fix thickness bug.
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@@ -95,9 +95,9 @@ inline void uddBendVertex(inout float3 v, half radius, half width, half thicknes
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v.x = radius * sin(angle) / width;
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#else
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#ifdef _FORWARD_Z
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v.y *= thickness;
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#elif _FORWARD_Y
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v.z *= thickness;
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#elif _FORWARD_Y
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v.y *= thickness;
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#endif
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#endif
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}
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