hecomi
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c0e1967e2e
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modify duplicator state handling.
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2017-01-07 13:26:28 +09:00 |
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hecomi
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f5a8a83c7e
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change member name.
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2017-01-07 13:18:11 +09:00 |
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hecomi
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68d9e30816
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allow buffer copy.
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2017-01-06 18:44:43 +09:00 |
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hecomi
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b8ae1d6c4a
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remove unused code.
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2017-01-06 18:11:18 +09:00 |
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hecomi
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15624dc0f4
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add frame rate setter and calc more accurate sleep duration.
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2017-01-06 18:07:35 +09:00 |
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hecomi
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06d4edbcb0
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add timeout to avoid unnecessarily high cpu usage.
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2017-01-06 17:53:16 +09:00 |
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hecomi
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9ee2d35175
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replace code to copy texture with old one #11
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2017-01-06 17:32:10 +09:00 |
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hecomi
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0634993bb0
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prepare multiple texture buffer for each device to avoid flickering cursor #11
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2017-01-06 17:29:09 +09:00 |
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hecomi
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6bd892bc4b
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remove unused code.
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2017-01-06 16:34:02 +09:00 |
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hecomi
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2a631a0a89
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add mutex for debug logs.
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2017-01-06 16:17:08 +09:00 |
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hecomi
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0833b965e9
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rename GetFrame() to GetLastFrame().
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2017-01-06 16:14:10 +09:00 |
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hecomi
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c681e43d65
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Merge branch 'ousttrue-AcquireNextFrame_on_thread'
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2017-01-05 21:21:32 +09:00 |
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hecomi
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ed24ca2fb2
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add x86 dll and remove pdb file #10
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2017-01-05 21:20:35 +09:00 |
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hecomi
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791fa42478
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fix crash bug when stopping scene #10
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2017-01-05 21:13:25 +09:00 |
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hecomi
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11dbb7be57
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update cursor in each thread #10
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2017-01-05 19:38:30 +09:00 |
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hecomi
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9ed24dd3b1
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modify timing to fetch metadata and add it to frame data #10
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2017-01-05 19:03:29 +09:00 |
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hecomi
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cfbd218374
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fix styles.
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2017-01-05 19:03:28 +09:00 |
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hecomi
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bf7174f406
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initialize at first #10
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2017-01-05 19:03:28 +09:00 |
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hecomi
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4a761a06f3
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remove const_cast #10
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2017-01-05 19:03:28 +09:00 |
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hecomi
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1effd65aeb
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add Duplicator class to modularize duplication function #10
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2017-01-05 19:03:28 +09:00 |
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hecomi
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46cc789be5
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spearate IsolatedD3D11Device into different files #10
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2017-01-05 19:03:28 +09:00 |
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hecomi
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1053b30d7e
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remove ThreadedDesktopDuplicator.cpp #10
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2017-01-05 19:03:28 +09:00 |
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hecomi
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d58855ff8a
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check ReleaseFrame result #10
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2017-01-05 19:03:18 +09:00 |
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hecomi
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741e2c0bc1
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remove useThread flag #10
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2017-01-05 12:14:03 +09:00 |
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