Commit Graph
199 Commits
Author SHA1 Message Date
hecomi 08903cd27a fix orientation of monitor object in Zoom scene. 2018-09-12 00:03:36 +09:00
dj-kusuha f7798f752f fixed a runtime error when using the IL2CPP scripting backend 2018-09-11 11:27:43 +09:00
hecomi 70cfad90a9 fix bug that caused darker screen #22. 2018-08-05 00:20:03 +09:00
hecomi f63e573f04 remove unnecessary logs. 2018-05-20 15:53:30 +09:00
hecomi b5fd483d6a call ReleaseFrame() just before AcquireNextFrame() #18. 2018-05-20 01:11:03 +09:00
hecomi 6f876f65ed update Unity version to 2017.4. 2018-05-19 21:49:24 +09:00
hecomi 1c332ebca7 fix bugs that caused x86 build problem. 2017-08-24 01:34:53 +09:00
hecomi 340e2d5194 remove unnecessary shared flag from cursor texture. 2017-01-09 17:07:26 +09:00
hecomi c20c09e275 fix bug that drew cursor on all monitors. 2017-01-08 00:38:01 +09:00
hecomi 808a71ed6d remove unnecessary codes. 2017-01-08 00:09:24 +09:00
hecomi da072aa9f3 draw cursor texture to unity texture instead of cached texture. 2017-01-08 00:02:41 +09:00
hecomi 7237d283ef add error messages. 2017-01-07 23:10:13 +09:00
hecomi 4a28b5f341 tweak shared texture. 2017-01-07 23:02:48 +09:00
hecomi 10091be4b3 lock shared texture. 2017-01-07 15:28:13 +09:00
hecomi c41fe42aa3 check frame id. 2017-01-07 13:48:38 +09:00
hecomi c0e1967e2e modify duplicator state handling. 2017-01-07 13:26:28 +09:00
hecomi f5a8a83c7e change member name. 2017-01-07 13:18:11 +09:00
hecomi c251de3a30 add debug timer macro. 2017-01-07 01:15:33 +09:00
hecomi b0877a49ed tweak code. 2017-01-07 00:53:37 +09:00
hecomi 68d9e30816 allow buffer copy. 2017-01-06 18:44:43 +09:00
hecomi 15624dc0f4 add frame rate setter and calc more accurate sleep duration. 2017-01-06 18:07:35 +09:00
hecomi 06d4edbcb0 add timeout to avoid unnecessarily high cpu usage. 2017-01-06 17:53:16 +09:00
hecomi 9ee2d35175 replace code to copy texture with old one #11 2017-01-06 17:32:10 +09:00
hecomi 0634993bb0 prepare multiple texture buffer for each device to avoid flickering cursor #11 2017-01-06 17:29:09 +09:00
hecomi 6bd892bc4b remove unused code. 2017-01-06 16:34:02 +09:00
hecomi 2a631a0a89 add mutex for debug logs. 2017-01-06 16:17:08 +09:00
hecomi 0833b965e9 rename GetFrame() to GetLastFrame(). 2017-01-06 16:14:10 +09:00
hecomi 12726d85dc fix cursor bugs #11 2017-01-06 13:52:23 +09:00
hecomi 29920b6b94 fix bug that blocked stopping scene #12 2017-01-06 04:02:24 +09:00
hecomi 4de8f0ba51 remove unused code. 2017-01-06 03:47:48 +09:00
hecomi 476be8243a remove unused code. 2017-01-06 03:42:48 +09:00
hecomi ed24ca2fb2 add x86 dll and remove pdb file #10 2017-01-05 21:20:35 +09:00
hecomi 791fa42478 fix crash bug when stopping scene #10 2017-01-05 21:13:25 +09:00
hecomi 11dbb7be57 update cursor in each thread #10 2017-01-05 19:38:30 +09:00
hecomi 9ed24dd3b1 modify timing to fetch metadata and add it to frame data #10 2017-01-05 19:03:29 +09:00
hecomi bf7174f406 initialize at first #10 2017-01-05 19:03:28 +09:00
hecomi 4a761a06f3 remove const_cast #10 2017-01-05 19:03:28 +09:00
hecomi 1effd65aeb add Duplicator class to modularize duplication function #10 2017-01-05 19:03:28 +09:00
hecomi 46cc789be5 spearate IsolatedD3D11Device into different files #10 2017-01-05 19:03:28 +09:00
hecomi 1053b30d7e remove ThreadedDesktopDuplicator.cpp #10 2017-01-05 19:03:28 +09:00
hecomi d58855ff8a check ReleaseFrame result #10 2017-01-05 19:03:18 +09:00
hecomi 741e2c0bc1 remove useThread flag #10 2017-01-05 12:14:03 +09:00
ousttrue f6ce875463 call AcquireNextFrame on isolated thread 2016-12-28 02:12:03 +09:00
hecomi e6407d1c3b modify raycast. 2016-12-18 14:57:31 +09:00
hecomi 620a0f3150 calculate coordinates of raycast hit point. 2016-12-15 22:17:12 +09:00
hecomi d519dba120 add raycast api. 2016-12-15 02:30:04 +09:00
hecomi 295b41f57b fix standard shader normal bug. 2016-12-04 11:59:08 +09:00
hecomi 6a8bd86d2b fix thickness bug. 2016-12-03 23:27:31 +09:00
hecomi 22bc306732 fix zoom bug. 2016-12-03 23:15:37 +09:00
hecomi 3ed37d1436 tweak scenes. 2016-12-03 23:15:32 +09:00