fix standard shader normal bug.

This commit is contained in:
hecomi
2016-12-04 11:59:08 +09:00
parent 6a8bd86d2b
commit 295b41f57b
2 changed files with 1 additions and 0 deletions
@@ -43,6 +43,7 @@ SubShader
void vert(inout appdata_full v)
{
uddBendNormal(v.vertex.x, v.normal, _Radius, _Width);
uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness);
}