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28 Commits
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5b5995d7d0 |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -5,6 +5,8 @@
|
||||
/[Bb]uild/
|
||||
/[Ww]iki/
|
||||
/[Mm]isc/
|
||||
/UnityPackageManager
|
||||
/Packages
|
||||
|
||||
# Autogenerated VS/MD solution and project files
|
||||
*.csproj
|
||||
@@ -28,3 +30,4 @@ sysinfo.txt
|
||||
/Assets/AssetStoreTools*
|
||||
/Assets/Extensions*
|
||||
/uDesktopDuplication.log
|
||||
.vs
|
||||
|
||||
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@@ -1,41 +1,41 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
{
|
||||
MultipleMonitorCreator creator_;
|
||||
Vector3 gazePoint_ = Vector3.zero;
|
||||
public Vector3 gazePoint
|
||||
{
|
||||
get { return gazePoint_; }
|
||||
private set
|
||||
{
|
||||
gazePoint_ += (value - gazePoint) * (gazePointFilter / (1f / 60 / Time.deltaTime));
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
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||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
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||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
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||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
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||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
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||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
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||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Filters")]
|
||||
[Range(0f, 1f)] public float gazePointFilter = 0.1f;
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||||
[Range(0f, 1f)] public float moveRectFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float mouseFilter = 0.05f;
|
||||
[Range(0f, 1f)] public float dirtyRectFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float noEventFilter = 0.01f;
|
||||
[Range(0f, 1f)] public float velocityFilter = 0.1f;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] bool drawGazePoint;
|
||||
[SerializeField] bool drawAveragePos;
|
||||
[SerializeField] bool drawMoveRects;
|
||||
[SerializeField] bool drawDirtyRects;
|
||||
|
||||
void Start()
|
||||
{
|
||||
creator_ = GetComponent<MultipleMonitorCreator>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cursorMonitorId = uDesktopDuplication.Manager.cursorMonitorId;
|
||||
for (int i = 0; i < creator_.monitors.Count; ++i) {
|
||||
var info = creator_.monitors[i];
|
||||
var analyzer =
|
||||
@@ -44,18 +44,18 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
UpdateAnalyzer(analyzer);
|
||||
if (info.uddTexture.monitorId == cursorMonitorId) {
|
||||
gazePoint = analyzer.averagePos;
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
}
|
||||
}
|
||||
|
||||
if (drawGazePoint) DrawGazePoint();
|
||||
}
|
||||
|
||||
void DrawGazePoint()
|
||||
{
|
||||
Debug.DrawLine(transform.position, gazePoint, Color.magenta);
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
}
|
||||
|
||||
void UpdateAnalyzer(GazePointAnalyzer analyzer)
|
||||
{
|
||||
analyzer.moveRectFilter = moveRectFilter;
|
||||
analyzer.mouseFilter = mouseFilter;
|
||||
@@ -65,5 +65,5 @@ public class MultipleMonitorAnalyzer : MonoBehaviour
|
||||
analyzer.drawAveragePos = drawAveragePos;
|
||||
analyzer.drawMoveRects = drawMoveRects;
|
||||
analyzer.drawDirtyRects = drawDirtyRects;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
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@@ -1,53 +1,150 @@
|
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timeCreated: 1503496900
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licenseType: Pro
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'': Any
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second:
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settings:
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Exclude Android: 0
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Exclude Editor: 0
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Exclude Linux: 0
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Exclude Linux64: 0
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Exclude LinuxUniversal: 0
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Exclude OSXIntel: 0
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Exclude OSXIntel64: 0
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Exclude OSXUniversal: 0
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Exclude Win: 0
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Exclude Linux64: 0
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Exclude LinuxUniversal: 0
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Exclude OSXIntel: 0
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Exclude OSXIntel64: 0
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Exclude OSXUniversal: 0
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Exclude WebGL: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 02fc121822cf2ea4e82e16c4a28bf711
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timeCreated: 1477546714
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guid: 7cb91c9ae744dc5429005b20e11f4f37
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timeCreated: 1503505907
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licenseType: Pro
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PluginImporter:
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serializedVersion: 1
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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isPreloaded: 0
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isOverridable: 0
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platformData:
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enabled: 0
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settings:
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CPU: AnyCPU
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DefaultValueInitialized: true
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OS: AnyOS
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Linux:
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CPU: x86
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Linux64:
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enabled: 0
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LinuxUniversal:
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OSXIntel:
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OSXIntel64:
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Exclude Editor: 0
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Exclude Linux: 0
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Exclude LinuxUniversal: 0
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assetBundleVariant:
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@@ -62,8 +62,13 @@ public class Manager : MonoBehaviour
|
||||
private float reinitializationTimer_ = 0f;
|
||||
private bool isFirstFrame_ = true;
|
||||
|
||||
public static event Lib.DebugLogDelegate onDebugLog = msg => Debug.Log(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugErr = msg => Debug.LogError(msg);
|
||||
public static event Lib.DebugLogDelegate onDebugLog = OnDebugLog;
|
||||
public static event Lib.DebugLogDelegate onDebugErr = OnDebugErr;
|
||||
|
||||
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
|
||||
private static void OnDebugLog(string msg) { Debug.Log(msg); }
|
||||
[AOT.MonoPInvokeCallback(typeof(Lib.DebugLogDelegate))]
|
||||
private static void OnDebugErr(string msg) { Debug.LogError(msg); }
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
@@ -99,6 +104,12 @@ public class Manager : MonoBehaviour
|
||||
Lib.Initialize();
|
||||
|
||||
CreateMonitors();
|
||||
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
Shader.DisableKeyword("USE_GAMMA_TO_LINEAR_SPACE");
|
||||
#else
|
||||
Shader.EnableKeyword("USE_GAMMA_TO_LINEAR_SPACE");
|
||||
#endif
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
|
||||
@@ -240,6 +240,13 @@ public class Texture : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
int clipPositionScaleKey_;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
clipPositionScaleKey_ = Shader.PropertyToID("_ClipPositionScale");
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
if (monitor == null) {
|
||||
@@ -271,7 +278,9 @@ public class Texture : MonoBehaviour
|
||||
|
||||
void RequireUpdate()
|
||||
{
|
||||
monitor.shouldBeUpdated = true;
|
||||
if (monitor != null) {
|
||||
monitor.shouldBeUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
@@ -283,8 +292,12 @@ public class Texture : MonoBehaviour
|
||||
void UpdateMaterial()
|
||||
{
|
||||
width = transform.localScale.x;
|
||||
rotation = monitor.rotation;
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
|
||||
if (monitor != null) {
|
||||
rotation = monitor.rotation;
|
||||
}
|
||||
|
||||
material.SetVector(clipPositionScaleKey_, new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
}
|
||||
|
||||
public Vector3 GetWorldPositionFromCoord(Vector2 coord)
|
||||
@@ -401,6 +414,19 @@ public class Texture : MonoBehaviour
|
||||
// Calculate coordinates.
|
||||
var coordX = toAngle / halfWidthAngle * 0.5f;
|
||||
var coordY = ly / halfHeight * 0.5f;
|
||||
|
||||
// Zoom
|
||||
if (useClip) {
|
||||
coordX = clipPos.x + (0.5f + coordX) * clipScale.x;
|
||||
coordX -= Mathf.Floor(coordX);
|
||||
coordX -= 0.5f;
|
||||
|
||||
coordY = (1f - clipPos.y) + (coordY - 0.5f) * clipScale.y;
|
||||
coordY -= Mathf.Floor(coordY);
|
||||
coordY -= 0.5f;
|
||||
}
|
||||
|
||||
// Desktop position
|
||||
int desktopX = monitor.left + (int)((coordX + 0.5f) * monitor.width);
|
||||
int desktopY = monitor.top + (int)((0.5f - coordY) * monitor.height);
|
||||
|
||||
|
||||
@@ -58,9 +58,11 @@ inline float2 uddClipUV(float2 uv)
|
||||
|
||||
inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
{
|
||||
#ifdef USE_GAMMA_TO_LINEAR_SPACE
|
||||
if (!IsGammaSpace()) {
|
||||
rgb = GammaToLinearSpace(rgb);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline fixed4 uddGetTexture(sampler2D tex, float2 uv)
|
||||
|
||||
@@ -31,6 +31,7 @@ SubShader
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
|
||||
@@ -55,6 +55,7 @@ Pass
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@ Pass
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@ DsOutput domain(
|
||||
float disp = length(_DispTex.SampleLevel(sampler_DispTex, o.f2TexCoord, 0)) * _DispFactor;
|
||||
f3Position.xyz += f3Normal * disp;
|
||||
|
||||
o.f4Position = mul(UNITY_MATRIX_MVP, float4(f3Position.xyz, 1.0));
|
||||
o.f4Position = UnityObjectToClipPos(float4(f3Position.xyz, 1.0));
|
||||
|
||||
return o;
|
||||
}
|
||||
@@ -168,6 +168,7 @@ Pass
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -57,6 +57,7 @@ Pass
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile ___ BEND_ON
|
||||
#pragma multi_compile _FORWARD_Y _FORWARD_Z
|
||||
#pragma multi_compile ___ USE_GAMMA_TO_LINEAR_SPACE
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
5
Plugins/uDesktopDuplication/uDesktopDuplication.def
Normal file
5
Plugins/uDesktopDuplication/uDesktopDuplication.def
Normal file
@@ -0,0 +1,5 @@
|
||||
LIBRARY
|
||||
|
||||
EXPORTS
|
||||
UnityPluginLoad
|
||||
UnityPluginUnload
|
||||
34
Plugins/uDesktopDuplication/uDesktopDuplication.sln
Normal file
34
Plugins/uDesktopDuplication/uDesktopDuplication.sln
Normal file
@@ -0,0 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "uDesktopDuplication", "uDesktopDuplication\uDesktopDuplication.vcxproj", "{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x64.Build.0 = Debug|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Debug|x86.Build.0 = Debug|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|Win32.Build.0 = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.ActiveCfg = Release|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x64.Build.0 = Release|x64
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.ActiveCfg = Release|Win32
|
||||
{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -17,6 +17,29 @@ extern std::unique_ptr<MonitorManager> g_manager;
|
||||
extern std::queue<Message> g_messages;
|
||||
|
||||
|
||||
void OutputWindowsInformation()
|
||||
{
|
||||
const auto hModule = ::LoadLibrary(TEXT("ntdll.dll"));
|
||||
if (!hModule) return;
|
||||
|
||||
ScopedReleaser freeModule([&] { ::FreeLibrary(hModule); });
|
||||
|
||||
if (const auto address = ::GetProcAddress(hModule, "RtlGetVersion"))
|
||||
{
|
||||
using RtlGetVersionType = NTSTATUS(WINAPI *)(OSVERSIONINFOEXW*);
|
||||
const auto RtlGetVersion = reinterpret_cast<RtlGetVersionType>(address);
|
||||
|
||||
OSVERSIONINFOEXW os = { sizeof(os) };
|
||||
if (!FAILED(RtlGetVersion(&os)))
|
||||
{
|
||||
Debug::Log("OS Version : ", os.dwMajorVersion, ".", os.dwMinorVersion);
|
||||
Debug::Log("Build Number : ", os.dwBuildNumber);
|
||||
Debug::Log("Service Pack : ", os.szCSDVersion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IUnityInterfaces* GetUnity()
|
||||
{
|
||||
return g_unity;
|
||||
@@ -37,7 +60,9 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
|
||||
LUID GetUnityAdapterLuid()
|
||||
{
|
||||
const auto device = GetUnity()->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto device = GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
|
||||
|
||||
|
||||
// Output windows version
|
||||
void OutputWindowsInformation();
|
||||
|
||||
// Unity interface getter
|
||||
struct IUnityInterfaces;
|
||||
IUnityInterfaces* GetUnity();
|
||||
|
||||
@@ -21,6 +21,8 @@ Cursor::~Cursor()
|
||||
|
||||
void Cursor::UpdateBuffer(Duplicator* duplicator, const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
return;
|
||||
@@ -66,6 +68,8 @@ void Cursor::UpdateTexture(
|
||||
Duplicator* duplicator,
|
||||
const ComPtr<ID3D11Texture2D>& desktopTexture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
auto monitor = duplicator->GetMonitor();
|
||||
|
||||
// Check desktop texure
|
||||
@@ -218,7 +222,7 @@ void Cursor::UpdateTexture(
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.BindFlags = 0;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
|
||||
desc.MiscFlags = 0;
|
||||
|
||||
if (FAILED(duplicator->GetDevice()->CreateTexture2D(&desc, nullptr, &texture)))
|
||||
{
|
||||
@@ -369,6 +373,8 @@ void Cursor::UpdateTexture(
|
||||
|
||||
void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (texture == nullptr)
|
||||
{
|
||||
Debug::Error("Cursor::UpdateTexture() => Desktop texture is null.");
|
||||
@@ -384,6 +390,8 @@ void Cursor::Draw(const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture)
|
||||
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!bgraBuffer_)
|
||||
{
|
||||
Debug::Error("Cursor::GetTexture() => bgra32Buffer is null.");
|
||||
|
||||
@@ -39,4 +39,18 @@ void Debug::Finalize()
|
||||
}
|
||||
Debug::SetLogFunc(nullptr);
|
||||
Debug::SetErrorFunc(nullptr);
|
||||
}
|
||||
|
||||
|
||||
decltype(DebugFunctionScopedTimer::currentId) DebugFunctionScopedTimer::currentId = 0;
|
||||
|
||||
|
||||
DebugFunctionScopedTimer::DebugFunctionScopedTimer(const char* name)
|
||||
: ScopedTimer([this](std::chrono::microseconds us) {
|
||||
Debug::Log("<< [", id_, "]", name_, " : ", us.count(), "[us]");
|
||||
})
|
||||
, name_(name)
|
||||
, id_(currentId++)
|
||||
{
|
||||
Debug::Log(">> [", id_, "]", name_);
|
||||
}
|
||||
@@ -10,7 +10,9 @@
|
||||
|
||||
|
||||
// Debug flag
|
||||
#ifdef _DEBUG
|
||||
#define UDD_DEBUG_ON
|
||||
#endif
|
||||
|
||||
|
||||
// Logging
|
||||
@@ -40,12 +42,24 @@ private:
|
||||
};
|
||||
|
||||
template <class T>
|
||||
static void Output(T&& arg)
|
||||
static void Output(const T& arg)
|
||||
{
|
||||
if (mode_ == Mode::None) return;
|
||||
if (ss_.good())
|
||||
{
|
||||
ss_ << std::forward<T>(arg);
|
||||
ss_ << arg;
|
||||
}
|
||||
}
|
||||
|
||||
static void Output(const WCHAR* arg)
|
||||
{
|
||||
if (mode_ == Mode::None) return;
|
||||
if (ss_.good())
|
||||
{
|
||||
char buf[256];
|
||||
size_t size;
|
||||
wcstombs_s(&size, buf, arg, 256);
|
||||
ss_ << buf;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,10 +103,10 @@ private:
|
||||
}
|
||||
|
||||
template <class Arg, class... RestArgs>
|
||||
static void _Log(Level level, Arg&& arg, RestArgs&&... restArgs)
|
||||
static void _Log(Level level, const Arg& arg, const RestArgs&... restArgs)
|
||||
{
|
||||
Output(std::forward<Arg>(arg));
|
||||
_Log(level, std::forward<RestArgs>(restArgs)...);
|
||||
Output(arg);
|
||||
_Log(level, restArgs...);
|
||||
}
|
||||
|
||||
static void _Log(Level level)
|
||||
@@ -144,17 +158,27 @@ private:
|
||||
};
|
||||
|
||||
|
||||
class DebugFunctionScopedTimer : public ScopedTimer
|
||||
{
|
||||
public:
|
||||
explicit DebugFunctionScopedTimer(const char* name);
|
||||
|
||||
private:
|
||||
static unsigned int currentId;
|
||||
const char* const name_;
|
||||
const unsigned int id_;
|
||||
};
|
||||
|
||||
|
||||
#ifdef UDD_DEBUG_ON
|
||||
#define UDD_FUNCTION_SCOPE_TIMER \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(__FUNCTION__, "@", __FILE__, ":", __LINE__, " => ", us.count(), " [us]"); \
|
||||
});
|
||||
DebugFunctionScopedTimer _timer_##__COUNTER__(__FUNCTION__);
|
||||
#define UDD_SCOPE_TIMER(Name) \
|
||||
ScopedTimer _timer_##__COUNTER__([](std::chrono::microseconds us) \
|
||||
{ \
|
||||
Debug::Log(#Name, " => ", us.count(), " [us]"); \
|
||||
Debug::Log(#Name, " : ", us.count(), " [us]"); \
|
||||
});
|
||||
#else
|
||||
#define UDD_FUNCTION_SCOPE_TIMER
|
||||
#define UDD_SCOPE_TIMER(Name)
|
||||
#endif
|
||||
@@ -27,6 +27,8 @@ IsolatedD3D11Device::~IsolatedD3D11Device()
|
||||
|
||||
HRESULT IsolatedD3D11Device::Create(const ComPtr<IDXGIAdapter>& adapter)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto driverType = adapter ?
|
||||
D3D_DRIVER_TYPE_UNKNOWN :
|
||||
D3D_DRIVER_TYPE_HARDWARE;
|
||||
@@ -68,6 +70,8 @@ ComPtr<ID3D11Device> IsolatedD3D11Device::GetDevice()
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> IsolatedD3D11Device::GetCompatibleSharedTexture(
|
||||
const ComPtr<ID3D11Texture2D>& src)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc;
|
||||
src->GetDesc(&srcDesc);
|
||||
|
||||
|
||||
@@ -33,6 +33,8 @@ Duplicator::~Duplicator()
|
||||
|
||||
void Duplicator::InitializeDevice()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
device_ = std::make_shared<IsolatedD3D11Device>();
|
||||
|
||||
if (FAILED(device_->Create(monitor_->GetAdapter())))
|
||||
@@ -45,8 +47,11 @@ void Duplicator::InitializeDevice()
|
||||
|
||||
void Duplicator::InitializeDuplication()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
ComPtr<IDXGIOutput1> output1;
|
||||
if (FAILED(monitor_->GetOutput().As(&output1))) {
|
||||
if (FAILED(monitor_->GetOutput().As(&output1)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -56,17 +61,7 @@ void Duplicator::InitializeDuplication()
|
||||
case S_OK:
|
||||
{
|
||||
state_ = State::Ready;
|
||||
const auto rot = static_cast<DXGI_MODE_ROTATION>(monitor_->GetRotation());
|
||||
Debug::Log("Duplicator::Initialize() => OK.");
|
||||
Debug::Log(" ID : ", monitor_->GetId());
|
||||
Debug::Log(" Size : (", monitor_->GetWidth(), ", ", monitor_->GetHeight(), ")");
|
||||
Debug::Log(" DPI : (", monitor_->GetDpiX(), ", ", monitor_->GetDpiY(), ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
break;
|
||||
}
|
||||
case E_INVALIDARG:
|
||||
@@ -116,6 +111,8 @@ void Duplicator::InitializeDuplication()
|
||||
|
||||
void Duplicator::CheckUnityAdapter()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
monitor_->GetAdapter()->GetDesc(&desc);
|
||||
|
||||
@@ -134,6 +131,8 @@ void Duplicator::CheckUnityAdapter()
|
||||
|
||||
void Duplicator::Start()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (state_ != State::Ready) return;
|
||||
|
||||
Stop();
|
||||
@@ -179,6 +178,8 @@ void Duplicator::Start()
|
||||
|
||||
void Duplicator::Stop()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
shouldRun_ = false;
|
||||
|
||||
if (thread_.joinable())
|
||||
@@ -235,8 +236,12 @@ const Duplicator::Frame& Duplicator::GetLastFrame() const
|
||||
|
||||
void Duplicator::Duplicate(UINT timeout)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!dupl_ || !device_) return;
|
||||
|
||||
Release();
|
||||
|
||||
ComPtr<IDXGIResource> resource;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
const auto hr = dupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
@@ -279,33 +284,7 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
return;
|
||||
}
|
||||
|
||||
ScopedReleaser releaser([this]
|
||||
{
|
||||
const auto hr = dupl_->ReleaseFrame();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
isFrameAcquired_ = true;
|
||||
|
||||
ComPtr<ID3D11Texture2D> texture;
|
||||
if (FAILED(resource.As(&texture)))
|
||||
@@ -322,7 +301,6 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
}
|
||||
|
||||
{
|
||||
UDD_SCOPE_TIMER(CopyResource);
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
device_->GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(sharedTexture.Get(), texture.Get());
|
||||
@@ -344,10 +322,47 @@ void Duplicator::Duplicate(UINT timeout)
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::Release()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!isFrameAcquired_) return;
|
||||
|
||||
const auto hr = dupl_->ReleaseFrame();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
{
|
||||
Debug::Log("Duplicator::Duplicate() => DXGI_ERROR_ACCESS_LOST.");
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
}
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
{
|
||||
Debug::Error("Duplicator::Duplicate() => DXGI_ERROR_INVALID_CALL.");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state_ = State::Unknown;
|
||||
Debug::Error("Duplicator::Duplicate() => Unknown Error.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isFrameAcquired_ = false;
|
||||
}
|
||||
|
||||
|
||||
void Duplicator::UpdateCursor(
|
||||
const ComPtr<ID3D11Texture2D>& texture,
|
||||
const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
auto& manager = GetMonitorManager();
|
||||
|
||||
if (frameInfo.PointerPosition.Visible)
|
||||
@@ -366,6 +381,8 @@ void Duplicator::UpdateCursor(
|
||||
|
||||
void Duplicator::UpdateMetadata(UINT totalBufferSize)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
metaData_.buffer.ExpandIfNeeded(totalBufferSize);
|
||||
if (!metaData_.buffer.Empty())
|
||||
{
|
||||
@@ -377,6 +394,8 @@ void Duplicator::UpdateMetadata(UINT totalBufferSize)
|
||||
|
||||
void Duplicator::UpdateMoveRects()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto hr = dupl_->GetFrameMoveRects(
|
||||
metaData_.buffer.Size(),
|
||||
metaData_.buffer.As<DXGI_OUTDUPL_MOVE_RECT>(),
|
||||
@@ -419,6 +438,8 @@ void Duplicator::UpdateMoveRects()
|
||||
|
||||
void Duplicator::UpdateDirtyRects()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto hr = dupl_->GetFrameDirtyRects(
|
||||
metaData_.buffer.Size() - metaData_.moveRectSize,
|
||||
metaData_.buffer.As<RECT>(metaData_.moveRectSize /* offset */),
|
||||
|
||||
@@ -68,6 +68,7 @@ private:
|
||||
void CheckUnityAdapter();
|
||||
|
||||
void Duplicate(UINT timeout);
|
||||
void Release();
|
||||
|
||||
void UpdateCursor(
|
||||
const Microsoft::WRL::ComPtr<ID3D11Texture2D>& texture,
|
||||
@@ -76,13 +77,14 @@ private:
|
||||
void UpdateMoveRects();
|
||||
void UpdateDirtyRects();
|
||||
|
||||
Monitor* monitor_ = nullptr;
|
||||
Monitor* const monitor_ = nullptr;
|
||||
std::atomic<State> state_ = State::Ready;
|
||||
|
||||
std::shared_ptr<class IsolatedD3D11Device> device_;
|
||||
Microsoft::WRL::ComPtr<IDXGIOutputDuplication> dupl_;
|
||||
Frame lastFrame_;
|
||||
UINT lastFrameId_ = 0;
|
||||
bool isFrameAcquired_ = false;
|
||||
|
||||
volatile bool shouldRun_ = false;
|
||||
std::thread thread_;
|
||||
|
||||
@@ -21,7 +21,6 @@ Monitor::Monitor(int id)
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +29,8 @@ void Monitor::Initialize(
|
||||
const ComPtr<IDXGIOutput> &output
|
||||
)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
adapter_ = adapter;
|
||||
output_ = output;
|
||||
|
||||
@@ -58,46 +59,74 @@ void Monitor::Initialize(
|
||||
// DPI is set as -1, so the application has to use the appropriate value.
|
||||
}
|
||||
|
||||
const auto rot = outputDesc_.Rotation;
|
||||
Debug::Log("Monitor::Initialized() =>");
|
||||
Debug::Log(" ID : ", id_);
|
||||
Debug::Log(" Size : (", width_, ", ", height_, ")");
|
||||
Debug::Log(" DPI : (", dpiX_, ", ", dpiY_, ")");
|
||||
Debug::Log(" Rot : ",
|
||||
rot == DXGI_MODE_ROTATION_IDENTITY ? "Landscape" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE90 ? "Portrait" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE180 ? "Landscape (flipped)" :
|
||||
rot == DXGI_MODE_ROTATION_ROTATE270 ? "Portrait (flipped)" :
|
||||
"Unspecified");
|
||||
|
||||
duplicator_ = std::make_shared<Duplicator>(this);
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Finalize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
StopCapture();
|
||||
}
|
||||
|
||||
|
||||
void Monitor::Render()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto& frame = duplicator_->GetLastFrame();
|
||||
|
||||
if (frame.id == lastFrameId_) return;
|
||||
lastFrameId_ = frame.id;
|
||||
|
||||
if (unityTexture_)
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
frame.texture->GetDesc(&srcDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, frame.texture.Get());
|
||||
if (unityTexture_ == nullptr)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Target texture has not been set yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto cursor = GetMonitorManager()->GetCursor();
|
||||
cursor->Draw(unityTexture_);
|
||||
}
|
||||
}
|
||||
if (!frame.texture)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => frame doesn't have texture.");
|
||||
return;
|
||||
}
|
||||
|
||||
D3D11_TEXTURE2D_DESC srcDesc, dstDesc;
|
||||
frame.texture->GetDesc(&srcDesc);
|
||||
unityTexture_->GetDesc(&dstDesc);
|
||||
if (srcDesc.Width != dstDesc.Width ||
|
||||
srcDesc.Height != dstDesc.Height)
|
||||
{
|
||||
Debug::Error("Monitor::Render() => Texture sizes are defferent.");
|
||||
Debug::Error(" Source : (", srcDesc.Width, ", ", srcDesc.Height, ")");
|
||||
Debug::Error(" Dest : (", dstDesc.Width, ", ", dstDesc.Height, ")");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<ID3D11DeviceContext> context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, frame.texture.Get());
|
||||
|
||||
auto& manager = GetMonitorManager();
|
||||
if (id_ == manager->GetCursorMonitorId())
|
||||
{
|
||||
manager->GetCursor()->Draw(unityTexture_);
|
||||
}
|
||||
}
|
||||
|
||||
if (UseGetPixels())
|
||||
{
|
||||
@@ -110,6 +139,8 @@ void Monitor::Render()
|
||||
|
||||
void Monitor::StartCapture()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (duplicator_->GetState() == DuplicatorState::Ready)
|
||||
{
|
||||
duplicator_->Start();
|
||||
@@ -119,6 +150,8 @@ void Monitor::StartCapture()
|
||||
|
||||
void Monitor::StopCapture()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
duplicator_->Stop();
|
||||
}
|
||||
|
||||
@@ -279,6 +312,8 @@ bool Monitor::UseGetPixels() const
|
||||
|
||||
void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
const auto monitorRot = static_cast<DXGI_MODE_ROTATION>(GetRotation());
|
||||
const auto monitorWidth = GetWidth();
|
||||
const auto monitorHeight = GetHeight();
|
||||
@@ -344,6 +379,8 @@ void Monitor::CopyTextureFromGpuToCpu(ID3D11Texture2D* texture)
|
||||
|
||||
bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (!UseGetPixels())
|
||||
{
|
||||
Debug::Error("Monitor::GetPixels() => UseGetPixels(true) must have been called when you want to use GetPixels().");
|
||||
@@ -452,7 +489,6 @@ bool Monitor::GetPixels(BYTE* output, int x, int y, int width, int height)
|
||||
const auto outCol = col;
|
||||
const auto outIndex = 4 * (outRow * width + outCol);
|
||||
|
||||
|
||||
// BGRA -> RGBA
|
||||
output[outIndex + 0] = bufferForGetPixels_[inIndex + 2];
|
||||
output[outIndex + 1] = bufferForGetPixels_[inIndex + 1];
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "Common.h"
|
||||
|
||||
|
||||
class MonitorManager;
|
||||
enum class DuplicatorState;
|
||||
|
||||
|
||||
@@ -56,11 +57,10 @@ public:
|
||||
private:
|
||||
void CopyTextureFromGpuToCpu(ID3D11Texture2D* texture);
|
||||
|
||||
int id_ = -1;
|
||||
|
||||
MonitorManager* manager_ = nullptr;
|
||||
const int id_;
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
int width_ = -1, height_ = -1;
|
||||
|
||||
bool hasBeenUpdated_ = false;
|
||||
bool useGetPixels_ = false;
|
||||
|
||||
|
||||
@@ -18,23 +18,20 @@ using namespace Microsoft::WRL;
|
||||
|
||||
|
||||
|
||||
MonitorManager::MonitorManager(LUID unityAdapterLuid)
|
||||
: unityAdapterLuid_(unityAdapterLuid)
|
||||
MonitorManager::MonitorManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
MonitorManager::~MonitorManager()
|
||||
{
|
||||
Finalize();
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Initialize()
|
||||
{
|
||||
Finalize();
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
// Get factory
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
@@ -42,27 +39,40 @@ void MonitorManager::Initialize()
|
||||
return;
|
||||
}
|
||||
|
||||
// Check all display adapters
|
||||
int id = 0;
|
||||
std::vector<std::pair<ComPtr<IDXGIAdapter1>, ComPtr<IDXGIOutput>>> outputs;
|
||||
|
||||
ComPtr<IDXGIAdapter1> adapter;
|
||||
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
|
||||
{
|
||||
// Search the main monitor from all outputs
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
if (FAILED(adapter->GetDesc(&desc))) continue;
|
||||
Debug::Log("Graphics Card [", i, "] : ", desc.Description);
|
||||
|
||||
ComPtr<IDXGIOutput> output;
|
||||
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); ++j)
|
||||
{
|
||||
auto monitor = std::make_shared<Monitor>(id++);
|
||||
const auto unityAdapterLuid = GetUnityAdapterLuid();
|
||||
monitor->Initialize(adapter, output);
|
||||
monitor->StartCapture();
|
||||
monitors_.push_back(monitor);
|
||||
DXGI_OUTPUT_DESC desc;
|
||||
if (FAILED(output->GetDesc(&desc))) continue;
|
||||
Debug::Log(" > Monitor[", j, "] : ", desc.DeviceName);
|
||||
outputs.emplace_back(adapter, output);
|
||||
}
|
||||
}
|
||||
|
||||
for (int id = 0; id < static_cast<int>(outputs.size()); ++id)
|
||||
{
|
||||
const auto& pair = outputs.at(id);
|
||||
auto monitor = std::make_shared<Monitor>(id);
|
||||
monitor->Initialize(pair.first, pair.second);
|
||||
monitor->StartCapture();
|
||||
monitors_.push_back(monitor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Finalize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
monitor->Finalize();
|
||||
@@ -74,6 +84,8 @@ void MonitorManager::Finalize()
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
@@ -84,13 +96,17 @@ void MonitorManager::Update()
|
||||
|
||||
void MonitorManager::RequireReinitilization()
|
||||
{
|
||||
Debug::Log("MonitorManager::Reinitialize() was required.");
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Reinitialize()
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
Debug::Log("MonitorManager::Reinitialize()");
|
||||
Finalize();
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
}
|
||||
@@ -98,6 +114,8 @@ void MonitorManager::Reinitialize()
|
||||
|
||||
bool MonitorManager::HasMonitorCountChanged() const
|
||||
{
|
||||
UDD_FUNCTION_SCOPE_TIMER
|
||||
|
||||
ComPtr<IDXGIFactory1> factory;
|
||||
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory))))
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ class Cursor;
|
||||
class MonitorManager
|
||||
{
|
||||
public:
|
||||
explicit MonitorManager(LUID unityAdapterLuid_);
|
||||
MonitorManager();
|
||||
~MonitorManager();
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
@@ -34,7 +34,6 @@ public:
|
||||
int GetTotalHeight() const;
|
||||
|
||||
private:
|
||||
LUID unityAdapterLuid_;
|
||||
UINT frameRate_ = 60;
|
||||
bool enableTextureCopyFromGpuToCpu_ = false;
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
ID3D11DeviceContext* g_deviceContextForMainThread = nullptr;
|
||||
|
||||
|
||||
extern "C"
|
||||
@@ -35,38 +34,24 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Initialize()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
if (!g_unity) return;
|
||||
|
||||
if (!g_manager)
|
||||
{
|
||||
Debug::Initialize();
|
||||
|
||||
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
if (FAILED(device->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))){
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;
|
||||
if (FAILED(dxgiDevice->GetAdapter(&dxgiAdapter))) {
|
||||
Debug::Error("fatal");
|
||||
return;
|
||||
}
|
||||
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
dxgiAdapter->GetDesc(&desc);
|
||||
|
||||
g_manager = std::make_unique<MonitorManager>(desc.AdapterLuid);
|
||||
OutputWindowsInformation();
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
g_manager->Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Finalize()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
|
||||
g_manager->Finalize();
|
||||
g_manager.reset();
|
||||
if (g_manager)
|
||||
{
|
||||
g_manager->Finalize();
|
||||
g_manager.reset();
|
||||
}
|
||||
|
||||
std::queue<Message> empty;
|
||||
g_messages.swap(empty);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
@@ -21,7 +21,7 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{BC5DE2F9-BDCC-4449-A017-E5642E04BB56}</ProjectGuid>
|
||||
<RootNamespace>uDesktopDuplication</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>uDesktopDuplication</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
@@ -82,6 +82,8 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);include</IncludePath>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir>$(Platform)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
@@ -92,6 +94,10 @@
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
@@ -100,8 +106,11 @@
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
|
||||
</PostBuildEvent>
|
||||
<Link>
|
||||
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
@@ -115,6 +124,8 @@
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>
|
||||
</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86_64"</Command>
|
||||
@@ -132,6 +143,7 @@
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<ModuleDefinitionFile>$(SolutionDir)$(ProjectName).def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy /Y "$(SolutionDir)$(Platform)\$(Configuration)\$(TargetFileName)" "$(SolutionDir)..\..\Assets\$(ProjectName)\Plugins\x86"</Command>
|
||||
|
||||
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6
ProjectSettings/PresetManager.asset
Normal file
6
ProjectSettings/PresetManager.asset
Normal file
@@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1386491679 &1
|
||||
PresetManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_DefaultList: []
|
||||
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@@ -1 +1 @@
|
||||
m_EditorVersion: 5.5.0f3
|
||||
m_EditorVersion: 2018.2.15f1
|
||||
|
||||
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@@ -2,7 +2,6 @@ uDesktopDuplication
|
||||
===================
|
||||
|
||||

|
||||

|
||||
|
||||
**uDesktopDuplication** is an Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API.
|
||||
|
||||
@@ -28,7 +27,7 @@ Usage
|
||||
Attach `uDesktopDuplication/Texture` component to the target object, then its main texture will be replaced with the captured screen. Please see example scenes for more details.
|
||||
|
||||
|
||||
Lisence
|
||||
License
|
||||
-------
|
||||
The MIT License (MIT)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user