor)
|
||||
: monitor_(monitor)
|
||||
|
||||
Cursor::Cursor()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ Cursor::~Cursor()
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
void Cursor::UpdateBuffer(Duplicator* duplicator, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
@@ -27,27 +27,17 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
if (isVisible_)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
|
||||
}
|
||||
|
||||
x_ = frameInfo.PointerPosition.Position.x;
|
||||
y_ = frameInfo.PointerPosition.Position.y;
|
||||
timestamp_ = frameInfo.LastMouseUpdateTime;
|
||||
|
||||
if (!IsCursorOnParentMonitor())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameInfo.PointerShapeBufferSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
apiBuffer_.ExpandIfNeeded(frameInfo.PointerShapeBufferSize);
|
||||
if (!apiBuffer_)
|
||||
buffer_.ExpandIfNeeded(frameInfo.PointerShapeBufferSize);
|
||||
if (!buffer_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -55,16 +45,16 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
// Get mouse pointer information
|
||||
UINT bufferSize;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
|
||||
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
apiBuffer_.Size(),
|
||||
apiBuffer_.Get(),
|
||||
const auto hr = duplicator->GetDuplication()->GetFramePointerShape(
|
||||
buffer_.Size(),
|
||||
buffer_.Get(),
|
||||
&bufferSize,
|
||||
&shapeInfo);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
|
||||
apiBuffer_.Reset();
|
||||
buffer_.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -72,264 +62,329 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture()
|
||||
void Cursor::UpdateTexture(
|
||||
Duplicator* duplicator,
|
||||
const ComPtr<ID3D11Texture2D>& desktopTexture)
|
||||
{
|
||||
if (!IsCursorOnParentMonitor())
|
||||
auto monitor = duplicator->GetMonitor();
|
||||
|
||||
// Check desktop texure
|
||||
if (desktopTexture == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cursor information
|
||||
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
const auto cursorImageWidth = GetWidth();
|
||||
const auto cursorImageWidth = GetWidth();
|
||||
const auto cursorImageHeight = GetHeight();
|
||||
const auto cursorImagePitch = GetPitch();
|
||||
const auto cursorImagePitch = GetPitch();
|
||||
|
||||
// Captured area
|
||||
auto capturedImageWidth = cursorImageWidth;
|
||||
auto capturedImageHeight = cursorImageHeight;
|
||||
// Monitor orientation
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor->GetRotation());
|
||||
const auto isMonitorPortrait =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
|
||||
// Captured size (desktop cooridinates).
|
||||
auto capturedImageWidth = !isMonitorPortrait ? cursorImageWidth : cursorImageHeight;
|
||||
auto capturedImageHeight = !isMonitorPortrait ? cursorImageHeight : cursorImageWidth;
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
|
||||
bgra32Buffer_.ExpandIfNeeded(bgraBufferSize);
|
||||
bgraBuffer_.ExpandIfNeeded(bgraBufferSize);
|
||||
|
||||
// Check buffers
|
||||
if (!bgra32Buffer_ || !apiBuffer_)
|
||||
if (!bgraBuffer_ || !buffer_)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => no buffer.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Desktop size
|
||||
const int monitorWidth = monitor->GetWidth();
|
||||
const int monitorHeight = monitor->GetHeight();
|
||||
const int desktopImageWidth = !isMonitorPortrait ? monitorWidth : monitorHeight;
|
||||
const int desktopImageHeight = !isMonitorPortrait ? monitorHeight : monitorWidth;
|
||||
|
||||
// x_, y_ are cooridinates in rotated monitor.
|
||||
// desktopX, desktopY are coordinates in captured desktop image (always landscape).
|
||||
int desktopX, desktopY;
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
desktopX = y_;
|
||||
desktopY = (desktopImageHeight - 1) - x_ - cursorImageWidth;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
desktopX = (desktopImageWidth - 1) - x_ - cursorImageWidth;
|
||||
desktopY = (desktopImageHeight - 1) - y_ - cursorImageHeight;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
desktopX = (desktopImageWidth - 1) - y_ - cursorImageHeight;
|
||||
desktopY = x_;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
{
|
||||
desktopX = x_;
|
||||
desktopY = y_;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate information to capture desktop image under cursor.
|
||||
int cursorOffsetX = 0;
|
||||
int cursorOffsetY = 0;
|
||||
int capturedImageLeft = desktopX;
|
||||
int capturedImageTop = desktopY;
|
||||
int capturedImageRight = desktopX + capturedImageWidth;
|
||||
int capturedImageBottom = desktopY + capturedImageHeight;
|
||||
|
||||
if (capturedImageLeft < 0)
|
||||
{
|
||||
capturedImageWidth -= -desktopX;
|
||||
cursorOffsetX = -desktopX;
|
||||
capturedImageLeft = 0;
|
||||
}
|
||||
|
||||
if (capturedImageRight >= desktopImageWidth)
|
||||
{
|
||||
capturedImageWidth -= capturedImageRight - desktopImageWidth;
|
||||
capturedImageRight = desktopImageWidth - 1;
|
||||
}
|
||||
|
||||
if (capturedImageTop < 0)
|
||||
{
|
||||
capturedImageHeight -= -desktopY;
|
||||
cursorOffsetY = -desktopY;
|
||||
capturedImageTop = 0;
|
||||
}
|
||||
|
||||
if (capturedImageBottom >= desktopImageHeight)
|
||||
{
|
||||
capturedImageHeight -= capturedImageBottom - desktopImageHeight;
|
||||
capturedImageBottom = desktopImageHeight - 1;
|
||||
}
|
||||
|
||||
// Check if box is inner desktop area
|
||||
if (capturedImageLeft < 0 ||
|
||||
capturedImageTop < 0 ||
|
||||
capturedImageRight >= desktopImageWidth ||
|
||||
capturedImageBottom >= desktopImageHeight)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => box is out of area.");
|
||||
Debug::Error(
|
||||
" ",
|
||||
"(", capturedImageLeft, ", ", capturedImageTop, ")",
|
||||
" ~ (", capturedImageRight, ", ", capturedImageBottom, ") > ",
|
||||
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
|
||||
return;
|
||||
}
|
||||
|
||||
if (capturedImageWidth == 0 || capturedImageHeight == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If masked, copy the desktop image and merge it with masked image.
|
||||
if (isMono || isColorMask)
|
||||
capturedImageArea_ = D3D11_BOX
|
||||
{
|
||||
static_cast<UINT>(capturedImageLeft),
|
||||
static_cast<UINT>(capturedImageTop),
|
||||
0,
|
||||
static_cast<UINT>(capturedImageRight),
|
||||
static_cast<UINT>(capturedImageBottom),
|
||||
1
|
||||
};
|
||||
|
||||
// Create texture for capturing desktop image
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
{
|
||||
const auto monitorWidth = monitor_->GetWidth();
|
||||
const auto monitorHeight = monitor_->GetHeight();
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
|
||||
const auto isVertical =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
|
||||
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
|
||||
|
||||
auto x = x_;
|
||||
auto y = y_;
|
||||
auto colMin = 0;
|
||||
auto colMax = cursorImageWidth;
|
||||
auto rowMin = 0;
|
||||
auto rowMax = cursorImageHeight;
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
capturedImageWidth = cursorImageWidth + x_;
|
||||
colMin = cursorImageWidth - capturedImageWidth;
|
||||
}
|
||||
if (x + capturedImageWidth >= monitorWidth)
|
||||
{
|
||||
capturedImageWidth = monitorWidth - x_;
|
||||
colMax = capturedImageWidth;
|
||||
}
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
capturedImageHeight = cursorImageHeight + y_;
|
||||
rowMin = cursorImageHeight - capturedImageHeight;
|
||||
}
|
||||
if (y + capturedImageHeight >= monitorHeight)
|
||||
{
|
||||
capturedImageHeight = monitorHeight - y_;
|
||||
rowMax = capturedImageHeight;
|
||||
}
|
||||
|
||||
D3D11_BOX box;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
box.left = y;
|
||||
box.top = monitorWidth - x - capturedImageWidth;
|
||||
box.right = y + capturedImageWidth;
|
||||
box.bottom = monitorWidth - x;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
box.left = monitorWidth - x - capturedImageWidth;
|
||||
box.top = monitorHeight - y - capturedImageHeight;
|
||||
box.right = monitorWidth - x;
|
||||
box.bottom = monitorHeight - y;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
box.left = monitorHeight - y - capturedImageHeight;
|
||||
box.top = x;
|
||||
box.right = monitorHeight - y;
|
||||
box.bottom = x + capturedImageWidth;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
{
|
||||
box.left = x;
|
||||
box.top = y;
|
||||
box.right = x + capturedImageWidth;
|
||||
box.bottom = y + capturedImageHeight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (box.left < 0 ||
|
||||
box.top < 0 ||
|
||||
box.right > static_cast<UINT>(desktopImageWidth) ||
|
||||
box.bottom > static_cast<UINT>(desktopImageHeight))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => box is out of area.");
|
||||
Debug::Error(
|
||||
" ",
|
||||
"(", box.left, ", ", box.top, ")",
|
||||
" ~ (", box.right, ", ", box.bottom, ") > ",
|
||||
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
|
||||
return;
|
||||
}
|
||||
|
||||
if (monitor_->GetUnityTexture() == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = capturedImageWidth;
|
||||
desc.Height = capturedImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Width = capturedImageWidth;
|
||||
desc.Height = capturedImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
|
||||
if (FAILED(duplicator->GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Copy desktop image to the texture
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
duplicator->GetDevice()->GetImmediateContext(&context);
|
||||
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, desktopTexture.Get(), 0, &capturedImageArea_);
|
||||
}
|
||||
|
||||
// Get mapped surface to access pixels in CPU
|
||||
ComPtr<IDXGISurface> surface;
|
||||
if (FAILED(texture.As(&surface)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => texture.As() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Finally, get the desktop texture under the mouse cursor.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Rotate cursor image to match the monitor orientation
|
||||
Buffer<BYTE> rotatedBuffer_;
|
||||
rotatedBuffer_.ExpandIfNeeded(buffer_.Size());
|
||||
|
||||
for (int y = 0; y < capturedImageHeight; ++y)
|
||||
{
|
||||
for (int x = 0; x < capturedImageWidth; ++x)
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
|
||||
}
|
||||
// Cursor coordinates
|
||||
int cursorX, cursorY;
|
||||
|
||||
ComPtr<IDXGISurface> surface;
|
||||
if (FAILED(texture.As(&surface)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => texture->QueryInterface() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Finally, get the texture behind the mouse cursor.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Take the monitor orientation into consideration.
|
||||
const auto getDesktop32 = [&](int col, int row)
|
||||
{
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
return desktop32[(capturedImageWidth - 1 - col) * desktopPitch + row];
|
||||
{
|
||||
cursorX = (cursorImageWidth - 1) - (y + cursorOffsetY);
|
||||
cursorY = (x + cursorOffsetX);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
return desktop32[(capturedImageHeight - 1 - row) * desktopPitch + (capturedImageWidth - 1 - col)];
|
||||
{
|
||||
cursorX = (cursorImageWidth - 1) - (x + cursorOffsetX);
|
||||
cursorY = (cursorImageHeight - 1) - (y + cursorOffsetY);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
return desktop32[col * desktopPitch + (capturedImageHeight - 1 - row)];
|
||||
{
|
||||
cursorX = (y + cursorOffsetY);
|
||||
cursorY = (cursorImageHeight - 1) - (x + cursorOffsetX);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
return desktop32[row * desktopPitch + col];
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
// Access RGBA values at the same time
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
|
||||
{
|
||||
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
|
||||
default:
|
||||
{
|
||||
BYTE mask = 0b10000000 >> (col % 8);
|
||||
const BYTE andMask = apiBuffer_[col / 8 + row * cursorImagePitch] & mask;
|
||||
const BYTE xorMask = apiBuffer_[col / 8 + (row + capturedImageHeight) * cursorImagePitch] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
|
||||
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
|
||||
output32[row * cursorImageWidth + col] = (getDesktop32(x, y) & andMask32) ^ xorMask32;
|
||||
cursorX = (x + cursorOffsetX);
|
||||
cursorY = (y + cursorOffsetY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
|
||||
|
||||
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
|
||||
const auto outputIndex = y * capturedImageWidth + x;
|
||||
const auto desktopIndex = y * desktopPitch + x;
|
||||
const auto cursorIndex = cursorY * cursorImageWidth + cursorX;
|
||||
const auto buffer32 = buffer_.As<UINT>();
|
||||
auto output32 = bgraBuffer_.As<UINT>();
|
||||
|
||||
switch (GetType())
|
||||
{
|
||||
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
|
||||
{
|
||||
const int i = col + row * cursorImageWidth;
|
||||
const int j = col + row * cursorImagePitch / sizeof(UINT);
|
||||
|
||||
UINT mask = 0xFF000000 & buffer32[j];
|
||||
BYTE mask = 0b10000000 >> (cursorX % 8);
|
||||
const BYTE andMask = buffer_[cursorX / 8 + cursorY * cursorImagePitch] & mask;
|
||||
const BYTE xorMask = buffer_[cursorX / 8 + (cursorY + cursorImageHeight) * cursorImagePitch] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
|
||||
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
|
||||
output32[outputIndex] = (desktop32[desktopIndex] & andMask32) ^ xorMask32;
|
||||
break;
|
||||
}
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
|
||||
{
|
||||
UINT mask = 0xFF000000 & buffer32[cursorIndex];
|
||||
if (mask)
|
||||
{
|
||||
output32[i] = (getDesktop32(x, y) ^ buffer32[j]) | 0xFF000000;
|
||||
output32[outputIndex] = (desktop32[desktopIndex] ^ buffer32[cursorIndex]) | 0xFF000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
output32[i] = buffer32[j] | 0xFF000000;
|
||||
output32[outputIndex] = buffer32[cursorIndex] | 0xFF000000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
|
||||
{
|
||||
const auto desktop = reinterpret_cast<BYTE*>(&desktop32[desktopIndex]);
|
||||
const auto desktopB = desktop[0];
|
||||
const auto desktopG = desktop[1];
|
||||
const auto desktopR = desktop[2];
|
||||
const auto desktopA = desktop[3];
|
||||
|
||||
const auto cursor = buffer_.Get(cursorIndex * 4);
|
||||
const auto cursorB = cursor[0];
|
||||
const auto cursorG = cursor[1];
|
||||
const auto cursorR = cursor[2];
|
||||
const auto cursorA = cursor[3];
|
||||
|
||||
const auto a0 = cursorA / 255.f;
|
||||
const auto a1 = 1.f - a0;
|
||||
|
||||
auto output = reinterpret_cast<BYTE*>(&output32[outputIndex]);
|
||||
output[0] = static_cast<BYTE>(cursorB * a0 + desktopB * a1);
|
||||
output[1] = static_cast<BYTE>(cursorG * a0 + desktopG * a1);
|
||||
output[2] = static_cast<BYTE>(cursorR * a0 + desktopR * a1);
|
||||
output[3] = desktopA;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Unknown cursor type");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (FAILED(surface->Unmap()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
|
||||
if (FAILED(surface->Unmap()))
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.Get());
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.Get());
|
||||
for (int i = 0; i < cursorImageWidth * cursorImageHeight; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Unmap() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
|
||||
{
|
||||
if (texture == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto capturedImageWidth = capturedImageArea_.right - capturedImageArea_.left;
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture.Get(), 0, &capturedImageArea_, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!bgra32Buffer_)
|
||||
if (!bgraBuffer_)
|
||||
{
|
||||
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
|
||||
return;
|
||||
@@ -356,7 +411,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.Get(), GetWidth() * 4, 0);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgraBuffer_.Get(), GetWidth() * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -401,10 +456,4 @@ int Cursor::GetPitch() const
|
||||
int Cursor::GetType() const
|
||||
{
|
||||
return shapeInfo_.Type;
|
||||
}
|
||||
|
||||
|
||||
bool Cursor::IsCursorOnParentMonitor() const
|
||||
{
|
||||
return GetMonitorManager()->GetCursorMonitorId() == monitor_->GetId();
|
||||
}
|
||||
@@ -2,18 +2,25 @@
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <wrl/client.h>
|
||||
#include <memory>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
class Monitor;
|
||||
class Duplicator;
|
||||
|
||||
class Cursor
|
||||
{
|
||||
public:
|
||||
explicit Cursor(Monitor* monitor);
|
||||
explicit Cursor();
|
||||
~Cursor();
|
||||
void UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture();
|
||||
void UpdateBuffer(
|
||||
Duplicator* duplicator,
|
||||
const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture(
|
||||
Duplicator* duplicator,
|
||||
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& desktopTexture);
|
||||
void Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture);
|
||||
void GetTexture(ID3D11Texture2D* texture);
|
||||
|
||||
bool IsVisible() const;
|
||||
@@ -25,14 +32,12 @@ public:
|
||||
int GetType() const;
|
||||
|
||||
private:
|
||||
bool IsCursorOnParentMonitor() const;
|
||||
|
||||
Monitor* monitor_;
|
||||
bool isVisible_ = false;
|
||||
int x_ = -1;
|
||||
int y_ = -1;
|
||||
Buffer<BYTE> apiBuffer_;
|
||||
Buffer<BYTE> bgra32Buffer_;
|
||||
Buffer<BYTE> buffer_;
|
||||
Buffer<BYTE> bgraBuffer_;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
|
||||
LARGE_INTEGER timestamp_;
|
||||
D3D11_BOX capturedImageArea_;
|
||||
};
|
||||
@@ -4,15 +4,21 @@
|
||||
#include "Debug.h"
|
||||
|
||||
|
||||
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
|
||||
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
|
||||
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
|
||||
decltype(Debug::fs_) Debug::fs_;
|
||||
decltype(Debug::ss_) Debug::ss_;
|
||||
|
||||
decltype(Debug::isInitialized_) Debug::isInitialized_ = false;
|
||||
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
|
||||
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
|
||||
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
|
||||
decltype(Debug::fs_) Debug::fs_;
|
||||
decltype(Debug::ss_) Debug::ss_;
|
||||
decltype(Debug::mutex_) Debug::mutex_;
|
||||
|
||||
|
||||
void Debug::Initialize()
|
||||
{
|
||||
if (isInitialized_) return;
|
||||
isInitialized_ = true;
|
||||
|
||||
if (mode_ == Mode::File)
|
||||
{
|
||||
fs_.open("uDesktopDuplication.log");
|
||||
@@ -23,6 +29,9 @@ void Debug::Initialize()
|
||||
|
||||
void Debug::Finalize()
|
||||
{
|
||||
if (!isInitialized_) return;
|
||||
isInitialized_ = false;
|
||||
|
||||
if (mode_ == Mode::File)
|
||||
{
|
||||
Debug::Log("Stop");
|
||||
|
||||
@@ -1,9 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <time.h>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include <mutex>
|
||||
|
||||
#include "Common.h"
|
||||
#include "IUnityInterface.h"
|
||||
|
||||
|
||||
// Debug flag
|
||||
#define UDD_DEBUG_ON
|
||||
|
||||
|
||||
// Logging
|
||||
class Debug
|
||||
{
|
||||
@@ -64,8 +73,12 @@ private:
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case Level::Log : logFunc_(ss_.str().c_str()); break;
|
||||
case Level::Error : errFunc_(ss_.str().c_str()); break;
|
||||
case Level::Log :
|
||||
if (logFunc_) logFunc_(ss_.str().c_str());
|
||||
break;
|
||||
case Level::Error :
|
||||
if (errFunc_) errFunc_(ss_.str().c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -103,6 +116,7 @@ public:
|
||||
template <class Arg, class... RestArgs>
|
||||
static void Log(Arg&& arg, RestArgs&&... restArgs)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex_);
|
||||
Output("[uDD::Log]");
|
||||
OutputTime();
|
||||
Output(" ");
|
||||
@@ -112,6 +126,7 @@ public:
|
||||
template <class Arg, class... RestArgs>
|
||||
static void Error(Arg&& arg, RestArgs&&... restArgs)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex_);
|
||||
Output("[uDD::Err]");
|
||||
OutputTime();
|
||||
Output(" ");
|
||||
@@ -119,9 +134,28 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
static bool isInitialized_;
|
||||
static Mode mode_;
|
||||
static std::ofstream fs_;
|
||||
static std::ostringstream ss_;
|
||||
static DebugLogFuncPtr logFunc_;
|
||||
static DebugLogFuncPtr errFunc_;
|
||||
};
|
||||
static std::mutex mutex_;
|
||||
};
|
||||
|
||||
|
||||
#ifdef UDD_DEBUG_ON
|
||||
#define UDD_FUNCTION_SCOPE_TIMER \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(__FUNCTION__, "@", __FILE__, ":", __LINE__, " => ", us.count(), " [us]"); \
|
||||
});
|
||||
#define UDD_SCOPE_TIMER(Name) \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(#Name, " => ", us.count(), " [us]"); \
|
||||
});
|
||||
#else
|
||||
#define UDD_FUNCTION_SCOPE_TIMER
|
||||
#define UDD_SCOPE_TIMER(Name)
|
||||
#endif
|
||||
97
Plugins/uDesktopDuplication/uDesktopDuplication/Device.cpp
Normal file
97
Plugins/uDesktopDuplication/uDesktopDuplication/Device.cpp
Normal file
@@ -0,0 +1,97 @@
|
||||
#pragma once
|
||||
|
||||
#include <queue>
|
||||
#include <d3d11.h>
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
#include "Device.h"
|
||||
#include "Debug.h"
|
||||
#include "Common.h"
|
||||
|
||||
#pragma comment(lib, "d3d11.lib")
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
IsolatedD3D11Device::IsolatedD3D11Device()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
IsolatedD3D11Device::~IsolatedD3D11Device()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
HRESULT IsolatedD3D11Device::Create(const ComPtr<IDXGIAdapter>& adapter)
|
||||
{
|
||||
const auto driverType = adapter ?
|
||||
D3D_DRIVER_TYPE_UNKNOWN :
|
||||
D3D_DRIVER_TYPE_HARDWARE;
|
||||
const auto flags =
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT; // D2D Compatible
|
||||
// | D3D11_CREATE_DEVICE_VIDEO_SUPPORT // MediaFoundation
|
||||
const D3D_FEATURE_LEVEL featureLevelsRequested[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3,
|
||||
D3D_FEATURE_LEVEL_9_2,
|
||||
D3D_FEATURE_LEVEL_9_1
|
||||
};
|
||||
const UINT numLevelsRequested = sizeof(featureLevelsRequested) / sizeof(D3D_FEATURE_LEVEL);
|
||||
D3D_FEATURE_LEVEL featureLevelsSupported;
|
||||
|
||||
return D3D11CreateDevice(
|
||||
adapter.Get(),
|
||||
driverType,
|
||||
nullptr,
|
||||
flags,
|
||||
featureLevelsRequested,
|
||||
numLevelsRequested,
|
||||
D3D11_SDK_VERSION,
|
||||
&device_,
|
||||
&featureLevelsSupported,
|
||||
nullptr);
|
||||
}
|
||||
|
||||
|
||||
ComPtr<ID3D11Device> IsolatedD3D11Device::GetDevice()
|
||||
{
|
||||
return device_;
|
||||
}
|
||||
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> IsolatedD3D11Device::GetCompatibleSharedTexture(
|
||||
const ComPtr<ID3D11Texture2D>& src)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC srcDesc;
|
||||
src->GetDesc(&srcDesc);
|
||||
|
||||
// check if the format and size of the current texture are same as the source one
|
||||
if (cachedSharedTexture_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC targetDesc;
|
||||
cachedSharedTexture_->GetDesc(&targetDesc);
|
||||
if (targetDesc.Format == srcDesc.Format &&
|
||||
targetDesc.Width == srcDesc.Width &&
|
||||
targetDesc.Height == srcDesc.Height)
|
||||
{
|
||||
return cachedSharedTexture_;
|
||||
}
|
||||
}
|
||||
|
||||
// for sharing this texture with unity device
|
||||
srcDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
|
||||
|
||||
if (FAILED(device_->CreateTexture2D(&srcDesc, nullptr, &cachedSharedTexture_)))
|
||||
{
|
||||
Debug::Error("IsolatedD3D11Device::GetCompatibleSharedTexture() => Creating shared texture failed.");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return cachedSharedTexture_;
|
||||
}
|
||||
25
Plugins/uDesktopDuplication/uDesktopDuplication/Device.h
Normal file
25
Plugins/uDesktopDuplication/uDesktopDuplication/Device.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <d3d11.h>
|
||||
#include <wrl/client.h>
|
||||
|
||||
|
||||
// Thraed safe self created ID3D11Device from specified adapter
|
||||
class IsolatedD3D11Device
|
||||
{
|
||||
public:
|
||||
IsolatedD3D11Device();
|
||||
~IsolatedD3D11Device();
|
||||
|
||||
HRESULT Create(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter);
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> GetCompatibleSharedTexture(
|
||||
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& src);
|
||||
|
||||
private:
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> device_;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> cachedSharedTexture_;
|
||||
};
|
||||
458
Plugins/uDesktopDuplication/uDesktopDuplication/Duplicator.cpp
Normal file
458
Plugins/uDesktopDuplication/uDesktopDuplication/Duplicator.cpp
Normal file
@@ -0,0 +1,458 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "Duplicator.h"
|
||||
#include "Monitor.h"
|
||||
#include "MonitorManager.h"
|
||||
#include "Cursor.h"
|
||||
#include "Device.h"
|
||||
#include "Debug.h"
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
Duplicator::Duplicator(Monitor* monitor)
|
||||
: monitor_(monitor)
|
||||
{
|
||||
InitializeDevice();
|
||||
InitializeDuplication();
|
||||
CheckUnityAdapter();
|
||||
}
|
||||
|
||||
|
||||
Duplicator::~Duplicator()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::InitializeDevice()
|
||||
{
|
||||
device_ = std::make_shared<IsolatedD3D11Device>();
|
||||
|
||||
if (FAILED(device_->Create(monitor_->GetAdapter())))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => IsolatedD3D11Device::Create() failed.");
|
||||
state_ = State::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::InitializeDuplication()
|
||||
{
|
||||
ComPtr<IDXGIOutput1> output1;
|
||||
if (FAILED(monitor_->GetOutput().As(&output1))) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto hr = output1->DuplicateOutput(device_->GetDevice().Get(), &dupl_);
|
||||
switch (hr)
|
||||
{
|
||||
case S_OK:
|
||||
{
|
||||
state_ = State::Ready;
|
||||
const auto rot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
|
||||
Debug::Log("Duplicator::Initialize() => OK.");
|
||||
Debug::Log(" ID : ", monitor_->GetId());
|
||||
Debug::Log(" Size : (", monitor_->GetWidth(), ", ", monitor_->GetHeight(), ")");
|
||||
Debug::Log(" DPI : (", monitor_->GetDpiX(), ", ", monitor_->GetDpiY(), ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
state_ = State::InvalidArg;
|
||||
Debug::Error("Duplicator::Initialize() => Invalid arguments.");
|
||||
break;
|
||||
}
|
||||
case E_ACCESSDENIED:
|
||||
{
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
||||
Debug::Error("Duplicator::Initialize() => Access denied.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
{
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
||||
// this error occurs.
|
||||
state_ = State::Unsupported;
|
||||
Debug::Error("Duplicator::Initialize() => Unsupported display.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
{
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
Debug::Error("Duplicator::Initialize() => Currently not available.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
{
|
||||
state_ = State::SessionDisconnected;
|
||||
Debug::Error("Duplicator::Initialize() => Session disconnected.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Duplicator::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::CheckUnityAdapter()
|
||||
{
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
monitor_->GetAdapter()->GetDesc(&desc);
|
||||
|
||||
const auto unityAdapterLuid = GetUnityAdapterLuid();
|
||||
const auto isUnityAdapter =
|
||||
(desc.AdapterLuid.LowPart == unityAdapterLuid.LowPart) &&
|
||||
(desc.AdapterLuid.HighPart == unityAdapterLuid.HighPart);
|
||||
|
||||
if (!isUnityAdapter)
|
||||
{
|
||||
Debug::Error("Duplicator::CheckUnityAdapter() => The adapter is not same as Unity, and now this case is not supported.");
|
||||
state_ = State::Unsupported;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::Start()
|
||||
{
|
||||
if (state_ != State::Ready) return;
|
||||
|
||||
Stop();
|
||||
|
||||
thread_ = std::thread([this]
|
||||
{
|
||||
using namespace std::chrono;
|
||||
|
||||
state_ = State::Running;
|
||||
|
||||
shouldRun_ = true;
|
||||
while (shouldRun_)
|
||||
{
|
||||
const auto frameRate = GetMonitorManager()->GetFrameRate();
|
||||
const UINT frameMicroSeconds = 1000000 / frameRate;
|
||||
const UINT frameMilliSeconds = 1000 / frameRate;
|
||||
|
||||
ScopedTimer timer([frameMicroSeconds] (microseconds us)
|
||||
{
|
||||
const auto waitTime = microseconds(frameMicroSeconds) - us;
|
||||
if (waitTime > microseconds::zero())
|
||||
{
|
||||
std::this_thread::sleep_for(waitTime);
|
||||
}
|
||||
});
|
||||
|
||||
const auto timeout = static_cast<UINT>(frameMilliSeconds);
|
||||
Duplicate(timeout);
|
||||
|
||||
if (state_ != State::Running)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (state_ == State::Running)
|
||||
{
|
||||
state_ = State::Ready;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::Stop()
|
||||
{
|
||||
shouldRun_ = false;
|
||||
|
||||
if (thread_.joinable())
|
||||
{
|
||||
thread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Duplicator::IsRunning() const
|
||||
{
|
||||
return state_ == State::Running;
|
||||
}
|
||||
|
||||
|
||||
bool Duplicator::IsError() const
|
||||
{
|
||||
return
|
||||
state_ != State::Ready &&
|
||||
state_ != State::Running;
|
||||
}
|
||||
|
||||
|
||||
Duplicator::State Duplicator::GetState() const
|
||||
{
|
||||
return state_;
|
||||
}
|
||||
|
||||
|
||||
Monitor* Duplicator::GetMonitor() const
|
||||
{
|
||||
return monitor_;
|
||||
}
|
||||
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> Duplicator::GetDevice()
|
||||
{
|
||||
return device_->GetDevice();
|
||||
}
|
||||
|
||||
|
||||
ComPtr<IDXGIOutputDuplication> Duplicator::GetDuplication()
|
||||
{
|
||||
return dupl_;
|
||||
}
|
||||
|
||||
|
||||
const Duplicator::Frame& Duplicator::GetLastFrame() const
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex_);
|
||||
return lastFrame_;
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::Duplicate(UINT timeout)
|
||||
{
|
||||
if (!dupl_ || !device_) return;
|
||||
|
||||
ComPtr<IDXGIResource> resource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
const auto hr = dupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
{
|
||||
// This often occurs when timeout value is small and it is not problem.
|
||||
// Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_WAIT_TIMEOUT.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ScopedReleaser releaser([this]
|
||||
{
|
||||
const auto hr = dupl_->ReleaseFrame();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
if (FAILED(resource.As(&texture)))
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => IDXGIResource could not be converted to ID3D11Texture2D.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto sharedTexture = device_->GetCompatibleSharedTexture(texture);
|
||||
if (!sharedTexture)
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => Shared texture is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
device_->GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(sharedTexture.Get(), texture.Get());
|
||||
}
|
||||
|
||||
UpdateCursor(sharedTexture, frameInfo);
|
||||
UpdateMetadata(frameInfo.TotalMetadataBufferSize);
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(mutex_);
|
||||
lastFrame_ = Frame
|
||||
{
|
||||
lastFrameId_++,
|
||||
sharedTexture,
|
||||
frameInfo,
|
||||
metaData_
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::UpdateCursor(
|
||||
const ComPtr<ID3D11Texture2D>& texture,
|
||||
const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
auto& manager = GetMonitorManager();
|
||||
|
||||
if (frameInfo.PointerPosition.Visible)
|
||||
{
|
||||
manager->SetCursorMonitorId(monitor_->GetId());
|
||||
}
|
||||
|
||||
if (monitor_->GetId() == manager->GetCursorMonitorId())
|
||||
{
|
||||
auto cursor = manager->GetCursor();
|
||||
cursor->UpdateBuffer(this, frameInfo);
|
||||
cursor->UpdateTexture(this, texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::UpdateMetadata(UINT totalBufferSize)
|
||||
{
|
||||
metaData_.buffer.ExpandIfNeeded(totalBufferSize);
|
||||
if (!metaData_.buffer.Empty())
|
||||
{
|
||||
UpdateMoveRects();
|
||||
UpdateDirtyRects();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::UpdateMoveRects()
|
||||
{
|
||||
const auto hr = dupl_->GetFrameMoveRects(
|
||||
metaData_.buffer.Size(),
|
||||
metaData_.buffer.As<DXGI_OUTDUPL_MOVE_RECT>(),
|
||||
&metaData_.moveRectSize);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Duplicator::UpdateMoveRects() => DXGI_ERROR_ACCESS_LOST.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_MORE_DATA.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateMoveRects() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateMoveRects() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateMoveRects() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::UpdateDirtyRects()
|
||||
{
|
||||
const auto hr = dupl_->GetFrameDirtyRects(
|
||||
metaData_.buffer.Size() - metaData_.moveRectSize,
|
||||
metaData_.buffer.As<RECT>(metaData_.moveRectSize /* offset */),
|
||||
&metaData_.dirtyRectSize);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Duplicator::UpdateDirtyRects() => DXGI_ERROR_ACCESS_LOST.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_MORE_DATA.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateDirtyRects() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateDirtyRects() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Duplicator::UpdateDirtyRects() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
92
Plugins/uDesktopDuplication/uDesktopDuplication/Duplicator.h
Normal file
92
Plugins/uDesktopDuplication/uDesktopDuplication/Duplicator.h
Normal file
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <memory>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <wrl/client.h>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
|
||||
class Monitor;
|
||||
|
||||
|
||||
enum class DuplicatorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Ready = 0,
|
||||
Running = 1,
|
||||
InvalidArg = 2,
|
||||
AccessDenied = 3,
|
||||
Unsupported = 4,
|
||||
CurrentlyNotAvailable = 5,
|
||||
SessionDisconnected = 6,
|
||||
AccessLost = 7,
|
||||
TextureSizeInconsistent = 8,
|
||||
Unknown = 999,
|
||||
};
|
||||
|
||||
|
||||
class Duplicator
|
||||
{
|
||||
public:
|
||||
using State = DuplicatorState;
|
||||
|
||||
struct Metadata
|
||||
{
|
||||
Buffer<BYTE> buffer;
|
||||
UINT moveRectSize = 0;
|
||||
UINT dirtyRectSize = 0;
|
||||
};
|
||||
|
||||
struct Frame
|
||||
{
|
||||
UINT id;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> texture;
|
||||
DXGI_OUTDUPL_FRAME_INFO info;
|
||||
Metadata metaData;
|
||||
};
|
||||
|
||||
explicit Duplicator(Monitor* monitor);
|
||||
~Duplicator();
|
||||
void Start();
|
||||
void Stop();
|
||||
bool IsRunning() const;
|
||||
bool IsError() const;
|
||||
State GetState() const;
|
||||
Monitor* GetMonitor() const;
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDuplication();
|
||||
const Frame& GetLastFrame() const;
|
||||
|
||||
private:
|
||||
void InitializeDevice();
|
||||
void InitializeDuplication();
|
||||
void CheckUnityAdapter();
|
||||
|
||||
void Duplicate(UINT timeout);
|
||||
|
||||
void UpdateCursor(
|
||||
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture,
|
||||
const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMetadata(UINT totalBufferSize);
|
||||
void UpdateMoveRects();
|
||||
void UpdateDirtyRects();
|
||||
|
||||
Monitor* monitor_ = nullptr;
|
||||
std::atomic<State> state_ = State::Ready;
|
||||
|
||||
std::shared_ptr<class IsolatedD3D11Device> device_;
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> dupl_;
|
||||
Frame lastFrame_;
|
||||
UINT lastFrameId_ = 0;
|
||||
|
||||
volatile bool shouldRun_ = false;
|
||||
std::thread thread_;
|
||||
mutable std::mutex mutex_;
|
||||
|
||||
Metadata metaData_;
|
||||
};
|
||||
@@ -1,303 +1,128 @@
|
||||
#include <d3d11.h>
|
||||
#include <ShellScalingAPI.h>
|
||||
#include <queue>
|
||||
#include "Monitor.h"
|
||||
#include "Duplicator.h"
|
||||
#include "Debug.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
#include "Monitor.h"
|
||||
#include "Device.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
Monitor::Monitor(int id)
|
||||
: id_(id)
|
||||
, cursor_(std::make_unique<Cursor>(this))
|
||||
{
|
||||
ZeroMemory(&monitorInfo_, sizeof(monitorInfo_));
|
||||
}
|
||||
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
if (deskDupl_)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
deskDupl_ = nullptr;
|
||||
}
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Initialize(IDXGIOutput* output)
|
||||
void Monitor::Initialize(
|
||||
const ComPtr<IDXGIAdapter> &adapter,
|
||||
const ComPtr<IDXGIOutput> &output
|
||||
)
|
||||
{
|
||||
if (FAILED(output->GetDesc(&outputDesc_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
|
||||
return;
|
||||
}
|
||||
adapter_ = adapter;
|
||||
output_ = output;
|
||||
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto rect = monitorInfo_.rcMonitor;
|
||||
width_ = rect.right - rect.left;
|
||||
height_ = rect.bottom - rect.top;
|
||||
}
|
||||
if (FAILED(output->GetDesc(&outputDesc_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
|
||||
// DPI is set as -1, so the application has to use the appropriate value.
|
||||
}
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto rect = monitorInfo_.rcMonitor;
|
||||
width_ = rect.right - rect.left;
|
||||
height_ = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
|
||||
{
|
||||
case S_OK:
|
||||
{
|
||||
state_ = State::Available;
|
||||
Debug::Log("Monitor::Initialize() => OK.");
|
||||
Debug::Log(" ID : ", GetId());
|
||||
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
|
||||
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
state_ = State::InvalidArg;
|
||||
Debug::Error("Monitor::Initialize() => Invalid arguments.");
|
||||
break;
|
||||
}
|
||||
case E_ACCESSDENIED:
|
||||
{
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
||||
Debug::Error("Monitor::Initialize() => Access denied.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
{
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
||||
// this error occurs.
|
||||
state_ = State::Unsupported;
|
||||
Debug::Error("Monitor::Initialize() => Unsupported display.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
{
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
Debug::Error("Monitor::Initialize() => Currently not available.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
{
|
||||
state_ = State::SessionDisconnected;
|
||||
Debug::Error("Monitor::Initialize() => Session disconnected.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
|
||||
// DPI is set as -1, so the application has to use the appropriate value.
|
||||
}
|
||||
|
||||
duplicator_ = std::make_shared<Duplicator>(this);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Render(UINT timeout)
|
||||
void Monitor::Finalize()
|
||||
{
|
||||
if (!deskDupl_) return;
|
||||
StopCapture();
|
||||
}
|
||||
|
||||
ComPtr<IDXGIResource> resource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
const auto hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
{
|
||||
// This often occurs when timeout value is small and it is not problem.
|
||||
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
void Monitor::Render()
|
||||
{
|
||||
const auto& frame = duplicator_->GetLastFrame();
|
||||
|
||||
// Get texture
|
||||
if (unityTexture_)
|
||||
{
|
||||
ID3D11Texture2D* texture;
|
||||
if (FAILED(resource.CopyTo(&texture)))
|
||||
{
|
||||
Debug::Error("Monitor::Render() => resource.As() failed.");
|
||||
if (frame.id == lastFrameId_) return;
|
||||
lastFrameId_ = frame.id;
|
||||
|
||||
if (unityTexture_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
frame.texture->GetDesc(&srcDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, frame.texture.Get());
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
texture->GetDesc(&srcDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
|
||||
//width_ = srcDesc.Width;
|
||||
//height_ = srcDesc.Height;
|
||||
state_ = MonitorState::TextureSizeInconsistent;
|
||||
//SendMessageToUnity(Message::TextureSizeChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
}
|
||||
}
|
||||
auto& manager = GetMonitorManager();
|
||||
if (id_ == manager->GetCursorMonitorId())
|
||||
{
|
||||
manager->GetCursor()->Draw(unityTexture_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateMetadata(frameInfo);
|
||||
UpdateCursor(frameInfo);
|
||||
if (UseGetPixels())
|
||||
{
|
||||
CopyTextureFromGpuToCpu(unityTexture_);
|
||||
}
|
||||
|
||||
if (FAILED(deskDupl_->ReleaseFrame()))
|
||||
hasBeenUpdated_ = true;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::StartCapture()
|
||||
{
|
||||
if (duplicator_->GetState() == DuplicatorState::Ready)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => ReleaseFrame() failed.");
|
||||
duplicator_->Start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
void Monitor::StopCapture()
|
||||
{
|
||||
cursor_->UpdateBuffer(frameInfo);
|
||||
cursor_->UpdateTexture();
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
metaData_.ExpandIfNeeded(frameInfo.TotalMetadataBufferSize);
|
||||
UpdateMoveRects(frameInfo);
|
||||
UpdateDirtyRects(frameInfo);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
moveRectSize_ = metaData_.Size();
|
||||
|
||||
const auto hr = deskDupl_->GetFrameMoveRects(
|
||||
moveRectSize_,
|
||||
metaData_.As<DXGI_OUTDUPL_MOVE_RECT>(),
|
||||
&moveRectSize_);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Unknown Error (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
dirtyRectSize_ = metaData_.Size() - moveRectSize_;
|
||||
|
||||
const auto hr = deskDupl_->GetFrameDirtyRects(
|
||||
dirtyRectSize_,
|
||||
metaData_.As<RECT>(moveRectSize_ /* offset */),
|
||||
&dirtyRectSize_);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Unknown Error (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
|
||||
@@ -307,9 +132,21 @@ int Monitor::GetId() const
|
||||
}
|
||||
|
||||
|
||||
MonitorState Monitor::GetState() const
|
||||
ComPtr<struct IDXGIAdapter> Monitor::GetAdapter()
|
||||
{
|
||||
return state_;
|
||||
return adapter_;
|
||||
}
|
||||
|
||||
|
||||
ComPtr<struct IDXGIOutput> Monitor::GetOutput()
|
||||
{
|
||||
return output_;
|
||||
}
|
||||
|
||||
|
||||
DuplicatorState Monitor::GetDuplicatorState() const
|
||||
{
|
||||
return duplicator_->GetState();
|
||||
}
|
||||
|
||||
|
||||
@@ -325,21 +162,9 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
|
||||
}
|
||||
|
||||
|
||||
IDXGIOutputDuplication* Monitor::GetDeskDupl()
|
||||
ComPtr<IDXGIOutputDuplication> Monitor::GetDeskDupl()
|
||||
{
|
||||
return deskDupl_;
|
||||
}
|
||||
|
||||
|
||||
const std::unique_ptr<Cursor>& Monitor::GetCursor()
|
||||
{
|
||||
return cursor_;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
cursor_->GetTexture(texture);
|
||||
return duplicator_->GetDuplication();
|
||||
}
|
||||
|
||||
|
||||
@@ -355,6 +180,12 @@ bool Monitor::IsPrimary() const
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::HasBeenUpdated() const
|
||||
{
|
||||
return hasBeenUpdated_;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetLeft() const
|
||||
{
|
||||
return static_cast<int>(outputDesc_.DesktopCoordinates.left);
|
||||
@@ -411,23 +242,227 @@ int Monitor::GetHeight() const
|
||||
|
||||
int Monitor::GetMoveRectCount() const
|
||||
{
|
||||
return moveRectSize_ / sizeof(DXGI_OUTDUPL_MOVE_RECT);
|
||||
const auto& metaData = duplicator_->GetLastFrame().metaData;
|
||||
return metaData.moveRectSize / sizeof(DXGI_OUTDUPL_MOVE_RECT);
|
||||
}
|
||||
|
||||
|
||||
DXGI_OUTDUPL_MOVE_RECT* Monitor::GetMoveRects() const
|
||||
{
|
||||
return metaData_.As<DXGI_OUTDUPL_MOVE_RECT>();
|
||||
const auto& metaData = duplicator_->GetLastFrame().metaData;
|
||||
return metaData.buffer.As<DXGI_OUTDUPL_MOVE_RECT>();
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDirtyRectCount() const
|
||||
{
|
||||
return dirtyRectSize_ / sizeof(RECT);
|
||||
const auto& metaData = duplicator_->GetLastFrame().metaData;
|
||||
return metaData.dirtyRectSize / sizeof(RECT);
|
||||
}
|
||||
|
||||
|
||||
RECT* Monitor::GetDirtyRects() const
|
||||
{
|
||||
return metaData_.As<RECT>(moveRectSize_);
|
||||
}
|
||||
const auto& metaData = duplicator_->GetLastFrame().metaData;
|
||||
return metaData.buffer.As<RECT>(metaData.moveRectSize);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UseGetPixels(bool use)
|
||||
{
|
||||
useGetPixels_ = use;
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::UseGetPixels() const
|
||||
{
|
||||
return useGetPixels_;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
{
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
const auto isVertical =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
|
||||
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
|
||||
|
||||
if (!textureForGetPixels_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = desktopImageWidth;
|
||||
desc.Height = desktopImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => GetDevice()->CreateTexture2D() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(textureForGetPixels_.Get(), texture);
|
||||
}
|
||||
|
||||
ComPtr<IDXGISurface> surface;
|
||||
if (FAILED(textureForGetPixels_.As(&surface)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => texture.As() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
const UINT size = desktopImageWidth * desktopImageHeight * sizeof(UINT);
|
||||
bufferForGetPixels_.ExpandIfNeeded(size);
|
||||
std::memcpy(bufferForGetPixels_.Get(), mappedSurface.pBits, size);
|
||||
|
||||
if (FAILED(surface->Unmap()))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => surface->Unmap() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
if (!UseGetPixels())
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => UseGetPixels(true) must have been called when you want to use GetPixels().");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!bufferForGetPixels_)
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => CopyTextureFromGpuToCpu() has not been called yet.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
const auto isVertical =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
|
||||
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
|
||||
|
||||
// check area in destop coorinates.
|
||||
int left, top, right, bottom;
|
||||
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
left = y;
|
||||
top = monitorWidth - x - width;
|
||||
right = y + width;
|
||||
bottom = monitorWidth - x;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
left = monitorWidth - x - width;
|
||||
top = monitorHeight - y - height;
|
||||
right = monitorWidth - x;
|
||||
bottom = monitorHeight - y;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
left = monitorHeight - y - height;
|
||||
top = x;
|
||||
right = monitorHeight - y;
|
||||
bottom = x + width;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
{
|
||||
left = x;
|
||||
top = y;
|
||||
right = x + width;
|
||||
bottom = y + height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (left < 0 ||
|
||||
top < 0 ||
|
||||
right >= desktopImageWidth ||
|
||||
bottom >= desktopImageHeight)
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => is out of area.");
|
||||
Debug::Error(
|
||||
" ",
|
||||
"(", left, ", ", top, ")",
|
||||
" ~ (", right, ", ", bottom, ") > ",
|
||||
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int row = 0; row < height; ++row)
|
||||
{
|
||||
for (int col = 0; col < width; ++col)
|
||||
{
|
||||
int inRow, inCol;
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
inCol = left + row;
|
||||
inRow = bottom - 1 - col;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
inCol = right - 1 - col;
|
||||
inRow = bottom - 1 - row;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
inCol = right - 1 - row;
|
||||
inRow = top + col;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
inCol = left + col;
|
||||
inRow = top + row;
|
||||
break;
|
||||
}
|
||||
const auto inIndex = 4 * (inRow * desktopImageWidth + inCol);
|
||||
|
||||
const auto outRow = height - 1 - row;
|
||||
const auto outCol = col;
|
||||
const auto outIndex = 4 * (outRow * width + outCol);
|
||||
|
||||
|
||||
// BGRA -> RGBA
|
||||
output[outIndex + 0] = bufferForGetPixels_[inIndex + 2];
|
||||
output[outIndex + 1] = bufferForGetPixels_[inIndex + 1];
|
||||
output[outIndex + 2] = bufferForGetPixels_[inIndex + 0];
|
||||
output[outIndex + 3] = bufferForGetPixels_[inIndex + 3];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4,42 +4,37 @@
|
||||
#include <dxgi1_2.h>
|
||||
#include <wrl/client.h>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include "Common.h"
|
||||
|
||||
class Cursor;
|
||||
|
||||
enum class MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
TextureSizeInconsistent = 7,
|
||||
Unknown = 999,
|
||||
};
|
||||
enum class DuplicatorState;
|
||||
|
||||
|
||||
class Monitor
|
||||
{
|
||||
public:
|
||||
using State = MonitorState;
|
||||
|
||||
explicit Monitor(int id);
|
||||
~Monitor();
|
||||
void Initialize(IDXGIOutput* output);
|
||||
void Render(UINT timeout = 0);
|
||||
void GetCursorTexture(ID3D11Texture2D* texture);
|
||||
void Initialize(
|
||||
const Microsoft::WRL::ComPtr<struct IDXGIAdapter> &adapter,
|
||||
const Microsoft::WRL::ComPtr<struct IDXGIOutput> &output);
|
||||
void Finalize();
|
||||
void Render();
|
||||
void StartCapture();
|
||||
void StopCapture();
|
||||
|
||||
public:
|
||||
int GetId() const;
|
||||
State GetState() const;
|
||||
Microsoft::WRL::ComPtr<struct IDXGIAdapter> GetAdapter();
|
||||
Microsoft::WRL::ComPtr<struct IDXGIOutput> GetOutput();
|
||||
DuplicatorState GetDuplicatorState() const;
|
||||
void SetUnityTexture(ID3D11Texture2D* texture);
|
||||
ID3D11Texture2D* GetUnityTexture() const;
|
||||
void GetName(char* buf, int len) const;
|
||||
bool IsPrimary() const;
|
||||
bool HasBeenUpdated() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
@@ -49,29 +44,35 @@ public:
|
||||
int GetRotation() const;
|
||||
int GetDpiX() const;
|
||||
int GetDpiY() const;
|
||||
IDXGIOutputDuplication* GetDeskDupl();
|
||||
const std::unique_ptr<Cursor>& GetCursor();
|
||||
int GetMoveRectCount() const;
|
||||
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
|
||||
int GetDirtyRectCount() const;
|
||||
RECT* GetDirtyRects() const;
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> GetDeskDupl();
|
||||
int GetMoveRectCount() const;
|
||||
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
|
||||
int GetDirtyRectCount() const;
|
||||
RECT* GetDirtyRects() const;
|
||||
void UseGetPixels(bool use);
|
||||
bool UseGetPixels() const;
|
||||
bool GetPixels(BYTE* output, int x, int y, int width, int height);
|
||||
|
||||
private:
|
||||
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
|
||||
|
||||
int id_ = -1;
|
||||
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
int width_ = -1, height_ = -1;
|
||||
State state_ = State::NotSet;
|
||||
std::unique_ptr<Cursor> cursor_;
|
||||
IDXGIOutputDuplication* deskDupl_ = nullptr;
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
|
||||
bool hasBeenUpdated_ = false;
|
||||
bool useGetPixels_ = false;
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIOutput> output_;
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter_;
|
||||
DXGI_OUTPUT_DESC outputDesc_;
|
||||
MONITORINFOEX monitorInfo_;
|
||||
Buffer<BYTE> metaData_;
|
||||
UINT moveRectSize_ = 0;
|
||||
UINT dirtyRectSize_ = 0;;
|
||||
};
|
||||
|
||||
std::shared_ptr<class Duplicator> duplicator_;
|
||||
UINT lastFrameId_ = -1;
|
||||
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
|
||||
Buffer<BYTE> bufferForGetPixels_;
|
||||
};
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
MonitorManager::MonitorManager()
|
||||
|
||||
MonitorManager::MonitorManager(LUID unityAdapterLuid)
|
||||
: unityAdapterLuid_(unityAdapterLuid)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +52,9 @@ void MonitorManager::Initialize()
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
auto monitor = std::make_shared<Monitor>(id++);
|
||||
monitor->Initialize(output.Get());
|
||||
const auto unityAdapterLuid = GetUnityAdapterLuid();
|
||||
monitor->Initialize(adapter, output);
|
||||
monitor->StartCapture();
|
||||
monitors_.push_back(monitor);
|
||||
}
|
||||
}
|
||||
@@ -60,12 +63,28 @@ void MonitorManager::Initialize()
|
||||
|
||||
void MonitorManager::Finalize()
|
||||
{
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
monitor->Finalize();
|
||||
}
|
||||
|
||||
monitors_.clear();
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::RequireReinitilization()
|
||||
{
|
||||
Debug::Log("MonitorManager::Reinitialize() was required.");
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
|
||||
@@ -104,7 +123,7 @@ bool MonitorManager::HasMonitorCountChanged() const
|
||||
|
||||
std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
{
|
||||
if (id >= 0 && id < monitors_.size())
|
||||
if (id >= 0 && id < static_cast<int>(monitors_.size()))
|
||||
{
|
||||
return monitors_[id];
|
||||
}
|
||||
@@ -112,25 +131,9 @@ std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Update()
|
||||
std::shared_ptr<Cursor> MonitorManager::GetCursor() const
|
||||
{
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::SetTimeout(int timeout)
|
||||
{
|
||||
timeout_ = timeout;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetTimeout() const
|
||||
{
|
||||
return timeout_;
|
||||
return cursor_;
|
||||
}
|
||||
|
||||
|
||||
@@ -165,4 +168,16 @@ int MonitorManager::GetTotalHeight() const
|
||||
const auto minTop = *std::min_element(tops.begin(), tops.end());
|
||||
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
|
||||
return maxBottom - minTop;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::SetFrameRate(UINT frameRate)
|
||||
{
|
||||
frameRate_ = frameRate;
|
||||
}
|
||||
|
||||
|
||||
UINT MonitorManager::GetFrameRate() const
|
||||
{
|
||||
return frameRate_;
|
||||
}
|
||||
|
||||
@@ -13,35 +13,32 @@ class Cursor;
|
||||
class MonitorManager
|
||||
{
|
||||
public:
|
||||
explicit MonitorManager();
|
||||
explicit MonitorManager(LUID unityAdapterLuid_);
|
||||
~MonitorManager();
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
void Reinitialize();
|
||||
void Update();
|
||||
bool HasMonitorCountChanged() const;
|
||||
void RequireReinitilization();
|
||||
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
|
||||
int GetCursorMonitorId() const { return cursorMonitorId_; }
|
||||
std::shared_ptr<Monitor> GetMonitor(int id) const;
|
||||
std::shared_ptr<Cursor> GetCursor() const;
|
||||
void SetFrameRate(UINT frameRate);
|
||||
UINT GetFrameRate() const;
|
||||
|
||||
private:
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
|
||||
// Setters from Unity
|
||||
public:
|
||||
void Update();
|
||||
void SetTimeout(int timeout);
|
||||
int GetTimeout() const;
|
||||
|
||||
// Getters from Unity
|
||||
public:
|
||||
int GetMonitorCount() const;
|
||||
int GetTotalWidth() const;
|
||||
int GetTotalHeight() const;
|
||||
|
||||
private:
|
||||
int timeout_ = 10;
|
||||
LUID unityAdapterLuid_;
|
||||
UINT frameRate_ = 60;
|
||||
bool enableTextureCopyFromGpuToCpu_ = false;
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
std::shared_ptr<Cursor> cursor_;
|
||||
std::shared_ptr<Cursor> cursor_ = std::make_shared<Cursor>();
|
||||
int cursorMonitorId_ = -1;
|
||||
bool isReinitializationRequired_ = false;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -7,10 +7,12 @@
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphics.h"
|
||||
#include "include/IUnityGraphicsD3D11.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Debug.h"
|
||||
#include "Monitor.h"
|
||||
#include "Duplicator.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
|
||||
@@ -21,23 +23,49 @@
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
ID3D11DeviceContext* g_deviceContextForMainThread = nullptr;
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsInitialized()
|
||||
{
|
||||
return g_unity && g_manager;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
Debug::Initialize();
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
dxgiAdapter->GetDesc(&desc);
|
||||
|
||||
g_manager = std::make_unique<MonitorManager>(desc.AdapterLuid);
|
||||
g_manager->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
|
||||
g_manager->Finalize();
|
||||
g_manager.reset();
|
||||
|
||||
std::queue<Message> empty;
|
||||
@@ -52,12 +80,12 @@ extern "C"
|
||||
{
|
||||
case kUnityGfxDeviceEventInitialize:
|
||||
{
|
||||
InitializeUDD();
|
||||
Initialize();
|
||||
break;
|
||||
}
|
||||
case kUnityGfxDeviceEventShutdown:
|
||||
{
|
||||
FinalizeUDD();
|
||||
Finalize();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -66,8 +94,6 @@ extern "C"
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
|
||||
{
|
||||
g_unity = unityInterfaces;
|
||||
InitializeUDD();
|
||||
|
||||
auto unityGraphics = g_unity->Get<IUnityGraphics>();
|
||||
unityGraphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
|
||||
}
|
||||
@@ -76,8 +102,6 @@ extern "C"
|
||||
{
|
||||
auto unityGraphics = g_unity->Get<IUnityGraphics>();
|
||||
unityGraphics->UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
|
||||
|
||||
FinalizeUDD();
|
||||
g_unity = nullptr;
|
||||
}
|
||||
|
||||
@@ -86,7 +110,7 @@ extern "C"
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->Render(g_manager->GetTimeout());
|
||||
monitor->Render();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,12 +185,6 @@ extern "C"
|
||||
return g_manager->GetTotalHeight();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->SetTimeout(timeout);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetId(int id)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
@@ -176,14 +194,14 @@ extern "C"
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
|
||||
UNITY_INTERFACE_EXPORT DuplicatorState UNITY_INTERFACE_API GetState(int id)
|
||||
{
|
||||
if (!g_manager) return MonitorState::NotSet;
|
||||
if (!g_manager) return DuplicatorState::NotSet;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetState();
|
||||
return monitor->GetDuplicatorState();
|
||||
}
|
||||
return MonitorState::NotSet;
|
||||
return DuplicatorState::NotSet;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
@@ -295,83 +313,52 @@ extern "C"
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible(int id)
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible()
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->IsVisible();
|
||||
}
|
||||
return false;
|
||||
return g_manager->GetCursor()->IsVisible();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetX();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetX();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetY();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetY();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetWidth();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetHeight();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetPitch();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetPitch();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetType();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetType();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->GetCursorTexture(texture);
|
||||
}
|
||||
return g_manager->GetCursor()->GetTexture(texture);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
@@ -391,6 +378,7 @@ extern "C"
|
||||
{
|
||||
return monitor->GetMoveRectCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetMoveRects(int id)
|
||||
@@ -400,6 +388,7 @@ extern "C"
|
||||
{
|
||||
return monitor->GetMoveRects();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDirtyRectCount(int id)
|
||||
@@ -409,6 +398,7 @@ extern "C"
|
||||
{
|
||||
return monitor->GetDirtyRectCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetDirtyRects(int id)
|
||||
@@ -418,5 +408,41 @@ extern "C"
|
||||
{
|
||||
return monitor->GetDirtyRects();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API GetPixels(int id, BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetPixels(output, x, y, width, height);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasBeenUpdated(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->HasBeenUpdated();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UseGetPixels(int id, bool use)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->UseGetPixels(use);
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetFrameRate(UINT frameRate)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->SetFrameRate(frameRate);
|
||||
}
|
||||
}
|
||||
@@ -5,14 +5,14 @@
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
@@ -25,20 +25,13 @@
|
||||
<ProjectName>uDesktopDuplication</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
@@ -51,37 +44,47 @@
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@@ -91,43 +94,66 @@
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Common.cpp" />
|
||||
<ClCompile Include="Debug.cpp" />
|
||||
<ClCompile Include="Device.cpp" />
|
||||
<ClCompile Include="Duplicator.cpp" />
|
||||
<ClCompile Include="MonitorManager.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="Monitor.cpp" />
|
||||
@@ -136,6 +162,8 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Common.h" />
|
||||
<ClInclude Include="Debug.h" />
|
||||
<ClInclude Include="Device.h" />
|
||||
<ClInclude Include="Duplicator.h" />
|
||||
<ClInclude Include="MonitorManager.h" />
|
||||
<ClInclude Include="include\IUnityGraphics.h" />
|
||||
<ClInclude Include="include\IUnityGraphicsD3D11.h" />
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
<ClInclude Include="Common.h" />
|
||||
<ClInclude Include="MonitorManager.h" />
|
||||
<ClInclude Include="Debug.h" />
|
||||
<ClInclude Include="Device.h" />
|
||||
<ClInclude Include="Duplicator.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Monitor.cpp" />
|
||||
@@ -28,5 +30,7 @@
|
||||
<ClCompile Include="MonitorManager.cpp" />
|
||||
<ClCompile Include="Common.cpp" />
|
||||
<ClCompile Include="Debug.cpp" />
|
||||
<ClCompile Include="Device.cpp" />
|
||||
<ClCompile Include="Duplicator.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
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@@ -1,2 +1 @@
|
||||
m_EditorVersion: 5.4.2f2
|
||||
m_StandardAssetsVersion: 0
|
||||
m_EditorVersion: 2017.1.0b5
|
||||
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user