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XericLibrary-WebGL-Publish/Resources/ScriptableObject/QuickGraphRenderStyle.xsss
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2026-07-30 09:18:26 +08:00

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// QuickGraph runtime render style
namespace: quickgraph
quickgraph/node/ {
width = 130:float
height = 80:float
border = 3:float
chamfer = 0.2:float
chamferSegments = 4:int
titleFontSize = 14:float
}
quickgraph/wire/ {
width = 5:float
hitRadius = 8:float
sourceHandle = 80:float
targetHandle = 80:float
arrowWidth = 12:float
arrowHeight = 10:float
arrowProgress = 1:float
arrowDepth = -1:float
tessellation = 32:int
arrowShape = Triangle:XericLibrary.Runtime.UIGraph.ArrowShape
arrowReversed = false:bool
}
quickgraph/grid/ {
material = guid:c16d74b277ae17c479319990fca9477b:UnityEngine.Material:UnityEngine.Material @ResourceSoftReference:Packages/com.lrss3.deconstruction/Resources/Material/Graph/UI/Blueprint/BlueprintBackgound_GridLine.mat
shader = res:XericLibrary/BluePrint/BlueprintBackgound_GridLine:string
size = 100:float
overlayPower = 5:float
threshold = 0.99:float
exp = 0.001:float
color = #A7ABB3FF:UnityEngine.Color
background = #DDE2EEFF:UnityEngine.Color
}