Commit Graph
185 Commits
Author SHA1 Message Date
hecomi bf7174f406 initialize at first #10 2017-01-05 19:03:28 +09:00
hecomi 4a761a06f3 remove const_cast #10 2017-01-05 19:03:28 +09:00
hecomi 1effd65aeb add Duplicator class to modularize duplication function #10 2017-01-05 19:03:28 +09:00
hecomi 46cc789be5 spearate IsolatedD3D11Device into different files #10 2017-01-05 19:03:28 +09:00
hecomi 1053b30d7e remove ThreadedDesktopDuplicator.cpp #10 2017-01-05 19:03:28 +09:00
hecomi d58855ff8a check ReleaseFrame result #10 2017-01-05 19:03:18 +09:00
hecomi 741e2c0bc1 remove useThread flag #10 2017-01-05 12:14:03 +09:00
ousttrue f6ce875463 call AcquireNextFrame on isolated thread 2016-12-28 02:12:03 +09:00
hecomi e6407d1c3b modify raycast. v1.4.2 2016-12-18 14:57:31 +09:00
hecomi 620a0f3150 calculate coordinates of raycast hit point. 2016-12-15 22:17:12 +09:00
hecomi d519dba120 add raycast api. 2016-12-15 02:30:04 +09:00
hecomi 295b41f57b fix standard shader normal bug. 2016-12-04 11:59:08 +09:00
hecomi 6a8bd86d2b fix thickness bug. 2016-12-03 23:27:31 +09:00
hecomi 22bc306732 fix zoom bug. 2016-12-03 23:15:37 +09:00
hecomi 3ed37d1436 tweak scenes. 2016-12-03 23:15:32 +09:00
hecomi 03419f2918 make monitor rotation setter private. 2016-12-03 22:34:49 +09:00
hecomi 2ee8ba35b7 add monitor rotation to editor. v1.4.1 2016-12-03 21:24:32 +09:00
hecomi 2a536ce018 fix scene loop bug. 2016-12-03 21:22:01 +09:00
hecomi 54531a90f3 add texture editor. 2016-12-03 21:18:12 +09:00
hecomi ae8323fe29 add 32-bit dll. 2016-12-03 01:05:45 +09:00
hecomi d23fe2fc3d fix indent. 2016-12-01 22:42:17 +09:00
hecomi 81bc23d0bc fix bug that destroyed texture in non-main thread. v1.4.0 2016-12-01 22:34:35 +09:00
hecomi 583af4ff46 Change the way to get pixels and finish the implementation of the APIs 🎉 2016-12-01 22:29:52 +09:00
hecomi 7e3df8ec2e add GetPixels() and GetPixel() APIs (wip). 2016-11-30 02:40:16 +09:00
hecomi 32adf6c2d0 fix out-of-area bug. 2016-11-29 20:10:05 +09:00
hecomi a24472bd92 fix cursor capture area bug. 2016-11-29 20:02:02 +09:00
hecomi cfee22832a fix indent. 2016-11-28 02:31:55 +09:00
hecomi 9c467a0e6f fix indent. 2016-11-28 02:31:17 +09:00
hecomi 87557ed5ff refactoring. 2016-11-28 02:30:09 +09:00
hecomi 67c90073d9 fix unity log call from native. 2016-11-27 16:22:03 +09:00
hecomi ce9c148282 remove unused code and fix minor bug. 2016-11-27 15:48:09 +09:00
hecomi 8201a22523 move cursor owner from monitor to manager. 2016-11-27 14:44:23 +09:00
hecomi 5cfbd70e0b output monitor orientation in log. 2016-11-27 13:54:42 +09:00
hecomi f2b6a99af3 modify the mothod to check monitor orientation. 2016-11-26 18:11:02 +09:00
hecomi c48bf7fecf add displacement mapping example. 2016-11-26 17:50:03 +09:00
hecomi 6673734b9c remove Cursor-related codes because they were handled directly in the native code. 2016-11-26 16:31:34 +09:00
hecomi 3364c19adf add displacement shader. 2016-11-26 16:14:00 +09:00
hecomi f7eba2434f fix bug #2 that causes crash after returning from UAC. v1.3.3 2016-11-24 23:38:07 +09:00
hecomi ddbfad6e95 upload cursor texture in native plugin. v1.3.2 2016-11-20 22:35:52 +09:00
hecomi 49aef432e7 improve performance. v1.3.1 2016-11-20 15:59:06 +09:00
hecomi fc81892917 cache cursor texture pointer to improve performance. 2016-11-20 15:41:47 +09:00
hecomi 306a656c4e add gaze point analyzer for multiple monitors. v1.3.0 2016-11-20 15:15:19 +09:00
hecomi faf65b4200 support hot-reload. 2016-11-20 14:32:31 +09:00
hecomi ab25af516e do not loop generation of monitors in creator. 2016-11-20 12:38:24 +09:00
hecomi 45b0ab2cd8 save scale even after reinitialization. 2016-11-20 03:27:16 +09:00
hecomi 68227e9af6 remove unused debug log. 2016-11-20 03:03:40 +09:00
hecomi be9871ba92 fix thickness bug. 2016-11-20 02:57:31 +09:00
hecomi 110d5d7bda fix boudary condition of cursor texture. 2016-11-20 02:54:38 +09:00
hecomi 533a4c9f28 add gaze point analyzer. 2016-11-20 02:49:58 +09:00
hecomi 88e8342d7a tweak scenes. 2016-11-19 21:55:25 +09:00