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8 Commits
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Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
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Assets/uDesktopDuplication/Examples/Scenes/Raycast.unity
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fileFormatVersion: 2
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guid: f68bd0626da87264cb4daca57d3c1594
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timeCreated: 1481736541
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
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Assets/uDesktopDuplication/Examples/Scripts/RaycastTest.cs
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using UnityEngine;
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using System.Collections;
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public class RaycastTest : MonoBehaviour
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{
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public Transform from;
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public Transform to;
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void Update()
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{
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if (!from || !to) return;
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Debug.DrawLine(from.position, to.position, Color.red);
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foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
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var result = uddTexture.RayCast(from.position, to.position - from.position);
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if (result.hit) {
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Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
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Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 810a4ad59c7d8d34e9b6014e8191fffe
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timeCreated: 1481722966
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -73,7 +73,7 @@ public class Texture : MonoBehaviour
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{
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return monitor.rotation;
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}
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set
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private set
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{
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switch (value)
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{
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@@ -114,6 +114,7 @@ public class Texture : MonoBehaviour
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}
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set
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{
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useClip_ = value;
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if (useClip_) {
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material.EnableKeyword("USE_CLIP");
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} else {
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@@ -286,6 +287,11 @@ public class Texture : MonoBehaviour
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material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
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}
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public Vector3 GetWorldPositionFromCoord(Vector2 coord)
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{
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return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
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}
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public Vector3 GetWorldPositionFromCoord(int u, int v)
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{
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// Local position (scale included).
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@@ -307,6 +313,119 @@ public class Texture : MonoBehaviour
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// To world position
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return transform.position + (transform.rotation * localPos);
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}
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public struct RayCastResult
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{
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public bool hit;
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public Texture texture;
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public Vector3 position;
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public Vector3 normal;
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public Vector2 coords;
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public Vector2 desktopCoord;
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}
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static readonly RayCastResult raycastFailedResult = new RayCastResult {
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hit = false,
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texture = null,
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position = Vector3.zero,
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normal = Vector3.forward,
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coords = Vector2.zero,
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desktopCoord = Vector2.zero,
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};
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// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
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public RayCastResult RayCast(Vector3 from, Vector3 dir)
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{
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var r = radius;
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var center = transform.position - transform.forward * r;
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// Localize the start point of the ray and the direction.
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var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
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var invTrs = trs.inverse;
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Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
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Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
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// Calculate the intersection points of circle and line on the X-Z plane.
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var a = localDir.z / localDir.x;
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var b = localFrom.z - a * localFrom.x;
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var aa = a * a;
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var bb = b * b;
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var ab = a * b;
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var rr = r * r;
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var s = aa * rr - bb + rr;
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if (s < 0f) {
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return raycastFailedResult;
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}
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s = Mathf.Sqrt(s);
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var t = aa + 1;
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var lx0 = (-s - ab) / t;
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var lz0 = (b - a * s) / t;
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var to0 = new Vector3(lx0, 0f, lz0);
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var lx1 = (s - ab) / t;
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var lz1 = (a * s + b) / t;
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var to1 = new Vector3(lx1, 0f, lz1);
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var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
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// Check if the point is inner angle of mesh width.
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var toAngle = Mathf.Atan2(to.x, to.z);
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var halfWidthAngle = (worldWidth / radius) * 0.5f;
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if (Mathf.Abs(toAngle) > halfWidthAngle) {
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return raycastFailedResult;
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}
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// Calculate the intersection points on XZ-Y plane.
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var v = to - localFrom;
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var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
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var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
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// Check if the point is inner mesh height.
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var halfHeight = worldHeight * 0.5f;
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if (Mathf.Abs(ly) > halfHeight) {
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return raycastFailedResult;
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}
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// Check hit position is in the range of the ray.
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to.y = ly;
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var hitPos = trs.MultiplyPoint(to);
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if ((hitPos - from).magnitude > dir.magnitude) {
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return raycastFailedResult;
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}
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// Calculate coordinates.
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var coordX = toAngle / halfWidthAngle * 0.5f;
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var coordY = ly / halfHeight * 0.5f;
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int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
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int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
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// Calculate normal.
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var normal = new Vector3(-to.x, 0f, -to.z);
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// Result
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return new RayCastResult {
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hit = true,
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texture = this,
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position = trs.MultiplyPoint(to),
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normal = trs.MultiplyVector(normal).normalized,
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coords = new Vector2(coordX, coordY),
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desktopCoord = new Vector2(desktopX, desktopY)
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};
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}
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public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
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{
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foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
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var result = uddTexture.RayCast(from, dir);
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if (result.hit) return result;
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}
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return raycastFailedResult;
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}
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}
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}
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@@ -95,9 +95,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes
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v.x = radius * sin(angle) / width;
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#else
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#ifdef _FORWARD_Z
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v.y *= thickness;
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#elif _FORWARD_Y
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v.z *= thickness;
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#elif _FORWARD_Y
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v.y *= thickness;
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#endif
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#endif
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}
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@@ -43,6 +43,7 @@ SubShader
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void vert(inout appdata_full v)
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{
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uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
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uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
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}
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