Commit Graph
87 Commits
Author SHA1 Message Date
hecomi 06d4edbcb0 add timeout to avoid unnecessarily high cpu usage. 2017-01-06 17:53:16 +09:00
hecomi 9ee2d35175 replace code to copy texture with old one #11 2017-01-06 17:32:10 +09:00
hecomi 0634993bb0 prepare multiple texture buffer for each device to avoid flickering cursor #11 2017-01-06 17:29:09 +09:00
hecomi 6bd892bc4b remove unused code. 2017-01-06 16:34:02 +09:00
hecomi 2a631a0a89 add mutex for debug logs. 2017-01-06 16:17:08 +09:00
hecomi 0833b965e9 rename GetFrame() to GetLastFrame(). 2017-01-06 16:14:10 +09:00
hecomi 12726d85dc fix cursor bugs #11 2017-01-06 13:52:23 +09:00
hecomi 29920b6b94 fix bug that blocked stopping scene #12 2017-01-06 04:02:24 +09:00
hecomi 476be8243a remove unused code. 2017-01-06 03:42:48 +09:00
hecomi ed24ca2fb2 add x86 dll and remove pdb file #10 2017-01-05 21:20:35 +09:00
hecomi 791fa42478 fix crash bug when stopping scene #10 2017-01-05 21:13:25 +09:00
hecomi 11dbb7be57 update cursor in each thread #10 2017-01-05 19:38:30 +09:00
hecomi 9ed24dd3b1 modify timing to fetch metadata and add it to frame data #10 2017-01-05 19:03:29 +09:00
hecomi cfbd218374 fix styles. 2017-01-05 19:03:28 +09:00
hecomi bf7174f406 initialize at first #10 2017-01-05 19:03:28 +09:00
hecomi 4a761a06f3 remove const_cast #10 2017-01-05 19:03:28 +09:00
hecomi 1effd65aeb add Duplicator class to modularize duplication function #10 2017-01-05 19:03:28 +09:00
hecomi 46cc789be5 spearate IsolatedD3D11Device into different files #10 2017-01-05 19:03:28 +09:00
hecomi 1053b30d7e remove ThreadedDesktopDuplicator.cpp #10 2017-01-05 19:03:28 +09:00
hecomi d58855ff8a check ReleaseFrame result #10 2017-01-05 19:03:18 +09:00
hecomi 741e2c0bc1 remove useThread flag #10 2017-01-05 12:14:03 +09:00
ousttrue f6ce875463 call AcquireNextFrame on isolated thread 2016-12-28 02:12:03 +09:00
hecomi ae8323fe29 add 32-bit dll. 2016-12-03 01:05:45 +09:00
hecomi d23fe2fc3d fix indent. 2016-12-01 22:42:17 +09:00
hecomi 583af4ff46 Change the way to get pixels and finish the implementation of the APIs 🎉 2016-12-01 22:29:52 +09:00
hecomi 7e3df8ec2e add GetPixels() and GetPixel() APIs (wip). 2016-11-30 02:40:16 +09:00
hecomi 32adf6c2d0 fix out-of-area bug. 2016-11-29 20:10:05 +09:00
hecomi a24472bd92 fix cursor capture area bug. 2016-11-29 20:02:02 +09:00
hecomi cfee22832a fix indent. 2016-11-28 02:31:55 +09:00
hecomi 9c467a0e6f fix indent. 2016-11-28 02:31:17 +09:00
hecomi 87557ed5ff refactoring. 2016-11-28 02:30:09 +09:00
hecomi 67c90073d9 fix unity log call from native. 2016-11-27 16:22:03 +09:00
hecomi ce9c148282 remove unused code and fix minor bug. 2016-11-27 15:48:09 +09:00
hecomi 8201a22523 move cursor owner from monitor to manager. 2016-11-27 14:44:23 +09:00
hecomi 5cfbd70e0b output monitor orientation in log. 2016-11-27 13:54:42 +09:00
hecomi f7eba2434f fix bug #2 that causes crash after returning from UAC. 2016-11-24 23:38:07 +09:00
hecomi ddbfad6e95 upload cursor texture in native plugin. 2016-11-20 22:35:52 +09:00
hecomi 110d5d7bda fix boudary condition of cursor texture. 2016-11-20 02:54:38 +09:00
hecomi 72376b9e91 implement dirty rects and move rects. 2016-11-19 21:45:32 +09:00
hecomi a10d5aa5c1 add buffer class. 2016-11-19 15:37:35 +09:00
hecomi f207e65952 do not stop initialization even when getting dpi has error. 2016-11-19 13:09:50 +09:00
hecomi aea8d112c6 fix indent. 2016-11-18 02:33:24 +09:00
hecomi 9f6971dd45 register callbacks. 2016-11-18 02:28:27 +09:00
hecomi 95f8099392 capture cursor mask taking monitor rotation into consideration. 2016-11-17 23:19:46 +09:00
hecomi be79e52135 fix cursor buffer bug. 2016-11-16 02:24:49 +09:00
hecomi 77c95ab1bb fix indent 2016-11-16 02:04:13 +09:00
hecomi 7b3990107d fix bugs. 2016-11-15 22:29:36 +09:00
hecomi e83f43d7fd fix crash bugs and memory leaks. 2016-11-15 21:50:35 +09:00
hecomi 58e14d76d8 make code more stable (still has crash bug). 2016-11-15 03:06:55 +09:00
hecomi f8d8e64e46 modify codes. 2016-11-15 02:29:38 +09:00