103 lines
3.9 KiB
Plaintext
103 lines
3.9 KiB
Plaintext
// QuickGraph runtime render style
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namespace: quickgraph
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quickgraph/node/ {
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width = 130:float @MinMaxRange:0,4096
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height = 80:float @MinMaxRange:0,4096
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border = 3:float @MinMaxRange:0,1024
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chamfer = 0.2:float @MinMaxRange:0,1
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chamferSegments = 4:int @MinMaxRange:0,128,1
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titleFontSize = 20:float @MinMaxRange:0,512
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titleAlignment = Center:TMPro.TextAlignmentOptions
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showTitle/full = true:bool
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outerColor = #00000000:UnityEngine.Color
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axisScaleX = 1:float @MinMaxRange:0,100
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axisScaleY = 1:float @MinMaxRange:0,100
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sideCount = 4:int @MinMaxRange:0,128,1
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fillColor = #333333FF:UnityEngine.Color
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borderColor = #FFFFFFFF:UnityEngine.Color
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titleColor = #FFFFFFFF:UnityEngine.Color
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}
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quickgraph/port/ {
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inputSide = -0.5:float @MinMaxRange:-1,1
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outputSide = 0.5:float @MinMaxRange:-1,1
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topRatio = 0.5:float @MinMaxRange:-1,1
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bottomRatio = -0.5:float @MinMaxRange:-1,1
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}
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quickgraph/wire/ {
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width = 5:float @MinMaxRange:0,4096
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hitRadius = 8:float @MinMaxRange:0,4096
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sourceHandle = 80:float @MinMaxRange:0,4096
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targetHandle = 80:float @MinMaxRange:0,4096
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arrowWidth = 12:float @MinMaxRange:0,4096
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arrowHeight = 10:float @MinMaxRange:0,4096
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arrowProgress = 1:float @MinMaxRange:0,1
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arrowDepth = -1:float @MinMaxRange:-4096,4096
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tessellation = 32:int @MinMaxRange:0,1024,1
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minTessellation = 2:int @MinMaxRange:0,1024,1
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arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape
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arrowReversed = false:bool
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useNodeColorGradient = true:bool
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color = #FFFFFFFF:UnityEngine.Color
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}
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quickgraph/grid/ {
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material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat
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shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string
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size = 100:float @MinMaxRange:0.000001,1000000
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overlayPower = 5:float @MinMaxRange:0,1000000
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threshold = 0.99:float @MinMaxRange:0,1
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exp = 0.001:float @MinMaxRange:0,1000000
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color = #A7ABB3FF:UnityEngine.Color
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background = #DDE2EEFF:UnityEngine.Color
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raycastTarget = true:bool
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maskable = false:bool
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lodTransitionThreshold = 200:float @MinMaxRange:0,1000000
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lodTransitionStart = -0.8:float @MinMaxRange:-100,100
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lodTransitionEnd = 1:float @MinMaxRange:-100,100
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cellCenter = (0.5,0.5):UnityEngine.Vector2
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lineShapeScale = 1.1:float @MinMaxRange:0,100
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}
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quickgraph/input/ {
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zoomDivisor = 100:float @MinMaxRange:0.000001,1000000
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dragPanSpeed = 1:float @MinMaxRange:0,1000000
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minZoom = 0.2:float @MinMaxRange:0,1000000
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maxZoom = 2:float @MinMaxRange:0,1000000
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defaultZoom = 1:float @MinMaxRange:0,1000000
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focusZoom = 1:float @MinMaxRange:0,1000000
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focusPadding = 100:float @MinMaxRange:0,1000000
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keyboardPanSpeed = 100:float @MinMaxRange:0,1000000
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keyboardZoomSpeed = 0.01:float @MinMaxRange:0,1000000
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panMouseButton = 2:int @MinMaxRange:0,2,1
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}
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quickgraph/lod/minimal/ {
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enterZoom = 0:float @MinMaxRange:0,1000000
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exitZoom = 0:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 0.35:float @MinMaxRange:0,100
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nodeBorder = 0:float @MinMaxRange:0,1024
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useNodeColorAsBackground = true:bool
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showTitle = false:bool
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}
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quickgraph/lod/simplified/ {
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enterZoom = 0.65:float @MinMaxRange:0,1000000
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exitZoom = 0.55:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 0.65:float @MinMaxRange:0,100
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nodeBorder = 3:float @MinMaxRange:0,1024
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useNodeColorAsBackground = false:bool
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showTitle = false:bool
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}
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quickgraph/lod/full/ {
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enterZoom = 1.15:float @MinMaxRange:0,1000000
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exitZoom = 1:float @MinMaxRange:0,1000000
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wireTessellationMultiplier = 1:float @MinMaxRange:0,100
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nodeBorder = 3:float @MinMaxRange:0,1024
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useNodeColorAsBackground = false:bool
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showTitle = true:bool
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}
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quickgraph/selection/ {
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dragThreshold = 10:float @MinMaxRange:0,1000000
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fillColor = #3380FF26:UnityEngine.Color
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outlineColor = #FFFFFFFF:UnityEngine.Color
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outlineOffset = (1,-1):UnityEngine.Vector2
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raycastTarget = false:bool
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}
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