23 lines
855 B
C#
23 lines
855 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EmeraldAI.SoundDetection
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{
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[System.Serializable]
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public class Reaction
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{
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public ReactionTypes ReactionType = ReactionTypes.None;
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public int IntValue1 = 5;
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public int IntValue2 = 2;
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public string StringValue = "New Message";
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public float FloatValue = 1f;
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public bool BoolValue = true;
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public AudioClip SoundRef;
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public AttractModifierReactionTypes AttractModifierReaction = AttractModifierReactionTypes.MoveToAttractSource;
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public EmeraldMovement.MovementStates MovementState = EmeraldMovement.MovementStates.Walk;
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public ElementLineHeights ElementLineHeight = ElementLineHeights.One;
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public enum ElementLineHeights
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{ One,Two,Three,Four,Five,Six }
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}
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} |