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@@ -88,7 +88,7 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "Wechat platform not support sync load method !";
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Error = "WebGL platform not support sync load method !";
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UnityEngine.Debug.LogError(Error);
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}
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}
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