Files
EmeraidAI/Runtime/Scripts/Components/Optional/Sound Detection/Reaction.cs
T
2025-07-20 10:01:29 +08:00

23 lines
855 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace EmeraldAI.SoundDetection
{
[System.Serializable]
public class Reaction
{
public ReactionTypes ReactionType = ReactionTypes.None;
public int IntValue1 = 5;
public int IntValue2 = 2;
public string StringValue = "New Message";
public float FloatValue = 1f;
public bool BoolValue = true;
public AudioClip SoundRef;
public AttractModifierReactionTypes AttractModifierReaction = AttractModifierReactionTypes.MoveToAttractSource;
public EmeraldMovement.MovementStates MovementState = EmeraldMovement.MovementStates.Walk;
public ElementLineHeights ElementLineHeight = ElementLineHeights.One;
public enum ElementLineHeights
{ One,Two,Three,Four,Five,Six }
}
}