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13 Commits
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d23fe2fc3d |
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
119
Assets/uDesktopDuplication/Editor/TextureEditor.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
[CustomEditor(typeof(Texture))]
|
||||
public class TextureEditor : Editor
|
||||
{
|
||||
Texture texture
|
||||
{
|
||||
get { return target as Texture; }
|
||||
}
|
||||
|
||||
Monitor monitor
|
||||
{
|
||||
get { return texture.monitor; }
|
||||
}
|
||||
|
||||
bool isAvailable
|
||||
{
|
||||
get { return monitor == null || !Application.isPlaying; }
|
||||
}
|
||||
|
||||
bool basicsFolded_ = true;
|
||||
bool invertFolded_ = true;
|
||||
bool clipFolded_ = true;
|
||||
bool matFolded_ = true;
|
||||
|
||||
SerializedProperty invertX_;
|
||||
SerializedProperty invertY_;
|
||||
SerializedProperty useClip_;
|
||||
SerializedProperty clipPos_;
|
||||
SerializedProperty clipScale_;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
invertX_ = serializedObject.FindProperty("invertX_");
|
||||
invertY_ = serializedObject.FindProperty("invertY_");
|
||||
useClip_ = serializedObject.FindProperty("useClip_");
|
||||
clipPos_ = serializedObject.FindProperty("clipPos");
|
||||
clipScale_ = serializedObject.FindProperty("clipScale");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
DrawMonitor();
|
||||
DrawInvert();
|
||||
DrawClip();
|
||||
DrawMaterial();
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
void Fold(string name, ref bool folded, System.Action func)
|
||||
{
|
||||
folded = Utils.Foldout(name, folded);
|
||||
if (folded) {
|
||||
++EditorGUI.indentLevel;
|
||||
func();
|
||||
--EditorGUI.indentLevel;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMonitor()
|
||||
{
|
||||
Fold("Monitor", ref basicsFolded_, () => {
|
||||
if (isAvailable) {
|
||||
EditorGUILayout.HelpBox("Monitor information is available only in runtime.", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
var id = EditorGUILayout.Popup("Monitor", monitor.id, Manager.monitors.Select(x => x.name).ToArray());
|
||||
if (id != monitor.id) { texture.monitorId = id; }
|
||||
EditorGUILayout.IntField("ID", monitor.id);
|
||||
EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
|
||||
EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
|
||||
EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
|
||||
EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
|
||||
});
|
||||
}
|
||||
|
||||
void DrawInvert()
|
||||
{
|
||||
Fold("Invert", ref invertFolded_, () => {
|
||||
texture.invertX = EditorGUILayout.Toggle("Invert X", invertX_.boolValue);
|
||||
texture.invertY = EditorGUILayout.Toggle("Invert Y", invertY_.boolValue);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawClip()
|
||||
{
|
||||
Fold("Clip", ref clipFolded_, () => {
|
||||
texture.useClip = EditorGUILayout.Toggle("Use Clip", useClip_.boolValue);
|
||||
EditorGUILayout.PropertyField(clipPos_);
|
||||
EditorGUILayout.PropertyField(clipScale_);
|
||||
});
|
||||
}
|
||||
|
||||
void DrawMaterial()
|
||||
{
|
||||
Fold("Material", ref matFolded_, () => {
|
||||
if (!Application.isPlaying) {
|
||||
EditorGUILayout.HelpBox("These parameters are applied to the shared material when not playing.", MessageType.Info);
|
||||
}
|
||||
texture.meshForwardDirection = (Texture.MeshForwardDirection)EditorGUILayout.EnumPopup("Mesh Forward Direction", texture.meshForwardDirection);
|
||||
texture.bend = EditorGUILayout.Toggle("Use Bend", texture.bend);
|
||||
texture.width = EditorGUILayout.FloatField("Bend Width", texture.width);
|
||||
texture.radius = EditorGUILayout.Slider("Bend Radius", texture.radius, texture.worldWidth / (2 * Mathf.PI), 100f);
|
||||
texture.thickness = EditorGUILayout.Slider("Thickness", texture.thickness, 0f, 30f);
|
||||
texture.culling = (Texture.Culling)EditorGUILayout.EnumPopup("Culling", texture.culling);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/TextureEditor.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/TextureEditor.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1202a4540abf0ad4781c025339772c4a
|
||||
timeCreated: 1480758898
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
46
Assets/uDesktopDuplication/Editor/Utils.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
public static bool Foldout(string title, bool display)
|
||||
{
|
||||
var style = new GUIStyle("ShurikenModuleTitle");
|
||||
style.font = new GUIStyle(EditorStyles.label).font;
|
||||
style.border = new RectOffset(15, 7, 4, 4);
|
||||
style.fixedHeight = 22;
|
||||
style.contentOffset = new Vector2(20f, -2f);
|
||||
|
||||
var rect = GUILayoutUtility.GetRect(16f, 22f, style);
|
||||
GUI.Box(rect, title, style);
|
||||
|
||||
var e = Event.current;
|
||||
|
||||
var toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
|
||||
if (e.type == EventType.Repaint) {
|
||||
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
|
||||
}
|
||||
|
||||
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) {
|
||||
display = !display;
|
||||
e.Use();
|
||||
}
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
public static void ReadOnlyTextField(string label, string text)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
EditorGUILayout.LabelField(label, GUILayout.Width(EditorGUIUtility.labelWidth - 4));
|
||||
EditorGUILayout.SelectableLabel(text, EditorStyles.textField, GUILayout.Height(EditorGUIUtility.singleLineHeight));
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
12
Assets/uDesktopDuplication/Editor/Utils.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 278117152a6252546a219a17ef6f21f4
|
||||
timeCreated: 1480759393
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
BIN
Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f68bd0626da87264cb4daca57d3c1594
|
||||
timeCreated: 1481736541
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -116,7 +116,7 @@ public class MultipleMonitorCreator : MonoBehaviour
|
||||
for (int i = 0; i < n; ++i) {
|
||||
// Create monitor obeject
|
||||
var go = Instantiate(monitorPrefab);
|
||||
go.name = "Monitor " + i;
|
||||
go.name = uDesktopDuplication.Manager.monitors[i].name;
|
||||
|
||||
// Saved infomation
|
||||
if (savedInfoList.Count == i) {
|
||||
|
||||
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
23
Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class RaycastTest : MonoBehaviour
|
||||
{
|
||||
public Transform from;
|
||||
public Transform to;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!from || !to) return;
|
||||
|
||||
Debug.DrawLine(from.position, to.position, Color.red);
|
||||
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from.position, to.position - from.position);
|
||||
if (result.hit) {
|
||||
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
|
||||
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 810a4ad59c7d8d34e9b6014e8191fffe
|
||||
timeCreated: 1481722966
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -47,7 +47,7 @@ public class UddSceneManager : MonoBehaviour
|
||||
|
||||
void Prev()
|
||||
{
|
||||
sceneNo = (sceneNo - 1) % scenes.Length;
|
||||
sceneNo = (sceneNo + scenes.Length - 1) % scenes.Length;
|
||||
Load();
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
9
Assets/uDesktopDuplication/Plugins/x86.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3ded3542f0e6b74ea0ff9ea58aea2f2
|
||||
folderAsset: yes
|
||||
timeCreated: 1480693928
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
BIN
Assets/uDesktopDuplication/Plugins/x86/uDesktopDuplication.dll
Normal file
Binary file not shown.
@@ -0,0 +1,53 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19d4c78204afead44b6de11427d7f2f6
|
||||
timeCreated: 1480693943
|
||||
licenseType: Pro
|
||||
PluginImporter:
|
||||
serializedVersion: 1
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
isPreloaded: 0
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
Linux:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
OSXIntel:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Win:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -14,7 +14,41 @@ PluginImporter:
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
Win:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
Win64:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace uDesktopDuplication
|
||||
[AddComponentMenu("uDesktopDuplication/Texture")]
|
||||
public class Texture : MonoBehaviour
|
||||
{
|
||||
private Monitor monitor_;
|
||||
Monitor monitor_;
|
||||
public Monitor monitor
|
||||
{
|
||||
get { return monitor_; }
|
||||
@@ -14,33 +14,113 @@ public class Texture : MonoBehaviour
|
||||
{
|
||||
monitor_ = value;
|
||||
if (monitor_ != null) {
|
||||
material = GetComponent<Renderer>().material; // clone
|
||||
material.mainTexture = monitor_.texture;
|
||||
material.SetFloat("_Width", transform.localScale.x);
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
invertX = invertX_;
|
||||
invertY = invertY_;
|
||||
useClip = useClip_;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int lastMonitorId_ = 0;
|
||||
int lastMonitorId_ = 0;
|
||||
public int monitorId
|
||||
{
|
||||
get { return monitor.id; }
|
||||
set { monitor = Manager.GetMonitor(value); }
|
||||
}
|
||||
|
||||
[Header("Invert UVs")]
|
||||
public bool invertX = false;
|
||||
public bool invertY = false;
|
||||
[SerializeField] bool invertX_ = false;
|
||||
public bool invertX
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertX_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertX_ = value;
|
||||
if (invertX_) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Clip")]
|
||||
public bool useClip = false;
|
||||
[SerializeField] bool invertY_ = false;
|
||||
public bool invertY
|
||||
{
|
||||
get
|
||||
{
|
||||
return invertY_;
|
||||
}
|
||||
set
|
||||
{
|
||||
invertY_ = value;
|
||||
if (invertY_) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return monitor.rotation;
|
||||
}
|
||||
private set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] bool useClip_ = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
|
||||
public enum MeshForwardDirection
|
||||
public bool useClip
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
get
|
||||
{
|
||||
return useClip_;
|
||||
}
|
||||
set
|
||||
{
|
||||
useClip_ = value;
|
||||
if (useClip_) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool bend
|
||||
@@ -61,6 +141,11 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public enum MeshForwardDirection
|
||||
{
|
||||
Y = 0,
|
||||
Z = 1,
|
||||
}
|
||||
public MeshForwardDirection meshForwardDirection
|
||||
{
|
||||
get
|
||||
@@ -84,6 +169,24 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public enum Culling
|
||||
{
|
||||
Off = 0,
|
||||
Front = 1,
|
||||
Back = 2,
|
||||
}
|
||||
public Culling culling
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Culling)material.GetInt("_Cull");
|
||||
}
|
||||
set
|
||||
{
|
||||
material.SetInt("_Cull", (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public float radius
|
||||
{
|
||||
get { return material.GetFloat("_Radius"); }
|
||||
@@ -102,10 +205,39 @@ public class Texture : MonoBehaviour
|
||||
set { material.SetFloat("_Thickness", value); }
|
||||
}
|
||||
|
||||
Material material_;
|
||||
public Material material
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
get
|
||||
{
|
||||
if (Application.isPlaying) {
|
||||
return material_ ?? (material_ = GetComponent<Renderer>().material); // clone
|
||||
} else {
|
||||
return GetComponent<Renderer>().sharedMaterial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Mesh mesh
|
||||
{
|
||||
get
|
||||
{
|
||||
return GetComponent<MeshFilter>().sharedMesh;
|
||||
}
|
||||
}
|
||||
public float worldWidth
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
}
|
||||
}
|
||||
public float worldHeight
|
||||
{
|
||||
get
|
||||
{
|
||||
return transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
}
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
@@ -124,7 +256,7 @@ public class Texture : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
KeepMonitor();
|
||||
monitor.shouldBeUpdated = true;
|
||||
RequireUpdate();
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
@@ -137,6 +269,11 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void RequireUpdate()
|
||||
{
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
{
|
||||
// Monitor instance is released here when initialized.
|
||||
@@ -145,76 +282,22 @@ public class Texture : MonoBehaviour
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
Invert();
|
||||
Rotate();
|
||||
Clip();
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
}
|
||||
|
||||
void Invert()
|
||||
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
|
||||
{
|
||||
if (invertX) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_X");
|
||||
}
|
||||
|
||||
if (invertY) {
|
||||
material.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
{
|
||||
switch (monitor.rotation)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate90:
|
||||
material.EnableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate180:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.EnableKeyword("ROTATE180");
|
||||
material.DisableKeyword("ROTATE270");
|
||||
break;
|
||||
case MonitorRotation.Rotate270:
|
||||
material.DisableKeyword("ROTATE90");
|
||||
material.DisableKeyword("ROTATE180");
|
||||
material.EnableKeyword("ROTATE270");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Clip()
|
||||
{
|
||||
if (useClip) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(int u, int v)
|
||||
{
|
||||
// Mesh & Scale information
|
||||
var mesh = GetComponent<MeshFilter>().sharedMesh;
|
||||
var width = transform.localScale.x * (mesh.bounds.extents.x * 2f);
|
||||
var height = transform.localScale.y * (mesh.bounds.extents.y * 2f);
|
||||
|
||||
// Local position (scale included).
|
||||
var x = (float)(u - monitor.width / 2) / monitor.width;
|
||||
var y = -(float)(v - monitor.height / 2) / monitor.height;
|
||||
var localPos = new Vector3(width * x, height * y, 0f);
|
||||
var localPos = new Vector3(worldWidth * x, worldHeight * y, 0f);
|
||||
|
||||
// Bending
|
||||
if (bend) {
|
||||
@@ -230,6 +313,119 @@ public class Texture : MonoBehaviour
|
||||
// To world position
|
||||
return transform.position + (transform.rotation * localPos);
|
||||
}
|
||||
|
||||
public struct RayCastResult
|
||||
{
|
||||
public bool hit;
|
||||
public Texture texture;
|
||||
public Vector3 position;
|
||||
public Vector3 normal;
|
||||
public Vector2 coords;
|
||||
public Vector2 desktopCoord;
|
||||
}
|
||||
|
||||
static readonly RayCastResult raycastFailedResult = new RayCastResult {
|
||||
hit = false,
|
||||
texture = null,
|
||||
position = Vector3.zero,
|
||||
normal = Vector3.forward,
|
||||
coords = Vector2.zero,
|
||||
desktopCoord = Vector2.zero,
|
||||
};
|
||||
|
||||
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
|
||||
public RayCastResult RayCast(Vector3 from, Vector3 dir)
|
||||
{
|
||||
var r = radius;
|
||||
var center = transform.position - transform.forward * r;
|
||||
|
||||
// Localize the start point of the ray and the direction.
|
||||
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
|
||||
var invTrs = trs.inverse;
|
||||
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
|
||||
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
|
||||
|
||||
// Calculate the intersection points of circle and line on the X-Z plane.
|
||||
var a = localDir.z / localDir.x;
|
||||
var b = localFrom.z - a * localFrom.x;
|
||||
|
||||
var aa = a * a;
|
||||
var bb = b * b;
|
||||
var ab = a * b;
|
||||
var rr = r * r;
|
||||
|
||||
var s = aa * rr - bb + rr;
|
||||
if (s < 0f) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
s = Mathf.Sqrt(s);
|
||||
|
||||
var t = aa + 1;
|
||||
|
||||
var lx0 = (-s - ab) / t;
|
||||
var lz0 = (b - a * s) / t;
|
||||
var to0 = new Vector3(lx0, 0f, lz0);
|
||||
|
||||
var lx1 = (s - ab) / t;
|
||||
var lz1 = (a * s + b) / t;
|
||||
var to1 = new Vector3(lx1, 0f, lz1);
|
||||
|
||||
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
|
||||
|
||||
// Check if the point is inner angle of mesh width.
|
||||
var toAngle = Mathf.Atan2(to.x, to.z);
|
||||
var halfWidthAngle = (worldWidth / radius) * 0.5f;
|
||||
if (Mathf.Abs(toAngle) > halfWidthAngle) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate the intersection points on XZ-Y plane.
|
||||
var v = to - localFrom;
|
||||
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
|
||||
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
|
||||
|
||||
// Check if the point is inner mesh height.
|
||||
var halfHeight = worldHeight * 0.5f;
|
||||
if (Mathf.Abs(ly) > halfHeight) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Check hit position is in the range of the ray.
|
||||
to.y = ly;
|
||||
var hitPos = trs.MultiplyPoint(to);
|
||||
|
||||
if ((hitPos - from).magnitude > dir.magnitude) {
|
||||
return raycastFailedResult;
|
||||
}
|
||||
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
// Calculate normal.
|
||||
var normal = new Vector3(-to.x, 0f, -to.z);
|
||||
|
||||
// Result
|
||||
return new RayCastResult {
|
||||
hit = true,
|
||||
texture = this,
|
||||
position = trs.MultiplyPoint(to),
|
||||
normal = trs.MultiplyVector(normal).normalized,
|
||||
coords = new Vector2(coordX, coordY),
|
||||
desktopCoord = new Vector2(desktopX, desktopY)
|
||||
};
|
||||
}
|
||||
|
||||
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
|
||||
{
|
||||
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
|
||||
var result = uddTexture.RayCast(from, dir);
|
||||
if (result.hit) return result;
|
||||
}
|
||||
return raycastFailedResult;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -95,9 +95,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes
|
||||
v.x = radius * sin(angle) / width;
|
||||
#else
|
||||
#ifdef _FORWARD_Z
|
||||
v.y *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.z *= thickness;
|
||||
#elif _FORWARD_Y
|
||||
v.y *= thickness;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7,6 +7,11 @@ Properties
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0, 1)) = 0.0
|
||||
[KeywordEnum(Y, Z)] _Forward("Mesh Forward Direction", Int) = 0
|
||||
[Toggle(BEND_ON)] _Bend("Use Bend", Int) = 0
|
||||
[PowerSlider(10.0)] _Radius("Bend Radius", Range(1, 100)) = 30
|
||||
[PowerSlider(10.0)] _Thickness("Thickness", Range(0.01, 10)) = 1
|
||||
_Width("Width", Range(0.0, 10.0)) = 1.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -19,18 +24,28 @@ SubShader
|
||||
CGPROGRAM
|
||||
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma surface surf Standard fullforwardshadows vertex:vert
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
half _Thickness;
|
||||
|
||||
void vert(inout appdata_full v)
|
||||
{
|
||||
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
|
||||
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
|
||||
@@ -58,9 +58,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -54,9 +54,9 @@ Pass
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -49,19 +49,19 @@ public:
|
||||
int GetDpiX() const;
|
||||
int GetDpiY() const;
|
||||
IDXGIOutputDuplication* GetDeskDupl();
|
||||
int GetMoveRectCount() const;
|
||||
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
|
||||
int GetDirtyRectCount() const;
|
||||
RECT* GetDirtyRects() const;
|
||||
int GetMoveRectCount() const;
|
||||
DXGI_OUTDUPL_MOVE_RECT* GetMoveRects() const;
|
||||
int GetDirtyRectCount() const;
|
||||
RECT* GetDirtyRects() const;
|
||||
void UseGetPixels(bool use);
|
||||
bool UseGetPixels() const;
|
||||
bool GetPixels(BYTE* output, int x, int y, int width, int height);
|
||||
|
||||
private:
|
||||
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateCursor(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMetadata(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateMoveRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateDirtyRects(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
|
||||
|
||||
int id_ = -1;
|
||||
@@ -74,9 +74,9 @@ private:
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
DXGI_OUTPUT_DESC outputDesc_;
|
||||
MONITORINFOEX monitorInfo_;
|
||||
Buffer<BYTE> metaData_;
|
||||
Buffer<BYTE> metaData_;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> textureForGetPixels_;
|
||||
Buffer<BYTE> bufferForGetPixels_;
|
||||
UINT moveRectSize_ = 0;
|
||||
UINT dirtyRectSize_ = 0;;
|
||||
Buffer<BYTE> bufferForGetPixels_;
|
||||
UINT moveRectSize_ = 0;
|
||||
UINT dirtyRectSize_ = 0;;
|
||||
};
|
||||
@@ -104,7 +104,7 @@ bool MonitorManager::HasMonitorCountChanged() const
|
||||
|
||||
std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
{
|
||||
if (id >= 0 && id < monitors_.size())
|
||||
if (id >= 0 && id < static_cast<int>(monitors_.size()))
|
||||
{
|
||||
return monitors_[id];
|
||||
}
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
@@ -25,20 +25,13 @@
|
||||
<ProjectName>uDesktopDuplication</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
@@ -51,37 +44,45 @@
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@@ -92,21 +93,14 @@
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -126,6 +120,23 @@
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Common.cpp" />
|
||||
<ClCompile Include="Debug.cpp" />
|
||||
|
||||
Reference in New Issue
Block a user