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8 Commits

Author SHA1 Message Date
hecomi
e6407d1c3b modify raycast. 2016-12-18 14:57:31 +09:00
hecomi
620a0f3150 calculate coordinates of raycast hit point. 2016-12-15 22:17:12 +09:00
hecomi
d519dba120 add raycast api. 2016-12-15 02:30:04 +09:00
hecomi
295b41f57b fix standard shader normal bug. 2016-12-04 11:59:08 +09:00
hecomi
6a8bd86d2b fix thickness bug. 2016-12-03 23:27:31 +09:00
hecomi
22bc306732 fix zoom bug. 2016-12-03 23:15:37 +09:00
hecomi
3ed37d1436 tweak scenes. 2016-12-03 23:15:32 +09:00
hecomi
03419f2918 make monitor rotation setter private. 2016-12-03 22:34:49 +09:00
10 changed files with 166 additions and 3 deletions

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f68bd0626da87264cb4daca57d3c1594
timeCreated: 1481736541
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
public class RaycastTest : MonoBehaviour
{
public Transform from;
public Transform to;
void Update()
{
if (!from || !to) return;
Debug.DrawLine(from.position, to.position, Color.red);
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from.position, to.position - from.position);
if (result.hit) {
Debug.DrawLine(result.position, result.position + result.normal, Color.yellow);
Debug.Log("COORD: " + result.coords + ", DESKTOP: " + result.desktopCoord);
}
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 810a4ad59c7d8d34e9b6014e8191fffe
timeCreated: 1481722966
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -73,7 +73,7 @@ public class Texture : MonoBehaviour
{
return monitor.rotation;
}
set
private set
{
switch (value)
{
@@ -114,6 +114,7 @@ public class Texture : MonoBehaviour
}
set
{
useClip_ = value;
if (useClip_) {
material.EnableKeyword("USE_CLIP");
} else {
@@ -286,6 +287,11 @@ public class Texture : MonoBehaviour
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
}
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
{
return GetWorldPositionFromCoord((int)coord.x, (int)coord.y);
}
public Vector3 GetWorldPositionFromCoord(int u, int v)
{
// Local position (scale included).
@@ -307,6 +313,119 @@ public class Texture : MonoBehaviour
// To world position
return transform.position + (transform.rotation * localPos);
}
public struct RayCastResult
{
public bool hit;
public Texture texture;
public Vector3 position;
public Vector3 normal;
public Vector2 coords;
public Vector2 desktopCoord;
}
static readonly RayCastResult raycastFailedResult = new RayCastResult {
hit = false,
texture = null,
position = Vector3.zero,
normal = Vector3.forward,
coords = Vector2.zero,
desktopCoord = Vector2.zero,
};
// This function can be used only for vertical (= MeshForwardDirection.Z) plane.
public RayCastResult RayCast(Vector3 from, Vector3 dir)
{
var r = radius;
var center = transform.position - transform.forward * r;
// Localize the start point of the ray and the direction.
var trs = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
var invTrs = trs.inverse;
Vector3 localFrom = invTrs.MultiplyPoint3x4(from);
Vector3 localDir = invTrs.MultiplyVector(dir).normalized;
// Calculate the intersection points of circle and line on the X-Z plane.
var a = localDir.z / localDir.x;
var b = localFrom.z - a * localFrom.x;
var aa = a * a;
var bb = b * b;
var ab = a * b;
var rr = r * r;
var s = aa * rr - bb + rr;
if (s < 0f) {
return raycastFailedResult;
}
s = Mathf.Sqrt(s);
var t = aa + 1;
var lx0 = (-s - ab) / t;
var lz0 = (b - a * s) / t;
var to0 = new Vector3(lx0, 0f, lz0);
var lx1 = (s - ab) / t;
var lz1 = (a * s + b) / t;
var to1 = new Vector3(lx1, 0f, lz1);
var to = (Vector3.Dot(localDir, to0) > 0f) ? to0 : to1;
// Check if the point is inner angle of mesh width.
var toAngle = Mathf.Atan2(to.x, to.z);
var halfWidthAngle = (worldWidth / radius) * 0.5f;
if (Mathf.Abs(toAngle) > halfWidthAngle) {
return raycastFailedResult;
}
// Calculate the intersection points on XZ-Y plane.
var v = to - localFrom;
var l = Mathf.Sqrt(Mathf.Pow(v.x, 2f) + Mathf.Pow(v.z, 2f));
var ly = localFrom.y + l * localDir.y / Mathf.Sqrt(Mathf.Pow(localDir.x, 2f) + Mathf.Pow(localDir.z, 2f));
// Check if the point is inner mesh height.
var halfHeight = worldHeight * 0.5f;
if (Mathf.Abs(ly) > halfHeight) {
return raycastFailedResult;
}
// Check hit position is in the range of the ray.
to.y = ly;
var hitPos = trs.MultiplyPoint(to);
if ((hitPos - from).magnitude > dir.magnitude) {
return raycastFailedResult;
}
// Calculate coordinates.
var coordX = toAngle / halfWidthAngle * 0.5f;
var coordY = ly / halfHeight * 0.5f;
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
// Calculate normal.
var normal = new Vector3(-to.x, 0f, -to.z);
// Result
return new RayCastResult {
hit = true,
texture = this,
position = trs.MultiplyPoint(to),
normal = trs.MultiplyVector(normal).normalized,
coords = new Vector2(coordX, coordY),
desktopCoord = new Vector2(desktopX, desktopY)
};
}
public static RayCastResult RayCastAll(Vector3 from, Vector3 dir)
{
foreach (var uddTexture in GameObject.FindObjectsOfType<uDesktopDuplication.Texture>()) {
var result = uddTexture.RayCast(from, dir);
if (result.hit) return result;
}
return raycastFailedResult;
}
}
}

View File

@@ -95,9 +95,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes
v.x = radius * sin(angle) / width;
#else
#ifdef _FORWARD_Z
v.y *= thickness;
#elif _FORWARD_Y
v.z *= thickness;
#elif _FORWARD_Y
v.y *= thickness;
#endif
#endif
}

View File

@@ -43,6 +43,7 @@ SubShader
void vert(inout appdata_full v)
{
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
}