222 Commits

Author SHA1 Message Date
hecomi
57c48b0589 fix sample path in package.json.
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2021-11-21 18:25:47 +09:00
hecomi
179966dcdc change directory structure for UPM. 2021-11-21 18:09:40 +09:00
hecomi
ab8671fb84 add isHDR #46 2020-12-20 23:53:46 +09:00
yutoVR
4f1a274e6a support single pass instanced rendering. 2020-07-13 21:44:04 +09:00
hecomi
1b0fd94fcb add asmdefs. 2020-03-16 00:29:48 +09:00
hecomi
7bf645f500 add emissive and color scale. 2020-03-15 23:58:44 +09:00
hecomi
9dc63e7c9c fix cursor capture bug #33. 2020-03-15 02:51:49 +09:00
hecomi
cfdfb1f50e use shared texture. 2019-09-21 02:21:53 +09:00
hecomi
20589c23b9 make some flags shader_feature to reduce the number of shader variants. 2019-01-08 21:38:43 +09:00
hecomi
b836c1dc03 update unity version to 2018.2.20f1. 2019-01-08 20:56:32 +09:00
hecomi
4ba7caf792 consider hotspot of cursor for better loupe movement. 2019-01-07 22:32:24 +09:00
hecomi
0329eef501 check cursor visibility before drawing it. 2019-01-04 21:41:51 +09:00
hecomi
bcce6d5749 fix line endings. 2019-01-04 21:41:30 +09:00
hecomi
650ce296ce fix indent. 2018-12-29 00:13:25 +09:00
hecomi
74c51e7072 tweak script name. 2018-12-29 00:05:06 +09:00
hecomi
267b286765 add 'buffer' property to Monitor to access the buffer pointer directly. 2018-12-29 00:02:19 +09:00
hecomi
467fa86f59 add function-scope timer for debug. 2018-12-08 13:36:16 +09:00
hecomi
608509aa22 output os version and graphics information. 2018-12-08 11:06:07 +09:00
hecomi
9aa488e100 code cleanups. 2018-12-02 23:52:30 +09:00
hecomi
4c225c21c9 rebuild DLLs. 2018-11-16 01:13:02 +09:00
hecomi
4d2766ce3f fix Shader.PropertyToID error on Unity 5.x #26 2018-11-13 00:16:55 +09:00
hecomi
f4096ec9fb fix crash bug caused by Windows sleep. 2018-09-12 21:40:57 +09:00
hecomi
1c1381a7ba consider clipPos and clipScale for raycast #23. 2018-09-12 00:04:33 +09:00
hecomi
08903cd27a fix orientation of monitor object in Zoom scene. 2018-09-12 00:03:36 +09:00
dj-kusuha
f7798f752f fixed a runtime error when using the IL2CPP scripting backend 2018-09-11 11:27:43 +09:00
hecomi
70cfad90a9 fix bug that caused darker screen #22. 2018-08-05 00:20:03 +09:00
hecomi
f63e573f04 remove unnecessary logs. 2018-05-20 15:53:30 +09:00
hecomi
b5fd483d6a call ReleaseFrame() just before AcquireNextFrame() #18. 2018-05-20 01:11:03 +09:00
hecomi
6f876f65ed update Unity version to 2017.4. 2018-05-19 21:49:24 +09:00
hecomi
1c332ebca7 fix bugs that caused x86 build problem. 2017-08-24 01:34:53 +09:00
hecomi
340e2d5194 remove unnecessary shared flag from cursor texture. 2017-01-09 17:07:26 +09:00
hecomi
c20c09e275 fix bug that drew cursor on all monitors. 2017-01-08 00:38:01 +09:00
hecomi
808a71ed6d remove unnecessary codes. 2017-01-08 00:09:24 +09:00
hecomi
da072aa9f3 draw cursor texture to unity texture instead of cached texture. 2017-01-08 00:02:41 +09:00
hecomi
7237d283ef add error messages. 2017-01-07 23:10:13 +09:00
hecomi
4a28b5f341 tweak shared texture. 2017-01-07 23:02:48 +09:00
hecomi
10091be4b3 lock shared texture. 2017-01-07 15:28:13 +09:00
hecomi
c41fe42aa3 check frame id. 2017-01-07 13:48:38 +09:00
hecomi
c0e1967e2e modify duplicator state handling. 2017-01-07 13:26:28 +09:00
hecomi
f5a8a83c7e change member name. 2017-01-07 13:18:11 +09:00
hecomi
c251de3a30 add debug timer macro. 2017-01-07 01:15:33 +09:00
hecomi
b0877a49ed tweak code. 2017-01-07 00:53:37 +09:00
hecomi
68d9e30816 allow buffer copy. 2017-01-06 18:44:43 +09:00
hecomi
15624dc0f4 add frame rate setter and calc more accurate sleep duration. 2017-01-06 18:07:35 +09:00
hecomi
06d4edbcb0 add timeout to avoid unnecessarily high cpu usage. 2017-01-06 17:53:16 +09:00
hecomi
9ee2d35175 replace code to copy texture with old one #11 2017-01-06 17:32:10 +09:00
hecomi
0634993bb0 prepare multiple texture buffer for each device to avoid flickering cursor #11 2017-01-06 17:29:09 +09:00
hecomi
6bd892bc4b remove unused code. 2017-01-06 16:34:02 +09:00
hecomi
2a631a0a89 add mutex for debug logs. 2017-01-06 16:17:08 +09:00
hecomi
0833b965e9 rename GetFrame() to GetLastFrame(). 2017-01-06 16:14:10 +09:00