using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EmeraldAI.SoundDetection { [System.Serializable] public class Reaction { public ReactionTypes ReactionType = ReactionTypes.None; public int IntValue1 = 5; public int IntValue2 = 2; public string StringValue = "New Message"; public float FloatValue = 1f; public bool BoolValue = true; public AudioClip SoundRef; public AttractModifierReactionTypes AttractModifierReaction = AttractModifierReactionTypes.MoveToAttractSource; public EmeraldMovement.MovementStates MovementState = EmeraldMovement.MovementStates.Walk; public ElementLineHeights ElementLineHeight = ElementLineHeights.One; public enum ElementLineHeights { One,Two,Three,Four,Five,Six } } }