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14 Commits
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fileFormatVersion: 2
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guid: 4bae91f55031b98488c9e668031f7387
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timeCreated: 1478610618
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licenseType: Pro
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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Assets/uDesktopDuplication/Examples/Scenes/Zoom.unity
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fileFormatVersion: 2
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guid: f3d41026babadc241b9d0852b0831584
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||||
timeCreated: 1478436298
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||||
licenseType: Pro
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DefaultImporter:
|
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userData:
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assetBundleName:
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assetBundleVariant:
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37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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37
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs
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@@ -0,0 +1,37 @@
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||||
using UnityEngine;
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||||
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||||
public class Loupe : MonoBehaviour
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||||
{
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private uDesktopDuplication.Texture uddTexture_;
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public float zoom = 3f;
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||||
public float aspect = 1f;
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void Start()
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||||
{
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uddTexture_ = GetComponent<uDesktopDuplication.Texture>();
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uddTexture_.useClip = true;
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}
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||||
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void Update()
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{
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// To get other monitor textures, set dirty flag.
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foreach (var monitor in uDesktopDuplication.Manager.monitors) {
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monitor.CreateTexture();
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monitor.shouldBeUpdated = true;
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}
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if (!uddTexture_.monitor.isCursorVisible) {
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uddTexture_.monitorId = uDesktopDuplication.Manager.cursorMonitorId;
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}
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var x = (float)uddTexture_.monitor.cursorX / uddTexture_.monitor.width;
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var y = (float)uddTexture_.monitor.cursorY / uddTexture_.monitor.height;
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var w = 1f / zoom;
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var h = w / aspect * uddTexture_.monitor.aspect;
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x = Mathf.Clamp(x - w / 2, 0f, 1f - w);
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y = Mathf.Clamp(y - h / 2, 0f, 1f - h);
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uddTexture_.clipPos = new Vector2(x, y);
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uddTexture_.clipScale = new Vector2(w, h);
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}
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}
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12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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12
Assets/uDesktopDuplication/Examples/Scripts/Loupe.cs.meta
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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||||
guid: efd9499cdb931b945947a2cd47909676
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||||
timeCreated: 1478438457
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||||
licenseType: Pro
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||||
MonoImporter:
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,21 +1,44 @@
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using UnityEngine;
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using System.Collections.Generic;
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public class MultipleMonitorCreator : MonoBehaviour
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{
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[SerializeField] GameObject monitorPrefab;
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[SerializeField] float width = 0.3f;
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[SerializeField] float margin = 1f;
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public class MonitorInfo
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{
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public GameObject gameObject { get; set; }
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public Quaternion originalRotation { get; set; }
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public uDesktopDuplication.Texture uddTexture { get; set; }
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public Vector3 meshBounds;
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}
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private List<MonitorInfo> monitors_ = new List<MonitorInfo>();
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public List<MonitorInfo> monitors { get { return monitors_; } }
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void Start()
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{
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Create();
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}
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void OnEnable()
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{
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uDesktopDuplication.Manager.onReinitialized += Recreate;
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}
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void OnDisable()
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{
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uDesktopDuplication.Manager.onReinitialized -= Recreate;
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}
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void Create()
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{
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// Sort monitors in coordinate order
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var monitors = uDesktopDuplication.Manager.monitors;
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monitors.Sort((a, b) => a.left - b.left);
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||||
// Create monitors
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var n = monitors.Count;
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var totalWidth = 0f;
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for (int i = 0 ; i < n; ++i) {
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for (int i = 0 ; i < uDesktopDuplication.Manager.monitorCount; ++i) {
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// Create monitor obeject
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var go = Instantiate(monitorPrefab);
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go.name = "Monitor " + i;
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@@ -23,35 +46,39 @@ public class MultipleMonitorCreator : MonoBehaviour
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// Assign monitor
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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texture.monitorId = i;
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var monitor = texture.monitor;
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// Set width / height
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var isHorizontal = texture.monitor.isHorizontal;
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var w = isHorizontal ? width : (width * texture.monitor.aspect);
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var h = isHorizontal ? width / texture.monitor.aspect : width;
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go.transform.localScale = new Vector3(w, go.transform.localScale.y, h);
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go.transform.localScale = new Vector3(monitor.widthMeter, go.transform.localScale.y, monitor.heightMeter);
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// Set parent as this object
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go.transform.SetParent(transform);
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// Calc actual size considering mesh size
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var scaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x * 2f;
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totalWidth += w * scaleX;
|
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}
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var bounds = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents * 2f;
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// Set positions with margin
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totalWidth += margin * (n - 1);
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var x = -totalWidth / 2;
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for (int i = 0 ; i < n; ++i) {
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//
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var go = transform.FindChild("Monitor " + i);
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var texture = go.GetComponent<uDesktopDuplication.Texture>();
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||||
var halfScaleX = go.GetComponent<MeshFilter>().sharedMesh.bounds.extents.x;
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var w = texture.monitor.isHorizontal ? width : (width * texture.monitor.aspect);
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||||
var halfWidth = w * halfScaleX;
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x += halfWidth;
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go.transform.localPosition = new Vector3(x, 0f, 0f);
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x += halfWidth + margin;
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||||
// Save
|
||||
var info = new MonitorInfo();
|
||||
info.gameObject = go;
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info.originalRotation = go.transform.rotation;
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||||
info.uddTexture = texture;
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||||
info.meshBounds = bounds;
|
||||
monitors_.Add(info);
|
||||
}
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||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
foreach (var info in monitors_) {
|
||||
Destroy(info.gameObject);
|
||||
}
|
||||
monitors_.Clear();
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||||
}
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||||
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||||
void Recreate()
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||||
{
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||||
Clear();
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||||
Create();
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||||
}
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||||
}
|
||||
|
||||
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||||
@@ -0,0 +1,52 @@
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||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(MultipleMonitorCreator))]
|
||||
public class MultipleMonitorLayouter : MonoBehaviour
|
||||
{
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||||
protected MultipleMonitorCreator creator_;
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||||
[SerializeField] bool updateEveryFrame = true;
|
||||
[SerializeField] protected float margin = 0.1f;
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||||
|
||||
void Start()
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||||
{
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||||
creator_ = GetComponent<MultipleMonitorCreator>();
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||||
Layout();
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||||
}
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||||
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||||
protected virtual void Update()
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||||
{
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||||
if (updateEveryFrame) {
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Layout();
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||||
}
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||||
}
|
||||
|
||||
void LateUpdate()
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||||
{
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||||
margin = Mathf.Max(margin, 0f);
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||||
}
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||||
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||||
protected virtual void Layout()
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||||
{
|
||||
var monitors = creator_.monitors;
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||||
var n = monitors.Count;
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||||
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||||
var totalWidth = 0f;
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||||
foreach (var info in monitors) {
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||||
var width = info.uddTexture.monitor.widthMeter * info.meshBounds.x;
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totalWidth += width;
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||||
}
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totalWidth += margin * (n - 1);
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||||
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||||
var x = -totalWidth / 2;
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||||
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||||
foreach (var info in creator_.monitors) {
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||||
var monitor = info.uddTexture.monitor;
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||||
x += (monitor.widthMeter * info.meshBounds.x) / 2;
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||||
info.gameObject.transform.localPosition = new Vector3(x, 0f, 0f);
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||||
info.gameObject.transform.localRotation = info.originalRotation;
|
||||
x += (monitor.widthMeter * info.meshBounds.x) / 2 + margin;
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||||
}
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||||
}
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||||
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||||
}
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||||
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||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0db1dcac2dedc724194c423ee75b3bf4
|
||||
timeCreated: 1478608632
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,60 @@
|
||||
using UnityEngine;
|
||||
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||||
public class MultipleMonitorRoundLayouter : MultipleMonitorLayouter
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||||
{
|
||||
[SerializeField] float radius = 10f;
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
foreach (var info in creator_.monitors) {
|
||||
info.uddTexture.bend = uDesktopDuplication.Texture.Bend.Off;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Layout()
|
||||
{
|
||||
var monitors = creator_.monitors;
|
||||
var n = monitors.Count;
|
||||
|
||||
var totalWidth = 0f;
|
||||
foreach (var info in monitors) {
|
||||
var width = info.uddTexture.monitor.widthMeter * info.meshBounds.x;
|
||||
totalWidth += width;
|
||||
}
|
||||
totalWidth += margin * (n - 1);
|
||||
|
||||
radius = Mathf.Max(radius, (totalWidth + margin) / (2 * Mathf.PI));
|
||||
var totalAngle = totalWidth / radius;
|
||||
|
||||
float angle = -totalAngle / 2;
|
||||
foreach (var info in monitors) {
|
||||
var uddTex = info.uddTexture;
|
||||
var width = uddTex.monitor.widthMeter * info.meshBounds.x;
|
||||
|
||||
angle += (width / radius) * 0.5f;
|
||||
uddTex.transform.localPosition = radius * new Vector3(Mathf.Sin(angle), 0f, Mathf.Cos(angle) - 1f);
|
||||
uddTex.transform.localRotation = Quaternion.AngleAxis(angle * Mathf.Rad2Deg, Vector3.up) * info.originalRotation;
|
||||
angle += (width * 0.5f + margin) / radius;
|
||||
|
||||
uddTex.bend = uDesktopDuplication.Texture.Bend.Y;
|
||||
uddTex.radius = radius;
|
||||
uddTex.width = uddTex.monitor.widthMeter;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var scale = transform.localScale.x;
|
||||
var center = transform.position - Vector3.forward * radius * scale;
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
var a0 = 2 * Mathf.PI * i / 100;
|
||||
var a1 = 2 * Mathf.PI * (i + 1) / 100;
|
||||
var p0 = center + radius * scale * new Vector3(Mathf.Cos(a0), 0f, Mathf.Sin(a0));
|
||||
var p1 = center + radius * scale * new Vector3(Mathf.Cos(a1), 0f, Mathf.Sin(a1));
|
||||
Debug.DrawLine(p0, p1, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a31b05fdfa301f14e88365e64622b43a
|
||||
timeCreated: 1478524060
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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@@ -8,14 +8,13 @@ namespace uDesktopDuplication
|
||||
RequireComponent(typeof(Texture))]
|
||||
public class Cursor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Vector2 modelScale = Vector2.one;
|
||||
|
||||
Vector3 worldPosition { get; set; }
|
||||
|
||||
private Texture uddTexture_;
|
||||
private Monitor monitor { get { return uddTexture_.monitor; } }
|
||||
|
||||
private Texture2D currentTexture_;
|
||||
private Dictionary<Vector2, Texture2D> textures_ = new Dictionary<Vector2, Texture2D>();
|
||||
[SerializeField] Vector2 modelScale = Vector2.one;
|
||||
private Dictionary<int, Texture2D> textures_ = new Dictionary<int, Texture2D>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
@@ -27,8 +26,8 @@ public class Cursor : MonoBehaviour
|
||||
if (monitor.isCursorVisible) {
|
||||
UpdatePosition();
|
||||
UpdateTexture();
|
||||
UpdateMaterial();
|
||||
}
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void UpdatePosition()
|
||||
@@ -46,22 +45,22 @@ public class Cursor : MonoBehaviour
|
||||
var h = monitor.cursorShapeHeight;
|
||||
if (w == 0 || h == 0) return;
|
||||
|
||||
var scale = new Vector2(w, h);
|
||||
if (!textures_.ContainsKey(scale)) {
|
||||
var key = w + h * 100;
|
||||
if (!textures_.ContainsKey(key)) {
|
||||
var texture = new Texture2D(w, h, TextureFormat.BGRA32, false);
|
||||
texture.wrapMode = TextureWrapMode.Clamp;
|
||||
textures_.Add(scale, texture);
|
||||
textures_.Add(key, texture);
|
||||
}
|
||||
|
||||
var cursorTexture = textures_[scale];
|
||||
monitor.UpdateCursorTexture(cursorTexture.GetNativeTexturePtr());
|
||||
var cursorTexture = textures_[key];
|
||||
monitor.GetCursorTexture(cursorTexture.GetNativeTexturePtr());
|
||||
uddTexture_.material.SetTexture("_CursorTex", cursorTexture);
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
var x = (float)monitor.cursorX / monitor.width;
|
||||
var y = (float)monitor.cursorY / monitor.height;
|
||||
var x = monitor.isCursorVisible ? (float)monitor.cursorX / monitor.width : -9999f;
|
||||
var y = monitor.isCursorVisible ? (float)monitor.cursorY / monitor.height : -9999f;
|
||||
var w = (float)monitor.cursorShapeWidth / monitor.width;
|
||||
var h = (float)monitor.cursorShapeHeight / monitor.height;
|
||||
uddTexture_.material.SetVector("_CursorPositionScale", new Vector4(x, y, w, h));
|
||||
|
||||
@@ -27,6 +27,18 @@ public enum MonitorRotation
|
||||
Rotate270 = 4
|
||||
}
|
||||
|
||||
public enum MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
}
|
||||
|
||||
public static class Lib
|
||||
{
|
||||
public delegate void MessageHandler(Message message);
|
||||
@@ -36,12 +48,16 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void FinalizeUDD();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Reinitialize();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void Update();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern Message PopMessage();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetMonitorCount();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetCursorMonitorId();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalWidth();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetTotalHeight();
|
||||
@@ -50,7 +66,7 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern IntPtr GetRenderEventFunc();
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsAvailable(int id);
|
||||
public static extern MonitorState GetState(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void GetName(int id, StringBuilder buf, int len);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
@@ -66,6 +82,10 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetHeight(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiX(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int GetDpiY(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern MonitorRotation GetRotation(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern bool IsPrimary(int id);
|
||||
@@ -84,7 +104,7 @@ public static class Lib
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern CursorShapeType GetCursorShapeType(int id);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern void UpdateCursorTexture(int id, System.IntPtr ptr);
|
||||
public static extern void GetCursorTexture(int id, System.IntPtr ptr);
|
||||
[DllImport("uDesktopDuplication")]
|
||||
public static extern int SetTexturePtr(int id, IntPtr ptr);
|
||||
|
||||
|
||||
@@ -12,7 +12,16 @@ public class Manager : MonoBehaviour
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance_) return instance_;
|
||||
if (instance_) {
|
||||
return instance_;
|
||||
}
|
||||
|
||||
var manager = FindObjectOfType<Manager>();
|
||||
if (manager) {
|
||||
manager.Awake();
|
||||
return manager;
|
||||
}
|
||||
|
||||
var go = new GameObject("uDesktopDuplicationManager");
|
||||
return go.AddComponent<Manager>();
|
||||
}
|
||||
@@ -29,6 +38,11 @@ public class Manager : MonoBehaviour
|
||||
get { return Lib.GetMonitorCount(); }
|
||||
}
|
||||
|
||||
static public int cursorMonitorId
|
||||
{
|
||||
get { return Lib.GetCursorMonitorId(); }
|
||||
}
|
||||
|
||||
static public Monitor primary
|
||||
{
|
||||
get
|
||||
@@ -37,10 +51,15 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField, Tooltip("Set Desktop Duplication API timeout (milliseconds).")]
|
||||
int timeout = 0;
|
||||
[SerializeField] int desktopDuplicationApiTimeout = 0;
|
||||
[SerializeField] float retryReinitializationDuration = 1f;
|
||||
|
||||
private Coroutine renderCoroutine_ = null;
|
||||
private bool shouldReinitialize = false;
|
||||
private float reinitializationTimer = 0f;
|
||||
|
||||
public delegate void ReinitializeHandler();
|
||||
public static event ReinitializeHandler onReinitialized;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -51,7 +70,7 @@ public class Manager : MonoBehaviour
|
||||
|
||||
CreateMonitors();
|
||||
|
||||
Lib.SetTimeout(timeout);
|
||||
Lib.SetTimeout(desktopDuplicationApiTimeout);
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
@@ -75,13 +94,56 @@ public class Manager : MonoBehaviour
|
||||
void Update()
|
||||
{
|
||||
Lib.Update();
|
||||
ReinitializeIfNeeded();
|
||||
UpdateMessage();
|
||||
|
||||
/*
|
||||
foreach (var monitor in monitors_) {
|
||||
Debug.LogFormat("[{0}] {1}", monitor.id, monitor.state);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
[ContextMenu("Reinitialize")]
|
||||
void Reinitialize()
|
||||
{
|
||||
Debug.Log("[uDesktopDuplication] Reinitialize");
|
||||
Lib.Reinitialize();
|
||||
if (onReinitialized != null) onReinitialized();
|
||||
}
|
||||
|
||||
void ReinitializeIfNeeded()
|
||||
{
|
||||
for (int i = 0; i < monitors.Count; ++i) {
|
||||
var monitor = monitors[i];
|
||||
if (monitor.state == MonitorState.NotSet ||
|
||||
monitor.state == MonitorState.AccessLost ||
|
||||
monitor.state == MonitorState.AccessDenied ||
|
||||
monitor.state == MonitorState.SessionDisconnected) {
|
||||
if (!shouldReinitialize) {
|
||||
shouldReinitialize = true;
|
||||
reinitializationTimer = 0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldReinitialize) {
|
||||
if (reinitializationTimer > retryReinitializationDuration) {
|
||||
Reinitialize();
|
||||
shouldReinitialize = false;
|
||||
}
|
||||
reinitializationTimer += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMessage()
|
||||
{
|
||||
var message = Lib.PopMessage();
|
||||
while (message != Message.None) {
|
||||
switch (message) {
|
||||
case Message.Reinitialized:
|
||||
Debug.Log("Reinitialize");
|
||||
Reinitialize();
|
||||
ReinitializeMonitors();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -111,7 +173,7 @@ public class Manager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
void Reinitialize()
|
||||
void ReinitializeMonitors()
|
||||
{
|
||||
for (int i = 0; i < monitorCount; ++i) {
|
||||
if (i == monitors.Count) {
|
||||
|
||||
@@ -8,6 +8,27 @@ public class Monitor
|
||||
public Monitor(int id)
|
||||
{
|
||||
this.id = id;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MonitorState.InvalidArg:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Invalid.", id, name);
|
||||
break;
|
||||
case MonitorState.AccessDenied:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Access Denied.", id, name);
|
||||
break;
|
||||
case MonitorState.Unsupported:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Unsupported.", id, name);
|
||||
break;
|
||||
case MonitorState.SessionDisconnected:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Disconnected.", id, name);
|
||||
break;
|
||||
case MonitorState.NotSet:
|
||||
Debug.LogErrorFormat("[{0}:{1}] Something wrong.", id, name);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public int id
|
||||
@@ -21,9 +42,14 @@ public class Monitor
|
||||
get { return id < Manager.monitorCount; }
|
||||
}
|
||||
|
||||
public MonitorState state
|
||||
{
|
||||
get { return Lib.GetState(id); }
|
||||
}
|
||||
|
||||
public bool available
|
||||
{
|
||||
get { return Lib.IsAvailable(id); }
|
||||
get { return state == MonitorState.Available; }
|
||||
}
|
||||
|
||||
public string name
|
||||
@@ -66,6 +92,26 @@ public class Monitor
|
||||
get { return Lib.GetHeight(id); }
|
||||
}
|
||||
|
||||
public int dpiX
|
||||
{
|
||||
get { return Lib.GetDpiX(id); }
|
||||
}
|
||||
|
||||
public int dpiY
|
||||
{
|
||||
get { return Lib.GetDpiY(id); }
|
||||
}
|
||||
|
||||
public float widthMeter
|
||||
{
|
||||
get { return width / dpiX * 0.0254f; }
|
||||
}
|
||||
|
||||
public float heightMeter
|
||||
{
|
||||
get { return height / dpiY * 0.0254f; }
|
||||
}
|
||||
|
||||
public MonitorRotation rotation
|
||||
{
|
||||
get { return Lib.GetRotation(id); }
|
||||
@@ -145,12 +191,12 @@ public class Monitor
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCursorTexture(System.IntPtr ptr)
|
||||
public void GetCursorTexture(System.IntPtr ptr)
|
||||
{
|
||||
Lib.UpdateCursorTexture(id, ptr);
|
||||
Lib.GetCursorTexture(id, ptr);
|
||||
}
|
||||
|
||||
void CreateTexture()
|
||||
public void CreateTexture()
|
||||
{
|
||||
if (!available) return;
|
||||
|
||||
|
||||
@@ -24,9 +24,65 @@ public class Texture : MonoBehaviour
|
||||
set { monitor = Manager.monitors[Mathf.Clamp(value, 0, Manager.monitorCount - 1)]; }
|
||||
}
|
||||
|
||||
[Header("Invert UVs")]
|
||||
public bool invertX = false;
|
||||
public bool invertY = false;
|
||||
|
||||
[Header("Clip")]
|
||||
public bool useClip = false;
|
||||
public Vector2 clipPos = Vector2.zero;
|
||||
public Vector2 clipScale = new Vector2(0.2f, 0.2f);
|
||||
|
||||
public enum Bend
|
||||
{
|
||||
Off = 0,
|
||||
Y = 1,
|
||||
Z = 2,
|
||||
}
|
||||
|
||||
public Bend bend
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Bend)material.GetInt("_Bend");
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value) {
|
||||
case Bend.Off:
|
||||
material.SetInt("_Bend", 0);
|
||||
material.DisableKeyword("_BEND_OFF");
|
||||
material.DisableKeyword("_BEND_Y");
|
||||
material.DisableKeyword("_BEND_Z");
|
||||
break;
|
||||
case Bend.Y:
|
||||
material.SetInt("_Bend", 1);
|
||||
material.DisableKeyword("_BEND_OFF");
|
||||
material.EnableKeyword("_BEND_Y");
|
||||
material.DisableKeyword("_BEND_Z");
|
||||
break;
|
||||
case Bend.Z:
|
||||
material.SetInt("_Bend", 2);
|
||||
material.DisableKeyword("_BEND_OFF");
|
||||
material.DisableKeyword("_BEND_Y");
|
||||
material.EnableKeyword("_BEND_Z");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float radius
|
||||
{
|
||||
get { return material.GetFloat("_Radius"); }
|
||||
set { material.SetFloat("_Radius", value); }
|
||||
}
|
||||
|
||||
public float width
|
||||
{
|
||||
get { return material.GetFloat("_Width"); }
|
||||
set { material.SetFloat("_Width", value); }
|
||||
}
|
||||
|
||||
public Material material
|
||||
{
|
||||
get;
|
||||
@@ -50,12 +106,18 @@ public class Texture : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
Debug.Log(monitor.available);
|
||||
monitor.shouldBeUpdated = true;
|
||||
UpdateMaterial();
|
||||
}
|
||||
|
||||
void UpdateMaterial()
|
||||
{
|
||||
Invert();
|
||||
Rotate();
|
||||
Clip();
|
||||
}
|
||||
|
||||
void Invert()
|
||||
{
|
||||
if (invertX) {
|
||||
material.EnableKeyword("INVERT_X");
|
||||
@@ -68,7 +130,10 @@ public class Texture : MonoBehaviour
|
||||
} else {
|
||||
material.DisableKeyword("INVERT_Y");
|
||||
}
|
||||
}
|
||||
|
||||
void Rotate()
|
||||
{
|
||||
switch (monitor.rotation)
|
||||
{
|
||||
case MonitorRotation.Identity:
|
||||
@@ -95,6 +160,16 @@ public class Texture : MonoBehaviour
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Clip()
|
||||
{
|
||||
if (useClip) {
|
||||
material.EnableKeyword("USE_CLIP");
|
||||
material.SetVector("_ClipPositionScale", new Vector4(clipPos.x, clipPos.y, clipScale.x, clipScale.y));
|
||||
} else {
|
||||
material.DisableKeyword("USE_CLIP");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#define UDD_COMMON_CGINC
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
@@ -48,6 +49,13 @@ float2 uddRotateUV(float2 uv)
|
||||
return uv;
|
||||
}
|
||||
|
||||
float2 uddClipUV(float2 uv)
|
||||
{
|
||||
uv.x = _ClipX + uv.x * _ClipWidth;
|
||||
uv.y = _ClipY + uv.y * _ClipHeight;
|
||||
return uv;
|
||||
}
|
||||
|
||||
inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
{
|
||||
if (!IsGammaSpace()) {
|
||||
@@ -55,27 +63,30 @@ inline void uddConvertToLinearIfNeeded(inout fixed3 rgb)
|
||||
}
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTexture(sampler2D tex, float2 uv)
|
||||
inline fixed4 uddGetScreenTexture(float2 uv)
|
||||
{
|
||||
fixed4 c = tex2D(tex, uv);
|
||||
fixed4 c = tex2D(_MainTex, uv);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetCursorTexture(sampler2D tex, float2 uv, fixed4 cursorPosScale)
|
||||
inline fixed4 uddGetCursorTexture(float2 uv)
|
||||
{
|
||||
uv.x = (uv.x - cursorPosScale.x) / cursorPosScale.z;
|
||||
uv.y = (uv.y - cursorPosScale.y) / cursorPosScale.w;
|
||||
fixed4 c = tex2D(tex, uv);
|
||||
fixed a = c.a * step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c *= step(0.01, a);
|
||||
uv.x = (uv.x - _CursorX) / _CursorWidth;
|
||||
uv.y = (uv.y - _CursorY) / _CursorHeight;
|
||||
fixed4 c = tex2D(_CursorTex, uv);
|
||||
fixed a = step(0, uv.x) * step(0, uv.y) * step(uv.x, 1) * step(uv.y, 1);
|
||||
c.a *= step(0.01, a);
|
||||
return c;
|
||||
}
|
||||
|
||||
inline fixed4 uddGetScreenTextureWithCursor(sampler2D screenTex, sampler2D cursorTex, float2 uv, fixed4 cursorPosScale)
|
||||
inline fixed4 uddGetScreenTextureWithCursor(float2 uv)
|
||||
{
|
||||
uv = uddInvertUV(uv);
|
||||
fixed4 screen = uddGetScreenTexture(screenTex, uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(cursorTex, uv, cursorPosScale);
|
||||
#ifdef USE_CLIP
|
||||
uv = uddClipUV(uv);
|
||||
#endif
|
||||
fixed4 screen = uddGetScreenTexture(uddRotateUV(uv));
|
||||
fixed4 cursor = uddGetCursorTexture(uv);
|
||||
fixed4 color = lerp(screen, cursor, cursor.a);
|
||||
uddConvertToLinearIfNeeded(color.rgb);
|
||||
return color;
|
||||
|
||||
@@ -4,7 +4,18 @@
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
sampler2D _CursorTex;
|
||||
|
||||
half4 _CursorPositionScale;
|
||||
#define _CursorX _CursorPositionScale.x
|
||||
#define _CursorY _CursorPositionScale.y
|
||||
#define _CursorWidth _CursorPositionScale.z
|
||||
#define _CursorHeight _CursorPositionScale.w
|
||||
|
||||
half4 _ClipPositionScale;
|
||||
#define _ClipX _ClipPositionScale.x
|
||||
#define _ClipY _ClipPositionScale.y
|
||||
#define _ClipWidth _ClipPositionScale.z
|
||||
#define _ClipHeight _ClipPositionScale.w
|
||||
|
||||
#ifndef SURFACE_SHADER
|
||||
float4 _MainTex_ST;
|
||||
|
||||
@@ -22,19 +22,19 @@ SubShader
|
||||
#pragma surface surf Standard fullforwardshadows
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
|
||||
#define SURFACE_SHADER
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, IN.uv_MainTex, _CursorPositionScale) * _Color;
|
||||
fixed4 c = uddGetScreenTextureWithCursor(IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
|
||||
@@ -5,8 +5,9 @@ Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
[Toggle(USE_BEND)] _UseBend("UseBend", Float) = 0
|
||||
[PowerSlider(10.0)]_Radius ("Radius", Range(3, 100)) = 10
|
||||
_CursorTex ("Cursor Texture", 2D) = "white" {}
|
||||
[KeywordEnum(Off, Y, Z)] _Bend("Bending", Int) = 0
|
||||
[PowerSlider(10.0)]_Radius ("Radius", Range(1, 100)) = 30
|
||||
[KeywordEnum(Off, Front, Back)] _Cull("Culling", Int) = 2
|
||||
}
|
||||
|
||||
@@ -20,17 +21,21 @@ Cull [_Cull]
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
fixed _Radius;
|
||||
half _Radius;
|
||||
half _Width;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
#ifdef USE_BEND
|
||||
half a = v.vertex.x / _Radius;
|
||||
v.vertex.x = _Radius * sin(a);
|
||||
#if defined(_BEND_Z) || defined(_BEND_Y)
|
||||
half a = _Width * v.vertex.x / _Radius;
|
||||
v.vertex.x = _Radius * sin(a) / _Width;
|
||||
#ifdef _BEND_Y
|
||||
v.vertex.y += _Radius * (1 - cos(a));
|
||||
#elif _BEND_Z
|
||||
v.vertex.z += _Radius * (1 - cos(a));
|
||||
#endif
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
@@ -39,7 +44,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
|
||||
return uddGetScreenTextureWithCursor(i.uv);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -51,9 +56,9 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma shader_feature ___ USE_BEND
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
#pragma multi_compile _BEND_OFF _BEND_Y _BEND_Z
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ Blend SrcAlpha OneMinusSrcAlpha
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
fixed _Mask;
|
||||
|
||||
@@ -35,7 +34,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale);
|
||||
fixed4 tex = uddGetScreenTextureWithCursor(i.uv);
|
||||
fixed alpha = pow((tex.r + tex.g + tex.b) / 3.0, _Mask);
|
||||
return fixed4(tex.rgb * _Color.rgb, alpha * _Color.a);
|
||||
}
|
||||
@@ -49,8 +48,9 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@ Blend SrcAlpha OneMinusSrcAlpha
|
||||
CGINCLUDE
|
||||
|
||||
#include "./uDD_Common.cginc"
|
||||
#include "./uDD_Params.cginc"
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
@@ -32,7 +31,7 @@ v2f vert(appdata v)
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
return fixed4(uddGetScreenTextureWithCursor(_MainTex, _CursorTex, i.uv, _CursorPositionScale).rgb, 1.0) * _Color;
|
||||
return fixed4(uddGetScreenTextureWithCursor(i.uv).rgb, 1.0) * _Color;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
@@ -44,8 +43,9 @@ Pass
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile ___ INVERT_X
|
||||
#pragma multi_compile ___ INVERT_Y
|
||||
#pragma multi_compile ___ VERTICAL
|
||||
#pragma multi_compile ___ ROTATE90 ROTATE180 ROTATE270
|
||||
#pragma multi_compile ___ USE_BEND
|
||||
#pragma multi_compile ___ USE_CLIP
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager();
|
||||
|
||||
enum class Message
|
||||
{
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
None = -1,
|
||||
Reinitialized = 0,
|
||||
};
|
||||
void SendMessageToUnity(Message message);
|
||||
@@ -26,19 +26,25 @@ Cursor::~Cursor()
|
||||
}
|
||||
|
||||
|
||||
void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
void Cursor::UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
if (frameInfo.LastMouseUpdateTime.QuadPart == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
x_ = frameInfo.PointerPosition.Position.x;
|
||||
y_ = frameInfo.PointerPosition.Position.y;
|
||||
isVisible_ = frameInfo.PointerPosition.Visible != 0;
|
||||
timestamp_ = frameInfo.LastMouseUpdateTime;
|
||||
|
||||
// TODO: see more information to check where the cursor is.
|
||||
if (isVisible_)
|
||||
if (isVisible_)
|
||||
{
|
||||
GetMonitorManager()->SetCursorMonitorId(monitor_->GetId());
|
||||
}
|
||||
|
||||
if (GetMonitorManager()->GetCursorMonitorId() != monitor_->GetId()) {
|
||||
if (frameInfo.PointerShapeBufferSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -51,29 +57,35 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
if (apiBuffer_ == nullptr) return;
|
||||
|
||||
// Get information about the mouse pointer if needed
|
||||
if (frameInfo.PointerShapeBufferSize != 0)
|
||||
// Get mouse pointer information
|
||||
UINT bufferSize;
|
||||
const auto hr = monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(apiBuffer_),
|
||||
&bufferSize,
|
||||
&shapeInfo_);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
UINT bufferSize;
|
||||
monitor_->GetDeskDupl()->GetFramePointerShape(
|
||||
frameInfo.PointerShapeBufferSize,
|
||||
reinterpret_cast<void*>(apiBuffer_),
|
||||
&bufferSize,
|
||||
&shapeInfo_);
|
||||
delete[] apiBuffer_;
|
||||
apiBuffer_ = nullptr;
|
||||
apiBufferSize_ = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture()
|
||||
{
|
||||
// cursor type
|
||||
const auto cursorType = shapeInfo_.Type;
|
||||
const bool isMono = cursorType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = cursorType == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
const bool isMono = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME;
|
||||
const bool isColorMask = GetType() == DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR;
|
||||
|
||||
// Size
|
||||
const auto w = shapeInfo_.Width;
|
||||
const auto h = shapeInfo_.Height / (isMono ? 2 : 1);
|
||||
const auto p = shapeInfo_.Pitch;
|
||||
const auto w = GetWidth();
|
||||
const auto h = GetHeight();
|
||||
const auto p = GetPitch();
|
||||
|
||||
// Convert the buffer given by API into BGRA32
|
||||
const auto bgraBufferSize = w * h * 4;
|
||||
const UINT bgraBufferSize = w * h * 4;
|
||||
if (bgraBufferSize > bgra32BufferSize_)
|
||||
{
|
||||
if (bgra32Buffer_) delete[] bgra32Buffer_;
|
||||
@@ -145,16 +157,16 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
|
||||
if (isMono)
|
||||
{
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
for (int row = 0; row < h; ++row)
|
||||
{
|
||||
BYTE mask = 0x80;
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
for (int col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const BYTE andMask = apiBuffer_[col / 8 + row * p] & mask;
|
||||
const BYTE xorMask = apiBuffer_[col / 8 + (row + h) * p] & mask;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0xFF000000;
|
||||
const UINT xorMask32 = xorMask ? 0x00FFFFFF : 0x00000000;
|
||||
const UINT andMask32 = andMask ? 0xFFFFFFFF : 0x00000000;
|
||||
const UINT xorMask32 = xorMask ? 0xFFFFFFFF : 0x00000000;
|
||||
output32[i] = (desktop32[row * desktopPitch + col] & andMask32) ^ xorMask32;
|
||||
mask = (mask == 0x01) ? 0x80 : (mask >> 1);
|
||||
}
|
||||
@@ -164,9 +176,9 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_);
|
||||
|
||||
for (UINT row = 0; row < h; ++row)
|
||||
for (int row = 0; row < h; ++row)
|
||||
{
|
||||
for (UINT col = 0; col < w; ++col)
|
||||
for (int col = 0; col < w; ++col)
|
||||
{
|
||||
const int i = row * w + col;
|
||||
const int j = row * p / sizeof(UINT) + col;
|
||||
@@ -195,7 +207,7 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
{
|
||||
auto output32 = reinterpret_cast<UINT*>(bgra32Buffer_);
|
||||
const auto buffer32 = reinterpret_cast<UINT*>(apiBuffer_);
|
||||
for (UINT i = 0; i < w * h; ++i)
|
||||
for (int i = 0; i < w * h; ++i)
|
||||
{
|
||||
output32[i] = buffer32[i];
|
||||
}
|
||||
@@ -205,9 +217,9 @@ void Cursor::Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo)
|
||||
}
|
||||
|
||||
|
||||
void Cursor::UpdateTexture(ID3D11Texture2D* texture)
|
||||
void Cursor::GetTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
if (bgra32Buffer_ == nullptr) return;
|
||||
if (bgra32Buffer_ == nullptr || texture == nullptr) return;
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->UpdateSubresource(texture, 0, nullptr, bgra32Buffer_, shapeInfo_.Width * 4, 0);
|
||||
|
||||
@@ -9,8 +9,9 @@ class Cursor
|
||||
public:
|
||||
explicit Cursor(Monitor* monitor);
|
||||
~Cursor();
|
||||
void Update(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture(ID3D11Texture2D* texture);
|
||||
void UpdateBuffer(const DXGI_OUTDUPL_FRAME_INFO& frameInfo);
|
||||
void UpdateTexture();
|
||||
void GetTexture(ID3D11Texture2D* texture);
|
||||
|
||||
bool IsVisible() const;
|
||||
int GetX() const;
|
||||
@@ -30,4 +31,5 @@ private:
|
||||
BYTE* bgra32Buffer_ = nullptr;
|
||||
UINT bgra32BufferSize_ = 0;
|
||||
DXGI_OUTDUPL_POINTER_SHAPE_INFO shapeInfo_;
|
||||
LARGE_INTEGER timestamp_;
|
||||
};
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <d3d11.h>
|
||||
#include <ShellScalingAPI.h>
|
||||
#include "Common.h"
|
||||
#include "Cursor.h"
|
||||
#include "MonitorManager.h"
|
||||
@@ -11,37 +12,44 @@ Monitor::Monitor(int id)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
HRESULT Monitor::Initialize(IDXGIOutput* output)
|
||||
{
|
||||
output->GetDesc(&outputDesc_);
|
||||
monitorInfo_.cbSize = sizeof(MONITORINFOEX);
|
||||
GetMonitorInfo(outputDesc_.Monitor, &monitorInfo_);
|
||||
|
||||
GetDpiForMonitor(outputDesc_.Monitor, MDT_RAW_DPI, &dpiX_, &dpiY_);
|
||||
|
||||
auto output1 = reinterpret_cast<IDXGIOutput1*>(output);
|
||||
const auto hr = output1->DuplicateOutput(GetDevice(), &deskDupl_);
|
||||
|
||||
// TODO: error check
|
||||
// TODO: error check
|
||||
switch (hr)
|
||||
{
|
||||
case S_OK:
|
||||
available_ = true;
|
||||
state_ = State::Available;
|
||||
break;
|
||||
case E_INVALIDARG:
|
||||
state_ = State::InvalidArg;
|
||||
break;
|
||||
case E_ACCESSDENIED:
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
// GetMonitorManager()->RequireReinitilization();
|
||||
// For example, when the user presses Ctrl + Alt + Delete and the screen
|
||||
// switches to admin screen, this error occurs.
|
||||
state_ = State::AccessDenied;
|
||||
break;
|
||||
case DXGI_ERROR_UNSUPPORTED:
|
||||
// If the display adapter on the computer is running under the Microsoft Hybrid system,
|
||||
// this error occurs.
|
||||
state_ = State::Unsupported;
|
||||
break;
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
|
||||
// When other application use Desktop Duplication API, this error occurs.
|
||||
state_ = State::CurrentlyNotAvailable;
|
||||
break;
|
||||
case DXGI_ERROR_SESSION_DISCONNECTED:
|
||||
break;
|
||||
state_ = State::SessionDisconnected;
|
||||
break;
|
||||
}
|
||||
|
||||
return hr;
|
||||
@@ -50,21 +58,19 @@ HRESULT Monitor::Initialize(IDXGIOutput* output)
|
||||
|
||||
Monitor::~Monitor()
|
||||
{
|
||||
if (deskDupl_ != nullptr)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
}
|
||||
if (deskDupl_ != nullptr)
|
||||
{
|
||||
deskDupl_->Release();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HRESULT Monitor::Render(UINT timeout)
|
||||
{
|
||||
if (deskDupl_ == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (unityTexture_ == nullptr) return 0;
|
||||
if (deskDupl_ == nullptr)
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
IDXGIResource* resource = nullptr;
|
||||
DXGI_OUTDUPL_FRAME_INFO frameInfo;
|
||||
@@ -72,20 +78,39 @@ HRESULT Monitor::Render(UINT timeout)
|
||||
const auto hr = deskDupl_->AcquireNextFrame(timeout, &frameInfo, &resource);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
switch (hr)
|
||||
{
|
||||
case DXGI_ERROR_ACCESS_LOST:
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
state_ = State::AccessLost;
|
||||
break;
|
||||
case DXGI_ERROR_WAIT_TIMEOUT:
|
||||
break;
|
||||
case DXGI_ERROR_INVALID_CALL:
|
||||
break;
|
||||
case E_INVALIDARG:
|
||||
break;
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
if (unityTexture_)
|
||||
{
|
||||
ID3D11Texture2D* texture;
|
||||
resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
|
||||
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
ID3D11DeviceContext* context;
|
||||
GetDevice()->GetImmediateContext(&context);
|
||||
context->CopyResource(unityTexture_, texture);
|
||||
context->Release();
|
||||
|
||||
cursor_->Update(frameInfo);
|
||||
resource->Release();
|
||||
}
|
||||
|
||||
cursor_->UpdateBuffer(frameInfo);
|
||||
cursor_->UpdateTexture();
|
||||
|
||||
resource->Release();
|
||||
deskDupl_->ReleaseFrame();
|
||||
|
||||
return S_OK;
|
||||
@@ -98,9 +123,9 @@ int Monitor::GetId() const
|
||||
}
|
||||
|
||||
|
||||
bool Monitor::IsAvailable() const
|
||||
MonitorState Monitor::GetState() const
|
||||
{
|
||||
return available_;
|
||||
return state_;
|
||||
}
|
||||
|
||||
|
||||
@@ -128,9 +153,9 @@ const std::unique_ptr<Cursor>& Monitor::GetCursor()
|
||||
}
|
||||
|
||||
|
||||
void Monitor::UpdateCursorTexture(ID3D11Texture2D* texture)
|
||||
void Monitor::GetCursorTexture(ID3D11Texture2D* texture)
|
||||
{
|
||||
cursor_->UpdateTexture(texture);
|
||||
cursor_->GetTexture(texture);
|
||||
}
|
||||
|
||||
|
||||
@@ -148,31 +173,43 @@ bool Monitor::IsPrimary() const
|
||||
|
||||
int Monitor::GetLeft() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.left;
|
||||
return outputDesc_.DesktopCoordinates.left;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetRight() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.right;
|
||||
return outputDesc_.DesktopCoordinates.right;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetTop() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.top;
|
||||
return outputDesc_.DesktopCoordinates.top;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetBottom() const
|
||||
{
|
||||
return outputDesc_.DesktopCoordinates.bottom;
|
||||
return outputDesc_.DesktopCoordinates.bottom;
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetRotation() const
|
||||
{
|
||||
return static_cast<int>(outputDesc_.Rotation);
|
||||
return static_cast<int>(outputDesc_.Rotation);
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDpiX() const
|
||||
{
|
||||
return static_cast<int>(dpiX_);
|
||||
}
|
||||
|
||||
|
||||
int Monitor::GetDpiY() const
|
||||
{
|
||||
return static_cast<int>(dpiY_);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4,35 +4,52 @@
|
||||
|
||||
class Cursor;
|
||||
|
||||
enum class MonitorState
|
||||
{
|
||||
NotSet = -1,
|
||||
Available = 0,
|
||||
InvalidArg = 1,
|
||||
AccessDenied = 2,
|
||||
Unsupported = 3,
|
||||
CurrentlyNotAvailable = 4,
|
||||
SessionDisconnected = 5,
|
||||
AccessLost = 6,
|
||||
};
|
||||
|
||||
class Monitor
|
||||
{
|
||||
public:
|
||||
using State = MonitorState;
|
||||
|
||||
explicit Monitor(int id);
|
||||
~Monitor();
|
||||
HRESULT Initialize(IDXGIOutput* output);
|
||||
HRESULT Render(UINT timeout = 0);
|
||||
void UpdateCursorTexture(ID3D11Texture2D* texture);
|
||||
void GetCursorTexture(ID3D11Texture2D* texture);
|
||||
|
||||
public:
|
||||
int GetId() const;
|
||||
bool IsAvailable() const;
|
||||
State GetState() const;
|
||||
void SetUnityTexture(ID3D11Texture2D* texture);
|
||||
ID3D11Texture2D* GetUnityTexture() const;
|
||||
void GetName(char* buf, int len) const;
|
||||
bool IsPrimary() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
int GetBottom() const;
|
||||
int GetLeft() const;
|
||||
int GetRight() const;
|
||||
int GetTop() const;
|
||||
int GetBottom() const;
|
||||
int GetWidth() const;
|
||||
int GetHeight() const;
|
||||
int GetRotation() const;
|
||||
int GetRotation() const;
|
||||
int GetDpiX() const;
|
||||
int GetDpiY() const;
|
||||
IDXGIOutputDuplication* GetDeskDupl();
|
||||
const std::unique_ptr<Cursor>& GetCursor();
|
||||
|
||||
private:
|
||||
int id_ = -1;
|
||||
bool available_ = false;
|
||||
UINT dpiX_ = -1, dpiY_ = -1;
|
||||
State state_ = State::NotSet;
|
||||
std::unique_ptr<Cursor> cursor_;
|
||||
IDXGIOutputDuplication* deskDupl_ = nullptr;
|
||||
ID3D11Texture2D* unityTexture_ = nullptr;
|
||||
|
||||
@@ -59,10 +59,16 @@ void MonitorManager::Finalize()
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::RequireReinitilization()
|
||||
{
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::Reinitialize()
|
||||
{
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
Initialize();
|
||||
SendMessageToUnity(Message::Reinitialized);
|
||||
}
|
||||
|
||||
|
||||
@@ -78,28 +84,10 @@ std::shared_ptr<Monitor> MonitorManager::GetMonitor(int id) const
|
||||
|
||||
void MonitorManager::Update()
|
||||
{
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MonitorManager::OnRender(int id)
|
||||
{
|
||||
if (auto monitor = GetMonitor(id))
|
||||
if (isReinitializationRequired_)
|
||||
{
|
||||
if (!monitor->IsAvailable()) return;
|
||||
|
||||
const auto hr = monitor->Render(timeout_);
|
||||
|
||||
// If any monitor setting has changed (e.g. monitor size has changed),
|
||||
// it is necessary to re-initialize monitors.
|
||||
if (hr == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
isReinitializationRequired_ = true;
|
||||
}
|
||||
Reinitialize();
|
||||
isReinitializationRequired_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,26 +111,26 @@ int MonitorManager::GetMonitorCount() const
|
||||
|
||||
int MonitorManager::GetTotalWidth() const
|
||||
{
|
||||
std::vector<int> lefts, rights;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
lefts.push_back(monitor->GetLeft());
|
||||
rights.push_back(monitor->GetRight());
|
||||
}
|
||||
const auto minLeft = *std::min_element(lefts.begin(), lefts.end());
|
||||
const auto maxRight = *std::max_element(rights.begin(), rights.end());
|
||||
return maxRight - minLeft;
|
||||
std::vector<int> lefts, rights;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
lefts.push_back(monitor->GetLeft());
|
||||
rights.push_back(monitor->GetRight());
|
||||
}
|
||||
const auto minLeft = *std::min_element(lefts.begin(), lefts.end());
|
||||
const auto maxRight = *std::max_element(rights.begin(), rights.end());
|
||||
return maxRight - minLeft;
|
||||
}
|
||||
|
||||
int MonitorManager::GetTotalHeight() const
|
||||
{
|
||||
std::vector<int> tops, bottoms;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
tops.push_back(monitor->GetTop());
|
||||
bottoms.push_back(monitor->GetBottom());
|
||||
}
|
||||
const auto minTop = *std::min_element(tops.begin(), tops.end());
|
||||
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
|
||||
return maxBottom - minTop;
|
||||
std::vector<int> tops, bottoms;
|
||||
for (const auto& monitor : monitors_)
|
||||
{
|
||||
tops.push_back(monitor->GetTop());
|
||||
bottoms.push_back(monitor->GetBottom());
|
||||
}
|
||||
const auto minTop = *std::min_element(tops.begin(), tops.end());
|
||||
const auto maxBottom = *std::max_element(bottoms.begin(), bottoms.end());
|
||||
return maxBottom - minTop;
|
||||
}
|
||||
@@ -13,9 +13,8 @@ class MonitorManager
|
||||
public:
|
||||
explicit MonitorManager();
|
||||
~MonitorManager();
|
||||
|
||||
void RequireReinitilization() { isReinitializationRequired_ = true; }
|
||||
|
||||
void Reinitialize();
|
||||
void RequireReinitilization();
|
||||
void SetCursorMonitorId(int id) { cursorMonitorId_ = id; }
|
||||
int GetCursorMonitorId() const { return cursorMonitorId_; }
|
||||
std::shared_ptr<Monitor> GetMonitor(int id) const;
|
||||
@@ -23,12 +22,10 @@ public:
|
||||
private:
|
||||
void Initialize();
|
||||
void Finalize();
|
||||
void Reinitialize();
|
||||
|
||||
// Setters from Unity
|
||||
public:
|
||||
void OnRender(int id);
|
||||
void Update();
|
||||
void Update();
|
||||
void SetTimeout(int timeout);
|
||||
int GetTimeout() const;
|
||||
|
||||
@@ -43,5 +40,5 @@ private:
|
||||
std::vector<std::shared_ptr<Monitor>> monitors_;
|
||||
std::shared_ptr<Cursor> cursor_;
|
||||
int cursorMonitorId_ = -1;
|
||||
bool isReinitializationRequired_ = false;
|
||||
bool isReinitializationRequired_ = false;
|
||||
};
|
||||
@@ -15,13 +15,14 @@
|
||||
#include "MonitorManager.h"
|
||||
|
||||
#pragma comment(lib, "dxgi.lib")
|
||||
#pragma comment(lib, "Shcore.lib")
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
IUnityInterfaces* g_unity = nullptr;
|
||||
std::unique_ptr<MonitorManager> g_manager;
|
||||
std::queue<Message> g_messages;
|
||||
std::queue<Message> g_messages;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +46,7 @@ const std::unique_ptr<MonitorManager>& GetMonitorManager()
|
||||
|
||||
void SendMessageToUnity(Message message)
|
||||
{
|
||||
g_messages.push(message);
|
||||
g_messages.push(message);
|
||||
}
|
||||
|
||||
|
||||
@@ -53,33 +54,36 @@ extern "C"
|
||||
{
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API InitializeUDD()
|
||||
{
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
}
|
||||
if (g_unity && !g_manager)
|
||||
{
|
||||
g_manager = std::make_unique<MonitorManager>();
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API FinalizeUDD()
|
||||
{
|
||||
g_manager.reset();
|
||||
g_manager.reset();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
|
||||
{
|
||||
g_unity = unityInterfaces;
|
||||
InitializeUDD();
|
||||
InitializeUDD();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UnityPluginUnload()
|
||||
{
|
||||
g_unity = nullptr;
|
||||
FinalizeUDD();
|
||||
g_unity = nullptr;
|
||||
FinalizeUDD();
|
||||
}
|
||||
|
||||
void UNITY_INTERFACE_API OnRenderEvent(int id)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->OnRender(id);
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->Render(g_manager->GetTimeout());
|
||||
}
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT UnityRenderingEvent UNITY_INTERFACE_API GetRenderEventFunc()
|
||||
@@ -87,58 +91,70 @@ extern "C"
|
||||
return OnRenderEvent;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Reinitialize()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->Update();
|
||||
if (!g_manager) return;
|
||||
return g_manager->Reinitialize();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT Message PopMessage()
|
||||
{
|
||||
if (g_messages.empty()) return Message::None;
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API Update()
|
||||
{
|
||||
if (!g_manager) return;
|
||||
g_manager->Update();
|
||||
}
|
||||
|
||||
const auto message = g_messages.front();
|
||||
g_messages.pop();
|
||||
return message;
|
||||
}
|
||||
UNITY_INTERFACE_EXPORT Message PopMessage()
|
||||
{
|
||||
if (g_messages.empty()) return Message::None;
|
||||
|
||||
const auto message = g_messages.front();
|
||||
g_messages.pop();
|
||||
return message;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT size_t UNITY_INTERFACE_API GetMonitorCount()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetMonitorCount();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetCursorMonitorId()
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
return g_manager->GetCursorMonitorId();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalWidth()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetTotalWidth();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetTotalHeight()
|
||||
{
|
||||
if (!g_manager) return 0;
|
||||
if (!g_manager) return 0;
|
||||
return g_manager->GetTotalHeight();
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API SetTimeout(int timeout)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (!g_manager) return;
|
||||
g_manager->SetTimeout(timeout);
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsAvailable(int id)
|
||||
UNITY_INTERFACE_EXPORT MonitorState UNITY_INTERFACE_API GetState(int id)
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
if (!g_manager) return MonitorState::NotSet;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->IsAvailable();
|
||||
return monitor->GetState();
|
||||
}
|
||||
return false;
|
||||
return MonitorState::NotSet;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetName(int id, char* buf, int len)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->GetName(buf, len);
|
||||
@@ -147,7 +163,7 @@ extern "C"
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsPrimary(int id)
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
if (!g_manager) return false;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->IsPrimary();
|
||||
@@ -225,6 +241,26 @@ extern "C"
|
||||
return DXGI_MODE_ROTATION_UNSPECIFIED;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiX(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDpiX();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT int UNITY_INTERFACE_API GetDpiY(int id)
|
||||
{
|
||||
if (!g_manager) return -1;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
return monitor->GetDpiY();
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT bool UNITY_INTERFACE_API IsCursorVisible(int id)
|
||||
{
|
||||
if (!g_manager) return false;
|
||||
@@ -295,12 +331,12 @@ extern "C"
|
||||
return -1;
|
||||
}
|
||||
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API UpdateCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API GetCursorTexture(int id, ID3D11Texture2D* texture)
|
||||
{
|
||||
if (!g_manager) return;
|
||||
if (auto monitor = g_manager->GetMonitor(id))
|
||||
{
|
||||
monitor->UpdateCursorTexture(texture);
|
||||
monitor->GetCursorTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user