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119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[CustomEditor(typeof(Texture))]
|
||||
public class TextureEditor : Editor
|
||||
{
|
||||
Texture texture
|
||||
{
|
||||
get { return target as Texture; }
|
||||
}
|
||||
|
||||
Monitor monitor
|
||||
{
|
||||
get { return texture.monitor; }
|
||||
}
|
||||
|
||||
bool isAvailable
|
||||
{
|
||||
get { return monitor == null || !Application.isPlaying; }
|
||||
}
|
||||
|
||||
bool basicsFolded_ = true;
|
||||
bool invertFolded_ = true;
|
||||
bool clipFolded_ = true;
|
||||
bool matFolded_ = true;
|
||||
|
||||
SerializedProperty invertX_;
|
||||
SerializedProperty invertY_;
|
||||
SerializedProperty useClip_;
|
||||
SerializedProperty clipPos_;
|
||||
SerializedProperty clipScale_;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
invertX_ = serializedObject.FindProperty("invertX_");
|
||||
invertY_ = serializedObject.FindProperty("invertY_");
|
||||
useClip_ = serializedObject.FindProperty("useClip_");
|
||||
clipPos_ = serializedObject.FindProperty("clipPos");
|
||||
clipScale_ = serializedObject.FindProperty("clipScale");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
DrawMonitor();
|
||||
DrawInvert();
|
||||
DrawClip();
|
||||
DrawMaterial();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void Fold(string name, ref bool folded, System.Action func)
|
||||
{
|
||||
folded = Utils.Foldout(name, folded);
|
||||
if (folded) {
|
||||
++EditorGUI.indentLevel;
|
||||
func();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMonitor()
|
||||
{
|
||||
Fold("Monitor", ref basicsFolded_, () => {
|
||||
if (isAvailable) {
|
||||
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
|
||||
if (id != monitor.id) { texture.monitorId = id; }
|
||||
EditorGUILayout.IntField("ID", monitor.id);
|
||||
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
|
||||
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
|
||||
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
|
||||
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
|
||||
});
|
||||
}
|
||||
|
||||
void DrawInvert()
|
||||
{
|
||||
Fold("Invert", ref invertFolded_, () => {
|
||||
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
|
||||
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawClip()
|
||||
{
|
||||
Fold("Clip", ref clipFolded_, () => {
|
||||
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
|
||||
EditorGUILayout.PropertyField(clipPos_);
|
||||
EditorGUILayout.PropertyField(clipScale_);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawMaterial()
|
||||
{
|
||||
Fold("Material", ref matFolded_, () => {
|
||||
if (!Application.isPlaying) {
|
||||
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
|
||||
}
|
||||
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
|
||||
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
|
||||
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
|
||||
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
|
||||
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
|
||||
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,12 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2d9e4ca459ecb44da8815bafe9655c5
|
||||
timeCreated: 1477635630
|
||||
guid: 1202a4540abf0ad4781c025339772c4a
|
||||
timeCreated: 1480758898
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 89616e59e1cccb346bd4e959257990ca, type: 3}
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
public static bool Foldout(string title, bool display)
|
||||
{
|
||||
var style = new GUIStyle("ShurikenModuleTitle");
|
||||
style.font = new GUIStyle(EditorStyles.label).font;
|
||||
style.border = new RectOffset(15, 7, 4, 4);
|
||||
style.fixedHeight = 22;
|
||||
style.contentOffset = new Vector2(20f, -2f);
|
||||
|
||||
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
|
||||
GUI.Box(rect, title, style);
|
||||
|
||||
var e = Event.current;
|
||||
|
||||
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
|
||||
if (e.type == EventType.Repaint) {
|
||||
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
|
||||
}
|
||||
|
||||
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
|
||||
display = !display;
|
||||
e.Use();
|
||||
}
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
public static void ReadOnlyTextField(string label, string text)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
|
||||
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 278117152a6252546a219a17ef6f21f4
|
||||
timeCreated: 1480759393
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 57d4a6e606848364c9880f2adec16d90
|
||||
timeCreated: 1480074774
|
||||
licenseType: Pro
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
BIN
Assets/uDesktopDuplication/Examples/Scenes/Displacement.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Displacement.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e1efec2c71c5b94e8522880dd9636c8
|
||||
timeCreated: 1480074355
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Scenes/GetPixels.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/GetPixels.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38a5db360d5147c46ae925104162b881
|
||||
timeCreated: 1480420198
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Examples/Scenes/Meta Data.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Meta Data.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aac40d1b58f3f8940be815779d89b5a4
|
||||
timeCreated: 1479544409
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f68bd0626da87264cb4daca57d3c1594
|
||||
timeCreated: 1481736541
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class DisplacementMapping : MonoBehaviour
|
||||
{
|
||||
public enum TargetMonitor
|
||||
{
|
||||
Self,
|
||||
Next,
|
||||
Prev,
|
||||
}
|
||||
public TargetMonitor target = TargetMonitor.Self;
|
||||
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
int dispTexId_;
|
||||
int dispFactorId_;
|
||||
int tessMinDistId_;
|
||||
int tessMaxDistId_;
|
||||
int tessFactorId_;
|
||||
|
||||
[Range(0.0f, 10f)] public float displacementFactor = 0.1f;
|
||||
[Range(0.1f, 10f)] public float tessellationMinDist = 0.5f;
|
||||
[Range(1.0f, 50f)] public float tessellationMaxDist = 25f;
|
||||
[Range(1.0f, 50f)] public float tessellationFactor = 25f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
Assert.IsNotNull(uddTexture_);
|
||||
|
||||
dispTexId_ = Shader.PropertyToID("_DispTex");
|
||||
dispFactorId_ = Shader.PropertyToID("_DispFactor");
|
||||
tessMinDistId_ = Shader.PropertyToID("_TessMinDist");
|
||||
tessMaxDistId_ = Shader.PropertyToID("_TessMaxDist");
|
||||
tessFactorId_ = Shader.PropertyToID("_TessFactor");
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var id = uddTexture_.monitor.id;
|
||||
switch (target) {
|
||||
case TargetMonitor.Self: break;
|
||||
case TargetMonitor.Next: ++id; break;
|
||||
case TargetMonitor.Prev: --id; break;
|
||||
}
|
||||
id = Mathf.Clamp(id, 0, uDesktopDuplication.Manager.monitorCount - 1);
|
||||
var monitor = uDesktopDuplication.Manager.GetMonitor(id);
|
||||
monitor.shouldBeUpdated = true;
|
||||
|
||||
uddTexture_.material.SetTexture(dispTexId_, monitor.texture);
|
||||
uddTexture_.material.SetFloat(dispFactorId_, displacementFactor);
|
||||
uddTexture_.material.SetFloat(tessMinDistId_, tessellationMinDist);
|
||||
uddTexture_.material.SetFloat(tessMaxDistId_, tessellationMaxDist);
|
||||
uddTexture_.material.SetFloat(tessFactorId_, tessellationFactor);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 859a2446b86e55c43932212872c82748
|
||||
timeCreated: 1480146517
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
168
Assets/uDesktopDuplication/Examples/Scripts/GazePointAnalyzer.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class GazePointAnalyzer : MonoBehaviour
|
||||
{
|
||||
uDesktopDuplication.Texture uddTexture_;
|
||||
|
||||
[Tooltip("This needs a small calculation cost.")]
|
||||
public bool calcAveragePos = true;
|
||||
|
||||
private Vector2 averageCoord_ = Vector2.zero;
|
||||
private Vector2 averageCoordVelocity_ = Vector2.zero;
|
||||
public Vector3 averagePos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord((int)averageCoord_.x, (int)averageCoord_.y); }
|
||||
}
|
||||
|
||||
public Vector3 cursorPos
|
||||
{
|
||||
get { return GetWorldPositionFromCoord(uddTexture_.monitor.cursorX, uddTexture_.monitor.cursorY); }
|
||||
}
|
||||
private Vector2 preCursorCoord_ = Vector2.zero;
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
public bool drawAveragePos;
|
||||
public bool drawCursorPos;
|
||||
public bool drawMoveRects;
|
||||
public bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
|
||||
averageCoord_ = new Vector2(uddTexture_.monitor.width / 2, uddTexture_.monitor.height / 2);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
return uddTexture_.GetWorldPositionFromCoord(u, v);
|
||||
}
|
||||
|
||||
void CalcAveragePos()
|
||||
{
|
||||
if (!calcAveragePos) return;
|
||||
|
||||
var coord = Vector2.zero;
|
||||
var monitor = uddTexture_.monitor;
|
||||
var cursorCoord = new Vector2(monitor.cursorX, monitor.cursorY);
|
||||
var filter = 0f;
|
||||
|
||||
// move rect
|
||||
if (monitor.moveRectCount > 0) {
|
||||
foreach (var rects in monitor.moveRects) {
|
||||
var rect = rects.destination;
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
coord += center;
|
||||
}
|
||||
coord /= monitor.moveRectCount;
|
||||
filter = moveRectFilter;
|
||||
}
|
||||
// mouse
|
||||
else if (
|
||||
monitor.isCursorVisible &&
|
||||
cursorCoord != preCursorCoord_ &&
|
||||
(cursorCoord - preCursorCoord_).magnitude > 5 &&
|
||||
monitor.cursorX >= 0 &&
|
||||
monitor.cursorY >= 0)
|
||||
{
|
||||
coord = cursorCoord;
|
||||
filter = mouseFilter;
|
||||
}
|
||||
// dirty rect
|
||||
else if (monitor.dirtyRectCount > 0) {
|
||||
var totalWeights = 0f;
|
||||
foreach (var rect in monitor.dirtyRects) {
|
||||
var center = new Vector2(
|
||||
(rect.right + rect.left) / 2,
|
||||
(rect.bottom + rect.top) / 2);
|
||||
var weight = 1f / Mathf.Sqrt((rect.right - rect.left) * (rect.bottom - rect.top));
|
||||
coord += center * weight;
|
||||
totalWeights += weight;
|
||||
}
|
||||
coord /= totalWeights;
|
||||
filter = dirtyRectFilter;
|
||||
}
|
||||
// no event
|
||||
else {
|
||||
coord = new Vector2(monitor.width / 2, monitor.height / 2);
|
||||
filter = noEventFilter;
|
||||
}
|
||||
|
||||
var cf = (filter / ((1f / 60) / Time.deltaTime));
|
||||
var vf = (velocityFilter / ((1f / 60) / Time.deltaTime));
|
||||
var targetCoord = averageCoord_ + (coord - averageCoord_) * cf;
|
||||
var targetVelocity = targetCoord - averageCoord_;
|
||||
|
||||
if (float.IsNaN(targetCoord.x) || float.IsNaN(targetCoord.y)) return;
|
||||
if (float.IsNaN(targetVelocity.x) || float.IsNaN(targetVelocity.y)) return;
|
||||
|
||||
averageCoordVelocity_ += (targetVelocity - averageCoordVelocity_) * vf;
|
||||
averageCoord_ += averageCoordVelocity_;
|
||||
averageCoord_.x = Mathf.Clamp(averageCoord_.x, 0, monitor.width);
|
||||
averageCoord_.y = Mathf.Clamp(averageCoord_.y, 0, monitor.height);
|
||||
|
||||
preCursorCoord_ = cursorCoord;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
CalcAveragePos();
|
||||
DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
if (drawAveragePos) DrawAveragePos();
|
||||
if (drawCursorPos) DrawCursorPos();
|
||||
if (drawDirtyRects) DrawDirtyRects();
|
||||
if (drawMoveRects) DrawMoveRects();
|
||||
}
|
||||
|
||||
void DrawRect(uDesktopDuplication.RECT rect, Color color)
|
||||
{
|
||||
var p0 = GetWorldPositionFromCoord(rect.left, rect.top);
|
||||
var p1 = GetWorldPositionFromCoord(rect.right, rect.top);
|
||||
var p2 = GetWorldPositionFromCoord(rect.right, rect.bottom);
|
||||
var p3 = GetWorldPositionFromCoord(rect.left, rect.bottom);
|
||||
|
||||
Debug.DrawLine(p0, p1, color);
|
||||
Debug.DrawLine(p1, p2, color);
|
||||
Debug.DrawLine(p2, p3, color);
|
||||
Debug.DrawLine(p3, p0, color);
|
||||
}
|
||||
|
||||
void DrawAveragePos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, averagePos, Color.yellow);
|
||||
}
|
||||
|
||||
void DrawCursorPos()
|
||||
{
|
||||
Debug.DrawLine(transform.position, cursorPos, Color.grey);
|
||||
}
|
||||
|
||||
void DrawMoveRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.moveRects) {
|
||||
DrawRect(rect.source, Color.blue);
|
||||
DrawRect(rect.destination, Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDirtyRects()
|
||||
{
|
||||
foreach (var rect in uddTexture_.monitor.dirtyRects) {
|
||||
DrawRect(rect, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 52d402bdca823cc42925c9d65993ee59
|
||||
timeCreated: 1479546123
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GetPixelsExample : MonoBehaviour
|
||||
{
|
||||
[SerializeField] uDesktopDuplication.Texture uddTexture;
|
||||
|
||||
[SerializeField] int x = 100;
|
||||
[SerializeField] int y = 100;
|
||||
const int width = 64;
|
||||
const int height = 32;
|
||||
|
||||
public Texture2D texture;
|
||||
Color32[] colors = new Color32[width * height];
|
||||
|
||||
void Start()
|
||||
{
|
||||
texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
||||
GetComponent<Renderer>().material.mainTexture = texture;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// must be called (performance will be slightly down).
|
||||
uDesktopDuplication.Manager.primary.useGetPixels = true;
|
||||
|
||||
var monitor = uddTexture.monitor;
|
||||
if (!monitor.hasBeenUpdated) return;
|
||||
|
||||
if (monitor.GetPixels(colors, x, y, width, height)) {
|
||||
texture.SetPixels32(colors);
|
||||
texture.Apply();
|
||||
}
|
||||
|
||||
Debug.Log(monitor.GetPixel(monitor.cursorX, monitor.cursorY));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd3f838ff57152e44a1810274a9df49b
|
||||
timeCreated: 1480420430
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(uDesktopDuplication.Texture))]
|
||||
public class Loupe : MonoBehaviour
|
||||
{
|
||||
private uDesktopDuplication.Texture uddTexture_;
|
||||
@@ -12,7 +13,7 @@ public class Loupe : MonoBehaviour
|
||||
uddTexture_.useClip = true;
|
||||
}
|
||||
|
||||
void Update()
|
||||
void LateUpdate()
|
||||
{
|
||||
CheckVariables();
|
||||
|
||||
@@ -21,16 +22,17 @@ public class Loupe : MonoBehaviour
|
||||
|
||||
// To get other monitor textures, set dirty flag.
|
||||
foreach (var target in uDesktopDuplication.Manager.monitors) {
|
||||
target.CreateTexture();
|
||||
target.CreateTextureIfNeeded();
|
||||
target.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
var monitor = uddTexture_.monitor;
|
||||
var cursorX = monitor.isCursorVisible ? monitor.cursorX : monitor.systemCursorX;
|
||||
var cursorY = monitor.isCursorVisible ? monitor.cursorY : monitor.systemCursorY;
|
||||
|
||||
var x = (float)cursorX / monitor.width;
|
||||
var y = (float)cursorY / monitor.height;
|
||||
var x = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorX / monitor.width :
|
||||
(float)monitor.systemCursorX / monitor.width;
|
||||
var y = monitor.isCursorVisible ?
|
||||
(float)monitor.cursorY / monitor.height :
|
||||
(float)monitor.systemCursorY / monitor.height;
|
||||
var w = 1f / zoom;
|
||||
var h = w / aspect * monitor.aspect;
|
||||
x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
|
||||
@@ -40,7 +42,7 @@ public class Loupe : MonoBehaviour
|
||||
}
|
||||
|
||||
void CheckVariables()
|
||||
{
|
||||
{
|
||||
if (zoom < 1f) zoom = 1f;
|
||||
if (aspect < 0.01f) aspect = 0.01f;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
{
|
||||
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
|
||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
for (int i = 0; i < creator_.monitors.Count; ++i) {
|
||||
var info = creator_.monitors[i];
|
||||
var analyzer =
|
||||
info.gameObject.GetComponent<GazePointAnalyzer>() ??
|
||||
info.gameObject.AddComponent<GazePointAnalyzer>();
|
||||
UpdateAnalyzer(analyzer);
|
||||
if (info.uddTexture.monitorId == cursorMonitorId) {
|
||||
gazePoint = analyzer.averagePos;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
{
|
||||
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
{
|
||||
analyzer.moveRectFilter = moveRectFilter;
|
||||
analyzer.mouseFilter = mouseFilter;
|
||||
analyzer.dirtyRectFilter = dirtyRectFilter;
|
||||
analyzer.noEventFilter = noEventFilter;
|
||||
analyzer.velocityFilter = velocityFilter;
|
||||
analyzer.drawAveragePos = drawAveragePos;
|
||||
analyzer.drawMoveRects = drawMoveRects;
|
||||
analyzer.drawDirtyRects = drawDirtyRects;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dbdfccef47068644b81b671bb4e6e166
|
||||
timeCreated: 1479620455
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,39 +1,47 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
using MonitorState = uDesktopDuplication.MonitorState;
|
||||
|
||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Create monitors using this prefab.")]
|
||||
[SerializeField]
|
||||
GameObject monitorPrefab;
|
||||
public GameObject monitorPrefab;
|
||||
|
||||
[Tooltip("Use same scale as real using DPI.")]
|
||||
[SerializeField]
|
||||
bool useRealScale = true;
|
||||
public enum ScaleMode
|
||||
{
|
||||
Real,
|
||||
Fixed,
|
||||
Pixel,
|
||||
}
|
||||
|
||||
[Tooltip("Use this sacle as width if useRealScale is false.")]
|
||||
[SerializeField]
|
||||
float scale = 0.5f;
|
||||
[Tooltip("Real: DPI-based real scale \nFixed: Same width \nPixel: bigger if screen resolution is high.")]
|
||||
public ScaleMode scaleMode = ScaleMode.Fixed;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
[SerializeField]
|
||||
bool removeIfUnsupported = true;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
[SerializeField]
|
||||
float removeWaitDuration = 5f;
|
||||
|
||||
bool hasMonitorUnsupportStateChecked = false;
|
||||
float removeWaitTimer_ = 0f;
|
||||
[Tooltip("Use this scale as width if scaleMode is Fixed.")]
|
||||
public float scale = 0.5f;
|
||||
|
||||
[Tooltip("Please specify the surface direction of the mesh (e.g. Plane => Y.)")]
|
||||
public MeshForwardDirection meshForwardDirection = MeshForwardDirection.Z;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public bool removeIfUnsupported = true;
|
||||
|
||||
[Tooltip("Remove unsupported monitors automatically after removeWaitDuration.")]
|
||||
public float removeWaitDuration = 5f;
|
||||
|
||||
[Tooltip("Remove all childrens (for debug).")]
|
||||
public bool removeChildrenWhenClear = true;
|
||||
|
||||
bool hasMonitorUnsupportStateChecked_ = false;
|
||||
float removeWaitTimer_ = 0f;
|
||||
|
||||
public class MonitorInfo
|
||||
{
|
||||
public GameObject gameObject { get; set; }
|
||||
public Quaternion originalRotation { get; set; }
|
||||
public Vector3 originalLocalScale { get; set; }
|
||||
public uDesktopDuplication.Texture uddTexture { get; set; }
|
||||
public Mesh mesh { get; set; }
|
||||
}
|
||||
@@ -41,6 +49,15 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
|
||||
public List<MonitorInfo> monitors { get { return monitors_; } }
|
||||
|
||||
public class SavedMonitorInfo
|
||||
{
|
||||
public float widthScale = 1f;
|
||||
public float heightScale = 1f;
|
||||
}
|
||||
|
||||
private List<SavedMonitorInfo> savedInfoList_ = new List<SavedMonitorInfo>();
|
||||
public List<SavedMonitorInfo> savedInfoList { get { return savedInfoList_; } }
|
||||
|
||||
void Start()
|
||||
{
|
||||
uDesktopDuplication.Manager.CreateInstance();
|
||||
@@ -70,23 +87,23 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
|
||||
void RemoveUnsupportedDisplayAfterRemoveTimer()
|
||||
{
|
||||
if (!hasMonitorUnsupportStateChecked) {
|
||||
if (!hasMonitorUnsupportStateChecked_) {
|
||||
removeWaitTimer_ += Time.deltaTime;
|
||||
if (removeWaitTimer_ > removeWaitDuration) {
|
||||
hasMonitorUnsupportStateChecked = true;
|
||||
foreach (var info in monitors_) {
|
||||
if (info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported) {
|
||||
hasMonitorUnsupportStateChecked_ = true;
|
||||
foreach (var info in monitors) {
|
||||
if (info.uddTexture.monitor.state == MonitorState.Unsupported) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
}
|
||||
monitors_.RemoveAll(info => info.uddTexture.monitor.state == uDesktopDuplication.MonitorState.Unsupported);
|
||||
monitors.RemoveAll(info => info.uddTexture.monitor.state == MonitorState.Unsupported);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResetRemoveTimer()
|
||||
{
|
||||
hasMonitorUnsupportStateChecked = false;
|
||||
hasMonitorUnsupportStateChecked_ = false;
|
||||
removeWaitTimer_ = 0f;
|
||||
}
|
||||
|
||||
@@ -95,10 +112,18 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
ResetRemoveTimer();
|
||||
|
||||
// Create monitors
|
||||
for (int i = 0; i < uDesktopDuplication.Manager.monitorCount; ++i) {
|
||||
var n = uDesktopDuplication.Manager.monitors.Count;
|
||||
for (int i = 0; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = "Monitor " + i;
|
||||
go.name = uDesktopDuplication.Manager.monitors[i].name;
|
||||
|
||||
// Saved infomation
|
||||
if (savedInfoList.Count == i) {
|
||||
savedInfoList.Add(new SavedMonitorInfo());
|
||||
Assert.AreEqual(i, savedInfoList.Count - 1);
|
||||
}
|
||||
var savedInfo = savedInfoList[i];
|
||||
|
||||
// Expand AABB
|
||||
var mesh = go.GetComponent<MeshFilter>().mesh; // clone
|
||||
@@ -113,14 +138,25 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
var monitor = texture.monitor;
|
||||
|
||||
// Set width / height
|
||||
float width, height;
|
||||
if (useRealScale) {
|
||||
width = monitor.widthMeter;
|
||||
height = monitor.heightMeter;
|
||||
} else {
|
||||
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect);
|
||||
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f);
|
||||
float width = 1f, height = 1f;
|
||||
switch (scaleMode) {
|
||||
case ScaleMode.Real:
|
||||
width = monitor.widthMeter;
|
||||
height = monitor.heightMeter;
|
||||
break;
|
||||
case ScaleMode.Fixed:
|
||||
width = scale * (monitor.isHorizontal ? monitor.aspect : 1f);
|
||||
height = scale * (monitor.isHorizontal ? 1f : 1f / monitor.aspect);
|
||||
break;
|
||||
case ScaleMode.Pixel:
|
||||
width = scale * (monitor.isHorizontal ? 1f : monitor.aspect) * ((float)monitor.width / 1920);
|
||||
height = scale * (monitor.isHorizontal ? 1f / monitor.aspect : 1f) * ((float)monitor.width / 1920);
|
||||
break;
|
||||
}
|
||||
|
||||
width *= savedInfo.widthScale;
|
||||
height *= savedInfo.heightScale;
|
||||
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
go.transform.localScale = new Vector3(width, go.transform.localScale.y, height);
|
||||
} else {
|
||||
@@ -134,21 +170,27 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
var info = new MonitorInfo();
|
||||
info.gameObject = go;
|
||||
info.originalRotation = go.transform.rotation;
|
||||
info.originalLocalScale = go.transform.localScale;
|
||||
info.uddTexture = texture;
|
||||
info.mesh = mesh;
|
||||
monitors_.Add(info);
|
||||
monitors.Add(info);
|
||||
}
|
||||
|
||||
// Sort monitors in coordinate order
|
||||
monitors_.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
|
||||
monitors.Sort((a, b) => a.uddTexture.monitor.left - b.uddTexture.monitor.left);
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
foreach (var info in monitors_) {
|
||||
foreach (var info in monitors) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
monitors_.Clear();
|
||||
if (removeChildrenWhenClear) {
|
||||
for (int i = 0; i < transform.childCount; ++i) {
|
||||
Destroy(transform.GetChild(i).gameObject);
|
||||
}
|
||||
}
|
||||
monitors.Clear();
|
||||
}
|
||||
|
||||
[ContextMenu("Recreate")]
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
public class MultipleMonitorLayouter : MonoBehaviour
|
||||
{
|
||||
protected MultipleMonitorCreator creator_;
|
||||
[SerializeField] bool updateEveryFrame = true;
|
||||
[SerializeField] protected float margin = 0.1f;
|
||||
[SerializeField][Range(0f, 10f)] protected float thickness = 1f;
|
||||
public bool updateEveryFrame = true;
|
||||
public float margin = 0.1f;
|
||||
[Range(0f, 10f)] public float thickness = 1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -30,7 +30,7 @@ public class MultipleMonitorLayouter : MonoBehaviour
|
||||
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localEulerAngles.x * (info.mesh.bounds.extents.x * 2f);
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
@@ -38,7 +38,7 @@ public class MultipleMonitorLayouter : MonoBehaviour
|
||||
var x = -totalWidth / 2;
|
||||
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localEulerAngles.x;
|
||||
var width = info.gameObject.transform.localScale.x;
|
||||
x += (width * info.mesh.bounds.extents.x);
|
||||
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
|
||||
info.gameObject.transform.localRotation = info.originalRotation;
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using UnityEngine;
|
||||
using MeshForwardDirection = uDesktopDuplication.Texture.MeshForwardDirection;
|
||||
|
||||
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
{
|
||||
[SerializeField] float radius = 10f;
|
||||
[SerializeField] Vector3 offsetAngle = Vector3.zero;
|
||||
[SerializeField] bool debugDraw = true;
|
||||
|
||||
public float radius = 10f;
|
||||
public Vector3 offsetAngle = Vector3.zero;
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
@@ -17,6 +20,28 @@ public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
// Keep the local scale z of monitors as 1 to bend them correctly.
|
||||
// And save width / height to use same values after reinitialization.
|
||||
for (int i = 0; i < n; ++i) {
|
||||
var info = monitors[i];
|
||||
var savedInfo = creator_.savedInfoList[i];
|
||||
var scale = info.gameObject.transform.localScale;
|
||||
if (creator_.meshForwardDirection == MeshForwardDirection.Y) {
|
||||
scale.y = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.z / info.originalLocalScale.z;
|
||||
} else {
|
||||
scale.z = 1f;
|
||||
savedInfo.widthScale = scale.x / info.originalLocalScale.x;
|
||||
savedInfo.heightScale = scale.y / info.originalLocalScale.y;
|
||||
}
|
||||
info.gameObject.transform.localScale = scale;
|
||||
}
|
||||
|
||||
// keep thicness plus value.
|
||||
thickness = Mathf.Max(thickness, 0f);
|
||||
|
||||
// calculate total width
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.gameObject.transform.localScale.x * (info.mesh.bounds.extents.x * 2f);
|
||||
@@ -24,9 +49,13 @@ public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
// expand radius if total width is larger than the circumference.
|
||||
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
|
||||
|
||||
// total angle of monitors
|
||||
var totalAngle = totalWidth / radius;
|
||||
|
||||
// layout
|
||||
float angle = -totalAngle / 2;
|
||||
var offsetRot = Quaternion.Euler(offsetAngle);
|
||||
foreach (var info in monitors) {
|
||||
@@ -53,7 +82,12 @@ public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (debugDraw) DebugDraw();
|
||||
}
|
||||
|
||||
void DebugDraw()
|
||||
{
|
||||
// draw the circumference in the scene view.
|
||||
var scale = transform.localScale.x;
|
||||
var center = transform.position - Vector3.forward * radius * scale;
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
|
||||
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RaycastTest : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!from || !to) return;
|
||||
|
||||
Debug.DrawLine(from.position, to.position, Color.red);
|
||||
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from.position, to.position - from.position);
|
||||
if (result.hit) {
|
||||
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
|
||||
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
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guid: 810a4ad59c7d8d34e9b6014e8191fffe
|
||||
timeCreated: 1481722966
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -6,10 +6,12 @@ public class ToggleMonitors : MonoBehaviour
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Tab)) {
|
||||
var texture = GetComponent<uDesktopDuplication.Texture>();
|
||||
var id = texture.monitorId;
|
||||
var n = uDesktopDuplication.Manager.monitorCount;
|
||||
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
|
||||
texture.monitorId--;
|
||||
texture.monitorId = (id - 1 < 0) ? 0 : (id - 1);
|
||||
} else {
|
||||
texture.monitorId++;
|
||||
texture.monitorId = (id + 1 >= n) ? (n - 1) : (id + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,12 +8,12 @@ public class UddSceneManager : MonoBehaviour
|
||||
[SerializeField] int sceneNo = 0;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (!instance) {
|
||||
instance = this;
|
||||
} else {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
{
|
||||
if (!instance) {
|
||||
instance = this;
|
||||
} else {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
@@ -24,27 +24,35 @@ public class UddSceneManager : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow)) {
|
||||
Next();
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow)) {
|
||||
Next();
|
||||
} else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
|
||||
Prev();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.R) && (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) {
|
||||
uDesktopDuplication.Manager.instance.Reinitialize();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
void Next()
|
||||
{
|
||||
sceneNo = (sceneNo + 1) % scenes.Length;
|
||||
Load();
|
||||
{
|
||||
sceneNo = (sceneNo + 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
||||
void Prev()
|
||||
{
|
||||
sceneNo = (sceneNo - 1) % scenes.Length;
|
||||
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
SceneManager.LoadScene(scenes[sceneNo]);
|
||||
{
|
||||
SceneManager.LoadScene(scenes[Mathf.Clamp(sceneNo, 0, scenes.Length - 1)]);
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 596fd740aeeee0d4cb4f962d4072954e
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timeCreated: 1480074277
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licenseType: Pro
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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globalScale: 0.1
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meshCompression: 0
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addColliders: 0
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importBlendShapes: 0
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|
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generateSecondaryUV: 0
|
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useFileUnits: 1
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optimizeMeshForGPU: 1
|
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optimizeMeshForGPU: 0
|
||||
keepQuads: 0
|
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weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
|
||||
BIN
Assets/uDesktopDuplication/Models/uDD_Plane.fbx
Normal file
BIN
Assets/uDesktopDuplication/Models/uDD_Plane.fbx
Normal file
Binary file not shown.
87
Assets/uDesktopDuplication/Models/uDD_Plane.fbx.meta
Normal file
87
Assets/uDesktopDuplication/Models/uDD_Plane.fbx.meta
Normal file
@@ -0,0 +1,87 @@
|
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fileFormatVersion: 2
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guid: f30f6cfd6aa37554ca886424cada7cbb
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timeCreated: 1480072865
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licenseType: Pro
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ModelImporter:
|
||||
serializedVersion: 19
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fileIDToRecycleName:
|
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100000: //RootNode
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100002: uDD_Plane_MeshPart0
|
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100004: uDD_Plane_MeshPart1
|
||||
400000: //RootNode
|
||||
400002: uDD_Plane_MeshPart0
|
||||
400004: uDD_Plane_MeshPart1
|
||||
2300000: //RootNode
|
||||
2300002: uDD_Plane_MeshPart0
|
||||
2300004: uDD_Plane_MeshPart1
|
||||
3300000: //RootNode
|
||||
3300002: uDD_Plane_MeshPart0
|
||||
3300004: uDD_Plane_MeshPart1
|
||||
4300000: uDD_Plane
|
||||
4300002: uDD_Plane_MeshPart0
|
||||
4300004: uDD_Plane_MeshPart1
|
||||
9500000: //RootNode
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 0.1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 0
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
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||||
optimizeMeshForGPU: 1
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keepQuads: 0
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weldVertices: 1
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secondaryUVAngleDistortion: 8
|
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
|
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 2
|
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importAnimation: 0
|
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copyAvatar: 0
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humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
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lastHumanDescriptionAvatarSource: {instanceID: 0}
|
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animationType: 0
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humanoidOversampling: 1
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: a3ded3542f0e6b74ea0ff9ea58aea2f2
|
||||
folderAsset: yes
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||||
timeCreated: 1480693928
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licenseType: Pro
|
||||
DefaultImporter:
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
Binary file not shown.
@@ -0,0 +1,53 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19d4c78204afead44b6de11427d7f2f6
|
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timeCreated: 1480693943
|
||||
licenseType: Pro
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
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||||
settings: {}
|
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Editor:
|
||||
enabled: 0
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settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
Linux:
|
||||
enabled: 1
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||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
OSXIntel:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 0
|
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settings:
|
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CPU: None
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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Binary file not shown.
@@ -14,7 +14,41 @@ PluginImporter:
|
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Editor:
|
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enabled: 0
|
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settings:
|
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CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
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settings:
|
||||
CPU: x86_64
|
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LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
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CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[AddComponentMenu("uDesktopDuplication/Cursor"),
|
||||
RequireComponent(typeof(Texture))]
|
||||
public class Cursor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Vector2 modelScale = Vector2.one;
|
||||
|
||||
Vector3 worldPosition { get; set; }
|
||||
|
||||
private Texture uddTexture_;
|
||||
private Monitor monitor { get { return uddTexture_.monitor; } }
|
||||
private Dictionary<int, Texture2D> textures_ = new Dictionary<int, Texture2D>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
uddTexture_ = GetComponent<Texture>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (monitor.isCursorVisible) {
|
||||
UpdatePosition();
|
||||
UpdateTexture();
|
||||
}
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void UpdatePosition()
|
||||
{
|
||||
var x = (1f * monitor.cursorX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (1f * monitor.cursorY / monitor.height - 0.5f) * modelScale.y;
|
||||
var iy = uddTexture_.invertY ? -1 : +1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
worldPosition = transform.TransformPoint(localPos);
|
||||
}
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var w = monitor.cursorShapeWidth;
|
||||
var h = monitor.cursorShapeHeight;
|
||||
if (w == 0 || h == 0) return;
|
||||
|
||||
var key = w + h * 100;
|
||||
if (!textures_.ContainsKey(key)) {
|
||||
var texture = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texture.wrapMode = TextureWrapMode.Clamp;
|
||||
textures_.Add(key, texture);
|
||||
}
|
||||
|
||||
var cursorTexture = textures_[key];
|
||||
Assert.IsNotNull(cursorTexture);
|
||||
monitor.GetCursorTexture(cursorTexture.GetNativeTexturePtr());
|
||||
uddTexture_.material.SetTexture("_CursorTex", cursorTexture);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
var x = monitor.isCursorVisible ? (float)monitor.cursorX / monitor.width : -9999f;
|
||||
var y = monitor.isCursorVisible ? (float)monitor.cursorY / monitor.height : -9999f;
|
||||
var w = (float)monitor.cursorShapeWidth / monitor.width;
|
||||
var h = (float)monitor.cursorShapeHeight / monitor.height;
|
||||
uddTexture_.material.SetVector("_CursorPositionScale", new Vector4(x, y, w, h));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#pragma warning disable 114, 465
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
@@ -9,10 +12,12 @@ public enum Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
TextureSizeChanged = 1,
|
||||
}
|
||||
|
||||
public enum CursorShapeType
|
||||
{
|
||||
Unspecified = 0,
|
||||
MonoChrome = 1,
|
||||
Color = 2,
|
||||
MaskedColor = 4,
|
||||
@@ -29,14 +34,15 @@ public enum MonitorRotation
|
||||
|
||||
public enum MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
TextureSizeInconsistent = 7,
|
||||
Unknown = 999,
|
||||
}
|
||||
|
||||
@@ -47,6 +53,26 @@ public enum DebugMode
|
||||
UnityLog = 2, /* currently has bug when app exits. */
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int left;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int top;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int right;
|
||||
[MarshalAs(UnmanagedType.I4)]
|
||||
public int bottom;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DXGI_OUTDUPL_MOVE_RECT
|
||||
{
|
||||
public RECT source;
|
||||
public RECT destination;
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
public delegate void MessageHandler(Message message);
|
||||
@@ -54,9 +80,11 @@ public static class Lib
|
||||
public delegate void DebugLogDelegate(string str);
|
||||
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void InitializeUDD();
|
||||
public static extern bool IsInitialized();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void FinalizeUDD();
|
||||
public static extern void Initialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Finalize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -70,12 +98,14 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetDebugMode(DebugMode mode);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetLogFunc(IntPtr func);
|
||||
public static extern void SetLogFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void SetErrorFunc(IntPtr func);
|
||||
public static extern void SetErrorFunc(DebugLogDelegate func);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasMonitorCountChanged();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorMonitorId();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalWidth();
|
||||
@@ -114,21 +144,35 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsCursorVisible(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorX(int id);
|
||||
public static extern int GetCursorX();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorY(int id);
|
||||
public static extern int GetCursorY();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeWidth(int id);
|
||||
public static extern int GetCursorShapeWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapeHeight(int id);
|
||||
public static extern int GetCursorShapeHeight();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorShapePitch(int id);
|
||||
public static extern int GetCursorShapePitch();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType(int id);
|
||||
public static extern CursorShapeType GetCursorShapeType();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMoveRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
|
||||
private static extern IntPtr GetMoveRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDirtyRectCount(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetDirtyRects")]
|
||||
private static extern IntPtr GetDirtyRects_Internal(int id);
|
||||
[DllImport("uDesktopDuplication", EntryPoint = "GetPixels")]
|
||||
private static extern bool GetPixels_Internal(int id, System.IntPtr ptr, int x, int y, int width, int height);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool HasBeenUpdated(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool UseGetPixels(int id, bool use);
|
||||
|
||||
public static string GetName(int id)
|
||||
{
|
||||
@@ -136,6 +180,60 @@ public static class Lib
|
||||
GetName(id, buf, buf.Capacity);
|
||||
return buf.ToString();
|
||||
}
|
||||
|
||||
public static DXGI_OUTDUPL_MOVE_RECT[] GetMoveRects(int id)
|
||||
{
|
||||
var count = GetMoveRectCount(id);
|
||||
var rects = new DXGI_OUTDUPL_MOVE_RECT[count];
|
||||
var ptr = GetMoveRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (DXGI_OUTDUPL_MOVE_RECT)Marshal.PtrToStructure(data, typeof(DXGI_OUTDUPL_MOVE_RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static RECT[] GetDirtyRects(int id)
|
||||
{
|
||||
var count = GetDirtyRectCount(id);
|
||||
var rects = new RECT[count];
|
||||
var ptr = GetDirtyRects_Internal(id);
|
||||
var size = Marshal.SizeOf(typeof(RECT));
|
||||
for (int i = 0; i < count; ++i) {
|
||||
var data = new IntPtr(ptr.ToInt64() + size * i);
|
||||
rects[i] = (RECT)Marshal.PtrToStructure(data, typeof(RECT));
|
||||
}
|
||||
return rects;
|
||||
}
|
||||
|
||||
public static Color32[] GetPixels(int id, int x, int y, int width, int height)
|
||||
{
|
||||
var color = new Color32[width * height];
|
||||
GetPixels(id, color, x, y, width, height);
|
||||
return color;
|
||||
}
|
||||
|
||||
public static bool GetPixels(int id, Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (colors.Length < width * height) {
|
||||
Debug.LogErrorFormat("colors is small.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
var handle = GCHandle.Alloc(colors, GCHandleType.Pinned);
|
||||
var ptr = handle.AddrOfPinnedObject();
|
||||
if (!GetPixels_Internal(id, ptr, x, y, width, height)) {
|
||||
Debug.LogErrorFormat("GetPixels({0}, {1}, {2}, {3}, {4}) failed.", id, x, y, width, height);
|
||||
return false;
|
||||
}
|
||||
handle.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Color32 GetPixel(int id, int x, int y)
|
||||
{
|
||||
return GetPixels(id, x, y, 1, 1)[0];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
@@ -14,6 +13,21 @@ public class Manager : MonoBehaviour
|
||||
get { return CreateInstance(); }
|
||||
}
|
||||
|
||||
public static Manager CreateInstance()
|
||||
{
|
||||
if (instance_ != null) return instance_;
|
||||
|
||||
var manager = FindObjectOfType<Manager>();
|
||||
if (manager) {
|
||||
instance_ = manager;
|
||||
return manager;
|
||||
}
|
||||
|
||||
var go = new GameObject("uDesktopDuplicationManager");
|
||||
instance_ = go.AddComponent<Manager>();
|
||||
return instance_;
|
||||
}
|
||||
|
||||
private List<Monitor> monitors_ = new List<Monitor>();
|
||||
static public List<Monitor> monitors
|
||||
{
|
||||
@@ -38,33 +52,23 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[Tooltip("Debug mode is not applied while running.")]
|
||||
[SerializeField] DebugMode debugMode = DebugMode.File;
|
||||
|
||||
[SerializeField] int desktopDuplicationApiTimeout = 0;
|
||||
[SerializeField] float retryReinitializationDuration = 1f;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
private bool shouldReinitialize_ = false;
|
||||
private float reinitializationTimer_ = 0f;
|
||||
private bool isFirstFrame_ = true;
|
||||
|
||||
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
public static Manager CreateInstance()
|
||||
{
|
||||
if (instance_) {
|
||||
return instance_;
|
||||
}
|
||||
|
||||
var manager = FindObjectOfType<Manager>();
|
||||
if (manager) {
|
||||
manager.Awake();
|
||||
return manager;
|
||||
}
|
||||
|
||||
var go = new GameObject("uDesktopDuplicationManager");
|
||||
return go.AddComponent<Manager>();
|
||||
}
|
||||
|
||||
public static Monitor GetMonitor(int id)
|
||||
{
|
||||
if (id < 0 || id >= Manager.monitors.Count) {
|
||||
@@ -76,25 +80,44 @@ public class Manager : MonoBehaviour
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.InitializeUDD();
|
||||
// for simple singleton
|
||||
|
||||
if (instance_ == this) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (instance_ != null && instance_ != this) {
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
if (instance_ != null) return;
|
||||
instance_ = this;
|
||||
|
||||
CreateMonitors();
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
Lib.SetErrorFunc(onDebugErr);
|
||||
|
||||
Lib.SetTimeout(desktopDuplicationApiTimeout);
|
||||
Lib.Initialize();
|
||||
|
||||
CreateMonitors();
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
{
|
||||
Lib.FinalizeUDD();
|
||||
Lib.Finalize();
|
||||
DestroyMonitors();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
renderCoroutine_ = StartCoroutine(OnRender());
|
||||
if (!isFirstFrame_) {
|
||||
Reinitialize();
|
||||
}
|
||||
|
||||
Lib.SetDebugMode(debugMode);
|
||||
Lib.SetLogFunc(onDebugLog);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
@@ -103,6 +126,9 @@ public class Manager : MonoBehaviour
|
||||
StopCoroutine(renderCoroutine_);
|
||||
renderCoroutine_ = null;
|
||||
}
|
||||
|
||||
Lib.SetLogFunc(null);
|
||||
Lib.SetErrorFunc(null);
|
||||
}
|
||||
|
||||
void Update()
|
||||
@@ -110,10 +136,11 @@ public class Manager : MonoBehaviour
|
||||
Lib.Update();
|
||||
ReinitializeIfNeeded();
|
||||
UpdateMessage();
|
||||
isFirstFrame_ = false;
|
||||
}
|
||||
|
||||
[ContextMenu("Reinitialize")]
|
||||
void Reinitialize()
|
||||
public void Reinitialize()
|
||||
{
|
||||
Debug.Log("[uDD] Reinitialize");
|
||||
Lib.Reinitialize();
|
||||
@@ -125,20 +152,32 @@ public class Manager : MonoBehaviour
|
||||
|
||||
void ReinitializeIfNeeded()
|
||||
{
|
||||
bool reinitializeNeeded = false;
|
||||
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
var monitor = monitors[i];
|
||||
if (monitor.state == MonitorState.NotSet ||
|
||||
monitor.state == MonitorState.AccessLost ||
|
||||
monitor.state == MonitorState.AccessDenied ||
|
||||
monitor.state == MonitorState.SessionDisconnected) {
|
||||
if (!shouldReinitialize_) {
|
||||
shouldReinitialize_ = true;
|
||||
reinitializationTimer_ = 0f;
|
||||
break;
|
||||
}
|
||||
var state = monitor.state;
|
||||
if (
|
||||
state == MonitorState.NotSet ||
|
||||
state == MonitorState.AccessLost ||
|
||||
state == MonitorState.AccessDenied ||
|
||||
state == MonitorState.SessionDisconnected ||
|
||||
state == MonitorState.Unknown
|
||||
) {
|
||||
reinitializeNeeded = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Lib.HasMonitorCountChanged()) {
|
||||
reinitializeNeeded = true;
|
||||
}
|
||||
|
||||
if (!shouldReinitialize_ && reinitializeNeeded) {
|
||||
shouldReinitialize_ = true;
|
||||
reinitializationTimer_ = 0f;
|
||||
}
|
||||
|
||||
if (shouldReinitialize_) {
|
||||
if (reinitializationTimer_ > retryReinitializationDuration) {
|
||||
Reinitialize();
|
||||
@@ -152,10 +191,14 @@ public class Manager : MonoBehaviour
|
||||
{
|
||||
var message = Lib.PopMessage();
|
||||
while (message != Message.None) {
|
||||
Debug.Log("[uDD] " + message);
|
||||
switch (message) {
|
||||
case Message.Reinitialized:
|
||||
ReinitializeMonitors();
|
||||
break;
|
||||
case Message.TextureSizeChanged:
|
||||
RecreateTextures();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -179,31 +222,36 @@ public class Manager : MonoBehaviour
|
||||
|
||||
void CreateMonitors()
|
||||
{
|
||||
monitors.Clear();
|
||||
DestroyMonitors();
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
monitors.Add(new Monitor(i));
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
monitors[i].DestroyTexture();
|
||||
}
|
||||
monitors.Clear();
|
||||
}
|
||||
|
||||
void ReinitializeMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
if (i == monitors.Count) {
|
||||
monitors.Add(new Monitor(i));
|
||||
} else {
|
||||
monitors[i].Reinitialize();
|
||||
}
|
||||
monitors[i].Reinitialize();
|
||||
}
|
||||
}
|
||||
|
||||
void WaitThenDo(System.Action func, float sec)
|
||||
void RecreateTextures()
|
||||
{
|
||||
StartCoroutine(_WaitThenDo(func, sec));
|
||||
}
|
||||
|
||||
IEnumerator _WaitThenDo(System.Action func, float sec)
|
||||
{
|
||||
yield return new WaitForSeconds(sec);
|
||||
func();
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
monitors[i].CreateTextureIfNeeded();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using UnityEngine;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
@@ -39,6 +38,10 @@ public class Monitor
|
||||
}
|
||||
}
|
||||
|
||||
~Monitor()
|
||||
{
|
||||
}
|
||||
|
||||
public int id
|
||||
{
|
||||
get;
|
||||
@@ -142,12 +145,22 @@ public class Monitor
|
||||
|
||||
public bool isHorizontal
|
||||
{
|
||||
get { return width > height; }
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Identity) ||
|
||||
(rotation == MonitorRotation.Rotate180);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isVertical
|
||||
{
|
||||
get { return height > width; }
|
||||
get
|
||||
{
|
||||
return
|
||||
(rotation == MonitorRotation.Rotate90) ||
|
||||
(rotation == MonitorRotation.Rotate270);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isCursorVisible
|
||||
@@ -157,12 +170,12 @@ public class Monitor
|
||||
|
||||
public int cursorX
|
||||
{
|
||||
get { return Lib.GetCursorX(id); }
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorX() : -1; }
|
||||
}
|
||||
|
||||
public int cursorY
|
||||
{
|
||||
get { return Lib.GetCursorY(id); }
|
||||
get { return Lib.GetCursorMonitorId() == id ? Lib.GetCursorY() : -1; }
|
||||
}
|
||||
|
||||
public int systemCursorX
|
||||
@@ -185,17 +198,56 @@ public class Monitor
|
||||
|
||||
public int cursorShapeWidth
|
||||
{
|
||||
get { return Lib.GetCursorShapeWidth(id); }
|
||||
get { return Lib.GetCursorShapeWidth(); }
|
||||
}
|
||||
|
||||
public int cursorShapeHeight
|
||||
{
|
||||
get { return Lib.GetCursorShapeHeight(id); }
|
||||
get { return Lib.GetCursorShapeHeight(); }
|
||||
}
|
||||
|
||||
public CursorShapeType cursorShapeType
|
||||
{
|
||||
get { return Lib.GetCursorShapeType(id); }
|
||||
get { return Lib.GetCursorShapeType(); }
|
||||
}
|
||||
|
||||
public int moveRectCount
|
||||
{
|
||||
get { return Lib.GetMoveRectCount(id); }
|
||||
}
|
||||
|
||||
public DXGI_OUTDUPL_MOVE_RECT[] moveRects
|
||||
{
|
||||
get { return Lib.GetMoveRects(id); }
|
||||
}
|
||||
|
||||
public int dirtyRectCount
|
||||
{
|
||||
get { return Lib.GetDirtyRectCount(id); }
|
||||
}
|
||||
|
||||
public RECT[] dirtyRects
|
||||
{
|
||||
get { return Lib.GetDirtyRects(id); }
|
||||
}
|
||||
|
||||
public bool hasBeenUpdated
|
||||
{
|
||||
get { return Lib.HasBeenUpdated(id); }
|
||||
}
|
||||
|
||||
bool useGetPixels_ = false;
|
||||
public bool useGetPixels
|
||||
{
|
||||
get
|
||||
{
|
||||
return useGetPixels_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useGetPixels_ = value;
|
||||
Lib.UseGetPixels(id, value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool shouldBeUpdated
|
||||
@@ -204,25 +256,33 @@ public class Monitor
|
||||
set;
|
||||
}
|
||||
|
||||
private static Texture2D errorTexture_;
|
||||
private static readonly string errorTexturePath = "uDesktopDuplication/Textures/NotAvailable";
|
||||
private Texture2D errorTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return errorTexture_ ??
|
||||
(errorTexture_ = Resources.Load<Texture2D>(errorTexturePath));
|
||||
}
|
||||
}
|
||||
|
||||
private Texture2D texture_;
|
||||
private System.IntPtr texturePtr_;
|
||||
public Texture2D texture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!available) {
|
||||
return Resources.Load<Texture2D>("uDesktopDuplication/Textures/NotAvailable");
|
||||
}
|
||||
if (texture_ == null) {
|
||||
CreateTexture();
|
||||
}
|
||||
if (!available) return errorTexture;
|
||||
if (texture_ == null) CreateTextureIfNeeded();
|
||||
return texture_;
|
||||
}
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
if (texture_ && available) {
|
||||
Lib.SetTexturePtr(id, texture_.GetNativeTexturePtr());
|
||||
if (texture_ && available && texturePtr_ != System.IntPtr.Zero) {
|
||||
Lib.SetTexturePtr(id, texturePtr_);
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
}
|
||||
}
|
||||
@@ -232,7 +292,7 @@ public class Monitor
|
||||
Lib.GetCursorTexture(id, ptr);
|
||||
}
|
||||
|
||||
public void CreateTexture()
|
||||
public void CreateTextureIfNeeded()
|
||||
{
|
||||
if (!available) return;
|
||||
|
||||
@@ -240,13 +300,8 @@ public class Monitor
|
||||
var h = isHorizontal ? height : width;
|
||||
bool shouldCreate = true;
|
||||
|
||||
if (texture_) {
|
||||
if (texture_.width != w || texture_.height != h) {
|
||||
if (texture_) Object.DestroyImmediate(texture_);
|
||||
shouldCreate = true;
|
||||
} else {
|
||||
shouldCreate = false;
|
||||
}
|
||||
if (texture_ && texture_.width == w && texture_.height == h) {
|
||||
shouldCreate = false;
|
||||
}
|
||||
|
||||
if (w <= 0 || h <= 0) {
|
||||
@@ -254,13 +309,58 @@ public class Monitor
|
||||
}
|
||||
|
||||
if (shouldCreate) {
|
||||
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
CreateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTexture()
|
||||
{
|
||||
DestroyTexture();
|
||||
var w = isHorizontal ? width : height;
|
||||
var h = isHorizontal ? height : width;
|
||||
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texturePtr_ = texture_.GetNativeTexturePtr();
|
||||
}
|
||||
|
||||
public void DestroyTexture()
|
||||
{
|
||||
if (texture_) {
|
||||
Object.Destroy(texture_);
|
||||
texture_ = null;
|
||||
texturePtr_ = System.IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Reinitialize()
|
||||
{
|
||||
CreateTexture();
|
||||
CreateTextureIfNeeded();
|
||||
}
|
||||
|
||||
public Color32[] GetPixels(int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return null;
|
||||
}
|
||||
return Lib.GetPixels(id, x, y, width, height);
|
||||
}
|
||||
|
||||
public bool GetPixels(Color32[] colors, int x, int y, int width, int height)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return false;
|
||||
}
|
||||
return Lib.GetPixels(id, colors, x, y, width, height);
|
||||
}
|
||||
|
||||
public Color32 GetPixel(int x, int y)
|
||||
{
|
||||
if (!useGetPixels_) {
|
||||
Debug.LogErrorFormat("Please set Monitor[{0}].useGetPixels as true.", id);
|
||||
return Color.black;
|
||||
}
|
||||
return Lib.GetPixel(id, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,38 +6,121 @@ namespace uDesktopDuplication
|
||||
[AddComponentMenu("uDesktopDuplication/Texture")]
|
||||
public class Texture : MonoBehaviour
|
||||
{
|
||||
private Monitor monitor_;
|
||||
Monitor monitor_;
|
||||
public Monitor monitor
|
||||
{
|
||||
get { return monitor_; }
|
||||
set
|
||||
{
|
||||
monitor_ = value;
|
||||
material = GetComponent<Renderer>().material; // clone
|
||||
material.mainTexture = monitor_.texture;
|
||||
material.SetFloat("_Width", transform.localScale.x);
|
||||
if (monitor_ != null) {
|
||||
material.mainTexture = monitor_.texture;
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
invertX = invertX_;
|
||||
invertY = invertY_;
|
||||
useClip = useClip_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int lastMonitorId_ = 0;
|
||||
public int monitorId
|
||||
{
|
||||
get { return monitor.id; }
|
||||
set { monitor = Manager.GetMonitor(value); }
|
||||
}
|
||||
|
||||
[Header("Invert UVs")]
|
||||
public bool invertX = false;
|
||||
public bool invertY = false;
|
||||
[SerializeField] bool invertX_ = false;
|
||||
public bool invertX
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertX_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertX_ = value;
|
||||
if (invertX_) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Clip")]
|
||||
public bool useClip = false;
|
||||
[SerializeField] bool invertY_ = false;
|
||||
public bool invertY
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertY_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertY_ = value;
|
||||
if (invertY_) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return monitor.rotation;
|
||||
}
|
||||
private set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] bool useClip_ = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
|
||||
public enum MeshForwardDirection
|
||||
public bool useClip
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
get
|
||||
{
|
||||
return useClip_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useClip_ = value;
|
||||
if (useClip_) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool bend
|
||||
@@ -50,12 +133,19 @@ public class Texture : MonoBehaviour
|
||||
{
|
||||
if (value) {
|
||||
material.EnableKeyword("BEND_ON");
|
||||
material.SetInt("_Bend", 1);
|
||||
} else {
|
||||
material.DisableKeyword("BEND_ON");
|
||||
material.SetInt("_Bend", 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum MeshForwardDirection
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
}
|
||||
public MeshForwardDirection meshForwardDirection
|
||||
{
|
||||
get
|
||||
@@ -67,18 +157,36 @@ public class Texture : MonoBehaviour
|
||||
switch (value) {
|
||||
case MeshForwardDirection.Y:
|
||||
material.SetInt("_Forward", 0);
|
||||
material.EnableKeyword("_BEND_Y");
|
||||
material.DisableKeyword("_BEND_Z");
|
||||
material.EnableKeyword("_FORWARD_Y");
|
||||
material.DisableKeyword("_FORWARD_Z");
|
||||
break;
|
||||
case MeshForwardDirection.Z:
|
||||
material.SetInt("_Forward", 1);
|
||||
material.DisableKeyword("_BEND_Y");
|
||||
material.EnableKeyword("_BEND_Z");
|
||||
material.DisableKeyword("_FORWARD_Y");
|
||||
material.EnableKeyword("_FORWARD_Z");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum Culling
|
||||
{
|
||||
Off = 0,
|
||||
Front = 1,
|
||||
Back = 2,
|
||||
}
|
||||
public Culling culling
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Culling)material.GetInt("_Cull");
|
||||
}
|
||||
set
|
||||
{
|
||||
material.SetInt("_Cull", (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public float radius
|
||||
{
|
||||
get { return material.GetFloat("_Radius"); }
|
||||
@@ -97,17 +205,38 @@ public class Texture : MonoBehaviour
|
||||
set { material.SetFloat("_Thickness", value); }
|
||||
}
|
||||
|
||||
Material material_;
|
||||
public Material material
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
get
|
||||
{
|
||||
if (Application.isPlaying) {
|
||||
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
|
||||
} else {
|
||||
return GetComponent<Renderer>().sharedMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
Mesh mesh
|
||||
{
|
||||
if (!GetComponent<Cursor>())
|
||||
get
|
||||
{
|
||||
return GetComponent<MeshFilter>().sharedMesh;
|
||||
}
|
||||
}
|
||||
public float worldWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
gameObject.AddComponent<Cursor>();
|
||||
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
}
|
||||
}
|
||||
public float worldHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,73 +245,186 @@ public class Texture : MonoBehaviour
|
||||
if (monitor == null) {
|
||||
monitor = Manager.primary;
|
||||
}
|
||||
Manager.onReinitialized += Reinitialize;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
Manager.onReinitialized -= Reinitialize;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
monitor.shouldBeUpdated = true;
|
||||
KeepMonitor();
|
||||
RequireUpdate();
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void KeepMonitor()
|
||||
{
|
||||
if (monitor == null) {
|
||||
Reinitialize();
|
||||
} else {
|
||||
lastMonitorId_ = monitorId;
|
||||
}
|
||||
}
|
||||
|
||||
void RequireUpdate()
|
||||
{
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
{
|
||||
// Monitor instance is released here when initialized.
|
||||
monitor = Manager.GetMonitor(lastMonitorId_);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
Invert();
|
||||
Rotate();
|
||||
Clip();
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
}
|
||||
|
||||
void Invert()
|
||||
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
|
||||
{
|
||||
if (invertX) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
|
||||
if (invertY) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
switch (monitor.rotation)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
// Local position (scale included).
|
||||
var x = (float)(u - monitor.width / 2) / monitor.width;
|
||||
var y = -(float)(v - monitor.height / 2) / monitor.height;
|
||||
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
|
||||
|
||||
// Bending
|
||||
if (bend) {
|
||||
var angle = localPos.x / radius;
|
||||
if (meshForwardDirection == MeshForwardDirection.Y) {
|
||||
localPos.y -= radius * (1f - Mathf.Cos(angle));
|
||||
} else {
|
||||
localPos.z -= radius * (1f - Mathf.Cos(angle));
|
||||
}
|
||||
localPos.x = radius * Mathf.Sin(angle);
|
||||
}
|
||||
|
||||
// To world position
|
||||
return transform.position + (transform.rotation * localPos);
|
||||
}
|
||||
|
||||
void Clip()
|
||||
public struct RayCastResult
|
||||
{
|
||||
if (useClip) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
public bool hit;
|
||||
public Texture texture;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
public Vector2 coords;
|
||||
public Vector2 desktopCoord;
|
||||
}
|
||||
|
||||
static readonly RayCastResult raycastFailedResult = new RayCastResult {
|
||||
hit = false,
|
||||
texture = null,
|
||||
position = Vector3.zero,
|
||||
normal = Vector3.forward,
|
||||
coords = Vector2.zero,
|
||||
desktopCoord = Vector2.zero,
|
||||
};
|
||||
|
||||
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
|
||||
public RayCastResult RayCast(Vector3 from, Vector3 dir)
|
||||
{
|
||||
var r = radius;
|
||||
var center = transform.position - transform.forward * r;
|
||||
|
||||
// Localize the start point of the ray and the direction.
|
||||
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
|
||||
var invTrs = trs.inverse;
|
||||
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
|
||||
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
|
||||
|
||||
// Calculate the intersection points of circle and line on the X-Z plane.
|
||||
var a = localDir.z / localDir.x;
|
||||
var b = localFrom.z - a * localFrom.x;
|
||||
|
||||
var aa = a * a;
|
||||
var bb = b * b;
|
||||
var ab = a * b;
|
||||
var rr = r * r;
|
||||
|
||||
var s = aa * rr - bb + rr;
|
||||
if (s < 0f) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
s = Mathf.Sqrt(s);
|
||||
|
||||
var t = aa + 1;
|
||||
|
||||
var lx0 = (-s - ab) / t;
|
||||
var lz0 = (b - a * s) / t;
|
||||
var to0 = new Vector3(lx0, 0f, lz0);
|
||||
|
||||
var lx1 = (s - ab) / t;
|
||||
var lz1 = (a * s + b) / t;
|
||||
var to1 = new Vector3(lx1, 0f, lz1);
|
||||
|
||||
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
|
||||
|
||||
// Check if the point is inner angle of mesh width.
|
||||
var toAngle = Mathf.Atan2(to.x, to.z);
|
||||
var halfWidthAngle = (worldWidth / radius) * 0.5f;
|
||||
if (Mathf.Abs(toAngle) > halfWidthAngle) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate the intersection points on XZ-Y plane.
|
||||
var v = to - localFrom;
|
||||
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
|
||||
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
|
||||
|
||||
// Check if the point is inner mesh height.
|
||||
var halfHeight = worldHeight * 0.5f;
|
||||
if (Mathf.Abs(ly) > halfHeight) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Check hit position is in the range of the ray.
|
||||
to.y = ly;
|
||||
var hitPos = trs.MultiplyPoint(to);
|
||||
|
||||
if ((hitPos - from).magnitude > dir.magnitude) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
// Calculate normal.
|
||||
var normal = new Vector3(-to.x, 0f, -to.z);
|
||||
|
||||
// Result
|
||||
return new RayCastResult {
|
||||
hit = true,
|
||||
texture = this,
|
||||
position = trs.MultiplyPoint(to),
|
||||
normal = trs.MultiplyVector(normal).normalized,
|
||||
coords = new Vector2(coordX, coordY),
|
||||
desktopCoord = new Vector2(desktopX, desktopY)
|
||||
};
|
||||
}
|
||||
|
||||
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
|
||||
{
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from, dir);
|
||||
if (result.hit) return result;
|
||||
}
|
||||
return raycastFailedResult;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
@@ -25,6 +26,17 @@ public static class Utility
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
public static void WaitThenDo(System.Action func, float sec)
|
||||
{
|
||||
Manager.instance.StartCoroutine(_WaitThenDo(func, sec));
|
||||
}
|
||||
|
||||
public static IEnumerator _WaitThenDo(System.Action func, float sec)
|
||||
{
|
||||
yield return new WaitForSeconds(sec);
|
||||
func();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -63,54 +63,67 @@ inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
}
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
fixed4 c = tex2D(_MainTex, uv);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetCursorTexture(float2 uv)
|
||||
{
|
||||
uv.x = (uv.x - _CursorX) / _CursorWidth;
|
||||
uv.y = (uv.y - _CursorY) / _CursorHeight;
|
||||
fixed4 c = tex2D(_CursorTex, uv);
|
||||
fixed a = step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c.a *= step(0.01, a);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
|
||||
inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
|
||||
{
|
||||
uv = uddInvertUV(uv);
|
||||
#ifdef USE_CLIP
|
||||
uv = uddClipUV(uv);
|
||||
#endif
|
||||
fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(uv);
|
||||
fixed4 color = lerp(screen, cursor, cursor.a);
|
||||
uddConvertToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
fixed4 c = tex2D(tex, uddRotateUV(uv));
|
||||
uddConvertToLinearIfNeeded(c.rgb);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline void uddBendVertex(inout float4 v, half radius, half width, half thickness)
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
return uddGetTexture(_MainTex, uv);
|
||||
}
|
||||
|
||||
inline void uddBendVertex(inout float3 v, half radius, half width, half thickness)
|
||||
{
|
||||
#ifdef BEND_ON
|
||||
half angle = width * v.x / radius;
|
||||
#ifdef _FORWARD_Z
|
||||
v.y *= thickness;
|
||||
radius -= v.y;
|
||||
v.y += radius * (1 - cos(angle));
|
||||
#elif _FORWARD_Y
|
||||
v.z *= thickness;
|
||||
radius -= v.z;
|
||||
v.z += radius * (1 - cos(angle));
|
||||
radius += v.z;
|
||||
v.z -= radius * (1 - cos(angle));
|
||||
#elif _FORWARD_Y
|
||||
v.y *= thickness;
|
||||
radius += v.y;
|
||||
v.y += radius * (1 - cos(angle));
|
||||
#endif
|
||||
v.x = radius * sin(angle) / width;
|
||||
#else
|
||||
#ifdef _FORWARD_Z
|
||||
v.y *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.z *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.y *= thickness;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
inline float3 uddRotateY(float3 n, float angle)
|
||||
{
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
return float3(c * n.x - s * n.z, n.y, s * n.x + c * n.z);
|
||||
}
|
||||
|
||||
inline float3 uddRotateX(float3 n, float angle)
|
||||
{
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
return float3(n.x, c * n.y + s * n.z, -s * n.y + c * n.z);
|
||||
}
|
||||
|
||||
inline void uddBendNormal(float4 x, inout float3 n, half radius, half width)
|
||||
{
|
||||
#ifdef BEND_ON
|
||||
half angle = width * x / radius;
|
||||
#ifdef _FORWARD_Z
|
||||
n = uddRotateY(n, -angle);
|
||||
#elif _FORWARD_Y
|
||||
n = uddRotateX(n, -angle);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7,6 +7,11 @@ Properties
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0, 1)) = 0.0
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -19,22 +24,32 @@ SubShader
|
||||
CGPROGRAM
|
||||
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma surface surf Standard fullforwardshadows vertex:vert
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
void vert(inout appdata_full v)
|
||||
{
|
||||
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
|
||||
fixed4 c = uddGetScreenTexture(IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
|
||||
@@ -5,11 +5,11 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -39,7 +39,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTextureWithCursor(i.uv);
|
||||
return uddGetScreenTexture(i.uv);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
@@ -6,11 +6,11 @@ Properties
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Mask ("Mask", Range(0, 1)) = 0.1
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -43,7 +43,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
|
||||
fixed4 tex = uddGetScreenTexture(i.uv);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
}
|
||||
@@ -58,9 +58,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
178
Assets/uDesktopDuplication/Shaders/uDD_Unlit_Displacement.shader
Normal file
178
Assets/uDesktopDuplication/Shaders/uDD_Unlit_Displacement.shader
Normal file
@@ -0,0 +1,178 @@
|
||||
Shader "uDesktopDuplication/Unlit_Displacement"
|
||||
{
|
||||
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
_Width ("Width", Range(0.0, 10.0)) = 1.92
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
_DispTex ("Displacement Map", 2D) = "black" {}
|
||||
_DispFactor("Displacement Factor", Range(0, 5.0)) = 1
|
||||
_TessMinDist("Tessellation Min Distance", Range(0.1, 100.0)) = 1.0
|
||||
_TessMaxDist("Tessellation Max Distance", Range(0.1, 100.0)) = 5.0
|
||||
_TessFactor("Tessellation Factor", Range(0.1, 50.0)) = 10.0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
Tags { "RenderType"="Opaque" }
|
||||
|
||||
Cull [_Cull]
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "Tessellation.cginc"
|
||||
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
Texture2D _DispTex;
|
||||
SamplerState sampler_DispTex;
|
||||
half _DispFactor;
|
||||
half _TessMinDist;
|
||||
half _TessMaxDist;
|
||||
half _TessFactor;
|
||||
|
||||
struct VsInput
|
||||
{
|
||||
float3 vertex : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct HsInput
|
||||
{
|
||||
float4 f4Position : POS;
|
||||
float3 f3Normal : NORMAL;
|
||||
float2 f2TexCoord : TEXCOORD;
|
||||
};
|
||||
|
||||
struct HsControlPointOutput
|
||||
{
|
||||
float3 f3Position : POS;
|
||||
float3 f3Normal : NORMAL;
|
||||
float2 f2TexCoord : TEXCOORD;
|
||||
};
|
||||
|
||||
struct HsConstantOutput
|
||||
{
|
||||
float fTessFactor[3] : SV_TessFactor;
|
||||
float fInsideTessFactor : SV_InsideTessFactor;
|
||||
};
|
||||
|
||||
struct DsOutput
|
||||
{
|
||||
float4 f4Position : SV_Position;
|
||||
float2 f2TexCoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
HsInput vert(VsInput i)
|
||||
{
|
||||
HsInput o;
|
||||
o.f4Position = float4(i.vertex, 1.0);
|
||||
o.f3Normal = i.normal;
|
||||
o.f2TexCoord = i.texcoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
[domain("tri")]
|
||||
[partitioning("integer")]
|
||||
[outputtopology("triangle_cw")]
|
||||
[patchconstantfunc("hullConst")]
|
||||
[outputcontrolpoints(3)]
|
||||
HsControlPointOutput hull(InputPatch<HsInput, 3> i, uint id : SV_OutputControlPointID)
|
||||
{
|
||||
HsControlPointOutput o = (HsControlPointOutput)0;
|
||||
o.f3Position = i[id].f4Position.xyz;
|
||||
o.f3Normal = i[id].f3Normal;
|
||||
o.f2TexCoord = i[id].f2TexCoord;
|
||||
return o;
|
||||
}
|
||||
|
||||
HsConstantOutput hullConst(InputPatch<HsInput, 3> i)
|
||||
{
|
||||
HsConstantOutput o = (HsConstantOutput)0;
|
||||
|
||||
float4 p0 = i[0].f4Position;
|
||||
float4 p1 = i[1].f4Position;
|
||||
float4 p2 = i[2].f4Position;
|
||||
float4 tessFactor = UnityDistanceBasedTess(p0, p1, p2, _TessMinDist, _TessMaxDist, _TessFactor);
|
||||
|
||||
o.fTessFactor[0] = tessFactor.x;
|
||||
o.fTessFactor[1] = tessFactor.y;
|
||||
o.fTessFactor[2] = tessFactor.z;
|
||||
o.fInsideTessFactor = tessFactor.w;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
[domain("tri")]
|
||||
DsOutput domain(
|
||||
HsConstantOutput hsConst,
|
||||
const OutputPatch<HsControlPointOutput, 3> i,
|
||||
float3 bary : SV_DomainLocation)
|
||||
{
|
||||
DsOutput o = (DsOutput)0;
|
||||
|
||||
float3 f3Position =
|
||||
bary.x * i[0].f3Position +
|
||||
bary.y * i[1].f3Position +
|
||||
bary.z * i[2].f3Position;
|
||||
|
||||
float3 f3Normal = normalize(
|
||||
bary.x * i[0].f3Normal +
|
||||
bary.y * i[1].f3Normal +
|
||||
bary.z * i[2].f3Normal);
|
||||
|
||||
o.f2TexCoord =
|
||||
bary.x * i[0].f2TexCoord +
|
||||
bary.y * i[1].f2TexCoord +
|
||||
bary.z * i[2].f2TexCoord;
|
||||
|
||||
uddBendNormal(f3Position.x, f3Normal, _Radius, _Width);
|
||||
uddBendVertex(f3Position, _Radius, _Width, _Thickness);
|
||||
|
||||
float disp = length(_DispTex.SampleLevel(sampler_DispTex, o.f2TexCoord, 0)) * _DispFactor;
|
||||
f3Position.xyz += f3Normal * disp;
|
||||
|
||||
o.f4Position = mul(UNITY_MATRIX_MVP, float4(f3Position.xyz, 1.0));
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
fixed4 frag(DsOutput i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTexture(i.f2TexCoord);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma hull hull
|
||||
#pragma domain domain
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Fallback "Unlit/Texture"
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05df46eb51b13c84eabbdf4c53cc8db7
|
||||
timeCreated: 1480072905
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -5,11 +5,11 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ half _Thickness;
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
uddBendVertex(v.vertex, _Radius, _Width, _Thickness);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
return o;
|
||||
@@ -41,7 +41,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
|
||||
return fixed4(uddGetScreenTexture(i.uv).rgb, 1.0) * _Color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -54,9 +54,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <iostream>
|
||||
#include <d3d11.h>
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
#include "Common.h"
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
extern IUnityInterfaces* g_unity;
|
||||
extern std::unique_ptr<MonitorManager> g_manager;
|
||||
@@ -21,7 +21,7 @@ IUnityInterfaces* GetUnity()
|
||||
}
|
||||
|
||||
|
||||
ID3D11Device* GetDevice()
|
||||
ComPtr<ID3D11Device> GetDevice()
|
||||
{
|
||||
return GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
}
|
||||
@@ -36,4 +36,4 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
void SendMessageToUnity(Message message)
|
||||
{
|
||||
g_messages.push(message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <wrl/client.h>
|
||||
|
||||
|
||||
// Unity interface and ID3D11Device getters
|
||||
@@ -10,7 +9,7 @@ struct IUnityInterfaces;
|
||||
IUnityInterfaces* GetUnity();
|
||||
|
||||
struct ID3D11Device;
|
||||
ID3D11Device* GetDevice();
|
||||
Microsoft::WRL::ComPtr<ID3D11Device> GetDevice();
|
||||
|
||||
|
||||
// Manager getter
|
||||
@@ -23,6 +22,88 @@ enum class Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
TextureSizeChanged = 1,
|
||||
};
|
||||
|
||||
void SendMessageToUnity(Message message);
|
||||
void SendMessageToUnity(Message message);
|
||||
|
||||
|
||||
// Buffer
|
||||
template <class T>
|
||||
class Buffer
|
||||
{
|
||||
public:
|
||||
Buffer() {}
|
||||
~Buffer() {}
|
||||
|
||||
void ExpandIfNeeded(UINT size)
|
||||
{
|
||||
if (size > size_)
|
||||
{
|
||||
size_ = size;
|
||||
value_ = std::make_unique<T[]>(size);
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
value_.reset();
|
||||
size_ = 0;
|
||||
}
|
||||
|
||||
UINT Size() const
|
||||
{
|
||||
return size_;
|
||||
}
|
||||
|
||||
T* Get() const
|
||||
{
|
||||
return value_.get();
|
||||
}
|
||||
|
||||
T* Get(UINT offset) const
|
||||
{
|
||||
return (value_.get() + offset);
|
||||
}
|
||||
|
||||
template <class U>
|
||||
U* As() const
|
||||
{
|
||||
return reinterpret_cast<U*>(Get());
|
||||
}
|
||||
|
||||
template <class U>
|
||||
U* As(UINT offset) const
|
||||
{
|
||||
return reinterpret_cast<U*>(Get(offset));
|
||||
}
|
||||
|
||||
operator bool() const
|
||||
{
|
||||
return value_ != nullptr;
|
||||
}
|
||||
|
||||
const T operator [](UINT index) const
|
||||
{
|
||||
if (index >= size_)
|
||||
{
|
||||
Debug::Error("Array index out of range: ", index, size_);
|
||||
return T(0);
|
||||
}
|
||||
return value_[index];
|
||||
}
|
||||
|
||||
T& operator [](UINT index)
|
||||
{
|
||||
if (index >= size_)
|
||||
{
|
||||
Debug::Error("Array index out of range: ", index, size_);
|
||||
return value_[0];
|
||||
}
|
||||
return value_[index];
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<T[]> value_;
|
||||
UINT size_ = 0;
|
||||
};
|
||||
@@ -1,6 +1,5 @@
|
||||
#include <d3d11.h>
|
||||
#include <wrl/client.h>
|
||||
#include "Common.h"
|
||||
#include "Debug.h"
|
||||
#include "MonitorManager.h"
|
||||
#include "Monitor.h"
|
||||
@@ -9,8 +8,7 @@
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
Cursor::Cursor(Monitor* monitor)
|
||||
: monitor_(monitor)
|
||||
Cursor::Cursor()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -20,7 +18,7 @@ Cursor::~Cursor()
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
void Cursor::UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
@@ -30,240 +28,353 @@ void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
if (isVisible_)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
|
||||
GetMonitorManager()->SetCursorMonitorId(monitor->GetId());
|
||||
}
|
||||
|
||||
x_ = frameInfo.PointerPosition.Position.x;
|
||||
y_ = frameInfo.PointerPosition.Position.y;
|
||||
timestamp_ = frameInfo.LastMouseUpdateTime;
|
||||
|
||||
if (!IsCursorOnParentMonitor())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameInfo.PointerShapeBufferSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Increase the buffer size if needed
|
||||
if (frameInfo.PointerShapeBufferSize > apiBufferSize_)
|
||||
buffer_.ExpandIfNeeded(frameInfo.PointerShapeBufferSize);
|
||||
if (!buffer_)
|
||||
{
|
||||
apiBufferSize_ = frameInfo.PointerShapeBufferSize;
|
||||
apiBuffer_ = std::make_unique<BYTE[]>(apiBufferSize_);
|
||||
return;
|
||||
}
|
||||
if (!apiBuffer_) return;
|
||||
|
||||
// Get mouse pointer information
|
||||
UINT bufferSize;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
|
||||
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
apiBufferSize_,
|
||||
reinterpret_cast<void*>(apiBuffer_.get()),
|
||||
const auto hr = monitor->GetDeskDupl()->GetFramePointerShape(
|
||||
buffer_.Size(),
|
||||
buffer_.Get(),
|
||||
&bufferSize,
|
||||
&shapeInfo);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateBuffer() => GetFramePointerShape() failed.");
|
||||
apiBuffer_.reset();
|
||||
apiBufferSize_ = 0;
|
||||
buffer_.Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
shapeInfo_ = shapeInfo;
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture()
|
||||
void Cursor::Draw(Monitor* monitor)
|
||||
{
|
||||
if (!IsCursorOnParentMonitor())
|
||||
// Check desktop texure
|
||||
if (monitor->GetUnityTexture() == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cursor information
|
||||
const auto cursorImageWidth = GetWidth();
|
||||
const auto cursorImageHeight = GetHeight();
|
||||
const auto cursorImagePitch = GetPitch();
|
||||
|
||||
// Monitor orientation
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(monitor->GetRotation());
|
||||
const auto isMonitorPortrait =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
|
||||
// Captured size (desktop cooridinates).
|
||||
auto capturedImageWidth = !isMonitorPortrait ? cursorImageWidth : cursorImageHeight;
|
||||
auto capturedImageHeight = !isMonitorPortrait ? cursorImageHeight : cursorImageWidth;
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const UINT bgraBufferSize = cursorImageWidth * cursorImageHeight * 4;
|
||||
bgraBuffer_.ExpandIfNeeded(bgraBufferSize);
|
||||
|
||||
// Check buffers
|
||||
if (!bgraBuffer_ || !buffer_)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// cursor type
|
||||
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
// Desktop size
|
||||
const int monitorWidth = monitor->GetWidth();
|
||||
const int monitorHeight = monitor->GetHeight();
|
||||
const int desktopImageWidth = !isMonitorPortrait ? monitorWidth : monitorHeight;
|
||||
const int desktopImageHeight = !isMonitorPortrait ? monitorHeight : monitorWidth;
|
||||
|
||||
// Size
|
||||
const auto w0 = GetWidth();
|
||||
const auto h0 = GetHeight();
|
||||
const auto p = GetPitch();
|
||||
auto w = w0;
|
||||
auto h = h0;
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const UINT bgraBufferSize = w0 * h0 * 4;
|
||||
if (bgraBufferSize > bgra32BufferSize_)
|
||||
// x_, y_ are cooridinates in rotated monitor.
|
||||
// desktopX, desktopY are coordinates in captured desktop image (always landscape).
|
||||
int desktopX, desktopY;
|
||||
switch (monitorRot)
|
||||
{
|
||||
bgra32BufferSize_ = bgraBufferSize;
|
||||
bgra32Buffer_ = std::make_unique<BYTE[]>(bgra32BufferSize_);
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
desktopX = y_;
|
||||
desktopY = (desktopImageHeight - 1) - x_ - cursorImageWidth;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
desktopX = (desktopImageWidth - 1) - x_ - cursorImageWidth;
|
||||
desktopY = (desktopImageHeight - 1) - y_ - cursorImageHeight;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
desktopX = (desktopImageWidth - 1) - y_ - cursorImageHeight;
|
||||
desktopY = x_;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
{
|
||||
desktopX = x_;
|
||||
desktopY = y_;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!bgra32Buffer_) return;
|
||||
|
||||
// If masked, copy the desktop image and merge it with masked image.
|
||||
if (isMono || isColorMask)
|
||||
// Calculate information to capture desktop image under cursor.
|
||||
int cursorOffsetX = 0;
|
||||
int cursorOffsetY = 0;
|
||||
int capturedImageLeft = desktopX;
|
||||
int capturedImageTop = desktopY;
|
||||
int capturedImageRight = desktopX + capturedImageWidth;
|
||||
int capturedImageBottom = desktopY + capturedImageHeight;
|
||||
|
||||
if (capturedImageLeft < 0)
|
||||
{
|
||||
HRESULT hr;
|
||||
capturedImageWidth -= -desktopX;
|
||||
cursorOffsetX = -desktopX;
|
||||
capturedImageLeft = 0;
|
||||
}
|
||||
|
||||
const auto mw = monitor_->GetWidth();
|
||||
const auto mh = monitor_->GetHeight();
|
||||
auto x = x_;
|
||||
auto y = y_;
|
||||
auto colMin = 0;
|
||||
auto colMax = w0;
|
||||
auto rowMin = 0;
|
||||
auto rowMax = h0;
|
||||
if (capturedImageRight >= desktopImageWidth)
|
||||
{
|
||||
capturedImageWidth -= capturedImageRight - desktopImageWidth;
|
||||
capturedImageRight = desktopImageWidth - 1;
|
||||
}
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
w = w0 + x_;
|
||||
colMin = w0 - w;
|
||||
}
|
||||
if (x + w >= mw)
|
||||
{
|
||||
w = mw - x_;
|
||||
colMax = w;
|
||||
}
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
h = h0 + y_;
|
||||
rowMin = h0 - h;
|
||||
}
|
||||
if (y + h >= mh)
|
||||
{
|
||||
h = mh - y_;
|
||||
rowMax = h;
|
||||
}
|
||||
if (capturedImageTop < 0)
|
||||
{
|
||||
capturedImageHeight -= -desktopY;
|
||||
cursorOffsetY = -desktopY;
|
||||
capturedImageTop = 0;
|
||||
}
|
||||
|
||||
if (capturedImageBottom >= desktopImageHeight)
|
||||
{
|
||||
capturedImageHeight -= capturedImageBottom - desktopImageHeight;
|
||||
capturedImageBottom = desktopImageHeight - 1;
|
||||
}
|
||||
|
||||
// Check if box is inner desktop area
|
||||
if (capturedImageLeft < 0 ||
|
||||
capturedImageTop < 0 ||
|
||||
capturedImageRight >= desktopImageWidth ||
|
||||
capturedImageBottom >= desktopImageHeight)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => box is out of area.");
|
||||
Debug::Error(
|
||||
" ",
|
||||
"(", capturedImageLeft, ", ", capturedImageTop, ")",
|
||||
" ~ (", capturedImageRight, ", ", capturedImageBottom, ") > ",
|
||||
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
|
||||
return;
|
||||
}
|
||||
|
||||
if (capturedImageWidth == 0 || capturedImageHeight == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
D3D11_BOX capturedImageArea
|
||||
{
|
||||
static_cast<UINT>(capturedImageLeft),
|
||||
static_cast<UINT>(capturedImageTop),
|
||||
0,
|
||||
static_cast<UINT>(capturedImageRight),
|
||||
static_cast<UINT>(capturedImageBottom),
|
||||
1
|
||||
};
|
||||
|
||||
// Create texture for capturing desktop image
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = w;
|
||||
desc.Height = h;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.Width = capturedImageWidth;
|
||||
desc.Height = capturedImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
hr = GetDevice()->CreateTexture2D(&desc, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => GetDevice()->CreateTexture2D() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
D3D11_BOX box;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
box.left = x;
|
||||
box.top = y;
|
||||
box.right = x + w;
|
||||
box.bottom = y + h;
|
||||
// Copy desktop image to the texture
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor->GetUnityTexture(), 0, &capturedImageArea);
|
||||
}
|
||||
|
||||
if (monitor_->GetUnityTexture() == nullptr)
|
||||
// Get mapped surface to access pixels in CPU
|
||||
ComPtr<IDXGISurface> surface;
|
||||
if (FAILED(texture.As(&surface)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => texture.As() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Finally, get the desktop texture under the mouse cursor.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Rotate cursor image to match the monitor orientation
|
||||
Buffer<BYTE> rotatedBuffer_;
|
||||
rotatedBuffer_.ExpandIfNeeded(buffer_.Size());
|
||||
|
||||
for (int y = 0; y < capturedImageHeight; ++y)
|
||||
{
|
||||
for (int x = 0; x < capturedImageWidth; ++x)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Monitor::GetUnityTexture() is null.");
|
||||
return;
|
||||
}
|
||||
// Cursor coordinates
|
||||
int cursorX, cursorY;
|
||||
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopySubresourceRegion(texture.Get(), 0, 0, 0, 0, monitor_->GetUnityTexture(), 0, &box);
|
||||
}
|
||||
|
||||
ComPtr<IDXGISurface> surface;
|
||||
hr = texture.As<IDXGISurface>(&surface);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => texture->QueryInterface() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
hr = surface->Map(&mappedSurface, DXGI_MAP_READ);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Finally, get the texture behind the mouse cursor.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Access RGBA values at the same time
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
|
||||
switch (monitorRot)
|
||||
{
|
||||
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
BYTE mask = 0b10000000 >> (col % 8);
|
||||
const int i = row * w0 + col;
|
||||
const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
|
||||
const BYTE xorMask = apiBuffer_[col / 8 + (row + h) * p] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
|
||||
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
|
||||
output32[i] = (desktop32[y * desktopPitch + x] & andMask32) ^ xorMask32;
|
||||
cursorX = (cursorImageWidth - 1) - (y + cursorOffsetY);
|
||||
cursorY = (x + cursorOffsetX);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
cursorX = (cursorImageWidth - 1) - (x + cursorOffsetX);
|
||||
cursorY = (cursorImageHeight - 1) - (y + cursorOffsetY);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
cursorX = (y + cursorOffsetY);
|
||||
cursorY = (cursorImageHeight - 1) - (x + cursorOffsetX);
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
{
|
||||
cursorX = (x + cursorOffsetX);
|
||||
cursorY = (y + cursorOffsetY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
|
||||
|
||||
for (int row = rowMin, y = 0; row < rowMax; ++row, ++y)
|
||||
const auto outputIndex = y * capturedImageWidth + x;
|
||||
const auto desktopIndex = y * desktopPitch + x;
|
||||
const auto cursorIndex = cursorY * cursorImageWidth + cursorX;
|
||||
const auto buffer32 = buffer_.As<UINT>();
|
||||
auto output32 = bgraBuffer_.As<UINT>();
|
||||
|
||||
switch (GetType())
|
||||
{
|
||||
for (int col = colMin, x = 0; col < colMax; ++col, ++x)
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
|
||||
{
|
||||
const int i = col + row * w0;
|
||||
const int j = col + row * p / sizeof(UINT);
|
||||
|
||||
UINT mask = 0xFF000000 & buffer32[j];
|
||||
BYTE mask = 0b10000000 >> (cursorX % 8);
|
||||
const BYTE andMask = buffer_[cursorX / 8 + cursorY * cursorImagePitch] & mask;
|
||||
const BYTE xorMask = buffer_[cursorX / 8 + (cursorY + cursorImageHeight) * cursorImagePitch] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
|
||||
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
|
||||
output32[outputIndex] = (desktop32[desktopIndex] & andMask32) ^ xorMask32;
|
||||
break;
|
||||
}
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
|
||||
{
|
||||
UINT mask = 0xFF000000 & buffer32[cursorIndex];
|
||||
if (mask)
|
||||
{
|
||||
output32[i] = (desktop32[y * desktopPitch + x] ^ buffer32[j]) | 0xFF000000;
|
||||
output32[outputIndex] = (desktop32[desktopIndex] ^ buffer32[cursorIndex]) | 0xFF000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
output32[i] = buffer32[j] | 0xFF000000;
|
||||
output32[outputIndex] = buffer32[cursorIndex] | 0xFF000000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
|
||||
{
|
||||
const auto desktop = reinterpret_cast<BYTE*>(&desktop32[desktopIndex]);
|
||||
const auto desktopB = desktop[0];
|
||||
const auto desktopG = desktop[1];
|
||||
const auto desktopR = desktop[2];
|
||||
const auto desktopA = desktop[3];
|
||||
|
||||
const auto cursor = buffer_.Get(cursorIndex * 4);
|
||||
const auto cursorB = cursor[0];
|
||||
const auto cursorG = cursor[1];
|
||||
const auto cursorR = cursor[2];
|
||||
const auto cursorA = cursor[3];
|
||||
|
||||
const auto a0 = cursorA / 255.f;
|
||||
const auto a1 = 1.f - a0;
|
||||
|
||||
auto output = reinterpret_cast<BYTE*>(&output32[outputIndex]);
|
||||
output[0] = static_cast<BYTE>(cursorB * a0 + desktopB * a1);
|
||||
output[1] = static_cast<BYTE>(cursorG * a0 + desktopG * a1);
|
||||
output[2] = static_cast<BYTE>(cursorR * a0 + desktopR * a1);
|
||||
output[3] = desktopA;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Unknown cursor type");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->Unmap();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
|
||||
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_.get());
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_.get());
|
||||
for (int i = 0; i < w * h; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(monitor->GetUnityTexture(), 0, &capturedImageArea, bgraBuffer_.Get(), capturedImageWidth * 4, 0);
|
||||
}
|
||||
|
||||
if (FAILED(surface->Unmap()))
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => surface->Unmap() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (bgra32Buffer_ == nullptr)
|
||||
if (!bgraBuffer_)
|
||||
{
|
||||
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
|
||||
return;
|
||||
@@ -290,7 +401,7 @@ void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_.get(), GetWidth() * 4, 0);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgraBuffer_.Get(), GetWidth() * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -335,10 +446,4 @@ int Cursor::GetPitch() const
|
||||
int Cursor::GetType() const
|
||||
{
|
||||
return shapeInfo_.Type;
|
||||
}
|
||||
|
||||
|
||||
bool Cursor::IsCursorOnParentMonitor() const
|
||||
{
|
||||
return GetMonitorManager()->GetCursorMonitorId() == monitor_->GetId();
|
||||
}
|
||||
@@ -3,16 +3,17 @@
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <memory>
|
||||
#include "Common.h"
|
||||
|
||||
class Monitor;
|
||||
|
||||
class Cursor
|
||||
{
|
||||
public:
|
||||
explicit Cursor(Monitor* monitor);
|
||||
explicit Cursor();
|
||||
~Cursor();
|
||||
void UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture();
|
||||
void UpdateBuffer(Monitor* monitor, const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void Draw(Monitor* monitor);
|
||||
void GetTexture(ID3D11Texture2D* texture);
|
||||
|
||||
bool IsVisible() const;
|
||||
@@ -24,16 +25,11 @@ public:
|
||||
int GetType() const;
|
||||
|
||||
private:
|
||||
bool IsCursorOnParentMonitor() const;
|
||||
|
||||
Monitor* monitor_;
|
||||
bool isVisible_ = false;
|
||||
int x_ = -1;
|
||||
int y_ = -1;
|
||||
std::unique_ptr<BYTE[]> apiBuffer_ = nullptr;
|
||||
UINT apiBufferSize_ = 0;
|
||||
std::unique_ptr<BYTE[]> bgra32Buffer_ = nullptr;
|
||||
UINT bgra32BufferSize_ = 0;
|
||||
Buffer<BYTE> buffer_;
|
||||
Buffer<BYTE> bgraBuffer_;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
|
||||
LARGE_INTEGER timestamp_;
|
||||
};
|
||||
@@ -4,15 +4,19 @@
|
||||
#include "Debug.h"
|
||||
|
||||
|
||||
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
|
||||
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
|
||||
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
|
||||
decltype(Debug::fs_) Debug::fs_;
|
||||
decltype(Debug::ss_) Debug::ss_;
|
||||
decltype(Debug::isInitialized_) Debug::isInitialized_ = false;
|
||||
decltype(Debug::mode_) Debug::mode_ = Debug::Mode::File;
|
||||
decltype(Debug::logFunc_) Debug::logFunc_ = nullptr;
|
||||
decltype(Debug::errFunc_) Debug::errFunc_ = nullptr;
|
||||
decltype(Debug::fs_) Debug::fs_;
|
||||
decltype(Debug::ss_) Debug::ss_;
|
||||
|
||||
|
||||
void Debug::Initialize()
|
||||
{
|
||||
if (isInitialized_) return;
|
||||
isInitialized_ = true;
|
||||
|
||||
if (mode_ == Mode::File)
|
||||
{
|
||||
fs_.open("uDesktopDuplication.log");
|
||||
@@ -23,9 +27,14 @@ void Debug::Initialize()
|
||||
|
||||
void Debug::Finalize()
|
||||
{
|
||||
if (!isInitialized_) return;
|
||||
isInitialized_ = false;
|
||||
|
||||
if (mode_ == Mode::File)
|
||||
{
|
||||
Debug::Log("Stop");
|
||||
fs_.close();
|
||||
}
|
||||
Debug::SetLogFunc(nullptr);
|
||||
Debug::SetErrorFunc(nullptr);
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include <time.h>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include "IUnityInterface.h"
|
||||
@@ -63,8 +64,12 @@ private:
|
||||
{
|
||||
switch (level)
|
||||
{
|
||||
case Level::Log : logFunc_(ss_.str().c_str()); break;
|
||||
case Level::Error : errFunc_(ss_.str().c_str()); break;
|
||||
case Level::Log :
|
||||
if (logFunc_) logFunc_(ss_.str().c_str());
|
||||
break;
|
||||
case Level::Error :
|
||||
if (errFunc_) errFunc_(ss_.str().c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -86,22 +91,39 @@ private:
|
||||
Flush(level);
|
||||
}
|
||||
|
||||
static void OutputTime()
|
||||
{
|
||||
auto t = time(nullptr);
|
||||
tm tm;
|
||||
localtime_s(&tm, &t);
|
||||
char buf[64];
|
||||
strftime(buf, 64, "%F %T", &tm);
|
||||
Output("[");;
|
||||
Output(buf);
|
||||
Output("]");
|
||||
}
|
||||
|
||||
public:
|
||||
template <class Arg, class... RestArgs>
|
||||
static void Log(Arg&& arg, RestArgs&&... restArgs)
|
||||
{
|
||||
Output("[uDD::Log] ");
|
||||
Output("[uDD::Log]");
|
||||
OutputTime();
|
||||
Output(" ");
|
||||
_Log(Level::Log, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
|
||||
}
|
||||
|
||||
template <class Arg, class... RestArgs>
|
||||
static void Error(Arg&& arg, RestArgs&&... restArgs)
|
||||
{
|
||||
Output("[uDD::Err] ");
|
||||
Output("[uDD::Err]");
|
||||
OutputTime();
|
||||
Output(" ");
|
||||
_Log(Level::Error, std::forward<Arg>(arg), std::forward<RestArgs>(restArgs)...);
|
||||
}
|
||||
|
||||
private:
|
||||
static bool isInitialized_;
|
||||
static Mode mode_;
|
||||
static std::ofstream fs_;
|
||||
static std::ostringstream ss_;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include <d3d11.h>
|
||||
#include <ShellScalingAPI.h>
|
||||
#include "Common.h"
|
||||
#include "Debug.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
@@ -11,66 +10,107 @@ using namespace Microsoft::WRL;
|
||||
|
||||
Monitor::Monitor(int id)
|
||||
: id_(id)
|
||||
, cursor_(std::make_unique<Cursor>(this))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
if (deskDupl_)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
deskDupl_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Initialize(IDXGIOutput* output)
|
||||
{
|
||||
output->GetDesc(&outputDesc_);
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_);
|
||||
if (FAILED(output->GetDesc(&outputDesc_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => IDXGIOutput::GetDesc() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_);
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
if (!GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetMonitorInfo() failed.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto rect = monitorInfo_.rcMonitor;
|
||||
width_ = rect.right - rect.left;
|
||||
height_ = rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
if (FAILED(GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_)))
|
||||
{
|
||||
Debug::Error("Monitor::Initialize() => GetDpiForMonitor() failed.");
|
||||
// DPI is set as -1, so the application has to use the appropriate value.
|
||||
}
|
||||
|
||||
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
const auto hr = output1->DuplicateOutput(GetDevice(), &deskDupl_);
|
||||
|
||||
// TODO: error check
|
||||
switch (hr)
|
||||
switch (output1->DuplicateOutput(GetDevice().Get(), &deskDupl_))
|
||||
{
|
||||
case S_OK:
|
||||
{
|
||||
state_ = State::Available;
|
||||
const auto rot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
Debug::Log("Monitor::Initialize() => OK.");
|
||||
Debug::Log(" ID : ", GetId());
|
||||
Debug::Log(" Size : (", GetWidth(), ", ", GetHeight(), ")");
|
||||
Debug::Log(" DPI : (", GetDpiX(), ", ", GetDpiY(), ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
state_ = State::InvalidArg;
|
||||
Debug::Error("Monitor::Initialize() => Invalid arguments.");
|
||||
break;
|
||||
}
|
||||
case E_ACCESSDENIED:
|
||||
{
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
||||
Debug::Error("Monitor::Initialize() => Access denied.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
{
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
||||
// this error occurs.
|
||||
state_ = State::Unsupported;
|
||||
Debug::Error("Monitor::Initialize() => Unsupported display.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
{
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
Debug::Error("Monitor::Initialize() => Currently not available.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
{
|
||||
state_ = State::SessionDisconnected;
|
||||
Debug::Error("Monitor::Initialize() => Session disconnected.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,9 +119,9 @@ void Monitor::Render(UINT timeout)
|
||||
{
|
||||
if (!deskDupl_) return;
|
||||
|
||||
HRESULT hr;
|
||||
ComPtr<IDXGIResource> resource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
HRESULT hr;
|
||||
|
||||
hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
if (FAILED(hr))
|
||||
@@ -89,59 +129,219 @@ void Monitor::Render(UINT timeout)
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
{
|
||||
// This often occurs when timeout value is small and it is not problem.
|
||||
// Debug::Log("Monitor::Render() => DXGI_ERROR_WAIT_TIMEOUT.");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
if (FAILED(resource.CopyTo(&texture)))
|
||||
{
|
||||
Debug::Error("Monitor::Render() => resource.As() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get texture
|
||||
if (unityTexture_)
|
||||
{
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
resource.As<ID3D11Texture2D>(&texture);
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
texture->GetDesc(&srcDesc);
|
||||
texture->GetDesc(&dstDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
//Debug::Log(" => Try modifying width/height using reported value from DDA.");
|
||||
//width_ = srcDesc.Width;
|
||||
//height_ = srcDesc.Height;
|
||||
state_ = MonitorState::TextureSizeInconsistent;
|
||||
//SendMessageToUnity(Message::TextureSizeChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture.Get());
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
}
|
||||
}
|
||||
|
||||
cursor_->UpdateBuffer(frameInfo);
|
||||
cursor_->UpdateTexture();
|
||||
UpdateMetadata(frameInfo);
|
||||
|
||||
if (frameInfo.PointerPosition.Visible)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(id_);
|
||||
}
|
||||
|
||||
if (GetMonitorManager()->GetCursorMonitorId() == id_)
|
||||
{
|
||||
UpdateCursor(frameInfo);
|
||||
}
|
||||
|
||||
if (UseGetPixels())
|
||||
{
|
||||
CopyTextureFromGpuToCpu(texture);
|
||||
}
|
||||
|
||||
hr = deskDupl_->ReleaseFrame();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Debug::Error("Monitor::Render() => ReleaseFrame() failed.");
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Monitor::Render() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
hasBeenUpdated_ = true;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
auto cursor_ = GetMonitorManager()->GetCursor();
|
||||
cursor_->UpdateBuffer(this, frameInfo);
|
||||
cursor_->Draw(this);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
metaData_.ExpandIfNeeded(frameInfo.TotalMetadataBufferSize);
|
||||
UpdateMoveRects(frameInfo);
|
||||
UpdateDirtyRects(frameInfo);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
moveRectSize_ = metaData_.Size();
|
||||
|
||||
const auto hr = deskDupl_->GetFrameMoveRects(
|
||||
moveRectSize_,
|
||||
metaData_.As<DXGI_OUTDUPL_MOVE_RECT>(),
|
||||
&moveRectSize_);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Unknown Error (GetFrameMoveRects()).");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
dirtyRectSize_ = metaData_.Size() - moveRectSize_;
|
||||
|
||||
const auto hr = deskDupl_->GetFrameDirtyRects(
|
||||
dirtyRectSize_,
|
||||
metaData_.As<RECT>(moveRectSize_ /* offset */),
|
||||
&dirtyRectSize_);
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Monitor::Render() => DXGI_ERROR_ACCESS_LOST (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_MORE_DATA:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_MORE_DATA (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => DXGI_ERROR_INVALID_CALL (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => E_INVALIDARG (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Unknown Error (GetFrameDirtyRects()).");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -170,24 +370,12 @@ ID3D11Texture2D* Monitor::GetUnityTexture() const
|
||||
}
|
||||
|
||||
|
||||
const ComPtr<IDXGIOutputDuplication>& Monitor::GetDeskDupl()
|
||||
IDXGIOutputDuplication* Monitor::GetDeskDupl()
|
||||
{
|
||||
return deskDupl_;
|
||||
}
|
||||
|
||||
|
||||
const std::unique_ptr<Cursor>& Monitor::GetCursor()
|
||||
{
|
||||
return cursor_;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
cursor_->GetTexture(texture);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::GetName(char* buf, int len) const
|
||||
{
|
||||
strcpy_s(buf, len, monitorInfo_.szDevice);
|
||||
@@ -200,6 +388,12 @@ bool Monitor::IsPrimary() const
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::HasBeenUpdated() const
|
||||
{
|
||||
return hasBeenUpdated_;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetLeft() const
|
||||
{
|
||||
return static_cast<int>(outputDesc_.DesktopCoordinates.left);
|
||||
@@ -244,13 +438,235 @@ int Monitor::GetDpiY() const
|
||||
|
||||
int Monitor::GetWidth() const
|
||||
{
|
||||
const auto rect = monitorInfo_.rcMonitor;
|
||||
return rect.right - rect.left;
|
||||
return width_;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetHeight() const
|
||||
{
|
||||
const auto rect = monitorInfo_.rcMonitor;
|
||||
return rect.bottom - rect.top;
|
||||
}
|
||||
return height_;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetMoveRectCount() const
|
||||
{
|
||||
return moveRectSize_ / sizeof(DXGI_OUTDUPL_MOVE_RECT);
|
||||
}
|
||||
|
||||
|
||||
DXGI_OUTDUPL_MOVE_RECT* Monitor::GetMoveRects() const
|
||||
{
|
||||
return metaData_.As<DXGI_OUTDUPL_MOVE_RECT>();
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDirtyRectCount() const
|
||||
{
|
||||
return dirtyRectSize_ / sizeof(RECT);
|
||||
}
|
||||
|
||||
|
||||
RECT* Monitor::GetDirtyRects() const
|
||||
{
|
||||
return metaData_.As<RECT>(moveRectSize_);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UseGetPixels(bool use)
|
||||
{
|
||||
useGetPixels_ = use;
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::UseGetPixels() const
|
||||
{
|
||||
return useGetPixels_;
|
||||
}
|
||||
|
||||
|
||||
void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
{
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
const auto isVertical =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
|
||||
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
|
||||
|
||||
if (!textureForGetPixels_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = desktopImageWidth;
|
||||
desc.Height = desktopImageHeight;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
if (FAILED(GetDevice()->CreateTexture2D(&desc, nullptr, &textureForGetPixels_)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => GetDevice()->CreateTexture2D() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(textureForGetPixels_.Get(), texture);
|
||||
}
|
||||
|
||||
ComPtr<IDXGISurface> surface;
|
||||
if (FAILED(textureForGetPixels_.As(&surface)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => texture.As() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
if (FAILED(surface->Map(&mappedSurface, DXGI_MAP_READ)))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => surface->Map() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
const UINT size = desktopImageWidth * desktopImageHeight * sizeof(UINT);
|
||||
bufferForGetPixels_.ExpandIfNeeded(size);
|
||||
std::memcpy(bufferForGetPixels_.Get(), mappedSurface.pBits, size);
|
||||
|
||||
if (FAILED(surface->Unmap()))
|
||||
{
|
||||
Debug::Error("Monitor::CopyTextureFromGpuToCpu() => surface->Unmap() failed.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
if (!UseGetPixels())
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => UseGetPixels(true) must have been called when you want to use GetPixels().");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!bufferForGetPixels_)
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => CopyTextureFromGpuToCpu() has not been called yet.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
const auto isVertical =
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE90 ||
|
||||
monitorRot == DXGI_MODE_ROTATION_ROTATE270;
|
||||
const auto desktopImageWidth = !isVertical ? monitorWidth : monitorHeight;
|
||||
const auto desktopImageHeight = !isVertical ? monitorHeight : monitorWidth;
|
||||
|
||||
// check area in destop coorinates.
|
||||
int left, top, right, bottom;
|
||||
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
{
|
||||
left = y;
|
||||
top = monitorWidth - x - width;
|
||||
right = y + width;
|
||||
bottom = monitorWidth - x;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
{
|
||||
left = monitorWidth - x - width;
|
||||
top = monitorHeight - y - height;
|
||||
right = monitorWidth - x;
|
||||
bottom = monitorHeight - y;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
{
|
||||
left = monitorHeight - y - height;
|
||||
top = x;
|
||||
right = monitorHeight - y;
|
||||
bottom = x + width;
|
||||
break;
|
||||
}
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
{
|
||||
left = x;
|
||||
top = y;
|
||||
right = x + width;
|
||||
bottom = y + height;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (left < 0 ||
|
||||
top < 0 ||
|
||||
right >= desktopImageWidth ||
|
||||
bottom >= desktopImageHeight)
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => is out of area.");
|
||||
Debug::Error(
|
||||
" ",
|
||||
"(", left, ", ", top, ")",
|
||||
" ~ (", right, ", ", bottom, ") > ",
|
||||
"(", desktopImageWidth, ", ", desktopImageHeight, ")");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int row = 0; row < height; ++row)
|
||||
{
|
||||
for (int col = 0; col < width; ++col)
|
||||
{
|
||||
int inRow, inCol;
|
||||
switch (monitorRot)
|
||||
{
|
||||
case DXGI_MODE_ROTATION_ROTATE90:
|
||||
inCol = left + row;
|
||||
inRow = bottom - 1 - col;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_ROTATE180:
|
||||
inCol = right - 1 - col;
|
||||
inRow = bottom - 1 - row;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_ROTATE270:
|
||||
inCol = right - 1 - row;
|
||||
inRow = top + col;
|
||||
break;
|
||||
case DXGI_MODE_ROTATION_IDENTITY:
|
||||
case DXGI_MODE_ROTATION_UNSPECIFIED:
|
||||
default:
|
||||
inCol = left + col;
|
||||
inRow = top + row;
|
||||
break;
|
||||
}
|
||||
const auto inIndex = 4 * (inRow * desktopImageWidth + inCol);
|
||||
|
||||
const auto outRow = height - 1 - row;
|
||||
const auto outCol = col;
|
||||
const auto outIndex = 4 * (outRow * width + outCol);
|
||||
|
||||
|
||||
// BGRA -> RGBA
|
||||
output[outIndex + 0] = bufferForGetPixels_[inIndex + 2];
|
||||
output[outIndex + 1] = bufferForGetPixels_[inIndex + 1];
|
||||
output[outIndex + 2] = bufferForGetPixels_[inIndex + 0];
|
||||
output[outIndex + 3] = bufferForGetPixels_[inIndex + 3];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include <dxgi1_2.h>
|
||||
#include <wrl/client.h>
|
||||
#include <memory>
|
||||
|
||||
class Cursor;
|
||||
#include <mutex>
|
||||
#include "Common.h"
|
||||
|
||||
enum class MonitorState
|
||||
{
|
||||
@@ -17,6 +17,7 @@ enum class MonitorState
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
TextureSizeInconsistent = 7,
|
||||
Unknown = 999,
|
||||
};
|
||||
|
||||
@@ -29,7 +30,6 @@ public:
|
||||
~Monitor();
|
||||
void Initialize(IDXGIOutput* output);
|
||||
void Render(UINT timeout = 0);
|
||||
void GetCursorTexture(ID3D11Texture2D* texture);
|
||||
|
||||
public:
|
||||
int GetId() const;
|
||||
@@ -38,6 +38,7 @@ public:
|
||||
ID3D11Texture2D* GetUnityTexture() const;
|
||||
void GetName(char* buf, int len) const;
|
||||
bool IsPrimary() const;
|
||||
bool HasBeenUpdated() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
@@ -47,16 +48,35 @@ public:
|
||||
int GetRotation() const;
|
||||
int GetDpiX() const;
|
||||
int GetDpiY() const;
|
||||
const Microsoft::WRL::ComPtr<IDXGIOutputDuplication>& GetDeskDupl();
|
||||
const std::unique_ptr<Cursor>& GetCursor();
|
||||
IDXGIOutputDuplication* GetDeskDupl();
|
||||
int GetMoveRectCount() const;
|
||||
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
|
||||
int GetDirtyRectCount() const;
|
||||
RECT* GetDirtyRects() const;
|
||||
void UseGetPixels(bool use);
|
||||
bool UseGetPixels() const;
|
||||
bool GetPixels(BYTE* output, int x, int y, int width, int height);
|
||||
|
||||
private:
|
||||
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
|
||||
|
||||
int id_ = -1;
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
int width_ = -1, height_ = -1;
|
||||
bool hasBeenUpdated_ = false;
|
||||
bool useGetPixels_ = false;
|
||||
State state_ = State::NotSet;
|
||||
std::unique_ptr<Cursor> cursor_;
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> deskDupl_;
|
||||
IDXGIOutputDuplication* deskDupl_ = nullptr;
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
DXGI_OUTPUT_DESC outputDesc_;
|
||||
MONITORINFOEX monitorInfo_;
|
||||
Buffer<BYTE> metaData_;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
|
||||
Buffer<BYTE> bufferForGetPixels_;
|
||||
UINT moveRectSize_ = 0;
|
||||
UINT dirtyRectSize_ = 0;;
|
||||
};
|
||||
@@ -35,7 +35,11 @@ void MonitorManager::Initialize()
|
||||
|
||||
// Get factory
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
CreateDXGIFactory1(IID_PPV_ARGS(&factory));
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
Debug::Error("MonitorManager::Initialize() => CreateDXGIFactory1() failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check all display adapters
|
||||
int id = 0;
|
||||
@@ -74,10 +78,14 @@ void MonitorManager::Reinitialize()
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::CheckMonitorNumbers()
|
||||
bool MonitorManager::HasMonitorCountChanged() const
|
||||
{
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
CreateDXGIFactory1(IID_PPV_ARGS(&factory));
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
Debug::Error("MonitorManager::CheckMonitorConnection() => CreateDXGIFactory1() failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
int id = 0;
|
||||
ComPtr<IDXGIAdapter1> adapter;
|
||||
@@ -90,17 +98,13 @@ void MonitorManager::CheckMonitorNumbers()
|
||||
}
|
||||
}
|
||||
|
||||
if (GetMonitorCount() != id)
|
||||
{
|
||||
Debug::Log("Monitor number changed: ", GetMonitorCount(), " => ", id);
|
||||
RequireReinitilization();
|
||||
}
|
||||
return monitors_.size() != id;
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
{
|
||||
if (id >= 0 && id < monitors_.size())
|
||||
if (id >= 0 && id < static_cast<int>(monitors_.size()))
|
||||
{
|
||||
return monitors_[id];
|
||||
}
|
||||
@@ -108,10 +112,14 @@ std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<Cursor> MonitorManager::GetCursor() const
|
||||
{
|
||||
return cursor_;
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
CheckMonitorNumbers();
|
||||
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
@@ -137,6 +145,7 @@ int MonitorManager::GetMonitorCount() const
|
||||
return static_cast<int>(monitors_.size());
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetTotalWidth() const
|
||||
{
|
||||
std::vector<int> lefts, rights;
|
||||
@@ -150,6 +159,7 @@ int MonitorManager::GetTotalWidth() const
|
||||
return maxRight - minLeft;
|
||||
}
|
||||
|
||||
|
||||
int MonitorManager::GetTotalHeight() const
|
||||
{
|
||||
std::vector<int> tops, bottoms;
|
||||
|
||||
@@ -16,11 +16,12 @@ public:
|
||||
explicit MonitorManager();
|
||||
~MonitorManager();
|
||||
void Reinitialize();
|
||||
void CheckMonitorNumbers();
|
||||
bool HasMonitorCountChanged() const;
|
||||
void RequireReinitilization();
|
||||
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
|
||||
int GetCursorMonitorId() const { return cursorMonitorId_; }
|
||||
std::shared_ptr<Monitor> GetMonitor(int id) const;
|
||||
std::shared_ptr<Cursor> GetCursor() const;
|
||||
|
||||
private:
|
||||
void Initialize();
|
||||
@@ -40,8 +41,9 @@ public:
|
||||
|
||||
private:
|
||||
int timeout_ = 10;
|
||||
bool enableTextureCopyFromGpuToCpu_ = false;
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
std::shared_ptr<Cursor> cursor_;
|
||||
std::shared_ptr<Cursor> cursor_ = std::make_shared<Cursor>();
|
||||
int cursorMonitorId_ = -1;
|
||||
bool isReinitializationRequired_ = false;
|
||||
};
|
||||
@@ -21,11 +21,17 @@
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
ID3D11DeviceContext* g_deviceContextForMainThread = nullptr;
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsInitialized()
|
||||
{
|
||||
return g_unity && g_manager;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
@@ -34,30 +40,45 @@ extern "C"
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
|
||||
{
|
||||
if (g_manager)
|
||||
if (!g_manager) return;
|
||||
g_manager.reset();
|
||||
|
||||
std::queue<Message> empty;
|
||||
g_messages.swap(empty);
|
||||
|
||||
Debug::Finalize();
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType event)
|
||||
{
|
||||
switch (event)
|
||||
{
|
||||
g_manager.reset();
|
||||
|
||||
std::queue<Message> empty;
|
||||
g_messages.swap(empty);
|
||||
|
||||
Debug::SetLogFunc(nullptr);
|
||||
Debug::SetErrorFunc(nullptr);
|
||||
Debug::Finalize();
|
||||
case kUnityGfxDeviceEventInitialize:
|
||||
{
|
||||
Initialize();
|
||||
break;
|
||||
}
|
||||
case kUnityGfxDeviceEventShutdown:
|
||||
{
|
||||
Finalize();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
|
||||
{
|
||||
g_unity = unityInterfaces;
|
||||
InitializeUDD();
|
||||
auto unityGraphics = g_unity->Get<IUnityGraphics>();
|
||||
unityGraphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
|
||||
{
|
||||
FinalizeUDD();
|
||||
auto unityGraphics = g_unity->Get<IUnityGraphics>();
|
||||
unityGraphics->UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
|
||||
g_unity = nullptr;
|
||||
}
|
||||
|
||||
@@ -117,6 +138,12 @@ extern "C"
|
||||
return g_manager->GetMonitorCount();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasMonitorCountChanged()
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
return g_manager->HasMonitorCountChanged();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorMonitorId()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
@@ -269,83 +296,52 @@ extern "C"
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible(int id)
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible()
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->IsVisible();
|
||||
}
|
||||
return false;
|
||||
return g_manager->GetCursor()->IsVisible();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorX()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetX();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetX();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorY()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetY();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetY();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeWidth()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetWidth();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetWidth();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeHeight()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetHeight();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetHeight();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapePitch()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetPitch();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetPitch();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType(int id)
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorShapeType()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetCursor()->GetType();
|
||||
}
|
||||
return -1;
|
||||
return g_manager->GetCursor()->GetType();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->GetCursorTexture(texture);
|
||||
}
|
||||
return g_manager->GetCursor()->GetTexture(texture);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
@@ -357,4 +353,73 @@ extern "C"
|
||||
monitor->SetUnityTexture(d3d11Texture);
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetMoveRectCount(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetMoveRectCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetMoveRects(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetMoveRects();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDirtyRectCount(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDirtyRectCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void* UNITY_INTERFACE_API GetDirtyRects(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDirtyRects();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API GetPixels(int id, BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetPixels(output, x, y, width, height);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API HasBeenUpdated(int id)
|
||||
{
|
||||
if (!g_manager) return nullptr;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->HasBeenUpdated();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UseGetPixels(int id, bool use)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->UseGetPixels(use);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,14 +5,14 @@
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
@@ -25,20 +25,13 @@
|
||||
<ProjectName>uDesktopDuplication</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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@@ -92,30 +93,24 @@
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@@ -125,6 +120,23 @@
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<ClCompile Include="Debug.cpp" />
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Binary file not shown.
Binary file not shown.
@@ -1,2 +1,2 @@
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||||
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Binary file not shown.
13
README.md
13
README.md
@@ -1,6 +1,9 @@
|
||||
uDesktopDuplication
|
||||
===================
|
||||
|
||||

|
||||

|
||||
|
||||
**uDesktopDuplication** is an Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API.
|
||||
|
||||
|
||||
@@ -25,16 +28,6 @@ Usage
|
||||
Attach `uDesktopDuplication/Texture` component to the target object, then its main texture will be replaced with the captured screen. Please see example scenes for more details.
|
||||
|
||||
|
||||
Version
|
||||
-------
|
||||
| Data | Version | Description |
|
||||
| ---------- | ------- | --------------------------------- |
|
||||
| 2016/10/28 | 1.0.0 | Support multiple screens. |
|
||||
| 2016/10/27 | 0.0.3 | Support lienar color. |
|
||||
| 2016/10/27 | 0.0.2 | Add mouse cursor / shaders. |
|
||||
| 2016/10/27 | 0.0.1 | Initial commit. |
|
||||
|
||||
|
||||
Lisence
|
||||
-------
|
||||
The MIT License (MIT)
|
||||
|
||||
Reference in New Issue
Block a user