Compare commits
22 Commits
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ec82c49d7f |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -4,6 +4,7 @@
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Ww]iki/
|
||||
/[Mm]isc/
|
||||
|
||||
# Autogenerated VS/MD solution and project files
|
||||
*.csproj
|
||||
@@ -24,3 +25,5 @@ sysinfo.txt
|
||||
|
||||
# Others
|
||||
.DS_Store
|
||||
/Assets/AssetStoreTools*
|
||||
/Assets/Extensions*
|
||||
|
||||
Binary file not shown.
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Binary file not shown.
@@ -3,17 +3,35 @@
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||||
public class MultipleMonitorCreator : MonoBehaviour
|
||||
{
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||||
[SerializeField] GameObject monitorPrefab;
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||||
[SerializeField] Vector3 margin = new Vector3(20f, 0f, 0f);
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||||
[SerializeField] float scale = 10f;
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||||
[SerializeField] float margin = 1f;
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||||
[SerializeField] float ratio = 0.001f;
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||||
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||||
void Start()
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||||
{
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||||
var monitors = uDesktopDuplication.Manager.monitors;
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||||
var n = monitors.Count;
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||||
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||||
var totalWidth = 0f;
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||||
for (int i = 0 ; i < n; ++i) {
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var go = Instantiate(monitorPrefab);
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go.transform.position = transform.position + margin * (i - n / 2f + 0.5f);
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go.name = "Monitor " + i;
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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texture.monitorId = i;
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||||
go.transform.localScale = new Vector3(texture.monitor.width * ratio, 1f, texture.monitor.height * ratio);
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go.transform.SetParent(transform);
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totalWidth += texture.monitor.width * ratio * scale;
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}
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||||
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totalWidth += margin * (n - 1);
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var x = -totalWidth / 2;
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for (int i = 0 ; i < n; ++i) {
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var go = transform.FindChild("Monitor " + i);
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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var halfWidth = texture.monitor.width * ratio * scale / 2;
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x += halfWidth;
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go.transform.localPosition = new Vector3(x, 0f, 0f);
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x += halfWidth + margin;
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}
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||||
}
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||||
}
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||||
|
||||
@@ -1,9 +1,9 @@
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using UnityEngine;
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||||
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||||
public class ToggleMonitors : MonoBehaviour
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||||
{
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void Update()
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||||
{
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||||
using UnityEngine;
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||||
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||||
public class ToggleMonitors : MonoBehaviour
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||||
{
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Tab)) {
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||||
var texture = GetComponent<uDesktopDuplication.Texture>();
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) {
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||||
@@ -11,7 +11,7 @@ public class ToggleMonitors : MonoBehaviour
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} else {
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texture.monitorId++;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
|
||||
}
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||||
}
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4fad0d0b5018b8649ac41af2fef8dbf2
|
||||
folderAsset: yes
|
||||
timeCreated: 1478011152
|
||||
licenseType: Pro
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,81 @@
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||||
Shader "uDesktopDuplication/Cursor"
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||||
{
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||||
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
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||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
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||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
Tags { "RenderType"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "Queue" = "Transparent+1" }
|
||||
|
||||
Cull [_Cull]
|
||||
ZWrite Off
|
||||
Offset -0.01, -0.01
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
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||||
#include "../../../Shaders/uDD_Common.cginc"
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||||
|
||||
half4 _PositionScale;
|
||||
#define _PointerX _PositionScale.x
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||||
#define _PointerY _PositionScale.y
|
||||
#define _PointerWidth _PositionScale.z
|
||||
#define _PointerHeight _PositionScale.w
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
v2f vert(appdata v)
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||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
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||||
|
||||
fixed4 frag(v2f i) : SV_Target
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||||
{
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uddInvertUV(i.uv);
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||||
i.uv.x = (i.uv.x - _PointerX) / _PointerWidth;
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||||
i.uv.y = (i.uv.y - _PointerY) / _PointerHeight;
|
||||
fixed4 color = tex2D(_MainTex, i.uv);
|
||||
color.a *= step(0, i.uv.x) * step(0, i.uv.y) * step(i.uv.x, 1) * step(i.uv.y, 1);
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||||
clip(color.a - 0.01);
|
||||
uddToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
ENDCG
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Fallback "Unlit/Texture"
|
||||
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d224cadaa1bfa2d46a6224ce2a1443c7
|
||||
timeCreated: 1477847636
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
@@ -7,35 +8,104 @@ namespace uDesktopDuplication
|
||||
RequireComponent(typeof(Texture))]
|
||||
public class Cursor : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
Transform cursor;
|
||||
[SerializeField]
|
||||
Vector2 modelScale = Vector2.one;
|
||||
[SerializeField]
|
||||
Vector2 offset = new Vector2(0.5f, 0.5f);
|
||||
[SerializeField] Vector2 modelScale = Vector2.one;
|
||||
|
||||
private Texture texture_;
|
||||
Vector3 worldPosition { get; set; }
|
||||
|
||||
private Texture uddTexture_;
|
||||
private Monitor monitor { get { return uddTexture_.monitor; } }
|
||||
|
||||
private Texture2D pointerTexture_;
|
||||
private Material cursorMaterial_;
|
||||
|
||||
private Dictionary<Vector2, Texture2D> pointerTextures_ = new Dictionary<Vector2, Texture2D>();
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
texture_ = GetComponent<Texture>();
|
||||
uddTexture_ = GetComponent<Texture>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
var clone = new GameObject(name + " Cursor");
|
||||
clone.transform.SetParent(transform);
|
||||
clone.transform.localPosition = Vector3.zero;
|
||||
clone.transform.localRotation = Quaternion.identity;
|
||||
clone.transform.localScale = Vector3.one;
|
||||
|
||||
var filter = clone.AddComponent<MeshFilter>();
|
||||
filter.mesh = GetComponent<MeshFilter>().sharedMesh;
|
||||
|
||||
var renderer = clone.AddComponent<MeshRenderer>();
|
||||
var shader = Shader.Find("uDesktopDuplication/Cursor");
|
||||
cursorMaterial_ = new Material(shader);
|
||||
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
|
||||
renderer.receiveShadows = false;
|
||||
renderer.motionVectors = false;
|
||||
renderer.material = cursorMaterial_;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var monitor = texture_.monitor;
|
||||
if (monitor.isPointerVisible) {
|
||||
var x = (1f * monitor.pointerX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (0.5f - 1f * monitor.pointerY / monitor.height) * modelScale.y;
|
||||
var iy = texture_.invertY ? +1 : -1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
var worldPos = transform.TransformPoint(localPos);
|
||||
worldPos += cursor.right * offset.x * cursor.localScale.x;
|
||||
worldPos += -cursor.up * offset.y * cursor.localScale.y;
|
||||
worldPos += -cursor.forward * 0.001f;
|
||||
cursor.position = worldPos;
|
||||
UpdatePosition();
|
||||
UpdateTexture();
|
||||
UpdateMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
void UpdatePosition()
|
||||
{
|
||||
var x = (1f * monitor.pointerX / monitor.width - 0.5f) * modelScale.x;
|
||||
var y = (1f * monitor.pointerY / monitor.height - 0.5f) * modelScale.y;
|
||||
var iy = uddTexture_.invertY ? -1 : +1;
|
||||
var localPos = transform.right * x + iy * transform.up * y;
|
||||
worldPosition = transform.TransformPoint(localPos);
|
||||
}
|
||||
|
||||
void UpdateTexture()
|
||||
{
|
||||
var w = monitor.pointerShapeWidth;
|
||||
var h = monitor.pointerShapeHeight;
|
||||
if (w == 0 || h == 0) return;
|
||||
|
||||
var scale = new Vector2(w, h);
|
||||
if (!pointerTextures_.ContainsKey(scale)) {
|
||||
var texture = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texture.wrapMode = TextureWrapMode.Clamp;
|
||||
pointerTextures_.Add(scale, texture);
|
||||
}
|
||||
var pointerTexture = pointerTextures_[scale];
|
||||
monitor.UpdatePointerTexture(pointerTexture.GetNativeTexturePtr());
|
||||
cursorMaterial_.SetTexture("_MainTex", pointerTexture);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
if (uddTexture_.invertX) {
|
||||
cursorMaterial_.EnableKeyword("INVERT_X");
|
||||
} else {
|
||||
cursorMaterial_.DisableKeyword("INVERT_X");
|
||||
}
|
||||
|
||||
if (uddTexture_.invertY) {
|
||||
cursorMaterial_.EnableKeyword("INVERT_Y");
|
||||
} else {
|
||||
cursorMaterial_.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
|
||||
if (monitor.isVertical) {
|
||||
cursorMaterial_.EnableKeyword("VERTICAL");
|
||||
} else {
|
||||
cursorMaterial_.DisableKeyword("VERTICAL");
|
||||
}
|
||||
|
||||
var x = (float)monitor.pointerX / monitor.width;
|
||||
var y = (float)monitor.pointerY / monitor.height;
|
||||
var w = (float)monitor.pointerShapeWidth / monitor.width;
|
||||
var h = (float)monitor.pointerShapeHeight / monitor.height;
|
||||
cursorMaterial_.SetVector("_PositionScale", new Vector4(x, y, w, h));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5,6 +5,13 @@ using System.Runtime.InteropServices;
|
||||
namespace uDesktopDuplication
|
||||
{
|
||||
|
||||
public enum PointerShapeType
|
||||
{
|
||||
MonoChrome = 1,
|
||||
Color = 2,
|
||||
MaskedColor = 4,
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -28,7 +35,21 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetPointerY(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetPointerShapeWidth(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetPointerShapeHeight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetPointerShapePitch(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern PointerShapeType GetPointerShapeType(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void UpdatePointerTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetErrorCode();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetErrorMessage(StringBuilder buf, int len);
|
||||
|
||||
public static string GetName(int id)
|
||||
{
|
||||
@@ -36,6 +57,13 @@ public static class Lib
|
||||
GetName(id, buf, buf.Capacity);
|
||||
return buf.ToString();
|
||||
}
|
||||
|
||||
public static string GetErrorMessage()
|
||||
{
|
||||
var buf = new StringBuilder(64);
|
||||
GetErrorMessage(buf, buf.Capacity);
|
||||
return buf.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -40,6 +40,9 @@ public class Manager : MonoBehaviour
|
||||
[SerializeField, Tooltip("Set Desktop Duplication API timeout (milliseconds).")]
|
||||
int timeout = 0;
|
||||
|
||||
[SerializeField, Tooltip("Output logs given by the plugin.")]
|
||||
bool outputDebugLog = false;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
|
||||
void Awake()
|
||||
@@ -78,6 +81,10 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
monitor.shouldBeUpdated = false;
|
||||
}
|
||||
if (outputDebugLog && Lib.GetErrorCode() != 0)
|
||||
{
|
||||
Debug.Log(Lib.GetErrorMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,21 @@ public class Monitor
|
||||
get { return Lib.GetHeight(id); }
|
||||
}
|
||||
|
||||
public float aspect
|
||||
{
|
||||
get { return (float)width / height; }
|
||||
}
|
||||
|
||||
public bool isHorizontal
|
||||
{
|
||||
get { return width > height; }
|
||||
}
|
||||
|
||||
public bool isVertical
|
||||
{
|
||||
get { return height > width; }
|
||||
}
|
||||
|
||||
public bool isPointerVisible
|
||||
{
|
||||
get { return Lib.IsPointerVisible(id); }
|
||||
@@ -51,6 +66,21 @@ public class Monitor
|
||||
get { return Lib.GetPointerY(id); }
|
||||
}
|
||||
|
||||
public int pointerShapeWidth
|
||||
{
|
||||
get { return Lib.GetPointerShapeWidth(id); }
|
||||
}
|
||||
|
||||
public int pointerShapeHeight
|
||||
{
|
||||
get { return Lib.GetPointerShapeHeight(id); }
|
||||
}
|
||||
|
||||
public PointerShapeType pointerShapeType
|
||||
{
|
||||
get { return Lib.GetPointerShapeType(id); }
|
||||
}
|
||||
|
||||
public bool shouldBeUpdated
|
||||
{
|
||||
get;
|
||||
@@ -63,7 +93,9 @@ public class Monitor
|
||||
get
|
||||
{
|
||||
if (texture_ == null) {
|
||||
texture_ = new Texture2D(width, height, TextureFormat.BGRA32, false);
|
||||
var w = isHorizontal ? width : height;
|
||||
var h = isHorizontal ? height : width;
|
||||
texture_ = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
Lib.SetTexturePtr(id, texture_.GetNativeTexturePtr());
|
||||
}
|
||||
return texture_;
|
||||
@@ -74,6 +106,11 @@ public class Monitor
|
||||
{
|
||||
GL.IssuePluginEvent(Lib.GetRenderEventFunc(), id);
|
||||
}
|
||||
|
||||
public void UpdatePointerTexture(System.IntPtr ptr)
|
||||
{
|
||||
Lib.UpdatePointerTexture(id, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -55,6 +55,12 @@ public class Texture : MonoBehaviour
|
||||
} else {
|
||||
material_.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
|
||||
if (monitor.isVertical) {
|
||||
material_.EnableKeyword("VERTICAL");
|
||||
} else {
|
||||
material_.DisableKeyword("VERTICAL");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,20 +6,30 @@
|
||||
inline void uddInvertUV(inout float2 uv)
|
||||
{
|
||||
#ifdef INVERT_X
|
||||
uv.x *= -1.0;
|
||||
uv.x = 1.0 - uv.x;
|
||||
#endif
|
||||
#ifdef INVERT_Y
|
||||
uv.y *= -1.0;
|
||||
uv.y = 1.0 - uv.y;
|
||||
#endif
|
||||
#ifdef VERTICAL
|
||||
float2 tmp = uv;
|
||||
uv.x = tmp.y;
|
||||
uv.y = 1.0 - tmp.x;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void uddToLinearIfNeeded(inout fixed3 rgb)
|
||||
{
|
||||
if (!IsGammaSpace()) {
|
||||
rgb = GammaToLinearSpace(rgb);
|
||||
}
|
||||
}
|
||||
|
||||
inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
|
||||
{
|
||||
uddInvertUV(uv);
|
||||
fixed4 c = tex2D(tex, uv);
|
||||
if (!IsGammaSpace()) {
|
||||
c.rgb = GammaToLinearSpace(c.rgb);
|
||||
}
|
||||
uddToLinearIfNeeded(c.rgb);
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,11 +7,14 @@ Properties
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0, 1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0, 1)) = 0.0
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
|
||||
Cull [_Cull]
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
@@ -19,6 +22,7 @@ SubShader
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
SubShader
|
||||
@@ -12,6 +13,8 @@ SubShader
|
||||
|
||||
Tags { "RenderType"="Opaque" }
|
||||
|
||||
Cull [_Cull]
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
@@ -55,6 +58,7 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ Properties
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_Mask ("Mask", Range(0, 1)) = 0.1
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
SubShader
|
||||
@@ -13,7 +14,8 @@ SubShader
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
|
||||
ZWrite Off
|
||||
Cull [_Cull]
|
||||
ZWrite On
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGINCLUDE
|
||||
@@ -62,6 +64,7 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
SubShader
|
||||
@@ -12,7 +13,8 @@ SubShader
|
||||
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
|
||||
|
||||
ZWrite Off
|
||||
Cull [_Cull]
|
||||
ZWrite On
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGINCLUDE
|
||||
@@ -58,6 +60,7 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
424
Plugins/uDesktopDuplication/uDesktopDuplication/Duplication.cpp
Normal file
424
Plugins/uDesktopDuplication/uDesktopDuplication/Duplication.cpp
Normal file
@@ -0,0 +1,424 @@
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
#include "Duplication.h"
|
||||
|
||||
|
||||
Duplication::Duplication(IUnityInterfaces* unity)
|
||||
: unity_(unity)
|
||||
, device_(unity->Get<IUnityGraphicsD3D11>()->GetDevice())
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
|
||||
Duplication::~Duplication()
|
||||
{
|
||||
Finalize();
|
||||
unity_ = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void Duplication::Initialize()
|
||||
{
|
||||
Finalize();
|
||||
|
||||
// Get factory
|
||||
IDXGIFactory1* factory;
|
||||
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
|
||||
|
||||
// Check all display adapters
|
||||
int id = 0;
|
||||
IDXGIAdapter1* adapter;
|
||||
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
|
||||
{
|
||||
// Search the main monitor from all outputs
|
||||
IDXGIOutput* output;
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
Monitor monitor;
|
||||
monitor.id = id++;
|
||||
|
||||
output->GetDesc(&monitor.outputDesc);
|
||||
monitor.monitorInfo.cbSize = sizeof(MONITORINFOEX);
|
||||
GetMonitorInfo(monitor.outputDesc.Monitor, &monitor.monitorInfo);
|
||||
|
||||
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
output1->DuplicateOutput(device_, &monitor.deskDupl);
|
||||
output->Release();
|
||||
|
||||
monitors_.push_back(monitor);
|
||||
}
|
||||
|
||||
adapter->Release();
|
||||
}
|
||||
|
||||
factory->Release();
|
||||
}
|
||||
|
||||
|
||||
void Duplication::Finalize()
|
||||
{
|
||||
// Release all duplicaitons
|
||||
for (auto& monitor : monitors_)
|
||||
{
|
||||
monitor.deskDupl->Release();
|
||||
}
|
||||
monitors_.clear();
|
||||
}
|
||||
|
||||
|
||||
bool Duplication::IsValidId(int id) const
|
||||
{
|
||||
return id >= 0 && id < monitors_.size();
|
||||
}
|
||||
|
||||
|
||||
void Duplication::OnRender(int id)
|
||||
{
|
||||
errorCode_ = 0;
|
||||
errorMessage_ = "";
|
||||
|
||||
if (!IsValidId(id)) return;
|
||||
auto& monitor = monitors_[id];
|
||||
|
||||
if (monitor.deskDupl == nullptr || monitor.texture == nullptr) return;
|
||||
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
errorCode_ = monitor.deskDupl->AcquireNextFrame(timeout_, &frameInfo, &resource);
|
||||
if (FAILED(errorCode_))
|
||||
{
|
||||
if (errorCode_ == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
Initialize();
|
||||
errorMessage_ = "[IDXGIOutputDuplication::AcquireNextFrame()] Access lost.";
|
||||
}
|
||||
else
|
||||
{
|
||||
errorMessage_ = "[IDXGIOutputDuplication::AcquireNextFrame()] Maybe timeout.";
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
device_->GetImmediateContext(&context);
|
||||
context->CopyResource(monitor.texture, texture);
|
||||
|
||||
if (!UpdateMouse(frameInfo, monitor))
|
||||
{
|
||||
errorCode_ = -999;
|
||||
errorMessage_ = "[UpdateMouse()] failed.";
|
||||
}
|
||||
|
||||
resource->Release();
|
||||
monitor.deskDupl->ReleaseFrame();
|
||||
}
|
||||
|
||||
|
||||
bool Duplication::UpdateMouse(const DXGI_OUTDUPL_FRAME_INFO& frameInfo, Monitor& monitor)
|
||||
{
|
||||
auto& pointer = monitor.pointer;
|
||||
pointer.isVisible = frameInfo.PointerPosition.Visible != 0;
|
||||
pointer.x = frameInfo.PointerPosition.Position.x;
|
||||
pointer.y = frameInfo.PointerPosition.Position.y;
|
||||
|
||||
// Pointer type
|
||||
const auto pointerType = pointer.shapeInfo.Type;
|
||||
const bool isMono = pointerType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = pointerType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
|
||||
if (pointer.isVisible)
|
||||
{
|
||||
mouseMonitor_ = monitor.id;
|
||||
}
|
||||
|
||||
if (mouseMonitor_ != monitor.id) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Increase the buffer size if needed
|
||||
if (frameInfo.PointerShapeBufferSize > pointer.apiBufferSize)
|
||||
{
|
||||
if (pointer.apiBuffer) delete[] pointer.apiBuffer;
|
||||
pointer.apiBuffer = new BYTE[frameInfo.PointerShapeBufferSize];
|
||||
pointer.apiBufferSize = frameInfo.PointerShapeBufferSize;
|
||||
}
|
||||
if (!pointer.apiBuffer) return true;
|
||||
|
||||
// Get information about the mouse pointer if needed
|
||||
if (frameInfo.PointerShapeBufferSize != 0)
|
||||
{
|
||||
UINT bufferSize;
|
||||
monitor.deskDupl->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(pointer.apiBuffer),
|
||||
&bufferSize,
|
||||
&pointer.shapeInfo);
|
||||
}
|
||||
|
||||
// Size
|
||||
const auto w = pointer.shapeInfo.Width;
|
||||
const auto h = pointer.shapeInfo.Height / (isMono ? 2 : 1);
|
||||
const auto p = pointer.shapeInfo.Pitch;
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const auto bgraBufferSize = w * h * 4;
|
||||
if (bgraBufferSize > pointer.bgra32BufferSize)
|
||||
{
|
||||
if (pointer.bgra32Buffer) delete[] pointer.bgra32Buffer;
|
||||
pointer.bgra32Buffer = new BYTE[bgraBufferSize];
|
||||
pointer.bgra32BufferSize = bgraBufferSize;
|
||||
}
|
||||
if (!pointer.bgra32Buffer) return true;
|
||||
|
||||
// If masked, copy the desktop image and merge it with masked image.
|
||||
if (isMono || isColorMask)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
desc.Width = w;
|
||||
desc.Height = h;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
device_->GetImmediateContext(&context);
|
||||
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
hr = device_->CreateTexture2D(&desc, nullptr, &texture);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
D3D11_BOX box;
|
||||
box.front = 0;
|
||||
box.back = 1;
|
||||
box.left = pointer.x;
|
||||
box.top = pointer.y;
|
||||
box.right = pointer.x + w;
|
||||
box.bottom = pointer.y + h;
|
||||
context->CopySubresourceRegion(texture, 0, 0, 0, 0, monitor.texture, 0, &box);
|
||||
|
||||
IDXGISurface* surface = nullptr;
|
||||
hr = texture->QueryInterface(__uuidof(IDXGISurface), (void**)&surface);
|
||||
texture->Release();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
DXGI_MAPPED_RECT mappedSurface;
|
||||
hr = surface->Map(&mappedSurface, DXGI_MAP_READ);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
surface->Release();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Finally, get the texture behind the mouse pointer.
|
||||
const auto desktop32 = reinterpret_cast<UINT*>(mappedSurface.pBits);
|
||||
const UINT desktopPitch = mappedSurface.Pitch / sizeof(UINT);
|
||||
|
||||
// Access RGBA values at the same time
|
||||
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
BYTE mask = 0x80;
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const BYTE andMask = pointer.apiBuffer[col / 8 + row * p] & mask;
|
||||
const BYTE xorMask = pointer.apiBuffer[col / 8 + (row + h) * p] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
|
||||
const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
|
||||
output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
|
||||
mask = (mask == 0x01) ? 0x80 : (mask >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
|
||||
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const int j = row * p / sizeof(UINT) + col;
|
||||
|
||||
UINT mask = 0xFF000000 & buffer32[j];
|
||||
if (mask)
|
||||
{
|
||||
output32[i] = (desktop32[row * desktopPitch + col] ^ buffer32[j]) | 0xFF000000;
|
||||
}
|
||||
else
|
||||
{
|
||||
output32[i] = buffer32[j] | 0xFF000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->Unmap();
|
||||
surface->Release();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(pointer.bgra32Buffer);
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(pointer.apiBuffer);
|
||||
for (UINT i = 0; i < w * h; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void Duplication::UpdatePointerTexture(int id, ID3D11Texture2D* ptr)
|
||||
{
|
||||
if (!IsValidId(id)) return;
|
||||
const auto& pointer = monitors_[id].pointer;
|
||||
if (!pointer.bgra32Buffer) return;
|
||||
ID3D11DeviceContext* context;
|
||||
device_->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(ptr, 0, nullptr, pointer.bgra32Buffer, pointer.shapeInfo.Width * 4, 0);
|
||||
}
|
||||
|
||||
|
||||
void Duplication::SetTimeout(int timeout)
|
||||
{
|
||||
timeout_ = timeout;
|
||||
}
|
||||
|
||||
|
||||
void Duplication::SetTexturePtr(int id, void* texture)
|
||||
{
|
||||
if (!IsValidId(id)) return;
|
||||
monitors_[id].texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetMonitorCount() const
|
||||
{
|
||||
return static_cast<int>(monitors_.size());
|
||||
}
|
||||
|
||||
|
||||
void Duplication::GetName(int id, char* buf, int len) const
|
||||
{
|
||||
if (!IsValidId(id)) return;
|
||||
strcpy_s(buf, len, monitors_[id].monitorInfo.szDevice);
|
||||
}
|
||||
|
||||
|
||||
bool Duplication::IsPrimary(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return false;
|
||||
return monitors_[id].monitorInfo.dwFlags == MONITORINFOF_PRIMARY;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetWidth(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
const auto rect = monitors_[id].monitorInfo.rcMonitor;
|
||||
return rect.right - rect.left;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetHeight(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
const auto rect = monitors_[id].monitorInfo.rcMonitor;
|
||||
return rect.bottom - rect.top;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::IsPointerVisible(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return false;
|
||||
return monitors_[id].pointer.isVisible;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerX(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
return monitors_[id].pointer.x;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerY(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
return monitors_[id].pointer.y;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerShapeWidth(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
return monitors_[id].pointer.shapeInfo.Width;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerShapeHeight(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
const auto& info = monitors_[id].pointer.shapeInfo;
|
||||
return (info.Type == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME) ? info.Height / 2 : info.Height;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerShapePitch(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
return monitors_[id].pointer.shapeInfo.Pitch;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetPointerShapeType(int id) const
|
||||
{
|
||||
if (!IsValidId(id)) return -1;
|
||||
return monitors_[id].pointer.shapeInfo.Type;
|
||||
}
|
||||
|
||||
|
||||
int Duplication::GetErrorCode() const
|
||||
{
|
||||
return errorCode_;
|
||||
}
|
||||
|
||||
|
||||
void Duplication::GetErrorMessage(char* buf, int len) const
|
||||
{
|
||||
strcpy_s(buf, len, errorMessage_.c_str());
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#include <d3d11.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
struct IUnityInterfaces;
|
||||
|
||||
struct Pointer
|
||||
{
|
||||
bool isVisible = false;
|
||||
int x = -1;
|
||||
int y = -1;
|
||||
BYTE* apiBuffer = nullptr;
|
||||
UINT apiBufferSize = 0;
|
||||
BYTE* bgra32Buffer = nullptr;
|
||||
UINT bgra32BufferSize = 0;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo;
|
||||
};
|
||||
|
||||
struct Monitor
|
||||
{
|
||||
int id = -1;
|
||||
IDXGIOutputDuplication* deskDupl = nullptr;
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
DXGI_OUTPUT_DESC outputDesc;
|
||||
MONITORINFOEX monitorInfo;
|
||||
Pointer pointer;
|
||||
};
|
||||
|
||||
class Duplication
|
||||
{
|
||||
public:
|
||||
explicit Duplication(IUnityInterfaces* unity);
|
||||
~Duplication();
|
||||
void OnRender(int id);
|
||||
|
||||
public:
|
||||
void UpdatePointerTexture(int id, ID3D11Texture2D* ptr);
|
||||
void SetTimeout(int timeout);
|
||||
void SetTexturePtr(int id, void* texture);
|
||||
|
||||
public:
|
||||
int GetMonitorCount() const;
|
||||
void GetName(int id, char* buf, int len) const;
|
||||
bool IsPrimary(int id) const;
|
||||
int GetWidth(int id) const;
|
||||
int GetHeight(int id) const;
|
||||
int IsPointerVisible(int id) const;
|
||||
int GetPointerX(int id) const;
|
||||
int GetPointerY(int id) const;
|
||||
int GetPointerShapeWidth(int id) const;
|
||||
int GetPointerShapeHeight(int id) const;
|
||||
int GetPointerShapePitch(int id) const;
|
||||
int GetPointerShapeType(int id) const;
|
||||
int GetErrorCode() const;
|
||||
void GetErrorMessage(char* buf, int len) const;
|
||||
|
||||
private:
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
bool UpdateMouse(const DXGI_OUTDUPL_FRAME_INFO& frameInfo, Monitor& monitor);
|
||||
|
||||
bool IsValidId(int id) const;
|
||||
|
||||
IUnityInterfaces* unity_ = nullptr;
|
||||
ID3D11Device* device_ = nullptr;
|
||||
int mouseMonitor_ = 0;
|
||||
int timeout_ = 10;
|
||||
HRESULT errorCode_ = 0;
|
||||
std::string errorMessage_ = "";
|
||||
std::vector<Monitor> monitors_;
|
||||
};
|
||||
@@ -2,158 +2,36 @@
|
||||
#include <dxgi1_2.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include "IUnityInterface.h"
|
||||
#include "IUnityGraphics.h"
|
||||
#include "IUnityGraphicsD3D11.h"
|
||||
#include "Duplication.h"
|
||||
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
struct Monitor
|
||||
{
|
||||
IDXGIOutputDuplication* output = nullptr;
|
||||
ID3D11Texture2D* texture = nullptr;
|
||||
std::string name = "";
|
||||
bool isPrimary = false;
|
||||
bool isPointerVisible = false;
|
||||
int pointerX = -1;
|
||||
int pointerY = -1;
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
};
|
||||
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
int g_timeout = 10;
|
||||
std::vector<Monitor> g_monitors;
|
||||
std::unique_ptr<Duplication> g_dupl;
|
||||
}
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void FinalizeDuplication()
|
||||
{
|
||||
for (auto& monitor : g_monitors)
|
||||
{
|
||||
monitor.output->Release();
|
||||
}
|
||||
g_monitors.clear();
|
||||
}
|
||||
|
||||
void InitializeDuplication()
|
||||
{
|
||||
FinalizeDuplication();
|
||||
|
||||
IDXGIFactory1* factory;
|
||||
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
|
||||
|
||||
// Check all display adapters.
|
||||
IDXGIAdapter1* adapter;
|
||||
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
|
||||
{
|
||||
// Search the main monitor from all outputs.
|
||||
IDXGIOutput* output;
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
DXGI_OUTPUT_DESC outputDesc;
|
||||
output->GetDesc(&outputDesc);
|
||||
|
||||
MONITORINFOEX monitorInfo;
|
||||
monitorInfo.cbSize = sizeof(MONITORINFOEX);
|
||||
GetMonitorInfo(outputDesc.Monitor, &monitorInfo);
|
||||
|
||||
Monitor monitor;
|
||||
monitor.name = monitorInfo.szDevice;
|
||||
monitor.isPrimary = (monitorInfo.dwFlags == MONITORINFOF_PRIMARY);
|
||||
monitor.width = monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left;
|
||||
monitor.height = monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top;
|
||||
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
IDXGIOutput1* output1;
|
||||
output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
output1->DuplicateOutput(device, &monitor.output);
|
||||
|
||||
g_monitors.push_back(monitor);
|
||||
|
||||
output->Release();
|
||||
}
|
||||
|
||||
adapter->Release();
|
||||
}
|
||||
|
||||
factory->Release();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
|
||||
{
|
||||
g_unity = unityInterfaces;
|
||||
InitializeDuplication();
|
||||
g_dupl = std::make_unique<Duplication>(unityInterfaces);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
|
||||
{
|
||||
g_unity = nullptr;
|
||||
FinalizeDuplication();
|
||||
}
|
||||
|
||||
bool DoesMonitorExist(int id)
|
||||
{
|
||||
return id >= 0 && id < g_monitors.size();
|
||||
g_dupl.reset();
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnRenderEvent(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
auto& monitor = g_monitors[id];
|
||||
|
||||
if (monitor.output == nullptr || monitor.texture == nullptr) return;
|
||||
|
||||
HRESULT hr;
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
|
||||
hr = monitor.output->AcquireNextFrame(g_timeout, &frameInfo, &resource);
|
||||
switch (hr)
|
||||
{
|
||||
case S_OK:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
resource->Release();
|
||||
InitializeDuplication();
|
||||
return;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
monitor.isPointerVisible = frameInfo.PointerPosition.Visible == TRUE;
|
||||
monitor.pointerX = frameInfo.PointerPosition.Position.x;
|
||||
monitor.pointerY = frameInfo.PointerPosition.Position.y;
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
hr = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
if (hr != S_OK)
|
||||
{
|
||||
resource->Release();
|
||||
monitor.output->ReleaseFrame();
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
device->GetImmediateContext(&context);
|
||||
context->CopyResource(monitor.texture, texture);
|
||||
|
||||
resource->Release();
|
||||
texture->Release();
|
||||
monitor.output->ReleaseFrame();
|
||||
g_dupl->OnRender(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
|
||||
@@ -163,59 +41,87 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
|
||||
{
|
||||
return g_monitors.size();
|
||||
return g_dupl->GetMonitorCount();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
|
||||
{
|
||||
g_timeout = timeout;
|
||||
g_dupl->SetTimeout(timeout);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
strcpy_s(buf, len, g_monitors[id].name.c_str());
|
||||
g_dupl->GetName(id, buf, len);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return false;
|
||||
return g_monitors[id].isPrimary;
|
||||
return g_dupl->IsPrimary(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetWidth(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].width;
|
||||
return g_dupl->GetWidth(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetHeight(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].height;
|
||||
return g_dupl->GetHeight(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API IsPointerVisible(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return false;
|
||||
return g_monitors[id].isPointerVisible;
|
||||
return g_dupl->IsPointerVisible(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerX(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].pointerX;
|
||||
return g_dupl->GetPointerX(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerY(int id)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return -1;
|
||||
return g_monitors[id].pointerY;
|
||||
return g_dupl->GetPointerY(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeWidth(int id)
|
||||
{
|
||||
return g_dupl->GetPointerShapeWidth(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeHeight(int id)
|
||||
{
|
||||
return g_dupl->GetPointerShapeHeight(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapePitch(int id)
|
||||
{
|
||||
return g_dupl->GetPointerShapePitch(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetPointerShapeType(int id)
|
||||
{
|
||||
return g_dupl->GetPointerShapeType(id);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdatePointerTexture(int id, ID3D11Texture2D* ptr)
|
||||
{
|
||||
g_dupl->UpdatePointerTexture(id, ptr);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTexturePtr(int id, void* texture)
|
||||
{
|
||||
if (!DoesMonitorExist(id)) return;
|
||||
g_monitors[id].texture = reinterpret_cast<ID3D11Texture2D*>(texture);
|
||||
g_dupl->SetTexturePtr(id, texture);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetErrorCode()
|
||||
{
|
||||
return g_dupl->GetErrorCode();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetErrorMessage(char* buf, int len)
|
||||
{
|
||||
g_dupl->GetErrorMessage(buf, len);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -122,9 +122,11 @@
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Duplication.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Duplication.h" />
|
||||
<ClInclude Include="IUnityGraphics.h" />
|
||||
<ClInclude Include="IUnityGraphicsD3D11.h" />
|
||||
<ClInclude Include="IUnityInterface.h" />
|
||||
|
||||
Binary file not shown.
@@ -1,7 +1,7 @@
|
||||
uDesktopDuplication
|
||||
===================
|
||||
|
||||
**uDesktopDuplication** is a Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API.
|
||||
**uDesktopDuplication** is an Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API.
|
||||
|
||||
|
||||
ScreenShot
|
||||
|
||||
Reference in New Issue
Block a user