// QuickGraph runtime render style namespace: quickgraph quickgraph/node/ { width = 130:float @MinMaxRange:0,4096 height = 80:float @MinMaxRange:0,4096 border = 3:float @MinMaxRange:0,1024 chamfer = 0.2:float @MinMaxRange:0,1 chamferSegments = 4:int @MinMaxRange:0,128,1 titleFontSize = 20:float @MinMaxRange:0,512 titleAlignment = Center:TMPro.TextAlignmentOptions showTitle/full = true:bool outerColor = #00000000:UnityEngine.Color axisScaleX = 1:float @MinMaxRange:0,100 axisScaleY = 1:float @MinMaxRange:0,100 sideCount = 4:int @MinMaxRange:0,128,1 fillColor = #333333FF:UnityEngine.Color borderColor = #FFFFFFFF:UnityEngine.Color titleColor = #FFFFFFFF:UnityEngine.Color } quickgraph/port/ { inputSide = -0.5:float @MinMaxRange:-1,1 outputSide = 0.5:float @MinMaxRange:-1,1 topRatio = 0.5:float @MinMaxRange:-1,1 bottomRatio = -0.5:float @MinMaxRange:-1,1 } quickgraph/wire/ { width = 5:float @MinMaxRange:0,4096 hitRadius = 8:float @MinMaxRange:0,4096 sourceHandle = 80:float @MinMaxRange:0,4096 targetHandle = 80:float @MinMaxRange:0,4096 arrowWidth = 12:float @MinMaxRange:0,4096 arrowHeight = 10:float @MinMaxRange:0,4096 arrowProgress = 1:float @MinMaxRange:0,1 arrowDepth = -1:float @MinMaxRange:-4096,4096 tessellation = 32:int @MinMaxRange:0,1024,1 minTessellation = 2:int @MinMaxRange:0,1024,1 arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape arrowReversed = false:bool useNodeColorGradient = true:bool color = #FFFFFFFF:UnityEngine.Color } quickgraph/grid/ { material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string size = 100:float @MinMaxRange:0.000001,1000000 overlayPower = 5:float @MinMaxRange:0,1000000 threshold = 0.99:float @MinMaxRange:0,1 exp = 0.001:float @MinMaxRange:0,1000000 color = #A7ABB3FF:UnityEngine.Color background = #DDE2EEFF:UnityEngine.Color raycastTarget = true:bool maskable = false:bool lodTransitionThreshold = 200:float @MinMaxRange:0,1000000 lodTransitionStart = -0.8:float @MinMaxRange:-100,100 lodTransitionEnd = 1:float @MinMaxRange:-100,100 cellCenter = (0.5,0.5):UnityEngine.Vector2 lineShapeScale = 1.1:float @MinMaxRange:0,100 } quickgraph/input/ { zoomDivisor = 100:float @MinMaxRange:0.000001,1000000 dragPanSpeed = 1:float @MinMaxRange:0,1000000 minZoom = 0.2:float @MinMaxRange:0,1000000 maxZoom = 2:float @MinMaxRange:0,1000000 defaultZoom = 1:float @MinMaxRange:0,1000000 focusZoom = 1:float @MinMaxRange:0,1000000 focusPadding = 100:float @MinMaxRange:0,1000000 keyboardPanSpeed = 100:float @MinMaxRange:0,1000000 keyboardZoomSpeed = 0.01:float @MinMaxRange:0,1000000 panMouseButton = 2:int @MinMaxRange:0,2,1 } quickgraph/lod/minimal/ { enterZoom = 0:float @MinMaxRange:0,1000000 exitZoom = 0:float @MinMaxRange:0,1000000 wireTessellationMultiplier = 0.35:float @MinMaxRange:0,100 nodeBorder = 0:float @MinMaxRange:0,1024 useNodeColorAsBackground = true:bool showTitle = false:bool } quickgraph/lod/simplified/ { enterZoom = 0.65:float @MinMaxRange:0,1000000 exitZoom = 0.55:float @MinMaxRange:0,1000000 wireTessellationMultiplier = 0.65:float @MinMaxRange:0,100 nodeBorder = 3:float @MinMaxRange:0,1024 useNodeColorAsBackground = false:bool showTitle = false:bool } quickgraph/lod/full/ { enterZoom = 1.15:float @MinMaxRange:0,1000000 exitZoom = 1:float @MinMaxRange:0,1000000 wireTessellationMultiplier = 1:float @MinMaxRange:0,100 nodeBorder = 3:float @MinMaxRange:0,1024 useNodeColorAsBackground = false:bool showTitle = true:bool } quickgraph/selection/ { dragThreshold = 10:float @MinMaxRange:0,1000000 fillColor = #3380FF26:UnityEngine.Color outlineColor = #FFFFFFFF:UnityEngine.Color outlineOffset = (1,-1):UnityEngine.Vector2 raycastTarget = false:bool }