diff --git a/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat b/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat index 9e9c82c..207ef58 100644 Binary files a/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat and b/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat differ diff --git a/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader b/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader index 5c9699a..0071bef 100644 --- a/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader +++ b/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader @@ -43,6 +43,7 @@ SubShader void vert(inout appdata_full v) { + uddBendNormal(v.vertex.x, v.normal, _Radius, _Width); uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness); }