add monitor rotation to editor.
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@@ -77,6 +77,7 @@ public class TextureEditor : Editor
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if (id != monitor.id) { texture.monitorId = id; }
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if (id != monitor.id) { texture.monitorId = id; }
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EditorGUILayout.IntField("ID", monitor.id);
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EditorGUILayout.IntField("ID", monitor.id);
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EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
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EditorGUILayout.Toggle("Is Primary", monitor.isPrimary);
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EditorGUILayout.EnumPopup("Rotation", monitor.rotation);
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EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
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EditorGUILayout.Vector2Field("Resolution", new Vector2(monitor.width, monitor.height));
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EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
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EditorGUILayout.Vector2Field("DPI", new Vector2(monitor.dpiX, monitor.dpiY));
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});
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});
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