use shared texture.
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@@ -163,6 +163,8 @@ public static class Lib
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[DllImport("uDesktopDuplication")]
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public static extern int SetTexturePtr(int id, IntPtr ptr);
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[DllImport("uDesktopDuplication")]
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public static extern IntPtr GetSharedTextureHandle(int id);
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[DllImport("uDesktopDuplication")]
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public static extern int GetMoveRectCount(int id);
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[DllImport("uDesktopDuplication", EntryPoint = "GetMoveRects")]
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private static extern IntPtr GetMoveRects_Internal(int id);
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