From 295b41f57b0f68f7f30fe686247fb05775ce1ae5 Mon Sep 17 00:00:00 2001 From: hecomi Date: Sun, 4 Dec 2016 11:59:08 +0900 Subject: [PATCH] fix standard shader normal bug. --- .../Materials/uDD_Screen_Unlit.mat | Bin 5312 -> 5304 bytes .../Shaders/uDD_Standard.shader | 1 + 2 files changed, 1 insertion(+) diff --git a/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat b/Assets/uDesktopDuplication/Materials/uDD_Screen_Unlit.mat index 9e9c82c54fac5953c71e2777eb8a4a76f1eb3b0a..207ef58b1b1a5682b31e978d980e2052af52f0fb 100644 GIT binary patch delta 40 wcmX@0xkHnKfq`QQ1B1wpjT|i;j5{{>a;#@((Pm&^nCvN_&B(C1M8Jmy0N%g~6#xJL delta 47 zcmdm?c|encfq`QQ1B1wcjT|i;j0ZONa;#_PHDO?2@bn9F4GM{mP?+o>puIUqz=s6@ DIp_@3 diff --git a/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader b/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader index 5c9699a..0071bef 100644 --- a/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader +++ b/Assets/uDesktopDuplication/Shaders/uDD_Standard.shader @@ -43,6 +43,7 @@ SubShader void vert(inout appdata_full v) { + uddBendNormal(v.vertex.x, v.normal, _Radius, _Width); uddBendVertex(v.vertex.xyz, _Radius, _Width, _Thickness); }